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Luckingforlove

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0% found this document useful (0 votes)
11 views10 pages

Luckingforlove

Uploaded by

tanimala2020
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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# This file is part of Ren'Py. The license below applies to Ren'Py only.

# Games and other projects that use Ren'Py may use a different license.

# Copyright 2004-2024 Tom Rothamel <[email protected]>

# Permission is hereby granted, free of charge, to any person

# obtaining a copy of this software and associated documentation files

# (the "Software"), to deal in the Software without restriction,

# including without limitation the rights to use, copy, modify, merge,

# publish, distribute, sublicense, and/or sell copies of the Software,

# and to permit persons to whom the Software is furnished to do so,

# subject to the following conditions:

# The above copyright notice and this permission notice shall be

# included in all copies or substantial portions of the Software.

# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF

# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND

# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE

# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION

# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION

# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

from __future__ import print_function, absolute_import

import os

import sys

import warnings
# Functions to be customized by distributors. ################################

def path_to_gamedir(basedir, name):

"""

Returns the absolute path to the directory containing the game

scripts an assets. (This becomes config.gamedir.)

`basedir`

The base directory (config.basedir)

`name`

The basename of the executable, with the extension removed.

"""

# A list of candidate game directory names.

candidates = [ name ]

# Add candidate names that are based on the name of the executable,

# split at spaces and underscores.

game_name = name

while game_name:

prefix = game_name[0]

game_name = game_name[1:]

if prefix == ' ' or prefix == '_':

candidates.append(game_name)

# Add default candidates.

candidates.extend([ 'game', 'data', 'launcher/game' ])


# Take the first candidate that exists.

for i in candidates:

if i == "renpy":

continue

gamedir = os.path.join(basedir, i)

if os.path.isdir(gamedir):

break

else:

gamedir = basedir

return gamedir

def path_to_common(renpy_base):

"""

Returns the absolute path to the Ren'Py common directory.

`renpy_base`

The absolute path to the Ren'Py base directory, the directory

containing this file.

"""

path = renpy_base + "/renpy/common"

if os.path.isdir(path):

return path

return None
def path_to_saves(gamedir, save_directory=None): # type: (str, str|None) -> str

"""

Given the path to a Ren'Py game directory, and the value of config.

save_directory, returns absolute path to the directory where save files

will be placed.

`gamedir`

The absolute path to the game directory.

`save_directory`

The value of config.save_directory.

"""

import renpy # @UnresolvedImport

if save_directory is None:

save_directory = renpy.config.save_directory

save_directory = renpy.exports.fsencode(save_directory) # type: ignore

# Makes sure the permissions are right on the save directory.

def test_writable(d):

try:

fn = os.path.join(d, "test.txt")

open(fn, "w").close()

open(fn, "r").close()

os.unlink(fn)

return True

except Exception:

return False
# Android.

if renpy.android:

paths = [

os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),

os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),

os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),

for rv in paths:

if os.path.isdir(rv) and test_writable(rv):

break

else:

rv = paths[-1]

print("Saving to", rv)

return rv

if renpy.ios:

from pyobjus import autoclass # type: ignore

from pyobjus.objc_py_types import enum # type: ignore

NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)

NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)

NSFileManager = autoclass('NSFileManager')

manager = NSFileManager.defaultManager()

url = manager.URLsForDirectory_inDomains_(

NSSearchPathDirectory.NSDocumentDirectory,

NSSearchPathDomainMask.NSUserDomainMask,

).lastObject()
# url.path seems to change type based on iOS version, for some reason.

try:

rv = url.path().UTF8String()

except Exception:

rv = url.path.UTF8String()

if isinstance(rv, bytes):

rv = rv.decode("utf-8")

print("Saving to", rv)

return rv

# No save directory given.

if not save_directory:

return os.path.join(gamedir, "saves")

if "RENPY_PATH_TO_SAVES" in os.environ:

return os.environ["RENPY_PATH_TO_SAVES"] + "/" + save_directory

# Search the path above Ren'Py for a directory named "Ren'Py Data".

# If it exists, then use that for our save directory.

path = renpy.config.renpy_base

while True:

if os.path.isdir(path + "/Ren'Py Data"):

return path + "/Ren'Py Data/" + save_directory

newpath = os.path.dirname(path)

if path == newpath:

break
path = newpath

# Otherwise, put the saves in a platform-specific location.

if renpy.macintosh:

rv = "~/Library/RenPy/" + save_directory

return os.path.expanduser(rv)

elif renpy.windows:

if 'APPDATA' in os.environ:

return os.environ['APPDATA'] + "/RenPy/" + save_directory

else:

rv = "~/RenPy/" + renpy.config.save_directory # type: ignore

return os.path.expanduser(rv)

else:

rv = "~/.renpy/" + save_directory

return os.path.expanduser(rv)

# Returns the path to the Ren'Py base directory (containing common and

# the launcher, usually.)

def path_to_renpy_base():

"""

Returns the absolute path to the Ren'Py base directory.

"""

renpy_base = os.path.dirname(os.path.abspath(__file__))

renpy_base = os.path.abspath(renpy_base)

return renpy_base
def path_to_logdir(basedir):

"""

Returns the absolute path to the log directory.

`basedir`

The base directory (config.basedir)

"""

import renpy # @UnresolvedImport

if renpy.android:

return os.environ['ANDROID_PUBLIC']

return basedir

def predefined_searchpath(commondir):

import renpy # @UnresolvedImport

# The default gamedir, in private.

searchpath = [ renpy.config.gamedir ]

if renpy.android:

# The public android directory.

if "ANDROID_PUBLIC" in os.environ:

android_game = os.path.join(os.environ["ANDROID_PUBLIC"], "game")

if os.path.exists(android_game):

searchpath.insert(0, android_game)

# Asset packs.

packs = [

"ANDROID_PACK_FF1", "ANDROID_PACK_FF2",
"ANDROID_PACK_FF3", "ANDROID_PACK_FF4",

for i in packs:

if i not in os.environ:

continue

assets = os.environ[i]

for i in [ "renpy/common", "game" ]:

dn = os.path.join(assets, i)

if os.path.isdir(dn):

searchpath.append(dn)

else:

# Add path from env variable, if any

if "RENPY_SEARCHPATH" in os.environ:

searchpath.extend(os.environ["RENPY_SEARCHPATH"].split("::"))

if commondir and os.path.isdir(commondir):

searchpath.append(commondir)

if renpy.android or renpy.ios:

print("Mobile search paths:" , " ".join(searchpath))

return searchpath

#############################################################################
#

android = ("ANDROID_PRIVATE" in os.environ)


def main():

renpy_base = path_to_renpy_base()

sys.path.append(renpy_base)

# Ignore warnings.

warnings.simplefilter("ignore", DeprecationWarning)

# Start Ren'Py proper.

try:

import renpy.bootstrap

except ImportError:

print("Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py",


file=sys.stderr)

print("correctly, preserving the directory structure.", file=sys.stderr)

raise

# Set renpy.__main__ to this module.

renpy.__main__ = sys.modules[__name__] # type: ignore

renpy.bootstrap.bootstrap(renpy_base)

if __name__ == "__main__":

main()

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