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A Christmas Present

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0% found this document useful (0 votes)
11 views3 pages

A Christmas Present

...

Uploaded by

deeznutzz3005
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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#Game: Liberty City Stories

#Author: ~r~Mic~w~ ~g~Suit~w~


#Version: 1.0
#Category: Miscellaneous
#Date: 2022-12-24
#Description: A ~r~Christmas~w~ present for you! ~r~Happy~w~ ~g~Christmas!

:SETUP_TRAIN
00C0: set_time_of_day 00 00 // Set time to 00:00
01BB: force_weather_now 7 // Force Weather to Snow
03EA: print_help '~r~Merry~w~ ~g~Christmas!~w~ ~n~Here is a ~y~Present~w~ for you!
~n~Press ~r~Up~w~ + ~g~Circle~w~ to end the script!'

0004: 1@ = 134 // Linerunner ID


0004: 11@ = 141 // Manana ID
0005: 30@ = 5.0 // Offset
0005: 32@ = -1.0 // Another Offset

// Get some offsets from player


04C9: get_offset_from_char_in_world_coords $PLAYER_ACTOR offset 8.0 0.0 0.0
store_to 2@ 3@ 4@
04C9: get_offset_from_char_in_world_coords $PLAYER_ACTOR offset -100.0 -200.0 -
250.0 store_to 16@ 17@ 18@
04C9: get_offset_from_char_in_world_coords $PLAYER_ACTOR offset 100.0 200.0 250.0
store_to 19@ 20@ 21@

// Request all the models we need


024C: request_model 1@
024C: request_model 11@
020E: generate_random_int_in_range 9 68 store_to 41@
024C: request_model 41@
020E: generate_random_int_in_range 9 68 store_to 42@
024C: request_model 42@
020E: generate_random_int_in_range 9 68 store_to 43@
024C: request_model 43@
020E: generate_random_int_in_range 9 68 store_to 44@
024C: request_model 44@
020E: generate_random_int_in_range 9 68 store_to 45@
024C: request_model 45@
0390: load_all_models_now

:LOADING_MODELS
0001: wait 0
// Check if all models have sucessfully loaded, if not, loop until game loads.
00BC: print_now 'Loading Models...' time 1 flag 1
00DB: if and
024D: has_model_loaded 1@
024D: has_model_loaded 11@
024D: has_model_loaded 41@
024D: has_model_loaded 42@
024D: has_model_loaded 43@
024D: has_model_loaded 44@
024D: has_model_loaded 45@
004C: goto_if_true @LOADED_MODELS
0002: goto @LOADING_MODELS

:LOADED_MODELS
// Clear area
039A: clear_area 2@ 3@ 4@ radius 100.0 clear_particles 1
03BF: clear_area_of_cars 16@ 17@ 18@ to 19@ 20@ 21@

// Spawn all Cars


// Change Line Runner's color to Red
// Change Mananas' color to White
00A5: create_car 1@ at 2@ 3@ 4@ store_to 13@
022E: change_car_colour 13@ primary_to 3 secondary_to 3

// Manana 1
005B: 3@ += 30@
00A5: create_car 11@ at 2@ 3@ 4@ store_to 14@
009A: create_char 22 model 41@ at 2@ 3@ 4@ store_to 46@
036F: warp_char_into_car 46@ car 14@
022E: change_car_colour 14@ primary_to 1 secondary_to 1

// Manana 2
005B: 3@ += 30@
00A5: create_car 11@ at 2@ 3@ 4@ store_to 15@
009A: create_char 22 model 42@ at 2@ 3@ 4@ store_to 47@
036F: warp_char_into_car 47@ car 15@
022E: change_car_colour 15@ primary_to 1 secondary_to 1

// Manana 3
005B: 3@ += 30@
00A5: create_car 11@ at 2@ 3@ 4@ store_to 16@
009A: create_char 5 model 43@ at 2@ 3@ 4@ store_to 48@
036F: warp_char_into_car 48@ car 16@
022E: change_car_colour 16@ primary_to 1 secondary_to 1

