Physics
Physics
SP1 Motion
Speed : How Fast Something is moving. It’s essentially the rate at which an object
changes ( Size / Magnitude )
Velocity : How fast an object is moving, also in which direction its moving ( Size /
Magnitude and Direction )
Vectors : are the physical quantities that have size or magnitude and direction ( ex:
force, acceleration, weight and displacement)
Scalar: Scalar quantities are the physical quantities that have only size or Magnitude
but NO direction ( ex: speed, mass, Distance, and time)
Distance Displacement
Is the length of a path between 2 points. Shortest distance between starting point
Distance is a Scalar quantity, it's only size and the end point. Displacement is a
/ Magnitude Vector Quantity
Mass Weight
Speed is the rate of change of distance of Is a rate of Displacement and it’s a vector
travel. It is a Scalar quantity and only has quantity, which means it has both
size/Magnitude speed/magnitude and direction
- A car is moving around a circular race track at constant speed. Even though the
car is moving with constant speed, its direction is constantly changing. This
means its velocity is constantly changing as well.
- There is constant speed but there is also a constant change of direction. This
means velocity constantly increases in change. There is velocity because there is
a change of direction. Acceleration is the rate of Change in Velocity
Sp1C : acceleration :
A = v-u/t
v^2 - u^2 = 2 x a x X
Acceleration due to gravity :
- Actual value = 9.81 m/s^2
- Round it = 10 m/s^2
Comparison :
THE AREA UNDER A VELOCITY TIME GRAPH = Distance Traveled
THE DIFFERENCE:
Sp2a Resultant forces
Resultant forces = The net effect of all the forces acting on an object.
EXAMPLE:
HORIZONTAL :
- 70-(50+30)
- 70-80
- -10N (backwards)
VERTICAL :
- 500 - 500
- 0
- No resultant force
IF AN OBJECT IS STATIONARY< THERE ARE NO RESULTANT FORCES
- Object is moving at constant speed, and the resultant force is 0. The car
continues moving
SP2b Newton's First Law
Resultant force - The resultant force is the single force that can replace a number of
forces action on a object
. IF the forces of a object are balanced, the object will continue to do what it is already
doing :
- If the object is stationary, it will remain stationary
- If the object is moving, it will continue to move at the same velocity ( at the same
speed and in the same direction )
Newton’s first law is also called - The law of Inertia
A moving object will keep on moving unless a force (like friction/ air resistance) or a
barrier (wall or smth like that) stops it from moving.
The more mass an object has, the more inertia it has - the more tendency to resist
changes in its state of MOTION
- An object moving in a circle has changing velocity, even though its speed
remains the same
- The resultant force that causes the change in direction is called the
CENTRIPETAL FORCE, and acts towards the center of the circle
- Circular motion as an object being continuously prevented from moving in a
straight line (ex : a washing machine dries clothes by spinning them around fast)
Factors affecting Centripetal force:
- The centripetal force needed increases as speed increases
- The centripetal force needed increases as the radius of the circle increases
- The greater mass, the greater the centripetal force
Centripetal force is provided by the action of other forces
1. One of the forces in circular motion is gravitational force (ex : moon circling the
Earth, And Earth orbiting the Sun)
2. Friction acting on a car in a roundabout friction is acting upon the car.
3. The force provided by the string is Tension. (for a stone wired on a piece of string
around in a circle, the centripetal force is provided by tension within the strong )
Weight is a measure of pull on gravity on an object and depends on the strength of the
gravity
- Weight is a force =, so it’s measured in Newtons
- Weight can be measured using a force meter or newton meter
- Weight is a Vector quality
- If the resultant force acting on an object is not 0, all the forces are said to be
balanced.
This forms the basis of Newton's Second Law of motion which states:
- If the forces on an object are unbalanced, 2 things about the object can change
in:
- Speed, increase or decrease
- Direction, change the direction
The factors affecting the acceleration of an object:
- The amount of force ( resultant force)
- The mass of an object
- We can change this curve graph, into a straight line graph, by using the
reciprocal
Collisions :
- We can apply the idea of action-reaction forces to what happens when things
collide.
