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Dragon Ball Z - Budokai Tenkaichi 2

Dragon Ball Z Budokai game booklet

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0% found this document useful (0 votes)
73 views36 pages

Dragon Ball Z - Budokai Tenkaichi 2

Dragon Ball Z Budokai game booklet

Uploaded by

Daniel Ramirez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first Consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. USE OF UNAUTHORIZED PRODUCT: The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots. HANDLING YOUR PLAYSTATION 2 FORMAT DISC: © This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation. © Do not bend it, crush it or submerge it in liquids. ¢ Do not leave it in direct sunlight or near a radiator or other source of heat. ¢ Be sure to take an occasional rest break during extended play. ¢ Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. CONTENTS Getting Started........ Controls... Advanced Controls~ Main Menu i. Options Menu... The Battle Scree: Saving and loading. Dragon Adventure Ultimate Battle Z DragonTournament Dueling .... Ultimate Training Evolution Z Item Shop Data Center. Dragon Library ..........ccccceee Credits Web Sites. End-user License Agreemen Technical Support (United States.& Canada) . Publisher’s Warranty Ele lees a ATA R | ‘open button, memory card slot 2 = - dise cover memoryeard slot 1 TRtéceivar controler port 1 Gontroller port 2 Set up your PlayStation°2 computer entertainmentsystem according to the instructions supplied with your system. Check that the system is turned on (the on/standby. indicator is green). Press the OPEN buttonto open the disc cover. Placethe Dragon BalP? Z: Budokai Tenkaichi” 2 disc with the label side facing up in the disc holder, and then close the disc cover. Attach game controllers and other peripherals as appropriate. Followithe on-screen instructions and refer to this manual for information on using the software. Memory Card (8MB)(for PlayStation®2) To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) into MEMORY CARD slot.1 of your PlayStation®2 system. You can load saved game data fromthe same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games. ataricommunity.com CONTROLS lett analog 7}(L3. button when pushed down) “SELECT button ANALOG mode-bu START button right analog stick Crested Paco) Pa Ths) START button el te ea rs oy SUE ead a Tic A button Coe scl) pa To) aml) (3 button when plished down) ) ee R2 button R1 button — A button O button X_ button 0 button MENU CONTROLS Highlight a menu item / Change the settings Syl Tela aa) (ele) Sls manoy aI BATTLE CONTROLS. Move character LT Renta bea) Ki Blast (energy attack) Lei feyons Attack Jump / Ascend ra) Descend xB cla) Transform / Free Look sc) Z Search / Lock On LA Theo Special Move / Ki Charge po) tM fe Tol) Radar ON / OFF Pcl Terma} DRAGON ADVENTURE MAP CONTROLS eeUr lr: Boia Move forward or backward Ce rer etd Camera Control Pasco] Taro Rela Cel CROlM In Chis L2 button Fly at super speed PRT sco) Sense Ki Auras / Search points of Cis Pe cla) Tt Wo WELCOME TO DRAGC BUDOKA! TENKAIC Prepareto embark.on an ep adventure the ‘most powerful fighters the Universe has e' a. You’ more than light- ning reflexes and nerves o: | to survive thi ee as you battle your way through a cast of more than 120 playable super warriors) from the Dragon Ball®y Dragon E 11 Z® and Dragon Ball GT® series! Relive all of the greatest battles’ tom your favorite sagas in the all new Dragon Adventure mode. mightiest action-adventure, you'll _ play as and face off against the st of heroes and villains, — including some characters that’have never been seen before in a DBZ.game. You must master new moves to survive the ordeal, including finishing moves, in-game transformations and vanishing attacks. este? wy Unlock hidden skills"and'techniques, and customize your favorite characters to match your fighting style. Challenge your friends to one-on-one duels, tournaments and for the first time ever use ultimate tag team battles to increase your chances for victory! Be sure to check awit the Tutorials inthe Practice Menu to get detailed instructions about\now to\petform the follawing and other important fighting moves. - battlefield, If the oppc nearby, your character will turn in Xi that direction anda solid p i | appeat on your radar i lirection they are facing. first lock onto him by either getting close enough.to-auto matically by.using’the L1 button, which allows you-to lock’on.fromr Dragon Dash Press the X button and your character will dash in,the direction he’ or she is}facing. = aN Press the-L2-button and the X button simultaneously to perform a Dragon Dash. You can also combine this with flying controls.