Vectorworks for Entertainment Design Using Vectorworks to Design and Document Scenery Lighting Rigging and Audio Visual Systems Second Edition Kevin Lee Allen All Chapters Instant Download
Vectorworks for Entertainment Design Using Vectorworks to Design and Document Scenery Lighting Rigging and Audio Visual Systems Second Edition Kevin Lee Allen All Chapters Instant Download
com
OR CLICK BUTTON
DOWNLOAD NOW
https://textbookfull.com/product/light-for-visual-artists-second-
edition-understanding-and-using-light-in-art-design-yot/
textboxfull.com
https://textbookfull.com/product/urban-lighting-for-people-evidence-
based-lighting-design-for-the-built-environment-1st-edition-navaz-
davoudian/
textboxfull.com
https://textbookfull.com/product/basics-building-services-lighting-
design-roman-skowranek/
textboxfull.com
https://textbookfull.com/product/practical-lighting-design-with-
leds-2nd-edition-lenk/
textboxfull.com
Basics Lighting Design 1st Edition Bert Bielefeld (Editor)
https://textbookfull.com/product/basics-lighting-design-1st-edition-
bert-bielefeld-editor/
textboxfull.com
https://textbookfull.com/product/interface-design-an-introduction-to-
visual-communication-in-ui-design-dave-wood/
textboxfull.com
https://textbookfull.com/product/practical-lighting-design-with-
leds-2nd-edition-ron-lenk/
textboxfull.com
https://textbookfull.com/product/thermal-energy-systems-design-and-
analysis-second-edition-steven-g-penoncello/
textboxfull.com
https://textbookfull.com/product/vehicular-engine-design-2nd-edition-
kevin-hoag/
textboxfull.com
Vectorworks for Entertainment Design
Vectorworks for Entertainment Design is the first book in the industry
tailored for the entertainment professional. This second edition has
been extensively revised and updated, covering the most current details
of the Vectorworks software for scenery, lighting, sound, and rigging; real
and virtually.
Vectorworks for
With a focused look at the production process from ideation to
development to documentation required for proper execution, the
book encourages readers to better create their own processes and
Entertainment Design
workflows through exercises that build on one another. This new
edition introduces Braceworks, SubDivision modeling, and scripting
using the Marionette tool, and covers new tools such as Video Camera,
Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully
illustrated with step-by-step instructions, this volume contains
inspirational and aspirational work from Broadway, Concerts, Regional
Using Vectorworks to Design and Document
Theatre, Dance, and Experiential Entertainment. Scenery, Lighting, Rigging, and Audio Visual Systems
Exploring both the technical how-to and the art of design, this book
Second Edition
provides Theatre Designers and Technicians with the tools to learn
about the application and use it professionally.
THEATRE/SOFTWARE
ISBN 978-0-367-19294-5
Written and Illustrated by
www.routledge.com www.routledge.com/9780367192945
Routledge titles are available as eBook editions in a range of digital formats 9 780367 192945 Kevin Lee Allen
Vectorworks for
Entertainment Design
Vectorworks for Entertainment Design is the first book in the industry tailored for the entertainment
professional. This second edition has been extensively revised and updated, covering the most
current details of the Vectorworks software for scenery, lighting, sound, and rigging: real and virtually.
With a focused look at the production process from ideation to development to documentation
required for proper execution, the book encourages readers to better create their own processes
and workflows through exercises that build on one another. This new edition introduces Braceworks,
SubDivision modeling, and scripting using the Marionette tool, and covers new tools such as Video
Camera, Deform Tool, Camera Match, Schematic Views, and Object Styles. Fully illustrated with
step-by-step instructions, this volume contains inspirational and aspirational work from Broadway,
Concerts, Regional Theatre, Dance, and Experiential Entertainment.
Exploring both the technical how-to and the art of design, this book provides Theatre Designers and
Technicians with the tools to learn about the application and use it professionally.
Vectorworks for Entertainment Design also includes access to downloadable resources such as exercise
files and images to accompany projects discussed within the book.
Kevin Lee Allen is an award-winning entertainment designer and experiential architect. Notable
projects include work for Budweiser, Sony Pictures, CNN, a virtual interview with Benjamin Franklin,
the Chase Bank Flagship Signage inTimes Square, productions of Romeo and Juliet (both the ballet and
play), All I Ask of You, and The Tempest. A long-time user of Vectorworks, he has written, taught, and
lectured on the subject extensively.