- The action and reaction forces that occur during the collision are the same size,
but they do not necessarily have the same effects on the 2 objects, because the
objects have different masses
Example:
- The ball will bounce off the footballers head, Force from the head to the ball
causes the heads velocity to change. Ball velocity changes, but the balls velocity
is noticeable. But the head's velocity is not noticeable. Action and reaction should
be there
- A ball is thrown at a man’s head, who tries to hit it back with his head, creating a
collision, as both objects excerpt forces on each other
SP2f Momentum :
Momentum = Mass x Velocity
SI unit of Momentum = kgm/s
- Momentum is a vector quantity
- Factors affecting momentum = Mass and Velocity
- The total momentum before collision, is the same as total momentum after
collision, providing no external force acts on the system
Momentum before collision = conservation of momentum
Momentum after collision = Momentum before
- A firecracker is an stationary object, will cause the object to explode. Before the
explosion total momentum is 0. Upon explosion, the object will break in a variety
of fragments, and it will be shattered in different directions, because of the
different direction, the total momentum is the same before and after the
explosion.
- Momentum is both 0 after
SP2g Stopping Distances :
Breaking forces:
- When a vehicle is traveling at a constant speed, the thrust produced by the
engine is balanced by resistance / resistive forces such as air resistance and
friction with the road
- In order to bring a vehicle to a stop, the breaks must apply extra frictional force,
so that the forces on the vehicle are no longer balanced
- During kinetic energy, it would be transferred to thermal energy
- The greater the speed of the vehicle, greater the braking distance
- When a force is applied to the breaks, there is work done
Work done = force x distance
Kinetic energy = ½ mass x velocity
Work done = f x d = ½ mv^2
Stopping distance, is the sum of breaking distance and thinking distance.
Breaking distance = the distance traveled by the vehicle after applying the breaks
SAFETY FEATURES:
1. Safety features increase the time it takes for the person to decelerate.
2. Change in momentum occurs over a Longer time
3. Longer time it will take to deceleration ( longer deceleration)
4. This will reduce the impact force ( smaller force)
The Safety features in a vehicle :
1. Seatbelt
2. Air bags
3. Crumpled zones
Wave - i) is a disturbance that carries energy transferring from one place to another
ii) is a process of transferring energy from a region of high energy to a region of
low energy
1. Amplitude - Greatest distance a particle is displaced from its normal resting
position or equilibrium position.
2. Crest - High pressure region in a transverse wave (high point). It's a high
pressure region because the energy goes there, particles are close together.
3. Trough - Low pressure region in a transverse wave. Particles are far apart.
4. Wavelength - distance between 2 adjacent/successive crests. 2 successive
identical points on a wave
Symbol of wavelength = λ (lambda)
5. Period (T) - time required / taken to complete one wave or Oscillation.
(measured in seconds)
T = 1/f
6. Frequency (f) - Number of waves passing a point in one second.
- Measured in hertz (hz)
- 1 Hz = one wavelength (vibrations) per second
Types of waves:
1. Transverse wave:
- Oscillations are perpendicular to the wave direction; that type of wave is known
as transverse wave.
- Crest is the high pressure region in the transverse wave
- Trough is the low pressure region in the transverse wave
- EXAMPLES : water waves, waves on a string, lightwave, Em waves
2. Longitudinal Wave:
- Oscillations are parallel to the wave direction, that type of wave is called
longitudinal wave
- High pressure region in the longitudinal wave is compression, where particles are
closer.
- Low pressure region in the longitudinal wave is rarefaction, where particles are
far apart
- Distance between 2 adjacent compressions
Ripple tank:
- Ripple tank is a shallow glass tank of water used to demonstrate the basic
properties of waves.
- Ripple tank is usually illuminated from above so that the light shines through the
water
- The ripples on the water show up as shadows on the screen underneath the
tank.
Wave front:
- A wave front is the line joining particles in the same state of motion.
- If the source is pointed we get circular wave fronts and if the object is flat and
long, we get straight wave fronts.
- Wave length is the line joining the particles in the same state of motion
- Wavelength of the distance between 2 successive wave fronts
- Circular wave front means, it is because of objects circular shape, unlike
rectangle blocs.
- Wave front is always perpendicular to the wave direction.
