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Welcome to the Shadows

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0% found this document useful (0 votes)
36 views

Welcome to the Shadows

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 156

Welcome to the Shadows

The year is 2080 . The world has changed , some say Awakened . A long lull in the
mystical energies of the universe has subsided and magic has returned to the
world . Elves, dwarfs , orks and trolls have assumed their true forms , throwing off
their human guises . Creatures of the wild have changed as well , transforming
into beasts of myth and legend . The many traditions of magic have come back to
life, and shamans and mages have carved out a place in the new world for
themselves and their powers . Many aspects of the Awakening remain mysteries ,
but modern society fights on to assimilate the ways of magic into a technological
world .
The decades that followed the Awakening were years of panic and turmoil , as the
Four Horsemen of the Apocalypse seemed to race across the Earth . Cultures that
had never lost touch with their mystical pasts began to use magic against the
great nations that had suppressed them for so long . The vast global
telecommunications network collapsed under an assault by a mysterious
computer virus . Dragons soared into the skies . Epidemics and famine ravaged
the world’s population . Clashes between newly Awakened races and the rest of
humanity became common . All central authority crumbled , and the world began
to spiral downward into the abyss .
But man and his kin are hearty animals . Out of the devastation and chaos , a
fragile new social order slowly emerged . Advanced simulated sensorium
(simsense ) technology helped eradicate the last vestiges of the computer virus
and replaced the old telecommunications network with the new virtual -reality
world of the Matrix . Amerindians , elves , orks and dwarfs formed new nations .
Where environmental degradation and pollution have made many areas
uninhabitable , eco -groups wage war on polluters , and Awakened powers use
incredible magics to heal the earth . Central governments have balkanized into
smaller nations and city -states , as fear of the world’s changes drives wedges
between people of different backgrounds . Vast metropolitan sprawls known as
metroplexes cover the landscape ; these urban jungles swallow whole regions .
Police departments unable to contain crime waves and civil unrest have been
privatized or their work contracted out to corporations .
Megacorporations have become the new world superpowers , a law unto
themselves . The entire planet speaks their language , as the nuyen has become
the global monetary standard . The megacorps play a deadly game , paying pawns
in the shadows to help them get an edge on the competition . Meanwhile ,
corporate executives and wage slaves hole up in their own enclaves , safe behind
layers of security and indoctrination . Outside the walls of these arcologies and
gated communities , whole stretches of the sprawls have become ungovernable .
Gangs rule the streets ; the forgotten masses grow, lacking even a System
Identification Number (SIN) to give them any rights . These outcasts , dissidents
and rebels live as the dregs of society , squatting in long -abandoned buildings ,
surviving through crime and predatory instincts . Many of them attempt to rise
above their miserable existences by slotting addictive BTL(Better -Than-Life)
chips , living vicariously through someone else’s senses . Others band together ,
some for survival and some to gain their own twisted forms of power .
Technology, too , has changed people . No longer merely flesh , many have turned
to the artificial enhancements of cyberware to make themselves more than
human . Some acquire implants that allow them to directly interface with
machines , like deckers who run the Matrix with a cyberdeck and programs or
riggers who jack into vehicles or security systems and become one with them .
Others seek to push the envelope of their physical capabilities , testing
themselves on the streets against other street samurai . The human of 2060 is
stronger , smarter , faster than his predecessors .
In the world of 2080 , the metroplexes are monsters that cast long shadows . And
in the cracks between the giant corporate structures , shadowrunners find their
homes . Entire societies live and die in a black -market underworld , exploited and
abused , yet powerful in their own way. The Mafia , Yakuza and other crime
syndicates have grown explosively as their networks provide anything that
people will buy. Shadowrunners are the professionals of this culture where self -
sufficiency is vital . When the megacorps want a job done but don’t want to dirty
their hands , they need a shadowrun , and they turn to the only people who can
pull it off: the shadowrunners .
Though only the blackest of governmental or corporate databases even registers
a shadowrunner’s existence , the demand for his or her services is high . Deckers
can slide like a whisper through the databases of giant corporations , spiriting
away the only thing of real value —information . Street samurai are enforcers for
hire whose combat skills and reflexes make them the ultimate urban predators .
Riggers can manipulate vehicles and drones for a variety of purposes . Magicians
those rare folk who possess the gift of wielding and shaping the magical
energies that now surround the Earth , are sought after to spy on the
competition , sling spells against an enemy , commit magical sabotage , and for
any other purpose that their employers can dream up . All these individuals sell
their skills to survive , taking on the tasks too illegal or dangerous for others to
dare .

Roleplaying Shadowrun
In Shadowrun , players take on the roles of shadowrunners . Many varieties of
runners exist , of all races , genders and sizes , each with their own area (s) of
expertise .

What Runners Do
Shadowrunners commit crimes , usually for money . When a corporation or other
sponsor needs someone to do their dirty work , they look to the shadows . As
“deniable assets ,” runners make advantageous —and expendable —tools . Runners
usually operate in teams . A team can be any combination of character types ,
depending on what the players want to do. The team should have a plausible
reason for working together , such as being old friends or cellmates , having the
same interests , or even being forced together by circumstance . Different teams
will have different capabilities , and the gamemaster should plan accordingly . Fo
example , one team may excel at breaking and entering , while another might be a
squad of bruisers who work best as hired muscle .
Runners have contacts , who represent other potentially useful people they know
Some of these will be other underworld types , like a gang member or a hit man .
Others may be ordinary people , useful for information or for “special
arrangements ”—for example , the corporate secretary who lets you know when
the wiz research scientist you’re supposed to kidnap will be leaving the building .
The most important contact for shadowrunners is the fixer. A fixer acts as a
middleman and can usually help the runners find gear , other contacts or work—
all for a fee , of course . A corporation or other employer that needs
shadowrunners sends someone to a fixer to ask for recommendations . If a team
of runners has a good reputation and meets the job requirements , a meeting is
arranged to discuss details and haggle over payment . Because such matters are
highly sensitive , anonymity is par for the course , and employers of this type are
known simply as “Mr. Johnson .”
Mr. Johnson may not always be a corporate representative . The world of
Shadowrun is rich and complex , with many people and groups who may need to
hire runners to accomplish certain goals . A criminal syndicate may hire runners
to strike at rivals , a mage may hire them to acquire certain rare materials for
magic use , or Joe Neighbor may need to find the terrorists who kidnapped his
wife . Regardless of the sponsor , if a job involves doing something dangerous and
potentially illegal , it’s a shadowrun .
Shadowrunner teams may even take the initiative , doing jobs of their own
accord . For example , a player character may have a grudge against a certain
megacorp , or perhaps he doesn’t like how a certain gang treats people in his
neighborhood , or she may decide it’s time to get her criminal record erased .
Runners accomplish their tasks by working the streets for information , calling in
favors and markers from friends and contacts in the shadows . They take
whatever action their job requires : surveillance , theft , breaking and entering ,
even murder .
Runners do these things because they are survivors . Many of them grew up
committing crimes to get by, or perhaps they obtained special training
somewhere and want to put it to use . Some may have extended families to feed
and no other source of income . Many of them prefer the freedom of the
shadowlife , controlling their own destinies as opposed to being a wage slave in
some drab corporate business park kissing corporate hoop all day. Others enjoy
the thrill of running , thriving on its risks . Finally, some are inspired to run by a
sense of social justice ; they want to damage the powers -that -be however they
can while providing for the underclass . These runners are known as “’hooders ”
for their Robin Hood outlook .

Character Creation
Define Your Role and History
The very first step in character creation is figuring out who you want to be in the
shadows . A name and a role are great things to know, but where you came from
and what you want are important , too . Those elements will help you see how
your character will approach different situations and will give them their own
life. The game will be better for it. Your character is going to need a role they can
fill as part of a runner team . There are uncountable variations within and
between the broad -stroke categories below that can be created , but for those
just starting out , we’ll look at four basic roles : arcane specialist , face , street
samurai , and technology specialist . If one of those resonated with you, go read
that section . If none jumped out , read them all and look a little deeper into each
area . Start with the broad strokes , and the fine details will come in later .
Arcane Specialist
Slinging spells or summoning spirits should secure a stable position on any
shadowrunner squad . Magic is a big part of what makes the Sixth World so
terrifying , while also helping a runner stand out . Sure , that kid might be packing
an SMG and has a chip on his shoulder because the Halloweeners just geeked hi
girl . Thing is, the one over there , the one the Halloweeners just decided was a
perfect target for a flaming pumpkin , he’s about to return the favor in the form o
a fireball , reminding those punks what happens when you don’t geek the mage
first . The options run deep in the magical pool , with full magicians making up
the bulk of the badasses with their ability to both summon and sling mojo . You
can also go the aspected magician route and choose between slinging spells or
summoning powerful allies . Then, last but not least , you could mix some adept
abilities in with the mystic adept , that can cast , summon , and focus some of that
magic inward to fuel their innate powers . You’llbe wreaking havoc while the face
of your team , who prefers subtlety , shoots you a little side -eye for being so
flashy .

Face
All talk and no action ? Hell yeah ! Action gets you shot and bleeding , or knowing
what it feels like to have your brain get fried from the inside out by some
spellslinger . Talking your way out of as many situations as possible is safer —
especially when you’re the better talker . The face is a charismatic wrecking ball .
Others may hurt the megacorps ’ bottom line with their mass violence and
wanton destruction , but you do all that plus wounding their ego when you stroll
right past every security measure they have with a smile , a plausible story , and a
clipboard (everyone respects the clipboard ). You’vegot social skills and
charisma , but that’s not the end of your assets . You’vegot some options . Outside
of just the skills and attributes to play the face , along with the awesome
roleplaying chops , you can go the road of artificial enhancement with cyberware
or bioware to complement your aptitude for affability or follow the more arcane
route and become a social adept or a mage with just the right spells to woo the
unwary . No matter what course you take , you can guarantee that you’ll be out
there trying to convince everyone it’s a better idea to just hand over the paydata
to you for safekeeping because there are dangerous folks out there who might b
thinking of a more violent means of acquisition . All while nonchalantly nodding
your head toward the three meters of meat and steel that is your troll street
samurai .
Street Samurai
The shadows of the Sixth World can be bloody and brutal , and arguments are too
often settled with a fist or blade or gun . Violence is the universal language .
Predators of every description prowl the back alleys and corporate corridors ,
from common thugs to skilled professionals . At the top of the heap are the street
samurai : fast , lethal warriors fiercely loyal to their code and their latest
contract . Out in the shadows , there could be a fight waiting around any corner . I
might be in your face , down the hall , across the street , or off in the distance , but
you have to be ready to meet it. Some fighters prepare for every possibility ,
others specialize in selected areas . But whether you deal with your enemies at
the end of a blade or centered in crosshairs , it all comes down to one thing :
Kicking ass . Every fighter needs an advantage —whether it’s consummate skill ,
raw strength and agility , topshelf gear , cyberware implants , innate magic , or a
combination of the above . What’s yours ? Do you harness the magic of the Sixth
World to kick hoop as a physical adept ? Gear up with augmentations to become
cybernetic nightmare ? Or stay pure and concentrate on skills and attributes
rather than spend a fortune on augmentations ? After all , you can leave tech to
the technology specialist .

Technology Specialist
There’s a wide spectrum of applications inside this field , but we mass them
together because at the root , you’ll be the team member with the greatest
knowledge of tech gear —be it electronic , computerized , or automotive . You cove
the tech side of the shadows . Whether you’re hacking the Matrix as a decker or
technomancer , or mastering all things automated as a rigger or dronomancer ,
you’re an essential part of any runner team . At least any runner team that wants
to survive to spend that payday . Hackers use their technical expertise to crack
through the firewalls of the world . Whether it’s a commlink , a smartgun , or the
main host for Aztechnology , hackers look to sleaze or slam their way past
electronic security in order to gain control for their team or paydata for their
pocketbooks . You can be a decker , hacking with a cyberdeck , or do it with your
mind as a technomancer , but either way the world best watch out when you’re
darting through the Matrix . Riggers run the world . People see all the automated
transportation and construction around the planet and don’t realize that behind
every automated network is a rigger just waiting for a chance to hop in and push
the limits of the machines . In the shadows , riggers handle transport , logistics ,
and fire support , all from the comfort of their rigger cocoon or from the front
seat of their souped up Chevrolet Phoenix . Just like hacking , rigging doesn’t
always take a piece of tech . Specialized technomancers , dubbed “dronomancers
by the streets , weave the web of control with their mind and treat every drone
like it’s a friend . Whether hacker or rigger , you’ve got the team’s back —from
logistics to cover fire —and you don’t get tired working your magic , like the
arcane specialists do. And we brought the whole thing around !

History
In this step , you want to set up a past for your character without going into their
whole detailed biography . You’re welcome to put that together on your own and
offer it to your gamemaster as fuel for the story fire , but for the time being we’re
just going to run you through a quick series of background points to build your
overall story around . Take this step as far as you want —the deeper you go, the
deeper the story .

Where was your character born ?


Country of origin can be important . It creates a starting point for a life that
might continue to revolve around where it started , or could be a never -ending
quest to escape that place . In Shadowrun , you also aren’t just limited to
countries , as megacorporations also have citizens and territory . Look over some
of the world background in The Life You Have Left (p. xx), or sit down and talk to
your gamemaster to get a feel for the world . Your birthplace could be a scar or a
sterling point in your past , but either way it’s something to shape the way you
walk , talk , and act toward others who may have similar or different origin
stories .

Where was your character raised ?


Once you answer the first question you know where your character was born , bu
perhaps equally important , if not more so, is where you were raised . Being raised
on the streets , no matter where you are , is a different life from having a
consistent roof over your head and food on your plate . Was your life spent in the
depths of the metroplex , where everything is open all the time and life runs
round the clock ? Did you get a nice upbringing in a suburban refuge , spending
every Saturday morning taking care of the yard while wishing you lived in the
hustle and bustle of the big city because everything closed so early ? Maybe your
character grew up in a place with a skewed definition of “family,” such as a
neighborhood run by organized crime or a cult . Neither would leave you totally
right in the head . Did you run free and wild through a massive self -sufficient
234 , but only Billy ever tried and he was never heard from again ? Were you
isolated at a secluded corp enclave somewhere , with only a handful of other
kids , and everyone knew everyone else ? Each option changes who you might
have encountered , what kind of values you were surrounded by, how much street
savvy you have , what education you had access to , and a plethora of other details
you can flesh out to make a deeper character . Remember that you can feel free t
change where you were raised from where you were born , as your parents were
traded , or extracted , between megacorps . They could have been hired and
changed from UCAS to Ares citizens , opening doors never before available to
you. Or maybe they were cast out of a corp , and suddenly had to live as strangers
in a strange land , thrown out of the corporate bosom that used to keep them
safe .

Where was your character trained ?


Who trained you, where is that person /group now, and are they a possible loose
end ? Are they after you because of some perceived or real betrayal ? Were they
using you as a test subject , and now you’ve got skills and ’ware to accompany
your ever -present feelings of mistrust and betrayal ? Are you self -trained and
always acting with a chip on your shoulder because no one trusts someone who
taught themselves ? Looking back and thinking about how you learned what you
learned can also be a good way of creating some roleplaying biases . Were you
trained by a megacorp and therefore indoctrinated to hate the other megas ?
Were you trained by a government and feel like the underdog trying valiantly to
protect your former country from enemies foreign and domestic ? Were you
taught on the street and learned everything the hard way?

Where is your character now?


Think about why you run the shadows . Is it the rush ? Is it the cash ? Is it the only
choice you have ? Is it revenge ? Is it to impress someone ? Is it to fight the Man? Is
it to regain the favor of your corporate masters ? Is it to bring down the
megacorporate machine ?
Take a little time to think about your character as a person and develop a sense
of motivation . Once you get to the table , every job might not be your cup of
soykaf , but you’re part of a team . You’vegot a job to do. When one of those jobs
comes around that is right up your dark and shadowy alley, how far will you be
willing to go to see it succeed ?
How does your character feel about the darker
aspects of the world ?
Before you jump into this section , remember , this is a role -playing game . This is
chance to portray someone you are not , push out and play out some of those
heroic fantasies , or dive in and create someone deplorable and see just how long
the shadows will tolerate it. But be warned , you are playing this game with other
people , and there are lines in the real world we don’t cross . Spouting hateful
speech about groups of real humans just because it’s “in character ” is never
right .
There are two other caveats to keep in mind when playing a difficult character :
1. If you decide normal rules of social conduct don’t apply to your character ,
others may decide to forego those rules as well . The game world might
become a very nasty place for you, without even your teammates supporting
you. When playing a deliberately abrasive character like that , you need to
make sure everyone in your gaming group is on board with what you’re doing
Playing characters that ruin the game for others is against the spirit of the
game .
2. When you have a gaming group you know well , sometimes you can explore
the darker sides of a character , but that tends to go less well with new
groups , or groups at conventions . When playing with people you don’t know,
it’s generally a good idea to not bring the darker baggage into the game with
you.
Shadowrun is a dark setting , and some sort of antisocial behavior will happen in
the game . It’s important , though , to consider specific areas in terms of what you
character is comfortable with and what the group is comfortable with . Here are
some areas to think about .

Wetwork
Killing for money , and even killing in general , is serious . In many role -playing
games , it’s just a part of the action and no one thinks twice about it. Here , we
ask players to be more than indiscriminate slaughtering machines and truly
consider the efforts and actions they undertake and look at the aftermath . Let’s
look at just a few issues involved . Murder , no matter where it is, is illegal . Killing
someone , even in self -defense , can lead to legal battles and investigations . No
runner wants anyone digging into their life any deeper than necessary . Sure , you
killed that Halloweener to protect yourself and those around you, but how is it
investigated , and magic makes tracking anyone injured at the fight possible , if
there’s a good ritual sorcerer on the payroll . That means the back -alley brawl yo
get into and finish by putting a bullet in their brainpan to make a point could
easily lead to a Lone Star SWATteam kicking in the door of your doss . What
about the other Halloweeners ? You killed one of theirs . They aren’t going to let
that stand . It’s not just psychotic gangers who feel that way, either . A stray round
or explosion kills a civilian . You decide to kill the guards to leave no witnesses .
job requires you to kill someone’s wife or a corporate executive . All those people
are connected to other people . The civilian could be a cop’s sister . One of those
guards could be the son of an executive with enough power and reach to come
after you. That wife was the daughter and grandson of Consigliere Anthony
Gianelli , and the Family takes care of their own . That executive was having a
relationship with his assistant , who’s gone mad with grief and still has access to
the boss ’ accounts for a few days before the corp shuts them down . There are a
lot of reasons to be worried and paranoid in Shadowrun , and building them up
every time you pull a trigger , cast a spell , or drop an elevator car drives those
worries to the point of debilitating paranoia . Especially when your job requires
you to meet people you don’t know in dark clubs and alleys . You can never be
sure when the reaper will come to collect what you have sown . Even without the
paranoia , the act of taking another person’s life takes its toll on the mind . How
each group wants to treat that issue should be discussed among the players .

Drugs and Alcohol


We’re not talking about casual use here . What we’re talking about is involving
your character in the world of drugs or taking their use of alcohol to an extreme .
Addiction is a serious issue , and while it comes into gameplay as a set of rules ,
numbers , and possible penalties , it exists in the world as a real struggle .
Characters who are addicted think differently than those who aren’t . Acts that
would be unacceptable suddenly become the gateway to the next high , and
rather than trepidatiously opening said gate , an addict might fly through
screaming just to get to the goal . Beyond the issues involved with supplying
addicts with their cravings , the act of joining in drug trafficking can raise other
issues . Runners aren’t always hired to raid corporate labs . Sometimes the job
offer comes from a local gang leader who needs his shipment protected by
someone with a solid street rep . Or it could be protecting the head of a
smuggling ring that is bringing in billions of nuyen worth of betameth every
month . Are you then guilty by association for the many deaths it causes ?
Determining a stance here could very well affect your view when a job offer
comes along and you feel inclined to decline for moral reasons and ignore the
chuckling of your morally devoid coworkers .

Trafficking
Runners deal with moving and protecting all sorts of illicit goods , including
human beings . Extracting a corp scientist to go work for another corp is one
thing , but running protection for a van that you are pretty sure is full of sex
slaves on their way to a Yakuza bunraku parlor is a whole other ball game . When
the time comes , will your character take the big cash that can come with such
work , or will they make a moral stand ? Even more often , these are the jobs you
get because you didn’t ask enough questions , didn’t ask questions at all , or felt
the pressure to make a buck and accept the job before you got the details . Once
you rip off the cover of some of these jobs to find the hidden maggots that were
festering in Mr. Johnson’s request , will you walk away and risk the hit to your rep
—and possibly the hit team sent to snip off loose ends ? In the world of
Shadowrun , you play as the downtrodden . Do you cling to your place above by
keeping those below you down ? It’s a sad and morose option , but it exists . Or are
you one of those who think everyone who has ever been stepped on, beat down ,
taken advantage of, or crushed under the weight of megacorporate control
deserves a chance to fight back ? Do you see them as part of the army for
upending the megacorporate monolith that has seized control of the world ?

Racism and Injustice


Like our world , Shadowrun has racism , though in the game it is usually based on
differences in metatypes rather than skin color. Its existence in the Sixth World
gives characters the chance to be heroes and stand up for those who are looked
down on for their appearance . Social divisions such as race and class are used b
the corps to divide people , pitting them against one another instead of having
them think about the extreme inequity that shapes their daily lives . How will
your character react to this ? Are they helped or hurt by the status quo , and how
do they feel about that ? Will they look at how they can contribute to change , or
will they be complicit in the ongoing issues ? Do they accept biases or question
them ? Will they be aggressive in the approach they choose ? Do they take jobs ,
finish them , and then turn around and use the money to go help out and make a
difference from the shadows ? Knowing where you stand isn’t just about morality
and justice , it’s about paranoia , diligence , resistance , suffering , and resilience .
These are sensitive issues and should be discussed with other group members .
People’s boundaries and identities should be respected . The shadows are dark
places , but they cannot exist without the light , and players can decide how much
light they should shine .

Metahumanity
For the average person , the most immediate change brought about by the
Awakening was the emergence of metahuman races . While many people wil
go their whole lives without ever meeting a mage or a shaman , most of us
know people of other races , often in our own families . For the folks who are
still having trouble dealing with this —or who need a little remedial
education in understanding races other than your own —some friends and I
have put together the following mini -dissertation on humanity’s variants in
the mid -21st century . The first bit comes from a (heaven help us ) sensitivity
training manual . Okay, so it’s sappy —but it does handle the Big Basic
Questions pretty well . Following that are a few short screeds from some
chummers of mine , posted here to give a little insight into what life is like
for people of each race. Read and learn , folks . Read and learn .
—Captain Chaos
Transmitted : 1 May 2060 at 22:07:44 (EST)
—From Fostering Understanding , a Sensitivity Workbook

What is race ?
Before this century , “race ” referred to ethnic groups with different skin
pigmentations . This vague notion fell into disuse when the Awakening brought
forth people who were radically different : dwarfs , elves , orks and trolls .
Scientists refer to the different forms of meta -humanity as “subspecies .” The
different types are all members of Homo sapiens —what we think of as “people ”
but have consistent physical traits that make their groups distinct .

Why do those people act that way?


People of different racial groups may, in addition to physical traits , show some
common , general behavioral traits . Not every member of a race will act the same
way, but , in the same way that different ethnic groups have tended to develop
different values , arts and ways of behavior , so have the metahuman races . Some
of this behavior may stem from biological or physical characteristics , some may
have developed as those in the group worked together , and some may be a
reaction to treatment by other groups . (For example , a racial group might live
apart from others because they prefer to be isolated , or to avoid persecution by
other groups .) To give a few, broad examples of cultural differences among the
races , dwarfs generally prefer underground living quarters and are known for
skill with machines and tools . Elves often have a natural affinity for growing
things , and also appear to have a higher incidence of magical ability than other
races . Orks tend to live in large , communal groups , often underground , and take
immense pride in their racial identity . Trolls, the rarest of metahumans ,
frequently prefer living rough in the wilderness to life in crowded city streets ;
though quite fierce when angered , they are often capable of surprising
gentleness .

Can we have babies together ?


Many people wonder about mixing the races . The surest proof that we are all the
same species is that we can all interbreed —that is, you can have children with a
member of any other metahuman race . The children of mixed race couples are
the race of one of the parents . For example , the child of an elf and an ork would
be an elf baby or an ork baby, not a half -breed . Because the magic that caused
the new races to emerge is still new, some same -race couples may still get a
surprise when they see their baby. Human couples can have a baby of another
race ; other same -race couples , such as two dwarfs or two trolls , may have a
human baby. As time goes on, these babies that are racially different from their
parents are becoming more and more rare . Most same -race couples have babies
of their own race .

How much does race matter ?


Individuals should not be judged on the basis of their subspecies . There is as
much variation among individuals in a group as among different racial groups .
Most people , even if they are proud to reflect the common traits of their group ,
prefer to be regarded as unique individuals rather than , say, a “typical dwarf ,”
especially by members of other groups . The most important thing to keep in
mind is that all races are people , worthy of equal treatment , and that every
person of any race is unique .

Dwarfs (homo sapiens pumilionis )


• Average height : 1.2 meters
• Average weight : 54 kg
• Ears : Slightly pointy
• for: Short size ; stocky build ; perseverance
• Racial qualities
Thermographic vision : Halve Illumination penalties when attacking warm

targets
Strong : Strength d6, maximum d12 +1

Tough: Vigor d6, maximum d12 +1

Short Legs: base Pace of 5 and a D4 run die

Sixth World dwarfs are often accepted into mainstream society without being
fully valued . The taller metatypes seem to be happiest when dwarfs fit the roles
they have preconceived for them —sidekicks , drivers , mechanics , that sort of
thing . It doesn’t help that their size helps them squeeze into vehicles that orks ,
humans , and elves might have difficulty with , ones that trolls couldn’t even
consider using . Still , they get work and little direct hate . They’re treated nicely ,
but they can’t help but feel that they’re being , well , overlooked . Dwarfs across
the globe are dedicated to showing that they cannot be ignored . Dwarf deckers ,
street samurai , covert ops specialists , faces , and more are popping up in the
international shadows , and others underestimate them at their peril . The lack of
heightened antipathy against dwarfs helped them assimilate in human
communities better than other metatypes . This means that they do not have as
many of their own enclaves as some of the other metatypes (it also doesn’t help
that they don’t have access to whatever stream of revenue the elves tap into to
build their kingdoms ). With the founding of the dwarf -centric Biloxi Technical
Institute , southern Mississippi in the CAS is becoming a dwarf haven . What that
will grow into and how that will shape the world is anyone’s guess .

Elves (homo sapiens nobilis )


• Average height : 1.9 meters
• Average weight : 80 kg
• Ears : Pointy
• Known for: Slender , lithe build ; being attractive and knowing it
• Racial qualities
Low Light Vision: Ignore penalties for Dim or Dark illumination but not

Pitch Darkness
Agile: Agility d6, maximum d12 +1.

Spirited : Spirit d6, maximum d12 +1

Frail: -1 to Toughness

Perhaps the most infuriating thing about elves to the other metatypes is that yo
can resent them like hell , and they just won’t care . They have two prosperous
nations —Tír na nÓg (formerly known as Ireland ) and Tír Tairngire (in the western
part of North America )—they have people in some of the most powerful positions
in the world , and celebrities whose MeFeed hits are in the billions . They are
envied , not looked down on. But plenty of elves know that this envy does not
extend to every elf. If you’re an elf who is not rich , elegant , or graceful , you’re
often viewed as a failure , someone who had all the gifts of life handed to them
and somehow screwed them up . And it’s not just non elves who hold this view.
Never mind that you might have grown up poor, never mind what obstacles you
had to face —people think you automatically had it easy because you’re an elf.
But elf society is not easy to survive . The upper crust can be absolutely ruthless
about enforcing their status quo , labeling those who don’t fit as malcontents an
finding ways to cast them aside . The barrens of the major sprawls of the world
have plenty of elves who were thrown out because they wouldn’t cave to what
society wanted them to be . Their anger could burn the whole earth .

Humans (homo sapiens sapiens )


• Average height : 1.75 meters
• Average weight : 78 kg
• Ears : Rounded
• Known for: Average size ; average build ; freaking out about people who don’t
meet their averages
• Racial qualities
Adaptable : Humans have great variation among people and cultures .

Characters start with a free Novice Edge of their choice (and must meet
all the Edge’s Requirements ).
Lucky: Humans start with the lucky edge

As the majority of the sentient beings of the world , humans create existing
definitions of “normal ,” and then some of them set out to abuse those
definitions as hard as they can . These humans know that they lack the pure
physical strength and social cohesion of some of the other metatypes , so they
shape the world in a way that keeps the individuals they don’t like from ever
realizing what they can do, and what they can become . The side effect of this , of
course , is that many humans are caught up in the demoralizing machinery that
the ruling corporate class has assembled , because they don’t fit into this
artificial average . They are grist for the mill, people to be chewed up and spat
out in the name of greater wealth and power for the people at the top . Because
they’re humans , and there are so many of them , who’s going to notice how
they’re ground down , and who is going to miss them when they’re gone ? The
shadows are full of humans who could not find a way to be normal or average .

Orks (homo sapiens robustus )


• Average height : 1.9 meters
• Average weight : 128 kg
• Ears : Pointy
• Known for: Big, powerful physique ; tusks ; constantly being seen as outsiders
• Racial qualities
Size +1

Strong : Strength d6, maximum d12 +2

Tough: Vigor d6, maximum d12 +1

Low Light Vision: Ignore penalties for Dim or Dark illumination but not

Pitch Darkness
Unpersuasive : Orks do not start with the persuasion core skill

Outsider (Minor): Orks subtract 2 from Persuasion rolls with all but others

of their kind .
Orks make people nervous , and people don’t like to be nervous . Their tusks , bone
structure , and pointed ears mark them as something altogether else , and their
strength and size clearly show the damage they could do. As humans have done
for centuries , they address the thing they fear by pushing them aside , keeping
orks from building collective strength , and crushing them with the sheer force o
numbers . That approach works as long as you can keep fear stoked and have it
immobilize the masses . Because if people can move past the fear and start to
understand the deliberate injustice that has been forced on some groups , they
separate themselves from society’s machine , and the number of people used to
enforce oppression gets smaller . Oppressors aren’t especially good at developing
new solutions to such problems —they usually just resort to oppressing harder .
So while realization of the injustices they deal with is spreading , orks across the
Sixth World are preparing for things to get worse so that they can survive and set
about the work of making things better . They already have some enclaves carved
out for themselves —Seattle’s Underground , Atlanta’s Sweetwater Creek , Dharavi
in the Indian Union —and they hope those locales will be the starting points for
societies that include orks instead of fearing them .
(homo sapiens ingentis )
• Average height : 2.5 meters
• Average weight : 300 kg
• Ears : Slightly pointy , often hidden by horns
• Known for: Being so big, you guys . Just huge . And horns .
• Racial qualities
Size +2

Very Strong : Strength d8, maximum d12 +4

Very Tough: Vigor d8, maximum d12 +2

Reach +1

Thermographic vision : Halve Illumination penalties when attacking warm

targets
Big: Trolls subtract 2 from Trait rolls when using equipment that wasn’t

specifically designed for his race . Equipment , food , and clothing cost
double the listed price .
Dense : Trolls have -2 to all smarts rolls

Less Skilled : Trolls don't start with the common knowledge , persuasion o

stealth core skills
It’s not easy to live in a society where you look like the walking embodiment of
everyone else’s nightmares . Being two to three times as large as everyone else
doesn’t help much , either . It’s not a troll’s world , and most of the other residents
of the world aren’t inclined to change that fact . Who wants to make space for
imposing monsters ? Trolls are going to have to force their way into a place in the
world —of course , when they force their way in anywhere , they’re inevitably
called vandals and destroyers . A significant number of trolls have looked at the
way the deck is stacked against them and decided they don’t need to play the
rest of the world’s game anymore . They’ll stand aside and watch the world burn
and maybe throw on an extra match every now and then . The Black Forest Troll
Republic is one of the most important troll communities in the world , acting as a
beacon and vision for what troll society can be while keeping a certain distance
from everyone else . Whether they assimilate or build a higher wall is an open
question . Trolls have the most difficult time adapting to other metatypes
because their bodies are so different . It’s more than just the size and the horns
they have dermal deposits all over their bodies that make knobs , bumps , and
other formations . They scrape up furniture and clothing , and make some people
think twice about giving a troll a big bear hug . Especially since there are few
people who can wrap their arms around a whole troll .

