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PC6 - The OSR Android Class

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PC6 - The OSR Android Class

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studioarkhein
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The Android

Androids are robots that look virtually identical to Android Models:


humanity. As they are the product of extremely high
technology, they are typically not found in the All Androids have a move of 12”, AC equal to chain
normal fantasy world and usually only appear as mail (usually 5) and do 1d4 damage unarmed.
visitors from space or in ancient lost underground
installations from long vanished civilizations. Assassin Model: Str 18/91; Int 10, Wis 8, Dex 18,
Con 16, Cha 16
As androids are made, not born, character creation
is somewhat different. Instead of rolling ability Installed Upgrades: Adaptable Appearance, Integral
scores, the player selects a base model. This Lockpicks, Self-Destruct, Vital Strikes
determines the basic stats.
Combat Model: Str 18/00, Int 10, Wis 10, Dex 16,
Androids have a fixed amount of hit points, but may Con 18, Cha 8
gain extra hit points based on higher constitution
(which represents better construction). They cannot Installed Upgrades: 360' Vision, Electronic Targeting,
be healed by magic, but self repair at 2 hit points Electronic Countermeasures, Integral First Aid Kit
per level per day after a night's “sleep”.
Companion/Secretary Model: Str 18/76; Int 14,
Weapons Allowed: Any Wis 10, Dex 16, Con 18, Cha 16

Armor Allowed/Shields Allowed: Any/Any Installed Upgrades: Integral First Aid Kit, Recorder,
Vital Strikes
To Hit/Saves: Fighter/Fighter
Engineer Model: Str 18/76; Int 16, Wis 14,
As androids are not organic life forms, they do not Dex 16, Con 12, Cha 10
suffer from poison, disease, lack of oxygen, lack of
food, or cold. They suffer only half damage from Installed Upgrades: Improved Visual Sensors,
heat. Integral Laser Torch, Integral Toolkit

Although they think and are sentient, mind affecting Hunter/Killer Model: Str 18/00, Int 12, Wis 10,
spells and psionics have no effect on them, nor do Dex 16, Con 18, Cha 8
sleep or paralyzation. Strangely, Irresistible Dance
does work.. Installed Upgrades: Electronic Targeting, Integral
Navigation System, Tracking
Illusions based on the mind do not affect an android,
but illusions that exist as light and sound do. Medical Model: Str 18/51; Int 16, Wis 14, Dex 18,
Con 12, Cha 14
Androids do not benefit from magical healing spells,
nor do they suffer from magical harm spells, and Installed Upgrades: Chemical Analyzer, Integral First
deceased androids may only be brought back Aid Kit, Integral Scalpel, Physician
through the wish spell. Rumors persist that clerics of
Ilmarinen and Hephaestus have spells that will heal Pleasure Model: Str 18/76; Int 10, Wis 8, Dex 18,
and restore life to androids, as do some mages.. Con 16, Cha 18

Androids shut down nightly for 8 hours for Installed Upgrades: Acrobatics, Vital Strikes
recharging and self-repair, 2 hit points per level.
Science Model: Str 18/51; Int 18, Wis 10, Dex 18,
Androids cannot use most magic items, only Con 12, Cha 10
miscellaneous items that can be used by anyone and
don't directly affect the android or require thought. Installed Upgrades: Bioscanner, Chemical Analyzer,
Improved Audio Sensors, Improved Visual Sensors
Androids can use magical weapons and wear magical
armor. Intelligent weapons can only communicate to Scout Model: Str 18/91; Int 12, Wis 14, Dex 16,
the android through speech. If magical armor Con 16, Cha 8
provides a superior armor class than the android's
own, it is used, otherwise only the pluses are Installed Upgrades: 360' Vision, Chemical Analyzer,
counted. (I.e, leather armor +2 would give +2 AC, Improved Audio Sensors, Improved Visual Sensors,
while splint mail +3 would provide AC of 1) Telescopic Vision, Tracking
Upgrades: Enhanced Constitution – The android's
constitution improves by 1 (maximum of 19)

As the android gains levels, the player may select Enhanced Dexterity – The android's dexterity
various upgrades. These improvements are improves by 1 (maximum of 20)
implemented by the android itself and require
materials that cost (in g.p.) half the experience Enhanced Strength – The android's strength
points needed for that level. improves by one step (if 18) or if 18/00 to 19.

