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Tekken 4 Manual

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0% found this document useful (0 votes)
96 views28 pages

Tekken 4 Manual

Uploaded by

shingotakagi64
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

TEKKEN 4

Game PCB Kit


Connections
and
Adjustments

Part No 90500133 Issue 2


Page 2
NOTICE

is a term to describe a copyright protection technology created by


Sony Group. This mark does not necessarily guarantee compatibily
with other products bearing the “MagicGate” trademark.

is a trademark of Sony Corporation.

est une terme décrivant une technique de protection de copyright


crééé par Sony Group. ne garantit pas nécessairement de
cpmpatabilté avec d’autres produits portant la marque de commerce “MagicGate”

est une marque de commerce de Sony Corporation.

The DVD-ROM DISC supplied with the product must not be copied, modified,
distributed, or used for the purposes other than the operation of the product.
Copyright laws protect the contents of the DVD-ROM DISC. Infringement of
copyright laws may be subject to criminal penalties.

Do not use the supplied DVD-ROM DISC with other product models or other
media formats. Doing so may result in equipment failure.

Page 3
Contents
KIT CONTENTS .............................................................................................................. 5

1. SPECIFICATIONS .................................................................................................... 7

2. CABINET CONNECTIONS (Standard Jamma) ........................................................ 7

3. CABINET CONNECTIONS (JVS Standard) ........................................................... 11

4. FITTING THE DONGLE ......................................................................................... 12

5. FITTING THE CD-ROM DISC ................................................................................ 13

6. ADJUSTMENTS AND SETTINGS ......................................................................... 15

6-1 Option Switches ............................................................................................. 15

6-2 Test Mode ...................................................................................................... 16

6-2-1 Display Test .............................................................................................. 16

6-2-2 Colour Edit ............................................................................................... 18

6-2-3 Convergence ............................................................................................ 18

6-2-4 Interlace ................................................................................................... 19

6-2-5 Input Test ................................................................................................. 20

6-2-6 Game Options .......................................................................................... 21

6-2-7 Coin Options ............................................................................................ 22

6-2-8 Sound Test ............................................................................................... 23

6-2-9 JVS Status ............................................................................................... 23

6-2-10 A. D. S - (Book Keeping) .......................................................................... 24

6-2-11 Data Clear ................................................................................................ 25

Page 4
KIT CONTENTS

Description Part No Quantity

Tekken 4 PCB Rack Assy XTEK4-PCB 1

DVD Rom CD Disc XTEK4-CDROM 1

Jamma (B) PCB XTEK4-JAMMA 1

Power Supply Loom 1

RGB Video Loom 1


Rack Assy to Jamma (B) PCB connecting cables
RCA (Phono) Audio Loom 1

Data Loom 1

Amp EI connectors to 48way Edge Adaptor Loom 69200067 1

Amp EI connectors with Flying Leads Loom 69200066 1

Button Decals 1 set

Instruction Card 1

Move List Card 1

Title Board 1

Tekken 4 Promotional Poster 1

Top Flash 40000703 1

Universal Cabinet Side Decal - LHS / RHS 40000704 2

Header Decal 40000705 1

Connection and Adjustment Manual 90500133 1

Page 5
1. SPECIFICATIONS

COMPATIBILITY: JAMMA STANDARD (with JAMMA (B) PCB)


JAMMA VIDEO STANDARD (JVS)

PCB INPUT POWER: +5v (±5%) @ 7A (Min), +12v (±5%) @ 2A (Min)

OPERATING Temperature +5ºC to +45ºC


ENVIRONMENT: Humidity 10% to 85% (no condensation)

MONITOR ORIENTATION Horizontal Orientation


AND SIGNAL: Horizontal Frequency 15kHz / 31kHz (selectable)

RGB output level 0.7V p-p / 3.0V p-p (selectable)


when set to 15kHz
0.7V p-p when set to 31kHz

Composite Sync / Separate Sync (selectable)

Page 6
2. CABINET CONNECTIONS (Standard Jamma)

Option Switches

NO
PCB Rack Assy 4 3 2 1
ON
OFF

CD-ROM Drive

Video Cable

Power Cable
Audio Cable

Data Cable

Jamma (B) PCB

Volume Control

Page 7
The JAMMA (B) PCB is connected to the game cabinet with a 56way Edge Connector
(standard JAMMA) and 4 and 10way AMP EI Connectors.