(Ra, button and R2 button) for hard-to-target aerial’ maneuvers. Be aware. that the Dragon Dash consumes Ki energy;so useyit wisely: Press the X button again to stop the Dragon Dashy port Press Guard (O button) and the left or right‘directional button just as your opponent's attack is about to land to teleport out of the way. enough Ki, you can launch an energy attack (for example, Goku®s Kamehameha). While locked-on to your opponent, press and hold:the’SpecialMove button (L2 button) and ataricommunity.com ATA ea | then press the A button to fire theenergy attack inthe direction of your opponent. Knockback Attack Press and hold the button and the up directional button while you are‘near your opponent to launch a quick and p: combination attack that wilksend your opponent flying. Guarding and Evasive Actions (O button). Press the X button au the left or right di tional button to,evadeincoming, attacks. Taunt Press the L1 button + up directional button while you are locked ‘onto your opponent to perform a humiliating taunt: Free Look If you are hotlocked onto your opponent, ‘ess the R3 button to switch to Free Look mode. Press the directional buttons or mové the left analog stick to look around. Press the R3)button again to exit Free Look mode. Blast 1 Attacks In order to perform a Blast 1 attack, you must have 1,2, or all 3 Blast Stocks stored up. All Blast 1 attacks require a combination of the L2 button, the O button and the up directional button. Check your character's Skill List (from the Pause Menu) for details. Blast 2.Attacks Blast 2 attacks require a specific amount of Ki, or energy, per move and character. To perform a Blast 2 attack press the L2 button, a directional button and the A button. For the Ultimate Blast, you must charge up your Ki bar (L2 button) until you reach MAX POWER! Mode. MAX POWER! Mode changes your Ki bar from yellow to blue. To perform an Ultimate Blast, press the L2 button, the A button and the down directional button. PN pS ke | ataricommunity.com After you press the START button at the Title Screen, you can start anewWgame.or load a previously saved game. (See “Saving and Loading” on page 12.)You must have a memory card (8MB) (for PlayStation®2) with 75 KB of free space in - = MEMORY CARD slot 1 in order to save your progr arning: If you start a new game using a . memory card that cor As a previously saved game, the old game \, data will be erased. At then jain Menu, press the directional 4 buttons to highlight a ment option (listed below), and then press the X button to selectit, Dragon Adventure Relive the most exciting DBZ adventures and join with your friends to defeat a seemingly unstoppable force of enemies. (See “Dragon Adventure” on page 13.) Fight against rivals throughout the DBZ world. Each course consists of several battles: Win all battles to clear the course. You will gain rare items or new courses when you clear each course. A player’s skill will be expressed as “Fighting Point” in the game. Once you've cleared all courses, try the score attack of the Fighting Point. (See “Ultimate Battle Z” on page 14.) Dragon Tournament Select a warrior — standard or customized — and battle to become the champion. If you are the winner youean.unlock new powers! . (See “Dragon Tournament” on page 15.) Choose a fighter — standard or customized — and battle against your friends or a computer (Al) opponent. (See “Dueling” on page 17) ataricommunity.com ATA fe : Ultimate Training Use a character — standard or customized — to practice your fighting moves against a customizable computer opponent. (See “Ultimate Training” on page 20.) Evolution Z V4 After you unlock skills, you,can use them to customize cl icters. You can also try to combine items here to see if you cancreate more powerful skills>(See “Evolution Z” on page 21.) / Buy and sell your Z Items to Baba. (See “Item Shop” on page 22)) Data Center You can’generate or entera password fora custom character here. Once you have the password, you can give it to your friends so they can battle against the character you have created. You can post your code on the web at ataricommunity.com and battle it out with Dragon Ball Z® fans from all over the world, (See “Data Center” on page 23.) Options Change-a:number-of game settings, including opponent strength, controller configuration and more. Dragon Library This resource, designed for the true Dragon Ball Z° fan, contains biographies, pictures and stories about every hero and villain in the game. (See “Dragon Library” on page 23.) ups ed | ataricommunity.com Choose Options from the Main Menu to adjust various game settings. Use the up and down diréctional buttons to select an option. Press the X button to)go to-that option sub-menu. eee cla Save / Load . 