Melodyne 5 studio Reference Manual, Stand-alone, English
Melodyne 5 studio Reference Manual, Stand-alone, English
This PDF document was generated automatically from the contents of the Melodyne Help Center. It
contains what, on the date indicated on the front page, were the latest versions of the text and
images.
You will find the comprehensive and invariably up-to-date Melodyne Help Center along with
numerous films and inspiring tutorials, as well naturally as the latest version of this PDF document, on
our web site. Why not take a look? Just follow the link at the foot of each page of this PDF.
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Melodyne 5 studio - Stand-alone
Recording audio
Audio and recording preferences • Handling the tempo and the metronome • Enabling, starting and stopping
recording
Project documents
Opening a project document • Creating a new project document and switching between projects • Closing
and saving projects • The audio folder of a project • Copying audio from one open project to another •
Importing projects
Cycle mode
Defining the cycle range • Switching cycle mode on and off • Changing the length of, and moving, the cycle
range • Defining the cycle range using a blob selection
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Melodyne 5 studio - Stand-alone
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Melodyne 5 studio - Stand-alone
Editing scales
Displaying the extended scale area • Editing modes • Editing intervals • Intervals displayed as frequency
ratios • Defining intervals • Creating your own scales • Working with stretch tuning
Identifying scales
Showing the Scale Detective and adjusting its sensitivity • Scale detection options • Applying the detected
scale.
Selecting notes
Standard selection techniques • Snake selection • Selection using the Pitch Ruler • Selection commands in
the menu
Main Tool
Modifying the pitch and timing of notes • Modifying note lengths • Editing note separations
Pitch Tool
Shifting the pitch center • Monitoring pitch shifts • Editing pitch with the inspectors • Correcting pitch with a
double click • Pitch transitions • Resetting individual edits and introducing random deviations
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Melodyne 5 studio - Stand-alone
Formant Tool
Shifting formants • The inspector for the formants • Formant transitions • The Reset commands
Amplitude Tool
Editing amplitude • Editing amplitude using the inspectors • Amplitude transitions • Muting notes • The reset
commands
Timing Tool
Modifying the position and length of notes • Timing changes in the case of connected notes • Correcting
timing with a double-click • Adding random deviations • The reset commands
Copying notes
The selection, cursor and grid when copying • Tempo adjustment when copying: the Auto Stretch Switch •
Copying in a multi-track context (without ARA)
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Melodyne 5 studio - Stand-alone
Audio to MIDI
About Audio-to-MIDI • Saving MIDI from the stand-alone implementation of Melodyne
Multitrack editing
Multi-tracking in Melodyne • Differences between the stand-alone and plug-in implementations • The track
headers • The Track Inspector in the stand-alone implementation • The Editing Mix Fader • The track pane
and working with tracks in the stand-alone implementation • Copying between documents, tracks and
instances • "Spread Unison Tracks"
Editing tempo
Opening the Tempo Editor and overview • Editing the tempo curve • Tempo changes in the transport bar •
The contextual menu • Constant tempo and the start of Bar 1 • Copying and pasting tempo maps • Importing
a tempo map • Exporting a tempo map
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Melodyne 5 studio - Stand-alone
Assigning tempo
What purpose does Assign Tempo Mode serve? • Overview of the Tempo Editor in Assign Tempo Mode •
Editing the tempo curve using the tools • The tools for changing the tempo locally through the insertion of
beats • Tempo regions • Tempo regions and sub-beats • Assigning the tempo designation "free" •
Triggering a redetection of the tempo • The assignent of individual file tempos • Commands in the context
menu • Enhanced tempo detection with the Universal Algorithm
Version history
New in Version 5.3.1 • New in Version 5.3 • New in Version 5.2 • New in Version 5.1.1 • New in Version 5.1
• New in Version 5.0.2 • New in Version 5.0.1
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Melodyne 5 studio - Stand-alone
Here is a quick and concise guide to getting Melodyne 5 studio up and running.
Integration
Choose File > Import Audio...; then use the file selector to navigate to the desired audio file, and open
it. You can load audio in various uncompressed formats such as WAV and AIFF but also MP3 – or
CAF – files as well as Apple Loops.
Melodyne 5 studio is suitable for the editing of lead vocals and monophonic instruments but also for
polyphonic instruments such as the piano or the guitar. You can also edit drum and percussion tracks
and even entire mixes with it – using functions such as transpose, quantize and time-stretch.
Based on its analysis of the audio material, Melodyne studio will have chosen to use either its
Melodic, its Percussive or its Polyphonic algorithm. When the Percussive algorithm is used, all the
notes are displayed in a single horizontal line; when the Melodic or Polyphonic algorithms are used,
on the other hand, the vertical position of the notes represents their pitch.
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Melodyne 5 studio - Stand-alone
If your audio material is not displayed the way you want, you can select a different algorithm from the
Algorithm menu. Please note, however, that if you do this, any editing of the track you may already
have done using Melodyne will be lost! That is why, you should always make sure that the correct
algorithm has been selected before you begin editing.
The detection process in Melodyne is mainly automatic and it delivers consistent results. Since,
however, in the case of polyphonic material the issues are more complex and more interpretations
are possible than with the other algorithms, it is sometimes necessary to revise the detection – where,
say, a prominent overtone is identified as a separate note rather than simply one of the partials of an
existing one. All such corrections should be made in Melodyne’s Note Assignment Mode before you
begin your actual editing.
Editing
In Melodyne studio, you will often be working with Melodyne’s Main Tool, which can be used not only
to change the pitch of notes but also their position in time and their duration as well as to split them.
With the other tools, you can alter, among other things, the vibrato, amplitude and formant spectrum
of notes as well as their internal timing.
Using the tools, you can edit notes individually or entire selections of notes simultaneously. The Main
Tool is used as follows:
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Melodyne 5 studio - Stand-alone
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Melodyne 5 studio - Stand-alone
The macros
Whilst the tools are used primarily to solve specific problems with individual notes, the macros allow
you to edit multiple notes and even entire recordings in one go. The macros affect only the notes
currently selected, unless none are, in which case they affect all the notes of the current audio file.
There are three macros:
Correct Pitch, which moves notes to, or towards (you decide how far), the nearest semitone. How far
they move also depends upon how badly out of tune they were to begin with. With the second slider,
you can rein in pitch drift within notes.
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Melodyne 5 studio - Stand-alone
Quantize Time moves notes to or towards (you decide how far) either the intended beat or the
nearest line of the selected grid.
Note Leveling allows you to make loud notes quieter, or quiet notes louder, or both. In this way, you
can smooth out disparities in volume and give your recordings greater homogeneity. It is also the
perfect way to optimize input to any compressor after Melodyne in the signal chain.
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Melodyne 5 studio - Stand-alone
Multitrack editing
In Melodyne studio, you can work with multiple tracks – in both the stand-alone and plug-in
implementations. You can move from track to track with the utmost ease, and even see and edit
simultaneously notes belonging to different tracks.
In the list, you see the Melodyne instance that is currently open as well as all the other Melodyne
instances that you have used on the tracks of the current DAW project. The idea behind this is to
allow you to work at all times in a single Melodyne plug-in window, whilst being able to see and edit
there the contents of all your Melodyne instances.
The colored blob icon in the track header is the Edit button, which causes the notes of the track in
question to be displayed in the Note Editor. If you click the Edit button or double-click in the track
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Melodyne 5 studio - Stand-alone
region of another track, its notes will replace those of the first track in the Note Editor. If you hold
down the [Cmd] key now and click on the Edit button of another track, the notes of the new track will
be added to those already displayed in the Note Editor.
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Melodyne 5 studio - Stand-alone
Vocals
Other instruments
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Melodyne 5 studio - Stand-alone
Tempo
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Melodyne 5 studio - Stand-alone
Registration and user account: Your user account is created automatically when you first register a
Melodyne license. To do this, simply enter the serial number. When you make the purchase from our
web shop, that is part of the procedure. You can then register any further Melodyne licenses via your
user account. From your user account, you can manage your Melodyne licenses, choose your
newsletter options and download installation programs.
Installation program: When you download the installation program (whether for macOS or Windows)
from your user account, it installs the latest versions of the stand-alone implementation of Melodyne
as well as of all the various plug-ins. The installation program is generally personalized, containing
not only your serial number but also information about any other products registered to your user
account. This information is stored on your hard disk in a license file and saves you having to enter
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Melodyne 5 studio - Stand-alone
your serial number before activating the computer. If you received your installation program as part of
a bundle, in that case you may have to type in the serial number provided.
Activation: In order to run Melodyne on a particular computer, the computer must first be activated
for Melodyne. In the course of this process, Melodyne checks the validity of your license data with our
server, so an Internet connection is required. You will be prompted to activate Melodyne the first time
you launch the program; this only takes a few clicks. Please note: Unlike the deactivation process
(see below), you can only activate a computer from the computer itself, not from your user account.
Licence, number of activations and workstations: The standard Melodyne license allows you to
use Melodyne on one workstation only at a time. However, the license does allow you two activations,
the second being an emergency one you can use to activate a substitute computer quickly and easily
if, for example, your primary computer breaks down in the middle of a production.
If you wish to use Melodyne simultaneously on two or more workstations, you can purchase further
activations, converting your standard license into a team license. If you perform an update or upgrade
of your team license for which a charge is made, up to four workstations are included for the same
price as a single workstation update or upgrade. For five workstations or more, special purchase
discounts and update/upgrade conditions apply. You can find out more about these in our web shop.
Windows 10
Note for Windows users: For its audio processing, Melodyne needs to be able to store temporary files
on your hard disk and read them. For this purpose, a directory called: C:
\Users\*\Documents\Celemony\Separations is created. To avoid Windows Defender (virus protection)
being invoked every time data is read from this directory – which would slow Melodyne down
drastically – an exclusion from Microsoft Defender anti-virus scans is defined for this folder when
Melodyne is installed.
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Melodyne 5 studio - Stand-alone
In addition to the latest installation program for your Melodyne and your newsletter preferences, you
will find in your user account various options for managing your license. There is the option, for
example, of deactivating an activated computer or of transferring an activation to iLok (except with
Melodyne essential or in the case described above of the emergency activation).
This means that if you have no activations left in your user account but wish to use Melodyne on a
new computer, you can simply deactivate another computer that is still active, and this will free up an
activation to transfer to your new one. You can switch between computers like this as often as you
like. The only restriction is the number of computers involved. If you want to switch activations
frequently between a fairly large number of computers, we recommend using the iLok USB copy-
protection dongle (see next section).
To deactivate a computer: Log in to your user account via our website or by choosing “License”
from Melodyne’s Help menu. If you log in via our website, you must click the “License options” button
to get to the page with the “Deactivate” option. If you choose “License” from Melodyne’s Help menu, it
will take you to this page directly.
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Melodyne 5 studio - Stand-alone
Nice to know: The fact that you can deactivate a computer from any other computer (provided you
first log in to your user account) is important, as it allows you to retrieve your Melodyne activation
from a lost or stolen computer or from one that has broken down. You can only activate a computer,
on the other hand, from the computer itself and cannot do it through your user account.
The iLok USB copy-protection dongle is popular because it can store many licenses and be used on
different computers. So it allows you to take your Melodyne activation “on the road” with you if you
are constantly moving from one computer to the next and want to use Melodyne on each computer in
turn.
Pace offers a variety of license-protection solutions. For technical reasons, we only support one of
these i.e. activation by means of an iLok USB dongle, which is available from dealers for around 50
US dollars. The two other varieties (computer-based iLok activation and activation via the iLok Cloud)
are not supported by Melodyne.
If you wish to use iLok, you can transfer your Melodyne activation to your iLok account. Your second
Melodyne activation is reserved for our own computer-based activation, as an emergency solution, so
to speak, if your iLok is not to hand when needed. Additional activations that you may have
purchased for your Melodyne license can also be transferred to iLok. Please note that a Melodyne
activation that has been transferred to an iLok account cannot be retrieved. So before transferring an
activation, you should make sure you really can, and do wish to, use an iLok USB copy-protection
dongle to activate Melodyne.
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Melodyne 5 studio - Stand-alone
If you open the “Check for Updates” page of Melodyne’s “Preferences” dialog, you can opt, if you
prefer, to check for updates manually (which is done by clicking the “Check Now” button) rather than
have Melodyne do this for you automatically at program launch. We recommend you to leave the
default setting (“Automatically”) so that you never miss an important update.
Please note : Resale of a Melodyne license purchased by credit card from our web shop is not
possible within three months of the date of purchase. This is to prevent possible credit card fraud.
Uninstalling Melodyne
To uninstall Melodyne under macOS, just run the program “Melodyne Uninstaller”, which you will find
in the “Melodyne 5” folder within your “Applications” folder. Under Windows, follow the standard
procedure for uninstalling applications.
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Melodyne 5 studio - Stand-alone
Major update: This is an update that contains significant new features and is indicated by a change
in the first digit of the version number (e.g. from 4.2.1 to 5.0.0). These updates are not free of charge.
Exception: Melodyne essential, for which even major updates are free of charge.
Upgrade: This is a change, for which you do have to pay, from a smaller edition of Melodyne to a
larger one with more functions (e.g. from Melodyne essential to Melodyne assistant).
An upgrade may also contain a major update. For example, an upgrade from Melodyne 4 editor to
Melodyne 5 studio. It is not necessary to update to editor 5 before upgrading to studio 5.
In Melodyne’s Preferences dialog, you will find a page entitled “Check for Updates” where you can
switch from automatic checks (the default) to manual checks triggered by clicking the “Check Now”
button. We recommend you to leave the default setting (“Automatically”) unchanged, so you never
miss an important update.
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Melodyne 5 studio - Stand-alone
The name of your edition and your serial number are also displayed in your user account. There you
will also see which basic version you have (i.e. the first digit of your version number: 4, 5 etc.) but not
which specific update is currently installed on your computer (e.g. 5.1.0).
How updates and upgrades are performed and what the process involves
When you are notified by Melodyne’s Check for Updates function or by newsletter that an update for
your Melodyne is available, you will always be provided with a download link for the corresponding
installation program. If you learn of an update in some other way or if you have purchased an
upgrade, you will find the installation program in your user account.
Every update or upgrade requires you to install the latest version of Melodyne. In the case of a free-of-
charge minor update, that’s all there is to it. In the case of a major update or an upgrade, on the other
hand, you will be given a new license and at the same time your old one will expire. This also means
that your old serial number will be replaced by a new one. So Melodyne may also need to be
reactivated after the update or upgrade.
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Melodyne 5 studio - Stand-alone
When you are reactivating the program after a major update or an upgrade, your old activations will
no longer count, because along with your new license you will receive new activations.
A tip about updates: If you are running Melodyne on more than one computer, a major update is liable
to involve many changes to the program, some of which may also affect the sound. For this reason,
you will probably not want to update Melodyne on the production computer until the projects you are
working on there are complete, but you may still want to try out the new version on your laptop. This
is not a problem: if you buy an update from Melodyne 4 to Melodyne 5, your activations for Melodyne
4 will not be removed immediately but only after the installation of Melodyne 5. You can update
Melodyne on one of the computers and continue to run Melodyne 4 on the other for a transitional
period.
With a major update or an upgrade, however, you receive a new license, so in both these cases
your iLok license must be updated. If you are using iLok, we transfer your new licence automatically
to your iLok account, where it replaces the old one.
At this point, action from you is required: To run your new Melodyne, you must then transfer your
new Melodyne license from your iLok account to your iLok USB dongle.
In the case of massive leaps, however, such as from Version 1 to Version 5, there will naturally be
major differences, as the pace of development at Celemony is unrelenting. New processing methods
and bug fixes, as well as new and improved functions, all find expression in higher sound quality – or,
to put it in neutral terms, acoustic differences. For this reason, you are advised in case of doubt not to
perform this type of major update while you are still working on a project.
Different editions of the program are also compatible, provided they have the same version numbers.
You can, for instance, open a project created by Melodyne editor Version 5.0.1 in Melodyne essential
Version 5.0.1 or even in Melodyne player (a non-activated Melodyne) Version 5.0.1. Everything will
sound exactly as it did when it was saved by Melodyne editor, even if some or all of the functions you
used to perform the edits in Melodyne editor are not available in Melodyne essential or player.
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Melodyne 5 studio - Stand-alone
The reason is that Melodyne editions differ from one another not in the technology they use but in the
range of functions they provide. Since Melodyne essential offers fewer functions than Melodyne
editor, you will be limited to these when performing any further editing in Melodyne essential of a
Melodyne editor project, and no further editing of it at all will be possible using Melodyne player. A
wider range of functions, on the other hand, would be available to you if you opened the same editor
project in the more powerful Melodyne studio.
You will find an overview of all updates and upgrades in our web shop. Under “More Info...”, you can
discover which key functions and features not offered by your current edition the upgrade will bring
you.
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Melodyne 5 studio - Stand-alone
Please note: The amount of memory Melodyne requires depends partly upon the length of the files
you are transferring to it or loading but mainly upon the number of notes they contain: the more notes
a file contains, the longer the detection process takes and the more memory it requires. This makes it
difficult to formulate a concrete rule, but, in general: with files longer than an hour, the detection
process is generally slow; files longer than two hours, however, may be impossible to load or transfer
at all, due to shortage of memory. In such cases, please divide the file up and transfer or load only
the segments that you actually wish to edit in Melodyne.
For details, see the tour “Tempo detection and Auto Stretch”.