JAMMA (B) PCB

JAMMA
56way
Connector
10way
AMP EI
Connector

4way
AMP EI
Connector

Note: Supplied in the Kit is an Amp EI connectors to 48way extender card adaptor
loom, for cabinets with an existing 48way connector, and an AMP EI connectors
with flying leads loom for cabinets without a 48way connection.

4 and 10way AMP EI Connector with 48way Extender Card


Part No. 69200067

4 and 10way AMP EI Connector with flying leads


Part No.69200066

Page 8
Connections for Standard JAMMA Cabinet

TEKKEN 4
JAMMA 56way Edge Connector

S ol der S i de Terminal No Component Side


TEKKEN 4
GND A 1 GND
10way AMP EI Connector
GND B 2 GND
Pi n N o Description
+5volt C 3 +5volt
1 GND
+5volt D 4 +5volt
2
E 5
3 P2 KICK (Right) Sw5
+12volt F 6 +12volt
4 P2 KICK (Left) Sw4
Polarizing Key G 7 Polarizing Key

Coin Counter 2 H 8 Coin Counter 1 5

J 9 6

L Speaker (-) K 10 L Speaker (+) 7 P1 KICK (Right) Sw5

Audio (-) (mono) L 11 Audio (+) (mono) 8 P1 KICK (Left) Sw4

Video GREEN M 12 V i deo R E D 9

V i deo S Y N C N 13 V i deo B LU E 10 GND

SERVICE P 14 Video GND

R 15 TE S T

Coin Switch 2 S 16 Coin Switch 1 T EK K EN 4


P2 START T 17 P1 START 4way A MP EI C onnector

P 2 L e ve r U P U 18 P 1 L e ve r U P Pin No Descri ption

P2 Lever DOWN V 19 P1 Lever DOWN 1

P 2 L e ve r L E F T W 20 P 1 L e ve r L E F T 2

P2 Lever RIGHT Y 21 P1 Lever RIGHT 3 R Speaker (+)

P2 PUNCH (Left) Sw1 Z 22 P1 PUNCH (Left) Sw1 4 R Speaker (-)

P2 PUNCH (Right) Sw2 a 23 P1 PUNCH (Right) Sw2

P 2 S w 3 N o t u se d b 24 P 1 S w 3 N o t U se d

c 25 Connector Loom
(Part no 69200066)
d 26

GND e 27 GND

GND f 28 GND

Page 9
Adaptor for Earlier Tekken Series Cabinets
with 48way Edge Connector
(Part No 69200067)

PREVIOUS TEKKEN GAMES


48way Extension Connector

Solder Side Terminal No Component Side

4w AMP EI pin 4 R Speaker (-) A24 B24 R Speaker (+) 4w AMP EI pin 3

A23 B23

A22 B22

A21 B21

Polarizing Key A20 B20 Polarizing Key

A19 B19

A18 B18

10w AMP EI pin 4 P2 KICK (Left) Sw4 A17 B17 P2 KICK (Right) Sw5 10w AMP EI pin 3

A16 B16

A15 B15 GND 10w AMP EI pin 10

A14 B14 GND 10w AMP EI pin 10

A13 B13

A12 B12

A11 B11

A10 B10

A9 B9

A8 B8 GND 10w AMP EI pin 1

A7 B7 GND 10w AMP EI pin 1

A6 B6 P1 KICK (Right) Sw5 10w AMP EI pin 7

10w AMP EI pin 8 P1 KICK (Left) Sw4 A5 B5

A4 B4

A3 B3

A2 B2

A1 B1

Page 10
3. CABINET CONNECTIONS (JVS Standard)

JVS Power Supply Adaptor

Video Connector

Audio Connectors

Data I/O Connector

Page 11
4. FITTING THE DONGLE

The dongle included in this kit is limited to this game only. DO NOT insert this
Dongle in other games. Inserting the Dongle in other games may cause damage.