5 Save Game Data + Save your current game progress to a memory card in MEMORY CARD slot Load Game Data — Load a previously saved game from amemory card.in MEMORY CARD slot 1. Press the left or right directional button to highlight 1P or 2P and press the X button to change settings for that controller. Press the up or down directional button to highlight “Vibration.” Press the left or right directional button to toggle vibration ON / OFF You can customize the controller by configuring commands your favorite way. First, using the controller that you want to customize, and\press the up or down directional button to highlight “Type.” Press the left or right directional button to choose one of five preset configurations (A,B,C,D or E), or customize your own buttons (Custom). To set a custom configuration, highlight Custom, then press a controller button. While holding that button down, use'the.left or right directional button to scroll between different moves. For example, you can assign the command Ki Blast to the R2 button by holding down the R2 button and then pressing the left or right directional button until the “Ki Blast” symbol is displayed. Press the A ‘button to accept your selections and return to the Options Menu. ataricommunity.com Nps ee | Camera Type: A: Camerajis set to medium distance frdm charactéts (défault setting). B: Camera is farthest from the characters.This VP view-of the surrounding environment. 7 C: Camera is close to the characters. This will atopy the/ x st detail. Camera Shake ZF Toggle.Camera Shake ON or/OFF With Camera Shake r the screetwillshake slightly when environmental objects are destroyed" Screen Adjust Press the X button to go to the Screen Adjust sereen, Use the directional buttons to move the screen papel. Press the START button to Teset to.défault settings. Press the A button to.accept your changes and return to the Screen 4 Speaker — Switch between Stereo and Mono! Music Volume -— Adjust the music volume: Voice Volume - Adjust the. volume of the insgame voices. SE Volume — Adjust.the volume of the in-game’sound effects: Japanese Voices — Can change the voices in the game to the Japanese voice-overs. Default=Return to the original settings. ATA R | ataricommunity.com Most of Dragon Ball Z? Budokai Tenkaichi” 2 takes place onthe battlefield. The following:information is displayed on’screen during a fight: — 1, Health Gauge } Z is the. character's health, As a character i is damaged, the gauge will. turnfrom ‘green to yellow, and then red. When the red bar disappears, that character is knocked out (K.O.) and loses the battle. 2-Ki Gauge) 9 This gauge builds ‘up as you successfully land punches, kicks and special attacks/on opi onents. You can also build up Ki by pressing and holding the L2| nn. Some special attacks and Ki Blast Waves deplete your Ki supply ‘3»Blast Stock ‘This\gauge fills automatically during a battle. Once it fills, a’blue bubble will-appear next to it and it will start filling again. These stored wbubbles allow you to launch Blast 1 attacks — the most powerful Blast Tattacks, such as Solar Flare, consume two full bubbles:/All ~ Blast.1’ attacks require a combination of the L2 button and the Q button. Check your character's Skill List (from the Pause Menu) for details. 4.Time This is the battle’s time limit. When the time reaches zero the battle will end, and the character with the most health wins. You can ‘ — modify the time limit for Duel and World Tournament battles in Game Options (see page 7). ataricommunity.com ATA fe | 5, Radar Use your radarto-help you zero in on your opponents. The solid yellow triangle in the middle-indicates your character's position and the direction-he_or she is facing. The.circlés*indicate the edges of the battlefield. The solid purple triangle indicates your.opponent's location*and the direction they are facing. If your op) appear.on the radar, try using Z Search (L1 button) to find them. You musthave’a memory card (8MB)(for PlayStation®2) with | 75KB of free-space in MEMORY CARD slot 1 in order to save: game progress. Note: You can only save one game per memory card. If you have a memory card in MEMORY CARD slot, and,you select New Game, the old game data will be overwritten. You can Save your current progress to a memory card im MEMORY CARD slot 1 by selecting Options at the Main Menu, then selecting Save / Load, and then selecting Save Game Data. To load a saved game, select Load Game at the Load Game / New Game screen, which is displayed after the game'starts. You.can also load a previously saved game by selecting Options at the Main Menu, then selecting Save / Load, and then selecting Load Game Data. You must have a memory card with a saved game in MEMORY CARD slot 1 to load a previously saved game. ATA ea | ataricommunity.com Relive the greatest conflicts of all time as the heroes and villains of the Dragon Ball Z® and Dragon Ball GT® manga, Series and movies. Your battle outcomes change the course of the story, as you unlock new powers, new characters, and “what-if” epic battle;scenarios: at the Main Menu to start. Choose Select _ Scenario to play a sce! jo you've unlocked. Choose a scenario and then choose a story. Pick adi iculty level andypress the X button to, start your adventure. \ Fly around the earth looking for Dragon Balls®, skill capsules,and opponents#As your adventure unfolds, you will travel to distant planets, unlock skills, encounter fierce warriors, and gain incredible strength, Man Controls Left analog stick: Move forward or backward Right analog stick: Rotate the camera X button: Land at points of interest L2 button: Fly at super speed L1 button: Sense Ki Auras START button: Pause Menu (Edit Skills / Status / Save / Quit) Story Events are marked on the Map as red circles. Other important "spots are marked as yellow circles. Still other points of interest are unmarked, and you'll only find them by exploring. When you are over a map event, its description is displayed in the upper-left corner. Press the X button to land and explore the spot. ataricommunity.com ATA ea ; Compete in the ultimate battle as you take on the best ina series of ladder- -style challenges. The you become, you unlock. directional buttons to choose a challenge pathsPress the up and down directional buttons to Game Level Select and then press)the left and right directional. buttons to set a difficulty level/The number of battles require®} and any special battle conditions are displayed on screen. . Préss.the X buitton to select a character (see nb eat sar Selection” on page’18)-and then get ready to face your first opponent! After the battle, you willsee a summa of results, including-life remaining, max damage dealt, your to! , the battle bonus, and the totalfiUmber of points and ex, sre ce points you earnéd: Select Battle Record at the Ultimate Ba’ lez Menusto view your achievements on all courses at all difficu ty levels. ATAL ed ] ataricommunity.com Select Dragon Tournament fronv the Main Ment to enter three, typesoftournaments. World Tournament=This Straightforward tournament againsta Variety of mighty foes is a-great venue to'show your skills{and earn Some Zeni!). Stay in’the.ring or you're out! \ ry tournament setting is the perfectspot , to prove your power. No -outs — just a fight to thefinish. *World Tournament =This ts similar to World Tournament, but if you make it through you get to face off against the.“ most”spowerful fighter of all: Hercule! Select.a'tournament setting and then choose a difficulty,leVel. The higher the level, the more strong opponents you'll,face— and the bigger your prize for winning! Novice —The Noyice tournament consists of three battles, and is perfectfor getting used to the game. Adept -There are four ~battles in an Adept tournament, and your opponents-are stronger and fiercer than in a Novice tournament, Advanced—You'|l have to fight with everything*you'vée got in this five-battle tourney. Here you'll face the strongest, most advanced fighters — all determined to toss you off the stage. Master — The highest degree of difficulty. If you can beat\master, level you.are truly a Champion! Note;You must unlock the Adept, Advanced-and Master levels by winning the previous tournament levels. ataricommunity.com rNpsS Ra | Dragon Tournament Rules Choose Dragon Tournament from the Main,Menu, then use the up or down directional button to select a tournamentocation. Press the X button to continue and then choose a.difficulty level (locked levels will not be available). Choose the number of human competitors that will compete in the tournament. character for each of the human competitors, just Duel mode: upcoming matches, Take a look at your next opponent.and then press the X button to procéed to the ring. The tourhament is played elimination-style, so _ losing one fight means you're out. If you win, you move up the tournament tree. Battles continue until’a.fighter is K.0/d or thrown out of the ring. World Tournament Pause Menu Press the START. button during a tourn Pause-Menu: Continue Battle— Close the Pause ins return to the fight. Pressing the START button or the A button will also Continue Battle. Look at Skill Data - Display a list of your character's attack and transformation skills, and the button combinations required to perform these skills. Surrender - Resign current character from tournament. Return to Main Menu — Quit the tournament and return to the Main Menu. Nps ed | ataricommunity.com Select your favorite character and go head-to-head against your rival on any battle stage, The best part about Dueling is that you can face off against your friends! (It’s also fun to watch two computer opponents battle it out!) Select Dueling from the Main Menu to le screen, then choose one of the 1P vs. Com — Human vs. Computer: Human player must use the * controller plugged into controller port 1. 4P vs. 2P ~ Human vs. Human: Each player must use a separate controllers Com vs. Com — Computer vs. Computer: Select two fighters and watch them battle it out. Battle Settings = Adjust the Followrngy battle options before you begin\your match: e DuelTime— Cie pac 60, 90, 120 or 180 seconds, or no time limit. ¢ COM Level - Set strength of computer fighters. * ) Items Found - Choose whether to include random pick-ups on battlefield, «Referee - Select the referee for the match. e Transformation Available -Turn transformations OFF if you want to limit COM characters to their natural forms irrbattle. * “Default - Revert to original settings. Change battle settings if desired, select a duehmode and then press the X button to continue. Press the left andright,directional buttons to choose Single Battle, against one other character, or “Tag Battle’ where each player uses two fighters. ataricommunity.com