Many of these upgrades involve alterations to the Hand Razors – The android has extendable razors
android's hands. Unless otherwise noted, only underneath its nails. These may be used to cut
upgrade is possible per hand. things or as a melee weapon, doing damage as per a
dagger. This may be combined with other hand
360' Vision – Small visual sensors are implanted upgrades.
throughout the head, providing a full range of vision.
Improved Audio Sensors – The android listens as
Acrobatics – The android has the tumbling and a thief of the same level and is never surprised.
tightwalking abilities of a thief-acrobat of the same
level (if below 6th, then it has the abilities of a 6th Improved Armor – The android's natural armor is
level thief-acrobat) now equivalent to plate mail (usually AC 3)

Adaptable Appearance – The android may alter its Improved Visual Sensors – The android may
appearance as per the assassin's disguise ability as detect secret doors as per an elf and find traps as
an assassin of the same level. per a thief of the same level (no dexterity bonus).

Bioscanner – The android may spend a round Integral Drill – One of the android's fingers may be
(minute) to scan the surrounding area (up to 1000') pulled back to reveal a drill. It has only minimal use
for life forms. as a weapon (1-3 damage) but can be used to drill
the hinges of doors and chests and other things. It
This requires a successful Intelligence ability score does emit a high pitched whine, alerting any nearby
check and if successful, the android knows the monsters.
general size (halfling on up) and distance.
Integral Laser Torch – The android has a laser
This ability is blocked by stone, so is limited use in torch built into one of his hands (which must be
dungeons partially removed when the laser torch is in use). It
does 1d6 damage and can cut through a variety of
Chameleon Skin – The android's skin blends to metals. It can only be used for 1 turn (10 minutes)
match his surroundings, allowing the android to hide every 8 hours
in shadows as a thief of the same level.
Integral First Aid Kit – Each of the Android's
Chemical Analyzer – The android may analyze fingers shoots a spray which heals and seals wounds
chemicals, including potions. While androids may of organic beings. This heals 2-5 hit points of
only identify potions they already have analyzed and damage and automatically stabilizes dying beings.
have knowledge of second hand, they can detect
poison. The android has 5 doses of this spray, which
regenerate every day.
Echolocation – The android emits inaudible (to
normal beings) sound waves and can interpret their Integral Lockpicks – The android may open locks
bouncing off of objects to navigate in the dark. This as per a thief of the same level (Dex bonus applies)
may also be used to identify illusions.
Integral Grapple – One of the android's hands can
Electronic Countermeasures - The android jams be turned into a grappling hook. Further more, this
any electronic targeting used against him (such as hook hand is attached to a tiny wire and by be
radar guided missiles or androids with electronic launched up to 100'. Up to 500 lbs may be
targeting ) supported by the android (though it can be tricky
holding on to someone else with only one hand)
Electronic Targeting – The android may lock onto
a ranged target, allowing any ranged attack to be Integral Navigation System – The android has an
treated as point blank internal compass and inertial navigation system
which keeps the android from ever getting lost as
well as lets them detect sloping passages.
Integral Pitons – The android has pitons that can Followers
be extended from his feet. This allows the android to
climb walls like as a thief of the same level.
At 9th level, the Android may build an android
Integral Scalpel – One of the androids fingers may manufacturing plant.
be folded back to reveal a very sharp scalpel,
allowing surgery or usable as a weapon, doing This requires an expenditure of 100,000 gp in
1d6/1d4 damage addition to normal stronghold costs and takes 3
months to build.
Integral Toolkit – The android may set and
remove/disarm traps as per a thief of the same Once built, the android's facility may produce 1
level. android per week. Basic versions cost 5,000 gp each,
lack sentience and lack the ability to gain levels, but
Laser Eyes – The android's eyes conceal a small will completely obey the android's orders, up to a
laser weapon. It may be fired once every three maximum of 10 androids per level the android has.
rounds and does 1d6 damage with a range of 10'
and 1d4 up to 30'. This is addition to his normal The android may build up to 5 advanced models,
attack. capable of advancement and fully sentient, but use
the henchmen rules for loyalty. Each advanced
Physician – The android has been trained in the model costs 25,000 gp to produce.
health care of organic beings. Patients under the
android's care will heal normally at twice the usual Follower androids only have 5 hit points per hit die,
rate. Once per week per being, the android may cure as opposed to 8.
disease with a successful intelligence ability check.