Ensure that the power is switched OFF before inserting the Dongle.

1. Remove 1off pozi head screw (M3x10) and remove the Dongle Cover.

Dongle cover

Pozi head screw


(M3x10)

2. Fit the Dongle to the left hand connector.

Left connector

Dongle

3. Refit the Dongle cover and pozi head screw (M3x10)

Page 12
5. FITTING THE CD-ROM DISC

n The CD-ROM Disc must be inserted with the power switched on. To prevent
an electric shock, accident or injury, do not touch any parts other than
those specified below.

n The supplied CD-ROM Disc is designed exclusively for this product. Never
use the CD-ROM Disc in any other product. Do not insert other CD-ROM
Discs in the CD-ROM drive of this game.
n The CD-ROM tray retracts automatically after 10 seconds.

1. Press the eject button of the CD-ROM drive to open the tray.

CD-ROM Drive

Access Lamp

Eject Button

Page 13
2. Place the CD-ROM Disc on to the tray, ensuring that the label side (printed
surface) is facing away from the Tray.

CD-ROM DISC
Ensure that the CD-ROM
Disc is securely placed on
the tray, with the label side
facing away from the tray

Tray

3. Press the Eject button to retract the Tray in to the unit.

4. Switch the power OFF, wait approx 10 seconds then switch the game back ON.

Page 14
6. ADJUSTMENTS AND SETTINGS

The Game PC Board Assy is fitted with 4 Option Switches.

Option Switches

NO4 3 2 1
ON
OFF

The JAMMA (B) PCB has the Volume Control fitted.

JAMMA (B) PCB

Volume Control

6-1 Option Switches


Switch 1 is used to change between Test Mode and Game Mode.
ON: Test Mode OFF: Game Mode

Switch 2 is used to set the output level of the video signal.


31kHz ON: 0.7V p-p OFF: 0.7V p-p
15kHz ON: 3.0V p-p OFF: 0.7v P-P

Switch 3 is used to change the monitor Sync Frequency


ON: 31kHz OFF: 15kHz

Note: When using a 31kHz monitor, set the RGB input of the monitor to 0.7v. If the
monitor does not have a setting adjustment, refer to page 17 section 6-2-1
“Display Test”, and change the Contrast and RGB Brightness levels to adjust
the brightness.

Switch 4 is used to set the Video Sync Signal


ON: Composite Sync OFF: Seperate Sync

Page 15
6-2 Test Mode

To enter Test Mode set the Test switch in the cabinet (if fitted) to ON, or if no Test
switch is fitted to the cabinet, set Option switch 1 ON

NO
4 3 2 1

Note: The test mode is activated only when the cabinet Test switch or Option switch
1 is moved from OFF to ON. If the game is switched on with either switch in
the ON position the Test Mode will not be activated. The switch must be
switched OFF and then ON to enter the test mode.

When the Test Mode is entered, the following screen is displayed.

D IS P L A Y T E S T Monitor Adjustments
IN P U T T E S T Tests all switches
G A M E O P T IO N S Set Game options
C O IN O P T IO N S Set Price of Play
SOUND TEST Sound test
JVS STATUS Not used
A .D .S . Bookkeeping
DATA CLEAR Data clear
E X IT & S A V E Exit from test mode

Use the Joystick Up or Down to step through the tests. (The selected test will be
displayed in red)

Press the 1 Player Button 1 to enter the selected test.

After making adjustments select EXIT and press the 1 Player Button 1 to return to the
above screen. Select another test or select ‘EXIT & SAVE’ and press the 1 Player
Button 1 to save the changes and return to the Game Mode.

Note: If ‘EXIT &SAVE’ is not selected and activated, any changes made may not be
stored properly. Switching the cabinet Test switch or Option 1 switch OFF does
not exit the Test Mode.

Switch the cabinet Test switch or Option 1 switch OFF.

Page 16
6-2-1 Display Test

This test allows the following checks and adjustments to be made.


n Colour Edit
Adjust contrast and brightness of each colour to match video output from the
PCB to the Monitor.
Note: This adjustment should only be made if the correct picture quality cannot
be achieved by using the normal monitor adjustments.
n Convergence
Check and adjust the size, position and distortion of the screen image.
n Interlace Check
Switches between interlaced and non-interlaced display. (Only with 15kHz video
signal).

