Unity Technologies - Wikipedia
Unity Technologies - Wikipedia
In April 2012, Unity reportedly had 1 million registered developers, 300,000 of whom used
Unity on a monthly basis.[17] In May of the same year, a survey by Game Developer revealed
that approximately 53% of mobile game developers were using Unity.[18] By 2016, the company
reported more than 5.5 million registered users.[19] Part of Unity's appeal is that it allows people
who lack the technical knowledge to program games from scratch to create games and other
simulations.[9]
Facebook integrated a software development kit for games using the Unity game engine in 2013.
[20] The kit featured tools that allowed tracking advertising campaigns and deep linking, where
users were directly linked from social media posts to specific portions within games, and in-
game-image sharing.[20]
Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's
game replay sharing and community service was initially called Everyplay, and became known
as Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network,
GameAds, became Unity Ads.[21] Two more acquisitions followed later in 2014: Playnomics, a
data analysis platform for developers (now Unity Analytics), and Tsugi, whose continuous
integration service became known as Unity Cloud Build.[22][23]
In October 2014, Helgason announced in a blog post that he would be stepping down as CEO
with John Riccitiello, the former CEO of game company Electronic Arts, replacing him.
Helgason remained with the company as executive vice-president.[24][25] Unity Technologies
made a brief foray into virtual reality with their support for Chinese company AntVR in late
2014. Unity co-developed Legend of the Curse for the Jitao headset, but the hardware never
achieved mainstream popularity.[26][27]
Software developer Niantic released Pokémon Go, which was built using Unity engine, in 2016.
[28] Following the success of Pokémon Go, Unity Technologies held several rounds of funding
that increased the company's valuation: In July 2016, a $181 million round of funding valued
the company at approximately $1.5 billion;[28] in May 2017, the company raised $400 million
that valued the company at $2.8 billion;[29] and in 2018 Unity's CEO confirmed a $145 million
round that valued the company at approximately $3 billion.[30] Also in 2016, Facebook
developed a new PC gaming platform with Unity.[31][32] In 2017, Unity Technologies acquired
Multiplay, a business that offers multiplayer server game hosting, from retailer Game for £19
million.[33]
Unity Technologies released the Unity 2017 version of its platform in 2017.[34] Unity worked
with Google on ARCore in 2017 to develop augmented reality tools for Android devices and
apps.[35] The following year, Unity Technologies worked with Google Cloud to offer services for
online game developers and Alphabet Inc. subsidiary DeepMind to develop virtual world
artificial intelligence.[36] The Unity platform is used to help machines through reinforced
learning.[36] According to Fast Company, DeepMind uses Unity software to train algorithms in
"physics-realistic environments", where a computer will continually try to achieve a goal
through trial and error.[36]
The use of Unity Technologies software expanded beyond games in the 2010s, including film
and television and automotive.[37][38][39] For the automotive industry, carmakers use Unity's
virtual reality platform for design and virtual world car testing simulations.[39] In October 2018,
Unity Technologies acquired Digital Monarch Media, a Canadian virtual cinematography
company.[40]
Unity Technologies created the Unity Icon Collective in November 2018.[41] The team creates
assets for sale in the Unity Asset Store for PC and consoles.[42] The assets—characters,
environments, art, and animation—can be used in high-quality games; the move was seen as an
attempt to compete with Unity's rivals, such as Epic Games' Unreal Engine.[43]
The company acquired Vivox, a cross-platform voice and text chat provider based in
Framingham, Massachusetts, in January 2019.[44] At an acquisition price of $123.4 million,[45]
the company became a wholly owned subsidiary of Unity Technologies and operates
independently.[44] Vivox's technology is used in Fortnite, PlayerUnknown's Battlegrounds, and
League of Legends, among others.[44] Terms of the deal were not disclosed.[46] In May 2019,
the company confirmed a $150 million Series E funding round that increased its valuation to $6
billion. In July that year, it announced that together with D1 Capital Partners, CPP Investment
Board, Light Street Capital, Sequoia Capital and Silver Lake Partners, it would fund a $525
million tender to allow Unity's common shareholders to sell their shares in the company.[47]
Unity Technologies additionally purchased game analytics company deltaDNA in September
2019,[48] which was later reported at a value of $53.1 million.[45] The company continued their
acquisitions by buying live game management platform ChilliConnect in October 2019,[49] and
3D application streaming service Furioos creator Obvioos in November 2019.[50] That same
year, Unity paid $48.8 million to acquire Artomatix,[45] a company that develops an AI-assisted
material creation tool called ArtEngine.[51][52] Despite growing revenues of $541.8 million,
Unity also posted growing losses of $163.2 million.[53]
The company's IPO filing revealed that they reported losses of over $162.3 million in 2019, and
have consistently lost money since its founding in 2004. Despite the losses, the company has
consistently grown in terms of revenue and employee numbers.[54]
Unity announced its plans to offer an initial public offering (IPO) in August 2020.[58] At the
time, the company reported 1.5 million monthly users, with 150,000 new projects started daily.