You can load audio in various uncompressed formats such as WAV and AIFF but also MP3 – or CAF
– files as well as Apple Loops. In Melodyne studio you can select and open more than one file at a
time; the files will be assigned to separate tracks and begin at the first bar of your project.
Alternatively, you can load audio files by choosing File > Open from the menu bar. In this case, if you
select more than one audio file, a separate project (with its own tab above the transport bar) will be
created for each file.
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Melodyne 5 studio - Stand-alone
Tip: It is not only audio files but also Melodyne project files (MPD files) that can be dragged and
dropped at a desired point in the timeline, in which case Melodyne imports into the current project all
the contents of the MPD file.
Whenever you use the drag ‘n’ drop procedure, pay attention to the status of the Auto Stretch switch,
as this determines whether or not the imported file adopts the tempo of the project.
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Melodyne 5 studio - Stand-alone
Initially, the File Browser is empty. Drag the folders you wish to include from your computer’s file
manager (e.g. Finder or Explorer) into the empty grey pane.
You can drag to the File Browser folders from different storage devices and different hierarchical
levels within your file structure. In the Browser itself, all the folders appear at the same level in the
form of a simple list. To the left of each entry is a small triangle that can be used to expand the folder
in question. In this way, you can navigate down through the hierarchy of folders.
Any time you double-click on a folder, you “plunge into it”, so to speak, and the rest of the directory
structure in the File Browser is hidden. The pop-up button at the top of the browser displays the path
of the current folder and allows you to ‘resurface’ (i.e. return to the highest level) and regain access to
the hidden folders.
Audio files are displayed in the file browser with one of two symbols: a colored blob or a grey
waveform. Those marked with a colored blob already contain tempo- or note-detection information
and require no further analysis, so they will load especially quickly. Files marked with a gray
waveform contain no such information.
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Melodyne 5 studio - Stand-alone
To the right of each audio file, you will see a Play button to allow you to preview (or ‘audition’) its
contents. The volume button for this preview function is to the right of the pop-up button displaying
the folder name or level.
From the top line, you select the file format, the sample rate and the bit resolution of the file(s) to be
exported. (Exporting MIDI is dealt with in separate tours). From the second line, you select the scope
(in time) of the material to be exported. With the radio buttons below, you determine whether a stereo
mix of the tracks should be created or a separate file for each track. Whether the material is exported
in mono or stereo depends upon the number of channels in the original files. Simply mute the tracks
you do not wish to export. Muted tracks are not included in the stereo mix and no file is created for a
muted track. The Solo buttons have the opposite effect: If one or more tracks are switched solo, only
this or these tracks will be exported.
For the Range (i.e. the temporal scope), the following options are available:
Entire Length: everything from the beginning of the first track to the end of the last.
Cycle Range Only: only the segment of the timeline between the cycle locators.
Range of Reference Track: The export in this case is limited in time to the scope of the
‘Reference Track’ selected using the pop-up button to the right.
Start of Reference Track to End: The export begins, as before, at the point in the timeline that
coincides with the start of the reference track, but in this case it continues to the end of the last
track in the arrangement.
Individual Range for Each Track: a separate file will be created for each track, covering in each
case the entire scope of the track in question. No stereo mix can be created if this option is
chosen.
The “Include tails” box should be checked in cases where, for example, you have chosen Cycle
Range Only but some notes in the selection overlap the end of the range. Selecting this option
extends the range slightly so that the tails of notes are not chopped off and the decay is preserved.
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Melodyne 5 studio - Stand-alone
Click the Export button to begin the export with the selected options. A file selector will open so that
you can choose the storage location.
Saving with “Replace Audio” is primarily useful when you define Melodyne in your DAW as the
external sample editor: at the push of a button inside the DAW, you can then open a file for editing in
Melodyne, whereby saving it subsequently with “Replace Audio” ensures that the file is “given back”
to the DAW automatically. This is because the DAW uses the name of the file to identify and access
it, and since Melodyne is no longer changing the name, saving the edited file in Melodyne with
“Replace Audio” makes it instantly available to the DAW.
The advantage of defining Melodyne as a sample editor in your DAW (as opposed to using it as a
plug-in), is that the transfer process, which with long files can be time-consuming, is replaced by a
swifter load operation. The disadvantage is that you cannot hear your editing in the context of the
arrangement and cannot make the audio file available once more to the DAW without “freezing” it.
This is different from working with the Melodyne plug-in, which you can leave open until the final mix,
making further changes at any time and hearing them in the context of the DAW arrangement.
The replacing of audio files and the saving of Melodyne project files are processes that influence one
another. Suppose, for example, you have opened a file from the DAW in Melodyne and performed
some editing, but think you might wish to revise this later. In this case, you should save your editing in
a Melodyne project file (suffix “.mpd”). This .mpd file initially references the audio file provided by the
DAW.
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If you wanted at this stage to give the edited audio file back to the DAW, the “Replace Audio”
command, if it were available, would have unintended consequences, because Melodyne’s .mpd file
would be referencing the newly edited version of the audio file not the original. This would mean that
if in the course of further editing you tried to restore a note you had previously deleted, you would
discover that this was impossible, as the note would no longer be present in the file. To avoid this
problem, when replacing an audio file, Melodyne changes the reference in the .mpd file – whenever
one has been created – from a reference not to the edited audio file but to the original (i.e. to the file
with “orig” added to its name) before saving the .mpd file again. This is why the “Replace Audio”
command disappears from the File menu whenever an .mpd file is created and “Save and Replace
Audio” appears there instead.
This solution allows you, on the one hand, immediate access to the edited audio file in the DAW, and
on the other, the freedom to undo, or make further, changes at any time in Melodyne simply by
loading the .mpd file, as this retains access to the original.
Please note: The “Replace Audio” command is only available for WAV or AIF files. With compressed
audio formats, such as .mp3 or .caf, you cannot overwrite the original; instead you must create a new
WAV or AIF file using the “Export” command from the File menu.
When saving, the commands “Replace Audio” and “Save and Replace Audio” use the name of the
track on which the audio file is open in Melodyne, which in turn is determined by the audio file
opened. We point this out because it has two consequences: firstly, it means you can add other
samples to the track in question and arrange them freely in Melodyne without the eventual filename
used by the “(Save and ) Replace Audio” function changing. Secondly, it means that if you rename
the track in Melodyne, this will alter the filename used by “(Save and) Replace Audio”. So if you wish
to use the “Replace Audio” or “Save and Replace Audio” commands in the manner we have just
described, remember not to rename the track.
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Melodyne 5 studio - Stand-alone
Recording audio
In this tour you will learn how to record audio with the stand-alone implementation of Melodyne and
what has to be borne in mind when doing so.
On the Audio page, you will see the general audio settings. If you have already loaded, played back
and edited files with Melodyne and everything functioned, you can just leave the existing settings. (On
the Mac, the internal Core Audio hardware is used by default; under Windows, the ASIO driver of
your audio hardware should be selected).
On the Recording page, you can select a file format for your recordings, such as WAV or AIFF.
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You now have two choices: you can either enter the tempo manually and record in time to a
metronome click or begin recording with the tempo field still empty, allowing Melodyne to detect the
tempo automatically.
To enter the tempo manually, proceed as follows (the default values, unless others are entered by
hand, are 120 BPM for the tempo, 4/4 for the time signature, and quarter note (crotchet) intervals for
the Time Grid):
Enter the desired value in beats per minute (BPM) in the tempo field
Enter the desired values for the numerator and denominator of the time signature (e.g. 6/8)
Enter a musical note value instead of seconds in the menu for the Time Grid
Click on the icon between the time signature and tempo fields in the transport bar to activate
the metronome. * Opening the Tempo Editor When you choose this procedure, Melodyne
assumes that you intend the tempo to be constant, so any fluctuations in tempo will be
revealed by a discrepancy between the position of the blobs and that of the grid lines. The fact
that you have opted for a constant tempo will be indicated by an equals sign (“=”) before the
tempo in the transport bar.
To activate the metronome, click on the icon between the time signature and the tempo in the
transport bar. To make the click quieter or louder, click on the same (metronome) icon and drag
downwards or upwards without releasing the mouse button.
If you are used to working with DAWs, you may be more comfortable setting the tempo manually and
recording to a click. Since Melodyne is extremely good at detecting the tempo, however, it is in many
cases easier and more practical simply to allow Melodyne’s tempo detection routines to determine the
tempo for you.
Instead of initializing the tempo, time signature and Time Grid values manually, as just
described, begin recording with the tempo and time signature fields empty. Now you no longer
need a click to listen to as you record because Melodyne will detect the tempo and tempo
fluctuations within the recording and adjust the grid lines and subsequent click accordingly.
Instead of entering a numerical value for the tempo, in other words, you are determining the
tempo through your performance.
This will result in any fluctuations in tempo within the performance being considered deliberate and
the tempo being interpreted as variable. The value in the tempo field will therefore be constantly
changing in the course of playback, and the mesh of the Time Grid will expand or contract
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accordingly (i.e. distance between grid lines will increase or decrease) as the tempo changes. The
fact that the tempo is variable is indicated by the presence of a tilde (“~”) before the value in the
tempo field.
Select the input of your audio hardware in the Track Inspector of the track(s) upon which you
intend to record as well as the output through which the track should be played. All the
physical inputs and outputs are available for selection. The Master Output, as defined in the
Preferences property sheet, is of particular importance in that its level is governed by the
master volume fader in the transport bar. As a rule, you should define as the Master Output,
the one that supplies your monitoring system.
The default input is also defined using the Preferences property sheet.
Record enable (or ‘arm’) the track using the button below. Alternatively, you will find a record
enable button for each track in the track header pane.
Move the playback cursor to a point just to the left of that at which you intend to begin
recording. This will give you a cue.
Click on the record button in the transport bar, to activate Melodyne’s record mode.
Begin the actual recording by clicking the play button and commence recording.
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Melodyne 5 studio - Stand-alone
The cycle range can also be used during a recording to play back a specific segment of the track
repeatedly. The recording, however, ignores the cycle and appears on your track as though the cycle
were inactive.
By clicking on the record button in the transport bar as the playback proceeds, you can punch in and
out (i.e. toggle record mode on and off). This affects all tracks. To toggle record mode on and off for
individual tracks, use the appropriate record enable buttons in the track header pane. When you halt
the playback in Melodyne, all recording ceases.
You can discard a poor recording simply by choosing Undo. You can listen to a recording even while
the detection process is underway and cancel if you wish.
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Melodyne 5 studio - Stand-alone
You can drag and drop files from the Project Browser into the project in the same way as from the
File Browser. You might do this, for example, when you wish to use the same file in several different
places within the project.
Please note that the Auto Stretch Switch also governs the dragging of files from the Project Browser:
if Auto Stretch is switched on, the tempo of the file will be adjusted to that of the project; if it is
switched off, the inserted file will retain its original tempo.
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The reason unused files are retained in the Project Browser rather than being deleted automatically is
that this allows you to undo the delete operation, which would otherwise be impossible.
If Melodyne cannot find one of the files it needs to use – either because it has been deleted or
because it was not moved to a new computer along with the other project files – the missing file will
be shown in red in the Project Browser. The notes belonging to such a file are shown in gray with a
red outline in the Note Editor and are muted during playback.
Set Path for Transfers... (only in the plug-in): This allows you to specify where the transfer files
should be stored, as is explained above.
Show in Finder/Explorer: If you choose this command after right-clicking on a file in the Project
Browser, a Finder/Explorer window will open showing you the location of the file.
Copy File(s): This copies the selected file(s) onto the clipboard. This might be useful, for example, if
you have passed on to another user a project missing one or more of the requisite transfer files; by
selecting the missing file(s) in the Project Browser, choosing Copy File(s) and then pasting the
contents of the clipboard onto a hard disk or other storage medium, you can remedy the error swiftly
without having to hunt around for the missing file(s).
Copy Path for File(s): This copies as text to the clipboard the path of the selected files. This is useful
if you need to send someone a list of missing files.
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Melodyne 5 studio - Stand-alone
Find Missing Files: This opens a file selection window that allows you to locate the missing file on
your hard disk and “show” it to Melodyne.
It is advisable to save your project after reassigning files, in order to store the updated references.
Copy External Files to Project Folder (only in the stand-alone implementation): This command
results in all the files that you have imported into your project from different locations on your hard
disk, whether via the File menu or by drag ‘n’ drop, being copied into the audio folder of your
Melodyne project. This folder, which is created when your Melodyne project is first saved, is on the
same level in the file hierarchy, and bears the same name, as the MPD file of the project, but with the
suffix “_Audio”. It is advisable to save your DAW project after executing this command, in order to
store the updated references.
Delete Unused Files in Project Folder: If you are certain that you will have no further need for files
marked as unused in the Project Browser, this command allows you to delete them and liberate
space on your hard disk.
The last two commands in the context menu allow you to specify whether the files in the Project
Browser should be displayed in alphabetical order or according to status (missing, used, unused).
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Melodyne 5 studio - Stand-alone
Project documents
In the stand-alone implementation of Melodyne, you store your projects as MPD documents. You can
open and work on several projects at the same time.
Melodyne allows you to work on several projects at the same time. It is therefore unnecessary to
close the current project before opening another or creating a new one. Each open project is
represented by a tab just below the menu bar at the top left of the screen. Tabs are only displayed
when more than one project is open.
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the left of the project name on the tab. If a project contains unsaved changes, an asterisk is displayed
beside the project name on the tab.
If you attempt to close a project containing unsaved changes, you will be offered the choice of saving
your changes and closing the project (Save), closing the project without saving your changes
(Discard) or returning to the open project (Cancel). The same dialog box is displayed whenever you
attempt to quit Melodyne while a document with unsaved changes is open.
With the commands Save and Save As... in the File menu, you can save a project at any time, under
its existing name or a new name, respectively.
The command Revert to Version Last Saved has the effect of restoring a project to the state it was in
when last saved i.e. of discarding all the changes you have made in the interim.
All the recordings you have made within the project and all the samples you have imported using the
Project Browser are stored in this folder.
If you wish to archive a project or pass it on to another user, you must archive or pass on not only its
MPD file but also this audio folder.
It is also possible to drag an audio file from the Project Browser of one project to the tab of another.
As you drag the file over the tab, pause to allow Melodyne time to switch projects, before dropping
the file at the desired location within the destination project.
Importing projects
You can import the contents of one project into the current project by dragging its MPD file from your
computer’s Finder/Explorer or Melodyne’s File Browser.
If you select several MPD files in Melodyne’s Open dialog, these will be loaded simultaneously as
separate projects, each with its own tab.
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Melodyne 5 studio - Stand-alone
With the stand-alone implementation of Melodyne, you start and stop the playback using the buttons
in the transport bar at the top or by pressing the space bar. If you hold the [Alt] key at the same time,
playback will be confined to the current selection.
You can also control playback in Melodyne Stand-Alone using the numeric keypad of your computer.
The shortcuts can be selected from the Preferences dialog, the default settings being as follows:
Playback/Pause [space bar]: Stop or Start playback from the current position of the playback
cursor
Start [Enter] when stopped: Commence playback from the current position of the playback
cursor
Start [Enter] during playback: Jump to, and continue playback from, the last starting point
Stop [0 on the numeric keypad] during playback: Stop and jump to the last starting point
Stop [0 on the numeric keypad] twice in succession: Jump to the beginning of the project
In both the stand-alone and plug-in implementations of Melodyne, the arrow keys on the keyboard
can be used to step through the blobs. When playback is stopped, the blob currently selected will
sound.
Before you can play back the blobs in this way in the stand-alone implementation of Melodyne, it may
be necessary to click once in the Note Editor so that it has focus. It is the focus that determines to
which part of the user interface any shortcuts you use apply. The pane with focus at any given
moment is the one enclosed in a thin orange frame.
Please note that you can define a wide variety of keyboard shortcuts – including new playback
shortcuts – using Melodyne’s Preferences dialog. If for any reason you are not satisfied with the
default shortcuts, you can redefine them at will.
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Melodyne 5 studio - Stand-alone
Double-click in the Melodyne Time Ruler (or directly in the background of the Note Editor) to
commence playback from the position in question. If you hold down the [Alt] key as you double-click
in the Time Ruler, playback will be confined to the current selection.
If you double-click again in the Time Ruler while the playback is in progress, the playback will stop
and the playback cursor will move to the point clicked.
A single click in the Time Ruler moves the playback cursor to the point clicked. If you do this while
playback is in progress, instead of halting, playback skips to the position clicked and continues from
there. If you do it while playback is halted, the playback cursor moves to the position clicked but
playback remains halted and only resumes if you double-click in the Time Ruler.
When playback is halted, you can scrub through the audio material by clicking and dragging in the
Time Ruler.
By dragging upwards or downwards, you can zoom the display at the current position. Scrubbing and
zooming can be used in combination, allowing you to navigate and position the cursor intuitively,
setting the zoom factor at the same time.
Please note: In Melodyne studio, when you start playback or scrubbing via the Time Ruler of the Note
Editor, it is the Editing Mix Fader (near the right-hand end of the toolbar) that determines what you
hear; if the fader button is moved all the way to the left, you will hear only the notes corresponding to
the colored blobs in the Note Editor. As the fader button is moved back towards the center, the gray
blobs, which are only displayed for reference, will become gradually louder. Finally, with the fader
button moved all the way to the right, you will hear all Melodyne tracks, including those not currently
displayed in the Note Editor.