Contrast : OO Overall contrast


Bright R : OO Brightness (red)
DISPLAY TEST Bright G : OO Brightness (green)
Bright B : OO Brightness (blue)
Color bar
Color bar (white)

Color bar (red)

Color bar (green)

Color bar (blue)

Reset Colour Edit values to factory defaults


Previous Color : P1-Button4
EXIT color edit : P1-Button3 Colour Edit ON /OFF
NEXT : P1-Button1 Select next test pattern
EXIT : P1-Start Return to test menu screen

1. Select display Test from the Test Menu Screen, the following screen is displayed.

DISPLAY TEST
Color bar
Color bar (white)

Color bar (red)

Color bar (green)

Color bar (blue)

ENTER color edit : P1-Button3 Colour Edit ON /OFF


NEXT : P1-Button1 Select to next test pattern
EXIT : P1-Start Return test menu screen

2. Each time the 1P Button 3 is pressed the Colour Edit adjustment box is turned
ON or OFF.
3. Press the 1P Button 1 to step to the next test function
COLOUR BAR CONVERGENCE INTERLACE

Page 17
6-2-2 Colour Edit

1 Ensure that the Colour Edit Adjustment Box is showing. (Press P1 Button 3
if the Adjustment box is not displayed.

2. Use the Joystick UP/DOWN to step to the required adjustment.


(Contrast, Brightness (red), Brightness (green), Brightness (blue)).

3. Use the Joystick LEFT/RIGHT to adjust the value.

3. When all adjustments have been made, press P1 Button 1 to step to the
Convergence Test or P1 Start Button to return to the Main Test Menu screen

6-2-3 Convergence

Use this screen to adjust the geometry (height, width , etc.) of the Monitor.

D I S P L AY T E S T
Convergence Interlace
Contrast : 150
Bright R : 100
Bright G : 100
Bright B : 100

Previous Color : P1-Button4


EXIT color edit : P1-Button3
NEXT : P1-Button1
EXIT : P1-Start

When all adjustments have been made, press P1 Button 1 to step to the Interlace
Test or P1 Start Button to return to the Main Test Menu screen.

Page 18
6-2-4 Interlace

Interlace Mode: This mode provides a more detailed and smoother graphics
than the non-interlaced mode. This is achieved by shifting
the picture display a half line in the vertical direction every
other frame scan, so doubling the vertical resolution without
changing the horizontal/vertical frequency.

Non-Interlaced Mode: Use this display if the interlace mode results in flicker over
the entire screen display. In the non-interlaced mode, there is
no shift of the display position, and the display remains
constant every time.

1 Ensure that the Colour Edit Adjustment Box is showing. (Press P1 Button 3
if the Adjustment box is not displayed.)

2. Use the Joystick LEFT/RIGHT to change Interlace/Non Interlace.

> Interlace Interlace mode


Contrast : 150
Bright R : 100
DISPLAY TEST Bright G : 100
Interlace check Bright B : 100

P r ev i o u s C o l o r : P1-Button4 Reset Colour Edit values to factory defaults


EXIT color edit : P1-Button3 Colour Edit ON /OFF
NEXT : P1-Button1 Select next test pattern
EXIT : P1-Start Return to test menu screen

3. When the adjustment has been made, press P1 Button 1 to step back to the
Colour Edit Test or P1 Start Button to return to the Main Test Menu screen.

Page 19
6-2-5 Input Test

Select Input Test from the Main Test Menu. The following screen is displayed.

P2 Start switch

P1 Start switch INPUT TEST


1P 2P
Start Start
Service switch on Service Service
the cabinet Up Up
Down Down
Left Left
P1 8-direction lever Right Right
P2 8-direction lever
Shot 1 Shot 2 Shot 1 Shot 2
Shot 3 Shot 4 Shot 3 Shot 4
Shot 5 Shot 6 Shot 5 Shot 6
P1 Button switches P2 Button switches
DIPsw 1 : OFF 2 : OFF 3 : OFF 4 : OFF
COIN1: 0 0 0 COIN2: 0 0 0
DIP switches EXIT : P1-Button1&2
Coin signal count
(Default: 0)
To return to test menu screen

Each time a switch is operated, the corresponding item on the display will change
colour to red.

