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Void Engineers often customize their suits with extra features or adjustments for
style (including the recent retrofashion trend of WWII-era bomber jackets). The
Void Engineers assign an ionic cloth suit to any member they expect to serve in an
off-world post. The suit is a core Convention apparatus; officers use it to support
a variety of Procedures—anything from armor to an improvised electroshock weapon
that can reach across the Gauntlet. Despite these being standard issue, the Void
Engineers lack the industrial capacity to manufacture them at a whim. Wreck your
suit, and you’ll have to find a new one. It is however possible to patch them up
with parts of other ionic cloth suits — often those recovered from dead comrades.
Thus, patching a suit has become a memorial custom; Engineers write names the names
of former owners on each piece of ionic cloth. Ionic cloth acts as Class Five
armor, granting protection from hostile environments in this world and others:
heat, cold, electricity, acid, radiation, sonic disturbance, and so on. In other
words, forces and matter that can be minimized by the Forces and Matter Procedures
used to create this suit and protect you. but otherwise possesses no special
systems—it can do a number of extraordinary things, but only for Void Engineers
with the appropriate Spheres. Its chief value lies in the fact that creative
players can use it to justify Procedures.
System: This suit confers an Armor Rating of 5, which also applies to fire,
electrocution, radiation, and similar dangers, adding 5 dice to any resistance roll
to which the Armor Rating would not normally apply
AELA: Short for Aquatic Environment Life Adaptation, This Procedure creates
synthetic gills, reinforced muscle and bone, and nitrogen-processing organs to
allow survival even at crushing depths without the need for oxygen.
DUST: Short for Deep Universe Survival Technology. Computers continuously
recalculate Earth’s fundamental physics to generate a survivable reality around the
user, protecting her from the Deep Universe and the effects of Disembodiment. This
Procedure is often applied to spaces and vehicles as well as for individuals.
PEMS: Short for Primal Energy Matix Storage, this weave allows the Ionic Cloth to
store 5 Primal Energy for the Engineer's use.
PIMP: Short for Primium Interwoven Material Protection, the Ionic Cloth is
interwoven with a matrix of Primium threads, granting the wearer advanced
protection against Reality Deviants. This translates into three dice worth of
innate countermagick.
SCAM: Short for Stealth Coating Active Matrix. This weave covers the suit with
special mimetic fibers that turn the color of nearby objects. When used, the wearer
makes an Enlightenment roll. Each success rolled from the Enlightenment dice pool
adds +1 to the difficulty of all Perception-based efforts to find the wearer.
Alternately, the player could use her successes to reduce the difficulty of her
Stealth or hiding rolls. (You can’t, however, add to and subtract from a difficulty
at the same time – choose one or the other.) The user cannot wear anything over the
ionic cloth if this module is being used. This unit is coincidental if used
discretely.
VARH: Short for Vacuum, Atmosphere, and Radiation Hardening, this Procedure
protects Void Engineers from Conventional Space hazards. Pan-Dimensional Corps
members usually seal ionic cloth jumpsuits and combine personal force fields with
an oxygen supply. In addition, the suit’s boots are modified to stick to any
surface using a combination of magnetic and arachnid-inspired fibers, allowing the
wearer to walk normally even in the absence, or in defiance, of gravity.