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Melodyne 5 studio - Stand-alone
Select the Zoom Tool (the magnifying glass) from beneath the Main Tool or press [Command]+[Alt] to
zoom the display with the mouse. You can zoom horizontally and vertically at the same time – with
different levels of intensity in each case.
If your hardware supports the corresponding functions, you can also scroll and zoom with the mouse
and trackpad:
The mouse wheel and swiping with two fingers on the trackpad can be used for horizontal and
vertical scrolling.
Pinching with two fingers on the trackpad zooms the display simultaneously on the horizontal
and vertical planes.
Drag the horizontal or vertical scrollers (i.e. the scroll boxes or ‘thumbs’) to move the display. The
horizontal scroller contains a miniaturized image of the contents as an orientation aid.
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Melodyne 5 studio - Stand-alone
If you are editing a particularly long audio file, you may find the reduced size of the scroller makes it
difficult to achieve the desired zoom resolution. In that case, you can zoom in further by holding down
the [Command] and [Alt] keys whilst dragging in the edit pane or else by dragging vertically in the
Time Ruler.
If you pull one end of the horizontal or vertical slider as far as it will go and hold it, you can increase
the vertical or horizontal size of the area displayed. This can be useful in the plug-in, for example,
when you have only transferred the first three bars (measures) of your material but wish to insert
something at bar 20.
Double-click in the center of the scroller to zoom in or out just enough to ensure that all the blobs are
displayed. If cycle mode is active, double-clicking on the horizontal scroller zooms the display just
enough to ensure that the entire contents of the cycle range are visible.
Use the slider in the bottom right-hand corner near the Note Editor to alter the height of the blobs.
This does not alter their volume. Your likely motive will be to obtain a clearer view of material
containing a lot of particularly quiet or particularly loud notes.
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Melodyne 5 studio - Stand-alone
Similarly, if you move the horizontal scroller so far during playback that the playback cursor actually
disappears from the screen, automatic scrolling will be deactivated. Stopping and restarting in this
case will reactivate the auto-scroll function.
If automatic scrolling has temporarily been deactivated, the auto-scroll icon in the bottom right-hand
corner of the Note Editor takes the form shown here.
To resize the window (also in Plugin), drag the bottom right corner
Hold down the [Command]+[Shift] keys and drag the editing background of the Note Editor to
move the area displayed
Use the mouse wheel to scroll up and down or else (holding the [Shift] key) left and right
A two-finger swipe on the trackpad can be used to scroll the display
A two-finger pinch on the trackpad can be used to zoom the display.
[Command]+[Alt]+drag in the Note Editor serves to zoom the display horizontally and/or
vertically
Drag vertically in the Time Ruler to zoom in on the area indicated
Press [Command]+[Alt] and use the mouse wheel to zoom both axes simultaneously
Press [Command]+[Alt] and double-click to zoom in on a blob or the current selection of blobs
Press [Command]+[Alt] and double-click in the editing background to restore the previous
zoom setting
Drag the scrollers to move the display horizontally or vertically
Drag the ends of the scroller to zoom the display horizontally or vertically
Pull the left- or right-hand ends of the horizontal slider as far as they will go to increase the
length of the section displayed (important in the plug-in e.g. when you have only transferred
the first four bars and are able to navigate only in this area but wish to insert something at bar
20)
Double-click the scrollers to zoom in or out horizontally or vertically until all notes are displayed
The slider in the bottom right-hand corner governs the height of the blobs
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Melodyne 5 studio - Stand-alone
Cycle mode
In Melodyne’s cycle mode, a selected passage is repeated endlessly.
In the stand-alone implementation of Melodyne, you can also switch cycle mode on and off from the
transport bar.
It is also possible by choosing File > Preferences > Shortcuts to define a keyboard shortcut for
toggling cycle mode on and off.
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Melodyne 5 studio - Stand-alone
Drag the middle of the cycle range to move it ‘en bloc’ to the left or right. If, as you do so, you hold
down the [Alt] key, the Time Grid will be ignored.
If you [Shift]+click near either of the cycle locators, it will move to the designated position. If, as you
do so, you hold down the [Alt] key, the Time Grid will be ignored.
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Melodyne 5 studio - Stand-alone
The illustration shows which icons in the user interface of the stand-alone implementation of
Melodyne correspond to which items in the Options menu.
Show Tracks (A): Shows/Hides the track pane, reducing the height of the Note Editor to make
room. If the info pane is displayed on the left, the track headers will remain visible even if the
track pane itself is currently hidden.
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Melodyne 5 studio - Stand-alone
Show Note Editor (B): Shows/Hides the Note Editor as well as the info pane on the left and
adjusts the height of the Track and track header panes accordingly.
Show Sound Editor (C): Shows/Hides the Sound Editor beneath the Note Editor.
Note Editor (D): Various options for the Note Editor that are described in detail below.
Scale Editor (E): Shows/Hides successively one, two or all three panes of the Scale Editor
window.
Pitch Grid (F): Offers the choice between various options for the Pitch Grid.
Time Grid (G): Offers the choice between various options for the Time Grid.
Show Info Pane (H): Hides the info pane or shows it on the left and/or on the right (full height
/top half only/bottom half only) of the screen.
Show Tempo Editor (I): Closes the Tempo Editor or opens it in either edit or assign mode.
Auto-Scroll Tracks (J): When this option is activated, the display in the track pane follows the
playback cursor.
With the “Keys” (K) and “Chords” (L) switches, you can show or hide the Key and/or Chord
tracks.
Automatic Scroll in the Note Editor (M): When this option is selected, the display in the Note
Editor follows the playback cursor.
A note about automatic scrolling in the Note Editor: If you have selected one or several notes,
Melodyne assumes that you wish to see and edit them, and exercises the requisite restraint by
deactivating the auto-scroll function temporarily. Only when you deselect the notes (for example, by
clicking in the background of the Note Editor) and restart the playback does the display resume its
pursuit of the playback cursor.
Similarly, if you move the horizontal scroller so far during playback that the playback cursor actually
disappears from the screen, automatic scrolling will be deactivated. Stopping and restarting in this
case will reactivate the auto-scroll function.
If automatic scrolling has temporarily been deactivated, the auto-scroll icon in the bottom right-hand
corner of the Note Editor takes the form shown here.
All the options described below relate to the Note Editor and are found by choosing Options > Note
Editor Options from the main menu or by clicking the cog icon in the top right-hand corner of the Note
Editor.
Please note that these options can be selected independently for Edit and Note Assignment modes.
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Melodyne 5 studio - Stand-alone
On the left, you can see the ‘naked’ blobs (with none of the Note Editor display options selected) and
on the right, the same blobs with the Show Pitch Curve option checked.
Regardless of whether or not this option is checked, the pitch curve will be displayed whenever the
Pitch Tool is selected.
Note Separations are either shown as lines (soft separations between connected notes) or thin
brackets (hard separations).
Note separations are always displayed when the independent Note Separation Tool is in use,
regardless of whether or not the menu entry is checked.
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tone, for example, is reflected in its tail. The Show Note Tails option allows you to decide whether the
reverberative phase of notes should be displayed or hidden. This is likely to depend upon whether
you prefer to concentrate upon their musical or their acoustic aspects.
If the tail is not displayed, the end of the musically relevant part of the note provides the handle you
can drag with the Time Tool to make the note longer or shorter. Any reverberation present will in this
case automatically be governed by the changes made. This display option serves to provide a clearer
overview of the intended musical events.
If the note tail is displayed (assuming it has one), it is this that provides the handle for the Time Tool.
Show Note Tails is the option most suitable when what is sought is as authentic a picture as possible
of the sounds actually heard – including any reverberation present.
Displaying sibilants
If you check the option “Show Sibilants”, the presence of sibilants (usually “s” sounds or breath noise)
is indicated by hatching.
When the Sibilant Balance Tool is selected in normal edit mode, or the Sibilant Range Tool is
selected in Note Assignment Mode, the sibilants are invariably displayed, whether this option is
checked or cleared.
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Melodyne 5 studio - Stand-alone
Displaying fades
If the “Show Fades” option is checked, the control elements belonging to the Fade Tool are displayed
beside any notes you have previously edited using the Fade Tool.
When the Fade Tool is selected in normal edit mode, the control elements in question are invariably
displayed, whether this option is checked or cleared.
The most striking of these elements is the Local Pitch Ruler that appears directly in front of any note
over which you move the mouse pointer. Within the blob itself, thin lines mark the drag zones for the
context-sensitive tools.
If you drag a blob when the Show Blob Info option is checked, a vertical line also appears in the Time
Ruler aligned with the exact start of the note. This makes more precise positioning possible.
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These invariably lie directly on the semitone and coincide exactly with a gridline. They represent, in
other words, Melodyne’s assumptions (based on its own analysis of the audio) as to the intended
pitch of the note and its intended position within the measure or bar. These assumptions generally
turn out to be correct, but are not inevitably so. They are to be thought of as suggestions.
The frames also display the positions in pitch and time towards which the notes in question will
gravitate if partial quantization is applied to them with the macros, which are also the positions they
will snap to if you double-click on them with the Time Tool or Pitch Tool.
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Melodyne 5 studio - Stand-alone
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Melodyne 5 studio - Stand-alone
The following user interface options, however, are available in both implementations of Melodyne.
Any changes you make in either implementation apply to both.
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Melodyne 5 studio - Stand-alone
Audio cache: Shows the location on your hard disk of the audio cache Melodyne requires for
internal processing.
Audio cache size: Determines the maximum size of this cache.
The audio cache is used to store files Melodyne needs temporarily for its work. The size of the files
generated depends on the audio files being processed as well as upon the algorithm Melodyne is
using for the detection.
If these files are deleted and the Melodyne project that created and was using them is later opened
again, they have to be recreated, which, obviously, means it takes a little longer to open the project.
If, on the other hand, the files are still available, Melodyne will just carry on using them as before.
You can adjust the size of the cache. If, when the program is next opened, the cache is full, Melodyne
frees up space automatically for fresh data.
Please note: The location of the audio cache is predetermined and cannot be altered:
Windows: C:\Users\USERNAME\Documents\Celemony\Separations.
macOS: /Users/USERNAME/Library/Caches/com.celemony.Melodyne/Separations
Detect audio after transfer: When this option is selected, the detection (analysis) of the audio
material does not begin until the transfer is complete, thereby reducing the CPU load during
the transfer. Select this option if your computer is not especially powerful and there are
indications during the transfer that its resources are becoming overstretched (e.g. clicks, drop
outs, extreme slowing-down of the system).
The Audio and Recording pages of the Preferences property sheet display the following additional
options:
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Melodyne 5 studio - Stand-alone
Audio device: allows you to select an audio driver or the audio hardware driven by it.
Sample rate: determines the sample rate used by Melodyne.
Buffer size: determines the size of the buffer used for audio editing. The smaller the value, the
lower the latency but the greater the load on the CPU.
Ignore buffer underruns: If Melodyne Stand-Alone is running on a slow computer where the
possibility of an overload (and an ensuing click or dropout) exists, by checking this box, you
inform Melodyne that you consider the former to be the lesser of the two evils – the point being
that audio hardware is often very sensitive to dropouts and can even in such cases cause the
entire computer to crash. Check the box if ever this happens. Such occurrences are very rare,
however, and most users can safely ignore this option.
Master output: selects the main output for Melodyne stand-alone. The level at this output is
controlled by the Master Volume control in the transport bar. If your audio hardware only offers
one output, this is automatically the Master output
Default input: selects the main input for Melodyne Stand-Alone. If your audio hardware only
offers one input, this is automatically the Default input.
Audio file format: determines the file format used by Melodyne to store recordings. The most
commonly used formats are WAV and AIFF.
Shortcuts
From the “Shortcuts” page, you can assign keyboard shortcuts to a large number of Melodyne
functions and commands. The functions and commands in question are grouped according to
category; click on the triangle alongside a given category to see a list of all the functions it includes.
The following screenshot, for example, shows all the commands associated with the editing tools.
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Melodyne 5 studio - Stand-alone
Click on a command (“Pitch Modulation Tool” in our example) and then press the key or key
combination you wish to assign to it. Melodyne will remember your choice, so any time you press the
key or combination in question, this will activate the Pitch Modulation Tool. Repeat the procedure for
as many commands as you like.
To the right of each key combination assigned, you will see an “x”. If you click on this, you can choose
one of the following functions:
“Delete”: This cancels the assignment, so it will no longer be possible to invoke the command
in question using a shortcut.
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“Melodyne 5”: This restores the default shortcut for the command in question. (In the case of
many commands – namely those for which there is no default shortcut – choosing “Melodyne
5” here will have the same effect as choosing “Delete”).
As an alternative to opening and closing the categories and scrolling through list of commands, you
can find the command you’re looking for by typing in the left-hand search box. This rapidly narrows
the choice and can save time. You don’t have to type the entire name of the command; just typing
“Modulation”, for instance, throws up two search results:
If you change your mind, just click on the “x” in the left-hand search box and the original list will be
restored in its entirety.
As well as searching by command or function name, you can search for the keys or key combinations
already assigned; you do this using the right-hand search box. Here, too, an incomplete entry can
yield multiple search results, which is very helpful in practice.
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For example, suppose you wish to assign a keyboard shortcut to the command that activates the
Pitch Modulation Tool. In that case, [M] (i.e. the “M” key on its own, standing here for ‘modulation’)
would appear to be the obvious choice; or, if that key’s already taken, perhaps [Shift][M] or [Cmd][M].
To find out, just type “m” in the right-hand search box, and you will see what your options are:
[M] on its own, as you see, has already been assigned, but the combinations [Alt][M] and [Shift][M]
are still available.
You could also combine both fields, like this, for example:
This makes it child’s play to find a suitable shortcut. And, naturally, in our example, you could still opt
for [M], even though it’s assigned by default to another function; it appears in your filtered list to make
it easy for you to reassign it, if you choose to do so.
You can save your preferred shortcut assignments as a set and also load custom-designed sets,
such as those recommended for particular DAWs. To manage all such sets, use the gear/cog menu
at the top left.
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“… edited”: This shows you which set of shortcuts you are currently using. If it says “Cubase”,
for example, and nothing more, this means that the set of shortcuts currently loaded is the one
designed for the Steinberg DAW of that name and that you have not yet modified it in any way.
If, on the other hand, it said “Cubase (edited)”, this would indicate that, after loading the set
designed for Cubase, you had made certain changes of your own. In such cases, you might
wish to save the set under a new name (see below).
“Melodyne 5”: Click here to load the factory default shortcuts for all commands and functions. If
you do this, any unsaved assignments of your own will be lost.
“Open” and “Save”: These commands allow you to load an existing set of shortcuts or save the
changes you have made to the hard disk. By saving your preferred shortcut assignments, you
can take them with you when you change studio and load them into Melodyne there.
When you use the Save function, Melodyne suggests you store your shortcuts in the following folder:
macOS:
/Users/Shared/Library/Application Support/Celemony/Shortcuts/Melodyne5
Windows:
C:\ProgrammData\CelemonySoftwareGmbH\Shortcuts\Melodyne5
The advantage of storing your shortcuts in the folder suggested (give them a name such as
“MyShortcuts”) is that they will then appear in the list and be readily to hand at all times.
If, on the other hand, you’re travelling to a different studio where you will be working on a different
computer, you should simply ignore the folder suggested and save your shortcuts to some other
location, such as a USB stick or your Dropbox folder.
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In the course of the detection process, Melodyne itself takes a view as to what kind of material it is
confronted with and decides which algorithm to use for the display and playback of the notes. You
can tell which algorithm is selected at any given time by the check mark in the Algorithm menu as well
as by the blobs in the Note Editor. Please bear in mind, however, that the detection process – in
particular in the case of polyphonic audio material – cannot, for reasons that have to do with
immutable principles, always deliver perfect results. Since a musically correct analysis of the recorded
material is the most important precondition for efficient editing and convincing acoustic results, we
recommend you to check the results of the detection systematically and make whatever corrections in
Note Assignment Mode are necessary.
To obtain the most suitable and detailed editing possibilities, for the following sound sources, the
following algorithms are generally used:
Drum and percussion sounds or loops, and other percussive sounds with no significant pitched
components: "Percussive"
808-kicks and -toms, tabla and similar percussive sounds with a pitched component:
"Percussive Pitched"
Pianos, strings, organs, guitars and other instruments capable of sounding more than one note
at a time, where you wish to edit individual notes: "Polyphonic Decay" or "Polyphonic
Sustain" (depending upon their sound or the playing techniques employed e.g. in the case of
strings: pizzicato or legato)
Rhythm guitars (funky guitars or distorted riffs and similar sounds), where you only wish to
time-stretch or transpose them and no access to individual notes is required: "Universal"
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Loops featuring multiple instruments, or complete mixes, that you wish to time-stretch,
quantize or transpose: "Universal"
Experimental sound design (regardless of the original sound source): potentially any algorithm
with extreme settings but primarily "Polyphonic Decay" or "Polyphonic Sustain"
The Universal algorithm, like the Percussive one, displays all the detected notes at the same pitch.
The Pitch Ruler displays no note names, merely relative values for the semitones, and the scale
functions are deactivated. The Universal algorithm completes the detection process very quickly and
also consumes far fewer resources than the Polyphonic algorithm. It represents a good choice,
therefore for recordings of individual instruments of all kinds that you intend simply to speed up, slow
down or transpose. Tracks, in other words, for which you do not need bells and whistles such as DNA
or Melodyne’s scale functions. Please note that with files that have been detected using the Universal
Algorithm, the Attack Speed Tool cannot be used. Attack speed handles will therefore not be
displayed for the corresponding blobs and the Attack Speed field in the Note Inspector will be grayed
out. Please note that “Universal” is never used automatically for the detection; it must be selected
manually if required.