Vectorworks for
Entertainment Design
Using Vectorworks to Design and Document
Scenery, Lighting, Rigging, and Audio Visual Systems
Second Edition
by Routledge
52 Vanderbilt Avenue, New York, NY 10017
and by Routledge
2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN
All rights reserved. No part of this book may be reprinted or reproduced or utilized in any form or by any
electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording,
or in any information storage or retrieval system, without permission in writing from the publishers.
Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only
for identification and explanation without intent to infringe.
Acknowledgments xxiii
My Next Guest 55
4. Vectorworks Workspaces 57
Residence On
In Broadway 75
6. Help Files and Resources 77
The Help Menu 77
The Vectorworks Forums 78
Vectorworks Help ............ 79
Project 176
The Commands 176
Stitch and Trim Surfaces 176
Create Fillet Surface 176
Create Planar Caps 177
Create Surface from Curves 177
Create Drape Surface 177
Create Helix Spiral 178
Revolve with Rail 178
Create Interpolated Surface 178
Extend NURBS 179
Rebuild NURBS 179
Unfold Surfaces 179
Subdivision Modeling 180
Digital Terrain Modeling 183
Landscaping 185
The Foliage Tool 185
The Plant Tools 186
The Existing Tree Tool 186
The Plant Tool 186
The Landscape Area Tool 186
VB Plant Basic Tool 186
Hardscapes 187
Exporting Geometry 189
BootCamp 255
16. Scenery and Sightlines 257
The Braziers ....................................... 257
The Topiary 260
The Settee 263
The Portal 265
The Show Deck 266
Creating a Hatch Fill 267
The Gates 269
Assembly 272
Sightlines 273
Using the Camera Tool 274
Devices
Focusing Spotlight Lighting 324
Choosing Instrumentation 325
Photometer and PhotoGrid Tools 326
Adding Lights 328
Align/Distribute Tool 329
Matching Angles 329
Visualization Palette 329
Label Legends 329
Vertical Positions 332
KNV Rigs 332
Schematic Views 335
Adding Color 336
Adding Frost 336
Adding Gobos 337
Custom Gobos 337
Channeling 337
Ganging Tool 337
Cable Tools 338
Adding Accessories 338
Basic Scripting 336
Custom Lighting Symbols 339
General Rules for Lighting Instruments 339
AutoPlot Tools 340
Instrument Summary Tool 340
Instruments 341
Positions 342
Create Similar Command 342
Magic Sheets 342
Data Visualization 343
Lighting Symbol Maintenance 344
Refresh Instruments 344
Ragtime 357
22. Documentation and Publication 359
Title Blocks 361
Contents of a Title Block 361
Personal Branding 362
Disclaimers 362
Title Block Border Tool ................... 362
The Title Block Manager 364
Text Styles 364
Creating Production Documents 365
Create Sheet List 365
Create a Ground Plan 367
Adding Scale Bars 368
Detailing a Scenic Element 369
Callout Notes 370
Adding Details 370
Paint 370
Moulding 370
Cropping a Viewport 370
Class Overrides 371
Reference from Ground Plan 372
Dimensioning the Ground Plan 372
Viewport Control 372
Hyperlinks 373
Line Set Schedules 374
Stage Sections 374
Camera Viewports 374
Data Tags 375
Publish 377
Settings 382
Dropbox Integration 382
Help 38
The Desktop App 383
The Web Portal 383
The Nomad App 384
The Vectorworks Remote App 384
Cloud Services Accounts 385
VCS Folders 385
VCS Backup 385
Project Sharing 385
Share Files 385
Viewing Files 386
Preparing Files for Cloud Processing 386
PDF 386
3D Model 387
Panorama 388
Although the focus is entertainment design and execution, this book is also useful for interior
designers, exhibit designers, industrial designers, and others.Vectorworks can also be used to create
Virtual Environments either as an end result or as a part of any visualization process.
As a professional scenic, projection, and lighting designer in the entertainment industries, I have been
using Vectorworks for many years.Vectorworks has streamlined my work, and increased my
productivity and precision.
I have taught and lectured on Vectorworks techniques, and I’ve tried to present as much as possible
in this book. A program as complex as Vectorworks allows different users to find their own best way
to work. Sometimes, tools can be manipulated from their original purpose to the individual user’s
advantage. We’ll look at some of those techniques.
In general, even with shortcuts and optional ways of getting to a desired end result, everything herein
is a best practice for the use of the software. The text is as linear as possible, given the complexity of
the application.