Frequency:
- How many waves passing a point in 10 seconds then divide by 10 to find out the
frequency (instead of 1 second)
Wave speed = f x λ
Pitch and loudness
- Pitch is relating to frequency
1. High pitch - High frequency sounds
2. Low pitch - low frequency sounds
3. Greater amplitude sounds - are louder sounds
4. Smaller amplitude sounds - are softer sound
. When a wave reaches an interface (boundary) between different materials it can be:
- Reflected : The wave ‘bounces’ off
- Refracted : The wave passes into the new material but changes the direction in
which it is traveling
- Transmitted: the wave passes through the material, and it is not absorbed or
reflected
- Absorbed: The wave disappears as the energy it is carrying is transferred to the
material
Dispersion of light:
- Splitting of white light in 7 colors
- V - Violet, I - Indigo, B - Blue, G - Green, Y - Yellow, O - Orange, R - Red
(VIBGYOR)
Light spectrum:
- Colors are arranged in a particular order.
- Increasing wavelength or frequency
- VIBGYOR = increasing wavelength, and decreasing frequency
- ROYGBIV = Decreasing wavelength, and increasing frequency
Ans : Red - Deviated ( change in direction). Red is the least deviated color. Least
refracted. More wavelength. Less frequency.
Violet - Shortest wavelength. More frequency. Most refracted. More deviated the most.
Sp4f Ultrasound
Bats:
- Echo location (ultrasound)
- Bats produce ultrasound and wait for the time. The ultrasound waves they make are
reflected by the things around them and they listen for the echos.
Sonar:
- Its equipment, carried on ships or submarines, uses ultrasound to find the depth of the
sea to detect fish. A loud speaker on the ship emits a pulse of Ultrasound.
- The ultrasound spreads out and passes through the water. Some of it is reflected by the
sea bed / reflected by the fish.
- A special microphone on the ship detects the echo. The sonar equipment measures the
time being sent out and the echo returning. By using the equation d=st/2, you find the
sound
Ultrasound scans:
- Ultrasound can also be used to make images of things made inside the body.
- Ultrasound has to be passes on the body, the gel is used to stop the ultrasound from just
reflecting from the skin
- A detector placed near the source of the ultrasound waves is able to detect the reflected
waves. It can measure the time between an ultrasound wave leaving the source and it
reaching the detector. The further away from the boundary, the longer time taken.
- There are reflected pulses because it is absorbed.
- Different types of reflection in different parts of the body
- Seeing inside a body without causing any damage
- Fetus scanning = Prenatal scanning to show the body
Medical imaging:
- Ultrasound is widely used in pre-natal scanning .
- Advantages: . No ionizing radiation ( xtray)
. Produces images of soft tissues/fluid.
. Portability, facilitated by laptop sized ultrasound machines
- Disadvantages: . Poor detail
. Low resolution images (need a well trained photographer to interpret
the images that are produced with ultrasound )
Applications of high frequency ultrasound:
- Kidney stone removal - will vibrate the kidney stones, then it will be in bits and pieces,
and the pieces will pass through liquid. then removed when vibrated
- Plaque removal - High frequency will be sent to the plaque, Will vibrate the plaque, then
will be removed from the teeth.
- Jewelry - High frequency ultrasound will vibrate the object, then remove the dust when
vibrated
- Ultrasound can be used to measure the thickness of material as they are manufactured
Thickness = More time, thickness would be more
= Less time, thickness would be less
Incident ray :
- A ray of light from a source that falls on the surface is called an incident ray of
light
Point of incidence:
- The point on the surface where the incident ray strikes the surface called the
point of incidence
Reflected ray:
- The ray of light bounces back from the surface of an object is called the reflected
ray of light
Refraction:
- The change of direction of light as it passes from one medium to another medium
- The speed of Light in denser medium is slow
- The speed of sound in denser medium is high
- Light ray traveling along the normal - The direction of the light does not
change
- When light rays travel from air - Light reflects towards the normal
- When light ray travels from glass - light reflects away from the normal
- When light travels along the normal to the boundary, it changes its speed but not
its direction
Water waves:
- Water Waves pass/travel from deep water to shallow water:
1. Water wave is refracted, and it bends towards the normal
2. Same frequency
3. Speed decreases
4. Wavelength decreases
- Shallow water to deep water:
1. The wave is refracted away from the normal
2. Same frequency
3. Speed increases
4. Wavelength increases