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Some percussion instruments, however, do have what can be understood as a melodic capability, in
that many of their sounds have a perceived pitch. Certain 808 kick drums, for example, are clearly
tuned to the bass. The berimbau, too, for all the percussive character of its sound, plays recognizable
melodies – as does the tabla. It is for such instruments – instruments that are in fact percussive yet
still somehow also melodic – that the "Percussive Pitched" algorithm is intended. Here the detected
sounds are separated and assigned to individual pitches. This makes it easy to adjust the tuning of an
808 kick drum, berimbau or tabla to the piece of music in question.
Whilst the Percussive and Universal algorithms are similar in terms of the way the blobs are handled
and displayed – just as the Percussive Pitched and Melodic algorithms seem similar at first sight – the
two percussive algorithms in fact operate in a different way internally from their optical “twins”, as they
are optimized for various aspects of percussive sounds and consequently deliver their most
convincing sound quality when dealing with material of a predominantly percussive nature. When
dealing with non-percussive sources, however, such as the human voice, guitars, pianos and so forth,
they are at a distinct disadvantage compared with the other algorithms, which are optimized for
sounds with a distinct pitch.
In case of doubt – with instruments seeming to fall (or perhaps alternate) between the stools
“percussive” and “melodic” – the best policy is to try each algorithm in turn.
Another distinctive feature of the “Percussive Pitched” algorithm, which it shares only with the
“Melodic” algorithm, is that Melodyne is able here to detect, display and permit the editing of sibilants.
With the “Melodic” algorithm, however, this happens automatically, whereas with the “Percussive
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Pitched” algorithm, sibilant control is by default switched off. To switch it on, go to Note Assignment
Mode and check “Sibilant Handling” in the Algorithm Inspector. You can learn more about this here.
The blobs representing notes in melodic material are displayed at different pitches. Whether the blobs
are isolated or joined to other blobs depends on the way they were played or sung: staccato or legato.
The “Melodic” algorithm is predestined for lead vocal tracks, as these are invariably monophonic; for
there to be polyphony, there would have to be at least two singers. Furthermore, this algorithm takes
into account the sibilants invariably heard in vocal parts. In the term ‘sibilants’, Melodyne includes not
only consonants and digraphs such as “s” and “ch”, but also word fragments like “k” and “t” as well as
the sound of the vocalist inhaling or exhaling between words.
Such sounds, which Melodyne identifies automatically and displays hatched, share one peculiarity in
nature: There is no way singers can give them a particular pitch, so they remain unaffected by
melodic changes. This behavior is preserved perfectly by Melodyne’s “Melodic” algorithm: Sibilants
remain unaltered even when the word or syllable to which they belong is shifted upwards or
downwards in pitch.
Let’s say the word is “sweet”, and we move the blob that represents the note in question upwards or
downwards. Whilst the entire note will appear to move, acoustically this will not be the case as the “S”
at the beginning and the “T” at the end will sound exactly the same after the pitch shift as they did
before; only the “wee” in the middle will change pitch – in the direction, and by the amount, of the blob
movement.
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When editing timing, too, you will notice that the sibilants (indicated by the hatching) are never
unnaturally squeezed or stretched.
This intelligent treatment of sibilants is vital to achieving natural-sounding correction of intonation and
timing. Melodyne even takes into account the borderline cases that occur in nature, where sibilants
and pitched components are heard simultaneously (rather than successively, as was the case earlier
with the word “sweet”).
In Note Assignment Mode, you can edit the results of the detection and (if need be) alter the length of
the sibilants detected or deactivate sibilant detection for an audio file in the Algorithm Inspector.
Polyphonic Sustain is suitable for a wide range of polyphonic audio material in which the
start of each note does not differ significantly from the rest, as is the case with string
instruments played legato and organ music.
Polyphonic Decay is a variation of that algorithm designed for instruments or playing
techniques where the start of each note is markedly different from what follows, examples
being string instruments played pizzicato, guitars and pianos.
Please note that DNA is intended for polyphonic instruments recorded singly, as it separates notes by
pitch – not by instrument. This means that if you were to record two different instruments on the same
track, whenever they played the same note, a ‘single’ blob would appear (representing the combined
sound of both instruments) rather than a separate blob for each instrument playing the note.
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Switching algorithms
You can at any time select a different algorithm to that chosen automatically for you by Melodyne.
You might want to do this, for example, if you find that the material has not been interpreted in a way
that suits your editing needs. To do this, while playback is halted, select the algorithm you prefer from
the Algorithm menu. Melodyne will reinterpret the material in the light of your choice and adjust the
display accordingly.
Note: when you do this, any editing of the same track performed prior to switching algorithms,
including any copying of notes, will be lost (copied notes on other tracks are retained) . The right time
to decide which algorithm you wish to use, therefore, is before you begin editing.
In the plug-in implementation of Melodyne, the choice of algorithm applies per transfer, whereas in
the stand-alone implementation and an ARA DAW, it applies per audio file in the document being
edited – collectively, we describe all such material as ‘audio sources’. Before you can change the
algorithm applied to a particular audio source, you must first select one or more notes belonging
exclusively to it. If you have selected no notes, or notes from two different audio sources, the
Algorithm menu will be grayed out. In such cases, reduce your selection to notes belonging to one
audio source only and it will be possible to switch algorithms.
A special feature of the stand-alone implementation: When you switch algorithms, triggering a fresh
detection, Melodyne looks at the status of the Auto Stretch switch: if the Auto Stretch function is
activated, once the new detection is complete, the tempo of the file will also be adjusted: if Auto
Stretch is not selected, the original tempo of the file will be retained.
NB: There is some audio material that cannot be detected using the polyphonic algorithms because it
contains too few tonal components. If in the case of such material you have chosen one of the
polyphonic algorithms as the default (see below), the polyphonic detection process will be interrupted
and a fresh detection of the material using the Percussive Algorithm, which is better suited to it, will
commence. If you wish in such cases, when this detection is complete, you can still switch to
Universal or Melodic.
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If, however, in an instance of the plug-in implementation of Melodyne or on a track of the stand-alone
implementation material has already been detected, when new material is transferred to that instance
or a new file dragged into the track of the stand-alone implementation, Melodyne will use the same
algorithm for the new material as it used for the old – even if Automatic is selected.
Overruling the Automatic setting in this way is designed to ensure maximum consistency in the
detection and avoid all risk of one of the transfers from a vocal track suddenly being interpreted as
percussive. If, however, you have altered the algorithm of a transfer or file manually, the automation
kicks in again afterwards, and no further attention is paid in the case of further transfers or files to
already detected material.
This rule only applies when Automatic is preselected as the algorithm and it does not apply when, in
the stand-alone implementation of Melodyne, you first drag a file into the document for which you
have already saved additional information regarding the algorithm and note detection. (From Note
Assignment mode in the stand-alone implementation of Melodyne, it is possible to store this type of
assignment data in an audio file.)
By setting a different default via the Algorithm menu, you can prevent Melodyne selecting an
algorithm automatically for the detection. This can be useful if, for example, you regularly want to edit
particular files using the Percussive algorithm but Melodyne, each time they are opened, is
interpreting the material as polyphonic. By preselecting the Percussive algorithm in such cases you
can save time, as you will no longer have to wait needlessly as Melodyne performs its polyphonic
analysis, only to discard the results moments later when you manually select the Percussive
algorithm.
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Do not forget, however, when you no longer need to impose your choice of algorithm on Melodyne, to
restore Automatic as the default setting. Otherwise, since Melodyne remembers your default selection
even after you have quit the program, you might be surprised to discover when the program is next
launched that your vocals have been interpreted as percussive.
You will find further tips on working with these algorithms in the Melodyne Training section.
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The fact that it is sensible and necessary to check and edit the detection and, with it, the
interpretation of the audio material may seem tiresome at first sight. But it brings with it enormous
advantages, for there are often several possible interpretations of the audio material, and which is the
correct one in a given acoustic and musical context is for you, ultimately, to decide.
But don’t worry. The detection process in Melodyne is mainly automatic and delivers logically
coherent results. How much there is to edit in this mode depends upon the algorithm used and the
audio material in question. With a dry recording of a single vocalist, for example, you will very rarely
encounter problems. It may happen from time to time that a note is detected in the wrong octave, in
which case, if you later transpose it, it will sound unnatural. Correcting the detection in such cases is
a task swiftly accomplished. The same goes for percussive material, where it is generally only
necessary to introduce or remove the occasional note separation.
It is the detection of polyphonic material, naturally, that requires the most fine-tuning in Note
Assignment Mode. Here the issues are more complex, and plausible interpretations more abundant,
than with the other algorithms; though, once again, the amount of editing required is chiefly
dependent upon the nature of the audio material. Thanks to their clear overtone structure, notes
played on a xylophone, for example, are far easier to detect accurately than any found on a distorted
guitar track. This is because, in the latter case, the array of overtones is more complex, and assigning
them to the correct notes (i.e. to the fundamentals to which they belong) is more difficult. With such
signals, it can also happen that a particularly prominent overtone is mistaken for a fundamental i.e. it
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is interpreted as a note in its own right, when in fact it is merely the by-product of a lower note. If this
mistake is not corrected and you later shift the pitch of the overtone only (leaving that of the
fundamental unchanged), the two components will clash and sound unnatural.
The overtone example illustrates clearly why in certain cases Melodyne cannot have 100%
confidence in its decisions, why it cannot always know with certainty which notes were and were not
played. In Note Assignment Mode, therefore, the object is to establish an exact, one-to-one
correspondence between the notes displayed and those that were actually played. The payoff comes
later, when you begin editing, as the Note Editor then will display only the correct notes and your
editing will deliver the most authentic-sounding results possible.
Now click the wrench (spanner) icon next to the toolbox of the Note Editor to activate Note
Assignment Mode. The background in the Note Editor changes color to show that you are no longer
in normal Edit Mode but have switched to Note Assignment Mode. In Note Assignment Mode, what
you see and hear is the original state of the audio source; any editing you may have performed on it
previously is ignored here.
Any time you click on the blob icon (to the left of the wrench), you will leave Note Assignment Mode
and return to Edit Mode. There you will hear once again the results of any editing you performed
before switching to Note Assignment Mode. This only applies, however, if you have not changed
algorithm in Note Assignment Mode, as any change of algorithm triggers a fresh analysis, and any
time you trigger a fresh analysis – any time, in other words, the detection process is repeated – all
editing that has been performed on the notes previously is lost.
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active notes
inactive/potential notes
silent notes.
Most blobs represent active notes. These are what Melodyne, having carefully analyzed the
recording, believes to have been the notes (i.e. the fundamentals) that were actually played or sung.
Active notes correspond to the notes that would be displayed on the sheet music: here a D, here an
F#, here another D or an A etc. As well as a definite pitch, active notes have a definite length; and
naturally, you can alter these and other characteristics of the notes in Melodyne.
When the Melodic algorithm is used, only one note can ever be active at a time; that is because this
algorithm is the one designed for monophonic sound sources (the human voice, say, or an instrument
such as the clarinet or trumpet that is only capable of playing one note at a time). With the polyphonic
algorithms, which are designed for instruments like the piano or the guitar that are capable of playing
chords, or multiple melodic lines simultaneously, two or more notes can be active at the same time,
with a separate blob assigned to each. When the audio material has been analyzed using the
Percussive or Universal algorithms, however, all the notes of a chord are represented by a single
blob. So it is better, with these two algorithms, to think of a blob as representing a “slice of time”
rather than a musical note. To illustrate the difference, here we see a guitar chord detected (on the
left) using the Polyphonic algorithm, and (on the right) using the Percussive one:
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From the blobs on the left, you can see exactly which notes comprise the chord. From the “time-slice
blob” provided by the Universal algorithm, on the other hand, it is impossible to tell which, or even
how many, notes comprise the chord.
In terms of their editability using the tools, there is not a great deal of difference between the ordinary
blobs provided by the Polyphonic algorithm and the Universal algorithm’s time-slice blobs – except,
that is, when it comes to editing chords: When represented by a time-slice blob, a chord can only be
transposed en bloc; so a chord of F major, for example, could become G major or A major. In other
words, the intervals between the various notes that make up the chord cannot be changed because
all the notes hidden behind the (single) time-slice blob move exactly the same distance when the
chord is shifted upwards or downwards. With the Polyphonic algorithm on the other hand, a separate
blob is assigned to each of the notes that make up the chord and you can move each blob individually
– perhaps in a different direction and/or by a different amount to the blobs above or below it. In this
way you can turn an F major into an F minor – or any other chord you like.
Represented by outlines (or “hollow silhouettes”), they lie at pitches where Melodyne thought about
drawing a regular, solid blob, but decided in the end to place this somewhere else, leaving the
silhouette as a hint at to what might be a possible alternative for that particular note.
So you might consider turning this potential note into a regular note. This, you can only do in Note
Assignment Mode, so it is only in Note Assignment Mode that you will ever see a hollow silhouette.
Once you return to normal edit mode, only solid blobs (representing the active notes) appear in the
display. It should be added that potential notes are only ever encountered with the Melodic or
Polyphonic algorithms.
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Finally, there are what Melodyne calls silent notes. These can be seen in both Note Assignment and
normal Edit Mode, regardless of which algorithm is used to detect the material. A silent note appears
wherever there is a break between two notes; it corresponds, therefore, to a rest or pause in the
score.
Like a rest, then, it has a definite length but no pitch, so you cannot transpose silent notes. Their
length, however, will change if the notes that precede them are shortened or lengthened, or if the
notes that follow them are moved forwards or backwards in time, in the same way that an eighth note
(quaver) rest in the score would become a sixteenth note (semiquaver) rest if the preceding note
were lengthened, or the following note moved forward, by the same amount.
Silent notes are not in fact entirely silent, because even during breaks between normal notes the
recording continues, picking up things like the hiss of the microphone preamp or the hum of the guitar
amp, but they are generally far quieter than the notes around them.
Here we see three notes: an active note, followed by a silent one, followed by another active one:
This illustrates the two significant visual characteristics of the silent note: i) it has no Pitch Curve; and
ii) it is always placed level with the note to the left of it; if you shift the latter up or down, the silent note
moves with it, but the change is purely visual; whatever sounds the silent note represents remain
unaltered.
It is when you come to use the tools in Note Assignment Mode that a clear understanding of the
nature and behavior of the various types of note found in Melodyne will pay the greatest dividends.
That is the subject of the next tour. You will also learn there how to transform silent notes into normal
ones – as well as silhouettes into solid blobs and vice versa, thereby activating and deactivating,
respectively, the corresponding notes.
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Which tools are available depends upon the algorithm, as, to a lesser extent, do their functions.
As is the case in normal editing mode, the Main Tool in Note Assignment Mode combines a number
of the most important functions of the other tools, so as to allow you to perform a variety of common
tasks without having to change tools.
In the lower part of a blob, the Main Tool functions as the Activation Tool.
In the upper part of a blob, the Main Tool functions as the Note Separation Tool.
If you move the Activation Tool over a blob, its overtone series will be displayed in the background.
This enables you to see at a glance which of the blobs above it coincide in pitch with the partials of
the note selected.
In addition to the normal solid blobs used in Melodyne to represent notes, you may see hollow blobs
of which only the outlines or “silhouettes” are visible. These represent what we call “potential notes”
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and lie at pitches where Melodyne considered drawing a regular, solid blob, but decided instead to
place this at a different pitch, leaving the silhouette as a hint that this might be a possible alternative
for that particular note.
So you might consider turning this potential note into a regular note. This you can only do in Note
Assignment Mode, so it is only in Note Assignment Mode that you will ever see a blob silhouette.
Once you return to normal edit mode, only solid blobs (representing the active notes) appear in the
display. It should be added that potential notes are only ever encountered when the Melodic or
Polyphonic algorithms are employed.
In the case of polyphonic instruments, these inactive/potential notes play a particularly important role,
because Melodyne may occasionally mistake for a note that was actually played what was in fact
merely a particularly prominent overtone of some other note and, as a result, display it as a solid blob.
Since your objective in Note Assignment Mode is to ensure that only the ‘fundamentals’ (the notes
that were actually played or sung) are represented by solid blobs, your first task in such a case will be
to replace that solid blob with a silhouette – i.e. to deactivate the note in question.
The opposite situation can also arise: If a note is played very quietly, Melodyne may mistake it for the
overtone of some lower note, in which case it will not display it as a solid blob but as a silhouette. In
this case, you will need to replace that silhouette with a solid blob – i.e. activate the note in question.
Double-click on a silhouette and it will be replaced by a solid blob, indicating that the note in
question has been activated.
Double-click on a solid blob and it will be replaced by a silhouette, indicating that the note in
question has been deactivated. Each time a note is deactivated in this way, the spectral energy that
was originally assigned to it is distributed between the remaining (active) notes sounding at that time.
So when you deactivate an overtone that has mistakenly been displayed as one of the notes played,
its spectral energy will be correctly reassigned to the note to which it properly belongs.
Of course, if you deactivate all the blobs corresponding to notes sounding at a given moment in time,
Melodyne has no note to reassign their spectral energy to, so in place of the deactivated blobs it
creates a silent note. The same principle applies when there is only one note sounding. Such is
always the case when either the Melodic or the Percussive Pitched algorithm is used; but even with
the polyphonic algorithms, in a melodic passage (in which no more than a single note is ever
sounding at a time), any note you deactivate will automatically be replaced by a silent note.
