Tekken 4 Manual
Tekken 4 Manual
The DVD-ROM DISC supplied with the product must not be copied, modified,
distributed, or used for the purposes other than the operation of the product.
Copyright laws protect the contents of the DVD-ROM DISC. Infringement of
copyright laws may be subject to criminal penalties.
Do not use the supplied DVD-ROM DISC with other product models or other
media formats. Doing so may result in equipment failure.
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Contents
KIT CONTENTS .............................................................................................................. 5
1. SPECIFICATIONS .................................................................................................... 7
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KIT CONTENTS
Data Loom 1
Instruction Card 1
Title Board 1
Page 5
1. SPECIFICATIONS
Page 6
2. CABINET CONNECTIONS (Standard Jamma)
Option Switches
NO
PCB Rack Assy 4 3 2 1
ON
OFF
CD-ROM Drive
Video Cable
Power Cable
Audio Cable
Data Cable
Volume Control
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The JAMMA (B) PCB is connected to the game cabinet with a 56way Edge Connector
(standard JAMMA) and 4 and 10way AMP EI Connectors.
JAMMA
56way
Connector
10way
AMP EI
Connector
4way
AMP EI
Connector
Note: Supplied in the Kit is an Amp EI connectors to 48way extender card adaptor
loom, for cabinets with an existing 48way connector, and an AMP EI connectors
with flying leads loom for cabinets without a 48way connection.
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Connections for Standard JAMMA Cabinet
TEKKEN 4
JAMMA 56way Edge Connector
J 9 6
R 15 TE S T
P 2 L e ve r L E F T W 20 P 1 L e ve r L E F T 2
P 2 S w 3 N o t u se d b 24 P 1 S w 3 N o t U se d
c 25 Connector Loom
(Part no 69200066)
d 26
GND e 27 GND
GND f 28 GND
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Adaptor for Earlier Tekken Series Cabinets
with 48way Edge Connector
(Part No 69200067)
4w AMP EI pin 4 R Speaker (-) A24 B24 R Speaker (+) 4w AMP EI pin 3
A23 B23
A22 B22
A21 B21
A19 B19
A18 B18
10w AMP EI pin 4 P2 KICK (Left) Sw4 A17 B17 P2 KICK (Right) Sw5 10w AMP EI pin 3
A16 B16
A13 B13
A12 B12
A11 B11
A10 B10
A9 B9
A4 B4
A3 B3
A2 B2
A1 B1
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3. CABINET CONNECTIONS (JVS Standard)
Video Connector
Audio Connectors
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4. FITTING THE DONGLE
The dongle included in this kit is limited to this game only. DO NOT insert this
Dongle in other games. Inserting the Dongle in other games may cause damage.
Ensure that the power is switched OFF before inserting the Dongle.
1. Remove 1off pozi head screw (M3x10) and remove the Dongle Cover.
Dongle cover
Left connector
Dongle
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5. FITTING THE CD-ROM DISC
n The CD-ROM Disc must be inserted with the power switched on. To prevent
an electric shock, accident or injury, do not touch any parts other than
those specified below.
n The supplied CD-ROM Disc is designed exclusively for this product. Never
use the CD-ROM Disc in any other product. Do not insert other CD-ROM
Discs in the CD-ROM drive of this game.
n The CD-ROM tray retracts automatically after 10 seconds.
1. Press the eject button of the CD-ROM drive to open the tray.
CD-ROM Drive
Access Lamp
Eject Button
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2. Place the CD-ROM Disc on to the tray, ensuring that the label side (printed
surface) is facing away from the Tray.
CD-ROM DISC
Ensure that the CD-ROM
Disc is securely placed on
the tray, with the label side
facing away from the tray
Tray
4. Switch the power OFF, wait approx 10 seconds then switch the game back ON.
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6. ADJUSTMENTS AND SETTINGS
Option Switches
NO4 3 2 1
ON
OFF
Volume Control
Note: When using a 31kHz monitor, set the RGB input of the monitor to 0.7v. If the
monitor does not have a setting adjustment, refer to page 17 section 6-2-1
Display Test, and change the Contrast and RGB Brightness levels to adjust
the brightness.
