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FLASH Magic bullet. code

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lingerismine
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0% found this document useful (1 vote)
372 views

FLASH Magic bullet. code

Uploaded by

lingerismine
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[/Script/ShadowTrackerExtra.

STExtraSimpleCharacter]
HitPartJudgment=99999.000.09
DSHitPartJudgment=99999.000.09
HitLocation=99999.000.09
bBlockingHit=99999.000.09
HitResultTraceDistance=99999.000.09
bShowHitBoxDebugInfo=99999.000.09
AddHitBox=99999.000.09
DSHitPartJudgment=99999.000.09
HitDistanceArray=99999.000.09
UniqueHitCount=99999.000.09
HitShelterDamage=99999.000.09
HitOthersCount=99999.000.09
HitShelterDamage=99999.000.09
HitEnemyHeadAmount=99999.000.09
NewHitBodyPosMap=99999.000.09
GetHitBody=99999.000.09
HitBoxLeanTransL=99999.000.09
HitBoxLeanTransR=99999.000.09
PartHitComponent=99999.000.09
ServerHitEnemyReplicatedData=99999.000.09
HitTestAreaRadius=99999.000.09
bForwardHitAim=99999.000.09
BOptimizeBulletHit=99999.000.09
bShouldDisplayHitFinalDamage=99999.000.09
GetCurHitPartJugementType=99999.000.09
GetCurHitPartJugement=99999.000.09
v_HitVector=99999.000.09
HitVector=99999.000.09
GetHitBoxRadius=99999

[STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object]
HitPartJudgment=99999.000.09
DSHitPartJudgment=99999.000.09
HitLocation=99999.000.09
bBlockingHit=99999.000.09
HitResultTraceDistance=99999.000.09
bShowHitBoxDebugInfo=99999.000.09
AddHitBox=99999.000.09
DSHitPartJudgment=99999.000.09
HitDistanceArray=99999.000.09
UniqueHitCount=99999.000.09
HitShelterDamage=99999.000.09
HitOthersCount=99999.000.09
HitShelterDamage=99999.000.09
HitEnemyHeadAmount=99999.000.09
NewHitBodyPosMap=99999.000.09
GetHitBody=99999.000.09
HitBoxLeanTransL=99999.000.09
HitBoxLeanTransR=99999.000.09
PartHitComponent=99999.000.09
ServerHitEnemyReplicatedData=99999.000.09
HitTestAreaRadius=99999.000.09
bForwardHitAim=99999.000.09
BOptimizeBulletHit=99999.000.09
bShouldDisplayHitFinalDamage=99999.000.09
GetCurHitPartJugementType=99999.000.09
GetCurHitPartJugement=99999.000.09
v_HitVector=99999.000.09
HitVector=99999.000.09
GetHitBoxRadius=99999

[/Script/
STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object]
HitPartJudgment=99999.000.09
DSHitPartJudgment=99999.000.09
HitLocation=99999.000.09
bBlockingHit=99999.000.09
HitResultTraceDistance=99999.000.09
bShowHitBoxDebugInfo=99999.000.09
AddHitBox=99999.000.09
DSHitPartJudgment=99999.000.09
HitDistanceArray=99999.000.09
UniqueHitCount=99999.000.09
HitShelterDamage=99999.000.09
HitOthersCount=99999.000.09
HitShelterDamage=99999.000.09
HitEnemyHeadAmount=99999.000.09
NewHitBodyPosMap=99999.000.09
GetHitBody=99999.000.09
HitBoxLeanTransL=99999.000.09
HitBoxLeanTransR=99999.000.09
PartHitComponent=99999.000.09
ServerHitEnemyReplicatedData=99999.000.09
HitTestAreaRadius=99999.000.09
bForwardHitAim=99999.000.09
BOptimizeBulletHit=99999.000.09
bShouldDisplayHitFinalDamage=99999.000.09
GetCurHitPartJugementType=99999.000.09
GetCurHitPartJugement=99999.000.09
v_HitVector=99999.000.09
HitVector=99999.000.09
GetHitBoxRadius=99999