Recorder – The android records the audio and


visual of everything he sees or hears for a month
(i.e., anything that happened 30 days ago is erased
unless the player specifically says the android is
storing an event).

These scenes may be played back as a holographic


projection, half-sized and roughly 5' feet away from
the android

Self-Destruct – The android may explode,


destroying itself utterly and doing 10d6 damage to
all within a 10' radius

Telescopic Digit – One of the android's fingers may


be extended up to 10', serving as a 10' pole in all
respects. If damaged, the finger slowly regenerates
at 1' per day as part of the android's self repair
ability, but reduces the hit points restored by half
(only one hit point per level per day).

Telescopic Vision – The android may see far


distances, as per eyes of the eagle.

Thermal Vision – The android has


infravision/darkvision up to 60'

Tracking – The android can track as a ranger of the


same level as the android.

Vital Strikes – The android has an understanding of


a human's sensitive areas, allowing it to do 1d6
damage (plus strength bonus) while fighting
unarmed against humans and similar beings (demi-
humans, humanoids, even giants)
The First Edition Android Advancement Table

Experience Points Hit Dice


Level Title Special
Required (Hit Points)
1st 0 2d8 (16) Robomaton
2nd 2,250 3d8 (24) Animatron Upgrade
3rd 4,500 4d8 (32) Automaton
4th 10,000 5d8 (40) Mechanoid Upgrade
5th 20,000 6d8 (48) Mechaman
6th 40,000 7d8 (56) Syntheticon Upgrade
7th 90,000 8d8 (64) Humaniform
8th 150,000 9d8 (72) Replicant Upgrade
9th 225,000 10d8 (80) Android Build Android Followers
10th 325,000 11d8 (88) Android Upgrade
11th 650,000 +2 hp (90) Android
12th 975,000 +4 hp (92) Android Upgrade
13th 1,300,000 +6 hp (94) Android
14th 1,625,000 +8 hp (96) Android Upgrade
15th 1,950,000 +10 hp (98) Android
16th 2,275,000 +12 hp (100) Android Upgrade
17th 2,600,000 +14 hp (102) Android
18th 2,925,000 +16 hp (104) Android Lord Upgrade
19th 3,250,000 +18 hp (106) Android Lord
20th 3,575,000 +20 hp (108) Android Lord Upgrade
21st 3,900,000 +22 hp (110) Android Lord
22nd 4,225,000 +24 hp (112) Android Lord Upgrade
23rd 4,550,000 +26 hp (114) Android Lord
24th 4,875,000 +28 hp (116) Android Lord Upgrade
25th 5,200,000 +30 hp (118) Android Lord

Weapon Proficiencies: 4 at first level, 1 additional every 3 levels. -2 non-proficient penalty.

Non Weapons Proficiencies: 4 at first level, 1 additional every 2 levels

Attacks Per Melee Round: 1st -7th Level: 1/1, 8th -14th Level: 3/2, 15th Level and up: 2/1

Starting Money: None

Note: The android gains additional hit points based on high constitution as the fighter does. They cannot specialize in
weaponry.
The Original Edition Android Advancement Table