ATA Rg | Character Selection Press the up and down directional buttons to display additional character portraits. Press the left and right- directional buttons to A hlight a character. Mr: Some characters are avail in. different forms, such as Super Saiyan. When lected character has the EXE symbols above their portrait, press EEI-or to select a different form. When your chosen character is highlighted, press the X button to continue. : After you select.a character, press the up or down directional button to select Normal;Custom or Z Evolution: Choose Normal to use the standard character. Choose Custom to use a character that you have created using the Z Evolution feature. Choose Z Evolution to change the characters skills before the start of this battle. (See. “Evolution Z” on page’21.) Press the x ‘button to confirm your character selection. If you are playing Tag Battle, you choose'a second character. If you are dueling against a computer opponent, you must choose the computer-controlled character(s) before proceeding to the Map Select screen..lf you are dueling against a human opponent, each player must pick character(s) before proceeding to the Map Select screen. At the Map Select screen, use the up or down directional buttons to highlight a map and press the X button to start the battle. Press the O button to battle on a randomly chosen map. Press or to change the music. ATA ed | ataricommunity.com Duel Pause Menu Press the START button while in D Menu. Your choices are: Continue Battle — Close the Pause M in progress. Pressing the START butto Continue Battle. ataricommunity.com Nps R | Learn basic and advanced fighting techniques from legendary, trainers and then hone your skills moves. | Select Practice to try your.moves in a controlled setting. Pick a normal/or a custom character for yourself, a computer opponent and a map, then.you're ready to go. Atthe Battle screen, press the START button to display the-Pause Menu.\Press the up and down directional buttons to highlightan option-and press the-left or right direct nal button to change the option. Continue Practicing = Close the Pause he and return to the Battle-screen. Pressing the START button or the A button will also return)you.to the Battle screen. Com - Set how the computer opponent reacts. Choose Stand to make. the opponent simply stand there and take a beating. Choose €QOM to make the opponent act as they normally would in battle. Return to Character Select — Return to the Character Select screen, Look at Skill Data — Display a list of your character's attack and transformation skills, andthe button combinations required to perform these skills. Return to Main Menu - Exit Ultimate Training and return to the Main Menu. ATAK fe | ataricommunity.com Customize characters, buy Z Items, view your collection of acquired skills andeven try to combine known 'skills into new combinations! Note: You must have a memory Card in MEMORY CARD slot 1 in order to organize skills. —_ - Select Z Evolution from the Main Menu. Choose ms Collection to change Z Items for any unlocked character. Select Z Item List to view all of the Z Items you have collected. Z Item FuSion lets you combine Z Items to create more powerful ones! Zitems Collection Select Z Items Collection to change Z Items for the characters you have unlocked. Press the left or right directional button to choose a character and press the X button to edit that character's skills. Z Item List Select'Z Item to-add and remove attacks and other Z Items. Press the up or down directional button to select a skill slot. Press the O button to remove'a capsule from that slot. Press the X button to open the Skill Type window. Press the left or right directionalbutton to,choose among Ability, Support and Fusion capsules,.Press the up or down directional button to highlight a Z Item: Logic Adjust this setting to change the way the computer will control your _ custom character when someone is fighting against it. . Balanced -The Al (artificial intelligence) will use a combination of melee and Ki blast techniques equally. Powerful -The Al will favor melee and close fighting over Ki attacks. (If your character likes to pummel the opponent, this may be your best choice.) Technical -The Al will favor Ki blasts over melee attacks. (If your character uses Ki blasts well but isn’t very good up close, this may be your best choice.) ataricommunity.com ATA Rr | What's aZ item? Z Items are the special objects and abilities that each character possesses. Z Items are rewarded when you finish a Dragon Adventure episode or win a tournament or Ultimate Battle competition. There are two types of Z Items: Ability and Support Skills. Be sure to get a good handle on what each of these types of skills does! Ability Skills -These will make your character stronger by improving things like how much Ki you start with or how powerful your attacks or defense skills are. Support Skills —These will give new or improved abilities such as a further lock-on distance. Choosing the right support skills could