This book was written using theVectorworks Designer software, which includes the Spotlight,
Architect, Landmark, and Renderworks products, with particular focus on Spotlight, the
entertainment (not just lighting) product.Vectorworks makes evaluation and student packages
available from their website. References will be made to the Vectorworks Vision, Braceworks, and
connectCAD products, as well as Lightwright, third-party plug-ins, and related applications.
We’ll begin with some basic explanations of drafting, then the application itself before we get to
modeling and an overview of the Vectorworks workflow. From that foundation, we will go through
the steps to design and document the scenery, lighting, and sound for a Broadway or concert scale
theatrical production. The production project includes many techniques applicable to a wide range of
entertainment projects. To get there, we will explore a process of development and collaboration.
Measurements given are imperial US-based measurements, with converted metric equivalents. If your
document is set up for metric but you enter imperial data, appropriately notated,Vectorworks will
translate the numbers.
This might not all make sense, but it will. Read on.
Basic Glossary
These are a few terms that need to be defined up front. There will be in depth information
throughout, but you just need to know what these things are now.
A Design Layer is the basic workspace. It is where users create. Design Layers can also control
visibility.
A Sheet Layer is where information from a Design Layer is composed and presented. Sheet
Layers are Published to PDFs, and PDFs can be printed or distributed. Sheet Layers can also be
published to other file formats. Sheet Layers are like having a desktop publishing application within
the CAD environment.
Classes are a means of controlling visibility and assigning graphic attributes to objects.
My Vectorworks posse has offered guidance, advice, and support: lighting designer and author Steven
Shelley (creator of the Field Templates and Soft Symbols, author of A Practical Guide to Stage Lighting);
scenic and lighting designers Cris Dopher, Scott Parker, and Stephen C. Jones; lighting designers
Shawn Kaufman, Diana Kesselschmidt, and Teresa Hull; acoustician and consultant Stuart J. Allyn; as
well as designers and developers John McKernon, C. Andrew Dunning, and Joshua Benghiat; and
production designer Tyler Littman.You are all thankful for Stephen C. Jones’s technical edit, you just
don’t know that.
Jeremy Powell of Vectorworks sent me down the writing path. Jeremy along with Frank Brault, Sue
Collins, Dave Donley, Alexandra Duffy, Brandon Eckstorm, Tolu Fapohunda,Tara Grant, Lisa Lance,
Kevin Linzey, Claire Manley, Gunther Miller, Iskra Nikolova, Bryan Seigel, Biplab Sarkar, Jim Wilson, and
Jim Woodward, of Vectorworks have been continuously supportive and helpful on many levels. With
apologies to anyone I’ve neglected here.
Everything I’ve written has been based on my classroom experience. Dean Geoffrey Newman,
Professors Michael Allen, and John Wiese of Montclair State University made that happen. I am
grateful to the students, at Montclair State, Rutgers, and Carnegie Mellon; I hope they learned as
much from me as I did from them.
I am thankful for the people who taught and mentored me, among them: Reagan Cook, John Figola,
Keith Gonzales, Phillip Graneto, Mark Kruger, W. Scott MacConnell, Lester Polikov, Peter Politanoff,
Phillip Louis Rodzen, Tom Schwinn, David Steigerwalt, and Peter Wexler. From these talents, I learned
the importance of precision and the crucial need for clarity of communication in order for the vision
to be properly executed.
Many talented, professional Vectorworks users have contributed their work to this publication.You
will find illustrations of that work between each chapter. It is all worth study. Their names are
sprinkled throughout, and I thank them along with Stacey D. Walker, Alison Macfarlane, and Lucia
Accorsi of Routledge Press.
The General Device Type Format
This might seem premature, but this will be a reoccurring theme as we discuss moving Vectorworks
models into Vectorworks Vision. The General Device Type Format (GDTF) and My
Virtual Rig (MVR) files aim to unite communications between Vectorworks, visualizers, and
consoles.
GDTF files will have to be linked to fixtures through the Object Info Panel (OIP) as a part of the
Export MVR file process. The GDTF will be a model/profile, similar to the Vision Profile currently in
use. When an MVR file is imported into a control console, if the GDTF information is not present on
the console, that will be added with the MVR file. The GDTF would replace theneed for specific
instrument profiles on consoles. The MVR file will eventually allow for the bi-directional exchange of
geometry between systems.
When there are enough GDTF files available through the online database, that process can become
automated.