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6-2 Test Mode
To enter Test Mode set the Test switch in the cabinet (if fitted) to ON, or if no Test
switch is fitted to the cabinet, set Option switch 1 ON
NO
4 3 2 1
Note: The test mode is activated only when the cabinet Test switch or Option switch
1 is moved from OFF to ON. If the game is switched on with either switch in
the ON position the Test Mode will not be activated. The switch must be
switched OFF and then ON to enter the test mode.
D IS P L A Y T E S T Monitor Adjustments
IN P U T T E S T Tests all switches
G A M E O P T IO N S Set Game options
C O IN O P T IO N S Set Price of Play
SOUND TEST Sound test
JVS STATUS Not used
A .D .S . Bookkeeping
DATA CLEAR Data clear
E X IT & S A V E Exit from test mode
Use the Joystick Up or Down to step through the tests. (The selected test will be
displayed in red)
After making adjustments select EXIT and press the 1 Player Button 1 to return to the
above screen. Select another test or select EXIT & SAVE and press the 1 Player
Button 1 to save the changes and return to the Game Mode.
Note: If EXIT &SAVE is not selected and activated, any changes made may not be
stored properly. Switching the cabinet Test switch or Option 1 switch OFF does
not exit the Test Mode.
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6-2-1 Display Test
1. Select display Test from the Test Menu Screen, the following screen is displayed.
DISPLAY TEST
Color bar
Color bar (white)
2. Each time the 1P Button 3 is pressed the Colour Edit adjustment box is turned
ON or OFF.
3. Press the 1P Button 1 to step to the next test function
COLOUR BAR CONVERGENCE INTERLACE
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6-2-2 Colour Edit
1 Ensure that the Colour Edit Adjustment Box is showing. (Press P1 Button 3
if the Adjustment box is not displayed.
3. When all adjustments have been made, press P1 Button 1 to step to the
Convergence Test or P1 Start Button to return to the Main Test Menu screen
6-2-3 Convergence
Use this screen to adjust the geometry (height, width , etc.) of the Monitor.
D I S P L AY T E S T
Convergence Interlace
Contrast : 150
Bright R : 100
Bright G : 100
Bright B : 100
When all adjustments have been made, press P1 Button 1 to step to the Interlace
Test or P1 Start Button to return to the Main Test Menu screen.
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6-2-4 Interlace
Interlace Mode: This mode provides a more detailed and smoother graphics
than the non-interlaced mode. This is achieved by shifting
the picture display a half line in the vertical direction every
other frame scan, so doubling the vertical resolution without
changing the horizontal/vertical frequency.
Non-Interlaced Mode: Use this display if the interlace mode results in flicker over
the entire screen display. In the non-interlaced mode, there is
no shift of the display position, and the display remains
constant every time.
1 Ensure that the Colour Edit Adjustment Box is showing. (Press P1 Button 3
if the Adjustment box is not displayed.)
3. When the adjustment has been made, press P1 Button 1 to step back to the
Colour Edit Test or P1 Start Button to return to the Main Test Menu screen.
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6-2-5 Input Test
Select Input Test from the Main Test Menu. The following screen is displayed.
P2 Start switch
Each time a switch is operated, the corresponding item on the display will change
colour to red.
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6-2-6 Game Options
1. Select Game Options from the Main Test Menu. The following screen is
displayed.