be the difference between winning and losing, so choose carefully. Password Password will generate a password for y‘ that you can give to your friends so they creation. / ki Z item Fusion e. Some items can be combined together’ to form new. seciek items! Can you find out all the combinations? h ir custom characters, in. battle-againstyour Visit Baba’s shop to buy and sell Z Items. Select Buy Z Item or Sell Z Item to view a list of what's for sale. Press the left or right directional button to display Ability, Support, Fusion and Secret capsules. Press the up or down directional button to highlight a Z Item. 50000 To get more information about a Z Item, highlight it and press the O button. Press the X button to buy/sell the highlighted item at the price shown. Press the up or down directional button to change the quantity of items you wish to buy/sell and press the X button to continue. Press the A button to go back one step. ATA fe | ataricommunity.com % ‘Sparking Fusion ~~ \ lf you have saved data from the Dragon Ball 2°, Budokai Tenkaichi” game*onsyour memory card, use this selection to unlock some new surprises. Generates a password for your custom,characters. Check out the Dragon Library, where your guide Videl”, will lead you to lots of great information about.the amazing characters foundin the Dragon Ball Z® stories. Character Illustrations — Select the name of.a character to see a portrait and read a short biography. Press or to see the previous and next bio. Press the CJ button to hear tha character's voice and press the O button to view a model of the character: Dragon Text — Read excerpts from: the'stories told in the game. Press or to see the prévious and next story. Press the O button to hear Videl”’s comments. Sound Select - Use the directional buttons to choose a song and press the X button to listen. ataricommunity.com ATAL ke | Thanks To SHUEISHA Inc. Toei Animation Brian Smolik SueBogo Aaron Jay Isaacman Original Author Akira Toriyama Funimation Productions, Ltd. Gen Fukunaga President Daniel Cocanougher Executive Vice-President Debra Kennedy Vice-President, Marketing Bob Brennan Director of Licensing Chris Lundeen Licensing Account Manager Mike Hathaway Licensing Account Associate Barry Watson. Vice-President, Production Scott Saiger ADR Engineer Evan Jones Mix Engineer Daniel Mancilla Sr. Editor Jeremy Jimenez Asst. Editor. Patti Ringler Talent Coordinator PN PSS vesseMancilla Production Assistant Voice Actors Chris Sabat Voice Director Andy Chandler Cooler® Final Form Bill Townsley Guldo fF Bob Carter Bojack Brice Armstrong Captain Ginyu™ Chris Forbis. Dodogy Chris Rager Hercule™ Christopher Sabat Burter, Cell", Gogeta®, Jeite; Piccolo”, Mr. Popo, Porunga, Shenron, Vegeta®, Vegito®, Yamohot, Zarbon Chuck Huber Android 17 Eric Vale Announcer, Trunks® Jeremy Inman Android 16 John Burgmeier Tien™, Saibaman Josh Martin Majin Buu™ Justin Cook Cell" Jr; Majin Buu™ (Gohan®, Gotenks absorbed), Radditz” Kara Edwards Goten®,Gotenks, Videl ataricommunity.com Kent Williams Android 20, Old Kai, Supreme Kai, Tao Kyle Hebert Gohan®, Great Saiyaman™, Ox King Laura Bailey Kid Trunks®, Gotenks ‘Mike McFarland An | Baby Vegeta”, Master Roshi ~ Monika Antonelli { \ Chioatzu Phil Parsons L Nappa” Phillip Wilburn ~ Android 19 Rick Robertson. Dabura \ Sean Schemmel Goku®, Gogeta®, King Kai; Vegito” Shane Ray Great Ape ‘Sonny Strait Bardock, Krillin® Stephanie Nadolny Kid Goku®, Kid Gohan® “Tiffany Vollmer Bulma™ Vic Mignogna Broly ataricommunity.com OkraTron 5000 Christopher Sabat Producer/Voice Director Andrew Rye Project Manager/Script Supervisor Rawly Pickens SeniorAudio Engineer Jeremiah.Gray Editor dim E. Jim Editor John Burgmeier Writer Eric Vale Writer Steven Simmons Translator ATARI Production Hudson Pieh! Executive Producer Donny Clay Producer Matt Rush Associate Producer Jean-Marcel Nicolai Senior VP Content Group Samuel Gatte ‘Director of Production Support & QA PaulSteed Creative Director Chris Bergstresser Senior VP Interactive Entertainment Sara Hasson Product Planning Manager Marketirig-and Sales Nique Fajors VP of Marketing and Sales Steve Tucker Senior Director of Marketing Operations Matt Collins Director of Marketing Emily Anadu Product Manager Bobby Tait Customer Support Manager Brennen Vega Customer Support Representative Andrea Schneider Director. of Public Relations Alissa Bell Public Relations Specialist Christine Fromm Director of Events ENE KA Liz Fierro Creative Services Manager, Veronica Franklin Saidia Simmons Traffic Managers Operations _ Robert Spellerberg VP of Inventory & Operatior Shawn Johnson Director of Operations i Lisa Leon Lead Senior Buyer Gardnor Wong Senior Buyer. Tara Mofetti Buyer, J Legal Evan Gsell VP Legal & Business Affairs Kristen Keller Senior Director of Legal & Business Affairs Kirk Prindle Senior Director, Business & Legal Affairs Karen Moreau Manager of Contract Administration Joe McDonald Manager of Rights and Clearances Nancy Fischer Trademark Paralegal Quality Assurance and Support Ezequiel “Chuck” Nunez Manager of Product