Deactivating all the notes, or the only note, sounding at a given instant (leading to the creation of a
silent note) only makes sense, of course, if the instrument in question is meant to be silent at that
time (e.g. where there’s a rest in the score). Silent notes – what distinguishes them, how they arise in
nature, and how they behave in normal edit mode – are described in greater detail here.
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possible, however, to drag blobs with it, as a means of persuading Melodyne to move the focus of its
search to a different area. Particularly with material in which pitches are unclear, a new note can (in
theory) be assigned to almost any pitch in this way, provided Melodyne finds something there. This is
especially true when the option “Robust Pitch Curve” has been activated in the Algorithm Inspector.
In the case of the polyphonic algorithms, you have to drag a blob about an octave downwards to
trigger the search for a new pitch. The new note will then in all probability appear an octave below the
previous one.
If Melodyne finds a plausible destination for the note in the area to which you have dragged it, the
blob will snap to it; otherwise, it will fall back to its original position. Melodyne only considers certain
pitches to be plausible. This is one of the strengths of Melodyne: It brings to its analysis of the audio
material real musical intelligence, and does not therefore automatically ascribe every cluster of
spectral energy to the presence of a separate note. So, having eliminated all the pitches at which the
note played could not possibly lie, Melodyne is left with a handful of candidates it considers
“plausible” and invites you to choose between them.
While conducting the new search, Melodyne also recalculates the pitch center of the note. It does this
even if you have only moved the blob a very short distance before returning it almost immediately to
its original position. You can also trigger a fresh search for the Pitch Curve and a recalculation of the
pitch center by holding down the [Alt] key and double-clicking – for instance, after activating or
deactivating the option “Robust Pitch Curve” in the Algorithm Inspector.
This is particularly useful when you are importing a file from an older version of Melodyne, as the
technology Melodyne 5 uses to determine the pitch center of notes is greatly superior to that of earlier
versions. After the recalculation (most swiftly triggered by holding down the [Alt] key and double-
clicking), the blobs will be realigned slightly on the vertical axis – some higher, some lower than
before – with the results representing the musical content better than those of earlier versions of the
program. This provides for better results – especially when you are quantizing pitch by double-clicking
or using the Correct Pitch macro in normal edit mode.
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If, on the other hand, the original detection was performed by Melodyne 5 itself, recalculating the pitch
centers will change nothing, as the results – already optimal – will be no different the second time.
The only circumstance in which [ALT]-double-clicking in Note Assignment Mode makes a difference is
when the option “Robust Pitch Curve” is checked in the Algorithm Inspector. This option is discussed
in greater detail here.
If you move the right-hand indicator (the “Parenthesis”) in the slider to the left, fewer potential notes
will be displayed. If you drag it to the right, more potential notes will appear. Choose a setting that
ensures that only as many potential notes are displayed as you may conceivably wish to activate in
the course of the subsequent editing. That will give you a clearer overview.
Now drag the left-hand indicator (the “Ball”) from side to side. As you drag it to the left, you reduce the
probability of the potential notes displayed becoming active notes, thereby reducing the number of
active notes. As you drag it to the right, you increase that probability, thereby creating more active
notes from the potential notes displayed.
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There can never be more active than potential notes, so the Ball can never pass through the
Parenthesis but merely pushes it to the right when it wants to go further, thereby causing additional
potential notes to be displayed and activated simultaneously. Adjust the two indicators until the
number of active notes displayed is as close as you can get to the number of notes that were actually
played. Then proceed to the manual correction of individual notes.
Tip: If you move the indicator a long way, Melodyne is required to do a great deal of processing,
which is why it can take a moment to display the results. You can reduce this delay by opening the
Algorithm Inspector and, under the heading “Separate Audio”, clearing the checkmark next to “Auto”.
This speeds up the display, but if you wish then to hear the result of the redistribution of the signal
components between the notes, you have to click on the flashing “Now” button or activate the “Auto”
option once more.
Now and then, it can happen that a note that can be heard in the material is not detected as an active
note, and, even with the Parenthesis at its maximum setting, is not even shown as a potential note. If
that happens, move the Parenthesis fully to the right (to its maximum setting) and then move the
mouse pointer over the position in the Note Editor where the missing note ought to be. Around the
mouse pointer, in the form of an “energy image”, notes will now appear that were detected neither as
active nor as potential notes. When you have identified the missing note in this way, double-click on it
to transform it into an active note. Thereafter, by subsequent double-clicking, you can toggle the
status of these notes between “potential” and “active” just like that of any others.
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You can raise or lower the top blind by dragging its thick bottom edge and do the same with the top
edge of the bottom blind, in this way delimiting the range within which Melodyne assigns notes. All
notes partially concealed by the Venetian Blinds are automatically deactivated unless they have
previously been activated by hand. You can still “reach through” the Venetian Blinds, however, to turn
notes on or off. The Venetian Blinds provide a useful first approximation that you can later correct by
activating and deactivating notes singly by hand.
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We call the vertical lines “starting point lines”. Rising in parallel from their respective blobs to the Time
Ruler, they show the musical starting points that Melodyne has identified in the audio file. A
“designated starting point” is indicated by a short vertical line (a “vertical”) topped by an inverted
triangle and is invariably found near the start of a blob (though not necessarily at its leftmost
extremity); when active, it indicates what, for the purposes of timing, Melodyne considers to be the
effective musical starting point of the note. The musical starting point may, but does not necessarily
have to, be aligned with the separator at the beginning of the note. Think of a brass instrument, for
example, where each note is often heralded by a certain amount of wind noise. This noise also
belongs to the note, so it falls to the right of the note separator. What is relevant from the standpoint
of timing, however – as is the case also with quantization – is the moment when the sound really
unfolds and the pitch first becomes discernible; that is the timing-critical moment, and it is that later
instant that is designated the musical starting point. If Melodyne is unable to pinpoint the musical
starting point of a note, no starting point line is displayed and the note has no designated starting
point. For the purposes of quantization, the leftmost extremity of the note is then considered to be the
starting point.
Each of the longer, starting point lines also culminates in an inverted triangular indicator, which you
will see just below the Time Ruler. This indicator can be solid, in which case the corresponding
starting point line is visible and active; or it can be hollow, in which case the line is invisible: we call it
in this case a “potential” or “inactive” starting point line. An inactive starting point line invariably
coincides with the beginning of a note. For the note in question, however, Melodyne has been unable
to discern with sufficient confidence a musically relevant starting point; it is for this reason that the
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starting point line is only a potential one and that no vertical (no designated starting point indicator) is
displayed at the blob.
The two slider indicators, the Parenthesis and the Ball, govern, respectively, how sensitive Melodyne
is to the presence of potential starting points and how willing it is to activate them, the result being
reflected in turn by the total number of triangles displayed and the percentage of these that are solid
red. As you move the Parenthesis gradually to the right, more and more hollow triangles (indicating
the presence of “potential” starting points) appear beneath the Time Ruler; this reflects Melodyne’s
increasing sensitivity that is allowing it to divine more and more points in the material at which a
starting point might reside – “might” because the lines that are added remain invisible and do not (yet)
have any effect upon the blobs.
You can alter this, however, with the slider’s second indicator: the Ball. As you move the Ball to the
right, more and more of the previously invisible, “potential” starting point lines will become active; and
directly below them, at the level of the blobs, designated starting points will appear at the same time.
You can activate a potential starting point line by double-clicking on the hollow triangular indicator
beneath the Time Ruler and, conversely, deactivate an active line by double-clicking on the
corresponding solid triangle. Double-clicking in a free place in the ruler generates a new starting point
line.
By dragging its indicator, it is possible to move a starting point line forwards or backwards in time;
this, however, will seldom be necessary, as Melodyne almost invariably identifies the ideal position.
You may still wish, though, to do some fine-tuning. If, for the purposes of experiment, you move a
starting point line from left to right, you will notice that as soon as you pass over the start of a blob, a
vertical appears complete with inverted triangle (indicating the presence of a designated starting
point) that follows the line for a while before disappearing as soon as the note begins to decay, as,
clearly, it would be futile to look any further for the musical starting point.
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Starting point lines exhibit a kind of “magnetic” property seen not only when you move them but also
when separating notes and designating starting points manually.
By contrast with normal editing mode: In Note Assignment Mode, the separation tools are not used to
reshape the music but to edit the analysis or “detection”. The object is to ensure that the blobs
represent as accurately as possible the actual music. Also, edits performed in Note Assignment Mode
on chords are implemented, thanks to the magnetic quality of the starting point line, with sample
accuracy. In normal Edit mode, this is not possible. Tip: To provide two or more notes of differing
pitch with a soft separation, you can select “Convert Selection to Connected Sequence” from the
context menu (see below).
Since the placing of note separations and the editing of starting points often go hand in hand, you can
also edit starting points with the Note Separation Tool. Simply move the pointer into the vicinity of the
triangular starting point markers near the Time Ruler and it changes appearance to resemble the
Starting Point Tool.
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It is possible at any time to deactivate a designated starting point (i.e. withdraw the designation). A
new starting point can only be designated if an active starting point line is present in a plausible place
i.e. the left-hand end of a blob. Look for a moment at the starting point indicators: In the relevant
place, a hollow triangle (indicating the presence of a potential starting point) will probably already be
displayed. Double-click on the triangle to activate the starting point line.
If no potential starting point line has been identified at the desired position, using the slider near the
toolbox you can cause additional potential starting point lines to appear: to do this, simply move the
right-hand control element (the Parenthesis) further to the right.
Alternatively, by double-clicking on an empty area of the ruler at the level of the starting point
markers, you can create a new starting point line and drag it into position with the mouse. If, in the
case of polyphonic material, a chord appears at the corresponding position, the action will affect all
chord members. When, with the Melodic, Percussive or Universal algorithms selected, you activate a
potential starting point line or create a new starting point line, a note separation is automatically
inserted near a note at the position in question.
Tip: When editing starting point lines, if ever you have the feeling that somewhere a note starting
point exists but that it is not indicated even by a potential starting point line, scrubbing in the relevant
area often makes it to easier to locate the exact position. At the position in question, a rather loud
noise component will be audible. Where the noise is loudest, release the mouse button and double-
click to place a starting point line.
The context menu: When you select one of the note separation tools, a context menu appears in the
Note Editor in which you will find the following commands:
Convert Selection to Connected Sequence: With this command, you can convert a selection
comprising two or more adjacent notes between which there are hard separations into a
connected sequence with soft separations. This is also possible with notes differing in pitch
and allows you gather together melodic lines to make more coherent editing possible later.
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Reseparate Notes at Starting Point Lines: This command splits the selected notes at all active
starting point lines passing through them. It offers you, therefore, a convenient way of inserting
separations at the same point in multiple notes simultaneously, while removing any
superfluous separations found elsewhere.
Separate Notes as Trill: The effect of this command is to slice a selection of one or more notes
into smaller segments determined by the instantaneous pitch of each note. This is done by
inserting note separations into the slopes of the pitch curve as it rises and falls, thereby turning
each ‘hill’ and each ‘valley’ of a vibrato into a separate note.
Please note that the fluctuations in the Pitch Curve must be fairly pronounced for the “Separate Notes
as Trill” function to have any effect and that it is only available when the Melodic algorithm is active,
being grayed out in every other case. If you wish to assign a shortcut to the command “Separate
Notes as Trill”, this can be done using the Preferences dialog.
Reset Separations Based on the Selected Grid: This command separates the notes at obvious
starting points as well as at suitable positions on the selected Time Grid. This command is
available with the Melodic, Percussive and Universal algorithms.
It is available with all algorithms and is used to designate or undesignate starting points manually by
double-clicking. This tool function is also available in Note Assignment Mode by checking the
corresponding option in the Note Inspector. A designated starting point is indicated by a vertical (i.e. a
short vertical line) with a red triangle on top located at or near the leftmost extremity of the blob.
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By moving the Starting Point Tool in the region of the starting point markers beneath the Time Ruler,
you can also edit these with the Starting Point Tool. As a rule, however, you will generally use the
Note Separation Tool for this purpose, as described above.
Sibilants are detected, and their extent ascertained, automatically; but, if need be, you can overrule
Melodyne and move the start and end points of sibilants at will. This is done in Note Assignment
Mode using the Sibilant Range Tool.
When this tool is selected, the range of the sibilants detected by Melodyne is represented on the
display by hatching. A sibilant might lie at the beginning and/or end of a note, but never in the middle.
The tool has the following functions:
Click and drag the edge of the hatched area to extend or shorten the range of the sibilant in
question.
Double-click on the hatching to remove it. (This instructs Melodyne to treat the sibilant in
question the same way it treats all other components of the sound, which would allow you to
apply radical pitch shifting to a “S”, for example, as a special effect). If multiple blobs are
selected at the time of the double-click, all their sibilants will be declassified in the same way.
Double-click on a note without any hatching (or from which the hatching has been removed):
this instructs Melodyne to search the note for sibilants. Depending upon the note, one of the
following states will result:
- Melodyne will find a sibilant at the beginning and/or end of the note and display its extent through
hatching. Sometimes the entire blob will be hatched (e.g. in the case of breath noise). It makes no
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difference in the case where exactly in the blob you click; towards the beginning, towards the end, the
result is the same. This case in fact only occurs if you have previously declassified any sibilants it
contains by double-clicking. Melodyne will then rediscover the sibilants when you double-click a
second time.
- If the note represented by the blob is in fact sibilant-free (i.e. it contains no sound components that
Melodyne regards as sibilants), but you wish it to be treated as though it did contain them, the effect
of the double-click is to create a sibilant range at the point clicked. To be more exact: if you double-
click with the tool on the front half of the blob, the sibilant range will extend from the start of the blob
to the point clicked. If you double-click in the second half of the blob (i.e. right of center), the range
will extend from the point clicked to the end of the blob. You can also do both: create a sibilant range
at the start of the blob and then another at the end, or vice versa.
Tip: To check the boundaries of the hatched area acoustically, use the “Sibilant” preview control in
the Algorithm Inspector. With the control at the extreme right setting, you will hear only the hatched
area of the note; at the left extreme, you will hear only the part of the blob without the hatching.
In the case of chords or certain harmonic intervals (e.g. an octave), the same overtone might be
shared by two or more fundamentals, so Melodyne is obliged to share it out among the notes
concerned. It may be that the resulting distribution is not to your liking, in which case you can exert a
healing influence: By assigning more energy to one fundamental (at the expense of the others), you
enrich its harmonic content, giving it, generally, a brighter sound with greater penetration. Conversely,
you can deprive a fundamental of some of its energy (to the benefit of the others). In this way, you
can adjust the tone color of the various notes to achieve the ideal balance.
Please note that this tool, by its very nature, only has any effect when two or more notes sounding
simultaneously have been detected in polyphonic material and one of them is being edited.
Furthermore, only as much energy can be shared as is actually present at the place in question and
available to the blob in question. With this tool, you are therefore to some extent entering a desired
value. How and to what extent it can be attained depends upon the realities of the audio material.
In the extreme case, the tool does ... nothing. If you have two notes sounding simultaneously, for
example, the higher of which does not appear in the overtone series of the lower (you can see
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whether or not this is the case by using the Activation Tool to display the overtone series), then these
two notes have no shared energy that could be reassigned using the Energy Assignment Tool. In
such cases, therefore, the tool has no effect whatsoever, whether visual or acoustic.
Click with this tool on a blob and drag upwards to increase its allocation of energy or downwards to
reduce it.
Pitch: The three fields correspond to those in edit mode and display i) the nearest note of the
chromatic scale, ii) the deviation (if any) in cents from it, and iii) the equivalent frequency in hertz. It is
not possible to input values into these fields but their content is updated whenever a blob is assigned
to a different pitch (e.g. to correct an octave error).
Energy share: The inspector field reflects the changes made with the Energy Share Tool as well as
allowing you to enter values directly.
Hard separation: The status of this field is determined either by changes made with the Separation
Type Tool or by checking/clearing the box. You can only check this box if there is currently a soft
separation between the selected note and an adjacent one.
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Starting Point: The status of this field is determined either by changes made with the Starting Point
Tool or by checking/clearing the box. Here, just as with the corresponding tool, you can attach the
selected note to a starting point line or detach it from it.
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Whenever Note Assignment Mode is active, the Algorithm Inspector is available in the info pane.
Algorithm: The pop-up button at the top shows the current algorithm. With the menu displayed, you
can select a different algorithm from the list, thereby triggering a fresh analysis. Warning: Any time
you switch algorithms, all editing previously performed on the audio source in question is lost! For this
reason, you should make a habit of checking to make sure the best algorithm has been selected and,
if this is not the case, choosing a more suitable one before you begin correcting the analysis or
editing notes.
Tip: In the stand-alone implementation of Melodyne, it is possible, prior to switching algorithms, to
save the assignment file of the audio source (see below) and, if not satisfied with the new algorithm,
reload it. In this case, the previous algorithm – and, with it, all your previous editing of the detection –
will be restored; but only of the detection; any normal editing of the notes you may have performed in
edit mode will, even in this case, be lost. This is an inevitable consequence of switching algorithms.
Synth: The objective in Note Assignment Mode is to ensure that the notes displayed really do match
the notes intended and played. Since, however, in Note Assignment Mode you are listening to the full
original sound of the audio file you plan to edit and editing of the blobs has no audible effect,
determining whether notes have been correctly detected is generally only possible on a visual basis.