GAME OPTIONS
< Defaults in Green >
(a) Subtitles language: ENGLISH
(b) Difficulty level: MEDIUM
(c) Fight count <1P game> : 2
(d) Fight count <VS game> : 2
(e) Life bar <1P game> : +1
(f) Life bar <VS game> : +1
(g) Guard damage: OFF
(h) Neutral guard: ON
(i) Round time: 60
(j) Character change at continue: YES
(k) Character change at VS game: YES
(l) Sound in attract mode: YES
(m) Event mode: OFF
(n) Hit color: GREEN
Modify : P1-Left/Right
EXIT : P1-Start
4. When all adjustments have been made, press P1 Start Button to return to
the Main Test Menu screen
(a) Subtitles Language
ENGLISH FR E N C H SPANISH GERMAN ITALIAN
(b) Difficulty level (degree of game difficulty)
EASY MEDIUM H AR D VERY HARD ULTRA HARD ULTRA HARD 1 ULTRA HARD 2 SU PER H AR D E X TR A S U P E R H A R D
(c) Fight Count <1P game > (number of rounds required to win the game in 1 player mode)
1 2 3 4 5
(d)) Fight Count <VS game > (number of rounds required to win the game in 2 player mode)
1 2 3 4 5
(e) Life bar <1P game > (energy guage in 1 player mode)
-2 -1 NORMAL +1 +2
(f) Life bar < VZ game > (energy guage in 2 player mode)
-2 -1 NORMAL +1 +2
(g) Guard damage (damage received on guard)
ON (slight damage) OFF (no damage)
(h) Neutral guard ( guard activated with lever in neutral)
ON OFF
(i) Round time (time [seconds] per round)
30 40 60 80 99
(j) Character change at continue (change of character for continued game)
YES (possible) NO (not possible)
(k) Character change at VS game (change of character
YES (possible) NO (not possible)
(l) Sound in attract mode
YES (with sound) NO (without sound)
(m) Event mode (action after 2 player game has finished)
ON (game over for both players) OFF (1P game play continues for winner)
(n) Hit colour (colour of graphic effects when attacks are successful
R ED GREEN
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6-2-7 Coin Options
1. Select Coin Options from the Main Test Menu. The following screen is
displayed.
COIN OPTIONS
Defaults in Green
(a) > Start Cost 1Credit to START
(b) Continue Cost 1Credit to CONTINUE
(c) Coin chute 1 mechanical value
1Coin count as 1coin
(d) Coin chute 2 mechanical value
1Coin count as 1coin
(e) Credit mode COMMON
(f) Coin counter 1counter
(g) Free play no
M odif y : P1-Left/Right
EXI T : P1-Start
4. When all adjustments have been made, press P1 Start Button to return to
the Main Test Menu screen
Note: When using a CashFlow acceptor ensure that Cost and Coin Chute
values are set to 1
1 2 3 4 5 6 7 8 9
(b) Continue cost (number of credits to continue a game - must be equal to or smaller than star t
cost)
1 2 3 4 5 6 7 8 9
(c) Coin chute 1 mechanical value (number of credits for each coin)
1 2 3 4 5 6 7 8 9
(d) Coin chute 2 mechanical value (number of credits for each coin)
1 2 3 4 5 6 7 8 9
(e) Credit Mode (credit storage and use)
EACH ONE
COMMON
Different credit accounts are
Credits are stored as a single
established.
account regardles of which
Credits from coin 1 are used
coin switch or star t switch is
by player 1 and credits from
operated.
coin 2 are used by player 2
(f) Coin counter (assignment of coin meters)
1 COUNTER 2 COUNTERS
Both coin switches share one Each coin switch has its own
coin counter coin counter
(g) Free play
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6-2-8 Sound Test
1. Select Sound Test from the Main Test Menu. The following screen is
displayed.
SOUND TEST
4. When testing has been completed, press P1 Start Button to return to the
Main Test Menu screen
This test is inactive and not used on JAMMA system cabinets, it is only
operational on JVS system cabinets.
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6-2-10 A. D. S - (Book Keeping)
1. Select ADS from the Main Test Menu. The following screen is displayed.
EXIT : P1-Start
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6-2-11 Data Clear
1. Select Data Clear from the Main Test Menu. The following screen is
displayed.
DATA CLEAR
(a) Cancel
CLEAR: P1-Button1
EXIT : P1-Start
3. When all adjustments have been made, press P1 Start Button to return to
the Main Test Menu screen
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Copies of Namco Game Manuals can be downloaded from our website:
www.namco.co.uk
They are located under Components Distribution
Brent Electronic,
Namco House,
Units 5-8, Acton Park Estate,
The Vale,
London. W3 7QE
www.namco.co.uk