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MBA
SECTION – B
IT Skill File Code:
BMB – 151
Name: Ankit Maurya
College ID: 24272260 p 1) Evolution and Generation of Computers First Generation (1940-1956): Computers of the first generation used vacuum tubes for circuitry and magnetic drums for memory. They were extremely large, occupying entire rooms, and consumed massive amounts of electricity. The programming was done using machine language (binary). The major limitations were overheating, frequent failures, and the need for cooling systems.
Key Features: Vacuum tubes, machine language
programming.
Example: ENIAC (Electronic Numerical Integrator and
Computer).
Second Generation (1956-1963):
Transistors replaced vacuum tubes, making computers smaller, faster, and more energy-efficient. Transistors allowed for reduced heat generation and increased reliability. High-level programming languages like FORTRAN and COBOL emerged during this period. Computers also started to have some level of commercial use.
Key Features: Transistors, assembly and high-level
programming languages. Example: IBM 1401. Third Generation (1964-1971): The development of integrated circuits (ICs) combined several transistors onto a single silicon chip, drastically increasing the speed and efficiency of computers. This generation also saw the introduction of operating systems, which enabled multiple applications to run simultaneously. Computers became more accessible to businesses and universities.
Microprocessors, with thousands of ICs on a single chip, were introduced, which allowed personal computers to be created. The fourth generation marked the beginning of graphical user interfaces (GUIs), which revolutionized how users interact with computers. Internet development and networking also took off during this era.
Key Features: Microprocessors, GUI, networking.
Example: Intel 4004 chip, personal computers (PCs).
Fifth Generation (Present and Beyond): This generation focuses on artificial intelligence (AI), natural language processing, and quantum computing. Advanced algorithms, machine learning, and deep learning technologies allow for automation, data analysis, and human-like decision- making processes.
robotics. Example: AI-based computers like IBM Watson. o
2) Functioning of a Block Diagram in a Computer
System
A block diagram of a computer system provides a simplified visual
representation of how different parts of a computer interact with each other. The key components include:
Input Devices: These devices allow users to interact with the
computer by providing raw data or commands. Examples include the keyboard, mouse, and microphone.
Central Processing Unit (CPU): The CPU is the brain of the
computer and is responsible for processing all instructions. It consists of:
Arithmetic Logic Unit (ALU): Handles arithmetic and
logic operations. Control Unit (CU): Directs operations of the processor. Registers: Small storage locations within the CPU for fast data access.
Memory (Primary Storage): This is where data is temporarily
stored while it is being processed. It consists of:
RAM (Random Access Memory): Volatile memory used
for storing data currently in use.
ROM (Read-Only Memory): Non-volatile memory that
stores essential system instructions.
Secondary Storage: Non-volatile storage such as hard drives,
SSDs, or optical drives where data is permanently stored until needed.
Output Devices: These devices display or output the result of
processing to the user, such as monitors, printers, or speakers.
ROM (READ ONLY MEMORY)
RAM (RANDOM ACCESS MEMORY) 3) Types of Input Devices Input devices are hardware components that allow users to send data or commands to the computer. Here are some examples:
Keyboard: Used for typing text, commands, and other inputs.
Mouse: A pointing device that controls the movement of the
cursor on the screen.
Scanner: Converts physical documents and images into digital
form.
Microphone: Captures sound input for voice commands or audio
recordings.
Webcam: Captures video input for video calls and recordings.
4) Types of Output Devices
Output devices take the processed data from the computer and present it to the user in a readable or interpretable form:
Monitor: Displays visual output from the computer.
Printer: Provides hard copies of digital documents and images.
Speakers: Output audio signals such as music or voice.
Projector: Projects visual output from the computer onto a
larger screen or surface. 5) CPU and Processing Devices The Central Processing Unit (CPU) is the core component that processes instructions from software applications. It performs the following:
Arithmetic Logic Unit (ALU): Performs all arithmetic and
logical operations like addition, subtraction, comparison, etc.
Control Unit (CU): Manages the flow of data between different
parts of the computer by interpreting instructions from programs and directing them to the appropriate hardware.
Registers: Temporarily store data and instructions during
processing for quick access.
Other Processing Devices:
Graphics Processing Unit (GPU): Specialized processor used
for rendering graphics, particularly in video games and graphic design software.
Digital Signal Processor (DSP): Handles real-time signal
processing tasks such as audio, video, and telecommunication signals.
Graphics Processing Unit Digital Signal Processor
6) Networks and Their Types A network connects multiple devices to share data and resources such as files, printers, and internet connections. Networks can vary in size, purpose, and configuration:
LAN (Local Area Network): A network that spans a small area
such as a single building or campus, typically using Ethernet cables or Wi-Fi. Example: Home or office networks.
WAN (Wide Area Network): A large-scale network that
connects multiple LANs over long distances, often spanning cities, countries, or continents. The most well-known example of a WAN is the internet.
MAN (Metropolitan Area Network): A network that covers a
larger area than a LAN but is smaller than a WAN, typically within a city or metropolitan area.
PAN (Personal Area Network): A small network used for
connecting personal devices like smartphones, tablets, and laptops within a close range (usually within a few meters).
VPN (Virtual Private Network): A secure network connection
that allows users to access private networks over the internet, often used to ensure privacy and security when accessing corporate or personal data remotely.
Building Real-Time Marvels with Laravel: Create Dynamic and Interactive Web Applications 1st Edition Sivaraj Selvaraj - Download the ebook now and read anytime, anywhere
Building Real-Time Marvels with Laravel: Create Dynamic and Interactive Web Applications 1st Edition Sivaraj Selvaraj - Download the ebook now and read anytime, anywhere