Edges and Hindrances


The following section takes a look at Edges and Hindrances from the Savage
Worlds rules and gives you advice for using them in Shadowrun . After, we
introduce new Edges and Hindrances created for this setting .

Modified Edges
The following Edges are not available in Shadowrun : Rich and Very Rich. All
Power Edges are accessed by edges and gear defined later in this document .
The following Edges can be used in Shadowrun in some interesting ways :

Aristocrat
Consider taking the Aristocrat Edge and applying it to certain social circles .
Maybe your aristocrat is well known in the corporate world . Maybe she’s a hot -
shot Decker who is well known in various Matrix communities , or a samurai with
connections throughout the sprawl . There are a bunch of ways you can tweak
this edge to work really well in Shadowrun . This Edge does not stack with the
Streetwise Edge .

Beast Master / Beast Bond


These edges may be used with drones as long as you have the Mr. Fixit edge or
spirits if you have the Conjure Spirit Power.

Arcane Backgrounds
All have major changes . See the following :
• Arcane Background (Adept )
• Arcane Background (Hermeticism )
• Arcane Background (Shamanism )
• Arcane Background (Technomancer )

New Edges
The following Edges are designed to reflect the cyberpunk genre and new rules
we introduce to Shadowrun .

Background Edges
Arcane Background (Adept )
• Arcane Skill: Focus (Spirit )
• Starting Powers : 7 (Range touch or self )
• (May take a Mentor Spirit pg.119 )
Adepts channel mana in a different way from spellcasters . Rather than use
formulae to shape mana into an external spell effect , adepts take mana into
themselves , letting it flow throughout their body and enhance their abilities . It
may make them stronger , faster , healthier , more charming , or some other effect ,
but however it works , it makes them tremendously effective shadowrunners .
Arcane Background (Hermeticism )
• Arcane Skill: Spellcasting (Smarts )
• Starting Powers : Astral Projection , Detect / Conceal Arcana , Conjure Spirits ,
and 4 of player's choice .
• (May take a Mentor Spirit pg.119 )
The interpretations of hermeticism have varied somewhat over the centuries , but
Sixth World hermetic beliefs are centered on a single key point : That while magic
is not yet fully understood , it is understandable . Hermeticists take a scientific
approach to magic , rigorously staging trial after trial , lab test after lab test to
build a better understanding of the underpinnings of logic . It should not be
surprising that the faculties of the most prominent thaumaturgical universities
in the world are heavily staffed by hermetic mages . Hermeticists see themselves
as part of a long , proud tradition of striving to understand the laws undergirding
the world and manipulate them . They are more than happy to point out that Isaac
Newton’s alchemical studies took up more of his time than his work on physics ,
and that people like John Dee and Aleister Crowley, who were pushed to the
margins of academia , had their reputations dramatically upgraded after the
Awakening . Since hermeticists feel they understand magic , they think that puts
them ahead of any other branch of academia , since others ’ understanding is
rooted in this world only. This strongly contributes to their reputation for
snobbery and arrogance , a reputation they tend to embrace through the concept
that it’s not arrogance if you can back it up .
Arcane Background (Shamanism )
• Arcane Skill: Faith (Spirit )
• Starting Powers : Astral Projection , Detect / Conceal Arcana , Conjure Spirits ,
and 4 of player's choice .
• Must take a Mentor Spirit pg.119 )
Shamanism has a point it would like to make with regard to hermeticism , and
that point is often made with the middle finger . Shamanistic practitioners find
hermeticists ’ desires to fit everything into some sort of cold , calculated order
alternately amusing and infuriating . They slightly adapt an old saying when they
claim that writing about magic is like dancing about architecture . Magic is
meant to be felt and experienced , not studied in austere labs and boring
classrooms . They point out that the very concept of different traditions shows
that there is an individualistic bent to magic , and they say the cold equations of
hermeticism cannot account for the variety and power they see in different
magic expressions . Followers of the shamanic tradition believe magic is to be
experienced and performed , not put under glass . If that occasionally leads to
inconsistent results or accidental injury , well , that’s what happens in art , in love
and in so many other parts of life, so why should magic be any different ?
Hermeticists tend to see shamans as sloppy and undisciplined , and that’s exactly
the way shamans like it.
Arcane Background (Technomancer )
• Arcane Skill: Complex Form (Spirit )
• Starting Powers : Compile Sprite , 5 of player's choice (Only affects the Matrix
• Living Personia : Acts in all ways as if they are a Cyberdeck with a Rating
equal to their Essence (Round Down)
Since the 2050s , the world has known that there are people who interact with
the Matrix in unique ways —namely , they don’t need gear . The information of the
Matrix flows right into their brains , and they are able to translate it into
something meaningful . What’s more , they can send information back into the
Matrix , transforming and editing it the way the rest of us do with a commlink .

Biocompatibility
Something about the character’s body is exceptionally accepting of bioware and
cyberware implants . Your Essence is treated as 1 higher for Essence loss from
Augmentation .

SURGE. Class I or 2
Sudden Unexplained Recessive Genetic Expression can happen to anyone . Take
points of positive Racial Abilities , up to 4 if you take up to 2 negative Racial
Abilities .
Combat Edges
Augmented Warrior
• Requirements : Novice, Fighting d8+, Agility d8+, Cyberlimb
The character has learned how to use his cyberlimb for both offensive and
defensive purposes . Augmented warriors increase their Parry by 1 and roll
Strength +d4 when hitting with their cyberlimbs . If they already have a damage
die from the Brawler Edge , Martial Artist Edge , etc ., increase the damage by one
die type .

Gun Fu!
• Requirements : Novice, Martial Artist , Fighting d6+, Shooting d6+
Heavily trained in close quarters gunplay , this character knows gun fu. When
using pistols against a target’s Parry , she has +2 to Shooting and +2 to pistol
damage . This benefit only applies to such close range combat , not to attacks
from further than adjacent .

Enlightened Gun Fu!


• Requirements : Seasoned , Gun Fu!, Fighting d10 +, Shooting d10 +
Integrated training has honed this warrior’s reflexes to the point that pistols are
an extension of her body. She may fire pistols when using Combat Edges such as
First Strike , Frenzy, and Sweep .

Master Gun Fu!


• Requirements : Veteran , Enlightened Gun Fu!, Marksman
This master of flowing pistol combat has evolved her techniques to compensate
for motion . She may use the Marksman Edge while moving up to half Pace , and
may apply it to the first and second attacks she makes in a turn .

Power Edges
Droneomancer
• Requirements : Novice, Arcane Background (Technomancer ), Complex Form
d4+
Acts in all ways as if they are a Rigger Command Console with a Rating equal to
their Essence (Round Down) and a Control Rig.

Foci Attunement
• Requirements : Novice, Arcane Background
Foci are specially crafted items made potent with a mana infusion . Every time
you take this Edge , you may bond to one Foci. You may switch out the Foci you
are bonded to with an hour -long ritual . You may take this Edge a number of times
equal to your Essence (round down ).

Mystic Adept
• Requirements : Novice, Arcane Background (Adept ), Spellcasting or Faith d4
With a foot in two different kinds of magic , mystic adepts can be devastatingly
powerful . Their ability to use both spells and adept powers gives them
tremendous flexibility . They might not sling spells as well as a full magician or
gain the full physical powers of a dedicated adept , but the way they combine
those abilities can make them lethal —and valuable . When you take this edge ,
choose either Hermeticism or Shamanism . You gain 2 Powers from that Arcane
Background’s Spell List. You cast these powers with the Arcane Skill from that
Arcane Background . Any time you learn a power , you may choose to learn it as a
Adept or as the Arcane Background you selected . The Concentration and New
Powers Edges work as in SWADEexcept all rank requirements are waived for
both Edges .

Professional Edges
Batch Edit
• Requirements : Novice, Codeslinger
You are extremely focused when dealing with multiple data files at one time . Yo
may edit three documents as a single Action .

Codeslinger
• Requirements : Novice, Smarts d6, Hacking d6
The Codeslinger gets one free reroll on Hacking to gain access to a Host or PAN
or when counter hacking an intrusion attempt on a system being monitored .

Cutter
• Requirements : Seasoned , Hacking d8+, Codeslinger
You have broad familiarity with exploits common to all Intrusion Defense
Systems and use that knowledge to great effect . You may ignore 2 points of
penalties —or gain a +1 bonus if there are no penalties —to Hacking rolls when
attempting to gain access to a computer system . This bonus does not apply after
you have accessed the system .

Host Breaker
• Requirements : Heroic , Hacking d12 , Codeslinger
You are practiced in the art of War Driving—the art of hacking network signals
from a distance . You can hack a network without needing to be inside the
building so long as the building is within range of your Personal Area Network .
Additionally , when hacking a Host as a Dramatic Task, this wiz ignores up to 2
points of penalties on each Hacking roll or adds +1 if no penalties exist .

Survivalist
• Requirements : Novice, Vigor d6+, Survival d6+
Your rough upbringing has taught you how to survive on your own . You can
ignore two points of penalties caused by an environmental condition (heat , cold ,
radiation , etc ).

Social Edges
Everybody’s Omae
• Requirements : Novice, Code of Honor or Heroic
You’re a Chummer with a heart of gold (not literally ; golden hearts are heavy and
inefficient ). They aren’t as common as fiction claims , but they are trustworthy .
You start with Street Cred d8 and get a free reroll on failures when using Street
Cred.

Reputation
• Requirements : Novice
Your character managed to impress the masses with his ability to get things
done . His Street Cred die type is increased by 1 to a max of d12 +2. This Edge may
be taken up to three times . The Edge may only be taken a second time when the
character is Veteran or a third when he reaches Legendary .
Weird Edges
Miracle Worker
• Requirements : Seasoned , Smarts d10 +, Healing d10 +
People don’t die on your watch . You won’t let them . You have a knack for
resuscitating the dead . You can revive a person who has died by making a
Healing roll at a " 1 penalty for every minute that has passed since the character
died . Characters that are revived are considered to be Stable but have three
levels of Fatigue that recovers one level per day. A raise removes one level of
Fatigue .

Hindrances
Aspected Mage (Minor or Major )
Aspected magicians do not have the range of powers that full magicians do.
Instead , they are limited to a specific magical skill set . Rather than being their
primary tool in running the shadows , it complements other skill sets they build
up . Must have Arcane Background (Hermeticism ) or (Shamanism ) or the Mystic
Adept Edge to take this flaw. As a Minor Hindrance , you may never take the
Conjure Spirits Power. As a Major, you may only take the Conjure Spirits Power.
Mystic Adepts may only take the minor version of this Hindrance .

Bad Rep (Minor )


You’vegot a bad street rep , omae . Maybe you left your boys hanging during a
gutter brawl . Maybe you ratted a homie to the pigs . Maybe you’re one of the law
dogs , but you took a bribe once and the entire force knows it. Or maybe you just
kicked a puppy once , you sick freak . Whatever it was , word got around . You begin
the campaign On the Outs (d4 Street Cred) and your Street Cred may never
advance past d8.

Distinctive Style (Minor )


You only fit in when you’re in places where no one fits in. The way you dress and
look is unique to you. This isn’t just a pink mohawk or a signature black trench
coat . This is a two -meter -tall SURGEd lizard with a rainbow head frill , a head full
of piercings including a bullring in his snout , dressed in full punk regalia . This is
an albino Ork who wears white sunglasses and a white trench coat over a head -
to -toe white suit . A distinctive style is more than just what you choose to put on
a way of life. This makes the character easier to track down and
pick out of a crowd and can even cause troublesome social problems among his
own people .

Indebted (Minor/ Major )


You took out a 50,000 Nuyen loan from some very bad people . Money you are
expected to pay back regularly . Every week , your character has to pay 5,000 for
the minor version or 10,000 Nuyen for the major . If you’re unable to pay, then
they send a thug around to collect , or hurt you on an escalating scale (from
Bumps & Bruises to murder ). Payments stop when you, or your heirs , have paid
back double the debt . Once you have paid your debt , you can replace this
Hindrance with another of similar intensity , use an Advance to remove it entirely
or take out a new debt . The good news is that your starting funds increase by the
debt you owe .

Sensitive System (Minor )


A character with the Sensitive System quality has a hyperactive immune system .
Your body does not like to have anything grafted or merged with it that isn’t part
of its natural code . Double all Essence costs for Augmentations .

Watched (Minor )
Whether your character knows it or not , she’s constantly monitored . While
monitoring may not be constant , you should assume that every move you make i
logged and filed away “just in case .” Anything that upsets your monitor may
warrant a house call .

Starting Money and Equipment


Every character starts with 50,000 Nuyen modified by the Indebted or Poverty
Hindrances . As per SWADE, each Hindrance Point you spend earns your Runner
an extra 100,000 Nuyen . The following chapter provides you with everything you
need to outfit your characters for your next job. There is a wide variety of gear
ranging from basic equipment and survival gear , to explosives , firearms ,
vehicles , and drones . Augmentations and Foci costs are found in the
Augmentation and Magic Sections of this document .

Lifestyles
Generally , Shadowrun gameplay happens when the characters are on a run ,
doing the dirty work that earns them a living. That is not , of course , their whole
lives —they have to eat , sleep , go shopping , and do all those sorts of things .
While those are essential parts of life, they do not make for the most fun role -
playing sessions , so games don’t include steps such as searching for homes ,
signing leases , buying furniture , etc . Instead , each character has a lifestyle that
represents the money they spend on food , rent , sundries , and maybe a few
luxuries . On occasions , the lifestyle a character has may have a game effect ,
based on how well their lifestyle prepares them for what they need to do.
Lifestyles are purchased on a monthly basis (in in-game time ), and players can
buy them as far in advance as they want . (Many runners don’t buy a lifestyle
much more than six months in advance because they hate to buy a room that
they might not be around to enjoy.) Lifestyles are as follows :

Street
• : Free
• : You have no place to rest your head . Whether you’re crashing on
someone’s couch or sleeping out under the stars , you grab rest where you ca
and food where it’s available . You have no place to store stuff —if you don’t
carry it with you, it likely will be stolen by the time you come back to pick it
up . It’s a tough way to live, but it’s cheap ! If you haven’t paid for a lifestyle in
the current month , then you’re living on the street .

Squatter
• : 500 Nuyen a month
• : The Sixth World has been through a lot —disease , disaster ,
warfare , and economic boom and bust . Many of the people who departed this
world left space behind them , empty buildings that can be used as long as
you can find a way in—and put up with substandard conditions (buildings fall
out of use for a reason ). Security is going to be poor to nonexistent —you can
try to get a door to lock , but the wall might be deteriorated enough that
burglars will just come in through there instead . Plumbing and heat are just
pipe dreams . But if you’re lucky, the place will stay dry, and you might be abl
to slip some change to your neighbors to keep an eye on your stuff (after all ,
the discarded people of the world gotta stick together ). Squatter food is a
step better than street -level , in that you’re not pulling stuff from dumpsters ,
but it’s mostly soy packets and other flavorless drek —the modern equivalent
of orphan’s gruel .

Low
• : 2,000 Nuyen a month
• : Now we’re getting somewhere . With this lifestyle , you live in a
place that was actually intended to be a residence . Sure , it may have started
life as a shipping container , but it was constructed as a home at some point ,
and it has electricity , running water (though it may be rotated off sometimes
during low-supply days ), and just enough heat to keep you alive . The doors
lock , there’s an official address , and you usually can get the food delivery gu
to bring you some McHugh’s soy burgers . Which, incidentally , you sometimes
can afford to eat ! Plenty of shadowrunners live at this level , along with the
workers of the world that the higher -ups prefer to ignore whenever possible .
Cost
Middle
Description
• : 5,000 Nuyen a month
• : The good life is now starting to come within reach . Electricity
and water around the clock , police officers that do more than chuckle
derisively when you report a crime , flavor injections with most meals , and
low odds of being mugged when you’re near your home . Is it spectacular ? No
but it’s safe , and that’s a rare enough thing in the Sixth World that many
people make all sorts of bargains to gain it.
Cost
High
Description
• : 10,000 Nuyen a month
• : Flying on an airplane in economy class means watching trid
entertainments that are interrupted every five to ten minutes or so by ads
that leave you wondering who the hell buys the stuff on display .
Aromatherapy foot massagers ? Button -free wine bottle opener ? Split -rock
backyard fire pit ? People with a High lifestyle are the targeted customers .
They have money to spend and space to put the things they buy. They also
have a deep need to not let their peers ’ homes be more impressive than
theirs . They eat well , sleep comfortably , and have trouble understanding
people who complain about the state of the world , because it seems just fine
to them . Living among them is a sure sign that you’ve made it, but don’t sleep
too well —their tolerance for interlopers is low, and they have ways of pushing
out those who they feel don’t belong . The extra security you pay for may well
be needed .
Cost
Luxury
Description
• : 100,000 Nuyen a month
• : The top . The crème de la crème . People with this lifestyle spend
more in a month than squatters and street people earn in several years , or
even a lifetime . They do all the things people in the lower lifestyle categories
dream about . They eat real meat regularly . They float on boats in the
Caribbean and dive off them into azure waters . They stay at hotels where
armies of staffers scuttle quickly to meet their needs . They have trid
producers hoping to film tours of their homes . Their daily reality is surreal ,
but any existential angst that might arise can be lulled away with the
smoothest liquors , the softest pillows , and the best views money can buy.
Cost
And remember , the key principle of the Sixth World is that money can buy
Description
anything .

Gear
You’re only as good as your gear . It’s a common saying , but it’s true , especially o
the mean streets of the Sixth World. Having the wrong gear at the right time or
the right gear at the wrong time are both potentially fatal flaws . Either way,
you’re probably going to end up in a world of hurt , or worse .
Cost
Gear Stats
Description
The key functions of any piece of gear in Shadowrun are expressed in its game
stats . The exact categories of stats depend on the item’s type . Cost is a universal
stat —everything costs money —and all items also have Availability . We’ll cover
that and some of the more specialized stats .

Availability
Availability expresses how easy it is to find a piece of gear . The higher the
number , the more scarce the item is. Availabilities typically range from 1 to 6,
but circumstances can push them up to 9. Availability ratings give a general
sense to the gamemaster of whether player characters can find a given item , but
they also can be used in mechanics in two ways . First , the Availability rating can
be used as a threshold in tests to find someone who carries the item —though the
gamemaster should note that just because the players find a seller doesn’t mean
that seller will be easily accessible . Second , players may ask a contact to locate
Cost. Whether they connect the player characters to the gear is a question of
an item
Description
Loyalty and role -playing .

Legality
Some items are listed with an (I) or (L) as part of their Availability rating . The
former refers to items that are illegal for private ownership in most places , whic
means they are only allowed in the possession of security , megacorporate , or
government entities . The latter designation is attached to items that require a
license in order to legally possess or transport them . Licenses are bought and
attached to SINs (or fake SINs). The legal status of any given item is dependent
on the local laws . What’s legal in the UCAS may not be legal in CalFree , or vice
versa . The listings here are for the UCAS and Seattle in particular , as the UCAS
has several laws (like gun possession ) that vary by state .

Active Program Slots


This shows how many programs an electronic device can have running at a single
time .

Ammo
This is the ammo capacity a firearm has , as well as the type of container —(belt )
belt , (c) clip , (cy) cylinder , (m) magazine , (ml) missile , or (z) muzzle loaders .

Capacity
Some items can hold modifications and other adaptations , and they have a
Capacity rating to indicate how much they can hold . Other items take up this
space —those items have a Capacity rating listed in brackets [].

Damage
This is used for weapons and is the base damage the weapon inflicts if it hits . It
may have a letter indicating its elemental damage , such as (e) for electricity or
(f) for fire .

Rating
If an item has a range of ratings in which it is available , it is listed in this column
or next to the item’s name .

Availability Table

These items can be found just about anywhere . If you’re in a relatively


1 civilized area , just walk a few blocks , and you’ll find a place that sells
this .
These items are a bit more specialized , but that mainly means you’ll
2 have to seek out a store that focuses on this type of merchandise , rather
than finding it in your local Stuffer Shack or whatever .
These are starting to be boutique items , the type of things aficionados
seek out , or things that are made in relatively small batches . They’re not
3
the rarest items , but they’re also not sitting in a ton of stores across the
sprawl .
Now we’re getting into specialty markets . These are things not intended
4 for mass markets , and their specialized function isn’t for everyone . Few
people in any given sprawl carry them , and their supplies are limited .
True specialty items . These may be collector’s items or things
5 deliberately made for a niche audience , but they are not at all easy to
find .
These are quite rare , often hand -crafted items . Small workshops and
specialty manufacturers make them , and you’ll never find them at a
6
major retailer . Work hard , and you might track a by-appointment seller
who will sell you one .
These items are not available off-the -rack . They are specially ordered
7
and custom -made .
Same as 7, but you have to make an appointment to order one , and you
8 may be subjected to a background check based on whatever obscure
criteria the manufacturer has decided to assemble .

The most rare items money can buy—you just have to find the person
who will take your cash . Owning one of these marks you as a member of
9
the elite , and selling one of them brings in extra cash due to their
scarcity .

Rating Circumstances
Standard Goods
Some general assumptions of item ownership come with the purchase of a
Lifestyle . Basic clothing and doss furnishings would be included along with
general amenities appropriate to the Lifestyle level . These items only need to be
worried about when a character loses their Lifestyle or doss due to unforeseen
circumstances , but they are replaced as soon as the runner buys a new Lifestyle .
Runners use the funds they get at character creation to buy their initial gear .
This includes arms , armor , tech , vehicles , and everything else that wouldn’t be a
normal part of everyday life. These items should have some kind of note on
where they are stored , because the runner could lose items if they keep them in
their vehicle and it gets stolen , keep them at their doss and it gets burned , or
keep them on their person and they get pinched .

Fencing Gear
Let’s make this simple . In order to fence the valuables you come across , you need
a contact who’s in the right field (your bartender contact isn’t going to be the
most useful helping you unload that cyberdeck prototype you lifted from
Mitsuhama ). If you have the right contact , you can get back ten percent of the
base value on the item , plus one percent for every Success and raise on a
persuasion test . If the item is particularly hot or desired (according to the
gamemaster’s discretion ), the whole selling process could be more adventurous
and offer a bigger payday , but that’s up to the individual running the show .

Wireless Functionality
Nearly every device is wireless . The wireless revolution started for tracking
purposes , though most of the tracking was about observing consumer behavior .
The corps also found it useful for inventory tracking and seeing how people used
their goods . The only trick was finding a way to make sure consumers had a
reason to keep the wireless functionality on at all times . That led to … the
wireless bonus !

Wireless Bonus
Many items have a bonus applied when they’re kept attached to the Matrix . For
the bulk of the population , this is just a little convenient aid in their normal life,
but for runners it is often a do-or-die decision , because leaving your Smartgun
linked to the Matrix could be the little edge you need , or it could be your doom a
you get hacked and the fancy electronics -laden SMG becomes a paperweight .
Items with a bonus are listed , and some have it listed for the entire category as
well .

Turning It Off
Separating yourself and your gear from the Matrix is easy . An Electronics Test is
all it takes in combat . The rest of the time , you can just assume you can figure it
out as long as you have the Electronics skill .

Throwbacks
These devices are older tech . Whether it’s because they’re incompatible with the
current Matrix or devoid of a way to interface with it, they don’t have a way to
connect and gain any bonus from the wireless world . They also can’t be hacked
in any way, shape , or form other than the other use of the word , like when a troll
swings his axe and hacks your antique rifle in half .

Gear Listing
Melee
Welcome to the land of Close Combat . The weapons here range from the classic ,
simple and primitive , to the elegant futuretech designs of the minds at Evo, but
they all supply the hurt with the help of some good old-fashioned metahuman
power .

Combat Axe
Whether you’re Neal the Firefighter or Neil the Ork Barbarian , you can swing an
axe for both utility and violence . The combat axe comes with a single or double
blade and a hardened spring -loaded thrusting point for breaking glass or
providing an unpleasant surprise . In the over-muscled hands of a 2080s street
warrior , this weapon can be far deadlier than a firearm .

Combat Knife
A simple , elegant , efficient killing device with a chisel point to make light work
of armor . It’s also carbon -coated black , so no reflections give away your
approach .

Forearm Snap Blades


Don’t like getting implants but still want three razor -sharp blades to pop out of
your forearm ? This is the weapon for you. The blades extend and retract through
either a forearm muscle command or a wireless signal . Wireless bonus : The
blades are extended or retracted as a free action .

Katana
The iconic two -handed sword of the samurai is standard issue for trid -series
shadowrunners . Out on the street , the deadly blade teaches lessons to those wh
think the trope is solely about looks .

Knife
A catchall term for a variety of different deadly fighting blades . The style is up to
you, but the stats are all the same .

Polearm
Take a long stick , add any of a dozen varieties of blades to the head , and you’ve
got a polearm . Designed to keep distance between attacker and defender or
strike at a mounted target , they’re not common street weapons . They’re nearly
impossible to conceal , even for a troll , but they’re great at keeping problems at a
safe distance .

Survival Knife
Specifically designed with a cutting edge on one side and a serrated saw edge o
the other , the true “survival ” piece of this knife is in the handle and its collection
of accessories . In the handle , you’ll find a GPS monitor , mini -multi tool , and
micro -lighter . The blade is coated with a photovoltaic skin that blacks out the
blade to prevent unwanted reflection ; when charged , the skin can be activated t
provide two hours of light . Combat stats are the same as the combat knife .
Wireless bonus : The knife displays an AROof local maps and your GPS position ,
along with providing basic biomonitor data when in your hand .

Sword
A heavy blade on a one -handed grip that comes in a variety of styles . The world’s
dominant combat weapon for thousands of years until the firearm came along .

Club
The stats listed can be used for a range of objects , including an axe handle ,
baseball bat , crowbar , tire iron , wrench , or even a two -by-four with a couple of
nails in it. The price listed is for a professionally made , old-style police baton ,
but it would be relatively easy to find one for free in a pinch .

Extendable Baton
This telescoping club can be extended with a wrist flick or a wireless signal . In
its retracted form , it’s easier to conceal . Wireless bonus : You can retract or
extend the baton as a free action .

Sap
Also known as a blackjack , this is a short , flexible club or a leather -wrapped iron
lead , or sand -filled sack for thumping heads . It’s designed to be concealable ,
often fitting in the palm of the hand .

Staff
Speak softly and carry a big stick . This is that big stick . Available in composite ,
hardwood , high -carbon steel , and other materials .

Stun Baton
A riot -control staple and viewed as a symbol of corporate -government
oppression , this handy electrical prod is still useful for everyone in the shadows .
The stun baton holds ten charges and regains one charge per ten seconds when
plugged in. Wireless bonus : The stun baton recharges without being plugged in,
regaining one charge per half -hour of wireless -enabled time .

Telescoping Staff
A big stick that starts out as a small stick . This metal and composite staff can
telescope down to the size of a stun baton or a sword . It can be extended and
locked in place by spinning or snapping it out in each direction and giving the
handle a twist to lock it. Or it can use a wireless signal to activate the
telescoping effect . Wireless bonus : Extending or retracting it is a free action .

Bike Chain
Go-gangs love to pull the old equipment off their scrap bikes and smack other
people with it. These heavy metal chains are brutal weapons , especially when
backed by the speed of a motorcycle .

Bullwhip
The classic leather cord used for centuries to keep cattle , and other types of
“livestock ” in check . Brutal on bare flesh , these things are mainly a tripping
hazard for anyone with armor .

Knucks
Everything from a roll of quarters in the palm (though who has that lying
around ?) to brass knuckles to Ares Hardliner Gloves, these weapons move a fist
from potentially deadly to probably deadly by augmenting the structure of the
hand with metals or composites .

Monofilament Whip
Striking fear in the hearts of those who have warily watched its serpentine glow
since the 2050s . In the hands of a trained user , this terrifying weapon can cut
through armor , flesh , and bone as easy as butter with every millimeter of its two
meters of monofilament line . In the wrong hands , or even with a bad twist of a
skilled wrist , that line can send you to the street doc looking for a new limb . The
whip is stored in the specially designed compartment in the handle with a small
weight that detaches when the weapon is activated . Wireless bonus : The whip
uses your visuals on the target to make small adjustments in targeting , and the
whip adjusts its trajectory . The whip’s built -in safety system retracts
automatically instead of hitting you on a critical failure .

Shock Gloves
Insulated gloves with an integrated system that discharges electric current with
any contact after they’ve been activated . The gloves are good for ten charges
before they need to be recharged (at a rate of one charge per round ).

Melee Weapon Table

Combat axe Str +d10 +2d10 4 500 ¥ AP 7, Parry -1, two hands
Combat /survival
Str +d6+2 d6 2 220 ¥ AP 3
knife
Forearm snap
Str +d6+2 d6 3 185 ¥ AP 3
blades
Knife Str +d4+2 d4 1 20¥ AP 2
Katana Str +d8+3 d6 3 350 ¥ AP 3
Polearm Str +d8+2 d8 2 210 ¥ AP 4, two hands
Sword Str +d8+2 d8 3 320 ¥ AP 4
Club Str +d6 d6 1 65¥
Extendable baton Str +d4 d4 2 52¥
Sap Str +d4 d4 1 75¥ -2 to be Noticed if hidden
Parry +1, Reach 1, two
Staff Str +d6 D4 1 150 ¥
hands
Stun baton Str +d6 d6 2 600 ¥ Stun Charge
Parry +1, Reach 1, two
Telescoping staff Str +d6 D6 2 250 ¥
hands
Bike chain Str +d6 d6 1 15¥ Ignores shield bonus
Bullwhip Str +1 n/a 4 255 ¥ Reach 2, +2 to disarm
Do not count as a weapon
Knucks Str +d4 D4 1 100 ¥
for Unarmed Defender
Shock Gloves n/a n/a 4 790 ¥ Stun Charge
Monofilament AP 3, Critical Failure hits
2d6 +6 d6 6(I) 1,300 ¥
whip the user

Thrown/
Weapon Projectile
Damage
Min
Availability Cost Notes
Str..
Str
Bow
Everything from the traditional longbow of fiberglass or wood to the modern
compound bow. These archaic weapons aren’t common on the streets of 2080 .
They have the advantage of being hacker -proof as long as you leave off the fancy
add -ons .

Crossbow
Modern crossbows are designed with autoloading systems , internal magazines
that hold up to four bolts , and come in light , medium , and heavy designs . Light
models are single -handed , while medium and heavy designs require two hands .

Injection Arrow/ Bolt


The injection arrow or bolt causes its base damage while also delivering a
payload of one dose of a drug or toxin . Wireless bonus : The injection can be
delayed until a wireless signal is sent .

