0% found this document useful (0 votes)
1 views

MODULE 10 (Technology)

Uploaded by

kevinfinity07
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1 views

MODULE 10 (Technology)

Uploaded by

kevinfinity07
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

MODULE 10-MULTIMEDIA  HYPERMEDIA is a computer based

This module is about the characteristics of system that allows interactive linking of
multimedia and how it addresses the needs of the multiple format information including still
learner. Multimedia and technology in education or animated graphics, movie segments,
motivate and enhance classroom lessons. video, and audio.
Teachers and students engage in production  HYPERTEXT is a non-linear organized and
works to maximize the learning experience by access screens of text and static
utilizing up-to-date technology. diagrams, pictures and tables.
Let's Hit Our Learning Outcome... Guidelines in using combinations of
At the end of this module, students should be different media strategies:
able to: 1. Assign collaborative research work in a group.
1. determine the importance of technology in 2. Present the different types of multimedia and
using the different multimedia their characteristics and purpose.
2. analyze the skill performance of students 3. Prepare the learners to interact using different
3. utilize the different characteristics of media.
multimedia 4. Consult the teacher for input/feedback.
MULTIMEDIA IS: 5. Share final product/finished work with a large
 a kind of communication that uses any group.
combination of different media. It may
involve computers that use multiple
formats for the presentation of information
including text, or animated graphics,
movie segments, video, and audio;
 used for a variety of purposes ranging
from creating presentations, training,
education, creating digital publications,
simulations and kiosks games, sales
presentations, encyclopedias, and more;
 accessible via videotape, hard disk, CD-
ROM, or over a distributed network such
as the World Wide Web. It can be non-
interactive or interactive.
 flexible, self-pacing, rich in content, and
interactive

COMPUTER-BASED INTERACTIVE
MULTIMEDIA

You might also like