[45] The company completed its IPO on 17 September 2020 at a total of US$1.3 billion, above its
target price, and started trading as a public company on the New York Stock Exchange under
the ticker NYSE: U (https://www.nyse.com/quote/XNYS:U) on the following day. The IPO gave
Unity an estimated value of US$13.7 billion.[59][60]
In December 2020, Unity announced the acquisition of the multiplayer networking framework,
MLAPI,[61] and RestAR, a computer vision and deep learning company.[62] In June 2021, it
acquired Pixyz Software, a developer of 3D data optimization technology.[63] The company
announced plans to acquire Parsec, desktop streaming software, in August 2021 for
$320 million.[64]
In a cash and shares deal Unity acquired Weta Digital for $1.63 billion in November 2021. Unity
added the "Wellington-based company's 275 engineers to its workforce". The latter's visual
special effects and animation teams "will continue to exist as a standalone entity", becoming
Unity's "largest customer in the media and entertainment space". WetaFX remains majority
owned by Peter Jackson.[65] November 2021 represented the high point in Unity's share price,
which was likely overvalued at the time, and was followed by years of decline.[66]
In January 2022, Unity announced the acquisition of Ziva Dynamics, a Vancouver-based VFX
company.[67][68] In March 2022, they announced a partnership with Insomniac to create
interactive online concerts and events.[69] In June 2022, Unity laid off 4% of its workforce,
estimated to be over 200 workers.[70][71] In July 2022, Unity agreed to buy ironSource in an all-
stock deal worth US$4.4 billion.[72] On completion of the deal, Unity shareholders will own
about 73.5% of the combined company and current ironSource shareholders will keep about
26.5%.[73] Unity will also receive a $1 billion investment from Sequoia Capital and Silver Lake
once the deal is closed.[74]
In August 2022, AppLovin made an unsolicited offer to buy Unity in exchange for $17.54 billion
in an all-stock deal. The proposed merger would result in the former Unity CEO John Riccitiello
becoming the CEO of the combined entity.[75] AppLovin's bid excludes ironSource, that Unity
agreed to buy in July.[76] Later that month, Unity's board rejected the offer and committed to
complete its acquisition of ironSource.[77] The ironSource merger was completed in November
2022.[78]
In January 2023, 284 employees were laid off.[79] In May, Unity announced it would layoff 600
jobs, about 8% of its global workforce.[80] In September 2023, Unity announced changes to its
pricing model, introducing new Unity Runtime Fees, which charges developers based on installs
past a certain threshold, depending on their Unity plan.[81] These changes were met with
negative reactions from the developer community, with many expressing dissatisfaction and
concerns regarding the increased financial burden as a result of the new pricing structure,
including possible damages from inaccurate installation count estimates or malicious actors, as
well as fee thresholds applying retroactively.[82][83][84] Offices across the United States were
temporarily shut down and authorities were contacted due to targeted death threats.[85] Unity
released revised terms in response to the negative feedback on September 22, 2023. These
changes include having no fees for Unity Personal, which can be used for projects funded up to
$200,000 instead of $100,000, fees would only apply to games developed with Unity 2024 and
onward without any retroactive fees, and that the fee would be based on self-reporting, the
lesser of 2.5% of monthly revenue or a calculated amount based on monthly engagements.[86]
Despite the partial walkback, according to WIRED, the company's reputation could be
irreparably damaged,[87] with some developers having stated they would not return to using the
company's services or products over lack of trust going forward.[88]
On October 9, 2023, Unity announced that Riccitiello would be leaving the company amid
controversy, appointing James M. Whitehurst as interim CEO and president.[89][90] Another
round of layoffs was announced in January 2024. Unity cut 1,800 jobs, or 25% of its workforce,
as part of a "company reset".[91] In May 2024 the company announced that Matthew Bromberg
had been appointed to the role of permanent CEO, with Jim Whitehurst taking the position of
Executive Chair of the board and Roelef Botha resuming his duties as Lead Independent
Director of the board.[92] In the year to May 2024, the stock price for Unity declined over 60%,
with the decline attributed to business decisions over the period including the runtime fee
policy.[93] From its peak valuation of 57 billion dollars in November 2021, it had declined to 6
billion dollars by September 2024, with further revenue declines expected by market analysts.