Experience Points Hit Dice


Level Title Special
Required (Hit Points)
1st 0 2d6 (12) Robomaton
2nd 2,500 3d6 (18) Animatron Upgrade
3rd 5,000 4d6 (24) Automaton
4th 12,000 5d6 (30) Mechanoid Upgrade
5th 25,000 6d6 (36) Mechaman
6th 50,000 7d6 (42) Syntheticon Upgrade
7th 100,000 8d6 (48) Humaniform
8th 175,000 9d6 (56) Replicant Upgrade
9th 275,000 10d6 (60) Android Build Android Followers
10th 400,000 11d6 (66) Android Upgrade
11th 550,000 +2hp (68) Android
12th 700,000 +4 hp (70) Android Upgrade
13th 850,000 +6 hp (72) Android
14th 1,000,000 +8 hp (74) Android Upgrade
15th 1,150,000 +10 hp (76) Android
16th 1,300,000 +12 hp (78) Android Upgrade
17th 1,450,000 +14 hp (80) Android
18th 1,600,000 +16 hp (82) Android Lord Upgrade
19th 1,750,000 +18 hp (84) Android Lord
20th 1,900,000 +20 hp (86) Android Lord Upgrade
21st 2,050,000 +22 hp (88) Android Lord
22nd 2,200,000 +24 hp (90) Android Lord Upgrade
23rd 2,350,000 +26 hp (92) Android Lord
24th 2,500,000 +28 hp (94) Android Lord Upgrade
25th 2,650,000 +30 hp (96) Android Lord

Note: If using the 0E retro-clone that uses a single saving throw, it starts at 14 at 1 st level and decreases by 1 until reaching 3.

Androids gain additional hit points on high constitution as per a fighter and also gains improved armor class for high dexterity
as per a fighter.
The Basic & Expert Edition Android Advancement Table

Experience Points Hit Dice


Level Title Special
Required (Hit Points)
1st 0 1d8 (8) Robomaton
2nd 2,250 2d8 (16) Animatron Upgrade
3rd 4,500 3d8 (24) Automaton
4th 9,000 4d8 (32) Mechanoid Upgrade
5th 18,000 5d8 (40) Mechaman
6th 35,000 6d8 (48) Syntheticon Upgrade
7th 70,000 7d8 (56) Humaniform
8th 140,000 8d8 (64) Replicant Upgrade
9th 270,000 9d8 (72) Android Build Android Followers
10th 400,000 10d8 (80) Android Upgrade
11th 530,000 11d8 (88) Android
12th 660,000 +2 hp (90) Android Upgrade
13th 790,000 +4 hp (92) Android
14th 920,000 +6 hp (94) Android Upgrade
15th 1,050,000 +8 hp (96) Android
16th 1,180,000 +10 hp (98) Android Upgrade
17th 1,310,000 +12 hp (100) Android
18th 1,440,000 +14 hp (102) Android Lord Upgrade
19th 1,570,000 +16 hp (104) Android Lord
20th 1,700,000 +18 hp (106) Android Lord Upgrade

Notes:

For 18/01 Strength, use 15. For 18/51 Strength, use 16. For 18/76, use 17. For 18/91 and 18/00, use 18 Strength

This edition does not have some of the abilities mimicked by android upgrades (such as ranger's tracking, assassin's disguise, or
mercifully, any thief-acrobat stuff). If possible, simply use similar skills
The Cyclopedic Edition Android Advancement Table

Experience Points Hit Dice


Level Title Special
Required (Hit Points)
1st 0 1d8 (8) Robomaton
2nd 2,250 2d8 (16) Animatron Upgrade
3rd 4,500 3d8 (24) Automaton
4th 9,000 4d8 (32) Mechanoid Upgrade
5th 18,000 5d8 (40) Mechaman
6th 35,000 6d8 (48) Syntheticon Upgrade
7th 70,000 7d8 (56) Humaniform
8th 140,000 8d8 (64) Replicant Upgrade
9th 270,000 9d8 (72) Android Build Android Followers
10th 400,000 10d8 (80) Android Upgrade
11th 530,000 11d8 (88) Android
12th 660,000 +2 hp (90) Android Upgrade
13th 790,000 +4 hp (92) Android
14th 920,000 +6 hp (94) Android Upgrade
15th 1,050,000 +8 hp (96) Android
16th 1,180,000 +10 hp (98) Android Upgrade
17th 1,310,000 +12 hp (100) Android
18th 1,440,000 +14 hp (102) Android Lord Upgrade
19th 1,570,000 +16 hp (104) Android Lord
20th 1,700,000 +18 hp (106) Android Lord Upgrade
21st 1,830,000 +20 hp (108) Android Lord
22nd 1,960,000 +22 hp (110) Android Lord Upgrade
23rd 2,090,000 +24 hp (112) Android Lord
24th 2,220,000 +26 hp (114) Android Lord Upgrade
25th 2,350,000 +28 hp (116) Android Lord
26th 2,480,000 +30 hp (118) Android Lord Upgrade
27th 2,610,000 +32 hp (120) Android Lord
28th 2,740,000 +34 hp (122) Android Lord Upgrade
29th 2,870,000 +36 hp (124) Android Lord
30th 3,000,000 +38 hp (126) Android Lord Upgrade
31st 3,130,000 +40 hp (128) Android Lord
32nd 3,260,000 +42 hp (130) Android Lord Upgrade
33rd 3,390,000 +44 hp (132) Android Lord
34th 3,520,000 +46 hp (134) Android Lord Upgrade
35th 3,650,000 +48 hp (136) Android Lord
36th 3,780,000 +50 hp (138) Android Lord Weber Upgrade