Note: When player button 1 is pressed Shot 1 is indicated.


When player button 2 is pressed Shot 2 is indicated
When player button 3 is pressed Shot 4 is indicated
When player button 4 is pressed Shot 5 is indicated

When testing is completed, press P1 Buttons 1 and 2 together to return to the


Main Test Menu screen.

Page 20
6-2-6 Game Options

1. Select Game Options from the Main Test Menu. The following screen is
displayed.

GAME OPTIONS
< Defaults in Green >
(a) Subtitles language: ENGLISH
(b) Difficulty level: MEDIUM
(c) Fight count <1P game> : 2
(d) Fight count <VS game> : 2
(e) Life bar <1P game> : +1
(f) Life bar <VS game> : +1
(g) Guard damage: OFF
(h) Neutral guard: ON
(i) Round time: 60
(j) Character change at continue: YES
(k) Character change at VS game: YES
(l) Sound in attract mode: YES
(m) Event mode: OFF
(n) Hit color: GREEN
Modify : P1-Left/Right
EXIT : P1-Start

2. Use the Joystick UP/DOWN to step to the required adjustment.

3. Use the Joystick LEFT/RIGHT to adjust the value.

4. When all adjustments have been made, press P1 Start Button to return to
the Main Test Menu screen
(a) Subtitles Language
ENGLISH FR E N C H SPANISH GERMAN ITALIAN
(b) Difficulty level (degree of game difficulty)
EASY MEDIUM H AR D VERY HARD ULTRA HARD ULTRA HARD 1 ULTRA HARD 2 SU PER H AR D E X TR A S U P E R H A R D
(c) Fight Count <1P game > (number of rounds required to win the game in 1 player mode)
1 2 3 4 5
(d)) Fight Count <VS game > (number of rounds required to win the game in 2 player mode)
1 2 3 4 5
(e) Life bar <1P game > (energy guage in 1 player mode)
-2 -1 NORMAL +1 +2
(f) Life bar < VZ game > (energy guage in 2 player mode)
-2 -1 NORMAL +1 +2
(g) Guard damage (damage received on guard)
ON (slight damage) OFF (no damage)
(h) Neutral guard ( guard activated with lever in neutral)
ON OFF
(i) Round time (time [seconds] per round)
30 40 60 80 99
(j) Character change at continue (change of character for continued game)
YES (possible) NO (not possible)
(k) Character change at VS game (change of character
YES (possible) NO (not possible)
(l) Sound in attract mode
YES (with sound) NO (without sound)
(m) Event mode (action after 2 player game has finished)
ON (game over for both players) OFF (1P game play continues for winner)
(n) Hit colour (colour of graphic effects when attacks are successful
R ED GREEN

Page 21
6-2-7 Coin Options

1. Select Coin Options from the Main Test Menu. The following screen is
displayed.

COIN OPTIONS
Defaults in Green
(a) > Start Cost 1Credit to START
(b) Continue Cost 1Credit to CONTINUE
(c) Coin chute 1 mechanical value
1Coin count as 1coin
(d) Coin chute 2 mechanical value
1Coin count as 1coin
(e) Credit mode COMMON
(f) Coin counter 1counter
(g) Free play no

M odif y : P1-Left/Right
EXI T : P1-Start

2. Use the Joystick UP/DOWN to step to the required adjustment.

3. Use the Joystick LEFT/RIGHT to adjust the value.

4. When all adjustments have been made, press P1 Start Button to return to
the Main Test Menu screen
Note: When using a CashFlow acceptor ensure that Cost and Coin Chute
values are set to 1

(a) Star t cost (number of credits to star t a game)

1 2 3 4 5 6 7 8 9
(b) Continue cost (number of credits to continue a game - must be equal to or smaller than star t
cost)
1 2 3 4 5 6 7 8 9
(c) Coin chute 1 mechanical value (number of credits for each coin)