Throwing Knives/ Shuriken


From stars to spikes and everything in between , these stats cover all the muscle -
powered , small throwing weapons on the market . Wireless bonus : Successful
hits leave wireless weapons in targets that can be used to predict movement
patterns and offer an estimated location . A successful hit offers anyone
wirelessly linked to the throwing weapon and using a smartlink system a +1
bonus for their attacks .

Throwing Weapons / Projectiles Table


Weapon Range Damage AP ROF
ROFMin
Min.. Str
Str.. Availability Cost Notes
Bow 12/ 24/ 48 Str +d6 1 1 d6 3 200 ¥
Arrow N/A N/A N/AN/A N/A 3 2¥
Injection arrow N/A N/A N/AN/A N/A 4 20¥
Crossbow , Light 6/ 12/ 24 2d4 1 1 d4 3 150 ¥
Crossbow 15/ 30/ 60 2d6 2 1 d6 3(L) 290 ¥
Crossbow , Heavy 15/ 30/ 60 2d8 2 1 d6 4(L) 425 ¥
Bolt N/A N/A N/AN/A N/A 2 5¥
Injection bolt N/A N/A N/AN/A N/A 4 50¥
Throwing knives 3/ 6/ 12 Str +d4 2 1 d4 2 155 ¥

Defiance Super Shock


This heavy -duty taser can fire up to four darts with twenty -meter -long wires . Th
wired connection to the battery allows for a more powerful shock but limits
range . It can also be used in Close Combat . After a successful hit , if the target
does not knock the lines free , the attacker may use an Action to stun the target .
Wireless bonus : A successful hit informs you of the status of the target’s basic
health .

Yamaha Pulsar I/ II
The Pulsar uses wireless capacitors , meaning that the Pulsar has increased
range compared to other wired tasers . As a trade -off, it packs a little less punch
than wired models , but it fires faster and delivers repeated hits . The Pulsar I has
no melee contacts , but the Pulsar II includes a pair of contacts on the base of the
grip to use in melee . Wireless bonus : A successful hit informs you of the status o
the target’s basic health .

Taser Table
Min..
Min
Weapon Range Ammo
AmmoDamage
Damage AP
APROF
ROF Availability Cost Notes
Str..
Str
Victim must
make Vigor
roll at –2 or
be Stunned .
Defiance
A successful
Super 3/ 6/ 12 4(m) stun 0 1 d4 1 340 ¥
hit informs
Shock
you of the
status of the
target’s basic
health .
Victim must
make Vigor
roll at –2 or
be Stunned .
Yamaha
A successful
Pulsar 6/ 12/ 244(m) stun 0 1 d4 1 325 ¥/ 350 ¥
hit informs
I/ II
you of the
status of the
target’s basic
health .

Firearms
Leadslingers abound on the streets of 2080 (the name remains , even though lead
rounds aren’t the norm anymore ). For years , the streets managed to snag and us
caseless rounds in order to stay clear of the law tracking them , but recent events
have led arms manufacturers (a.k.a. the megacorps ) to desire a tighter leash on
their shadow assets , and cased ammo is becoming the norm once again , with
each casing containing a microRFID to identify the weapon and location where i
was fired . The glory of watching spent shells spinning through the air is back ,
and so are the back -alley reloads and scrubbed slugs to keep those of us in the
shadows off the radar . Weapons are chambered for cased or caseless , with
caseless ammo being marginally harder to track but tougher to find on the
streets . Wireless bonus : All modern firearms are considered to be wireless -
equipped and come with a digital ammunition counter and an AROthat tells you
the ammo type loaded . If equipped with DNI, it is a free Action to eject a clip (for
weapons that have them ) or change fire modes (on models that have more than
one ).

Hold-outs
Hold-outs can’t take accessories or modifications .

Fichetti Tiffani Needler


Pretty and deadly are not mutually exclusive . Fichetti gunsmithing combined
with Tiffani style makes the Needler the single most popular designer handgun
in the world . The base model is matte grey, but its special color -changing coating
can be manipulated via wireless signal with an infinite number of patterns and
designs . The coating allows your gun to match your shoes , your handbag , or the
camo pattern of your fatigues . The Needler only chambers caseless flechette
rounds , which are already factored into its damage .
You can change the color of the Fichetti Tiffani Needler with a
free Action . Applying a camouflage pattern to the Needler inflicts a -2 on notice
rolls to detect it.

Streetline Special
Designed for cheap 3D nanoprinting , the Streetline Special is made of composite
materials , making it harder to detect with MADscanners (-2 to detect ).

Walther Palm Pistol


Walther keeps this double -barreled derringer with the classic over-under design
alive in the latter half of the twenty -first century . While it is capable of a Double
Barrel shot , its limited ammo supply (6 shots ) means you should tread carefully .

Streetline Special
Designed for cheap 3D nanoprinting , the Streetline Special is made of composite
materials , making it harder to detect with MADscanners (-2 to detect ).

Walther Palm Pistol


Walther keeps this double -barreled derringer with the classic over-under design
alive in the latter half of the twenty -first century . While it is capable of a Double
Barrel shot , its limited ammo supply (6 shots ) means you should tread carefully .

Hold-outs Table
Weapon Range Ammo
AmmoDamage
Damage AP
APROF
ROFMIN STRAvailability Cos
Fichetti Tiffani Needler 10/ 20/ 404(c) 1–3d4 0 1 d4 2 435
Streetline Special 10/ 20/ 406(c) 2d4 0 1 d4 2 200
Walther Palm Pistol 10/ 20/ 406(c) 2d4 0 1 d4 2 345

Light Pistols
Light pistols can take top - and barrel -mounted accessories .

Ares Light Fire Series


Wireless bonus :
The Light Fire Series is designed for special operators . The 70 is a street
standard , while the 75 is not commonly available through regular dealers and
standard legal channels . But what runner uses those ? The integration of a
barrel -mounted silencer in both designs makes the Light Fire series nearly trid -
flick silent . The 75 comes preloaded with smartlink hardware and software , and
both come with a laser sight . The silencer for these models inflicts a -3 on
hearing based notice tests when equipped and costs 750 ¥.

Beretta T-series
The preferred sidearm of many security forces around the world , the T-series is
classified as a light pistol , even though the 201 design offers automatic fire
capability , making it popular in nations that limit heavy and machine pistols .
Since the frame is the same , it’s easier to disguise as a 101 . The 201 also comes
with a detachable shoulder stock , though it is often lost before the gun reaches
the street market .

Colt America L36


A tribute to Colt’s world -class reputation , the L36 is cheap , easily concealed , and
abundant on the streets . In order to be easily transferred between corporate
security rookies , the weapon features an ownership swap feature that has been
abused by cops and crooks alike . A perfect throwaway weapon .
The user can alter ownership data with a Free Action .

Fichetti Security 600


Designed as a light sidearm for security forces , the thirty -round magazine allows
them to miss a ton and not worry about running out of ammo . This also makes it
great for deckers . The Security 600 comes with a detachable folding stock and
laser sight .

Ruger Redhawk
This rugged revolver is the kid brother of the legendary Super Warhawk .
Designed with precision and fun shooting in mind , the Redhawk has a
revolutionary single /double firing selector . Classic double action allows a shot
with each trigger pull (Semi -Auto Fire), while the single setting lets you play old
west gunslinger and “fan ” the hammer (3 Round Burst ).
Free Action to change the action selection .

Light Pistols Table


Weapon Range Ammo
AmmoDamage
Damage AP
APROF
ROFMIN
MIN STR
STRAvailability
Availability Cos
Ares Light Fire 70 15/ 30/ 60 16(c) 2d6 0 1 d4 2 300
Ares Light Fire 75 15/ 30/ 60 16(c) 2d6 +1 0 1 d4 3 600
Beretta T-series 101 10/ 20/ 40 10(c) 2d6 0 1 d4 2 250
Beretta T-series 201 10/ 20/ 40 10(c) 2d6 +1 0 3 d4 3 400
Colt America L36 10/ 20/ 40 11(c) 2d6 0 1 d4 2 200
Fichetti Security 600 15/ 30/ 60 30(c) 2d6 0 1 d4 3 350
Ruger Redhawk 10/ 20/ 40 6(c) 2d6 +1 0 1 d4 2 300

Machine Pistols
Machine pistols can take top - and barrel -mounted accessories .

Ares Crusader II
Wireless Bonus:
High capacity and comfortable styling make the Ares Crusader II a standout in
its class . The Ares brand is synonymous with functionality , and the 3 Round
Burst capable Crusader II integrates a gas -vent recoil compensation system and
comes standard with smartgun systems and software preloaded .

Ceska Black Scorpion


Small and lethal , but not designed for beauty . 3 Round Burst Fire capable from
the get -go, it also comes equipped with an integral folding stock .

Steyr TMP
A lightweight polymer -frame and full autofire capability are not an ideal design
combo , but spraying enough lead to make everyone duck for cover is the goal
with the TMP. A top -mounted laser sight comes standard to make users think
they’ll
Wirelessbe Bonus:
aiming .

Machine Pistols Table


Weapon Range Ammo
AmmoDamage
Damage AP
APROF
ROFMIN
MIN STR
STRAvailability
Availability Cos
Ares Crusader II 12/ 24/ 48 40(c) 2d6 1 1 d4 4(L) 520
Ceska Black Scorpion 12/ 24/ 48 35(c) 2d6 1 1 d4 3(L) 510
Steyr TMP 12/ 24/ 48 30(c) 2d6 1 2 d4 3(L) 690

Heavy Pistols
Heavy pistols can take top - and barrel -mounted accessories .

Ares Predator VI
The Predator V rode on the laurels of its name . The Predator VI is a genuine
innovation built into some classic styling . Built on the framing of the original
Predator , the VI comes with the standard smartgun operations but adds 3 round
Burst capability and a new variable ammunition system that will make it king of
the streets and warzones once again , even if it comes with a price tag to match
that innovation . The variable ammunition system allows a single specially
designed magazine (30¥ per spare ) to be loaded with different ammo types . The
smartgun is used to select ammo types and cycles them to the chamber in
whatever quantity is necessary and available . If there aren’t enough rounds of a
particular kind , the ammo counter reads empty and the weapon stops firing .

Ares Viper Slivergun


The unique Slivergun hangs out in the Heavy Pistol class , but it’s a creature all
its own . The Slivergun fires metal slivers that count as flechette ammunition and
are bought as such , but they aren’t interchangeable with any other flechette
weapon . The weapon remains capable of 3 round Burst and has a silencer
integrated into the barrel , and the large ammo capacity makes it a terror on the
streets .

Browning Ultra Power


Once the Predator’s primary competition as the world’s best heavy pistol , the
Ultra Power has ceded its claim to the title since it has not kept pace with the
tech advances in the Pred -VI. The Browning is cheaper , though , and offers a
built -in top -mounted laser sight .

Colt Government 2076 / Manhunter


Governments need new weapons contracts for bribe purposes , so having a new
standard issue after only ten years seems about par for the course . The years of
technomancer and hacker fear since the ’60s have left the electronic firing 2066
in a lot of storage cabinets for fear of hacking . The 2076 takes a jump back to the
style of the classic Manhunter (in fact , the model with an integrated smartgun
system has that denotation ) and comes with an integral laser sight .

Ruger Super Warhawk


Boom and glitz ! That’s the standard street tag for the Super Warhawk . This
revolver is shiny and chrome and makes holes the size of a troll’s fist straight out
of the box. Upgrade the ammo or the features and those holes get real precise .

Heavy Pistols Table


Weapon Range Ammo
AmmoDamage
Damage AP
APROF
ROFMIN STR
STRAvailability
Availability Cos
Ares Predator VI 15/ 30/ 60 15(c) 2d6 +1 0 1 d6 4 600
Ares Viper Slivergun 15/ 30/ 60 30(c) 2d6 (f) 0 1 d6 4 800
Browning Ultra Power 15/ 30/ 60 10(c) 2d6 +1 0 1 d6 3 400
Colt Government 2076 15/ 30/ 60 7(c) 2d6 +1 0 1 d6 3 450
Ruger Super Warhawk 15/ 30/ 60 6(c) 2d8 0 1 d6 3 500

Submachine Guns
SMGs can take top - and barrel -mounted accessories .

Colt Cobra TZ Series


Colt loves variety , and the Cobra TZ series highlights the options they offer with
this line . The 100 is the base model with an integral folding stock , the 110 adds
top -mounted laser sight , the 120 features the folding stock , top -mounted laser
sight , and a barrel -mounted gas -vent system , making it a hit with security forces
all over the world and with trid shows that love all the fancy features .

FN P93 Praetor
An unmistakable bullpup design offers a built -in fear response from anyone who
sees these guns in the hand of corpsec forces . The Praetor offers an integrated
rigid stock , a laser sight , and a flashlight with three settings to benefit low-light
thermographic , or regular vision .

HK-227
Heckler & Koch know how to design an SMG, since the 227 has been built off the
same frame (the venerable MP5) for over a century . A top choice for corporate
and military security forces , the HK-227 offers a retractable stock , integrated
smartgun system , and an integral barrel -mounted silencer .

Ingram Smartgun XI
Street samurai create legendary reputations that they don’t always deserve , but
the Smartgun has maintained its street rep as a grade -A bang bang for decades .
Famous as the weapon of choice for many legendary street samurai since the
2050s , the Ingram Smartgun comes tricked out with a gas vent system , a
smartgun system , and an integral silencer .

SCK Model 100


Shin Chou Kyogo has made the Model 100 the corp -suit equivalent of the
Smartgun with the help of the elite Red Samurai . Across the Japanacorps , their
security forces are issued the SCK 100 . The Model 100 features an internal
smartgun system and a folding stock .

Uzi V
A new design for a new world . The latest model Uzi is a big market entry for
Spinrad Global . The V model features an integral folding stock and built -in top -
mounted laser sight .

Submachine Guns Table


Weapon Range Ammo
AmmoDamage
Damage AP
APROF
ROFMIN
MIN STR
STRAvailability
Availability Cos
Colt Cobra TZ-100 12/ 24/ 48 32(c) 2d6 1 2 d4 2(L) 730
Colt Cobra TZ-110 12/ 24/ 48 32(c) 2d6 1 2 d4 2(L) 785
Colt Cobra TZ-120 12/ 24/ 48 32(c) 2d6 1 2 d4 4(L) 840
FN P93 Praetor 12/ 24/ 48 50(c) 2d6 +1 1 3 d6 3(L) 925
HK-227 12/ 24/ 48 28(c) 2d6 1 2 d4 3(L) 825
Ingram Smartgun XI 12/ 24/ 48 32(c) 2d6 1 2 d4 3(L) 750
SCK Model 100 12/ 24/ 48 30(c) 2d6 1 2 d4 3(L) 725
Uzi IV 12/ 24/ 48 24(c) 2d6 1 3 d4 2(L) 455

Shotguns
The stats for these shotguns are for normal slug rounds . Shotguns can take top ,
barrel , and under barrel accessories .

Defiance T-250
A solid street howitzer , this semi -automatic shotgun is available in either a
normal -length or short -barreled version . It is gas operated and features a
secondary pump action for situations where preventing jams is more important
than quickly firing a second shot .

Mossberg CMDT
This assault shotgun provides classic bang for the buck . It can either be loaded
with ten -round ammo clips or a big boy twenty -four -round drum . The best
features are 3 round burst mode and a top -mounted laser sight .

PJSS Model 55
Rich people own shotguns too . Usually purchased by rich European hunters and
trap shooters , this is a status symbol made for killing . The Model 55 comes with
a rigid stock equipped with an integrated shock pad . Both barrels can be shot at
once .

Remington Roomsweeper
Double -barreled and pistol gripped makes this little beast bad news when it slips
out of a pocket . If you're not a fan of flechette shooters , load some Heavy Pistol
rounds into a Roomsweeper and she shoots like a really inaccurate hand cannon .

Shotguns Table
MIN
Weapon Range Ammo
AmmoDamage
Damage AP
APROF
ROF Availability Cos
STR
Defiance T-250 12/ 24/ 485(m) 2d10 1 1 d6 2(L) 300
Mossberg CMDT 12/ 24/ 4810(c) 2d10 1 1 d6 3(L) 350
PJSS Model 55 12/ 24/ 482(b) 2d10 1 1 d6 3(L) 400
Remington
12/ 24/ 488(m) 3d6 1 1 d6 4(L) 450
Roomsweeper

Rifles
Rifles can take top , barrel -, and under barrel -mounted accessories .

Remington 900
A high -powered bolt -action hunting rifle with a classic wooden body. The base
model is sold with a top -mounted imaging scope , but it cannot mount under
barrel accessories . (Snapfire )

Ruger 101
Like futuretech in a hunting -rifle format , this gas -operated favorite sits in the
hands of many professional hunters and hobbyists . It features a built -in imaging
scope and a rigid stock with shock pad . (Snapfire )

AK-97
The AK-97 will never go out of style , especially since it still looks like its mid-
twentieth -century predecessor . Built for reliability and endurance , it’s not the
prettiest girl at the dance , but it can sure shake a tailfeather .

Ares Alpha
Made famous in the hands of Ares Firewatch teams , the Alpha quickly became a
worldwide success with UCAS and CAS special operators along with a myriad of
Desert Wars teams . The integrated underbarrel grenade launcher , smartgun
system , and an innovative design for superior handling make it special .

Colt M23
Cheap , mass -produced , and infinitely adaptable , the M23 finds its ways to the
hands of everyone from gangbangers to pirates to delta -level government
operators . The M23 can accept two additional underbarrel accessories for a total
of three .

FN HAR
Fabrique Nationale is the name to fear when facing private security forces and
corporate high threat -response teams around the world . They made this weapon
which features a laser sight and a gas -vent system .

Yamaha Raiden
While Ares made the Alpha , the Japanacorps , through Yamaha, developed the
Raiden . Electronic firing and exceptional accuracy are integral to the design .
Japanacorp security forces and the Japanese Imperial Marines now swear by the
Raiden . It features an integral silencer , smartgun system , and underbarrel
shotgun /grenade launcher .

Ares Desert Strike


“The Desert Strike for the Desert Wars” is the tagline today . Built to fight in the
harshest conditions , the Desert Strike comes equipped with a rigid stock with
shock pad and a detachable imaging scope . (Snapfire )

Cavalier Arms Crockett EBR


Cavalier played a dangerous game by offering a sniper rifle capable of 3 round
bursts . The Crockett comes standard with a rigid stock with shock pad and a
detachable imaging scope . (Snapfire )

Ranger Arms SM-6


Ranger Arms knows what the SM line has always been about —silently
neutralizing targets . This sniper rifle features a silencer , an imaging scope , a
smartgun system , and a rigid stock with shock pad . The SM-6 carries on the
line’s ability to quickly get into the action and then get out just as fast . It can fit
into a standard briefcase . The SM-6 has dealt with the line’s fragility issues , and
once put together it has no problem operating in any capacity . (Snapfire )

Barret Model 122


Sometimes you need to shoot an enemy ; sometimes you need to shoot an enemy
through the side of an APC. The Barret Model 122 excels at tearing through
metal and getting to the things it attempts to protect , ripping apart machines
and vehicles with horrible tearing sounds that are music to the ears of the
shooter . It has a sound suppressor , smartgun system , and folding bipod . (Heavy
weapon , snapfire )

Rifles Table
MIN
Weapon Range Ammo Damage AP ROF Availability Cost
STR
Remington 900 30/ 60/ 120 5(m) 2d8 +1 2 1 d6 2(L) 11,100
Ruger 101 30/ 60/ 120 8(m) 2d8 +1 2 1 d6 2(L) 12,000
AK-97 24/ 48/ 96 38(c) 2d8 +1 2 3 d6 2(L) 2,100 ¥
Ares Alpha 24/ 48/ 96 42(c) 2d8 2 3 d6 5(L) 3,400 ¥
Grenade As
24/ 48/ 96 6(c) N/A1 N/A N/A N/A
Launcher grenade
Colt M23 24/ 48/ 96 40(c) 2d8 2 3 d6 2(L) 5,100 ¥
FN HAR 24/ 48/ 96 35(c) 2d8 +1 2 3 d6 3(L) 2,100 ¥
Yamaha Raiden 24/ 48/ 96 60(c) 2d8 2 3 d6 5(L) 3,200 ¥
Grenade As
24/ 48/ 96 4(c) N/A1 N/A N/A N/A
Launcher grenade
Shotgun 12/ 24/ 48 2(b) 2d10 2 1 N/A N/A N/A
Ares Desert
50/ 100 / 200 14(c) 2d8 +1 2 1 d6 4(I) 11,000
Strike
Cavalier Arms
50/ 100 / 200 20(c) 2d8 +1 2 1 d6 5(I) 9,050 ¥
Crockett EBR
Ranger Arms SM-
50/ 100 / 200 15(c) 2d8 +1 2 1 d6 5(I) 13,200
6
Barret Model 122 50/ 100 / 200 10(c) 2d10 4 1 d8 6(I) 15,200

Machine Guns
Machine guns come in three categories —light , medium , and heavy. All, even the
“light ” ones , are bulky and unwieldy . A light machine gun is bigger and heavier
than most rifles , while medium machine guns and heavy machine guns can only
be carried by someone with Strength of d8+ and d12 +, respectively , since they
are designed as vehicle -mounted weapons . Machine guns can take top , barrel ,
and under barrel accessories .

Ingram Valiant
The Valiant light machine gun sits in the hands of mercenary units the world
over. Basic equipment includes a rigid stock with shock pad , a laser sight , and a
barrel -mounted gas -vent system .

Stoner -Ares M202


This medium machine gun packs a tremendous punch and is often found in the
hands of trolls with no concept of subtlety . It’s a brutally simple weapon , but
accessorizing is always an option for those with a taste for more complexity .

RPK HMG
This heavy machine gun is used by militaries across eastern Europe and Asia.
Usually set up as a vehicle -mounted weapon , it comes standard with a
detachable tripod , as the RPK is best fired from a prone , sitting , or kneeling
position when not mounted on a vehicle . (Heavy Weapon )

Panther XXL
Bulky, ugly, deadly , and as destructive as they come . Panther’s XXLmodel of
assault cannon is the thing of nightmares on the street . To make sure every shot
counts , it comes with a built -in smartgun system . (Heavy Weapon )

Machine Guns Table


MIN
Weapon Range Ammo Damage AP
APROF
ROF Availability Cost
STR
Ingram 50(c) or
30/ 60/ 120 2d8 2 4 d8 4(L) 4,175 ¥
Valiant 100 (belt )
Stoner -Ares 50(c) or
30/ 60/ 120 2d8 +1 2 4 d8 4(L) 6,900 ¥
M202 100 (belt )
50(c) or
RPK HMG 50/ 100 / 200 2d10 4 3 d10 5(L) 8,000 ¥
100 (belt )
Panther XXL50/ 100 / 200 15(c) 2d12 5 1 d12 6(I) 10,000

Special Weapons
Ares S-II Super Squirt
That name is terrible . Everyone thinks the Super Squirt is some kind of water
gun , but it's basically a glorified paintball marker that fires nonlethal dimethyl
sulfoxide (DMSO) gel packs . The DMSO forces the skin to absorb whichever
chemicals the operator wishes to deliver . The attack itself causes no damage , bu
when the target is hit successfully , the DMSO delivers the substance directly int
the target’s bloodstream . The Super Squirt can accept top - and under barrel -
mounted accessories .

Parashield DARTSeries
Bringing down trolls with a little plastic , steel , and chemical cocktail for
decades , Parashield sets the industry standard for dart weapons . The pistol
model can accept top -mounted accessories only. The rifle includes a top -
mounted imaging scope and can mount top and under barrel accessories .
The dart reports whether or not it has struck home and
successfully injected along with the effect based on heart rate and pulse levels ,
although its medical sensors are not very sophisticated (Device Rating of 1 for
the dart ).

Special Weapons Table


Weapon Range Ammo
AmmoDamage
Damage AP
APROF
ROFMIN STR
STRAvailability
Availability Cos
Ares Super Squirt 10/ 20/ 40 20(c) Toxin 0 1 d4 3(L) 560
Parashield DARTPistol 12/ 24/ 48 5(c) Toxin 0 1 d4 2 510
Parashield DARTRifle 24/ 48/ 96 6(m) Toxin 0 1 d4 3 710

Launchers
Launchers can take top and under barrel accessories . Grenade launchers fire
mini grenades , and missile launchers launch missiles or rockets .

Ares Antioch II
The Antioch II is the fanciest tube with a trigger around , complete with an
integral smartgun system . A secondary trigger setting allows for wireless
activation of launched projectiles .
You can use the wireless link trigger for your grenades , even if
you don’t have DNI.

ArmTech MGL-6/ MGL-12


Semi -auto grenade launchers in a bullpup pistol and rifle style that can send a
whole lot of bad news downrange real fast .
When active the launcher will not detonate any ordnance
loaded into the weapon within five meters of the weapon , even if a spoofed
command tells it to do otherwise .

Aztechnology Striker
Wireless bonus :
Deadly and disposable , the Striker is a great analogy for runners . The launch
tube can be reused , which is nice considering recent price increases .
Connecting this launcher to the local Matrix provides a +1
bonus as long as no other bonus -applying systems are in use .

Onotari Interceptor
Saeder -Krupp developed this multipurpose rocket launcher for military use . It
has two separate barrels that can load two rockets at once , which don’t need to
be the same type . Both barrels cannot be fired simultaneously , though this
safety feature has been known to be removed .
The safety system cannot be disengaged , but the firer gains the
smartlink bonus .

Launchers Table
MIN
Weapon Range Ammo
AmmoDamage
Damage AP ROF Availability Cost
STR
Ares Antioch II 24/ 48/ 968(m) Grenade N/A1 d10 3(I) 5,900
ArmTech MGL-6 24/ 48/ 966(c) Grenade N/A1 d10 4(I) 1,800
ArmTech MGL-12 24/ 48/ 9612(c) Grenade N/A1 d10 4(I) 5,000
Wireless bonus :
Aztechnology
24/ 48/ 961(ml) Rocket N/A1 d10 5(I) 7,000
Striker
Onotari Interceptor 24/ 48/ 962(ml) Rocket N/A1 d10 5(I) 9,000

Accessories
Wireless bonus
Most firearm :
accessories must be attached to a particular mount —top , barrel ,
underbarrel . Each mount can only hold one accessory at a time .

Airburst Link
A smart gun accessory for grenade and rocket launchers uses a rangefinder to
air -burst the explosive projectile in close proximity to the target . The airburst
link prevents the defender from using the Evasion Action to reduce damage .
Wireless bonus : An airburst link requires wireless functionality to function at
all . Both the grenades and the launcher must have wireless mode turned on for
the system to function .

Bipod
A two -legged stand attached to the bottom of the barrel . Takes an action to
deploy . Negates Recoil and Min Str Penalties . Has a 45-degree firing arc .

Concealable Holster
Wireless bonus :
A small holster worn just about anywhere on the body it can’t be seen , attached
with a smart adhesive . It inflicts a -1 on notice rolls to find the weapon hidden in
it. Only pistols (including machine pistols ) and tasers fit in a concealable holster
Sensors , smart -fabric , and active adhesive allow the holster to
alter color and move small amounts in real time , increasing the penalty to notice
rolls to -2.

Gas-Vent System
Gas-vent recoil compensation systems are barrel -mounted accessories that vent
a weapon’s barrel gases at a specific vector to counter muzzle climb . Once
installed , a gas -vent cannot be removed . Gas-vent systems negate 1 Shooting
penalty from MAP or Recoil.

Gyro Mount
This heavy harness features an articulated and motorized gyro-stabilized arm .
The mount can hold a rifle or machine gun . The system negates Min Str and
Recoil penalties . This system also shifts the Strength requirements for medium
and heavy machine guns to d6+ and d10 + respectively . Attaching or removing a
weapon from the mount takes an Action . Putting on a gyro-mount harness takes
about a minute , while the quick -release allows you to get out of it with an
Action .
Activating the harness’s quick -release with a wireless signal to
exit the harness is a free Action .
Wireless bonus :
Hidden Arm Slide
Attached to the forearm and worn under clothing , this slide can fit a Hold-out ,
Light Pistol , or Taser. With an Action and a specific movement , the slide moves
the weapon into your hand . The use of a hidden arm slide provides a surprise
bonus when first used . It also inflicts a -1 on notice rolls to detect the weapon .
You can activate the arm slide as a free action .

Imaging Scope
The classic top -mounted scope includes a micro camera and vision
magnification , along with a Capacity of 3 for additional vision enhancements .
Attachment or removal takes only a free Action . When you are using an imaging
Wireless bonus : 2 additional points of penalties when Aiming.
scope it cancels
The scope’s “line of sight ” can be shared , allowing you to share
what your scope sees with your team .

Laser Sight
This device uses a laser beam to project a visible dot (normal , low-light , or
thermographic ) on the target . This adds +1 to Shooting at Short and Medium
Range . The laser sight can be mounted as either an under barrel mount or top
mount . Activating or deactivating a laser sight is a free Action .
The bonus to Shooting at Short and Medium becomes +2.

Periscope
This adjustable viewer attaches to a top mount and allows the user to target a
weapon around corners . A periscope can be upgraded with any vision
enhancements .

Quick-Draw Holster
An easy access
Wireless bonus holster
: designed to hold pistols and tasers . Adds +2 on opposed
tests that rely on you out drawing your opponent .

Shock Pads
A shock -absorbing pad situated on the rigid stock of a rifle , shotgun , or heavy
weapon . It negates 1 Shooting penalty from MAP or Recoil.

Silencer
A barrel -mounted
Wireless bonus : accessory for reducing the sound and flash of firing a weapon
not compatible with revolvers or shotguns . Subtract two from Notice rolls to
hear firing . Attaching or removing a silencer takes an Action .
The silencer features systems and simple software that alerts
you via AR if someone nearby moves quickly in response to the sound of the
silenced weapon .

Smart Firing Platform


Wireless bonus :
A robotic tripod equipped with a mechanized pivot that allows for a 180 -degree
firing arc and a 60-degree inclination . It can mount one smart gun -equipped
weapon to the platform . The weapon will be fired by the platform’s onboard pilot
(Device Rating 3), using a pre -programmed Targeting Autosoft (Rating 3). It can
be upgraded with additional autosofts , usually a Notice program . You need to set
the parameters of who exactly the platform should and shouldn’t shoot at , which
are followed by the platform’s pilot . The platform negates Recoil.

Wireless bonus : You can fire the mounted weapon remotely using an implanted
smartlink using VR, replacing the system’s shooting skill with your own .

Smartgun System
This is the firearm or a projectile -weapon side of the smartlink system . The
system includes a small camera and range finder . It keeps track of ammunition
and , through DNI, allows switching between gun modes , ejecting a clip , and
firing the gun without pulling the trigger . The camera allows you to fire from
cover. If you’re using a smartlink , the smartgun system it grants an automatic
reroll on Shooting rolls using that gun . The smartgun features are accessed
either by universal access port cable to an imaging device (like glasses , goggles ,
or a datajack for someone with cybereyes ) or by a wireless connection working i
concert with a direct neural interface . Internal smartgun systems add 500 nuyen
to the weapon price . An external smartgun system can be attached to the top
mount or under barrel mount with an Electronics Test. The small camera has a
capacity of 1 and can be equipped with vision enhancements .

Spare Clip
This is an unloaded standard magazine for a specific selected weapon .
The clip provides a current ammo count even without a
Wireless bonus :
smartgun system .

Speed Loader
The speed loader holds a ring of bullets for reloading a revolver’s cylinder . Speed
loaders are specific to the weapon . It lets you fully reload a revolver as a Free
Action .