For immortality, treat as a Fighter.


Sample Androids Spartacus 9, 4th Level Companion/Secretary
Android Str 18/00; Int 14, Wis 10, Dex 16, Con 18,
These are meant to be NPCs to use, or simply just Cha 16, hp 60 (40 plus 20 due to constitution)
examples of how androids are constructed. Some are
a bit tongue in cheek. Upgrades: Integral First Aid Kit, Recorder, Vital
Strikes, Enhanced Strength (18/76 to 18/91),
Lydia 412 Engineer Model Android Str 18/76; Enhanced Strength (18/91 to 18/00); AC 3 (Base 5
Int 16, Wis 14, Dex 16, Con 12, Cha 10; hp 16; AC improved by 2 due to his dexterity); Attack Unarmed
3 (Base 5 improved by 2 due to her dexterity); 1-6+6 (strength)
Attack Laser Torch 1-6 or By weapon + 4 (strength)
Gear: Toga
Upgrades: Improved Visual Sensors (Find Traps
20%), Integral Laser Torch, Integral Toolkit Muscular, curly haired and olive skinned, Spartacus 9
(Set/Remove Traps 20%) looks like a Roman god. He served as a personal
trainer to a noblewoman in an alternate reality
Gear: Greasy khaki overalls where Rome never fell. Alas for him, his very
personal training drew the ire of the noblewoman's
Lydia is short and quiet, with bobbed brown hair and wife, a prominent scientist, who transported
green eyes. She was an engineer on a generation Spartacus into another dimension.
starship on a 400 year voyage. A group of
adventurers mysteriously appeared on it (thanks to
a cursed scroll) and when they eventually found a Zara, 5th Level Assassin Model Android Str
way back, Lydia was drawn back as well. 18/91; Int 10, Wis 8, Dex 18, Con 16, Cha 16; hp 60
(48 plus 12 due to her constitution); AC 1 (Base 5
improved by 5 due to her dexterity); Attack:
Kawea 212, 2nd Level Scout Model Android Str Unarmed 1-6 +5 (strength)
18/91; Int 12, Wis 14, Dex 16, Con 16, Cha 8, hp 30
(24 plus 6 due to her constitution); AC: 3 (Base 5 Upgrades: Adaptable Appearance, Integral Lockpicks
improved by 2 due to her dexterity); Attack Spear 1- (Open Locks 42%), Self-Destruct, Vital Strikes,
6 + 5 (strength) or Long Bow 1-6 +5 (strength) Integral Drill, Integral Toolkit (Set/Remove Trap
40%)
Upgrades: 360' Vision, Chemical Analyzer, Improved
Audio Sensors (Listen 10%), Improved Visual Gear: Leather bodysuit
Sensors (Find Traps 25%), Telescopic Vision,
Tracking, Chameleon Skin (Hide 15%) Zara has no memory of who she is, beyond her
name, or where she comes from. She knows she
Gear: Spear, Long Bow must kill someone, but cannot remember who, just
that she will know that person when she sees them.
Tall, raven haired and copper skinned, Kawea was She is tall and athletic, but not overly muscular.
dropped off on the planet by a scoutship with a Ordinarily her complexion is somewhat dark, with
mission to study the world for possible colonization black straight hair, though she changes this to fit in
her current locale better.