// Manana 4
005B: 3@ += 30@
00A5: create_car 11@ at 2@ 3@ 4@ store_to 17@
009A: create_char 5 model 44@ at 2@ 3@ 4@ store_to 49@
036F: warp_char_into_car 49@ car 17@
022E: change_car_colour 17@ primary_to 1 secondary_to 1

// Manana 5
005B: 3@ += 30@
00A5: create_car 11@ at 2@ 3@ 4@ store_to 18@
009A: create_char 5 model 45@ at 2@ 3@ 4@ store_to 50@
036F: warp_char_into_car 50@ car 18@
022E: change_car_colour 18@ primary_to 1 secondary_to 1

// Mark all models as no longer needed


024E: mark_model_as_no_longer_needed 1@
024E: mark_model_as_no_longer_needed 11@
024E: mark_model_as_no_longer_needed 41@
024E: mark_model_as_no_longer_needed 42@
024E: mark_model_as_no_longer_needed 43@
024E: mark_model_as_no_longer_needed 44@
024E: mark_model_as_no_longer_needed 45@

// Disable all Cars Damage


03FA: set_car_can_be_damaged 13@ to 0
03FA: set_car_can_be_damaged 14@ to 0
03FA: set_car_can_be_damaged 15@ to 0
03FA: set_car_can_be_damaged 16@ to 0
03FA: set_car_can_be_damaged 17@ to 0
03FA: set_car_can_be_damaged 18@ to 0

:CAR_FOLLOW_OTHER
0001: wait 0
// Is user pressing the up button? If so, check if pressing the circle button too.
00E6: is_button_pressed 0 button 8
004C: goto_if_true @PRESSED_CIRCLE

:BAILOUT_CONTINUE
// Get offset from Line Runner (in front)
// Set the coordinates of the next Manana to the offset
// Change Heading and Rotation based on Line Runner's ones
040C: get_offset_from_car_in_world_coords 13@ offset 0.0 10.0 -1.65 store_to 8@ 9@
10@ // Follow the car in front

// Manana 1
00AB: set_car_coordinates 14@ to 8@ 9@ 10@
0179: get_car_heading 13@ store_to 27@
060E: get_car_rotation 13@ store_to 33@ 34@ 35@
017A: set_car_heading 14@ to 27@
060F: set_car_rotation 14@ rot 33@ 34@ 35@

// Manana 2
040C: get_offset_from_car_in_world_coords 14@ offset 0.0 30@ 32@ store_to 8@ 9@ 10@
00AB: set_car_coordinates 15@ to 8@ 9@ 10@
017A: set_car_heading 15@ to 27@
060F: set_car_rotation 15@ rot 33@ 34@ 35@

// Manana 3
040C: get_offset_from_car_in_world_coords 15@ offset 0.0 30@ 32@ store_to 8@ 9@ 10@
00AB: set_car_coordinates 16@ to 8@ 9@ 10@
017A: set_car_heading 16@ to 27@
060F: set_car_rotation 16@ rot 33@ 34@ 35@

// Manana 4
040C: get_offset_from_car_in_world_coords 16@ offset 0.0 30@ 32@ store_to 8@ 9@ 10@
00AB: set_car_coordinates 17@ to 8@ 9@ 10@
017A: set_car_heading 17@ to 27@
060F: set_car_rotation 17@ rot 33@ 34@ 35@

// Manana 5
040C: get_offset_from_car_in_world_coords 17@ offset 0.0 30@ 32@ store_to 8@ 9@ 10@
00AB: set_car_coordinates 18@ to 8@ 9@ 10@
017A: set_car_heading 18@ to 27@
060F: set_car_rotation 18@ rot 33@ 34@ 35@

0002: goto @CAR_FOLLOW_OTHER

:PRESSED_CIRCLE
// Is user pressing the circle button? If so, end the script.
00E6: is_button_pressed 0 button 17
004C: goto_if_true @TERMINATE_SCRIPT
0002: goto @BAILOUT_CONTINUE

:TERMINATE_SCRIPT
// End the script, display a message to let the user know that the script has ended
03EA: print_help 'Exiting the script...'
004E: terminate_this_script

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