Tripod
A three -legged stand to mount a gun on. Takes 1 action to deploy . Negates Min
Str and Recoil penalties . Can rotate 270 °.

Weapon Accessories Table


Wireless bonus :
Accessory Mount Availability Cost
Airburst Link N/A 3 600 ¥
Bipod Under 1 200 ¥
Concealable Holster N/A 1 150 ¥
Gas-Vent System Barrel 3 500 ¥
Gyro Mount Under 3 1,400 ¥
Hidden Arm Slide N/A 2 350 ¥
Imaging Scope Top 1 350 ¥
Laser Sight Top or Under 1 125 ¥
Periscope Top 2 70¥
Quick-Draw Holster N/A 2 175 ¥
Shock Pads N/A 2 50¥
Silencer / Suppressor Barrel 4 500 ¥
Smart Firing Platform Under 5 2,500 ¥
Wireless bonus :
Smartgun System , Internal N/A 1(L) +500 ¥
Smartgun System , External Top or Under 2(L) 200 ¥
Spare Clip N/A 2 5¥
Speed Loader N/A 1 25¥
Tripod Under 2 500 ¥

All Things That Go BOOM!


Some days , you want to make things blow up real good . Okay, make that most
days . Anyway, here are some ways to blow a little select portion of the world to
smithereens .

Grenades
Grenades are small , self -contained explosive packages . Boom and shrapnel all i
one neat and deadly little cluster ! Mini Grenades are specifically designed for
use with grenade launchers , set to arm when they have traveled five meters and
explode on impact or with an airburst link . The five-meter safety feature can be
disabled with an electronics test . Mini Grenades have the same effects as
standard grenades .
All grenades have the following wireless feature : You can use the wireless link
trigger for your grenades via an AROon your commlink even if you don’t have a
direct neural interface .
Stun Grenade
Often called flash -bangs , these grenades explode to create a bright , loud ,
shocking blast that stuns and staggers anyone in their range . Those in the blast
of a stun grenade must make a Vigor roll at –2 or be stunned .
Flash -pak
This is an electronic box, ten centimeters by ten centimeters on its face and two
centimeters thick , containing a set of micro -flashes on each side designed to fire
in a random strobing sequence to confuse opponents . Anyone in the range of a
flash -pak and using standard vision suffers a " 2 penalty to all actions requiring
sight , due to the strobe effect . The victim automatically tries to shake off the
effect with a Vigor roll as a free action at the end of his following turns . The
flash -pak has ten charges and uses one charge per combat round . Plugged in, it
recharges one charge every ten seconds .
The strobe sequence can avoid directing strong flashes at the
subscribed character . The device can recharge by induction , regaining one
charge per hour .
Fragmentation
The classic grenade , designed to launch deadly shrapnel over a large area .
High Explosive
These grenades are designed to deliver a powerful blast but over a smaller space
Gas
Any chemical or toxin payload can be chosen . The cloud lasts for approximately
10 combat rounds .
Smoke / Thermal Smoke
Similar to the gas grenade , a smoke grenade releases a cloud of smoke instead o
toxic gas . The cloud obscures vision . The cloud lasts for approximately 10 combat
rounds .

Explosives Table
Grenades Range Damage AP
APBlast
Blast Availability Cost
Stun 5/ 10/ 20Stun 0 SBT 4(L) 100 ¥
Fragmentation 5/ 10/ 203d6 0 LBT 4(L) 150 ¥
High Explosive 5/ 10/ 203d6 0 MBT 4(I) 150 ¥
50¥ + 20 doses
Gas 5/ 10/ 20Special 0 LBT 4(I)
chemical
Smoke / Thermal
5/ 10/ 20Special 0 LBT 4(I) 50¥
Smoke
Flash -pak 5/ 10/ 20Special 0 LBT 4(L) 125 ¥

Rockets bonus :
Wireless
Rockets are launched projectiles with stabilizing fins , a propulsion system , and
warhead . All have the Snapfire and Heavy Weapon qualities . All rockets and
missiles have the following wireless feature : You can use the wireless link trigger
for your rocket even if you don’t have a direct neural interface .
Anti-Vehicle
AVrockets contain a shaped -charge warhead designed to burn or punch its way
through a vehicle or barrier . Though the impact causes a blast , it is limited
compared to that of a High-Explosive projectile .
Fragmentation
Used principally against people , the warhead discharges high -speed fragments
designed to tear soft targets . These rockets are very effective against
unprotected individuals , but not great against barriers , structures , and vehicles .
High Explosive
HE rockets are designed to do heavy damage to a small area . Their blast pattern
is similar to that of a grenade , but slightly more devastating .

Rockets Table
Rocket RangeDamage
Range Damage AP
APBlast
Blast Availability Cost
Anti-vehicle Rocket
24 4d8 +2 24 SBT 5(I) 2,800 ¥
Launcher
Fragmentation Rocket
12 4d8 +2 12 LBT 5(I) 2,000 ¥
Launcher
High Explosive Rocket
12 4d8 +2 12 MBT 5(I) 2,100 ¥
Launcher
750 ¥ + 100 dose
Gas Rocket Launcher 0 Special 0 LBT 4(I)
payload
Smoke / Thermal Smoke
0 Special 0 LBT 4(I) 1,200 ¥
Rocket Launcher

Clothing and Armor


The streets of 2080 are mean , but so is the air, the rain , the paracritters , and a
plethora of other things that can kill you just for walking out your front door.
What’s the solution ? Armor! Get yours here , and maybe you’ll survive a few days
in the sprawl .

Clothes
Clothing in 2080 has some serious functionality options : commlinks , music
players , and other electronic devices can be woven right in, powered by
interwoven batteries or special energy -gathering fabrics . On the other side of
the economy , cheap soy-based “flats ” can be had for ten nuyen a set from
vending machines around whatever sprawl you find yourself in. Spend more
money , look more chic —simple as that .
Electrochromic Feature
Electrochromic threads can change color with voltage , letting you alter the color
of your clothing or display text , images , or patterns . This is good for fashion , but
great for vanishing into a crowd if you need a quick costume change . You can
even get armored clothing in electrochromic styles . It takes an Action to change
the settings on your electrochromic clothes , but two combat rounds to complete
the change .
It is a free Action to change your clothes ’ settings , and your
clothing can display images , text files , or video from your commlink .
Feedback Feature
This haptic clothing allows for a tactile component to an augmented reality
experience .

Clothes Table
Item Availability Cost
Clothing 1 10¥–10,000 ¥
Electrochromic feature 1 75¥
Feedback feature 2 150 ¥

Armor
Due to materials advances , modern armor can be lightweight , flexible , and
concealable .

Leather Jacket / Duster


Synthleather is the norm for street types , and this type of jacket (waist -length to
duster ) never goes out of style . It even offers a modicum of protection .

Actioneer Business Clothes


This is the fancy armored suit popular among Mr. Johnsons , faces , and fixers
looking for a little protection coupled with style . It features a concealable
holster in the jacket .

Armor Clothing
Lightweight ballistic weave makes these garments almost impossible to detect
It doesn’t provide as much protection as real armor , but it comes in just
Wireless bonus :
about any style you desire .

Armor Jacket
Available in all manner of styles , it offers good protection without catching too
much attention . But don’t think of wearing one to a social event or government
building .

Armor Vest
A flexible -wrap vest designed to be worn under regular clothing without
displaying any bulk .

Chameleon Suit
A head -to -toe suit with a ruthenium polymer coating supported by a sensor
suite , allowing it to scan its surroundings and replicate the images at the proper
perspectives . The character and his personal items are transparent except for a
vague blur or outline . Any action taken against him that requires sight is made at
" 4. The same penalty applies to Notice rolls to detect the unseen presence .

Full Body Armor


This armor is worn by military and security personnel around the world for
heavy -duty jobs . It is styled for intimidation but includes an array of tactical
holsters , pouches , and webbing for deadly efficiency . It’s going to draw
attention , just so you know. The suit can be modified for environmental
adaptation (hot or cold environments ) or chemically sealed to completely protect
the wearer from toxic environments and attacks . The suit comes with a helmet
with a Capacity of 6 for vision or audio enhancements .
Chemical Seal
Available only with full body armor , the chemical seal is an airtight
environmental control that takes an Action to activate . It prevents the effects of
all Contact - and Inhalation -vector chemicals but can only be used for a total of
an hour at a time due to the air supply .
Activating the chemical seal is a Free Action .

Lined Coat
This cowboy -style duster has been consistently popular on the mean streets of
the world’s sprawls for the past fifty years .
Urban Explorer Jumpsuit
Designed for couriers , athletes , and freerunners , this is the armored version of
“flats ” but available in a stupid array of styles . Because they’re so hip , these
jumpsuits include a built -in music player and biomonitor .

Helmets
Helmets come in a wide variety of shapes and sizes and protect your noggin fro
trauma . Helmets have Capacity 4 or 6 so they can hold accessories such as trode
nets and vision enhancements .

Shields
Ballistic Shield
The impressive black shield used by SWATteams and in urban combat . It
features a clear plasteel window and a built -in ladder frame along the inside so
that it can be used to climb over short obstacles .
Riot Shield
The clear plasteel cousin of the ballistic shield , this one adds an electricity
attack option . Use the fighting skill for the attack and attack characteristics of a
Stun Baton . The taser shield holds 10 charges ; when attached to a power port , it
regains one charge per 10 seconds .
The riot shield recharges by induction , recharging one charge
per hour .

Armor
Wireless Table
bonus :

TYPE ARMORMIN
ARMORMIN STR. AVAIL
AVAILCOS
COS
Synthleather jacket (torso , arms ) +1 d4 1 300 ¥
Actioneer business clothes (torso , arms , legs ) +2 d4 2 1,500
Armor clothing (torso , arms , legs ) +2 d4 2 500 ¥
Armor jacket (torso , arms ) +4 d6 2 1,000
Armor vest (torso ) +3 d6 2 750 ¥
Chameleon suit (entire body ) +2 d4 4(I) 2,000
Full body armor (torso , arms , legs ) +6 d8 4(L) 2,000
w/ helmet (head , full face ) +6 d8 N/A 500 ¥
Lined coat (torso , arms ) +3 d6 2 900 ¥
Urban explorer jumpsuit (torso , arms , legs ) +3 d6 2 800 ¥
Helmets (head ) +3 d6 1 200 ¥
Chemical seal (entire body ) N/A d8 5 3,000

Shields Table
ITEM PARRY COVER MIN STR AVAIL COST
Ballistic shield +3 -4 d6 4 900 ¥
Riot shield +3 -4 d6 4 1,200 ¥

Electronics
Wireless bonus :
Commlinks
Commlinks are universal communication devices used by virtually everyone all
the time . They come in a variety of shapes and styles , with some included in
augmentations and articles of clothing . Even the most basic of them include AR
Matrix browsing capability , telephone , vidphone , text , music players , micro trid -
projectors , touchscreen displays , high -resolution video and still -image cameras ,
image / text and RFID systems , chip players , credstick readers , retractable
earbuds , voice access , and text -to -speech and speech -to -text technologies . They
also offer plenty of other add -on features .

Commlinks Table
Item Rating Firewall Availability Cost
Meta Link 1 5 1 300 ¥
Sony Emperor 2 5 2 1,500 ¥
Renraku Sensei 3 6 2 500 ¥
Erika Elite 4 6 2 1,000 ¥
Hermes Ikon 5 7 2 750 ¥
Transys Avalon 6 7 4(I) 2,000 ¥
Erika MCD-6 1 8 4(L) 2,000 ¥
Spinrad Falcon 2 9 N/A 500 ¥
MCT360 3 10 2 900 ¥
Renraku Kitsune 4 11 2 800 ¥
Shiawase Cyber-6 5 12 1 200 ¥

Cyberdecks
When the corps cracked down on the Matrix , working hard to prevent illicit use
of their pretty new system , the cyberdeck re-emerged as the tool for messing
with the innards of the Matrix . They are powerful devices in the hands of a
skilled decker . The newest models look something like medieval bracers , only
less bulky. They’re worn on the wrist and can project keyboards (or whatever
interface the user prefers ) onto the user’s arm , a nearby surface , or just the air
around them . Some models have screens ; most don’t . They tend to look like a
block with a series of ports , though many deckers connect to their deck
wirelessly . All cyberdecks include hot -sim modules .

Cyberdecks Table
ITEM RATINGFIREWALL
RATING FIREWALL PROGRAMSLOTS AVAIL COST
Erika MCD-6 1 8 3 3(I) 24,750 ¥
Spinrad Falcon 2 9 4 3(I) 61,500 ¥
MCT360 3 10 5 3(I) 95,000 ¥
Renraku Kitsune 4 4 11 6 4(I) 107,000 ¥
Shiawase Cyber-6 5 12 7 6(I) 172,500 ¥
Fairlight Excalibur 6 13 8 8(I) 410,600 ¥

Accessories
Unless otherwise noted , these accessories are compatible with commlinks ,
cyberdecks , and (with GM permission ) other electronic devices . All peripheral
accessories are wireless , and unless slaved properly , offer a sneaky ingress into
user’s PAN. Commlinks can have a maximum number of “slaves ” equal to their
Device Rating . All other accessories are “open ” connections and can be
exploited .
AR Gloves
These hand coverings come in a myriad of styles and allow you to manually
interact with the Matrix in Augmented Reality (AR) mode , letting you “touch ”
and “hold ” AROs and receiving tactile force -feedback . AR gloves can provide the
exact weight and temperature of touched or held objects .
The gloves offer a chemical analysis feature that will identify
the composition of a held object .

Biometric Reader
This handheld device can be used for fingerprints , retina scans , voice patterns ,
and tongue prints . You can use it to lock your electronics so only you (or one of
your body parts ) can unlock it.

Electronic Paper
A thin electronic sheet ranging from sticky note to poster size that can be folded
or rolled up . It displays images , text , data , and video and can act as a
touchscreen . It’s basically an ultrathin monitor . All electronic paper is wireless
and can be written on or erased wirelessly .

Printer
In case you need something in hardcopy , this full-color printer comes attached t
a paper supply .

Satellite Link
This allows the user to uplink to communication satellites in low-Earth orbit ,
connecting to the Matrix from places where no local wireless networks exist
(which is rare but unfortunately extant ). This link limits noise due to distance to
a maximum –5 penalty . Includes a portable satellite dish .

Sim Module
This internal upgrade gives you the full simsense experience . It allows you to
directly experience simsense programs , full-sensory augmented reality , and
virtual reality . A sim module must be accessed via a direct neural interface , be it
trodes , a datajack , or an implanted commlink . Sim modules can be modified for
hot -sim , which opens up the full range of VR experiences at the risk of frying
Wireless bonus :
your brain .
Sim Rig
This simsense recorder can record experience data (sensory and emotive ) from
you or whoever is wearing it. Sim Rigs are used to make most of the simsense
chips sold on the market . You’llneed to have a working sim module (with the DN
interface ) to make a recording .

Subvocal Microphone
A skin -colored patch with a microphone attached with adhesive to your throat . It
lets you communicate via subvocalized speech .

Trid Projector
This device projects a 3-D hologram into a five-meter cube next to or above the
device . The hologram can be made to look realistic , but unless you’re really
artistic about it, it will be obvious it’s just trid .

Trodes
This electrode -and -ultrasound net gives you a DNI, or direct neural interface ,
connection . It can be any style of headband , hat , or headwear , along with being
able to integrate into existing headwear , like a helmet or stylish fedora .

Accessories Table
ACCESSORY RATING AVAIL COST
AR gloves 3 1 150 ¥
Biometric reader 3 2 200 ¥
Electronic paper 1 1 5¥
Printer 3 1 25¥
Satellite link 4 3 500 ¥
Simrig 3 4 1,000 ¥
Subvocal mic 3 2 50¥
Trid projector 3 1 200 ¥
Trodes 3 1 70¥

RFID Tags
These tiny computer chips , commonly called arfids , are stuffed into every
product commercially available in the Sixth World. Tags integrated into many
products —bullets , for example —are microscopic , but commercially available
tags range from two -millimeter squares to three -centimeter squares . They have
stick -to -anything adhesive backing , and the truly small ones can be tricky to
spot . Tags are used for geo -tagging locations and objects , leaving a virtual AR
message for anyone who comes by, employee tracking , access control , owner -
contact information for everything from vehicles to pets , vehicle and weapon
registration , and so on. They can also be used as tracking devices , periodically
transmitting GPS data to the Matrix . RFID tags are devices that can hold one or
more files , but not much else . The physical location of a tag can be found via the
Matrix . Tag data can be erased with a tag eraser or programmed with an Edit File
action . RFID tags have owners like all other devices , but unlike other devices a
tag’s owner can be changed to “nobody .”

Datachip
Used to store data offline , a single datachip can hold an enormous quantity of
data in a two -centimeter -by-six-centimeter chip . Datachips have no wireless
capability , so you need to plug them into a universal data connector (found on
any device ) if you want to read or write to them .

Security Tag/ Stealth Tag


Used to track people and things , security tags are usually implanted under the
skin . Megacorps use them to track citizens for good or ill (but , you know, mostly
ill), prison corps use them to track incarcerated and paroled criminals , and
parents and schools also use them to track students . Security tags cannot be
erased with a tag eraser due to EMP hardening . If a tag is implanted under the
skin , a Healing test is needed to remove it.
The stealth tag variant always runs silent . They only transmit their data at preset
times in a quick burst . They are often disguised as other objects or hidden in
them .

Sensor Tag
Used to record twenty -four hours of data from a single sensor . After twenty -four
hours , it will either shut off or overwrite data older than twenty -four hours ,
depending on how you programmed it. Retrieving the information can be done
only within a meter of the tag unless its wireless functionality is enabled .
You can monitor the data in real time , if you’re the tag’s owner .
The tag’s recordings can be transferred to another means of storage .

RFID Tags Table


TAGS( 10
10)) RATING AVAIL COST
Standard tags 1 1 1¥
Datachip 1 1 5¥
Security /stealth tags 3 2 10¥
Sensor tags 2 2 40¥

Communications and Countermeasures


Bug Scanner
This device locates wireless devices within twenty meters . The scanner measures
a signal’s strength to pinpoint its location . To operate a bug scanner , roll
Electronics . Success means you find the device .

Data Tap
Connect this hacking tool to a data cable and you get a direct connection with
the devices on either end of the cable and vice versa . Noise is no longer a factor
—as long as you stay attached . The tap can be removed without damaging the
cable .
The data tap can be wirelessly commanded to self -destruct as a
Free Action , immediately and instantly severing the direct connection . The user
can choose whether this damages the cable and breaks the wired connection
between the devices or leaves the cable intact and simply severs their
Wireless
connectionbonus : devices , leaving only a black dust behind .
to the

Headjammer
The headjammer is used to neutralize implanted commlinks and cyberdecks .
Once attached to the location of the device , it works in the same way as any
other jammer but limits its effect to your implanted device . Removing a
headjammer from someone without the proper key requires an Electronics test .
Removing a headjammer from yourself is an Athletics Test, requiring an Action .
Failure to succeed in any of these actions could activate any additional anti -
tamper devices this jammer may be attached to . Headjammers are available with
ratings from 1 to 6.

Jammer
This device floods the airwaves with electromagnetic jamming signals to block
out wireless and radio communication . The jammer generates noise equal to its
Device Rating . The area jammer affects a spherical area —its rating is reduced by
1 for every 10 meters from the center . The directional jammer affects a conical
area with a thirty -degree spread —its rating is reduced by 1 for every 30 meters
from the center . The jammer only affects devices that are within the jamming
area , but it affects all of them . Walls and other obstacles may prevent the
jamming signal from spreading or reduce its effect (gamemaster’s discretion ).
Jammers are available with ratings from 1 to 6.
You can set your jammer to not interfere with devices and
personas you designate
Wireless bonus : .

Micro-Transceiver
This short -range communicator doesn’t do anything special —it just lets you
communicate by voice with other micro -transceivers and comlinks that you link
together , within a kilometer . The micro -transceiver consists of an earbud and an
adhesive subvocal microphone . A micro -transceiver is best used slaved to a
better device when used for secure communications .

Tag Eraser
This handheld device creates an electromagnetic pulse for burning out RFID tags
and other unshielded electronics . To use it, bring the eraser within five
millimeters of any electronic device and push the button . The short range makes
it impossible to use on targets such as vehicles , most drones , maglocks , and
cyberware . The tag eraser has one charge but can be fully recharged in ten
seconds if plugged in.
The tag eraser recharges fully in an hour by induction .

White Noise Generator


This device creates a field of random noise that inhibits audio surveillance . All
tests to overhear a conversation within (rating ) meters of a white noise
generator receive a negative equal to the generator’s rating . If more than one
generator is in use , only count the highest rating . A white noise generator is
redundant in a noisy environment (such as a nightclub or a firefight ). White
noise generators are available with ratings from 1 to 6.

Wireless bonus : As the device scans and chirps out local noise , the white noise
generator’s effective radius is tripled .

Communications and Countermeasures Table


DEVICE AVAIL COST
Bug scanner 3 200 ¥
Data tap 2 300 ¥
Headjammer 5(I) Rating x 150 ¥
Jammer , area 4(L) Rating x 200 ¥
Jammer , directional 4(L) Rating x 200 ¥
Micro-transceiver 1 100 ¥
Tag eraser 3 450 ¥
White noise generator 3 Rating x 50¥

Software
Wireless bonus :
Software can be purchased as Matrix download or less commonly on a data chip
from physical stores . Datasofts , mapsofts , shopsofts , and tutorsofts can be easil
stored and accessed on a commlink , dataterminal , or cyberdeck .

Autosofts
Autosofts are programs accessed by the Pilot program in drones . They serve as
skills to augment the drone’s performance . A drone has a number of slots for
autosofts and other Matrix programs equal to half its Pilot rating , rounded up . If
Wireless
a drone isbonus
slaved: to a rigger command console , it uses the programs running on
the RCC. This can exceed its normal limit . Each autosoft corresponds to an
individual skill with a die type determined by its Rating starting at a d4 for rating
1 and maxing out at d12 +1 for Rating 6.

Datasofts
Datasofts are like mini -library sections . Each holds a database on a specific
subject .
Mapsofts
Mapsofts are downloaded data featuring detailed information about a single
specific area approximately 5,000 square kilometers . It includes everything :
streets , business / residential listings , topographical , census , GPS, and
environmental data . An interactive interface allows you to quickly determine the
best routes and directions , locate the nearest spot of your choice , or create your
own customized maps . If a wireless link is maintained , the map automatically
self -updates with the latest data from GridGuide . Of course , this feature also
means that the mapsoft can be used to track your location . Mapsofts add a +1
bonus on any test to find directions .

Programs
These are programs both regular people and hackers use to make their way
through the Matrix . They come in two types —basic and hacking .
Below are common Matrix programs , along with descriptions of the effects of th
programs . Your device limits how many programs you can have running , though
more may be stored .

Basic
• When doing Matrix searches , gain 1 free reroll .
• When doing Edit File action , gain 1 free reroll .
• When doing Encrypt File action , gain 1 free reroll .
• Reduce noise level by 2.

Hacking
• +2 Firewall .
• Causes 2d6 nonlethal (if target is in cold -sim ) or lethal (if
target is in hot -sim ) damage with Matrix attack .
• Allows one free roll to soak Matrix damage .
• Victim must make Vigor roll at –2 or be Stunned .
• +2 on Crack File action .
• Reduce firewall Rating of hacking target by 2.
• Hit two targets with a single Matrix action .
• Cause link-lock when you do Matrix damage .
• Take one additional Matrix action at no multiaction penalty .
• Any Matrix action to find you while running silent or while hidden is
made at " 4.
• When performing a Trace Icon action , gain 1 free reroll .

Shopsofts
Shopping programs like Clothes Horse , Caveat Emptor , and Guns Near Me
provide pricing breakdowns and user reviews for comparison shopping purposes
for standard goods . An appropriate shopsoft exists for each type of product like
electronics , melee weapons , armor , etc . Provides a +1 bonus to tests you make to
buy and sell items .

Software
Browse : Table
Edit:
Encryption : SOFTWARE AVAIL COST
Signal Scrubber:
Autosoft Rating Rating x 500 ¥
Cyberprogram , basic 1 60¥
Cyberprogram
Armor: , hacking 4(I) 250 ¥
Biofeedback :
Datasoft 2 120 ¥
Mapsoft
Biofeedback Filter: 2 100 ¥
Blackout :
Shopsoft 2 150 ¥
Decryption :
IDExploit:
and Credit
Fork:
These are the basic mechanisms used to show who you are and pay what you
Lockdown:
needOverclock:
. Many civilized urban areas check for SINs regularly , so a fake SIN is
valuable
Stealthfor: making sure you can go where you need to go without raising
alarms . And many runners like to use credsticks instead of bank transfers to
make themselves less traceable . Here are some details on each of these .
Trace:
Certified Credstick
Untraceable funds for the late twenty -first century . A certified credstick is not
registered to any specific person . The funds encoded on it belong to the holder ,
requiring no special ID or authorization to use , which means they can be stolen ,
but who’s going to mug a runner ? To use them , you have to slot them into a
universal data connector to transfer cash onto or off of them . This makes them
enduringly popular with shadowrunners and the Mr. Johnsons who love to hire
them . Each color of credstick can only hold up to a certain amount of money .
This figure is the maximum amount the stick can be loaded with , not the amount
it always has on it. The only external identifier of a type of stick is a narrow band
on the case , which is often scraped off on the streets to hide the type of stick
during transactions .

Credit Account
A credit account is a Matrix bank account accessible via your commlink as long
as you are on a grid . Transactions require passcode or biometric verification to
be authorized , hence the reason for a biometric reader on your commlink . The
digital transactions from these accounts leave a trail that , while it can be hidden
or concealed , is entirely too traceable for serious criminal activities . Each
account must be registered to a particular (usually fake ) SIN, unless the account
is handled by an anonymous underworld banking service (with its own risks and
complications ). The cost of banking services is included in your lifestyle costs if
you’ve got a Low Lifestyle or better —otherwise you’ll need to keep all your
money on credsticks . If a fake SIN attached to an account is burned , the money i
lost .

Credsticks Table
TYPE MAXVALUE
Standard 5,000 ¥
Silver 20,000 ¥
Gold 100,000 ¥
Platinum 500,000 ¥
Ebony 1,000,000 ¥

Fake System Identification Number (SIN)


In 2080 , you’re just a number . Well, a series of numbers and letters connected to
biometric and personal history data in the Global SIN Registry . Most citizens , be
they national or megacorporate , receive their SINs at birth and carry them until
they die . Not having a SIN means living outside the system with restricted or
nonexistent civil rights . Shadowrunners by default are SINless . Most runners
don’t have one , either because they were unfortunate enough to be born poor, or
because they lost it or ditched it somewhere along the way. SINs are digital , not
physical objects . They exist on your commlink as data and are broadcasted as
part of your PAN but are only accessible to legal entities with special access
codes . Getting by without a SIN can be a pain , so most runners settle for the nex
best thing : a fake . High-quality fakes are difficult for the Man to spot ; low-
quality fakes are … less good . The rating of the fake SIN is used in tests against
verification systems , and SINs are available in ratings from 1 to 6. Just like a real
SIN, anytime you use a fake SIN for legitimate activity , you leave a datatrail in
your wake . The fact that criminal activities can be tracked to fake SINs makes
fake SINs inherently disposable . Most runners operate two or more fake SINs at
time —one for legal activity like paying rent and going shopping , another for
shadier activity , and possibly a third to be used only when it’s time to get the hell
outta Dodge .

Fake License
For those who can’t or won’t go through the standard legal channels , fake
licenses are available for all kinds of restricted items and activities . Items with
no letter next to their availability don’t require licenses . Items that are Illegal (I)
to own privately have no license available . Licenses , therefore , are for Licensed
(L) items . Each type of item /activity permission requires a separate license .
Things that require licenses include hunting (bow and rifle ), possession of a
firearm , concealed carry of a firearm (separate license ), spellcasting , and any
Licensed gear or augmentations . Just as SINs essentially exist on your
commlink , fake licenses exist on your SIN and are linked to it. When you buy a
fake concealed -carry license , you don’t buy it for Murderman the professional
shadowrunner , you buy it for Joe Chummer , one of Murderman’s fake SINs. Each
license must be assigned to a particular (fake ) SIN of the player’s choosing .
License ratings cannot exceed the rating of the fake SIN to which they are
attached , and like fake SINs are available in ratings from 1 to 6.

Identification Table
TYPE AVAIL COST
Fake SIN 4(I) Rating x 2,500 ¥
Fake license 4(I) Rating x 200 ¥

Tools
Building and repairing items , including people , requires the right tools for the
job. Tools must be bought separately for a specific skill (for example , an
Electronics toolkit , a Biotech shop , an Engineering facility , etc .).

Kit
A kit is portable and contains the basic gear to make standard repairs . Without a
least a kit in the field , a skill may not be able to be used actively .

Shop
A shop is transportable in the back of a van and contains more advanced tools fo
building and repairing . A shop offers a +1 modifier for appropriate tests on site .
Shops are stocked with standard spare parts .

Facility
A facility needs a building and is immobile because of the bulky and heavy
machines involved , but it can be used for very advanced constructions and
modifications . A facility offers a +2 modifier for appropriate tests on site .

Tools Table
TYPE AVAIL COST
Kit 1 500 ¥
Shop 4 5,000 ¥
Facility 7 50,000 ¥

Optical and Imaging Devices


Contacts , shades , or bulky goggles , vision enhancers come in a variety of
designs . All devices have wireless capability and default to its use , but you can
use a universal data cable for most of them . Devices have a Capacity that allows
you to add vision enhancements . You can never have enhancements whose
capacity cost totals more than the device’s Capacity . Some of these devices are
worn , while others are external sensor devices or even attached to weapons .

Binoculars
Typically handheld , binoculars come with built -in vision magnification .
Binoculars are available in optical (which can only take the image link
enhancement ) and electronic versions (which can take a variety of vision
enhancements ).

Camera
Remarkably common , cameras can capture still photos , video , and trideo .
Cameras may also be upgraded with vision enhancements and audio
enhancements . A microcamera is available with a Capacity 1.

Contacts
Worn directly on the eyes , they are nearly undetectable but offer little space for
enhancements . Contacts have to be wireless .

Endoscope
This fiber -optic cable is at least one meter long , with the first twenty
centimeters on either side made up of myomeric rope and an optical lens . It
allows the user to look around corners , under door slits , or into narrow spaces . It
is available in any number of lengths , although longer segments can be
unwieldy .

Glasses
Glasses are lenses contained in lightweight frames worn on the bridge of the
nose and include numerous cosmetic styles . Vision enhancement -equipped
glasses are hard to distinguish from prescription glasses or sunglasses at a
glance .

Goggles
Relatively large and bulky, goggles are strapped to the head , making them
difficult to dislodge . Goggles have the potential to install a wide array of vision
enhancements due to their size .

Imaging Scope
These are vision enhancers and display devices that are usually top -mounted on
weapons .

Monocle
A monocle is worn on a headband or helmet with a flip-down arm , or (for the old
fashioned look ) on a chain . The chain version has a smart adhesive so you don’t
have to squint all the time to hold it in place .

Mage Sight Goggles


These heavy goggles are connected to a myomeric rope wrapped around a fiber -
optic cable that ends in an optical lens . The rope is available in lengths of 10, 20
or 30 meters and allows spellcasters to gain line of sight while still out of sight .
Periscope
An L-shaped tube with two mirrors , the periscope allows the user to look , shoot ,
or cast spells around corners .