1 2 3 4 5 6 7 8 9
(d) Coin chute 2 mechanical value (number of credits for each coin)

1 2 3 4 5 6 7 8 9
(e) Credit Mode (credit storage and use)

EACH ONE
COMMON
Different credit accounts are
Credits are stored as a single
established.
account regardles of which
Credits from coin 1 are used
coin switch or star t switch is
by player 1 and credits from
operated.
coin 2 are used by player 2
(f) Coin counter (assignment of coin meters)

1 COUNTER 2 COUNTERS
Both coin switches share one Each coin switch has its own
coin counter coin counter
(g) Free play

YES (no coins NO (coins


required) required)

Page 22
6-2-8 Sound Test

1. Select Sound Test from the Main Test Menu. The following screen is
displayed.

SOUND TEST

POSITION:off Displays which speaker is playing

SPEAKER:stereo Displays monaural/stereo setting

Check Sound : P1-Button1


Change Speaker : P1-Left/Right
EXIT : P1-Start

2. Press 1P Button 1 to conduct a stereo check. Sound will be produced from


the left speaker only, then the right speaker only, then both speakers
together. The display will show which speaker is active.

3. Use the Joystick LEFT/RIGHT to change between STEREO/MONO sound.

4. When testing has been completed, press P1 Start Button to return to the
Main Test Menu screen

6-2-9 JVS Status

This test is inactive and not used on JAMMA system cabinets, it is only
operational on JVS system cabinets.

Page 23
6-2-10 A. D. S - (Book Keeping)

1. Select ADS from the Main Test Menu. The following screen is displayed.

ADS ON TIME x:xx:xx (e)

(a) Coin 1 Total xx Play Ratio 100% (f)


(b) Coin 2 Total xx 1P Play Ratio xx.x% (g)
(c) Service Total xx VS Play Ratio xx.x% (h)
(d) Freeplay Total xx

Total Time Count Average


(i) 1P Play x:xx:xx xxx x:xx:xx
(j) 1P Cont. x:xx:xx xxx x:xx:xx
(k) VS Play x:xx:xx xxx x:xx:xx
(l) All Play x:xx:xx xxx x:xx:xx

EXIT : P1-Start

(a) Total games on 1 player side.


(b) Total games on 2 player side.
(c) Total number of games using the Service switch.
(d) Total number of games during Free Play.
(e) Total time game has been switched on.
(f) Total time the game has been played as a 1P game, Total number of 1P
games played and the Average time of a 1P game.
(g) Total time the game has been played as a 1P Continue game, Total number
of 1P Continue games played and the Average time of a 1P Continue game.
(h) Total time the game has been played as a 2P game, Total number of 2P
games played and the Average time of a 2P game
(g) Total time the game has been played, Total number of games played and
the Average time of all games.

Page 24
6-2-11 Data Clear

1. Select Data Clear from the Main Test Menu. The following screen is
displayed.

DATA CLEAR

(a) Cancel

(b) A.D.S. data clear

(c) Ranking data clear

(d) Set defaults all options

(e) All clear

CLEAR: P1-Button1
EXIT : P1-Start

2. Use the Joystick UP/DOWN to step to the required adjustment.

3. When all adjustments have been made, press P1 Start Button to return to
the Main Test Menu screen

(a) Returns to the Main Test Menu.


(b) Resets all Book Keeping data to zero
(c) Resets all ranking data such as record of consecutive wins to factory default
(d) Resets all Game and Coin Options to factory default.
(e) Executes (a), (b) and (c) all at once.

Page 25
Copies of Namco Game Manuals can be downloaded from our website:
www.namco.co.uk
They are located under Components Distribution

For all Parts or Technical Support contact:

Brent Electronic,
Namco House,
Units 5-8, Acton Park Estate,
The Vale,
London. W3 7QE

www.namco.co.uk

For Technical Support, Warranty and

Advance Replacement Parts:- +44 (0) 20 8324 6120

For Consumable Parts:- +44 (0) 20 8324 6102

Fax for both:- +44 (0) 20 8324 6126

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