Amadeus 11, 3rd Level Medical Model Android Kaella, 6th Level Science Model Android Str
Str 18/51; Int 16, Wis 14, Dex 18, Con 12, Cha 14, 18/51; Int 18, Wis 10, Dex 18, Con 12, Cha 10, hp
hp 32, AC 1 (Base 5 improved by 4 due to his 56, AC 1 (5 improved by 4 due to her dexterity);
dexterity); Attack Scalpel 1-6 + 3 (strength) Attack: Starsword 2-20

Upgrades: Chemical Analyzer, Integral First Aid Kit, Gear: Starsword (Treat as sword of sharpness in all
Integral Scalpel, Physician respects, save it does 2-20 damage ith no strength
bonus)
Gear: White coat
Upgrades: Bioscanner, Chemical Analyzer, Improved
Tall, dark skinned and with short dark hair, Amadeus Audio Sensors (Listen 20%), Improved Visual
was a member of the same ship as Lydia 412, Sensors (Find Traps 40%)
following her as he always considered her a friend.
The two can often by found in each other's company Kaella is a crew member of a survey starship that
and will sometimes hire on with adventuring parties. crash landed in a remote region. The survivors split
up to explore the world and try to find materials to
repair their ship. She is average sized, but has
metallic blue hair and eyes and golden skin.
Arnold 1000, 7th Level Hunter/Killer Model Notes:
Android Str 19, Int 12, Wis 10, Dex 16, Con 18,
Cha 8; hp 96 (64 plus 32 due to his 18 constitution); This is a bit strange. Not just androids, but race as
Attack Crossbow 1-4 or Two Handed Sword 1-10 + 9 class in 1st Edition. However, I think they are too
(7 for strength, 2 from +2 sword)/3-18+9 different to simply make them a race and give them
a class.
Upgrades: Electronic Targeting, Integral Navigation
System, Tracking, Improved Armor (to AC 3), At first glance, giving the android the maximum hit
Thermal Vision, Enhanced Strength (18/00 to 19) points might seem overpowered, but it's meant to
compensate for their lack of being able to be healed
Gear: Crossbow of Speed, +2 Two-Handed Sword, magically.
Leather jacket and pants.
Given that both Ilmarinen and Hephaestus created
You've seen this movie. A machine intelligence has magical robots (essentially), it is likely that their
sent Arnold 1000 into the world to kill a certain clerics would have special healing spells for robots
person because that person has offspring that and androids, but not many clerics would pray for
affects the future. But there are no phonebooks! them regularly. Similarly, there may be mage spells
that are analogs of the various cure spells, only
applicable to golems and other constructed beings.
Apple 9137, 8th Level Pleasure Model Android It's really your call.
Str 18/91 Int 10 Wis 8 Dex 18 Con 16 Cha 18, hp 90
(72 plus 18 due to her constitution), AC: -1 (5 Androids can use some magic items, ones that are
improved by 2 thanks to her +2 armor, improved by clearly devices, like a cube of force or flying carpet,
4 due to her 18 dexterity); Attack Long Sword 1-8+8 but not something like a crystal ball
(5 damage from strength, 3 from +3 sword)/1-12+7
Lastly, I realize “Pleasure Model” might be viewed as
Upgrades: Acrobatics, Vital Strikes, Improved Visual “problematic”, but it's from the seminal movie on
Sensors (Find Traps 55%), Improved Audio Sensors androids, which also helped envision this class.
(Listen 25%), Enhanced Strength (18/76 to 18/91),
Integral Navigation System Credits:

Gear: +2 Leather Armor, +3 Long Sword PC6 - Old School Rules Android is copyright 2015
by Jeremy Reaban
Apple 9137 originally hails from a parallel world that
suffered a great nuclear war. An explosion ripped the The cover art is by Alex Ebel, taken from the
fallout shelter she was staying in from her world into excellent short story Second Variety by Philip K Dick
a dungeon in this one. She soon met a party of at Gutenberg.org. Do android nipples count as
adventurers and decided to tag along to learn more nudity? I guess I will find out.
about her new world. She is tall, and as her name
implies, has shoulder length red hair with bangs, The various upgrades are largely taken from various
slightly yellowish white skin and green eyes. OGL books dealing with robots, though I have
rewritten most of the descriptions.