Optical and Imaging Devices Table


DEVICE CAPACITY AVAIL COST
Binoculars 1–3 1 Capacity x 50¥
Binoculars , optical N/A 1 50¥
Camera 1–6 1 Capacity x 100 ¥
Micro-camera 1 1 100 ¥
Contacts 1–3 2 Capacity x 200 ¥
Endoscope N/A 3 250 ¥
Glasses 1–4 1 Capacity x 100 ¥
Goggles 1–6 1 Capacity x 50¥
Imaging scope 3 1 300 ¥
Monocle 1–4 1 Capacity x 120 ¥
Mage sight goggles N/A 5 3,000 ¥
Periscope N/A 2 50¥

Visual Enhancements
A number of options are available for installation in visual sensors and imaging
devices , from contacts to cameras . Each enhancement has an associated
Capacity cost .

Flare Compensation
This protects you from blinding flashes of light as well as simple glare . This
modification negates the penalty from flashing lights , like from a flash -pak .

Image Link
This lets you display visual information (text , pictures , movies , the current time ,
etc .) in your field of vision . This is usually done with AROs, but you can display
pretty much whatever you want on it. You and your team can use it to share
tactical and situational info in real time . An image link is what you need to truly
“see ” AR and participate in the modern world .

Low-Light Vision
This accessory allows you to ignore penalties for Dim or Dark illumination (but
not Pitch Darkness ).

Smartlink
This is the vision accessory side of the smartgun system . The smartlink receives
the range to various targets , ammunition level (and type ), and offers a targeting
dot wherever the gun is pointed if within the visual field of the user .

Thermographic Vision
This enhancement enables vision in the infrared spectrum , enabling you to see
heat patterns . It’s a very practical way to spot living beings in areas of total
darkness , to check if a motor or machine has been running lately , and so on. This
modification halves Illumination penalties when attacking targets that radiate
heat .

Vision Enhancement
This sharpens a character’s vision at all ranges , providing visual acuity closer to
that of the average hawk than that of the average metahuman . This system gives
a +1 bonus to all visual Notice tests .

Vision Magnification
This zoom function digitally magnifies vision by up to fifty times , allowing
distant targets to be seen clearly . This accessory allows you to read lips or read
fine print up to a mile distant .

Visual Enhancements Table


ENHANCEMENT CAPACITY AVAIL COST
Flare compensation [1] 1 +250 ¥
Image link [1] 1 +25¥
Low-light vision [1] 2 +500 ¥
Smartlink [2] 2 +2,000 ¥
Thermographic vision [1] 2 +500 ¥
Vision enhancement [2] 1 +500 ¥
Vision magnification [1] 1 +250 ¥

Auditory Devices
There are several common types of audio devices . Each device has a Capacity
that allows you to add audio enhancements . You can never have enhancements
whose Capacity cost totals more than the device’s Capacity .

Laser Microphone
This sensor bounces a laser against a thin , solid object like a windowpane , reads
the vibrations on the surface , and translates them into the sounds that are
occurring on the other side of the surface . Maximum range is one hundred
meters .

Directional Microphone
This lets you listen in on conversations up to one hundred meters away. The mic
needs to be pointed at the desired eavesdropping target , and solid objects or
loud sounds along the line of eavesdropping interfere .

Earbuds
These ergonomic earplugs are hard to spot and harder still to differentiate from
the standard kind that comes with every music player and commlink .

Headphones
A full headset with an adjustable headband strap . Their bulk allows them to pack
more Capacity .

Omnidirectional Microphone
A standard audio pickup device that is usually incorporated into , connected to ,
or wirelessly linked with a commlink or other recording device . Micro versions
are available at Capacity 1 only and have a maximum range of 5 meters .

Auditory Devices Table


DEVICE CAPACITY AVAIL COST
Directional microphone 1–6 2 Capacity x 50¥
Earbuds 1–3 1 Capacity x 50¥
Headphones 1–6 1 Capacity x 50¥
Laser mic 1–6 2 Capacity x 100 ¥
Omnidirectional mic 1–6 1 Capacity x 50¥

Audio Enhancements
Audio enhancements are commonly available as installable upgrades to any of
the auditory devices listed above . Each will play audio input from AR or other
sources . Each enhancement has an associated Capacity cost .

Audio Enhancement
Audio enhancement allows the user to hear a broader spectrum of frequencies ,
including high and low frequencies outside the normal metahuman audible
spectrum . The user also experiences fine discrimination of nuances and can
block out distracting background noise . This system gives a +1 bonus to all aural
Notice tests .

Select Sound Filter


This system blocks out background noise and can focus on specific sounds or
patterns of sounds . It even includes speech , word , and sound pattern
recognition . The system can load a number of select sounds up to its rating (such
as the footsteps of a patrolling guard , a particular word , or the rotors of a distant
helicopter ). You only actively listen to one group at a time , but you can record th
others for later playback or set them to trigger an alert if they are activated . The
system can have a rating of 1 to 3.

Spatial Recognizer
This hearing accessory pinpoints the source of a sound . You get a Free Reroll on
tests to find the source of a specific sound . Wireless bonus : You get a +1 modifier
to your audio notice Tests when looking for a sound’s source .

Audio Enhancements Table


ENHANCEMENT CAPACITY AVAIL COST
Audio enhancement [1] 1 +500 ¥
Select sound filter [Rating ] 3 +(Rating x 250 )¥
Spatial recognizer [2] 2 +1,000 ¥

Security Devices
Key Lock
Metal keys, tumblers , and a whole lot of confusion for that hacker holding a
sequencer in their hand . Key and combination locks are old-fashioned and used
where tech hasn’t advanced or the bosses are penny pinchers , and they are a
relic of the past kept around because they’re cheap . To bypass a key lock , make a
test . They have a rating between 1 and 6.

Maglock
Maglocks are electronic locks sealed with electromagnets with a variety of
access control options , including biometrics , keycards , passcards , and RFIDs.
They have a rating between 1 and 9.

Restraints
Standard metal restraints come with a mechanical or a wireless -controlled lock .
Modern plasteel restraints are flash -fused and remain in place until the subject
is cut free . Disposable plastic straps are lightweight and easy to carry in
bundles . Containment manacles are metal and attached to a prisoner’s wrists
and ankles to prevent them from moving faster than a shuffle or extending a
cyber -implant weapon .

Security and Restraints Table


ITEM AVAIL COST
Containment manacles 3 250 ¥
Lock 2 Rating x 10¥
Maglock 3 Rating x 100 ¥
Keypad 1 50¥
Card reader 1 50¥
Biometric reader 2 200 ¥
Metal restraints 1 20¥
Plasteel restraints 2 50¥
Plastic straps (10) 1 5¥

Breaking and Entering Gear


Autopicker
This lockpick gun is a quick and effective way of bypassing mechanical locks . Th
autopicker lets you add a +1 modifier to your test when picking a mechanical
lock .

Cellular Glove Molder


This device will take a finger or palm print and mold a “sleeve ” you can wear to
mimic the print to fool some biometric locks .

Chisel / Wrecking Bar


This large sturdy slab of metal gives +2 to Athletics tests when you’re forcing a
door, lock , or container .

Keycard Copier
The keycard copier allows the user to copy a keycard in seconds . A new keycard
can then be manufactured with an Electronics Kit and an Electronics test (10
minutes ). The keycard passes for the original , but some security systems may
note the unusual usage of duplicate keys, like when “Dr. Scientist ” accesses a
lab that he just accessed and hasn’t left yet .

Lockpick Kit
These mechanical burglary devices have undergone only slight improvements in
the last several centuries . They are necessary tools for picking mechanical locks
unless using an autopicker .

Maglock Passkey
This maglock “skeleton key” can be inserted into any card reader’s maglock ,
cleverly fooling it into believing that a legitimate passkey has been swiped .
Wireless bonus : The passkey receives a +1 bonus to its rating .

Miniwelder
This portable device creates a small electric arc to melt metals , either to cut
through metal or to weld it together . Its power supply allows it to operate for
thirty minutes . While creating an intense heat , the arc is much too small to make
a good weapon (it would be like trying to stab someone with a lighter ).

Monofilament Chainsaw
The teeth on the chain of this portable motorized saw are topped with
monofilament wire . Ideal for cutting through trees , doors , and other immovable
objects . A monofilament chainsaw isn’t designed to make a good melee weapon .

Sequencer
An electronic device required to defeat keypad -maglocks . Wireless bonus : The
sequencer receives a +1 bonus to its rating .

Breaking and Entering Gear Table


GEAR RATING AVAILABILITY COST
Autopicker N/A 4(L) 500 ¥
Cellular glove molder 1–4 6(I) Rating x 500 ¥
Chisel / wrecking bar N/A 1 20¥
Keycard copier N/A 4(I) 600 ¥
Lockpick set N/A 2 250 ¥
Maglock passkey 1–4 3(I) Rating x 2,000 ¥
Miniwelder N/A 1 250 ¥
Miniwelder fuel canister N/A 1 80¥
Monofilament chainsaw N/A 3 500 ¥
Sequencer 1–6 4(I) Rating x 250 ¥

Industrial Chemicals
Glue Solvent
This spray can has enough solvent to dissolve about a square meter of fast -
drying aerosol superglue .

Glue Sprayer
This fast -drying aerosol superglue allows you to quickly glue two rigid surfaces
together , and it holds enough for about a square meter of glue (enough to glue
an exterior door or picture window shut ). The glue takes 1 combat round to
harden .

Thermite Burning Bar


Thermite is an incendiary material that burns at extremely high temperatures . It
is applied with the help of a burning bar —a rod of thermite and oxygen mounted
on a handle and in a frame —that can be used to melt holes in iron , steel , and
even plasteel . It has to be set carefully , so a thermite bar can’t be used as a
weapon , unless your target is incapacitated somehow , you cruel fragger .
Wireless bonus : The burning bar can be activated and deactivated wirelessly .

Industrial Chemicals Table


CHEMICALS AVAILABILITY COST
Glue solvent 1 90¥
Glue sprayer 1 150 ¥
Thermite burning bar 5(L) 500 ¥

Survival Gear
Climbing Gear
This is a backpack with 100 meters of rope (400 -kilo test ), an ascent /descent
harness , gloves , carabiners , crampons , pitons , and so forth needed for assisted
climbing .

Diving Gear
Underwater diving gear , including a wetsuit , partial face mask with snorkel ,
breathing regulator , and an air tank with two hours of air (additional tanks cost
50¥), and an inflatable vest for surface buoyancy . The regulator and air tank
protect against Inhalation toxins just like a gas mask .

Flashlight
By 2080 , flashlights are long -lasting and super bright . Flashlights are also
available in low-light and infrared versions , allowing even clearer visibility for
low-light and thermographic vision , respectively . A flashlight can also be
mounted to a weapon’s top or under -barrel mount .

Gas Mask
This air -supplied rebreather completely covers your face and gives you immunity
to Inhalation -vector toxin attacks . It comes with a one -hour clean -air supply
(replacements cost 40 nuyen ) and can be attached to larger air tanks . It cannot
be combined with a regular respirator . Wireless bonus : The gas mask analyzes
and gives you information about the surrounding air that you’re not breathing .

Gecko Tape Gloves


The outer layer of these gloves is made of a special dry adhesive that
incorporates millions of fine microscopic hairs that bond to other surfaces .
Individually , these bonding forces are tiny, but combined they’re strong enough
to attach a troll , upside down , to the ceiling . Gecko tape gloves come as a set
that includes gloves , knee pads , and slip -on-soles . You get to climb on vertical or
horizontal surfaces when you’re wearing the set at half pace . If forced to make
an Athletics roll to climb or hang on to a surface , she adds +4 to the total . Gecko
tape gloves are useless when they’re wet . Wireless bonus : The adhesive outer
layer can be temporarily neutralized with a wireless signal , useful for getting the
gloves on and off without getting them stuck to yourself or each other .

Hazmat Suit
The hazmat suit covers your whole body and includes an internal air tank with
four hours of air. It provides you with a chemical seal and protects you from
Contact - and Inhalation -vector toxin attacks . Hazmat suits come standard with a
Geiger counter . Wireless bonus : The suit analyzes and transmits information
about the environment that you’re not touching or breathing .

Light Stick
Bend , snap , and shake it to produce three hours of soft chemical illumination
that covers a ten -meter radius .

Magnesium Torch/ Flare


Strike and activate for five minutes of bright torchlight extending out to 20
meters .

Microflare Launcher
The flare launcher shoots colored flares 200 meters into the air, illuminating an
area the size of a city block for a couple of minutes and negating low lighting . If
you shoot it at someone , the micro flare deals 2d6 Fire damage .

Rappelling Gloves
These gloves are made of a special fabric that allows you to get a tighter grip on
a grapple line . These gloves are necessary in order to use microwire or stealth
rope without gruesomely slicing your hands apart as you slide down it.

Respirator
A respirator is a filter mask worn over the mouth and nose that protects against
Inhalation -vector toxins . The respirator adds its rating as a bonus on tests to
resist chemicals with an Inhalation vector .

Survival Kit
A rugged bag full of survival essentials . The bag includes a knife , lighter ,
matches , compass , string saw , lightweight thermal blanket , seven days ’ worth o
soy ration bars , a water -purification unit , fishing line and a hook , and a
smattering of other survival equipment .

Survival Gear Table


GEAR AVAIL COST
Climbing gear 1 200 ¥
Diving gear 3 2,000 ¥
Flashlight 1 25¥
Gas mask 1 200 ¥
Gecko tape gloves 3 250 ¥
Hazmat suit 3 3,000 ¥
Light stick 1 25¥
Magnesium torch / flare 1 5¥
Microflare launcher 1 175 ¥
Microflares 1 25¥
Rappelling gloves 1 50¥
Respirator (rating 1–6) 1 Rating x 50¥
Survival kit 2 200 ¥

Grapple Gun
Grapple Gun
This gun shoots a grappling hook and attached rope up to sixty meters or one
hundred meters depending on the type of line . It comes equipped with an
internal winch to retract the grapple or pull up small loads of up to ten
kilograms . Micro rope can be fired up to 100 meters and supports a weight of up
to 100 kilograms ; standard and stealth ropes only reach sixty meters but can
support a weight of up to 400 kilos .

Microwire
This rope is made of an extremely thin (nearly monofilament ) and resilient
polymer ; a great length of it can be stored in a very small compartment , and it is
very difficult to see (notice -4). The downside is that it can only be grabbed with
special protective rappelling gloves without slicing straight through the
climber’s hands .

Myomeric Rope
Made of a special fiber , this rope’s movement can be controlled remotely (over a
maximum length of thirty meters ). For example , the controller can wind it like a
snake to reach around an obstacle or tie to a ledge . The rope moves at a rate of
two meters per combat round .

Stealth Rope and Catalyst Stick


When a stealth rope is touched with the catalyst stick , the chemical reaction
that is triggered crumbles the rope to dust within seconds , leaving almost no
trace . The catalyst stick is reusable .

Grapple Gun Table


GEAR AVAIL COST
Grapple gun 3 500 ¥
Microwire 2 50¥ per 100m
Myomeric rope 4 200 ¥ per 10m
Standard rope 1 50¥ per 100m
Stealth rope 3(I) 85¥ per 100m
Catalyst stick 3(I) 120 ¥

Biotech
Biomonitor
This small device constantly measures heart rate , blood pressure , and body
temperature . It can also analyze blood , sweat , and skin samples . Used by
medical services and patients who need to monitor their own health ,
biomonitors can be worn as an armband or wristband or integrated into clothing
or commlinks . Wireless bonus : The biomonitor shares information with other
wireless devices you designate and can auto -alert DocWagon or another
ambulance service if your life signs reach certain thresholds .

Disposable Syringe
Made of plastic with a metal needle , syringes are intended for a single use .
Syringes can be used to apply Injection -vector toxins . An uncooperative victim
might need to be immobilized or at least grappled first .

Medkit
The medkit includes drug supplies , bandages , tools , and a (talkative ) doctor
expert system that can advise the user on techniques to handle most typical
medical emergencies (including fractures , gunshot wounds , chemical wounds ,
and poisoning , as well as offering advice for the treatment of shock , handling
blood loss , and of course performing resuscitations ). The medkit counts as Kit
for Healing tests . Wireless bonus : The medkit provides a +1 modifier to healing
tests .

Supplies
Medkit supplies need to be purchased after each use or extras can be purchased .
Up to five sets of supplies can be stored in the medkit’s case ; sets beyond that
will need to be carried elsewhere .

DocWagon Contracts
Don’t leave home without it! DocWagon offers first -class emergency medical
care on a twenty -four -hour basis , and they come to you! Four contract service
levels are available : basic , gold , platinum , and super -platinum . A DocWagon
contract requires the filing of tissue samples (held in a secure vault staffed by
bonded guards , spiders , and mages ) and comes with a biomonitor RFID tag
implant or wristband that can be activated to call for help and then to serve as a
homing beacon for DocWagon ambulances and fast -response choppers in the
area . Breaking the band will also alert DocWagon representatives . Upon
receiving a call from a contract -holder , DocWagon franchises guarantee the
arrival of an armed trauma team in less than ten minutes (within covered
metropolitan regions ), or else the emergency medical care is free . Resuscitation
service carries a high premium (5,000 nuyen ), as does High Threat Response
(HTR) service (5,000 nuyen ). In the latter case , the client or their next of kin is
expected to pay medical bills up to and including death compensation for
DocWagon employees (20,000 nuyen per cold body ). Gold service includes one
free resuscitation per year, a fifty percent reduction on HTR service charges , and
a ten percent discount on extended care . Platinum service includes four free
resuscitations per year and a fifty percent discount on extended care ; there is no
charge for HTR services , but employee death compensation still applies . Super -
platinum subscribers are entitled to five free resuscitations a year and do not
have to pay for HTR services or death compensation . DocWagon does not
respond to calls on extraterritorial government or corporate property without
permission from the controlling authority , but they will arrive at the border
within the required 10 minutes !

Slap Patches
Slap patches are adhesive dermal drug dispensers . They are applied directly to
skin . Applying a slap patch to an unwilling patient requires a successful Touch
attack (which deals no damage ), which may be tricky if your target doesn’t have
much exposed skin , requiring a Called Shot to hit bare flesh .

Antidote Patch
The antidote patch cancels or negates a broad range of toxins . If a specific toxin
or drug is extremely rare , the gamemaster may require a specific Antidote patch
just for that substance .

Chem Patch
This is a “blank ” patch . You can add one dose of a chemical or toxin to it, and
then apply it later to a patient (or yourself ).

Stim Patch
A Stim patch may be used to ignore the effects of fatigue . The victim may ignore
the effects of one level of fatigue . The effect lasts for (rating x 10) minutes . Any
additional Stim patches used within 24 hours requires that the user make an
immediate Vigor roll with a penalty equal to the number of Stim patches used .
On a failure , take a level of fatigue (non -lethal ). On success , the patch works as
intended . While a stimulant patch is in effect , the character is unable to rest .

Tranq Patch
This patch contains a paralyzing poison with strength equal to its rating . The
victim must make an immediate Vigor roll minus the Strength of the poison .
Failure means the victim is Incapacitated for 2d6 minutes , or twice that with a
Critical Failure .

Trauma Patch
Designed to treat critical injuries on the battlefield , trauma patches are equally
effective in accidents and collisions . Applied to the bare skin , the patch injects
blood coagulators , anti -shock drugs , and cardiac stimulating electrodes .
Patients Bleeding Out get an immediate Vigor roll, becoming stable on a success
The patch must remain attached until the patient has recovered at least one
wound .

Biotech Table
GEAR AVAIL COST
Biomonitor 2 300 ¥
DocWagon contracts
- Basic 1 500 ¥/ month or 5,000 ¥/ year
- Gold 1 2,500 ¥/ month or 25,000 ¥/ year
- Platinum 1 5,000 / month or 50,000 ¥/ year
- Super -platinum 1 10,000 ¥/ month or 100,000 ¥/ year
Disposable syringe 2 10¥
Medkit 3 500 ¥
Medkit supplies 1 100 ¥
Slap patches
- Antidote patch 3 150 ¥
- Chem patch 3 200 ¥
- Stim patch (rating 1–6) 3 Rating x 25¥
- Tranq patch (Rating 1–4) 3 Rating x 50¥
- Trauma patch 3 500 ¥

Toxins and Drugs


It’s not just hot lead and wild mana that are out to hurt or help you in the Sixth
World. Sometimes the enemy is chemical in nature , and those molecules can
frag you up just as bad as a steel jacket to the cranium or boost you up with that
edge you could never afford to get installed . Toxins and drugs come in a stunning
array of forms in Shadowrun ; the former are usually weaponized ; the latter ,
mostly recreational or enhancing .

Vector
Vector refers to how the toxin is delivered to the target . Contact toxins can be
solid , liquid , or gaseous . They attack the victim through the skin . These toxins , if
in liquid form , can be coated on a melee weapon . In this case , they can be
applied with a successful melee attack , whether the attack causes damage or
not . A chemical seal offers complete protection from this vector , unless it’s
breached . Ingestion toxins must be eaten by the victim . They can be solids or
liquids . Since they must be eaten , they generally take longer to have an effect .
Inhalation toxins are applied as an aerosol spray or gas , and they must be
breathed in by the target . Gas masks , chemical seals , and active internal air
tanks provide immunity to inhalation toxins . Injection toxins must get into the
target’s bloodstream , whether through a dart , hypodermic needle , or a cut .
These can also be used to coat an edged melee weapon , but they only affect a
target hit with a successful melee attack that causes Physical damage .

Toxins
“Toxins” is a catchall term for many substances , including knockout drugs , nerve
agents , truth serums , and more . If you’re going to use it as a weapon , rather than
a boost or recreational high , it falls in this category . The following are just a few
of the chemical weapons that shadowrunners might encounter , either offensivel
or defensively . Gamemasters should note that wind and other environmental
conditions may disperse gaseous toxins when used outdoors .
CS/ Tear Gas
Contact , Inhalation CS gas is an irritant that affects the eyes , skin , and
mucus membranes , causing them to burn and water . It also stimulates a
physiological panic response : increased heart rate , shortness of breath , and so
forth . The victim must make an immediate Vigor roll. Failure means the
character is Distracted . In addition , they suffer Fatigue , or Exhaustion with a
Critical Failure . This cannot cause Incapacitation . CS gas becomes inert after
two minutes of contact with the air.
Gamma -Scopolamine
Injection This particularly nasty agent , derived from nightshade , is a
neuromuscular blocking agent that paralyzes its target . It takes effect
immediately , causing dizziness , pupil dilation , speech loss , delirium , and
paralysis . The victim must make an immediate Vigor roll minus 2 or is
Incapacitated for 2d6 hours (twice that with a Critical Failure ).
Narcoject
Injection A common tranquilizer , narcoject is typically used with dart
guns . It has no side effects . The victim must make an immediate Vigor roll.
Failure means the victim is Incapacitated for 2d6 minutes , or twice that with a
Critical Failure .
Nausea Gas
Inhalation Used as a riot control agent , this gas causes nausea and a
Vector:
crippling need to vomit . The victim must make an immediate Vigor roll at minus
1. Failure means the character is Distracted . In addition , they suffer Fatigue , or
Exhaustion with a Critical Failure . This cannot cause Incapacitation .
Neuro -Stun (VIII, IX, X)
Contact , Inhalation Neuro -Stun is colorless and odorless . It’s the
industry standard knockout gas for emergency containment situations and
comes in various concentrations . Neuro -Stun VIIIbecomes completely inert after
ten minutes of contact with air ; Neuro -Stun IX and X become completely inert
Vector:
after one minute . The victim must make an immediate Vigor roll minus 2/ 3/ 4 or
is unconscious for 2d6 hours (twice that with a Critical Failure ).
Pepper Punch
Contact , Inhalation Pepper punch is an irritant combining CS and
capsaicin , which is derived from the active ingredient in hot peppers , along with
liquid spray for personal defense
Vector:
and deterrence ; this agent is often tagged with RFID tags or special dyes to
identify victims later . Someone dosed with pepper punch feels an intense
burning on any affected skin ; this effect is even more pronounced if it gets in the
eyes , nose , or mouth . Victims sprayed in the eyes have trouble seeing , and
breathing becomes difficult . The victim must make a Vigor roll at –2 or be
Stunned
Vector: .
Seven -7
Contact , Inhalation This is a Lethal colorless and odorless gas . Seven -7
causes cramping , nausea , and double vision in victims . Seven -7 oxidizes and
becomes inert after ten minutes of exposure to air. The victim must make an
immediate
Vector: Vigor roll at minus 2. Failure means the victim is Stunned , takes a
Wound (two with a Critical Failure ), and perishes in 2d6 rounds .

Drugs
Drugs are toxins that you take on purpose , and they run the gamut from beer to
high -intensity performance and mood enhancers . They can have enormous
effects on a character’s mood and personality . If a character gets high on street
drugs , it shouldn’t be glossed over; roleplaying is encouraged . People on these
Vector:
drugs usually display dramatic changes in their behavior . Depending on the drug
they can become deliriously happy or catastrophically depressed . They can
become sexually aroused , with or without an accompanying loss of inhibitions .
They might become paranoid and enter a homicidal rage . Drugs have the same
characteristics as toxins .

Toxin Table
TOXIN AVAIL COST
CS/ Tear Gas 2(L) 20¥
Gamma -Scopolamine 7(I) 200 ¥
Vector:
Narcoject 4(L) 50¥
Nausea Gas 3(L) 25¥
Neuro -Stun VIII 5(L) 60¥
Neuro -Stun IX 6(L) 60¥
Neuro -Stun X 7(L) 100 ¥
Pepper Punch 1 5¥
Seven -7 10(I) 1,000 ¥

Alcohol
Ingestion Ranging from wine and beer to pure grain alcohol and mixed
up in a variety of ways to taste good going down , alcohol is used across the
world , though these days it’s usually synthahol , a synthetic alcohol used because
fermentation and processing take nuyen . The victim makes a Vigor check the
round after consuming a stiff drink (about eight ounces of hard liquor or
equivalent ). Failure means they suffer a level of Fatigue for the next four hours .
Bliss
Inhalation , Injection A tranquilizing narcotic , bliss is an opiate
synthesized from poppy plants . It takes its name from the sensations its users
feel . Players attempting to roleplay a bliss user may want to focus on the
escapist angle , using the drug to block out the chaotic or unsatisfying world . Th
victim makes a Vigor check the round after taking in Bliss . Failure means they
suffer a level of Fatigue for the next four hours .
Cram
Ingestion , Inhalation Cram is an extremely popular stimulant . When this
drug wears off, users crash and suffer a level of Lethal Fatigue . Cram users
appear hyper -alert , almost to the point of paranoia . They react quickly, often
without thought , and they’re prone to irrational outbursts . Other common side
effects are jitteriness and fidgeting . A dose of Cram lasts 2 hours and gives the
victim the Quick edge .
Vector:
Deepweed
Ingestion , Inhalation Deepweed is a narcotic derived by Caribbean
houngans from an Awakened form of kelp . It’s extremely enticing to the
Awakened and is sometimes used to dose targets for possession . Deepweed
forces any magically active user to astrally perceive , even if the user is an adept
without any astral perception ability and adds +1 to any spellcasting skill roll.
Deepweed lasts 2 hours . Once its effects have worn off, deepweed users suffer a
level of Lethal Fatigue . There are dangers inherent in forced astral perception ,
Vector:
such as attracting unwanted attention . Role-playing the effects of deepweed
may mean portraying someone who seems not completely “present ,” since they
aren’t .
Jazz
Inhalation Jazz is a stimulant designed to better the odds for run -of-the -
mill law -enforcement officers who run up against augmented street samurai . It’
Vector:
usually taken from a single -dose inhaler (or “popper ”). The victim's total Multi -
Action penalty each turn is reduced by 2 (she can do two actions at no penalty or
three at " 2 each ). The effects of Jazz last for 1 hour . When jazz wears off, the
user crashes and is flooded with despondent and miserable emotions , gaining
the Distracted status for 1 hour . Jazz makes people as jumpy and hyper as
caffeinated two -year -olds . Role-playing a jazz user means turning it up a notch ,
portraying someone with too much energy to burn —and too much energy to
focus .
Vector:
Kamikaze
Inhalation Kamikaze is a tailored combat stimulant . The victim
temporarily gains the Berserk Edge , except it's automatically active and can’t be
ended early . Once the rage wears off, the Kamikaze has worn off. The repeated
use of kamikaze has a destructive effect on the user’s metabolism . Large doses
can cause excitement , tremors , momentary euphoria , and dilated pupils . Excess
doses (bordering on overdose level ) cause anxiety , hallucinations , and
uncontrolled muscular movements . Even higher dosages lead to death . Kamikaz
users are near -crazed , filled with a feeling of imperviousness and invincibility ,
exhibiting almost no regard for their own well -being . They can be entertaining t
watch , as long as you’re not in front of them .
Vector:
Long Haul
Injection A combination of synthesized hormones and other brain -
regulating chemicals , long haul stimulates the brain and keeps the user awake ,
obviating the need for sleep . A character dosed on long haul can remain awake
for four days without incurring any fatigue . After this time , however , the user
immediately passes out and sleeps soundly for 8D6 hours . If the character is kep
awake during this period , they gain a level of Fatigued as they are afflicted with
hallucinations and an inability to concentrate . If a second dose of long haul is
taken after the first has worn off, the character can stay awake an additional 2
days but suffers Fatigue . A third dose offers a single day of wakefulness while
dealing with exhaustion . A fourth offers one more day but is incapacitated after
Vector:
that . Additional doses will have no effect . Long haul cannot keep a character
awake past this point , no matter how many additional doses are administered . If
forced awake with a stim patch , the Fatigued persists until the 8D6 hours of rest
(more like a coma , really ) have been taken .
Nitro
Inhalation A dangerous combination of potent drugs favored by troll
gangers , nitro is a powerful stimulant that can easily kill a user . The victim gains
a +1 to all tests for 10 minutes . After the drug’s effects wear off, the subject
gains 2 levels of Fatigue . Nitro users feel infused with energy , suffer a
diminished attention span , and talk incessantly (including to themselves ).
Vector:
Novacoke
Inhalation , Injection A stimulant derived from coca plants , novacoke is a
highly addictive social drug . The victim gains the Nerves of Steel Edge for 2
hours . After the drug wears off, the victim gains a level of Fatigue .
Psyche
Ingestion This designer stimulant is especially prized by magicians and
technomancers alike . Awakened and Emerged users gain the Concentration edg
for 1 hour . Psyche users are simultaneously hyper -aware and detached , easily
absorbed by detail and obsessive about certain facts or problems .
Zen
Inhalation A psychedelic hallucinogen , zen is popular among those
looking to escape reality or seeking trance -like states . It won’t help you much
when you’re on a run , unless you dose your opponents with it. The victim takes a
Vector:
-1 to all tests for 1 hour .

Drugs Table
DRUG AVAIL COST
Alcohol 1 5¥–500 ¥
Bliss 2(I) 15¥
Vector:
Cram 2(L) 10¥
Deepweed 4(I) 400 ¥
Jazz 2(L) 75¥
Vector:
Kamikaze 3(L) 100 ¥
Long Haul 1 50¥
Nitro 2(L) 50¥
Novacoke 2(L) 10¥
Psyche
Vector: 1 200 ¥
Zen 3(L) 5¥

Rigging Gear
While deckers and technomancers are about slinging code to gather information
and control devices , riggers take a much more hands -on approach . Where a
decker can control something remotely through a host , a rigger takes it a step
further , using their augmentations and specialized equipment to merge their
consciousness with a device , be it a drone , vehicle , or in some cases an entire
building . A rigger doesn’t just drive a car, they become it, feeling every crack
under the tires or microburst along the wings of an aircraft .