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This is where the Monitoring Synth comes in: Using a synthetic tone generator, the Monitoring Synth
plays the blobs exactly as they appear, thereby providing you with acoustic as well as visual
feedback. You can toggle the synth on and off by clicking on the “Z” icon; click and drag upwards or
downwards to control the volume. The Monitoring Synth is not available when the Percussive or
Universal algorithms are selected.
Tempo, Pitch and Formants: With these three controls, you can “simulate” changes to the
corresponding parameters in order to examine their effect upon the current algorithm settings.
Example: you have changed the formant character in the Algorithm Inspector. This change, however,
has no effect until you shift the formants in normal edit mode, as in Note Assignment Mode you
always hear the original state of the audio source. You would have, therefore, to leave Note
Assignment Mode, shift the formants by way of experiment in normal edit mode, and then return to
Note Assignment Mode if you felt any further adjustment to the formant character was necessary. The
preview controls make such a procedure unnecessary: simply turn the formant control, and you can
begin at once experimenting with the character slider without ever leaving Note Assignment Mode.
The tempo and pitch controls operate much the same way. The values of all three preview controls
only apply temporarily and are reset each time you leave Note Assignment Mode.
NB: When the synth is in use, the controls for pitch and formants are grayed out, as they cannot be
used simultaneously.
Sibilance: With this control, you can simulate the effects of the Sibilant Balance Tool. This is useful
when your intention is to modify a sibilant range in Note Assignment Mode, as it allows you to hear
exactly where the sibilant in question begins and ends. With the Sibilant Preview Control slider at its
rightmost extreme, you hear only the sibilant; at its leftmost extreme, it is the other way around: you
hear everything except the sibilant areas. If you then notice that a sibilant is still sounding in a pitched
zone, or pitched components in a sibilant zone, you know that the boundaries of the sibilant range are
not perfectly drawn.
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Playback Type: Melodyne applies two different processes for the playback of audio. The Melodic
Algorithm employs as standard the playback type “Tonal”, whilst the other algorithms favor
“Complex”. These choices are generally the best in practice but you can override them here if you
wish.
The difference is most noticeable when time stretching is performed (and also when notes are
transposed upwards): material with clearly recognisable pitches generally sounds better with the
“Tonal” option. For material in which the pitch of notes is not clear and where noise components are
more in evidence better results are generally obtained with “Complex”. Experimenting with the two
playback types is therefore most useful when material falls between these two stools. Experiment with
the tempo and pitch preview controls to see which playback type is best suited to your needs. Please
note, however, that if “Tonal” is selected, the Character, Transients and Formant Character
parameters described below are no longer available and therefore grayed out.
Tip: For the playback type “Tonal”, a variation called “Tonal (high)” is also available. If you are
working with sopranos or very high-pitched melodic instruments (such as piccolos), instead of “Tonal”,
you should try out the variant “Tonal (high)”, as this could enhance the sound quality. Voices or
instruments with normal registers, however, are less well served by “Tonal (high)”, so its use in such
cases is best avoided.
Character: This is a another pop-up button and allows you to select between a smoother and a
crisper playback. If “Crisp” is selected, Melodyne uses a smaller processing window that allows fast
acoustic movements in the signal to be reproduced more clearly. This setting is therefore best for
percussive sounds and others with many fast tone changes. To soft, sustained sounds, however, the
crisper setting can introduce a certain restlessness. To avoid this, opt for “Smooth” which employs a
larger processing window and is therefore more suitable for the reproduction of smoother, more
gradual tonal transitions.
Transients: This parameter is only available when the Universal and Percussive algorithms are in
use. It determines how the transients in the signal should be handled during playback. With the slider
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fully to the right (the default position in the case of the Percussive algorithm), the transients are
clearer and more acute. As the slider is moved to the left, the transients become softer. By default,
with the Universal algorithm selected, the slider is in the middle. Experiment to see which setting
delivers the best sound with your own material.
Formant Correction Up/Down: Whenever you transpose a note in Melodyne, the formants are
automatically corrected to avoid, in the case of vocals, the dreaded “Mickey Mouse” effect. Or, in
technical terms, whenever you transpose a note a whole tone upwards, Melodyne automatically
corrects the resulting formants by shifting them back down a tone, in this way preserving the original
timbre. In the case of the human voice, this is generally what is wanted, but with an acoustic guitar
perhaps not: With many sounds, it can add charm if the formants are transposed in parallel with the
fundamentals – i.e. not automatically corrected.
The Formants Up and Down sliders are provided, therefore, to allow you to determine the degree of
the automatic formant correction – independently for upward and downward transpositions. With the
slider all the way to the right, the full 100% formant correction is applied; fully to the left, no automatic
formant correction at all is applied. When you return to normal edit mode, you will only hear the effect
of these parameters if you shift, or have shifted, the formants of one or more notes in the Note Editor.
To simulate and test their effect in Note Assignment Mode, use the pitch controller in the preview
section of the Algorithm Inspector. If the current value for this is positive, you will be able to preview
the effect of the Up slider; if the current value is negative, you will hear the effect of the Down slider.
F(ormant) Character: When formants are shifted, this slider alters their weighting in the frequency
range and therefore alters the sound of the shifted formants. Experiment to see with which setting
your material is best reproduced. This parameter has no audible effect when you return to normal edit
mode unless and until notes have been transposed in the Note Editor. To simulate and test its effect
in Note Assignment Mode, use the formant control in the preview section of the Algorithm Inspector.
The Formant Center parameter is only relevant to the algorithms Universal and Percussive, as the
blobs are not sorted by pitch when either of these two algorithms are active, and the formant center is
therefore not determined automatically. Not only with the Melodic and Polyphonic but also with the
Percussive Pitched algorithm, the formant center is derived from the pitches themselves, so this
control is grayed out when any of these algorithms is selected.
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For vocals, Sibilant Handling is without question ideal; whether that is equally true of monophonic
instruments varies enormously from case to case. If with a bass guitar, for example, the attack noise
is marked as sibilant, you should listen critically to the results when you first change the melody or
timing, and decide whether or not they are to your liking. If not, clear the checkmark next to “Sibilant
Handling”.
By default, Sibilant Handling is always switched on when the Melodic algorithm is selected, whereas
with the Percussive Pitched algorithm it is by default switched off. With the other algorithms, the
corresponding functions are unavailable, so the option is grayed out.
Note: When you open older projects (from the time before Melodyne 5), you will find that the Sibilant
Handling option on their vocal tracks is not checked. The reason for this is that you may already have
perfected the vocals, in which case we assume you’ll want your project to sound exactly the same as
it did before. If so, leave the Sibilant Handling option switched off.
If, on the other hand, you want the project in question to enjoy the benefits of Melodyne 5’s new
functions, you should activate Sibilant Handling. Your older vocal tracks will then most likely sound
better at once, and you will enjoy greater creative freedom in other areas besides.
Robust pitch curves: With the algorithms “Melodic” and “Percussive Pitched”, Melodyne detects the
Pitch Curve in very high resolution. This is especially advantageous in the case of vocals, as there is
then particularly detailed control over all aspects of the intonation, and the pitch tools are able to
deliver optimal sound quality.
With certain recordings, however, this high resolution can be counterproductive. This is particularly
the case with instruments that were in fact played monophonically but where sub-optimal recording
conditions (resulting for example, from obtrusive room resonances) or the physical composition of
their resonance chambers gives rise to what we might call “technical” polyphony.
Examples of this might be the electric upright bass or frequency modulated synthesizer sounds –
sometimes, even, the human voice, when, for example, a (usually male) rock singer wrings deep
throaty sounds from his voice.
In such cases the pitch tools (at least, when heavy use is made of them) deliver artifacts, and it is
then that switching to a “robust pitch curve” makes sense.
The simple act of switching to a robust pitch curve initially results in no detectable change, but as
soon as a note is edited with one of the tools in Note Assignment Mode, Melodyne searches afresh
for the pitch curve of this note (and of this note only) and delivers then, when this option is checked, a
simpler, more stable, more robust curve.
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The simplest command to trigger this type of renewed search for the pitch curve, but which otherwise
changes nothing, is a [Alt]+double-click with the first assignment tool.
The Polyphonic, Universal and Percussive algorithms have robust curves by default, so with these
algorithms the option is grayed out.
Separate Audio: When you are editing the detection of an audio source, Melodyne sometimes has a
great deal of processing to perform in the background and large volumes of data to move in and out
of its cache. The option Separate Audio gives you control over this behavior. If the Auto box is
checked, with each change you make, Melodyne performs all the requisite calculations immediately.
The advantage? Whenever you use the preview controls to test your algorithm settings, Melodyne
accesses the latest data, and everything sounds exactly as it would in normal edit mode. The
disadvantage? Melodyne sometimes needs to introduce a processing pause during which the
progress indicator appears and your work is interrupted.
Since you do not always need the preview controls, you have the option of changing this behavior by
clearing the Auto checkbox. In the case of certain editing actions, the requisite calculations are then
not performed immediately but only when you click the Now button or leave Note Assignment Mode.
The advantage of this is that your workflow is not interrupted. The disadvantage is that the preview
controls in such situations cannot access the latest data and therefore do not always reflect the
changes you have made. Should there be a discrepancy between the previous data and the current
state, the Now button will flash to warn you. If you then click on it, Melodyne will perform all the
outstanding calculations and update the totality of the data.
Melodyne can write all this assignment data into the audio file. It is then available whenever you
reuse the audio file – in a different project with Melodyne stand-alone, for instance, or in a new song
in an ARA DAW. In other words, it suffices to edit the note- and tempo-detection, and also the
algorithm parameters, a single time, and the state of your editing will automatically be available once
again when you reuse the file.
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Save: Writes the current state of the note- and tempo-detection into the audio file.
Load: Restores the state of the note- and tempo-detection data last saved.
Remove: Removes previously saved assignment data from the file.
If you click on the cog wheel at the bottom of the inspector, you will see the command: “Load from
Compatible File”. This allows you to apply the detection data of another audio file to the current file.
For this to happen, two conditions must be satisfied:
The file must be exactly the same length as the current target file.
The file must be present on another track in the current song. It is not enough for it simply to
be on the hard disk; it must have been imported from there into the song.
Now, suppose there is a playing error that you wish to correct on all three tracks simultaneously. For
the correction to be phase-locked and optimal sound quality to be preserved, all three tracks must be
accessing exactly the same detection file. This is where the command “Load from Compatible File”
comes in. The full procedure is then as follows:
Examine the track GTR_DI in Note Assignment Mode and optimize the detection if necessary.
Now open the file GTR_SM57 in Note Assignment Mode and choose the command “Load from
Compatible File”. A list will appear with two entries: GTR_DI and GTR_U87. Select the track
you have just optimized: GTR_DI. Now you will see exactly the same detection for the SM57
signal as for the DI signal.
Next follow the same procedure for the GTR_U87 track, assigning the DI detection file to this
track as well.
Finally, exit Note Assignment Mode and you will be able to optimize the guitar performance on
all three tracks simultaneously in normal Edit Mode.
The reason we strongly recommend you to begin by optimizing the detection of the DI signal rather
than that of either of the microphones is this: the polyphonic detection of the DI signal is usually right
first time, so adopting this approach will require less work on your part in Note Assignment Mode. The
microphones, on the other hand, depending on your amp settings and any pedal boards you may be
using, tend to capture a distorted signal which takes considerably longer to optimize. By using the
trick we have just described (substituting the detection data of the DI track for those of each of the
microphone tracks), you will obtain the best-sounding results in the shortest possible time.
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Save: Stores the current state of the note- and tempo-detection data in the audio file (rather
than in an .mdd file).
Load: If, as yet, no assignment data has been saved in the audio file itself, Melodyne loads the
data from the .mdd file.
Remove: Deletes the .mdd file.
If the audio file as yet contains no assignment data but there is no .mdd file either, the Load and
Delete commands are grayed out.
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In both panes, it is possible to alter the spacing of the Time Grid. Since the two grids, however, are
linked and at all times identical, it does not matter which you select in order to adjust the grid width.
The sole reason for the grid appearing in both panes is to ensure it remains accessible when either
pane is hidden.
To adjust the Time Grid, either choose Options > Time Grid from the main menu or click the note icon
(at the top right of the Note Editor) to open the pop-up menu shown here.
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Clicking on the note icon activates or deactivates the grid; you can also define a keyboard shortcut for
this command from the Shortcuts page of the Preferences dialog. If you click the note value or the
arrow alongside it and hold down the mouse button, the grid menu pops up.
This allows you to the set the interval between grid lines to any of a variety of regular or triplet note
values or else to Seconds.
The time axis is then graduated at intervals equivalent to the note value selected. If you have chosen
a small note value (such as 1/16) and then zoom the display outwards, at a certain point it will
become impossible to display all the grid lines; the grid value selected, however, will remain active.
If, while the grid is active, this is moved to the second beat, there, too, it will sound slightly after the
beat – the offset in the two cases being identical.
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Even if the grid is active, you can still adjust the position of a note (or a selection of notes)
independently of the grid by holding down the [Alt] key as you move it.
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Open the recording of a polyphonic instrument (e.g. piano or guitar). In Melodyne studio, you
can open multiple tracks simultaneously in the Note Editor (e.g. guitar and bass) so the
harmonic analysis can take all of them into account.
Display the Chord Track (and the Key Track too, if you wish) by checking the relevant entries
in the Options menu. Alternatively, you can click on the icons beneath the Time Grid Settings
menu in the top right-hand corner of the Note Editor.
Right-click in the Chord Track and select “Analyze Chords” from the context menu. You will
then see a ‘lead sheet’ of your recording.
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Please note: Before optimal results can be obtained from the chord recognition function, the detected
tempo must be correct; otherwise the chord symbols may be aligned with the wrong beats. Melodyne
detects the tempo automatically when you load an audio file. If the musical material is particularly
complex, it may be useful to further optimize the tempo detection.
We explain how to do this here.
You can repeat the “Analyze Chords” command at any time to update the analysis.
You might do this, for example, after recording a new guitar part containing different chords.
If it’s only certain chords that need to be reexamined, select the chords in question in the
Chord Track and choose “Analyze Chords”.
To select two or more chords, use the Shift and Cmd keys.
If you click on one chord and then press Cmd+A, all the chords will be selected.
Note: The chord analysis is invariably based on all the notes in selected areas of the Chord Track. It
is not possible to influence the analysis by selecting or deselecting individual blobs. That would in any
case make no sense from a musical point of view, as the less information taken into account, the less
accurately the chords displayed would reflect the overall musical content of the recording.
There could, however, be cases – if you were analyzing the chords of a complete mix, for example –
when certain blobs (attributable to the kick drum, say, or the cymbals) might lead to confusion. The
solution in such cases is to the copy the audio file to a new track, delete the offending blobs, and
trigger a fresh chord analysis based on that track only.
These, we must stress, are not compositional suggestions, as in “here you could also play this chord”.
The alternatives suggested are simply alternative interpretations of the audio material.
A chord made up of the notes C, E, G and A, for example, could be interpreted as either C6 or Am7.
Both interpretations are legitimate, but which is the more apt might depend on the degree to which
the various notes are emphasized; Does the highest note sound loudly and clearly, for instance, or is
it barely perceptible? The most appropriate interpretation might depend also on the surrounding
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chords or the prevailing key (or ‘tonality’) of the passage in question. These are questions of content
but also of taste that are best left for you, the user, to answer. For this reason, Melodyne offers you all
plausible interpretations and lets you choose between them.
Of course, in the case of very basic chords, there will be fewer alternatives and in some cases only
one. If the chord, for example, consists of three notes: C, E and G, this can only sensibly be
interpreted as “C Major”.
In areas of the Chord Track where no chord symbols are displayed, you can enter them simply by
double-clicking in the appropriate places and typing them in.
You can eliminate specific chord changes by moving the cursor over the borders between chords (the
cursor than changes its shape) and then double-clicking.
Conversely, you can insert additional chord changes by double-clicking on an existing chord. By
default when you are inserting or moving chords, they snap to the nearest quarter note (crotchet) on
the grid. By holding down the Alt key, however, you can temporarily increase the resolution of the grid
and in this way reach intermediate destinations, an eighth or a sixteenth note to either side.
In the context (right-click) menu of the Chord Track, you can decide whether when you introduce a
new chord change, a fresh anlysis of the newly created chord halves should take place:
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By editing the Chord Track in this way, you are not (initially) changing the recorded music. However,
such changes to the Chord Track will make a difference when you come to edit the notes, if you
select “Chord” or “Chord Scale” as the Pitch Grid.
Auditioning chords
In the Context (right-click) menu of the Chord Track, you will find an option to audition the chords:
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If this option is activated, as you step through the chords with the arrow keys or alter them through
text input or using the keyboard shortcuts, you will hear the chords in question played with a guitar
sample.
Even though you may have chosen a particular format (e.g. “c-”) for the display, you can still use a
different convention (e.g. “Cm”) to input the data; Melodyne will simply translate “Cm” into “c-” for you.
This is particularly useful if you have opted for a convention that involves special characters that are
awkward to type in. In the Preferences dialog, you could specify, for example, that a chord of F major
with a major seventh should be displayed as “F#7”, but use a format that is easier to type (such as “F
maj 7”) when entering chords in the Chord Track.
