Level 1 Paladin Idril Lorelei
Level 1 Paladin Idril Lorelei
INSPIRATION
STRENGTH My eloquent flattery makes everyone
18 +1 30 I talk to feel like the most wonderful
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
and important person in the world.
+2 PERSONALITY TRAITS
12
+1
+1
Dexterity
Constitution
11 authority of those above me, just as those
below me must respect mine.
CURRENT HIT POINTS IDEALS
+1 Intelligence
+1 ● +1 Wisdom
● +4 Charisma I will face any challenge to
CONSTITUTION SAVING THROWS
win the approval of my family.
TEMPORARY HIT POINTS BONDS
13 6
+1 Acrobatics (Dex) Total SUCCESSES
+1
In fact, the world does revolve
Animal Handling (Wis)
-1
1d10 FAILURES
around me.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)
13 ●
+2
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
High Elf
+1 -1 Insight (Wis)
+2 Intimidation (Cha)
Darkvision
WISDOM +1 Investigation (Int)
Keen Senses
-1 Medicine (Wis)
8 +1 Nature (Int)
Fey Ancestory
Longsword: 1d8+2 slashing. Trance
● +1 Perception (Wis)
-1 Versatile (1d10+2 if
+2 Performance (Cha)
2-handed). +4 to attack. Divine Sense
● +4 Persuasion (Cha)
CHARISMA
+1 Religion (Int)
Lay on Hands
Javelin: 1d6 piercing. +4 to
14 +1 Sleight of Hand (Dex)
attack. (range: 30/120)
+1 Stealth (Dex)
Fighting Style: Great Weapon
+2 -1 Survival (Wis) Fighting
SKILLS ATTACKS & SPELLCASTING
Noble Background Feature:
Position of Privilege
9 PASSIVE WISDOM (PERCEPTION)
CP Longsword
5 Javelins Disadvantage on Stealth
SP Explorer's Pack checks because of armor.
Common, Elvish, Dwarven
Chain Mail
EP
Holy Symbol
longsword, shortsword,
Set of Gaming Dice
shortbow, longbow, all armor, GP 145 1 Set of Fine Clothes
all shields, simple weapons,
Signet Ring
martial weapons PP
Scroll of Pedigree
Shield
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250 6' 130lbs
AGE HEIGHT WEIGHT
Idril Lorelei
green with flecks of gold alabaster copper
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Notes:
As a High Elf, you have a
keen mind and know the You can use your INT modifier to cast the cantrip Fire Bolt (+1 to attack)
because you're a high elf.
basics of magic. Being a
noble, you understand wealth, Keen senses: You have proficiency in perception checks.
power, and privilege. You
carry noble titles and your Fey Ancestry: You have advantage on saving throws against being charmed,
family owns land, collects and magic can't put you to sleep.
taxes, and wields political Trance: You don't need to sleep. Instead you can meditate for 4 hours a day
influence. As a Paladin, you which is considered a long rest.
swear to uphold justice and
righteousness, to stand with Darkvision: Accustomed to life underground, you can see in dim light within 60
feet of you as if it were bright light, and it darkness as if it were dim light. You
the good things against the can't discern color in darkness, only shades of gray.
encroaching darkness, and to
hunt the forces of evil
ADDITIONAL FEATURES & TRAITS
wherever they lurk. You take
your work to defeat evil Notes:
seriously and swear by your Position of Privilege: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in
oath to stand against the high society, and people assume you have the right to be wherever you are. Common folk make every effort to
accommodate you and avoid your displeasure. You can secure an audience with a local noble if you need to.
forces of evil.
Divine Sense: You can detect the presence of evil like a bad smell. As an action, you can open your awareness to
evil. Until the end of your next turn, you know the type of any being whose presence you sense, but not its
identity. Within the same radius, you can also detect the presence of any place or object that has been considered
consecrated or desecrated, as with the hallow spell. You can use this feature equal to 1+charisma modifier. You
regain uses after a long rest.
Lay on Hands: Your blessed touch can heal wounds. You have a pool of healing that replenishes with a long rest.
This pool is equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool
to restore a number of hit points, up to the maximum remaining in your pool. Alternatively, you can expend 5 hit
points from your pool of healing to cure the target of one disease or neutralize a poisonous effect.
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INT 11 +1
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Fire Bolt
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
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