Rigger Command Console


The rigger command console (RCC), which is sometimes referred to as a
captain’s chair , gives the rigger the ability to control more than one drone or
vehicle at a time , which is important for riggers who want to wield a drone army.
An RCC can have a number of slaved drones equal to its Rating x 3. A rigger can
issue a single command to any number of the drones slaved to the RCC as an
Action . The command issued will then be carried out by the drones when their
turn comes up in initiative .
Along with allowing the rigger to control multiple drones , the RCC also provides
protection to the drones . Any hacking attempts on a drone slaved to an RCC must
first gain access to the RCC. In order to resist this , the RCC has its own Firewall
ratings . RCCs can run autosofts and can share them out to all slaved drones . The
number of programs and autosofts it can share out is equal to the RCC’srating .
RCCs also provide noise reduction , reducing noise penalties by their Rating .
Honestly , they’re super useful , and you really should have one .

Rigger Command Console Table


RCCRating Firewall Availability Cost ( ¥ )
Scratch -built junk 6 1L 1,400
Allegiance Control Center 7 3L 8,000
Essy Motors DroneMaster 8 3L 16,000
Horizon Overseer 8 4L 32,000
Maersk Spider 9 5L 34,000
Vulcan Liegelord 9 5L 66,000
Proteus Poseidon 10 6L 68,000
Transys Eidolon 9 7L 75,000
Ares Red Dog Series 10 8L 95,000
Aztechnology Tlaloc 11 9L 140,000

Rigger Interface
Every vehicle in Shadowrun comes with GridGuide and an autonomous driving
system . Even bikes —though they fall over when they stop without a rider . The
rigger interface is what allows a rigger to jump in and actually feel as if they are
the vehicle instead of a metahuman . Hands and feet become wheels , wings , or
rotors ; sight , hearing , touch , and taste become sensors ; a revving motor is a
racing heart . All drones come standard with a rigger interface , but vehicles need
them installed unless listed . Without the rigger interface , a rigger can control al
vehicles from their captain’s chair , but they can’t really feel them .

Vehicles and Drones


Weapon Mounts
Vehicles may be equipped with a number of weapon mounts equal to their size .
Standard weapon mounts may hold any Assault Rifle or smaller weapon and 250
rounds of ammo . Heavy weapon mounts count as two weapon mounts and can
hold any weapon along with 500 rounds of belted ammo or up to size x 2 rockets .
All weapon mounts are operated remotely and can target a ninety -degree arc of
fire (horizontal and vertical ). Manual operation can be added , but only for
vehicles , not drones , and at extra cost .

Vehicle Modifications Table


Gear Availability Cost ( ¥ )
Rigger interface 2 1,000
Standard weapon mount 4(I) 2,500
Heavy weapon mount 5(I) 5,000
Manual operation +1 500

Bikes
Dodge Scoot
It’s exactly what you would expect from something called a Scoot . It’s compact ,
fuel -efficient , and super -affordable , not something for shadowrunners , unless
they were trying to blend in or intentionally get attacked by a go-gang .

Harley -Davidson Scorpion


Big, bad , and built tough . The typical heavy -bodied , chromed road hog , with
some armor and a whole lot of attitude . Usually seen on the streets under go-
gangers , the Scorpion is still quite popular with the regular population thanks to
the reputation of Harley -Davidson .

Yamaha Growler
Popular with the thrill seeker , wilderness buff, and light -freight drug smuggler
crowds , the best PR for the Growler came from its recent use by Sherman Kane
on Blood Hunters .

Suzuki Mirage
Speed is the name of the game with the Mirage . A racing bike with a top end
most never feel comfortable reaching , the Mirage is popular with go-gangers
and other speed freaks .

Cars
Chrysler -Nissan Jackrabbit
These little electric subcompacts are everywhere . Built with only the slightest
styling changes for several decades , this vehicle’s popularity and anonymity
draw runners to it for stakeouts and tailing targets . Just don’t get into a car
chase .

Honda Spirit
The three -wheeled electric sprawl commuter only has two seats , and both of
them barely fit a human , let alone a more robust metatype . The price is their
major draw , and while they don’t have the numbers of the Jackrabbit , they’re still
pretty much everywhere .

Eurocar Westwind X80


Speed and opulence in one hot package . The Westwind name has been near the
top of luxury street machines since the ’50s . With other luxury lines snagging
engineers and designs from Eurocar , the competition has grown , hence the
newly remodeled X80, which pushes the limits of performance and the verge of
street legality right to the edge .

Ford Americar
Back with a vengeance , this four -door sedan is redesigned and just as boring as
it was before . The vengeance part comes with the dip in the price tag to retake
its top seat from the Mercury Comet , especially after the Comet had all those
costly recalls . Nothing special to look at , but it will get you from here to there
with no one giving you a second glance (unless you pack a pair of trolls in and
you’re scraping the frame at every bump ).

Saeder -Krupp -Bentley Concordat


The SK-Bentley Concordat is the kind of car that simstars and orxploitation
rappers drive after they’ve gotten some extremely ostentatious paint job on it.
For the rest , the colors are classics , though a matte black has been very popular
with young execs of late . This sedan is a dream car for corp youth , whether
they’re shooting for daddy’s CEO spot , or want to be the next Krime.

Mitsubishi Nightsky
This is the armored limousine used by corp executives , media stars , and Mr.
Johnsons to show you how the better half live. Sleek , stylish , and no slouch on
performance , the Nightsky is a dangerous target and a decadent ride .

Trucks and Vans


Toyota Gopher
The transformation of the Gopher from one of the most laughed -at trucks on the
road to one of the pinnacle pickups of the late ’70s was a long road of design ,
power , and feature upgrades . Now flaunted as the pickup to own , the Gopher
offers off-road capability , great storage , and a roomy four -door cabin with plenty
of creature comforts to go around .
GMC Bulldog Step -Van
The Bulldog is everywhere . As one of the best -selling delivery vans around the
world , thanks to the protection of built -in armor , this van is also a staple of
runners who enjoy the protection and anonymity of this abundant hauler . It has
plenty of space for gear , drones , packages , or a few trolls . With the right paint
job, it can blend in anywhere .

Range Rover Model 2080


While its price tag makes it a status symbol for most , no one can deny the value
the Model 2080 offers in terms of amenities and options . Though usually rolling
through nothing more dangerous than a gated community , it is fully capable of
taking a run in the dirt or mud . Due to the size , amenities , and rich -
neighborhood anonymity , several security firms have been using these for a
while , meaning several are available on the secondhand market if you don’t min
cleaning up some blood and patching a few bullet holes . And what runner does ?

Ares Roadmaster
This is a long -haul commercial van built like a tank . The Roadmaster is used
across the wide open spaces around the world , which are often full of go-gangs
and nomadic hunters . It’s heavily armored and designed for easy installation of a
pair of remote turrets . Within the urban streets , they usually sport the logos of
security firms that use them to transport valuables , both personnel and property

Boats
Samuvani CrisCraft Otter
This five-meter -long craft is pretty , but also boring as the day is long . She’s sold
kitted for a variety of uses , including pleasure boating , fishing , light hauling ,
and utility work , but her open -hull design leaves only a small cabin to duck into
in inclement weather . Best thing about her is that every body of water in the
world has these things all over it.

Aztechnology Sunrunner / Nightrunner


After gaining too much of an illicit reputation , the Nightrunner got an overhaul
and a bunch of government contracts in places very friendly to Aztechnology ,
including Aztlan . It was retagged the Sunrunner , but there’s no hiding that
distinctive sealable canopy and the excess of cargo space (which makes ample
berths if you actually want to use it for cruising ).

GMC Riverine
Big guns and sweet sensors keep the waterways of the world safe . This baby is a
gunboat , plain and simple , but several folks around the world appreciate the
armored hull and just keep the arms hidden to avoid looking like the law.

Submarines
Proteus Lamprey / Sea Snake
The oceans are no longer such a mystery . With aquacologies and arkoblocks all
over the planet , watercraft to access them are becoming more common . The
Lamprey is a sea -sled designed for underwater inspection and transportation . It
has enough space for four passengers who can have their own scuba gear or use
systems built onto the sled , though that doubles the cost and provides a total of
sixteen metahuman -hours of air. Military models of the Lamprey, dubbed the Sea
Snake , are used for aquatic insertions by spec -ops forces like the UCAS Navy
SEAL teams or British SAS. Each seating space can be substituted for a drone
rack with a small drone , or two slots can be traded for a medium drone . Depths
with individuals on board are limited to 100 meters , but drone -loaded models
can get down to 200 meters on a tether or with remote instructions . Wireless
signals don’t reach those depths .

YNTDelfin
This three -person sub is ideal for underwater work with its wide array of
interchangeable attachments . With the extensive military contracts under the
purview of YNT, some of those attachments are offensive in nature . Whether
being used for deep -sea rescue , arkoblock patrols , or recon and resupply for the
latest aquacology construction , the Delfin has tools for every task .

Fixed-Wing Aircraft
As traditional planes , these aircraft need some sort of runway for takeoff and
landing .

Artemis Industries Nightwing


The Nightwing is a stealth glider masquerading as a toy for amateur aviation
enthusiasts . With its shrouded electric motor , it makes practically no noise and
has the same heat signature as a large hawk . In the country , it’s found on the
backs of fun -loving sky-junkies . In more urban settings , you’ll see it on the backs
of spec -ops forces gliding in undetected , and around the world it’s attached to
smugglers with bundles of lightweight but valuable goods .

Cessna C750
A twin -prop civilian aircraft designed for carrying passengers and / or light cargo
(legit or smuggled ). It can also be used for surveillance in a pinch . Affordable
and easy to maintain , it’s a common sight at airfields around the world .

MCT-Sikorsky -Bell Seahawk


Saved during the acquisition of Sikorsky -Bell by MCT, the Seahawk program was
headed for the dumps after MCT’stroubles in the Algonkian -Manitou Council .
The aircraft firm found the project , took it as theirs , and now offers a high -speed
personal amphibious jet , capable of hauling six passengers or a decent stack of
cargo at high speeds . Great for restocking remote spots or ducking off into the
middle of nowhere to hide from the heat . This craft is amphibious and comes
standard with buoyancy and flotation upgrades , meaning it can take off from
land and water .

Rotorcraft
Thanks to their rotors , these craft can take off and land more or less straight up
and down .

Ares Dragon
By churning these out year after year for corps , nations , and individuals , Ares
has made the Dragon the most commonly identifiable cargo helicopter in the
world . The double -rotor design gives it the lifting capability to handle heavy
cargo , Firewatch strike teams , or an ordnance load that would give its
namesakes pause .

MCT-Sikorsky -Bell Wolfhound


After a bad batch of rotor couplings put dozens of Nissan Hounds on the dirt
permanently , MCTswooped in, stole the contract for the Imperial Japanese
Marines , and has been creeping its newest rotorcraft into every market MCT
touches —and since MCTis the top mega , that’s a lot of markets . Built for battle
but sleek enough to make execs swoon , the Wolfhound is fast gaining a
popularity similar to the Black Hawk at the turn of the century .
Northrup Wasp
This single -seater is standard fare for police and security forces . A heavy weapon
mount , some light armoring , and a whole lot of speed and maneuverability make
this thing a bane of runners , especially when flying in teams .

VTOL/VSTOL
Vertical take -off and landing (VTOL) and vertical /short take -off and landing craft
use a basic fixed -wing structure , then tweak it to allow takeoff and landing
without too much runway space . VTOL, by definition , needs no runway , while
VSTOLoften needs a short ramp to help them launch .

Ares Venture
The Venture is a cheap and small LAV(low altitude vehicle ), but it makes up for
those factors with popularity and customization options galore . Used by security
and military forces , as well as the smugglers they hunt , the Venture is a great
sleeper LAV. You see its common shell and don’t realize what’s been added under
the plain exterior . Thanks to some great marketing , the Venture sits atop the
third -world LAVmarket .

GMC Banshee
An icon of LAVdesign and a pinnacle of achievement for a smuggler’s garage .
Primarily only found in the hands of high -budget militaries and corp security
outfits , the Banshee zips along at supersonic speeds to make deliveries , recon
runs , rapid assaults , troop drops , and a plethora of other badass maneuvers .

Federated Boeing Commuter / Osprey X


The design of this pair is reminiscent of the old C-130 Hercules /AC-130 Spectre
concept , but runs in reverse . Take something designed for one purpose and do a
hell of a job refitting it for another . The Commuter is a dual -prop , tilt -wing
passenger craft used to shuttle execs and corporate sararimen . The Osprey X is
the latest design of a battle -tested VTOL/ VSTOLrotorcraft used for transport ,
close air support , and recon . Fed-Boeing took an Osprey and dressed it up for
officer transport , and the Commuter was born .

Microdrones
Wheeled
GMC Micromachine
A very sophisticated children’s toy, with interchangeable bodies and oversized
wheels for self -righting . Tiny, innocuous , and fun to race around a little track .

Anthro
Shiawase Kanmushi
This four -legged crawler drone looks like a normal insect at a glance . Great for
penetrating secure facilities with its gecko -tipped extremities and light weight .
It has the problem of decreased range to minimize transmissions but offsets that
with a brighter than average Pilot system . Extremely fragile , a finger or the pulse
of a tag eraser will easily render it inoperable .

Rotor
Sikorsky -Bell Micro Skimmer XXS
About the size and shape of a bottle cap , the Microskimmer flies via weak hover
jets . Its larger cousins , the frisbee -sized mini skimmer and trash can -lid-sized
skimmer , have an interesting stacking feature that allows the three to be loaded
into a single drone rack slot that holds the largest in the family.

Winged
MCTGnat
Tiny and slow, but indistinguishable from an insect without a microscope or
vision mag , the Gnat is often used in MCT’sZero Zones , where a swarm of them
all carry DMSO/ Narcoject minislap patches on their feet , then land en masse on
a target . They’re sold in packs of 10.

Minidrones
Wheeled
GM-Nissan Flip-Flop
A tracked drone about the size of an RC car, the Flip-Flop’s tracks are larger than
the body frame and the frame has a gyroscopic center that rolls to always be
upright while the Flip-Flop can tumble and roll. Great for all -terrain
environments , it can still get quite a bit of speed on a straight , flat stretch of
land .
Anthro
Shiawase Inu
A little four -legged friend that comes with a fursuit to make it look and feel more
like a real dog . Better suits can be bought (500 ¥) that make it actually look like a
real dog , though its movements are still a bit robotic .

Rotor
Horizon Flying Eye
A spherical flying drone about the size of an eyeball , it uses omnidirectional
thrust nozzles to stay aloft but can also roll on the ground . Usually used for
surveillance , a version with a built -in flash -pak or smoke grenade costs an extra
500 ¥. The flashpak can be recharged as normal ; the smoke grenade destroys the
drone . The smoke grenade can be swapped with some other kind of grenade as
well , obviously destroying the drone upon use .

Winged
MCTHornet
Thanks to its slightly bulkier form , the Hornet , akin to the venerable Fly-Spy, can
achieve greater altitudes and serve as an eye in the sky for runners trying to kee
their intentions low-key, but who also want the option to make someone’s life
miserable . Usually framed like a tarantula hawk wasp , they carry an injector in
the narrow abdomen with a single dose of something unpleasant (purchased
separately ).

Small Drones
Wheeled
Chrysler -Nissan Pursuit V
This wheeled drone’s design principles were low, flat , and heavy, all to allow it to
run at Formula One speeds , meaning nothing can outrun it. Outdrive it, sure , and
outgun it, yup, but for pure speed , there is nothing with wheels that matches the
Pursuit V.

Anthro
Aztechnology Crawler
If you don’t have a fear of insects /spiders before you see a Crawler , you will after
Designed for skittering up stairs , across floors , and through the underbrush , the
Crawler is a half -meter wide , multi -terrain drone with a hearty (and terrifying )
design .

Rotor
Cyberspace Designs Quadrotor
A small quadcopter designed for aerial surveillance and monitoring , it uses
lightweight parts and a patented rotor design to get some of the highest altitude
on the market . To keep the weight light , the only weapon mount it can take is an
air -powered light crossbow .

Winged
Lockheed Optic -X2
The size of a cyberdeck with its wings folded up for transport , it deploys to the
size of a large hawk and launches with a simple arm toss , making it a VSTOL
craft , but it can’t hover. Designed for surreptitious surveillance , it’s hard to track
and spot , making it a favorite of shadowrunners and security firms . Design and
paint grant a +1 to stealth tests .

Medium Drones
Wheeled
GM-Nissan Doberman
A tracked perimeter -patrol drone designed for day or night conditions with its
solid sensor suite , it is useful but unsuited for stairs . They come with a standard
weapon mount .

Anthro
Nissan Samurai / Oni
Two legs are not better than four when talking drone design . The Nissan Shogun
first took the niche fame of the Ares Duelist and made a design far superior ,
though still limited by its metahuman -like frame , but the Samurai and Oni
blended metahuman with …well , something else . The Samurai falls in the
medium -size category , while the Oni is large . Both are specifically outfitted
when ordered from Nissan with a quartet of retractable blades on the arms and
heels , and each arm has a standard weapon mount . Each of the Samurai’s arms
can fit something SMG size or smaller with fifty rounds of ammo ; the Oni can
hold a rifle and one hundred rounds in each arm . The big design advantage
comes in terms of speed , but it sacrifices some combat ability . These designs can
bend for four -limbed movement but lose access to all weapons while doing so.

Rotor
MCT-Nissan Roto-Drone
MCT-Nissan got this right so long ago , they have never changed it much . It has a
rotor top over a lower body designed for customization and easy repurposing . A
camera drone can be swapped into an assault drone in under one minute . Treat
its size as 1 higher than its actual rating for determining how many weapon
mounts or customizations it can integrate .

Winged
Federated Boeing Blackhawk
It ain’t pretty , but it does its job well , and that job is removing other aerial
threats from the area of operations . Popular with Desert Wars teams , the
Blackhawk is an attack drone . The small profile limits speed but makes it a hard
target to tag . They tend to fly in “packs ,” orchestrating their fields of fire to leave
no escape .

Large Drones
Wheeled
Steel Lynx Combat Drone
This is what people mean when they refer to a “killing machine .” The Steel Lynx
is armed and armored to the teeth , rolling wheeled death across the field on four
telescoping wheeled limbs .

Anthro
Ares Packmule
Jokingly referred to as the “Hauling Ass,” the Packmule is a four -legged cargo
hauler intended for rough terrain where roads are rare and airspace is
dangerous . Spec -ops teams will often ditch a centerline of pack boxes for a gyro
arm under an HMG used as a turret by the team’s support specialist .
Rotor
Cyberspace Designs Dalmatian
Able to be folded down to lawn -mower size , this VTOLrecon drone is easy to haul
behind enemy lines . It deploys to hang -glider size and is frequently spotted over
urban and rural locations that have contracts with Lone Star or Knight Errant , as
they use them for patrol and surveillance .

Winged
Ares Black Sky
A black project for the longest time , the Black Sky moved toward full production
after field tests during the Boston lockdown were a stellar success . This drone is
Ares’ latest in stealth air -to -ground support . Able to drop supplies or rain down
hell with minimal chance for detection , the Black Sky will definitely be finding
its way into the regular rotation for runners and smugglers alike .

Bikes
Dodge Scoot
It’s exactly what you would expect from something called a Scoot . It’s compact ,
fuel -efficient , and super -affordable , not something for shadowrunners , unless
they were trying to blend in or intentionally get attacked by a go-gang .

Harley -Davidson Scorpion


Big, bad , and built tough . The typical heavy -bodied , chromed road hog , with
some armor and a whole lot of attitude . Usually seen on the streets under go-
gangers , the Scorpion is still quite popular with the regular population thanks to
the reputation of Harley -Davidson .

Yamaha Growler
Popular with the thrill seeker , wilderness buff, and light -freight drug smuggler
crowds , the best PR for the Growler came from its recent use by Sherman Kane
on Blood Hunters .

Suzuki Mirage
Speed is the name of the game with the Mirage . A racing bike with a top end
most never feel comfortable reaching , the Mirage is popular with go-gangers
and other speed freaks .

Cars
Chrysler -Nissan Jackrabbit
These little electric subcompacts are everywhere . Built with only the slightest
styling changes for several decades , this vehicle’s popularity and anonymity
draw runners to it for stakeouts and tailing targets . Just don’t get into a car
chase .

Honda Spirit
The three -wheeled electric sprawl commuter only has two seats , and both of
them barely fit a human , let alone a more robust metatype . The price is their
major draw , and while they don’t have the numbers of the Jackrabbit , they’re still
pretty much everywhere .

Eurocar Westwind X80


Speed and opulence in one hot package . The Westwind name has been near the
top of luxury street machines since the ’50s . With other luxury lines snagging
engineers and designs from Eurocar , the competition has grown , hence the
newly remodeled X80, which pushes the limits of performance and the verge of
street legality right to the edge .

Ford Americar
Back with a vengeance , this four -door sedan is redesigned and just as boring as
it was before . The vengeance part comes with the dip in the price tag to retake
its top seat from the Mercury Comet , especially after the Comet had all those
costly recalls . Nothing special to look at , but it will get you from here to there
with no one giving you a second glance (unless you pack a pair of trolls in and
you’re scraping the frame at every bump ).

Saeder -Krupp -Bentley Concordat


The SK-Bentley Concordat is the kind of car that simstars and orxploitation
rappers drive after they’ve gotten some extremely ostentatious paint job on it.
For the rest , the colors are classics , though a matte black has been very popular
with young execs of late . This sedan is a dream car for corp youth , whether
they’re shooting for daddy’s CEO spot , or want to be the next Krime.
Mitsubishi Nightsky
This is the armored limousine used by corp executives , media stars , and Mr.
Johnsons to show you how the better half live. Sleek , stylish , and no slouch on
performance , the Nightsky is a dangerous target and a decadent ride .

Trucks and Vans


Toyota Gopher
The transformation of the Gopher from one of the most laughed -at trucks on the
road to one of the pinnacle pickups of the late ’70s was a long road of design ,
power , and feature upgrades . Now flaunted as the pickup to own , the Gopher
offers off-road capability , great storage , and a roomy four -door cabin with plenty
of creature comforts to go around .

GMC Bulldog Step -Van


The Bulldog is everywhere . As one of the best -selling delivery vans around the
world , thanks to the protection of built -in armor , this van is also a staple of
runners who enjoy the protection and anonymity of this abundant hauler . It has
plenty of space for gear , drones , packages , or a few trolls . With the right paint
job, it can blend in anywhere .

Range Rover Model 2080


While its price tag makes it a status symbol for most , no one can deny the value
the Model 2080 offers in terms of amenities and options . Though usually rolling
through nothing more dangerous than a gated community , it is fully capable of
taking a run in the dirt or mud . Due to the size , amenities , and rich -
neighborhood anonymity , several security firms have been using these for a
while , meaning several are available on the secondhand market if you don’t min
cleaning up some blood and patching a few bullet holes . And what runner does ?

Ares Roadmaster
This is a long -haul commercial van built like a tank . The Roadmaster is used
across the wide open spaces around the world , which are often full of go-gangs
and nomadic hunters . It’s heavily armored and designed for easy installation of a
pair of remote turrets . Within the urban streets , they usually sport the logos of
security firms that use them to transport valuables , both personnel and property
Boats
Samuvani CrisCraft Otter
This five-meter -long craft is pretty , but also boring as the day is long . She’s sold
kitted for a variety of uses , including pleasure boating , fishing , light hauling ,
and utility work , but her open -hull design leaves only a small cabin to duck into
in inclement weather . Best thing about her is that every body of water in the
world has these things all over it.

Aztechnology Sunrunner / Nightrunner


After gaining too much of an illicit reputation , the Nightrunner got an overhaul
and a bunch of government contracts in places very friendly to Aztechnology ,
including Aztlan . It was retagged the Sunrunner , but there’s no hiding that
distinctive sealable canopy and the excess of cargo space (which makes ample
berths if you actually want to use it for cruising ).

GMC Riverine
Big guns and sweet sensors keep the waterways of the world safe . This baby is a
gunboat , plain and simple , but several folks around the world appreciate the
armored hull and just keep the arms hidden to avoid looking like the law.

Submarines
Proteus Lamprey / Sea Snake
The oceans are no longer such a mystery . With aquacologies and arkoblocks all
over the planet , watercraft to access them are becoming more common . The
Lamprey is a sea -sled designed for underwater inspection and transportation . It
has enough space for four passengers who can have their own scuba gear or use
systems built onto the sled , though that doubles the cost and provides a total of
sixteen metahuman -hours of air. Military models of the Lamprey, dubbed the Sea
Snake , are used for aquatic insertions by spec -ops forces like the UCAS Navy
SEAL teams or British SAS. Each seating space can be substituted for a drone
rack with a small drone , or two slots can be traded for a medium drone . Depths
with individuals on board are limited to 100 meters , but drone -loaded models
can get down to 200 meters on a tether or with remote instructions . Wireless
signals don’t reach those depths .

YNTDelfin
This three -person sub is ideal for underwater work with its wide array of
interchangeable attachments . With the extensive military contracts under the
purview of YNT, some of those attachments are offensive in nature . Whether
being used for deep -sea rescue , arkoblock patrols , or recon and resupply for the
latest aquacology construction , the Delfin has tools for every task .

Fixed-Wing Aircraft
As traditional planes , these aircraft need some sort of runway for takeoff and
landing .

Artemis Industries Nightwing


The Nightwing is a stealth glider masquerading as a toy for amateur aviation
enthusiasts . With its shrouded electric motor , it makes practically no noise and
has the same heat signature as a large hawk . In the country , it’s found on the
backs of fun -loving sky-junkies . In more urban settings , you’ll see it on the backs
of spec -ops forces gliding in undetected , and around the world it’s attached to
smugglers with bundles of lightweight but valuable goods .

Cessna C750
A twin -prop civilian aircraft designed for carrying passengers and / or light cargo
(legit or smuggled ). It can also be used for surveillance in a pinch . Affordable
and easy to maintain , it’s a common sight at airfields around the world .

MCT-Sikorsky -Bell Seahawk


Saved during the acquisition of Sikorsky -Bell by MCT, the Seahawk program was
headed for the dumps after MCT’stroubles in the Algonkian -Manitou Council .
The aircraft firm found the project , took it as theirs , and now offers a high -speed
personal amphibious jet , capable of hauling six passengers or a decent stack of
cargo at high speeds . Great for restocking remote spots or ducking off into the
middle of nowhere to hide from the heat . This craft is amphibious and comes
standard with buoyancy and flotation upgrades , meaning it can take off from
land and water .

Rotorcraft
Thanks to their rotors , these craft can take off and land more or less straight up
and down .
Ares Dragon
By churning these out year after year for corps , nations , and individuals , Ares
has made the Dragon the most commonly identifiable cargo helicopter in the
world . The double -rotor design gives it the lifting capability to handle heavy
cargo , Firewatch strike teams , or an ordnance load that would give its
namesakes pause .

MCT-Sikorsky -Bell Wolfhound


After a bad batch of rotor couplings put dozens of Nissan Hounds on the dirt
permanently , MCTswooped in, stole the contract for the Imperial Japanese
Marines , and has been creeping its newest rotorcraft into every market MCT
touches —and since MCTis the top mega , that’s a lot of markets . Built for battle
but sleek enough to make execs swoon , the Wolfhound is fast gaining a
popularity similar to the Black Hawk at the turn of the century .

Northrup Wasp
This single -seater is standard fare for police and security forces . A heavy weapon
mount , some light armoring , and a whole lot of speed and maneuverability make
this thing a bane of runners , especially when flying in teams .

VTOL/VSTOL
Vertical take -off and landing (VTOL) and vertical /short take -off and landing craft
use a basic fixed -wing structure , then tweak it to allow takeoff and landing
without too much runway space . VTOL, by definition , needs no runway , while
VSTOLoften needs a short ramp to help them launch .

Ares Venture
The Venture is a cheap and small LAV(low altitude vehicle ), but it makes up for
those factors with popularity and customization options galore . Used by security
and military forces , as well as the smugglers they hunt , the Venture is a great
sleeper LAV. You see its common shell and don’t realize what’s been added under
the plain exterior . Thanks to some great marketing , the Venture sits atop the
third -world LAVmarket .

GMC Banshee
An icon of LAVdesign and a pinnacle of achievement for a smuggler’s garage .
Primarily only found in the hands of high -budget militaries and corp security
outfits , the Banshee zips along at supersonic speeds to make deliveries , recon
runs , rapid assaults , troop drops , and a plethora of other badass maneuvers .

Federated Boeing Commuter / Osprey X


The design of this pair is reminiscent of the old C-130 Hercules /AC-130 Spectre
concept , but runs in reverse . Take something designed for one purpose and do a
hell of a job refitting it for another . The Commuter is a dual -prop , tilt -wing
passenger craft used to shuttle execs and corporate sararimen . The Osprey X is
the latest design of a battle -tested VTOL/ VSTOLrotorcraft used for transport ,
close air support , and recon . Fed-Boeing took an Osprey and dressed it up for
officer transport , and the Commuter was born .

Microdrones
Wheeled
GMC Micromachine
A very sophisticated children’s toy, with interchangeable bodies and oversized
wheels for self -righting . Tiny, innocuous , and fun to race around a little track .

Anthro
Shiawase Kanmushi
This four -legged crawler drone looks like a normal insect at a glance . Great for
penetrating secure facilities with its gecko -tipped extremities and light weight .
It has the problem of decreased range to minimize transmissions but offsets that
with a brighter than average Pilot system . Extremely fragile , a finger or the pulse
of a tag eraser will easily render it inoperable .

Rotor
Sikorsky -Bell Micro Skimmer XXS
About the size and shape of a bottle cap , the Microskimmer flies via weak hover
jets . Its larger cousins , the frisbee -sized mini skimmer and trash can -lid-sized
skimmer , have an interesting stacking feature that allows the three to be loaded
into a single drone rack slot that holds the largest in the family.

Winged
MCTGnat
Tiny and slow, but indistinguishable from an insect without a microscope or
vision mag , the Gnat is often used in MCT’sZero Zones , where a swarm of them
all carry DMSO/ Narcoject minislap patches on their feet , then land en masse on
a target . They’re sold in packs of 10.

Minidrones
Wheeled
GM-Nissan Flip-Flop
A tracked drone about the size of an RC car, the Flip-Flop’s tracks are larger than
the body frame and the frame has a gyroscopic center that rolls to always be
upright while the Flip-Flop can tumble and roll. Great for all -terrain
environments , it can still get quite a bit of speed on a straight , flat stretch of
land .

Anthro
Shiawase Inu
A little four -legged friend that comes with a fursuit to make it look and feel more
like a real dog . Better suits can be bought (500 ¥) that make it actually look like a
real dog , though its movements are still a bit robotic .

Rotor
Horizon Flying Eye
A spherical flying drone about the size of an eyeball , it uses omnidirectional
thrust nozzles to stay aloft but can also roll on the ground . Usually used for
surveillance , a version with a built -in flash -pak or smoke grenade costs an extra
500 ¥. The flashpak can be recharged as normal ; the smoke grenade destroys the
drone . The smoke grenade can be swapped with some other kind of grenade as
well , obviously destroying the drone upon use .

Winged
MCTHornet
Thanks to its slightly bulkier form , the Hornet , akin to the venerable Fly-Spy, can
achieve greater altitudes and serve as an eye in the sky for runners trying to kee
their intentions low-key, but who also want the option to make someone’s life
miserable . Usually framed like a tarantula hawk wasp , they carry an injector in
the narrow abdomen with a single dose of something unpleasant (purchased
separately ).