As well as choosing a naming convention for the display, you can also influence the complexity of the
chords. For certain musical genres, you may prefer to make the lead sheet easier to read. The
context (right-click) menu of the Chord Track offers the following options:
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Slash Chords
If the guitarist is playing a chord of C major, for example, but the note sounding in the bass is not C
but G, then – even though this does not change the chord (since the note G does appear in the chord
of C major) – you may still feel it is important for the notation to take account of this fact using the
familiar “slash chord” notation: C/G (i.e. C major with a G in the bass).
If you check this option, this convention will be used throughout the track.
Expanded chords
If you check this option, Melodyne finds expanded chords (such as those common in jazz). If the
option is cleared, a simpler description will be preferred. For example, if the chord in question is C
Major but a D is sounding at the same time. D is the ninth of a C major chord, so an exact description
of the chord would be “Cadd9”. In this case, though, it would be a perfectly legitimate simplification to
just write “C major” in the lead sheet. This would in any case have no effect (initially) upon the music
itself. Whether or not this option is checked could have implications, but only on the manner in which
you edit notes later on. (The editing of the notes in the chord context is dealt with in the next tour).
Less Thirds
Melodyne adds thirds in the course of the chord detection even when none were played, which is
usually very helpful. But in the blues genre, for example, the musicians often omit thirds on purpose
and in such cases the addition of thirds is undesirable. If you check this option, the added thirds are
hidden. Thirds that were actually played, however, remain unaffected and are always shown. If no
added thirds are present, this option is grayed out.
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Typical applications: Transferring the chords to a notation program, or loading the MIDI file into your
DAW as the starting point for the addition of synthesizer or sampler tracks.
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If, in Note Assignment Mode, you make changes to the blobs using the Activation Tool and
subsequently trigger a new analysis, the chords may change.
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For this reason, we speak in the one case of “project chords” that relate to the entire song and in the
other of “file chords”, which are only visible in Note Assignment Mode and relate only to the
instrument in question. In the Edit menu, you will find commands that allow you to replace file chords
with project chords, and vice versa.
It is the same with the keys: The song has a common Key Track (“Project Scale”), whereas what you
see in Note Assignment Mode in each case is the current “File Scale”.
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The functions of the Pitch Ruler and access to the Pitch Grid
You can change the options relating to the Pitch Grid either from the sub-menu of the same name
under Options in the main menu or by clicking the clef icon directly above the Pitch Ruler.
Clicking on the Clef icon toggles the grid on and off. When the grid is deactivated, you can slide notes
continuously upwards or downwards in pitch. Only faint lines in this case separate the notes in the
Pitch Ruler.
If you click on the Clef icon (or the little arrow next to it) while holding down the mouse key, the menu
containing the grid options drops down.
When you double-click on a blob with the Main Tool or the Pitch Tool, it will snap to the center of the
nearest white lane – so whether it was perfectly in tune or slightly offset from its previous pitch, its
offset from its new pitch will be zero. Thus, as well as moving notes to more suitable pitches, a simple
double-click perfects their intonation at the same time.
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If, on the other hand, you hold down the [Alt] key as you double-click, if a blob was offset 10 cents
(say) from its previous pitch, it will be offset from its new pitch by the same amount. In other words,
even though the blob may move to a different pitch, its “degree of imperfection” (in terms of
intonation) will be preserved – such deviations are, after all, often musically desirable and used
intentionally in order, for instance, to obtain a warmer, richer tone.
For the Pitch Grid and the background to the blobs in the Note Editor, the following options are
available:
Pitch Grid
No Snap: The Grid is deactivated and notes can be shifted continuously up or down in pitch.
Chromatic Snap: Notes snap to the nearest note of the chromatic scale.
Key Snap or Chord Snap: Notes snap to the grid currently selected as the display background
in the Note Editor.
Pitch Background
Keyboard: The background in the Note Editor mimics the pattern of black and white keys on
the piano keyboard – only in this case, the pitches produced by the black keys are shown in
gray. When the grid is active, these pitches are inaccessible, so you are effectively locked into
C Major – which is fine if the song happens to be in that key but not much use otherwise.
Key: Now the notes of the current key or tonality are displayed in white and notes foreign to
the key in grey. Again, when the grid is active, only the white beams are accessible. If there is
a change of key in the course of the song, the pattern of white and gray beams will change
accordingly.
Chord: Now the background pattern changes from chord to chord, with white beams
representing chord members and notes foreign to the current chord shown in gray. So in the
case of chords based on simple triads (C Major, F minor etc.), only three notes per octave will
be available. In the case of more complex chords, more pitches will be available – four per
octave in the case of a major seventh chord, for example.
Chord Scale: With this option, once again seven white beams per octave are displayed. Unlike
the case, however, when “Key” was selected, these are not the notes of the current key, but
instead form a scale that reflects the current chord.
A brief explanation: It is perfectly possible, in jazz for example, for chords to be used that do not fit the
key, without the listener immediately interpreting this as a key change. For example: You are in C
major, and the chord played is D major, which does not actually fit the key. If the option “Chord Scale”
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is selected, for this one chord a black-and-white pattern will be displayed corresponding to the notes
that fit the chord played within the key. So, in our example, F# would be a legitimate tone and would
be shown in place of F.
Pitch lines: When this option is selected, a ruled line appears in what was previously the center
of each beam, and the beams are no longer displayed. The pitch lines invariably reflect the key
– including any key changes – but not the chords; bold lines indicate the pitch of notes
belonging to the key; that of notes foreign to it are denoted by thin lines. This display mode is
useful when you are correcting intonation errors, as the lines show the exact pitches to aim for.
Pitch Labels
Here you can choose whether the names of the notes (C, D, E etc.) or degrees of the scale (I, II, III
etc.) are shown on the Pitch Ruler.
A practical example
You are perhaps wondering what earthly purpose is served by all these options. An example may
make things clearer. Let’s suppose you want to import a guitar part from your loop library and adapt it
to the current song. Here’s how it’s done:
First create a chord track (either by applying the chord recognition function to the instruments
you already have or by typing in the chords).
Now activate Scale Snap
As the Pitch Background, choose "Chord"
Insert the guitar part from your library and select all its notes (shortcut: [Cmd]+A)
Then double-click any of the selected notes
Now the imported guitar part will follow the chords of the song. You may perhaps want to shift one or
two of the chords upwards or downwards along the Chord Grid to obtain inversions.
With this procedure, of course, you may find occasionally that two notes that were different in the
original guitar part end up on the same pitch. This is bound to happen where, for example, in the
original recording, there’s a major seventh chord (which is made out of 4 notes) but a simple major or
minor chord (consisting of 3 notes) in the current song. Such problems, however, are easily solved:
just select one of the two notes and drag it by hand to a “free” white note. Or you could switch the
display background from “Scale Notes” to “Chord Scale” to obtain a wider choice of suitable notes.
When you are dealing with vocal parts, on the other hand, you will hardly ever find the “Chord” setting
useful – it would limit the voice to too few notes (often only 3 or perhaps 4 per chord). Choose instead
“Chord Scale”, which will allow you greater flexibility when working with melodies. Where, on the other
hand, you have multiple vocal tracks comprised of little more than “Ooh” or “Aah” sounds that you are
using to provide layers of harmony, then “Chord” might be the most useful setting.
Once you have finished composing the melodic line and begin to address the finer points of
intonation, switch the display background to Pitch Lines. This is because the lines – which represent
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perfect intonation – provide a clearer indication of which notes are out tune (and by how much) than
that provided by the (far broader) beams.
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By right-clicking any of the marks on the ruler, you can open a small context menu. This offers a
number of pointers to help you bring the Pitch Grid swiftly into line with a particular tuning:
At the top, you will see the current frequency of the note selected.
Concert: bases the tuning on modern standard concert pitch (where A4 = 440 Hz).
Default: bases the tuning on the frequency currently assigned to A4 in the Preferences dialog.
Detected: bases the tuning on Melodyne’s analysis of the music being edited – the original
tuning.
Set as Default: tells Melodyne to use the current value as the default tuning for new
documents and adjusts the value in the Preferences dialog accordingly.
The various settings for A4, incidentally, can be found quickly by clicking the tuning fork icon at the
top of the Reference Pitch Ruler. By typing into the box immediately below this icon, you can assign
to A4 any frequency you like.
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Related scales: in the top part of the menu, you will find a varying number of scales preceded by a “=”
sign. These are scales that correspond to the current scale but are differently named. Please note
that when you select a related scale from this menu, only the main structure of the mode in question
is adopted: the scale is simply given a new name and, if applicable, a new tonic. It can be, however,
that the exact definition of the related scale in question contains additional secondary degrees or fine-
tuning. If you wish to use these, please choose Open Scale... from the scale drop-down menu.
The current note: in the middle of the submenu, grayed out, you will see the name of the note
you have clicked on and which you can now make the tonic.
Major / Minor: Allows you to select a major or minor scale with the note selected as tonic. To
select C Major, for example, click C in the ruler, followed by C Major from the submenu.
Open Scale... : opens Melodyne’s Scale Window, which offers access to a wide variety of
additional scales. This window will be described in the next section.
Analyzed: this offers you rapid access to two options derived from Melodyne’s analysis of the
material: the closest major or minor scales and an exact microtonal scale.
Notes Reflect Scale Changes: normally when you change the scale, Melodyne adjusts the
Pitch Grid but does not change the notes themselves unless you double-click on them first, in
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which case they will snap to the grid. If, however, you wish the notes to adjust automatically to
any change of scale, select either Tuning or Tuning and Mode. Then any changes will take
effect immediately and you will hear them at once during playback.
Play Scale: plays the current scale. When this function is active, the loudspeaker icon appears
above the Scale Ruler. By clicking on this icon, you can deactivate the function without
needing to access a menu.
Apply Dynamic Just Tuning: fine-tunes the selected notes applying the principles of just
intonation to ensure that pure intervals result.
Dynamic just tuning: Dynamic just tuning eliminates the slight dissonances and resulting
interference (or ‘beating’) between notes that come with equal temperament. By this means a
smoother sound can be obtained, as is demonstrated, for instance, by real orchestras. We speak of
“dynamic” just intonation because not only are the intervals pure but the pitches are also shifted
minutely to ensure that the chord member most affected by the just intonation is as near in pitch as
possible to its counterpart in equal temperament. Example: Melodyne shifts a justly tuned chord of C
major (C ± 0 ct, E – 13 ct, G +2 ct) six cents up, so that the E is not too far removed from its even
temperament counterpart. Furthermore, this fine-tuning of notes is not static but governed by the
current harmonic context. So in the time dimension, too, it is dynamic, to ensure that at each instant
optimal tuning is obtained. Dynamic just tuning is particularly effective and pleasing to the ear in a
multi-track context, as it’s when you select notes from multiple (or all) tracks and apply just intonation
to them that its benefits are most apparent.
Tip: Initialize the key prior to the transfer/load: In the case of monophonic or polyphonic audio
material, Melodyne also recognizes the key of the music. With short melodic phrases, however, the
key chosen is often not the one intended, simply because too few notes are available for a correct
appraisal. To prevent this happening, you can set the key using the Scale Ruler of an empty instance
of the plug-in or an empty document (if using the stand-alone implementation of the program) before
the transfer or loading of an audio file. To do this, simply click on the desired keynote in the Scale
Ruler and select the desired scale from the context menu. Melodyne will then retain this initialized
value, regardless of its own subsequent analysis.
The selected scale applies to all instances of the Melodyne plug-in. In the stand-alone implementation
of Melodyne studio, it also applies to all the tracks of the current document.
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To open the Scale Window, select Open Scale from the context menu of the Scale Ruler.
Now choose a category from the left-hand pane followed by the desired scale from the pane on the
right. Click the loudspeaker icon to the right of each entry to hear the scale selected.
If you have activated the option Notes Follow Scale Changes, during playback you will hear
immediately the effect of applying the scale selected to your audio material. The window allows you to
try out (or ‘audition’) different scales quickly and easily. If you wish to adopt the changes, exit the
window with OK; otherwise click Cancel.
From the lower pane of the window, you can select between the parameters of your existing scale
and those of the scale selected in the Scale Window.
Mode and Tuning: you can adopt either the parameters of your existing scale (on the left) or of
the scale currently selected in the Scale Window (on the right).
Tonic: you can choose between the selected tonic or the tonic from the preset.
Pitch: here you can choose between current tuning, the pitch from the preset or various
standard tunings.
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Stretching: here you can select whether or not stretched tuning should be applied to the scale.
External Scales Folder...: this button allows you to open a folder containing scale definitions in
Scala format (filename extension “.scl”) which will then appear as an additional category in the
Scale Window.
You can also load scale definitions created in Melodyne studio (filename extension ‘.mts’) with this
button.
Saving a scale
The Scale Window allows you to experiment swiftly and easily with a large number of scales as well
as combine elements of your existing scale with those of the presets in the Scale Window. In the
process, you are bound to hit upon interesting combinations that you will want to save and use again
later. The command “Save Scale As...” allows you to do just that: store your own scale presets so that
you can access them later in the Scale Window. For this purpose, it opens a window that looks very
like that of the Scale Window and offers you the following options.
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Editing scales
In the extended scale area, which opens to the left of the Pitch Ruler, you will find the functions for
the editing of scales and creation of new scales.
Editing modes
The Mode Ruler allows you to define the degrees of your scale – the mode degrees – and their use.
When you right-click on a degree in the Mode Ruler, a context menu appears, allowing you to assign
to the degree in question any of the following designations:
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In the case of a scale exhibiting unequal temperament – one, in other words in which adjacent
degrees are separated by varying numbers of cents – a crude transposition of the mode, however,
would disturb the ratios between the various degrees of the scale. Whenever this outcome is
threatened, the “Lock Tuning and Mode” function is activated automatically so that the degrees of the
scale move en bloc and the intervals between the degrees are preserved. If you prefer, however, you
can activate or deactivate this function manually.
The text box at the top of the Mode Ruler (below the word “Mode”) allows you to assign a name to
your scale.
Editing intervals
The degrees of a scale are defined by a tuning system whereby each degree is a specific distance
from the tuning root. This distance is described as an “interval”. The tuning therefore says nothing
about the absolute pitch but simply expresses the ratios between the various degrees of the scale.
In the Tuning Ruler, you can see these intervals displayed in cents and can edit them. Just drag an
interval upwards or downwards with the mouse to alter its tuning.
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The brighter the highlighting, the closer the ratio to the selected interval. If you double-click on one of
the ratios suggested, the Ratio Ruler engages and the cent display of the interval in question is
updated to reflect your choice.
By dragging the upper half of the ruler, you can set any ratio you want. To move the entire ruler, drag
the lower half. If you check the box marked “All” in the Ratio Ruler, Melodyne will no longer preselect
ratios for you but simply display all possible ratios that approximate to the current interval.
Defining intervals
Right-clicking on any interval in the Tuning Ruler opens the following context menu:
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Insert Interval Above Selection: inserts an interval above the interval selected.
Remove Interval: removes the selected interval.
Insert Chromatic Intervals: supplements the existing intervals chromatically through the
addition of further intervals.
Remove Non-Scale Intervals: removes all intervals foreign to the scale.
Set as Tuning Root: makes the selected interval the point from which the intervals are
calculated.
Assigned Note Name: any new interval initially takes the name of the nearest note. Musically,
however, it may be preferable to assign the name of the note above or below it, so this entry
allows you to select an alternative name.
Round Tuning to Equal Temperament: rounds all intervals to comply with equal temperament.
Stretch Tuning: opens a window that allows you to apply stretched tuning to your scale (more
on this below).
Create New Scale Based On ...: opens a window that allows you to create from scratch a new
scale (more on this below).
Interval Display: This allows you to make the selected interval the display reference for your
tuning system, deactivate the cyclic interval display, and select between cents, hertz and
Turkish commas (=1/53 octave) as display units. These options only affect the display of the
intervals and have no effect on their tuning.
Interval Monitoring: if this option is checked, as you alter an interval you can hear the results.
The text box at the top of the Tuning Ruler (below the word “Tuning”) allows you to enter a name for
the tuning system of your scale.
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Tip: If you hold down the Shift key and click between two intervals, you can insert a new interval at
the position of the mouse cursor. Hold down the Shift key and double-click on an existing interval to
delete it.
Cyclic Scale: If you opt for a cyclic scale, you can specify the size in cents of the cycle and the
number of degrees of which it is composed. For a scale that repeats every octave, for
example, the cycle size would be 1200 cents. Tip: you can also enter the cycle size as a ratio:
e.g. “2/1” for an octave cycle.
Non-Cyclic Scale: Enter the size of the intervals between adjacent notes and the number of
degrees above and below the selected tonic.
Scale Name: Enter the name of your scale in the text box provided.
If you exit with OK, Melodyne will generate a scale in accordance with your specifications and
this will become the new scale grid for the current document. Exit with Cancel to revert to the
current scale.
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equal temperament, the desired stretch tuning would be lost. To avoid this, select Stretch Tuning ...
from the context menu of the Tuning Ruler and a window will open allowing you to define the stretch
curve.
By double-clicking on the graph, you can create handles with which you can drag the curve to obtain
the desired characteristic. Double-click on a handle to remove it.
Standard Stretching: if you click this button, Melodyne will generate a typical stretch curve,
which you can then further adjust should you so desire.
Reset Stretching: restores the curve to its starting position.
Pitch Range: defines the maximum deviation and therefore the vertical range of the curve.
Exit with OK to implement the stretch curve you have defined or with Cancel to discard your
changes.
