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Fighter - Champion (Revised) - GM Binder

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0% found this document useful (0 votes)
20 views3 pages

Fighter - Champion (Revised) - GM Binder

Uploaded by

will
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Determination

Fighter Starting at 15th level, you can attempt to use physical


prowess to break through magical effects that are otherwise
Champion [v1.1] physically impassable. As an action, you can make a Strength
Champions strive for perfection - exemplars of form and (Athletics) check against the spell save DC of the caster to
fitness, they represent masters of straightforward martial attempt to force your way through magical barriers or effects.
prowess. On success, you can move through the effect, spending four
feet of movement for each foot moved through the effect.
Improved Critical
Beginning when you choose this archetype at 3rd level, your Survivor
weapon attacks score a critical hit on a roll of 19 or 20. At 18th level, you attain the pinnacle of resilience in battle. At
This bonus increases at 7th level (to scoring a critical hit the start of each of your turns, you regain hit points equal to 5
on a roll of 18-20), and again at 15th level (to scoring a critical + your Constitution modifier if you have no more than half of
hit on a 17-20). your hit points left. You don’t gain this benefit if you have 0 hit
points.
Improved Fighting Style
Additionally, your selected Fighting Style is further refined. Fighting Mastery
You gain the following the bonus based on your Fighting Additionally at 18th level, you learn all the Fighting Styles
Style: available to the Fighter.

Archery: You gain a +1 bonus to damage rolls you make


with ranged weapons when benefiting from this Fighting
Style.
Defense: All damage taken is reduced by 1 while wearing
armor when benefiting from this Fighting Style
Dueling: You gain a +1 to attack rolls you make while
wielding a weapon in one hand and not wielding another
weapon when benefiting from this Fighting Style.
Great Weapon Fighting: You can add half of your
Strength modifier (rounded down) to damage rolls made
with melee weapons you are holding in both hands while
benefiting from this Fighting Style.
Protection: You gain a second reaction action which can
only be used on the reaction granted by this style
(allowing you to use it and one other reaction, or use it
twice).
Two Weapon Fighting: Attacking with your second
weapon no longer requires your bonus action, but you can
make that attack only once per turn while benefiting from
this Fighting Style

Athletic Champion
Starting at 7th level, you gain proficiency in Athletics. If you
already have proficiency in Athletics, you gain Expertise in
Athletics, allowing you to add twice your Proficiency bonus to
Athletics checks.
Additionally, you gain a climbing and swimming speed
equal to your walking speed, and your jumping distance is
doubled.

Additional Fighting Style


At 10th level, you can choose a second option from the
Fighting Style class feature. You gain the benefits of
Improved Fighting Style with this second Fighting Style as
well.

1
Champion v1.1
v1.0
Original version.

v1.1
Replaced Adrenaline Rush with Improved Fighting Style,
as a better fit for the subclass.

Credits
Subclass created by KibblesTasty
Editing by Gabriel Russell
Art: Forrest Imel (Licensed Stock Art)

License
5e SRD Content
This work includes material taken from the System
Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast
LLC and available at:
https://dnd.wizards.com/resources/systems-reference-
document
The SRD 5.1 is licensed under the Creative Commons
Attribution 4.0 International License available at:
https://creativecommons.org/licenses/by/4.0/legalcode

Kibbles Content
Copyright 2022 KibblesTasty Homebrew LLC. You can use
content created by KibblesTasty Homebrew LLC following
the permissions listed on:
https://www.kthomebrew.com/permissions

Champion v1.1
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