Callahan 2211, 9th Level Combat Model Android Inspiration:


Str 18/00, Int 10, Wis 10, Dex 18, Con 18, Cha 8,
hp 120 (80+40 due to his 18 constitution); AC -1 Literature
(Improved Armor gives base of 3, improved by 4 due Second Variety by Philip K Dick
to his dexterity); Attack Very Large Handgun 1-10
or Club 1-6+6 (strength)/1-3+6 R. Daneel novels by Isaac Asimov, later Foundation
novels and many of his robot stories involve androids
Upgrades: 360' Vision, Electronic Targeting,
Electronic Countermeasures, Integral First Aid Kit , Do Androids Dream of Electric Sheep by Philip K.
Improved Armor, Integral Grapple, Enhanced Dick
Dexterity (16 to 17), Enhanced Dexterity (17 to 18)
Movies
Gear: Very Large Handgun (1-10 damage, 10 Blade Runner
shots), Club, Suit, Sunglasses The Terminator
Android
An android has got to know his limitations. Callahan Alien/Aliens
has been sent from a futuristic police agency to Weird Science
capture a futuristic criminal hiding on this world. Metropolis
abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered
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Almost Human with any Trademark or Registered Trademark in conjunction with a work containing Open Game
Homeboys in Outer Space (beat me to the Android Content except as expressly licensed in another, independent Agreement with the owner of such
Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does
Lloyd Weber joke) not constitute a challenge to the ownership of that Product Identity. The owner of any Product
Get Smart Identity used in Open Game Content shall retain all rights, title and interest in and to that Product
Identity.
Logan's Run (excellent TV show) 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of
My Living Doll (Julie Newmar as a pleasure model) the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this
Westworld License. You may use any authorized version of this License to copy, modify and distribute any
Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open
Game Content You Distribute.
OGL: 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the
name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License
Declaration of Product Identity: All real names, with respect to some or all of the Open Game Content due to statute, judicial order, or
governmental regulation then You may not Use any Open Game Material so affected.
company names, product names, class ability and power 13. Termination: This License will terminate automatically if You fail to comply with all terms
descriptions and art. herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses
shall survive the termination of this License.
Declaration of Open Content: The class tables and 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall
be reformed only to the extent necessary to make it enforceable.
game mechanics for (and names of) the powers, background 15. COPYRIGHT NOTICE
description.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
OPEN GAME LICENSE Version 1.0a
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R.
Coast, Inc ("Wizards"). All Rights Reserved. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax
and Dave Arneson.
1. Definitions:
1. "Contributors" means the copyright and/or trademark owners who have contributed Open Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill
Game Content; Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte
2. "Derivative Material" means copyrighted material including derivative works and Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and
translations (including into other computer languages), potation, modification, correction, addition, JD Wiker.
extension, upgrade, improvement, compilation, abridgment or other form in which an existing
work may be recast, transformed or adapted; Traps & Treachery Copyright 2001, Fantasy Flight Inc.
3. "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display,
transmit or otherwise distribute; Deadlands d20 Copyright 2001, Pinnacle Entertainment Group, Inc.
4. "Open Game Content" means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product Identity and is an Dragonstar Starfarer's Handbook Copyright 2001, Fantasy Flight Inc.
enhancement over the prior art and any additional content clearly identified as Open Game
Content by the Contributor, and means any work covered by this License, including translations and Automatron Barrel Rider Games™ is copyright 2012, James M. Spahn.
derivative works under copyright law, but specifically excludes Product Identity.
5. "Product Identity" means product and product line names, logos and identifying marks Aresenal Copyright 2002, Perpetrated Press, Author Erik Kjerland
including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, Factory Copyright 2003, Perpetrated Press, Author Erik Kjerland
concepts, themes and graphic, photographic and other visual or audio representations; names and
descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and PC6 - Old School Rules Android, Copyright 2017 by Jeremy Reaban
special abilities; places, locations, environments, creatures, equipment, magical or supernatural
End of License

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