Mythic_System_Game_Base
Mythic_System_Game_Base
While a large part of the game can progress like this, For example, if Carlos decides she succeeds with
part of the excitement of playing a tabletop role-playing complication, he might tell Joan that Tiffany has
game is taking actions where the outcome—the success or applied too much force on the lock with her tools and
failure—is unknown. If the result of a player’s action is in has broken it. The door is now open, but it also can’t
doubt, the Game Master can call for a contest. A contest be closed behind her. Alternatively, he might decide
is when a player rolls a dice pool, usually an attribute that her work has inadvertently made a lot of noise,
and sometimes modified by a relevant skill, to determine alerting anyone in the area to her presence.
if their action succeeds. If the player does not roll any
successes, the Game Master can decide if the action fails
(more on how to make and roll dice pools in the next section).
rolling dice success
A player’s role in the Mythic System system is to bring If a player rolls one single success or more (a 7, 8, 9, or
to life a character’s words and deeds by taking actions. One 10 on any die), that roll is a success (even if lower numbers
of the main tools they’ll use to do this is a set of 10-sided dice are also rolled.) That means the player’s character succeeds
called a dice pool. A 10-sided die is a special die commonly in the contested action. The Game Master then proceeds
used in roleplaying games. They can be found at a Local to describe the result.
Game Store, shopping online, and even in some larger big
critical success:
box stores and bookstore chains. Anytime this book refers
to a “d10,” a “die,” or “dice,” a 10-sided die should be used. If a player rolls a success and gets a result of 10, the
roll is a critical success. The player will not only succeed in
When the Game Master calls for a contest, they’ll the roll, but will also gain a bonus die that they can spend
indicate what attribute score is being tested or the player on future dice pools. At their discretion, the Game Master
will take action with specific attributes in mind. The five can also describe any advantages the character might have
attributes that compose a player’s character stats are: earned when describing the result.
Mental, Physical, Social, and two self determined attributes
which will be discussed in depth in the next section. To
build the dice pool, the player will roll a number of dice failure:
equal to that attribute’s score. The player can also add any If a player rolls no successes (a 6, 5, 4, 3 or 2 on every die),
relevant skills, gear scores, and bonus dice they’ve earned the roll is a failure. That means the player’s character fails
in play based on the type of contest being called for. the contested action. Failing an action is an opportunity for
the Game Master to spice up the narrative. Failing to open
a locked door might force a character into an alleyway and
For example, Tiffany has discovered the abandoned open up the story to new challenges or dangers. Players and
house she broke into is infested with flesh-eating Game Masters alike should see failure as an opportunity
zombies. Blocked from exiting through the front and not as a form of “losing” the game.
door, Joan, Tiffany’s player, decides she will try to
remove the wooden boards covering the house’s critical failure:
broken windows. Carlos calls for a contest and
asks Joan to roll Physical. Tiffany has a Physical If a player rolls no successes and gets a result of 1 on any
score of 3 and Joan also has a bonus die she earned of the dice, the roll is considered a critical failure. When
from a previous critical success that she’d like to describing the result of a critical failure, a Game Master
use, bringing her total up to 4. She then rolls four should consider what complication the player’s character
10-sided dice (or rolls a 10-sided dice four times, earns. A critical failure should make the character’s life
recording each result), and hopes for the best… harder but shouldn’t halt play. While the character earns
a complication, the player earns a bonus die to help them
overcome whatever comes next!
When the player rolls a die, the number that shows face
up tells them if the roll is a success. A roll of 7, 8, 9, or 10 are
all considered successes. A value of 10 is a special success
which causes that die to explode, allowing the player to
roll again in the hopes of gaining another successful roll
of 7, 8, 9, or 10. If the player rolls a 10 again that die also
explodes and the process repeats. A die explodes until it no
longer has rolled a 10.
GAME DESIGN : GABE HICKS • GRAPHIC DESIGN & EDITING : ELISE REZENDES • ORIGINALLY DESIGNED FOR : DIMENSION 20’S “SHRIEK WEEK”
• ALL RIGHTS RESERVED BY MYTHC GROVE PRODUCTIONS LLC. •