Support Jason Kausch QA. Supervisor Mark Alibayan Lead Tester ataricommunity.com Chris Tibayan Red Sheet, LLP Assistant Lead Tester : Morgan Tomaiolo Dat Ty Design Justin Rybij Alvaro Melara Kurt Carlson, Ceasar Samonte Documentation Seneca Roux _ Dominic ‘Sean Young Testers | Dave Strang Manager, Compatibility, land EnghfSecing “Services + Ken Edwards Engineering’Specialist Eugene Lai Chris McQuinn, Randy Buchholz Engineeting SericesTechnicians Joy Schneer Director, Strategic Relations’ Cecelia Hernandez - Sr. Manager Strategic Relations Arthur Long Strategic Relations Specialist Special Thanks Matthew tabUnka, DBZ Forums Administrator Luis Waldez, Video Production Specialist Sean Caffrey Raymond Lau Jed Celestino Priyanka Batra Dustin Smither ataricommunity.com ATA fe | To getthe most out of your new game, visit us at: atari.com/us If you would like to chat with other gamers, as well as developers, visitour Community Forum area at: 7 ataricommunity.com Kids, check with your parent or guardian before visiting any web site. Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of chat messages. You are strongly encouraged not to give out identity or other personal information through, chat message transmissions. Kids, check with your parent or guardian if you are concerned about any chat you receive: Use of Atari web sites is subject to terms and conditions, which you canvaccess at: atari.com/us/tos oN pe re | Pelee ts A END-USER LICENSE AGREEMENT IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End-User License Agreement (“EULA”). nent between you and Atari, Inc. and its affiliated \closed software game disc(s), cartridge or Game Pak nying printed materials are licensed to you only on the ‘of the terms contained in this EULA. ling or otherwise using the Software you agree to bound by the terms of this If you do not agree to the terms of this EULA, you Smiay Mot install or use hi You willbe myrctel Authorization number (RMA #). You then have at a of this contact to return the Software in its protective covering, 1e La sales invoice to the address supplied to you. It this is a PC agree to be bound yy its terms and conditions. COPYRIG The Software ts is protected by copyright laws and international copyright treaties, as ‘as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, L , text and “applets” incorporated into the Software and any results or proceeds ‘created by you using the Software) and any printed materials accompanying the Software are owned by the Company or its Licensors. GRANT OF LICENSE The Software is licensed and not sold to you and-its-use is Subject to-this EULA: The Company grants you a limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA. PERMITTED USES If the Software is configured for loading’on a hard drivépyou may install andwise the Software on a single computer. You may make and maintain one.copyof the Software eae A ATAL fe | for backup and archival purposes, provicled hat the original’and copy of the Software are kept in your possession. You may permanently transfer all'your rights under this EULA, provided you, retain no copies, you transfer all of the Software (including all component parts, the media and printed materials and any upgrades) and the fecipient reads and accepts this EULA. RESTRICTIONS You may not delete or Obscure any copyright, trademark or the Software.or accompanying printed materials. You may not decompile, modify, reverse engineer, disassemble or oth the Software. You May not copy, rent, lease, sublicense, distribute, publicly display the Software;, (| Create derivative works based on the Software (except to the extent expressly \ permitted in the Editor’and End-User Variation section of this Agreement ¢ or other documentation accompanying the Software) or otherwise; ESO exploit the Software. You may not electronically transmit the Software fro ond mputer, console or other. platform to another or over a network. You may not use any backup or archival copy of than to replace the original copy in the event it’s EDITOR AND END-USER VARIATIONS if the:-Software includes a feature that allows you to y the. Software or to construct. new-Variations (an“Editor”), you may use such Editor to create modifications or enhancements tothe Software, including the construction of new-levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only. work with the full; registered copy of the Software; (ii) must not contain modifications tO any executable file; (iii) mUst not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party;(iv). must not contain any trademarks, copyright-protected work or other - property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service. Te for any purpose other ‘Or becomes defective! TERMINATION This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any:provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and. damages will survive termination: ATAL fe | ataricommunity.com LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of thé Software and the media on whichis recorded is