PS Quick Ref Sheet
PS Quick Ref Sheet
Manhandled med. artillery . . . . . . . .3" Muskets, Firelocks, 18" 2 Dice per face Unit in a building
Bows & Crossbows
Total combat values Hedgehog
Infantry, Light artillery, Wagons, . . . .6"
Limbered Artillery, Baggage Train Light Artillery 24"
+2 Dice Large Unit
Medium Artillery 36"
Cavalry & Dragoons . . . . . . . . . . . . .9" 1-2 Dice Small Unit.
Heavy & Siege Artillery 48"
Light Cavalry . . . . . . . . . . . . . . . . . .12"
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Woods Half pace. Skirmish -1 Dice Small Unit +1 Winning
& Command only -1 Shaken and/or
None Column
Rough Maximum one move. Disordered
Skirmish & 1 Dice Hedgehog
-1 Attackers in Skirmish
Command normal order
1/face Units in Buildings.
Linear Takes a full turn. -1/face Engaged in flank or rear
Obstacle Pike disordered on
roll of a 6. Skirmish
& Command move ‘TO-HIT’ mOdIfIerS
normally.
fOr SHOOTING mOrale Save mOdIfIerS
Buildings One move segment to -1 Attackers shaken and/or
enter or leave +1 Cover
disordered.
free mOve: March Column, +2 Buildings and Fortifications
-1 The target is Not Clear,
Baggage on road, & fail Command roll. Skirmishing, or Artillery. -1 Unit in column
Disordered & Shaken Units one move
-2 Hit by Light or Medium
away. +1 Close Range/ Closing Fire. Artillery.
-3 Hit by Heavy or Siege
Artillery.
‘to serve specially for execution if the Enemy in
Battle be overthrown…’
Late 16th century tactical use of the bill, or ‘brown bill’ www.warlordgames.com
SpecIal ruleS
Bad War Re-roll missed Combat Galloper Must countercharge if able Pike Company Cavalry receive no combat
Attacks Against Landsknechts to; standard move of 12’’ as if bonuses when fighting a unit
Light Cavalry; will always with a pike company that is
Bows/shortbow +1 Morale Saves; Cannot engage the enemy on a ordered; the unit containing a
offer closing fire sweeping advance where able. pike company receives double
Brave Shaken Units Rally without combat value when fighting
Grenades Enemy ignores all morale charging cavalry
an Order
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bonuses for cover when
Caracole Cannot countercharge enemy engaged in combat Plug Bayonet +2 Hand-to-Hand value; +1
cavalry Combat result against enemy
Heavy Cavalry +1/+D3 Combat Result Warband infantry; once used,
Clansmen Cannot offer support in +1/+D3 on a Charge cannot fire for remainder of
combat Hedgehog No flanks or rear; combined battle
Crack Re-Roll one failed Morale formation of pike and shotte Rabble Every unit must receive a
Save if you currently have no elements; Immovable; all separate command; Cannot
Casualties shooting units in the hedgehog act on a battalia or group
have shooting value of 1 order
Crossbows Cannot offer Closing Fire
Lancers -1/-2 Morale Save on the Reliable +1 Command
Double-Handed -1 Morale Save Charge
Infantry Weapons Sharp Shooters Re-Roll one Missed Shot
Large Unit +1 Shooting Value (if the
Dragoons Free mount or dismount unit has ranged weapons); Small Unit -1 Shooting Value (only if the
move; Fire and evadez Count +2 Hand-to-Hand; +1 unit has ranged weapons);
as skirmish cavalry when Stamina; May ignore disorder -2 Hand-to-Hand; -1 Stamina
mounted, skirmish infantry by taking one damage (unless
when dismounted this causes the unit to be Steady Passes First Break Test
Eager Free move on charge order shaken) Stubborn Re-Roll one Failed Morale
Marauders Ignore Distance Modifiers for Save
Elite Overcome Disorder Dice Roll
Command Superbly Drilled Free Move
Fanatics Morale Save +1 Until Shaken
Mercenary Will quit the battle if a rally Swordsmen +D3 Combat result against
Ferocious Charge Re-Roll Missed Combat test is failed when shaken enemy infantry
Attacks Following Charge
Militia No Move on Equal Terrifying Charge Charged Enemy must take a
Fire & Evade Can give closing fire and then Command Roll Break Test
evade when charged
Pikes Can form a hedgehog Tough Fighters Re-Roll one Combat Hit
Firelocks Short range extended to 12’’ formation with non pike units
of same battalia; Cavalry Untested Randomise Stamina
First Fire +1 Dice on First Shot receive no combat bonuses Valiant One Free Break Test Re-Roll
Freshly Raised Variable effect – see page 88 when fighting an ordered pike
unit; Pike unit gets double Wavering Break Test when you take a
combat value when fighting Casualty
charging cavalry
1700 - Louis XIV accepts the crown of Spain on behalf of his grandson. The War of Spanish Succession begins a year later.