[94]
Corporate affairs
Unity Technologies is a public company based in San Francisco, California; its IPO was in
September 2020.[95] As of 2018, the company employed more than 2,000 people in offices
across North America, Europe and Asia.[96][14] Until October 2023, it was headed by John
Riccitiello, who replaced co-founder David Helgason as chief executive officer (CEO) in 2014.[7]
Danny Lange previously served as vice-president of artificial intelligence and machine learning
from late 2016 to 2023, when he left to join Google.[97] Unity Technologies named its first
independent directors in 2017. Riccitiello said the move was needed if the company intended to
go public in the future.[98] According to TechCrunch, Unity Technologies had raised more than
$600 million in funding and was valued at about $3 billion by 2018.[99] Its investors include
Sequoia Capital, Draper Fisher Jurvetson, Silver Lake, China Investment Corporation, FreeS
Fund, Thrive Capital, WestSummit Capital and Max Levchin.[29][28] Revenue streams include
licensing fees for its game engine, its Unity Asset Store, and the Unity platform.[100][101]
Unity's business is split into Operate Solutions (consisting of Unity Ads, Unity In-App
Purchases, and other tools, which was newly established in 2015), Create Solutions (consisting
of Unity Engine subscriptions and other professional services) and Strategic Partnerships. In
2019, of its reported revenue Operate Solutions accounted for 54%, Create Solutions for 31%
and the remaining income sources for 15%.[53]
In 2017, Unity Technologies launched Unity Without Borders, a programme that sponsored 50
video game programmers from the Middle East to attend Unity's Unite Europe conference in
Amsterdam.[102] Unity Without Borders sponsored video game programmers affected by travel
restrictions by President Donald Trump's administration.[102] Unity also awards annual grants
through its Unity for Humanity awards, given to creators building games and experiences using
Unity's real-time 3D technology.[103]
Unity announced it had reached net-zero carbon emissions in 2020, and simultaneously signed
onto the Science Based Targets Initiative.[104]
In January 2021, Unity hired former Liverpool F.C. CEO Peter Moore as SVP and GM of Sports
and Live Entertainment.[105]
Unity engine
Unity's eponymous platform is used to create two-dimensional, three-dimensional, virtual
reality, and augmented reality video games and other simulations.[9][30] The engine originally
launched in 2005 to create video games,[106] and was later marketed to other industries,
including film and car manufacturing.[37][39] In September 2022, Unity added server-hosting
and game matchmaking services to Unity Software’s suite of tools,[107] and in March 2023, the
company announced a marketplace for AI-generated assets, including characters,
environments, animations, and sound effects.[108]
As of 2020, Unity-made applications were used by 2 billion monthly active users, with 1.5
million monthly creators.[109] It supports more than 25 platforms, and has been used to create
approximately half of mobile games on the market and 60 percent of augmented reality and
virtual reality content,[96][110] including approximately 90 percent on emerging augmented
reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung Gear VR content.[12]
According to Fortune, Unity "dominates the virtual reality business".[111][112]
See also
List of game engines
Video games portal
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External links
Official website (https://unity.com/)
Business data for Unity Software Inc.: Bloomberg (https://www.bloomberg.com/quote/U:US)
· Google (https://www.google.com/finance/quote/U) · Reuters (https://www.reuters.com/mark
ets/companies/U.N) · SEC filings (https://www.sec.gov/cgi-bin/browse-edgar?action=getcom
pany&CIK=1810806) · Yahoo! (https://finance.yahoo.com/quote/U)