[/Script/ShadowTrackerExtra/STExtraBaseCharacter.STExtraCharacter]
HitPartJudgment=99999.000.09
DSHitPartJudgment=99999.000.09
HitLocation=99999.000.09
bBlockingHit=99999.000.09
HitResultTraceDistance=99999.000.09
bShowHitBoxDebugInfo=99999.000.09
AddHitBox=99999.000.09
DSHitPartJudgment=99999.000.09
HitDistanceArray=99999.000.09
UniqueHitCount=99999.000.09
HitShelterDamage=99999.000.09
HitOthersCount=99999.000.09
HitShelterDamage=99999.000.09
HitEnemyHeadAmount=99999.000.09
NewHitBodyPosMap=99999.000.09
GetHitBody=99999.000.09
HitBoxLeanTransL=99999.000.09
HitBoxLeanTransR=99999.000.09
PartHitComponent=99999.000.09
ServerHitEnemyReplicatedData=99999.000.09
HitTestAreaRadius=99999.000.09
bForwardHitAim=99999.000.09
BOptimizeBulletHit=99999.000.09
bShouldDisplayHitFinalDamage=99999.000.09
GetCurHitPartJugementType=99999.000.09
GetCurHitPartJugement=99999.000.09
v_HitVector=99999.000.09
HitVector=99999.000.09
GetHitBoxRadius=99999

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitPartJudgment=99999.000.09
DSHitPartJudgment=99999.000.09
HitLocation=99999.000.09
bBlockingHit=99999.000.09
HitResultTraceDistance=99999.000.09
bShowHitBoxDebugInfo=99999.000.09
AddHitBox=99999.000.09
DSHitPartJudgment=99999.000.09
HitDistanceArray=99999.000.09
UniqueHitCount=99999.000.09
HitShelterDamage=99999.000.09
HitOthersCount=99999.000.09
HitShelterDamage=99999.000.09
HitEnemyHeadAmount=99999.000.09
NewHitBodyPosMap=99999.000.09
GetHitBody=99999.000.09
HitBoxLeanTransL=99999.000.09
HitBoxLeanTransR=99999.000.09
PartHitComponent=99999.000.09
ServerHitEnemyReplicatedData=99999.000.09
HitTestAreaRadius=99999.000.09
bForwardHitAim=99999.000.09
BOptimizeBulletHit=99999.000.09
bShouldDisplayHitFinalDamage=99999.000.09
GetCurHitPartJugementType=99999.000.09
GetCurHitPartJugement=99999.000.09
v_HitVector=99999.000.09
HitVector=99999.000.09
GetHitBoxRadius=99999

[/Script/ShadowTrackerExtra.STExtraCharacter]
HitPartJudgment=99999.000.09
DSHitPartJudgment=99999.000.09
HitLocation=99999.000.09
bBlockingHit=99999.000.09
HitResultTraceDistance=99999.000.09
bShowHitBoxDebugInfo=99999.000.09
AddHitBox=99999.000.09
DSHitPartJudgment=99999.000.09
HitDistanceArray=99999.000.09
UniqueHitCount=99999.000.09
HitShelterDamage=99999.000.09
HitOthersCount=99999.000.09
HitShelterDamage=99999.000.09
HitEnemyHeadAmount=99999.000.09
NewHitBodyPosMap=99999.000.09
GetHitBody=99999.000.09
HitBoxLeanTransL=99999.000.09
HitBoxLeanTransR=99999.000.09
PartHitComponent=99999.000.09
ServerHitEnemyReplicatedData=99999.000.09
HitTestAreaRadius=99999.000.09
bForwardHitAim=99999.000.09
BOptimizeBulletHit=99999.000.09
bShouldDisplayHitFinalDamage=99999.000.09
GetCurHitPartJugementType=99999.000.09
GetCurHitPartJugement=99999.000.09
v_HitVector=99999.000.09
HitVector=99999.000.09
GetHitBoxRadius=99999

[/Script/
ShadowTrackerExtra.STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Paw
n.Actor.Object]
HitPartJudgment=99999.000.09
DSHitPartJudgment=99999.000.09
HitLocation=99999.000.09
bBlockingHit=99999.000.09
HitResultTraceDistance=99999.000.09
bShowHitBoxDebugInfo=99999.000.09
AddHitBox=99999.000.09
DSHitPartJudgment=99999.000.09
HitDistanceArray=99999.000.09
UniqueHitCount=99999.000.09
HitShelterDamage=99999.000.09
HitOthersCount=99999.000.09
HitShelterDamage=99999.000.09
HitEnemyHeadAmount=99999.000.09
NewHitBodyPosMap=99999.000.09
GetHitBody=99999.000.09
HitBoxLeanTransL=99999.000.09
HitBoxLeanTransR=99999.000.09
PartHitComponent=99999.000.09
ServerHitEnemyReplicatedData=99999.000.09
HitTestAreaRadius=99999.000.09
bForwardHitAim=99999.000.09
BOptimizeBulletHit=99999.000.09
bShouldDisplayHitFinalDamage=99999.000.09
GetCurHitPartJugementType=99999.000.09
GetCurHitPartJugement=99999.000.09
v_HitVector=99999.000.09
HitVector=99999.000.09
Healerprotect=99999.0000.99
GetHitBoxRadius=99999

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