Small Drones
Wheeled
Chrysler -Nissan Pursuit V
This wheeled drone’s design principles were low, flat , and heavy, all to allow it to
run at Formula One speeds , meaning nothing can outrun it. Outdrive it, sure , and
outgun it, yup, but for pure speed , there is nothing with wheels that matches the
Pursuit V.

Anthro
Aztechnology Crawler
If you don’t have a fear of insects /spiders before you see a Crawler , you will after
Designed for skittering up stairs , across floors , and through the underbrush , the
Crawler is a half -meter wide , multi -terrain drone with a hearty (and terrifying )
design .

Rotor
Cyberspace Designs Quadrotor
A small quadcopter designed for aerial surveillance and monitoring , it uses
lightweight parts and a patented rotor design to get some of the highest altitude
on the market . To keep the weight light , the only weapon mount it can take is an
air -powered light crossbow .

Winged
Lockheed Optic -X2
The size of a cyberdeck with its wings folded up for transport , it deploys to the
size of a large hawk and launches with a simple arm toss , making it a VSTOL
craft , but it can’t hover. Designed for surreptitious surveillance , it’s hard to track
and spot , making it a favorite of shadowrunners and security firms . Design and
paint grant a +1 to stealth tests .

Medium Drones
Wheeled
GM-Nissan Doberman
A tracked perimeter -patrol drone designed for day or night conditions with its
solid sensor suite , it is useful but unsuited for stairs . They come with a standard
weapon mount .

Anthro
Nissan Samurai / Oni
Two legs are not better than four when talking drone design . The Nissan Shogun
first took the niche fame of the Ares Duelist and made a design far superior ,
though still limited by its metahuman -like frame , but the Samurai and Oni
blended metahuman with …well , something else . The Samurai falls in the
medium -size category , while the Oni is large . Both are specifically outfitted
when ordered from Nissan with a quartet of retractable blades on the arms and
heels , and each arm has a standard weapon mount . Each of the Samurai’s arms
can fit something SMG size or smaller with fifty rounds of ammo ; the Oni can
hold a rifle and one hundred rounds in each arm . The big design advantage
comes in terms of speed , but it sacrifices some combat ability . These designs can
bend for four -limbed movement but lose access to all weapons while doing so.

Rotor
MCT-Nissan Roto-Drone
MCT-Nissan got this right so long ago , they have never changed it much . It has a
rotor top over a lower body designed for customization and easy repurposing . A
camera drone can be swapped into an assault drone in under one minute . Treat
its size as 1 higher than its actual rating for determining how many weapon
mounts or customizations it can integrate .

Winged
Federated Boeing Blackhawk
It ain’t pretty , but it does its job well , and that job is removing other aerial
threats from the area of operations . Popular with Desert Wars teams , the
Blackhawk is an attack drone . The small profile limits speed but makes it a hard
target to tag . They tend to fly in “packs ,” orchestrating their fields of fire to leave
no escape .

Large Drones
Wheeled
Steel Lynx Combat Drone
This is what people mean when they refer to a “killing machine .” The Steel Lynx
is armed and armored to the teeth , rolling wheeled death across the field on four
telescoping wheeled limbs .

Anthro
Ares Packmule
Jokingly referred to as the “Hauling Ass,” the Packmule is a four -legged cargo
hauler intended for rough terrain where roads are rare and airspace is
dangerous . Spec -ops teams will often ditch a centerline of pack boxes for a gyro
arm under an HMG used as a turret by the team’s support specialist .

Rotor
Cyberspace Designs Dalmatian
Able to be folded down to lawn -mower size , this VTOLrecon drone is easy to haul
behind enemy lines . It deploys to hang -glider size and is frequently spotted over
urban and rural locations that have contracts with Lone Star or Knight Errant , as
they use them for patrol and surveillance .

Winged
Ares Black Sky
A black project for the longest time , the Black Sky moved toward full production
after field tests during the Boston lockdown were a stellar success . This drone is
Ares’ latest in stealth air -to -ground support . Able to drop supplies or rain down
hell with minimal chance for detection , the Black Sky will definitely be finding
its way into the regular rotation for runners and smugglers alike .

Vehicles Table 1
Bikes
TopSpeed Cost
Bikes Size Handling ToughnessCrew
Toughness CrewAvailability
Availability
( km
km// h) (¥)
Dodge Scoot 0 +2 80 5 1+1 2 3,000
Harley -Davidson
2 +2 200 16 (6) 1+1 2 14,000
Scorpion
Yamaha Growler 1 +2 180 12 (4) 1+1 2 8,000
Suzuki Mirage 0 +2 260 7 (2) 1 2 12,000

Cars
TopSpeed Cost
Cars Size Handling ToughnessCrew
Toughness CrewAvailability
Availability
( km
km// h) (¥)
Chrysler -Nissan
3 +1 160 16 (4) 1+2 2 13,000
Jackrabbit
Honda Spirit 2 +2 150 13 (3) 1+1 2 11,000
Eurocar
3 +2 250 13 (1) 1+3 3 115,000
Westwind X80
Hyundai
3 +1 200 13 (1) 1+3 2 20,000
Shinhyung
Ford Americar 3 +1 160 16 (4) 1+3 2 16,000
Saeder -Krupp-
Bentley 3 +1 180 18 (6) 1+3 3 65,000
Concordat
Mitsubishi 5
+1 160 25 (10) 1+7 3 259,000
Nightsky (Large )

Trucks and Vans


TopSpeed Cost
Trucks and Vans Size Handling ToughnessCrew
Toughness CrewAvailability
Availability
( km
km// h) (¥)
4
Toyota Gopher +1 150 20 (6) 1+3 2 25,000
(Large )
5
GMC Bulldog +1 140 27 (12) 1+11 2 35,000
(Large )
Range Rover 5
+1 160 25 (10) 1+6 3 73,000
Model 2080 (Large )
Ares 5
Roadmaster (Large ) +1 120 31 (16) 1+13 2 68,000

Boats and Subs


Top
C
Boats and Subs Size Handling Speed Toughness
ToughnessCrew
CrewAvailability
Availability
(
( km
km// h)
Samuvani CrisCraft
3 +1 90 16 (4) 1+5 2 25,0
Otter
Aztechnology
2 +2 120 18 (8) 1+4 3 39,0
Sunrunner / Nightrunner
5
GMC Riverine +1 100 27 (12) 1+7 4 113,
(Large )
Proteus Lamprey / Sea
1 +2 60 9 (1) 1+3 2/ 4 15,0
Snake
YNTDelfin 0 +2 70 17 (12) 1+2 3 110,

Vehicles Table 2
Fixed-Wing Aircraft
Top
Fixed- Wing
Fixed- Cost
Size Handling Speed ToughnessCrew
Toughness CrewAvailability
Availability
Aircraft (¥)
( km
km// h)
Artemis
Industries 2 +2 150 9 (0) 1 2 20,000
Nightwing
Cessna C75010 (Huge ) –1 250 20 (2) 1+3 2 150,000
MCT-
Sikorsky - 13
–2 500 25 (4) 1+7 2 300,000
Bell (Gargantuan )
Seahawk

Rotorcraft
Rotorcraft Size Handling Top
Cost
Speed Toughness
ToughnessCrew
CrewAvailability
Availability
(¥)
( km
km// h)
12
Ares Dragon –1 260 30 (10) 1+17 2 360,000
(Gargantuan )
MCT-
Sikorsky -
8 (Huge ) 0 320 30 (14) 1+7 4 423,000
Bell
Wolfhound
Northrup
4 (Large ) +1 330 20 (8) 1+1 3 93,000
Wasp

VTOL/ VSTOL
Top
VTOL/ VSTOL Size Handling Speed Toughness Crew
CrewAvailability
Availability Cost ( ¥ )
( km
km// h)
10
Ares Venture –1 680 30 (12) 1+9 3 400,000
(Huge )
11
GMC Banshee –1 900 37 (18) 1+13 4 1,300,000
(Huge )
Federated Boeing
10 28 (10) / 350,000 /
Commuter / Osprey –1 420 1+11 2/ 4
(Huge ) 34 (16) 800,000
X

Microdrones
TopSpeed Cost
Microdrones Size Handling ToughnessCrew
Toughness CrewAvailability
Availability
( km
km// h) (¥)
–5
GMC Micromachine +2 25 1 N/A 2 450
(Tiny)
–5
Shiawase Kanmushi +2 15 1 N/A 2 900
(Tiny)
Sikorsky -Bell Micro –5
+2 35 1 N/A 2 850
Skimmer XXS (Tiny)
MCTGnat –5
+2 30 1 N/A 2 800
(Tiny)

Minidrones
TopSpeed Cost
Minidrones Size Handling ToughnessCrew
Toughness CrewAvailability
Availability
( km
km// h) (¥)
GM-Nissan –3 (Very
+2 50 2 N/A 2 1,000
Flip-Flop Small )
–3 (Very
Shiawase Inu +2 24 2 N/A 2 1,100
Small )
Horizon Flying
–4 (Tiny) +2 40 1 N/A 2 2,000
Eye
MCTHornet –4 (Tiny) +2 35 1 N/A 2 2,100

Vehicles Table 3
Small Drones
Top
Cost
Small Drones Size Handling Speed ToughnessCrew
Toughness CrewAvailability
Availability
(¥)
( km
km// h)
Chrysler -Nissan –2
+2 280 5 (2) N/A 3 11,000
Pursuit V (Small )
Aztechnology –2
+2 30 6 (2) N/A 2 4,500
Crawler (Small )
Cyberspace
–3 (Very
Designs +2 120 3 (1) N/A 2 5,000
Small )
Quadrotor
Lockheed Optic - –3 (Very
+2 140 6 (4) N/A 3 18,000
X2 Small )

Medium Drones
Top
Medium Drones Size Handling Speed Toughness Crew
CrewAvailability
Availability Cost ( ¥ )
( km
km// h)
GM-Nissan
–1 +2 100 10 (6) N/A 2 6,500
Doberman
Nissan 11 (6)/ 20
0/ 2 +2 30 N/A 2 4,500 / 6,70
Samurai / Oni (10)
MCT-Nissan
–1 +2 160 10 (6) N/A 2 5,000
RotoDrone
Federated
Boeing 1 +2 200 14 (6) N/A 3 8,000
Blackhawk

Large Drones
TopSpeed Cost
Large Drones Size Handling ToughnessCrew
Toughness CrewAvailability
Availability
( km
km// h) (¥)
Steel Lynx 5
+1 80 31 (16) N/A 4 25,000
Combat Drone (Large )
Ares Packmule 3 +1 30 18 (6) N/A 3 10,000
Cyberspace
Designs 3 +1 130 15 (4) N/A 3 10,000
Dalmatian
Ares Black Sky 3 +1 300 21 (10) N/A 5 43,000

Augmentations
Essence
All characters have this attribute . It functions as a capacity rating for how much
cyberware , bioware , and other augmentations characters can hold . The
metahuman body can only contain so much 'ware before it loses the small spark
that separates a living being from a machine . This attribute primarily exists due
to the degrees of difference between biology and technology —it simply does not
flow well through technology and becomes limited as your Essence declines .
Also, some magic , particularly healing magic , has less of an effect on you as you
gain more augmentations .
Essence Effects Table
Rating Effect
6–5.5 No negative effects .
5.4 –3.5 –1 modifier on Magic-related Tests and attempts to heal this character .
3.4 –1.5 –2 modifier on Magic-related Tests and attempts to heal this character .
1.4 –0.1 –3 modifier on Magic-related Tests and attempts to heal this character .

Grades
Cyberware and bioware implants are available in five distinct grades : standard ,
alphaware , betaware , deltaware , and used . The prices for cyberware and bioware
presented in this chapter are for standard ware . When purchasing implants of
other grades , apply the Essence cost , cost , and Availability adjustments as noted
on the Implant Grades table .

Implant Grades Table


Grade Essence Cost Cost Availability
Used x1.1 x0.5 –1
Alphaware x0.8 x1.2 +1
Betaware x0.7 x1.5 +2
Deltaware x0.5 x2.5 +3

Augment Trappings
Trappings are powerful tools . With them , you can take any concept and quickly
apply it to a multitude of things . In 2080 , there are a host of different ways you
can build a better you. Rather than write a ton of rules for each possible
augment , we take advantage of Trappings to loosely define the core concept and
then provide a list of possible effects to which you can apply the Trapping .

Cyberware
Cyberware represents technological implants in the body. They are pretty easy t
spot unless covered up , and even internal cyberware can be detected by
Cyberware scanners . Cyberware costs 10,000 ¥ x base Essence cost then
modified by Grade .
Bioware
Bioware is all organic material —it’s just better than the organic material you
currently have . Its organic nature makes non -obvious use undetectable , but the
time it takes to grow increases its cost . Bioware costs 20,000 ¥ x base Essence
cost then modified by Grade .

Candyware
Some Augments exist purely for show ; others provide only minor functionality .
Unnatural hair and skin pigmentations and color -changing eyes are the tattoos
of 2080 , popular around the globe . This “candyware ” may be implanted without
any noticeable Essence loss —but it also doesn’t provide any game effects .
Candyware augments cost half of the base price of 1 Essence worth of
Cyberware .

Surgery / Recovery
Getting cyberware and bioware requires surgery and therefore damage . When
you have an augmentation implanted , you take a number of wounds equal to the
item’s Essence Cost (minimum 1). Most cyber clinics and body shops offer
recovery rooms for patients to rest and heal up after cybersurgery , but beware
the sterility and cleanliness of the less -reputable chop shops . The price of these
services is not included with the cyberware and should be added on if the runner
wishes to use them .

Availability and Licenses


Augmentations have an Availability Rating equal to double 6 + the base essence
cost , then modified by grade . Augmentations that can be used as weapons
require a license .

Augmentations Table
The number in parentheses after the name of each entry is the number of times
the particular enhancement may be taken . “U” means unlimited .

Essence Ability Effect


Additional Action May ignore 2 points of Multi -Action penalties
1.5
(1) each turn .
0.5 Semi -Aquatic (1) Can hold your breath for 15 minutes before
checking for drowning .
0.5 Armor (3) This grants Armor +2 each time it’s taken .
Attribute Increase Increases a particular attribute one die type . This
1
(U) increases the Trait’s maximum by one as well .
0.5 Bite (1) Has fangs that cause Strength + d4 damage .
Has claws or Spurs that cause Strength + d4
1 Claws / Spurs (1)
damage .
Retractable blade Has a Retractable blade that causes Strength + d
2
(1) damage AP 2.
1 + 0.5 Gain a non -power /Arcane Background Edge . This
Edge (U)
per rank ability ignores Requirements except other Edges .
+4 bonus to resist a single negative
Environmental environmental effect , such as heat , cold , lack of
0.5
Resistance (U) air, radiation , etc . Damage from that source is
also reduced by 4.
A second Shaken result in combat does not cause
1 Hardy (1)
a Wound.
Horns / Hardened Strength + d4 damage (or Strength + d6 for 1
0.5 / 1
Limb (1) Essence ).
Immune to Poison or Immune to poison or disease (your choice ). It ma
0.5
Disease (2) be taken twice for both effects .
This halves Illumination penalties when attacking
0.5 Infravision (1)
targets that radiate heat .
Can jump twice as far. In addition , adds +4 to
1 Leaper (1)
damage when leaping as part of a Wild Attack .
0.5 Low Light Vision (1) Ignores penalties for Dim or Dark illumination .
0.5 No Vital Organs (1) Called Shots do no extra damage against you.
Pace is increased by +2 and the running die is
1 Pace (2)
increased by a die type .

Augmentations Table 2
Essence Ability Effect
0.5 Parry (3) Parry is increased by +1.
With a successful Touch Attack , bite , or claw , the
victim must roll Vigor or suffer the effects of Mild
Poisonous Touch
0.5 / 1.5 Poison . For 1.5 Essence , the poison can be upgraded
(1)
to Knockout , Lethal , or Paralyzing instead , but each
use causes you Fatigue .
0.5 Reach (3) Reach +1 (add +1 each time it’s taken after the first ).
1 Regeneration (1) Make a natural healing roll once per day.
Skill Bonus (1 per
1 A +2 bonus when using a particular Non Arcane skill .
skill )
Sleep Reduction
0.5 Needs half the normal amount of sleep .
(1)
0.5 Toughness (3) Increases your base Toughness by +1.
May walk on vertical surfaces normally , or inverted
0.5 Wall Walker (1)
surfaces at half Pace .
Gain an attack with a Range of 12/ 24/ 48. Damage is
2 + 1 per Attack , Ranged 2d6 at the first level , and increases by 1d6 per level .
level (U) Instead of damage , you can increase the range by one
level to 24/ 48/ 96, or 50/ 100 / 200 .
2 + 1 per Gain an attack using the Cone Template . Damage is
Attack , Burst (U)
level 2d6 at the first level , and increases by 1d6 per level .
3 + 1 per Gain an attack using the MBTTemplate . Damage is
Attack , Blast (U)
level 2d6 at the first level , and increases by 1d6 per level .
Range penalties are halved (–1 for Medium , –2 for
1.5 Eagle Eyes (1)
Long, –4 for Extreme range ). Can see twice as far.
Gain a Touch Attack . The victim must make a Vigor
2.5 Stun (1) roll (at " 2 with a raise on the Touch Attack roll) or be
Stunned .
Gain a ranged attack with a range of 12” that inflicts
3 Slumber (1)
the slumber power on its victims .
0.25 Datajack Allows DNI through micro cable .
0.5 Control Rig Works as Datajack and allows you to jump into
vehicles or drones .
Implanted
Your Comlink or Cyberdeck (sold separately ) is
0.5 Comlink or
implanted in your brain .
Cyberdeck (1)
Remove
0.5 / 1 Remove a minor / major hindrance (GM approval ).
Hindrance

Setting Rules
The following chapter takes a look at the various setting rules in Shadowrun .

General Setting Rules


The following is a list of general setting rules from SWADEthat are in effect in
Shadowrun :
• Born A Hero
• Conviction
• Gritty Damage (for called shots )
• More Skill Points
• Multiple Languages
• No Power Points

Street Cred
Reputation is key to surviving and thriving . Reputation is the key to getting the
best work , to keeping enemies at bay, and getting favors when needed . Street
cred increases as you do impressive things or prove yourself reliable . It drops if
you use it, you’re unreliable , a failure , or the target of ‘social assassination ’. It’s
hard to get , harder to keep , and ironically Street Cred is worthless if you don’t
use it.

Starting Street Cred


Street Cred is a new statistic , representing a character’s reputation , network
connections , and general goodwill in the community . It begins at a d6,
representing a tough character that is respected but has yet to do anything
especially noteworthy or humiliating . High street cred marks a character as
tough and trustworthy , someone to fear and respect . Low street cred indicates a
unskilled or treacherous person .

Using Street Cred


Street Cred can be used to pull in favors of various kinds . Passively , random
criminal Extras will not attack characters two or more die types of Street Cred
above them and return items they’ve unwittingly stolen from such fearsome
personalities , and similar respectful treatment . Street Cred can also be used to
actively pursue benefits . This isn’t a Trait, but it acts like one — with Acing,
Bennies , a Wild Die, and benefiting from allies ’ Support . The roll can be modified
by the value requested , risk to the supplier , and current availability at the GM’s
discretion . Critical Failure means the character has committed a faux pas ,
putting the favor out of reach for a week . Failure puts the goal out of reach but
can gain it by putting himself On The Outs regardless of Street Cred. Success
grants the favor but lowers Street Cred one die type . A raise means you get the
favor without reducing Street Cred.
Allies
Recruit the temporary help of a skilled specialist (decker , medic , scholar , thief ,
etc .) for a particular task , up to one month long . Or recruit several allied fighters
for up to a week . These fighters will vary based upon the source , but the GM will
select the most appropriate NPC.
Helping Hand
Sometimes you need a place to rest , transportation , or some sudden medical
assistance . Sometimes you need that without the usual paperwork .
Supplies
A gift of ammunition , medical supplies , rations , or low value gear . Alternatively ,
a loan of weapons , armor , a vehicle , or other high value resource that might be
damaged or destroyed .
Support Rolls
Characters can support each other in Street Cred rolls using their own Street
Cred or appropriate skills (Intimidation , Persuasion , and Taunt are clear options )
However, they are risking their own reputations when doing so. If the lead
character loses a die type of Street Cred, so do the others .
On The Outs
If your street cred drops to d4 you are treated as a nobody . Most combatants try
to quickly remove weak foes , and someone On the Outs is always considered
weak . You’re the first choice for attacks , Tests, and mockery . Old contacts won’t
meet with you, clients stop calling , and your social media profile is quiet ,
excluding the passing troll .

Gaining Street Cred


Street Cred is an abstraction of your reputation . It indicates the mix of fear ,
respect , and history of accomplishment you’ve built up . While it can be increased
in other ways , the following are the usual ways Street Cred improves . While the
various methods can be used repeatedly , most cannot be used to raise Street
Cred more than once per month . A social media blitz can raise your profile and
popularity , but repetition becomes ‘white noise ’ until it’s just a pathetic cry for
attention .
Advances
Every two Advances , your Street Cred goes up one die type . As you improve , it
changes the way you carry yourself and the way others perceive you.
Defeat a Foe
When you bring down a significant opponent , and they don’t have to be dead just
out of the action and at your mercy , your street cred goes up one step .
Significant foes are usually Wild Cards . If you have a rivalry (as determined by
the GM) with that foe then your street cred increases by 2 die types .
Noteworthy Successful Work
Nothing inspires fear and admiration like success . When you successfully
complete a noteworthy job or mission and get paid instead of screwed over by
the client , your Street Cred increases by one step . It is the GM’sprerogative to
determine if a job was completed successfully and was difficult enough to count
No one’s cred goes up doing easy work .

Losing Street Cred


Street cred comes and goes , that’s just the truth of life. You might be the hottest
ticket in town this week , but dog meat the next . Losing street cred is a dangerous
thing ; it might even put you back at the bottom of the barrel . Worse, people no
longer fear or respect you. If the loss becomes too big you might be risking going
On the Outs . When the following events risk Street Cred loss , you make a Street
Cred roll. Failure costs you one die type of Street Cred, or two with a Critical
Failure . If your failure drops you to d4, future Street Cred rolls are made at " 1
until your Street Cred rises to d6. Success means your reputation was hurt but
not permanently ; your next Street Cred roll is " 1. A raise means you escaped
unscathed .
Bad Actors
People might fear you, but they don’t want to help you, and certainly don’t want
to hire you, if you are faithless . You can be the slickest rat in the sewer , but if you
bite your allies , ignore your friend’s troubles , or just anger the wrong people
then your Street Cred will suffer . This applies every time you betray a trust . Ever
single time .
Character Assassination
Some asshole talks you down , murdering your cred . You’re the target of
someone’s trash and may be pulled into a rivalry . You risk losing Street Cred. Thi
is a challenge the GM can throw at you but no more than once per week .
Defeat
When you go down your street cred , takes the ride with you. Every time your
character is knocked unconscious in combat your street cred may drop . Yeah it
sucks , but insults tend to pile on with injury . If laid out by a Beef then lose one
additional die type .
Failure to Complete a Job
If you get hired to do a job and fail to do it, you lose street cred . The bigger the
failure , the bigger the loss . A staggering failure (determined by the GM) costs an
additional step of Street Cred.
Lying Low
You have to be seen to have any cred , but sometimes the heat is on and you need
to hide out for a time . Go offline , stay away from your usual haunts , avoid your
contacts , and basically let everyone think you’re dead . Each month spent lying
low risks losing a step of Street Cred.

The Matrix
In the Sixth World, information is power . Nowhere is this more true than in the
Matrix . It is ubiquitous , connecting everything from office workstations to home
automation systems . From bleeding -edge advanced prototypes to ten -year -old
burner commlinks , the Matrix is everywhere . Technically speaking , the Matrix is
the interconnection of all worldwide devices , wireless or otherwise , that use the
same protocols and methods for communication . In a more abstract sense , the
Matrix is a vast shared virtual space , home to the entirety of metahuman
knowledge , with a fair bit of imagination and outright lies mixed in. Everyday
users access the Matrix for many tasks in the course of their day, searching for
trideos of cats , answering phone calls , remotely turning on their car, controlling
a logging drone , or monitoring cameras , among other things . Hackers , on the
other hand , make the Matrix do what they want , legally or otherwise . Some ,
called deckers after the equipment they use , do it with high -tech devices called
cyberdecks . Others , called technomancers , manipulate the Matrix through sheer
force of will. These digital rogues have no use for the normal , regulated
channels , instead working their virtual magic in ways a normal user could never
dream about . Matrix -based devices and defenses are so common that a character
competent in using or bypassing such things is integral to any runner team .
Hackers earn their pay disabling alarms and auto -defenses , scrambling enemy
communications , and destroying anything that connects to the Matrix . They act
as the team’s communications hub , safeguarding them from virtual attack .
They’re also the go-to specialists when it comes to digging out information ,
either in a general search or a quest for a specific piece of data they can fence or
ransom for cash .

Devices
Most people access the Matrix through a device . Nowadays , everyone has a
commlink , a pocket -sized smart device that interfaces with the Matrix at large .
Some are integrated into glasses , or even fully into cybernetic augmentation ,
while others still have the familiar handheld screen look . They are used for
rudimentary access , most commonly for comm calls and searches , as well as
basic Matrix Firewall defense for devices attached to the user’s PAN. They also
have integrated cameras , music and video players , and other such features .
Commlinks commonly have an ASISTmodule (or sim module ) that enables the
use of AR and cold -sim VR. Any clown with a commlink can access the basic
functions of the Matrix , but making it do what you want on command requires a
cyberdeck . Cyberdecks , or simply “decks ,” have been redesigned in the past
model year to be wearable , gauntlet -like devices . Older models incorporated a
keyboard into the design , but this manual functionality has gone by the wayside
in favor of AR interfaces and more complete full VR immersion .

Matrix Access and PANs


Every Matrix service provider maintains their ways to connect users to the
Matrix . Users are assigned an address based on their current location , and from
there they can see what they can get into —and what walls will be put in their
way. The vast majority of users know how to get on the Matrix and make it work
for them , and the new structure of the Matrix means the corps don’t worry as
much as they used to about throttling certain groups of users . Their security is
tighter , and their consumer traps are subtler . There is enough bandwidth for
people to get on, and enough user data gathered to employ targeted advertising ,
rather than relying on the flood of spam that used to be common on the Matrix .
Where you notice a difference in access points is the sheer sensory quality of
corporate gateways . Their graphics are sharper , sounds cleaner , and smells , if
you roll that way on the Matrix , more appetizing . The Matrix functions for all , bu
the people at the top of the global food chain , as is always the case , enjoy it with
more luxury . They use personnel , known as security spiders , to protect their
Matrix investments . In recent years , Matrix access routes have merged ,
becoming all but indiscernible from each other in global connectedness , though
there are still occasional access problems in sparsely populated areas . On the
user side , the Matrix is built around the Personal Area Network (PAN). These are
networks composed of a commlink and /or a deck , with a small number of device
slaved behind it. Generally speaking , in order to get to a device attached to a
PAN, one must first gain access to that PAN. The PAN is the primary means of
displaying the persona , or the icon of the user . Programs and devices attached to
the PAN appear as smaller representations of their normal icons , carried by the
persona .

Virtual Reality
Using simsense technology , users are able to fully immerse themselves in the
Matrix and all of its delights . Of course , this is not without risk . The faster and
more intricate the experience is allowed to run , the more dangerous VR
becomes . Without a filter in place , hazardous biofeedback can cause brain
bleeds or worse . Still , this doesn’t stop many from taking that dive.
Cold-sim : +1 to all Matrix Actions
Virtual reality was developed as an answer to the hazards of the Matrix in full
VR. It uses a simsense filter to deflect the worst of the potential biofeedback
damage , but the Matrix experience itself is less intense and slower .
Hot-sim : +2 to all Matrix Actions
Hot-sim is virtual reality with no simsense filter . It allows much faster usage but
at much greater risk . Biofeedback damage can physically hurt or even kill the
user , and experiencing a virtual world that’s “more real than real ” has a
dangerous pull of its own . Better -than -life chips (BTLs) use similar tech to create
a hyper -intense and extremely addicting experience of living someone else’s life
Hot-sim is illegal in most jurisdictions , though deckers often feel its use is
necessary for the extra edge against a target .

Bricked Devices
A bricked device is one whose formerly complex functioning has been reduced to
that of a slab of nonfunctional material . That is to say, it doesn’t work , plain and
simple . For the most part , meat -world observers of a bricked device can tell
when something goes wrong —sparks , popping noises , and smoke are clear
indicators of a problem . Users of a bricked device are abruptly ejected from the
Matrix , and VR users have to deal with dumpshock . The device will not work
again until it is repaired .

Dumpshock and Link-Locking


When you’re disconnected from the Matrix while in VR without gracefully
switching to AR first , you suffer a nasty shock as your sim module kicks out . Thi
happens to Deckers so often that it has its own name : dumpshock . When you
suffer dumpshock , you gain a level of Fatigue . Another danger in the Matrix is
having your connection link-locked . This is when another persona or device
sends keep -alive signals to your deck (or other device ) that forces it to cancel
any attempt to leave the Matrix . If you’re link-locked , you can’t use the Enter / Exi
Host , Reboot Device, or Switch Interface Mode actions on the device your
persona is using (probably your deck ). You can escape with a successful Jack Ou
action . Successfully jacking out usually means suffering dumpshock , but at least
you’re free . Any persona , be they agent , technomancer , or sprite , can be link-
locked . Usually, if you fall unconscious in VR, your commlink or deck
automatically switches you to AR. If you’re link-locked , you remain online and in
VR, which can be quite dangerous . IC may attack an unconscious decker , and
security spiders , being a bit smarter than IC and no less ruthless , have a lot of
options to punish someone who is helpless and stuck in the Matrix . Either way,
it’s nasty , since you can’t defend against actions when you’re unconscious .

Firewalls
Firewalls represent security hardware on high -end devices . To gain user access
on a device , you must first beat the Firewall .

Noise
Noise represents any interference between a user and their target . Noise can be
created by sheer distance or other factors , such as jamming or obstructions .
Each point of noise incurs a –1 penalty to any test taken in the Matrix . If noise is
greater than the device rating , the device cannot access the Matrix or provide
wireless bonuses .

Running Silent
Sometimes , a user will cut off all publicly available information and only respond
to specific queries , rendering them largely invisible to the Matrix . Their wireless
signal and PAN still exist —they just have to be found . A user can run silent by
simply switching modes on their commlink or deck . They can be detected by an
Opposed Hacking test . Making a test to find someone running silent is an Action

Noise Table
Physical Distance to Target
Target// Obstacles Noise Level
Directly connected (any distance ) 0
Up to 100 meters 0
100 –1,000 meters 1
1,001 –10,000 meters (10 km) 3
10,001 meters to 100 km 5
Greater than 100 km 8
Dense foliage 1 per 5 meters
Faraday cage No signal , action blocked
Fresh water 1 per 10 cm
1 per Success and raise on a Jam Signals
Jamming
action
Metal -laced earth or wall 1 per 5 meters
Salt water 1 per centimeter
Spam zone or static zone Rating
Wireless negation (e.g., wallpaper or
Rating
paint )
Matrix Actions
Gain Access
Whenever your character attempts to gain access to a system , they must make a
Hacking roll. How well they do on the Hacking roll determines how easy or hard
it is to detect their presence .
• Results in a lockout situation . The hacker may not attempt t
hack the system for 24 hours .
• Automatically alerts the System Operator of the Hacking attempt .
The hacker may attempt to gain access again , but Hacking rolls are now
opposed .
• Indicates the hacker has gained access to the system , but the
System Operator gets to make an opposed Notice roll to see if it detects the
intrusion . The Target Number for the roll is equal to the hacker’s score to
penetrate the system . If the System Operator succeeds on the Notice roll, the
Critical Failure:
hack is detected , and the System Operator may implore countermeasures .
• Failure: The hacker has ghosted into the system . The System
Operator does not get to make a Notice roll to see if it detects the hacker’s
presence .
Success :
Create Back Door
If you have access to a computer system , you can create a back door by making a
Hacking skill roll. If you succeed , you have created a backdoor into the system
that lasts for 24 hours . When accessing a system through a back door, your
Successdoes
character withnota Raise:
need to make a Hacking skill roll to gain access , nor does the
IC monitoring the system get a Notice roll to detect the hacker’s presence on the
system . The hacker must still make the appropriate skill check to perform other
operations while inside the system .

