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06.1-Activity-TAGURAN

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0% found this document useful (0 votes)
10 views

06.1-Activity-TAGURAN

LivIt

Uploaded by

Ricajean Taguran
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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CHAPTER 1

INTRODUCTION

Background of the Study

Technology has changed its definition from time to time with its actual change. Today, technology refers to

the innovation of everyday gadgets and appliances that people use for faster and more efficient results. With its use,

people usually connect to the internet to connect with other users worldwide.

The Internet is a broad network consisting of millions of information that can be passed from one side of the

world to the next in a matter of milliseconds! In this way, people share their ideas, the latest information, the hottest

news, and much more with other people. That makes the internet the most popular source for students when it

comes to learning.

To get quick answers, most students use search engines and type in their search query, or what they want

to look for, on Google, Bing, and more. After the search engine returns all the websites with the term they are looking

for, the search engine then arranges the results according to the source’s popularity or reliability. For instance, if you

need a manual for connecting computers using a router, Cisco’s website will more likely be listed first than other

people’s blogs.

Statement of the Problem

This study aims to answer the following questions concerning technology in learning:

 Is technology a good innovation when it comes to learning?

Significance of the Study


With the said uses of technology when it comes to learning, it has been a great help. But sadly, not all the

time students use it for good. Not everyone in this world is moral. So expect that not everything you see on the

internet is moral. Teachers, then, became negative when it comes to mobile phones, laptops, tablets, and many more

gadgets today. In this study, the researchers will analyze whether learning is better with technology or not at all.

Scope and Limitations

This research only focuses on concerning technology when used for learning and educational purposes

only, and is limited to the respondents of 30 conveniently selected students of La Salle University, Ozamiz City during

the first semester of S.Y. 2016-2017. In this research, we are only referring to the usage of everyday gadgets, PCs,

and the internet, and how it affects one’s learning, specifically his/her grades as the basis of what is learned.
CHAPTER 2
RESEARCH METHODOLOGY

Research Design

This research data will be gathered indirectly through surveys. Survey questionnaires will be given to

respondents at a certain locale, and data analysis and treatment will be done. Questions include how long they spent

their time studying and the average of their final grades for their major subjects last semester. The sampling method

to choose the respondents is non-probability sampling, specifically convenience sampling, where the researchers will

choose students within the College of Computer Studies.

Locale and Respondents

The research will be held at La Salle University, Ozamiz. The research is limited to 20 conveniently selected

students only.

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