Originally conceived and developed by MA Lighting, Robe, and Vectorworks, as of this writing, about
two dozen entertainment equipment manufacturers have signed on to create this format for creating
a unified definition for the exchange of data for the operation of intelligent luminaires.
How this evolves over time may change during the life of this book. It is the author’s opinion that this
format, or something similar to it, may potentially impact all aspects of entertainment design. One
way or another, developing a clean format to provide seamless communication between devices will
require years to successfully implement.
At a base level, the GDTF provides a foundation for sending information between Vectorworks,
Pre-Visualization software (such as Vision or MA Lighting’s visualizer), and control consoles. Since this
format is open source, and editable by users as well as partnering companies, the format’s use could
grow to include scenery, audio, video, and yes, even costumes. Some costumes already have built-in
lighting or video.
The unified standard provides a consistent and dependable way to adopt new fixtures and devices in the
lighting industry. GDTF benefits manufacturers, shops, designers, and users of control systems, CAD systems,
and pre-visualizers. GDTF provides a set of tools that does not require advanced IT expertise.
In a manner similar to the two-way communication between Vectorworks and Lightwright, GDTF will
communicate (initially one way only) between applications using XML files. A GDTF is an XML file
with additional properties. This collection of files is zipped together, and will also contain 3D
geometry and images as needed.
The GDTF could replace console-specific instrument profiles and the Vision Fixture Mode for
Vectorworks. The GDTF would not replace the Vectorworks 2D drafting components.
So, MacDuff, you have read on. How does this affect you if you’re not a lighting designer? Well,
scenery moves sometimes, as do Audio Rigs and other elements in a physical environment. If the
GDTF is readily developable, many users will be able to connect other types of consoles and develop
GDTFs for many types of machinery.
Entire shows could be pre-visualized and pre-programmed without taking time away from
performers needing the stage.
Currently, Vectorworks includes the Send to Vision command.Vectorworks also includes the
legacy Export ESC command to send updates, changes, and specific show elements to Vision. The
GDTF is a part of the MVR (My Virtual Rig) file container. That command is included with
Vectorworks, but not installed in any workspace. It can be added, but as of this writing, the command
is not yet fully operable.
Italicized text quotes are from the GDTF-Share website. Current information can be found at:
• https://gdtf-share.com/?cont=start
• https://gdtf-share.com/wiki/Main_Page
2019 Dove Awards
Designed and drawn by: Scott Moore
2019 GMA Dove Awards
1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside
the United States, check the laws of your country in addition to
the terms of this agreement before downloading, copying,
displaying, performing, distributing or creating derivative works
based on this work or any other Project Gutenberg™ work. The
Foundation makes no representations concerning the copyright
status of any work in any country other than the United States.
1.E.6. You may convert to and distribute this work in any binary,
compressed, marked up, nonproprietary or proprietary form,
including any word processing or hypertext form. However, if
you provide access to or distribute copies of a Project
Gutenberg™ work in a format other than “Plain Vanilla ASCII” or
other format used in the official version posted on the official
Project Gutenberg™ website (www.gutenberg.org), you must,
at no additional cost, fee or expense to the user, provide a copy,
a means of exporting a copy, or a means of obtaining a copy
upon request, of the work in its original “Plain Vanilla ASCII” or
other form. Any alternate format must include the full Project
Gutenberg™ License as specified in paragraph 1.E.1.
• You pay a royalty fee of 20% of the gross profits you derive
from the use of Project Gutenberg™ works calculated using the
method you already use to calculate your applicable taxes. The
fee is owed to the owner of the Project Gutenberg™ trademark,
but he has agreed to donate royalties under this paragraph to
the Project Gutenberg Literary Archive Foundation. Royalty
payments must be paid within 60 days following each date on
which you prepare (or are legally required to prepare) your
periodic tax returns. Royalty payments should be clearly marked
as such and sent to the Project Gutenberg Literary Archive
Foundation at the address specified in Section 4, “Information
about donations to the Project Gutenberg Literary Archive
Foundation.”
• You comply with all other terms of this agreement for free
distribution of Project Gutenberg™ works.
1.F.
Most people start at our website which has the main PG search
facility: www.gutenberg.org.
Our website is not just a platform for buying books, but a bridge
connecting readers to the timeless values of culture and wisdom. With
an elegant, user-friendly interface and an intelligent search system,
we are committed to providing a quick and convenient shopping
experience. Additionally, our special promotions and home delivery
services ensure that you save time and fully enjoy the joy of reading.
textbookfull.com