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TAG-E-AR-TL-MA-10-23
Mastery of multiplication facts is a crucial skill for pupils. This study aimed to
enhance grade 5 pupils' multiplication fact mastery using interactive digital resources. The
participants in this study were 20 selected grade 5 pupils who had demonstrated low
performance in their previous grade level and poor scores on numeracy tests. A purposive
sampling technique was employed to select the participants. This study was conducted at
Mendez Crossing Elementary School during the school year 2023-2024. A descriptive
research design was used to assess the intervention's impact on participants' multiplication
fact mastery by analyzing pre-test and post-test scores on relevant assessments, and a paired
T-test was then conducted to determine if the observed change in scores was statistically
significant.
Before using the interactive resources, pupils exhibited low mastery of multiplication
facts, as evidenced by the pre-test results. Following the intervention, pupils demonstrated
scores (mean difference = 18.90, alpha < 0.05). The teacher-researcher designed the
intervention tool.
The study's small sample size limits generalizability, but its findings suggest
interactive resources can significantly improve grade 5 pupils' multiplication fact mastery and
multiplication skills in grade 5 students. It offers practical insights for teachers seeking
We would like to express our deepest gratitude to our Lord, for granting us wisdom
We also extend our sincere thanks to our grade five pupils, whose honest and
insightful responses provided invaluable data for analyzing the effectiveness of our new
learning strategies. Their enthusiasm and engagement kept us motivated and inspired, and
We extend our sincere gratitude to Ma'am Gie Javier, Ma'am Yorelyn Posadas and
Ma’am Mel Perlado for their invaluable contributions to this research. Ma'am Gie's
meticulous review of our research questions ensured they were clear, concise, and aligned
with our research objectives. Ma’am Mel for being our statistics superhero. Ma'am Yorelyn's
insightful feedback on the research design prevented potential weaknesses and significantly
strengthened the overall structure. Their unwavering support and encouragement kept us on
track and motivated us to see the research through to completion. We are truly blessed to
Thanks to our families and friends for their support and serves as our inspiration while
Many students, when faced with subjects they find challenging, like Mathematics, or
specific topics that spark little interest, often lose enthusiasm, leading to difficulties with
learning and maintaining motivation. One of the biggest challenges for math teachers is
students' difficulty mastering basic multiplication facts like multiplication tables up to 12.
This is where technology comes to the rescue. Technology can be a powerful tool and a
games and practice apps can help teachers capture students' attention and make learning
In line with the DepEd's Digital Rise Program, this study presents a valuable
Given today's tech-savvy generation, it's important to note that using technology in
teaching can help students learn the way they want to learn. When it comes to mastering
basic multiplication facts, technology offers the potential to significantly improve recall
attendance, and connect learning to students' passions and interests to make it more engaging
and enjoyable.
Republic of the Philippines
Department of Education
Division of Cavite
============================================================================
V. ACTION RESEARCH QUESTIONS
1. What is the performance level of grade five pupils in Multiplication facts before
2. What is the performance level of grade five pupils in Multiplication facts after
3. Is there a significant difference between the pre-test and post-test scores of the
to visualize it, and how to use it in everyday situations, are difficult for many
solve more complex and complicated problems easily, providing them with a
strong foundation for higher-level math. The low mastery of multiplication facts
intervention materials, can overcome this issue by providing students with fresh,
resources, such as interactive games and practice apps, are available in both
online and offline formats. This means that students can access the resources
anytime and anywhere. These can also be found in mobile applications that
progress tracking.
Republic of the Philippines
Department of Education
Division of Cavite
============================================================================
The goal is to design fun and interactive activities for learning
a. Participants
Twenty (20) Grade five (5) pupils from Mendez Crossing Elementary
their previous grade level and were identified as the bottom 20 among pupils
b. Data Gathering
A 30-item validated test (Pre-test) was given before the conduct of the
statistics such as mean, MPS, standard deviation, and t-test were used to
This chapter presents the analyzed and interpreted data, addressing the
research problem.