Counter Hacking
If someone has penetrated your character’s PAN or a system under their control ,
they can attempt to force them out by counter hacking . To resolve a counter
hack , make an Opposed roll pitting your character’s Hacking Skill against your
opponent’s Hacking skill . If your character wins the opposed roll, they have
successfully purged the intruder from their system . If they fail , the enemy hacker
is still connected .
Datamine
When you datamine , you are scanning the system for files , images , video , or
other sensitive information . Oftentimes , this is the entire purpose of a hack —or
even an entire mission . Data Mining is accomplished by making a Research skill
roll. Because computer systems are capable of holding vast amounts of data , the
process takes a number of rounds equal to the rating of the system . Raises on th
Research skill roll cut the number of rounds down by 1 per raise . Data Mining is
command which runs in the background . Your character can perform other
actions (including multiple actions ) while datamining .

Brick Device
Once you have gained access to a computer system , you can see what devices ar
linked to it. With a successful Hacking skill roll, you can Brick the device ,
rendering it inoperative . This command works well in situations where you want
to do things like turn off a security camera , stop an elevator in between floors ,
cut off communications systems , disable an adversary’s smart gun , or an even
more complicated weapon system .

Edit File or Device


Sometimes you need to edit a computer system in some fashion . Maybe you’re
prepping for an infiltration , and rather than go in guns blazing , you opt to fake it
till you make it and go in dressed as corporate executives or heck – janitors . A
good hacker can edit the biometrics and personnel databases and BAM! Now yo
can stroll right in through the employee entrance . That’s a sample of what you
can do with the edit file or device command . Make a Hacking skill roll. If you are
successful , the device has been edited in the manner you choose . If you need to
make multiple edits , you must make individual Hacking rolls for each document .

Control Device
This action allows extended remote control of a device . You maintain control
until you relinquish command or are forced out of the system . While you have
control , you can use the device as if you were the owner .

Hide
When you muck about in the Matrix , you’ll probably be spotted by another icon ,
even if you’re running silent . You can use this action to make a target lose you. If
you succeed , the target stops spotting you and needs to perform a new action
against you if it wants to find you again . You can’t hide from someone that has
gained access to anything in your network .

Switch Interface Mode


You switch your interface from AR to VR, or back .

Jack Out
This action jacks you out of the Matrix and reboots the device you are using . You
suffer from dumpshock if you are in VR. You can only jack out yourself . You can’t
dump other people except by beating them into submission .

Jam Signals
This action turns the wireless device you are using into a local jammer . As long
as you do not use the device for any further Matrix actions , the device adds each
Success and raise you get on the test to the noise rating for all Matrix actions
conducted by or targeting any devices within 100 meters . If you want selective
jamming or directional jamming , buy a jammer —that’s what they’re for.

Jump Into Rigged Device


You jump into a device that has a rigger adaptation , usually a vehicle or a drone .
If you are the device’s owner , or the device’s owner has given you permission to
jump into the device , you don’t need to make a test . In the Matrix , the icon of the
device you jumped into becomes part of your persona . If someone else has
already jumped into the device , you cannot attempt this action until they jump
out or are dumped from the interface via Matrix combat .

Trace Icon
You find the physical location of a device or persona in the Matrix . After
succeeding with this action , you know the target’s location for as long as you ca
detect the target . This doesn’t work on IC or hosts that have no physical location
but it does work on offline hosts with physical hardware .

Encrypt File
Every success and raise must be matched to open this file .
Data Spike
A Matrix attack vs your target's Firewall . You do not need access to Data Spike . If
you succeed , you deal 2d6 damage to the icon (such as IC). If you have the right
program , you can also do Biofeedback Damage to a Persona as well .

Matrix Perception
Allows you to locate Devices running silent or hidden Icons . If the target is
actively hiding , then this action is opposed . This can also be used to scan an Icon
and gather more info about it.

Powers Table
Power Category Trappings
Bolt Combat All Elements , Mana , Radiation , and Power
Burst Combat All Elements , Mana , Radiation , and Power
Blast Combat All Elements , Mana , Radiation , and Power
Stun Combat As is called stun bolt , or stun ball
Smite Combat Elemental Weapons and Killing Hands
Warrior’s Gift Combat As is (Adept only)
Divination Detection Clairvoyance , communing with Astral entities
Deflection Detection Psychic Awareness in combat , called Combat Sense
Also allows you to see into astral space , called
Detect Arcana Detection
Assensing
Mind Link Detection As is
Mind Reading Detection Called Mind Probe
Object Reading Detection As is
Darksight Detection As is, Range unchanged for adepts
Empathy Detection As is
Farsight Detection Called Hawkeye
Speak Language Detection Called Translate
Healing Health As is
Sloth / Speed Health As is
Relief Health As is
Boost / Lower
Health As is
Trait
Blind Illusion Called Remove Senses
Conceal Arcana Illusion Called Masking
Disguise Illusion Called Mask
Illusion Illusion Called Phantasm
Invisibility Illusion As is
Sound / Silence Illusion As is

Powers Table 2
Power Category Trappings
Confusion Illusion As is
Fear Illusion As is
Slumber Illusion As is
Shape Change Manipulation As is
Beast Friend Manipulation Called Control Animal
Mind Wipe Manipulation As is
Wall Walker Manipulation Called Gecko Crawl or Wall Running
Telekinesis Manipulation As is
Burrow Manipulation As is
Damaging Elements or Mana radiating off
Damage Field Manipulation
of you
Puppet Manipulation As is
Protection Manipulation As is
Light / Darkness Manipulation As is
Havoc Manipulation Called Fling
Growth / Shrink Manipulation As is
Fly Manipulation As is
Environmental
Manipulation As is
Protection
Entangle Manipulation Bands of magical energy , called Bind
Arcane Protection Manipulation Called Mystic Armor
Elemental
Manipulation As is
Manipulation
Dispel Manipulation As is
Can also make Mana Barriers that just
Barrier Manipulation
affect Astral Space
Zombie Manipulation Spirits Possess Corpse and Animate it

Magic
Most Powers in Shadowrun are divided into five categories : Combat , Detection ,
Health , Illusion , and Manipulation .

Drain
A Critical Failure on an arcane skill check results in Drain . The caster takes 2d6
damage plus the cost of the power in Power Points including any modifiers .

Powers Table 2
Power Category Trappings
Confusion Illusion As is
Fear Illusion As is
Slumber Illusion As is
Shape Change Manipulation As is
Beast Friend Manipulation Called Control Animal
Mind Wipe Manipulation As is
Wall Walker Manipulation Called Gecko Crawl or Wall Running
Telekinesis Manipulation As is
Burrow Manipulation As is
Damaging Elements or Mana radiating off o
Damage Field Manipulation
you
Puppet Manipulation As is
Protection Manipulation As is
Light / Darkness Manipulation As is
Havoc Manipulation Called Fling
Growth / Shrink Manipulation As is
Fly Manipulation As is
Environmental
Manipulation As is
Protection
Entangle Manipulation Bands of magical energy , called Bind
Arcane Protection Manipulation Called Mystic Armor
Elemental
Manipulation As is
Manipulation
Dispel Manipulation As is
Can also make Mana Barriers that just
Barrier Manipulation
affect Astral Space
Zombie Manipulation Spirits Possess Corpse and Animate it

Magic
Most Powers in Shadowrun are divided into five categories : Combat , Detection ,
Health , Illusion , and Manipulation .

Drain
A Critical Failure on an arcane skill check results in Drain . The caster takes 2d6
damage plus the cost of the power in Power Points including any modifiers .
Astral Projection
• Novice
• 0
• Self
• 2 hours
• Projecting your soul
YouRank:
project your essence into the Astral Plane . The ghostly world of spirits that
Powerour
overlaps Points
plane: and is in some ways a reverse mirror of it, so that the people
and Range:
places that dominate our reality fade to dim shadows , and the shape of
Duration:
magic and life that may be vague impressions jump to startlingly colorful life.
Trappings:
While astrally projected , your meat body is incapacitated . Your astral form is
invisible and intangible to people in the meat world . Your astral form can fly at
Pace 24 and may “run ” for 2d6 3of additional movement . Your astral form does
not have access to any of your gear but does have astral copies of all foci you are
bonded to .

Conjure Spirits
• Novice
• 2+
• Smarts / Spirit
• Till sunrise or sunset .
• Summoning a spirit
ThisRank:
power allows you to summon an astral spirit and compel it to perform tasks
Power
for you. YouPoints : the force and type of spirit before you conjure it. Each
decide
Range:
success and raise you get on your roll earns you one service from the spirit . A
Duration:
service is a single , discrete , clearly defined action . “Do everything I say,” or
Trappings:
“Keep me safe ” are too broad to be considered services . “Take this package to M
Johnson at the research facility ” or “Distract those guards for ten minutes ” are
more specific and acceptable .
This power may also be used to banish spirits and works exactly like the Banish
power from SWADEwith no powerpoint cost . Though if you suffer Drain , use the
powerpoint cost of the spirit you are trying to banish to determine damage . The
powerpoint cost of this power is determined by the base die type of the spirit ;
this is called its force die (see table ). The spirit acts on its creator’s Action Card
and follows her commands to the best of its ability . When the power ends or the
spirit is incapacitated , it fades into nothingness , leaving no trace behind .

Conjure Spirits Table


Force// Extra Ability
Force Power Point Cost
d4 2
d6 3
d8 4
d10 5
d12 6
Extra Power +2 +1 per rank
Extra Skill +2
Resilient +2

Spirit Mindlink
A conjured spirit is linked to its conjurer so that they do not need to speak to
communicate . They share a mental communication that can cross any physical
distance but cannot cross from one metaplane to another . The communication is
conceptual in nature , which means it cannot share actual audio , video , or
pictures . This link means that if a conjured spirit is disrupted or banished , the
conjurer knows immediately .

Types of Spirits
This book contains six types of spirits —spirits of air, beasts , earth , fire , man , and
water . Four of those are elemental spirits , while the other two resemble animals
and people . Spirits ’ stats are based on their Force die (abbreviated F in the stat
blocks ). Bonuses and penalties to their attributes change their die type up or
down by the number listed . A spirit’s attribute cannot be lower than d4-2 even if
the adjustment listed would make it so. Any skills they have are equal to their
Force die .

Spirits of Air
• Agility F+2, Smarts F, Spirit F, Strength F-3, Vigor F-2
• Athletics F, Fighting F, Notice F, Occult F, Spellcasting F
• -
• F/ 2+4
• Vigor/ 2+2
Attributes
Special :
Abilities :
Skills :
• Pace: Spirits of Air may enter or leave astral space as an action .
• Parry: No additional damage from Called Shots , ignores 1 point of
Wound
Toughness: penalties , doesn’t breathe , immune to disease and poison .
• Spirits of Air are invisible and immaterial at will and can only be
harmed by magical attacks .
Spirits of Air fly at Pace 12 3.
• Astral Form:
• Elemental : Spirits of Air can send directed blasts of air to knock their foes
away. They may choose one target or a Cone Template , and use their Shooting
skill for the
Ethereal : roll. Those affected make a Strength roll (at " 2 if the elemental
gets a raise ) or are hurled 2d6 3. Anyone who strikes a hard object (such as a
wall
Flight) takes
: 2d4 non -lethal damage .
• Wind Blast Divination
: , Elemental Manipulation (air )

Spirits of Beasts
• Agility F+1, Smarts F, Spirit F, Strength F+2, Vigor F+2
• Athletics F, Fighting F, Notice F, Occult F, Spellcasting F
• Powers8 :
• F/ 2+2
• Vigor/ 2+2
Attributes
Special :
Abilities :
Skills :
• Pace: Spirits of Beasts may enter or leave astral space as an action .
• Parry: str + d6
• Toughness: No additional damage from Called Shots , ignores 1 point of
Wound penalties , doesn’t breathe , immune to disease and poison .
• Spirits of Beasts are invisible and immaterial at will and can only
be harmed
Astral by magical attacks .
Form:
Divination
• Claws/ Bite : , Beast Friend
Elemental :
Spirits of Earth
• Ethereal : Agility F-2, Smarts F, Spirit F, Strength F+4, Vigor F+4
Athletics F, Fighting F, Notice F, Occult F, Spellcasting F
• Powers :
• 5
• F/ 2
• Vigor/ 2+2 (4)
Attributes :
Special
Skills :Abilities :
Pace:
• Parry: Spirits of Earth may enter or leave astral space as an action .
• Toughness:Spirits of Earth have +4 armor .
• str + d6
• No additional damage from Called Shots , ignores 1 point of
Wound penalties , doesn’t breathe , immune to disease and poison .
Astral Form:
• Spirits of Earth are invisible and immaterial at will and can only be
Armor:
harmed by magical attacks .
Bash:
• If the Spirits of Earth is Shaken , another Shaken result doesn’t cause
Elemental :
a Wound.
• Divination , Elemental Manipulation (Earth ), Burrow
Ethereal :
Spirits of Fire
Hardy:
• Agility F+1, Smarts F, Spirit F, Strength F-2, Vigor F
• PowersAthletics
: F, Fighting F, Notice F, Occult F, Spellcasting F
• 6
• F/ 2+2
• Vigor/ 2+2
Attributes :
Special
Skills :Abilities :
Pace:
• Parry: Spirits of Fire may enter or leave astral space as an action .
• Toughness: Str + d6, chance of catching fire .
• No additional damage from Called Shots , ignores 1 point of
Wound penalties , doesn’t breathe , immune to disease and poison .
• Spirits of Fire are invisible and immaterial at will and can only be
Astral Form:
harmed by magical attacks .
Fiery Touch:
• Spirits of Fire are immune to fire and heat -based attacks .
Elemental :
• Divination , Damage Field , Elemental Manipulation (Fire), Burst

Spirits of: Man


Ethereal

• Immunity: Agility F, Smarts F, Spirit F, Strength F, Vigor F


• PowersAthletics
: F, Fighting F, Notice F, Occult F, Spellcasting F
• 6
• F/ 2+2
• Vigor/ 2+2
Attributes :
Special
Skills :Abilities :
Pace:
• Parry: Spirits of Man may enter or leave astral space as an action .
Str + d4
• Toughness:
• No additional damage from Called Shots , ignores 1 point of
Wound penalties , doesn’t breathe , immune to disease and poison .
• Spirits of Man are invisible and immaterial at will and can only be
Astral Form:
harmed by magical attacks .
Bash:
• Divination , Confusion , Invisibility , Relief
Elemental :
Spirits of Water
Ethereal :
• Agility F+1, Smarts F, Spirit F, Strength F, Vigor F+2
• PowersAthletics
: F, Fighting F, Notice F, Occult F, Spellcasting F
• 6
• F/ 2+2
• Vigor/ 2+2
Attributes :
Special
Skills :Abilities :
Pace:
• Parry: Spirits of Water may enter or leave astral space as an action .
Str + d6
• Toughness:
• No additional damage from Called Shots , ignores 1 point of
Wound penalties , doesn’t breathe , immune to disease and poison .
• Spirits of Water are invisible and immaterial at will and can only be
Astral Form:
harmed by magical attacks .
Slam:
• Can project a torrent of water using the Cone Template and their
Elemental :
Spellcasting skill . Those within take 2d6 non -lethal damage . This may be
Evaded .
Ethereal :
• Divination , Stun , Elemental Manipulation (water )

Spirit Etiquette
Waterspout :

It’s always worth remembering that spirits are being compelled by magic power
intoPowers
services: about which they have no say. Whether the actions they’re taking
are moral , illegal , enjoyable , painful , or hurtful cannot affect their decisions to
follow that action . If something painful or unpleasant is part of a service , they
still have to do it. This can affect their attitude toward conjurers , and perhaps
more importantly , it can affect an individual’s reputation among spirits . Since
spirits have been known to share their thoughts openly , this reputation can
spread .

Adepts
Adepts use their magic to buff themselves or manipulate their pattern . Except fo
Empathy , all Adept powers are at a range of self for buffs or touch for harmful
effects . Any power that has its range limited costs 1 PowerPoint less .

Technomancers
Technomancer powers only affect targets in the Matrix or completely
technological things such as drones . They can target anything they could hack o
attack in Matrix combat and suffer noise penalties to their Arcane skill rolls .
Targeted attacks must beat their target's Firewall . Technomancers may compile
Sprites which work like the Conjure Spirit power except there is only one type of
sprite . Technomancer foci are called Widgets , and no Qi, Weapon , or Sprite
Widgets exist .

Sprites
• Agility F, Smarts F, Spirit F, Strength F, Vigor F
• Athletics F, Fighting F, Notice F, Hacking F, Shooting F, Spellcasting F
• 6
• F/ 2+2
• Attributes : Vigor/ 2+2
Skills :
Special
Pace: Abilities :
• Parry: F/ 2+2
• Toughness:Sprites only exist on the Matrix and they have the same limitations
as all Technomancer powers .
• Divination , Puppet , Speak Language
Firewall :
Mentor Spirits
1s and 0s :

Powers
Magic is not: easy to navigate . There are dozens if not hundreds of spells , spirit
types that are still being counted and detailed , and an ever -expanding number o
Awakened critters and plants that are being discovered and researched . With all
this magic , it helps to have some sort of a guide to help you out , someone who
can not only teach you how to use magic , but who can help fit magic into some
sort of code , giving meaning to the power you possess .
Awakened individuals often turn to mentor spirits for this purpose . Mentor
spirits often have deep roots in the mythology and traditions of many cultures ,
and they have shaped (and been shaped by) these cultures . Ever since the
Awakening , they have become something more than belief , helping shape and
channel the magic of the people who follow them . This mentor spirit is much like
other spirits in that it has its own personality , but it’s not a spirit in the summon -
and -banish sense of the term . It can be seen and heard by those it chooses , and i
can even physically interact with its followers . A person’s mentor spirit can have
significant influence over them , offering benefits when they remain true or
punishing them if they go astray (by taking away these benefits ). Magical
mentorship can come in different forms . Often individuals have their own link to
their mentor spirit , but an Awakened guild or society can become linked to a
mentor spirit as a group . There is no real understanding of the nature of mentor
spirits , but their general goal is clear : They want to keep Awakened individuals
on the path that helped shape and give reality to the mentor spirit in the first
place . The mentor spirit can provide cryptic clues , riddles , omens , and
sometimes even straightforward advice . Any Awakened character except
Technomancers can connect with a mentor spirit .

Mentor Spirit Archetypes


Each of the mentor spirits listed here represents an archetype . These archetypes
are idealized as totem animals , deities , and forces of nature by different cultures
and traditions . The archetypes listed below serve as examples of different
archetypes and are not meant to apply to all cultures —a totem animal
considered a healer in one culture may be considered a deceiver in another . You
can always work with your gamemaster to develop a mentor spirit archetype that
best fits your character’s outlook . Each archetype offers Power Point reduction
to a category of spells or to Conjure a type of Spirit . Each also has a
disadvantage and some alternate names or concepts for the mentor spirit if you
don’t feel the given name really fits your tradition . Advantages and
disadvantages apply at all times .

Bear
This mentor symbolizes strength and protection . He is a healer and cannot turn
down those in need without good reason , and he defends those under his care .
Bear also has a fierce side ; he is a dedicated protector , disregarding his own
safety in combat if wounded or if someone he is protecting is injured .
• Health spells cost 1 less P.P.
• You might go berserk when you take physical damage in
combat or if someone under your care is badly injured . You gain the Vengeful
(Minor) Hindrance
Advantage : .
• Disadvantages : Strength , Protection

Cat
Cat Similar
is honored in cultures
Archetypes : around the world . Cat is often seen as the guardian of
mystical secrets , including those involving the afterlife . She knows many secrets
but rarely shares them , and never with anyone who is not worthy (according to
her own definition of worthiness ). She is stealthy , sly, and arrogant . Cat toys
with her prey, threatening , taunting , and confusing her targets rather than going
directly for the kill.
• Illusion spells cost 1 less P.P.
• Cat magicians toy with their prey. You gain the Quirk (Minor)
Hindrance .
• Advantage : Mystery , Stealth
Disadvantages :
Coyote
Coyote is theArchetypes
Similar master of :tricks , the spirit who is never where you are looking for
her and always one step ahead of you. Her best tricks are the ones you never
knew she pulled , perfect cons where the mark just feels like the victim of bad
luck and doesn’t know how badly they got taken . Coyote’s tricks aren’t
necessarily malicious , but they also aren’t necessarily innocent . They are what
she needs them to be , and her bag of tricks is bottomless .
• Manipulation spells cost 1 less P.P.
• You gain the Ruthless (Minor) Hindrance .
• Deception , Mischief

DogAdvantage :
Disadvantages :
DogSimilar
is a loyal friend . She
Archetypes : fights ferociously to defend her home and those under
her protection . Dog protects people from harmful magic and dangerous spirits .
Dog is loyal , generous , and helpful to those who show her kindness . She is
single -minded , often to the point of stubbornness .
Detection spells cost 1 less P.P.

• You gain the Loyal (Minor) Hindrance .
• Friendship , Loyalty
Advantage :
Dragonslayer
Disadvantages :
Similar Archetypes :
This most heroic of mentor spirits is also the most fun -loving . Though she fights
to protect her own against all dangers , she loves a good party even more . She is
big sister who takes a friendly interest in everything her family does . Though
sometimes naïve , she makes a staunch friend and a deadly enemy . The dragons
she slays have changed with the times : current beasts include crime , pollution ,
corruption , and of course , actual dragons . Dragonslayer fights hard and plays
hard . Once she has given her oath , she never breaks it. A Dragonslayer magician
behaves with honor and respect and demands the same from those around them
• Combat spells cost 1 less P.P.
• You must never break your word . You gain the Vow (Minor)
Hindrance .
Advantages :
• Heroism , Adventure
Disadvantages :
Eagle
Similar Archetypes :
Eagle is a high -flying bird , considered the most noble by many cultures . He is
proud and solitary , and he sees everything happening in the world below . Eagles
are noble defenders of the purity of nature . They are intolerant of those who do
not share their views and have a strong distrust of technology and its tools .
Those who damage nature are Eagle’s enemies , and Eagle will brave great
danger to defeat polluters and other evildoers .
• Spirits of Air cost 2 P.P. less to conjure .
• You gain the Anemic (Minor) Hindrance .
• Nature , Warding
Advantages :
Fire-Bringer
Disadvantages :
Similar Archetypes :
The Fire-Bringer stole the secret of fire from the heavens and gave it to
metahumanity as a gift and a tool . He is a figure of kindness and concern , but hi
good intentions sometimes get him into trouble and his plans may fail to work
out the way he envisions them . He is a shaper and a creator , forming new things
from the primal clay and breathing the fiery spark of life into them . Fire-Bringers
devote themselves to the betterment of others , even at their own expense . Most
followers of Fire-Bringer throw themselves into a particular cause with great
zeal .
• Manipulation spells cost 1 less P.P.
• When someone sincerely asks you for help , you can’t refuse .
Advantages
You gain the :Vow (Minor) Hindrance .
• Disadvantages : Invention , Generosity

Mountain
Similar Archetypes :
Mountain is rooted in the very heart of the Earth but reaches toward lofty
heights . She has limitless strength and endurance , but Mountain’s inflexible
nature limits her . Mountain is a stubborn and unyielding force , and Mountain
magicians are difficult to persuade once they have made up their minds about
something .
• Spirits of Earth cost 2 P.P. less to conjure .
• You gain the Stubborn (Minor) Hindrance .
• Advantages : Endurance , Stubbornness
Disadvantages :
RatSimilar Archetypes :
Rat is found wherever humans and the things they discard are , for what other
bounty can sustain him ? Rat is a scavenger , a stealthy thief who takes what he
needs to survive . He dislikes working out in the open , preferring to stick to the
shadows . Rat avoids fights whenever he can —when he must fight , he fights to
kill quickly and move on.
• Spirits of Man cost 2 P.P. less to conjure .
• You gain the Pacifist (Minor) Hindrance .
• Advantages : Survival , Scavenging
Disadvantages :
SeaSimilar Archetypes :
Sea is the birthplace of all living creatures . She is unfathomable and moody,
tranquil and comforting one moment , fearsome and destructive the next . Thoug
she possesses great wealth , she jealously guards what comes into her hands . Se
can be a powerful ally, but she must be courted with great care .
• Spirits of Water cost 2 P.P. less to conjure .
• You gain the Greedy (Minor) Hindrance .
• Advantages : Chaos , Greed
Disadvantages :
Seducer
Similar Archetypes :
The Seducer is the incarnation of desire . He has many whims and vices that he
must frequently satisfy . He encourages jealousy and greed , and he seeks to
inflame the wants of others . He avoids direct confrontation but gains pleasure
when others fight for his attention or on his behalf . He exists to exploit
weaknesses and will not hesitate to sacrifice those who get in his way.
• Illusion spells cost 1 less P.P.
• Advantage : You gain the Jealous or Habit (Minor) Hindrance .
• Disadvantages : Seductress , Temptation
Similar Archetypes :
Shark
Shark is a cold and relentless hunter . His power is known to all who live near the
sea . When Shark strikes , he does so without mercy , driven into a frenzy by the
blood of his prey. Shark magicians tend to be wanderers , always on the move.
They are fierce and deadly warriors . A Shark magician believes the only good
enemy is a dead enemy . If challenged , he does not waste time with threats or
boasts —he strikes to kill.
• Combat spells cost 1 less P.P.
• Advantages : You gain the Vengeful (Minor) Hindrance .
• Disadvantages : Hunger , Violence
Similar Archetypes :
Snake
Snake is wise and knows many secrets . She is a good counselor , but she always
exacts a price for her advice . Snake followers fight only to protect themselves
and others . They are obsessed with learning secrets and take great risks in order
to do so. They trade their knowledge to others for whatever they can get in
exchange .
• Detection spells cost 1 less P.P.
• Advantages : You must pursue secrets or knowledge that few people know
about when you: receive hints of its existence . You gain the Driven (Minor)
Disadvantages
Hindrance .
• Knowledge , Curiosity
Similar Archetypes :
Thunderbird
Thunderbird is a majestic creature who is a storm incarnate . Her wings are dark
clouds , her beak and claws lightning , and her cries the clap of thunder . She is a
primal force , often savage but necessary to the survival of the land and the
continuation of the cycle of life. Thunderbird is a force to be respected and
approached with great care , lest her anger be roused .
• Spirits of Air cost 2 P.P. less to conjure .
• Advantages : You gain the Thin Skinned (Minor) Hindrance .
• Disadvantages : Anger, War
Similar Archetypes :
Wise Warrior
The Wise Warrior is skilled in the art of war, for battle is an art to her , an exercise
in the powers of the mind as well as the body. She studies the tactics of her foes
and overcomes them through a combination of superior strategy and battle
prowess . The Wise Warrior does not act out of savagery or battle -lust , but from a
position of knowledge and wisdom . Wise Warriors must follow the warrior’s code
of honor and conduct themselves properly or risk the loss of favor.
• Combat spells cost 1 less P.P.
• Advantages : You have vowed to act courteous and honorable . You gain the
Disadvantages :
Vow (Minor) Hindrance .
• Duty, Wisdom
Similar Archetypes :
Wolf
Wolf is recognized as a hunter and warrior worldwide . He is devoted to the other
members of his pack . As the ancient saying goes , Wolf wins every fight but one
the one that kills him . Wolf magicians are loyal to friends and family unto death .
They do not show cowardice in battle , and their word is their bond .
• Combat spells cost 1 less P.P.
• Advantages : You gain the Loyal (Minor) Hindrance .
• Disadvantages : Fellowship , Hunting
Similar Archetypes :
Ritual Magic
Activating a power via ritual is a Dramatic Task. The time for each “action ” is
typically one minute . In exchange for the complication of performing a ritual , th
caster can choose one or more of the following effects :
• Every Power Point the caster spends counts as two .
• Double Power Points The: caster may double the range of a spell by casting it vi
Extend thecan
ritual . He Range:
extend it to his Smarts in miles and ignore any sight
restrictions by making his arcane skill rolls at –4.
• The caster may double the normal duration , or extend i
Extend the Duration:
to “Concentration ” at a –2 penalty to his arcane skill rolls . With a –4 on the
arcane skill rolls , the duration is measured in days (if possible ). (A bolt is
instant and can never be permanent , but a boost / lower Trait spell could be
extended .)
• The caster can increase the damage of a spell by +2d6 , or
Increase
+4d6 if heDamage
suffers :a –2 penalty to his arcane skill checks .
• The caster adds an additional +2 to a spell’s effect (or adds
Increase
+2 to any Effect : opposed roll). This may be increased to +4 by subtracting
resulting
–2 from the arcane skill checks performed during the ritual .

Preparation & Assistance


Using additional casters , spending additional time , or sacrificing resources mak
rituals easier to complete .
• Assistants with Arcane Background who know the power
Additional Casters
being cast may aid :the caster by making cooperative rolls at each step with
their arcane skill .
• Those who want to help with the spell but have no Arcane
Participants :
Background themselves may do so by making cooperative rolls via Occult at
2.
• Increasing the steps it takes to cast a ritual makes it easier to
Time:
complete . If the Dramatic Task takes eight actions rather than the usual five,
the caster may add +1 to his arcane skill totals each action . If the task takes
ten actions , he may add +2.
• A caster may consume expensive or rare items as part of his ritual
Materials
Every ritual: is assumed to require some small amount of common items . If a
small number of rare , unique , or valuable items are sacrificed , the caster ma
add +1 to his arcane skill check each action . If the sacrifice is greater —a very
expensive or incredibly hard to obtain item is used —he may add +2. In either
case , the components are destroyed at the end of the ritual , whether it was
successful or not .
• Something that was once a part of the target . Material links
Material
from livingLink:
beings aren’t usable in rituals forever . Using one allows you to act
as if you were touching your target , allowing you to ignore range
requirements while casting .

Failure
Failing a ritual is much more dangerous than failing a simple casting . Should
this occur , shuffle the Action Deck and draw a fresh card to determine what
happens .

Ritual Failure Chart


• Deuce : A portal to an Astral Realm opens and sucks in everyone involved in
the ritual and anyone else who happens to be within 5” (ten yards ) of the lea
caster .
• 3–5: A portal to another world opens and a powerful entity comes through .
This might be a demon , a dark god , or an army of lesser beings .
• 6–10: A massive surge of energy arcs out from the arcane realms and races
among all those involved in the ritual . The caster and every additional caster
or participant (as defined above ) suffers 3d10 damage .
• Jack–King: As above , but the damage is 2d10 per caster or participant .
• Ace: Everyone involved in the ritual suffers Fatigue .
• Joker: The ritual suffers a setback , but the caster somehow manages to
maintain control . The casters may start from scratch at no penalty other than
time . Any materials used in the process are still viable .

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