at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provided by applicable law, the Gompany warrants to the Original purchaser of this product that the Software storage medium will be free from defects‘in materials and workmanship under normal Use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or 1 ne tware fails to conform to this,warranty,you may at your sole a replacement. freerof charge if-you return the defective z pt Return Procedures described in the Manual. The Company does not warra nt the Software or its operations or functions will meet your requirements, or that Us e of the Software will be without interruption or error. » TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR « THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL “WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND. NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU. LIMITATION OF LIABILITY IN.NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR)ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR\LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION; LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS'BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE. ataricommunity.com ATA fe ] f/ THIRD PARTY LicENSORS You acknowledge that the Software c ft third partylicensors. You will comply with all requirements impose Company by third party licensors. You acknowledge and agree that a third party beneficiary of any agreements between the Company ai party licensors. You acknowledge and agree that the Company's third am we licensors are and shall be a third party beneficiary of this EULA. |||-) CHOICE OF LAW AND VENUE This EULA is governed by the laws of the United States of America an yt New York, exclusive of its conflicts of law provisions. The exclu iv venue Jor regarding or arising from this EULA is New York County, New York and you ai submit to the Jurisdiction of the courts of New York County, New York for any\such litigation. a. MISCELLANEOUS If any provision or portion of this EULA is found to be unlawfulpv6id, or for any reason unenforceable, it will be severed from and in no way affect the. idity enforceability of the remaining provisions of the EULA. You a applicable laws, regulations and rules relating to the export 0 not export or re-export any technical data, the Software, or the technical data to any proscribed country listed in suchapplicabletla and rules unless properly authorized. S / This EULA constitutes the entire agreement between you the Software and its use. © 2006 Atari, Inc. All Rights Reserv y, Marketed and distributed by Atari, Inc., New York,N Atari logo are trademarks owned by Atari Interacti © 2006 BIRD STUDIO/SHUEISHA, TOE] ANIMA Licensed by FUNimation” Productions, Ltd. All Rights Re “a Dragon Ball Z, Dragon Ball GT and all logos, character nai 1e distinctive likenesses thereof are trademarks of TOEIAN Developed by NAMCO BANDAI Games Ir GAME: © 2006 NAMCO BANDA! Game All other trademarks are the property of their spective owners. gg ‘s Nee ee | ataricommunity.com STATES & CANADA) Help Via the Internet Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at: atarisupport.com Through this site you'll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if they’re available, and an Email area where you ¢an Get help and ask questions if you do not find your answers within the FAQ. \_ aN All customer support requests are handled via Email. No telephone support req \\, will be accepted, awh \ Note: In the event we must send you an FAQ document, patch or update via Email, we May require verifiable consent from a parent or guardian in order to protect children’s privacy and safety online, Consent Forms are available at the web site LE ») Product Return Procedures in the United States & eed Please first contact Atari Customer Support at atarisupport.com to determine the ature of your problem. Some issues that appear to be product defects are actually guration-related and are easily fixed. ns event our ‘support team has determined that you need to return your game, it mmended that you first try your retai ler. Return the game to your retailer along { game. At its option, the retailer may replace the game. atively, our support representatives will provide you with a Return Merchandise jorization number (RMA#) and instructions for returning your product to Atari for lacement. arranty Policy in the United States & Canada If our technicians determine that the product storage mediumis found to be defective within ninety (90) days of original purchase, (unless otherwise f rovided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging. pega sd ATA ea | atari.com/dragonballz a pee erry te eer Fae Staeeeabiep sary ok ap gamer aaa UPA Porieenrinmmerenetere sett r urtammenntoeert iT NMR ara WATT TUST Corea et re Mie eae ee en it ae een er tres ite et eee aa yan RUST Get More Now! i Register online today at www.gameregister.com to receive special offers and the inside scoop about Atari products! St meee B RE ues aro ean Re ie no

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