The researchers assessed the level of the Pupil’s Performance in Basic Multiplication
The table shows that in the pre-test, the highest score was 13, while the lowest
was 2. The calculated mean is 6.8 with a standard deviation of 2.86 and a Mean
The result of the pre-test showed that the performance of the participants in basic
multiplication facts was poor before the intervention was applied. This finding aligns with
the research of Geary (2004), Kilpatrick et al. (2001), and Koscinski & Gast (1993) as
cited by Wong and Evans (2007) that students frequently find multiplication tasks to be a
stumbling block in their mathematical progress. Most of the students use inefficient and
inaccurate counting methods and struggle with memorizing tables. This suggests a lack of
The table shows that the pupils' performance in basic multiplication facts improved
after utilizing the interactive digital resources. The average score on the post-test was 25.7,
with a standard deviation of 3.15. The highest score was 30 and the lowest score was 19. The
These results are similar to the findings of Berrett & Carter, 2018; Kamii & Anderson,
2003; Kieger et. al, 2012; Kling & Bay-Williams, 2015; Musti-Rao & Plati, 2015; Ok &
Bryant, 2016; Randel et. al, 1992 as cited by Gerber (2023) that computer-based
multiplication practice and multiplication games are effective ways to practice and promote
Specifically, the studies of Burns et al. (2012), Duhon et al. (2012), and Nelson et al.
(2013), as cited by Wells (2015), show that these programs can facilitate growth in math
fluency. He also cited that computer-based instruction programs for math facts allow students
to work at their own independent pace, therefore mastering the facts quicker overall (Duhon
This also implies that these digital materials for basic multiplication facts can be an
effective way to help students improve their automaticity or fluency. The interactive
resources can provide students with individualized instruction, immediate feedback, and
practice opportunities.
Republic of the Philippines
Department of Education
Division of Cavite
============================================================================
Table 3. Significant difference between the Pupils’ Performance in Basic Multiplication
Mean Computed
Groups Mean df p-value Interpretation
Difference t-value
Pre-Test 6.8
18.90 19 75.52055 0.0000 Significant
Post-Test 25.7
The test of the difference between the pre and post-tests of pupils’ performance
in basic multiplication facts shows a computed t-value equal to 75.52055 with df equal to
19. The p-value is very close to 0.0000 and is less than the 0.05 level of significance. The
null hypothesis is rejected which means that there is a significant difference between the
pre-test and post-test of the pupils. Therefore, it can be concluded that, on average, using
multiplication facts. It was similar to the findings of Wells (2007) that one resource that has
been proven to be effective for math fluency is computer programs. And was further proven
by the study of Adipat et al. (2021) that computer-based multiplication fact practice is
Berger, Jordyn, "A Comparison of Two Approaches To Promote Multiplication Fact Fluency
https://red.mnstate.edu/thesis/776
Berrett, A. N., & Carter, N. J. (2017). Imagine Math facts Improves multiplication fact
https://doi.org/10.1007/s10864-017-9288-1
Brendefur, J. L., Strother, S., Thiede, K. W., & Appleton, S. (2015). DEVELOPING
Parkhurst, J., Skinner, C. H., Yaw, J. S., Poncy, B. C., Adcock, W., & Luna, E. (2010).
Wong, M., & Evans, D. L. (2007). Improving basic multiplication fact recall for primary
https://doi.org/10.1007/bf03217451
Republic of the Philippines
Department of Education
Division of Cavite
============================================================================
XI. ANNEXES
a. Research Instrument
Name:_______________________
Multiplication Basic Facts
Pre-----Post (circle one)
Write the product.
2. I hereby attest to the originality of this learning resource and has cited
properly all the references used. I further commit that all deliverables and
the final output shall be of original content. I shall use appropriate citations
in referencing other works from various sources.
11/06/2023
Date
11/06/2023