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Identifying scales
The Scale Detective analyzes the intervals found in the audio material and their implications for the
mode of the scale. The result is a scale grid that reflects the music analyzed. You can edit, save and
apply the extracted scale to other material, and in this way transmit the special character of one
recording to another.
A new column headed “Detective” appears at the extreme left of the screen displaying the results of
the analysis. The “mountains” lying on their sides in the Scale Detective represent the intervals
detected: the higher the mountain, the more importance is attached by Melodyne to the role of the
interval in question in the mode of the scale.
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The slider at the top of the Scale Detective governs the sensitivity of the analysis and, with it, the
number of intervals detected and displayed. The intervals displayed should correspond as closely as
possible to the intervals actually played. Adjust the sensitivity until only as many intervals are
displayed as the scale in your view contains.
The analysis will take into consideration only the notes selected, unless no notes are selected, in
which case all will be considered.
Reanalyze Scale: This command requires the Scale Detective to conduct a fresh analysis of
the scale. The analysis will take into consideration only the notes selected, unless no notes are
selected, in which case all will be considered.
Apply Analysis: If this option is selected, the results of the analysis will invariably be applied
directly to the current scale grid.
Analysis Inserts Chromatic Intervals: If this option is selected, the intervals analyzed are
supplemented chromatically by others, which are then regarded as intervals foreign to the
scale (or “non-scale degrees”).
Keep ... as Tonic: If you click and drag the Scale Detective vertically, you can alter the tonic
upon which the analysis of the audio material is based. When you do so, this option is selected
automatically. The next analysis will then be based upon the tonic you have selected rather
than the one indicated by Melodyne’s current analysis of the material.
Scale Cycle: opens a dialog box that allows you to choose between a cyclic or non-cyclic
analysis.
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Cyclic Scale: selects a cyclical scale analysis. You can enter the size of the cycle in cents or
as a ratio: e.g. “2/1” for a scale that repeats every octave.
Non-Cyclic Scale: selects a non-cyclic scale analysis the upper and lower limits of which in
hertz (Hz) you are free to choose. The analysis will then consider only notes lying within the
range specified.
When you exit the Scale Cycle dialog with OK, a fresh analysis of the material will be
conducted at once, based upon your new settings. If, on the other hand, you select Cancel,
Melodyne will revert to the existing analysis.
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Selecting notes
In this tour, you will learn which techniques you can use to select notes in Melodyne prior to editing
them.
Another way of selecting multiple blobs is to lasso them by clicking the background in one corner of
the desired selection and then dragging the pointer to the corner diagonally opposite. This is
sometimes called rubber-banding. If you hold down the [Command] key, you can add a further rubber-
band selection to the existing one. You can also add individual notes to the selection (or remove them
from it) by [Command]-clicking.
To select a passage (i.e. a series of notes), click the first note of the series and then [Shift]-click the
last (or vice versa).
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Snake selection
If you press the [Shift] key, click a note and then move the mouse pointer away, Melodyne’s snake
selection mode is activated. You can now add notes to the selection by painting over them with the
snake.
If you move the mouse (and thereby the snake) backwards again, you can remove notes previously
painted over from the selection.
If cycle mode is active, the selection only affects such notes if they lie within the cycle range.
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By [Command]-clicking other notes in the Pitch Ruler, you can add them to the selection and later
remove them by the same means.
If you double-click, as opposed to single-clicking, a note in the Pitch Ruler, you will select the same
note in all octaves rather than simply that single instance of the note.
By using the [Command] key in the Pitch Ruler, you can remove from the selection a range of notes
or individual notes. Here too, if a cycle is active, only notes within the cycle range will be selected.
The command Restore Last Selection reverses the last selection step, thereby restoring the selection
that was active beforehand. This is useful if you are in the process of performing a complex selection
and accidentally shoot astray, causing the selection to disappear. By clicking Restore Last Selection,
you can retrieve it.
The command Invert Note Selection deselects all selected notes and selects all notes that were
previously not selected. The commands that follow are similarly self-explanatory, allowing you to
select all the notes that follow, all notes of the same pitch, all notes of the same pitch in all octaves,
and so on.
The command Select Fifths Above and Below in All Octaves selects tones a fifth above and below the
selected tones in all octaves. All the Select commands in the second subdivision of the menu operate
on the cycle zone only if cycle mode is active.
The two commands that follow, Select Same Beat in All Bars and Select Notes Between Locators, are
also self-explanatory. The last command in the list, Rotate and Select Hidden Notes is designed to
help out when you have notes that overlap or completely cover others. It does so by switching the
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display from layer to layer, selecting at each successive layer the newly revealed note, so that you
can see it more easily and drag it.
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To open the macro, choose Edit > Quantization Macros > Correct Pitch or click on this button at the
top of the Note Editor.
Here, with the upper slider, you can apply a degree of correction ranging in intensity from 0% (no
influence) to 100% (full power) to the pitch center of the notes selected. By default, such notes are
moved towards, or to, the nearest semitone:
If you prefer, however, you can have the notes snap to the nearest degree of the current scale or (if
chords have already been defined) to the nearest member of the current chord; in either of these
cases, check the option “Snap to Chord Scale”.
Depending upon the position of the intensity slider, the notes will then snap all, or part of, the way to
the corresponding pitches.
The macro works in a musically intelligent manner: At lower settings it affects only those notes that
are wildly out of tune, leaving untouched those that are already quite close to the intended pitch. As
the slider is moved further towards the right, however, even those notes are influenced, and to an
increasing degree, until at 100% all the selected notes are exactly in tune.
The pitch center, which the macro adjusts automatically, is the same parameter that is modified when
pitch correction is performed manually using the Pitch Tool.
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With the lower slider, you can progressively reduce the amount of pitch drift exhibited by the notes in
question. By “pitch drift”, we mean the kind of slow wavering in pitch that is symptomatic of poor
technique. More rapid fluctuations in pitch, such as pitch modulation or vibrato, remain unaffected.
You can modify both correction parameters in real time as the audio plays back; and hear, but also
see (by the movement of the blobs in the Note Editor, the effect of different settings.
If you have already fine-tuned some notes using the Pitch Tool, Melodyne will assume you
are satisfied with the results; this means that, by default, if you now open the Correct Pitch Macro with
no notes selected and begin making changes, only the other notes will be affected. By default, in
other words, notes that have been tuned manually are not affected by the macro. If you wish the pitch
of these too to be affected by the macro, check ‘Include notes fine-tuned manually’. The option is
grayed out, of course, as being of no relevance, if no manual editing of intonation has been
performed.
If you select a note that has already been edited using the macro and then open the macro again, the
settings previously applied to it will be displayed; the macro remembers, in other words, the
parameters previously applied to each note. If the current selection includes notes to which different
settings have been applied, when it is opened the minimum and maximum values for each parameter
will be displayed.
Even after exiting with OK, you can still reverse the effects of the macro editing by using the undo
function.
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By transposing only the pitched components of the sound in this way, the macro is able to maintain
optimum sound quality throughout; to alter the frequency of sibilants would sound unnatural. But if, as
a special effect, you ever do wish to apply pitch shifting to sibilants, this can be done manually using
the Pitch Tool, as is described in detail here.
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To understand these better, let’s begin by selecting the Time Tool. When this is active, a note
separation (indicated by a vertical dash) or the musical starting point of the note (indicated by a
vertical dash with a triangle) appears near the start of each blob.
Now check Show Intended Notes in the Options > Note Editor sub-menu, which can also be
accessed via the cog icon in the top right-hand corner of the Note Editor.
When it first analyzes the material, Melodyne calculates for each note two parameters of relevance to
the process of time correction.
The first is the intended musical beat of the note; this is indicated by the start of the gray frame
enclosing the blob. As you can see, the start of the frame invariably coincides with a grid line.
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The second is either the beginning or the musical starting point of the note, represented, respectively,
by a note separation or a vertical dash with a triangle. The latter will not necessarily be aligned with
the left-hand extremity of the blob. Think of a brass instrument, for example, where each actual note
is often heralded by a certain amount of wind noise. Admittedly this noise belongs to the note, but
from the standpoint of timing what is of relevance is the moment the sound really unfolds and the
pitch first becomes discernible; that is the timing-critical moment.
If you quantize notes with the Quantize Time Macro, the musical starting point of each note (if one
has been determined; if not, the beginning of the note) will move towards the left-hand side of its gray
frame. The quantization intensity slider determines whether it goes all of the way, or only part of the
way, to the beat assigned it.
There are also notes for which no starting point is displayed. Such is the case with notes – and not
only the human voice but almost all instruments too are capable of producing them – with an attack
so drawn out that it is impossible to find an instant of which you can say with any confidence “this is
where the note really begins”. It still begins somewhere, of course, so Melodyne treats the onset of
the sound – the start of the long attack phase, in other words – as the musical starting point and
moves that to (or towards) the quantization target – i.e. the beginning of the frame.
In determining, or seeking to determine, the musical starting point of each note, Melodyne conducts a
careful analysis of the audio material and in most cases its determination is musically correct. Any
time you disagree, though, you can enter Note Assignment Mode and define some other instant
within the life of the note as its musical starting point.
The Melodic algorithm requires separate mention because when it is active, Melodyne locates and
marks what it calls “sibilants”. In the term “sibilants”, Melodyne includes not only fricative consonants
and digraphs such as “s”, “z”, “ch” and “zh”, but also word fragments like “k” and “t” as well as the
sound of the vocalist inhaling or exhaling between words. Whenever such a sound coincides with the
start of a blob, the musical starting point identified by Melodyne always comes later. This produces
more sensible results when quantization is applied than would be the case if the sibilant itself were
regarded as the musical starting point of the note.
Another way of changing the way sibilants are handled by the Quantize Time macro is to use the
Separation Tool to slice the note in two at the point where the sibilant ends; so an “s”, for example, at
the beginning of a word, would get a blob all to itself. Since an unvoiced “s” can have no musical
starting point, the left-hand extent of this blob (i.e. the onset of the sound itself) would then be
regarded as the critical moment for the purposes of quantization.
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A note about time quantization in polyphonic audio material: With polyphonic material, as well as
anchors with triangles, there are anchors without them. Notes the anchors of which have no triangle
are in a temporal relationship with another note with a triangle and are therefore treated differently
during quantization. If you play a C on the piano and immediately afterwards an E, the C can also
contain starting transients belonging to the E. The C here gets a marker with a triangle; the E, one
without. To move these two notes for no good reason by different amounts during quantization might
not make much sense musically and could even produce tonal artifacts.
The following rules therefore apply: If during quantization both notes are selected, the note with the
triangle and that without it will move towards the marker by exactly the same amount. There is here,
in other words, a master-slave relationship. If you have only selected the note with the triangle
marker, only this will be quantized. If you have only selected the note without the triangle marker, no
quantization will take place. The same goes for a multiple selection. Naturally, you can move all and
any of the notes manually if you are not satisfied with the way they sound together.
In the case of chords, it is the selection that determines the quantization behavior: If the Notes of the
chord are selected individually, one after the other, and quantized, they behave as described above,
moving individually towards the grid lines. In this way, for instance, you can ensure that the notes of a
strummed chord on the guitar (which sound in quick succession) end up sounding simultaneously –
an effect impossible technically for a player to realize but one that might be musically desirable.
If, on the other, prior to quantization, you select all the notes of the chord, each will travel the same
distance. The internal timing of the chord – in our guitar example, the intervals of time separating the
start of successive notes, and therefore the authenticity of the effect – will be preserved. The chord,
after quantization, will sound exactly as it did before; the difference being, of course, that it will no
longer sound ‘too soon’ or ‘too late’.
The value by which all the notes are moved forward or backwards in time is determined by the note
lying closest to the mathematical mean between the first and last note of the chord. In the case of a
six-string guitar chord, this is generally the note sounding on the third or fourth string. If you want the
sounding of some other string to coincide with the grid line, of course, you can always give the whole
chord a little shove.
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To open the Quantize Time Macro, choose Edit > Quantization Macros > Quantize Time or click the
Quantize Time icon (illustrated here) to the right of the toolbar in the Note Editor.
First, the Groove Reference (if any) that will govern the time correction must be selected.
If Auto is selected, the target (or ultimate destination) of any quantization will be the left-hand edge of
the gray frame, as already described. This is invariably aligned with the grid line that represents the
beat to which Melodyne, in the course of its analysis, assigned the note. (On the whole, the system
functions very well; but it can happen that Melodyne gets it wrong, and that after
quantization you have to move the note manually to the preceding or following beat.) By selecting
Auto, in other words, you are telling the Quantize Time Macro to move notes to (or towards) the beats
assigned them by Melodyne based on its own analysis of the material.
If you choose Track, you can use another track or instance of Melodyne Plugin as a quantization
reference. Select the desired track or instance in the flip menu above the buttons. The notes of the
selected track will then supply the grid to which the notes or the track currently being edited will be
quantized; or, to be more precise, the quantization targets would be determined by the grey frames of
the reference track. With the other buttons, you can select the target grid for the quantization. The ‘T’
next to the note values stands for the corresponding triplet. If you select 1/4 as the Groove
Reference, to give one example, the grey frames will move to the nearest quarter-note (or ‘crotchet’)
and this will then become the ultimate destination for any quantization.
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Note that the time correction macro works differently from, and in a more musical fashion than, the
quantization typically offered by MIDI sequencers. Instead of simply causing all notes to snap to the
selected grid, it edits the points of rhythmic emphasis of the selected notes. If, for example, you take
a passage containing successions of sixteenth notes (semiquavers) and quantize it to quarter notes
(crotchets), the beginning of each succession of sixteenth notes will be moved to the nearest quarter
note. The timing of the semiquavers within the sequence, however, remains unaltered. If you wish to
tidy that up as well, you can do so in a second pass, taking each semiquaver sequence in turn and
using sixteenth notes as the quantization factor.
The Intensity slider determines what percentage of the distance to this ultimate destination the notes
will travel in the course of quantization. If you select 0%, for example, they’ll not budge; 50%, and
they’ll go half way; 100%, and they’ll travel the full distance, ending up precisely on the beat. You can
modify both the Groove Reference and the Intensity of the quantization in real time as the audio plays
back; and hear, but also see (from the movement of the blobs in the Note Editor), the effect of
different settings.
If you have already finely adjusted the position of notes using the Timing Tool, Melodyne will assume
you are satisfied with the results; this means that, by default, if you now open the Quantize Time
Macro with no notes selected and begin making changes, all notes will be affected except these. If
you wish the position of these too to be affected by the macro, check ‘Include notes fine-tuned
manually’. The option is grayed out, of course, as being of no relevance, if no manual editing of note
positions has been performed.
If you select a note that has already been edited using the macro and then open the macro again, the
settings previously applied to it will be displayed; the macro remembers, in other words, the
parameters previously applied to each note. If the current selection includes notes to which different
settings have been applied, a mean value for each parameter will be displayed. Please note: An
exception to this rule occurs if you have used another track as a groove reference. In that case, when
you open the macro again, the value displayed for the notes will be ‘0%’. Even after exiting with OK,
you can still reverse the effects of the macro editing by using the undo function.
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Now open the Leveling Macro either from the Edit menu or by clicking on the icon shown here above
the Note Editor.
The macro offers you two converging sliders. The left-hand slider, as you move it from left to right,
makes the quiet notes louder; the right-hand slider, as you move it from right to left, makes the loud
notes quieter.
When you first open the macro, their positions are as follows;
If you apply maximum leveling, they will then look like this:
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When you use the macro, you will notice that any given note will respond either to one slider or to the
other. The reason is obvious: a given note’s amplitude in the original audio file cannot be less and
greater than the Mean Amplitude. Note also that since the ultimate extent of each slider is the Mean
Amplitude (a line that neither can cross), a note that was originally quieter than the Mean Amplitude
can never pass above it; and a note that was originally louder than the Mean Amplitude can never
pass below it.
A further observation: You may notice that certain blobs, representing very quiet sounds that are also
of very short duration, do not respond to the macro at all. This is deliberate, as Melodyne initially
assumes the blobs in question represent (extraneous) noise, which if boosted by the left-hand slider
of the macro would become even more obtrusive. Naturally, you can edit such sounds freely by hand
using the Amplitude Tool.
If you have adjusted the volume of any of the selected notes manually using the Amplitude Tool
before opening the macro, it is the adjusted rather than the original values that will be considered
when calculating the mean amplitude. It is from the most recently set amplitude of the manually
adjusted notes that any movement towards the centre will begin as the leveling takes effect. If you do
not wish a manually adjusted note to be affected by the leveling, simply exclude it from the selection
before opening the macro.
Of course, if you only select one note prior to opening the macro, neither slider will have any effect,
as in that case the mean amplitude of the selection and the amplitude of the selected note will be
identical.
Furthermore, even if you exit with “OK”, you can still use the Undo function to nullify the effects of the
macro. Another way of doing this is to right-click (with the Amplitude Tool selected) and choose
“Reset Amplitudes” from the context menu.
If you select a note the amplitude of which has already been affected by the macro and then open the
macro again, the percentage shown in the macro window may differ from that displayed on the
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previous occasion. This is likely to be the case if the other notes selected are different on each
occasion, as the mean amplitudes of the two selections will almost certainly differ and, with them, the
percentage values displayed.
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Main Tool
Melodyne’s Main Tool is context-sensitive, its exact function at any given moment depending upon its
position relative to the selected blob. It has no unique functions but simply offers a different mode of
access to functions it shares with the more specialized tools for editing pitch, timing and note
separations, combining them in such a way that you can perform the most essential editing tasks
without ever having to change tools.
With the Main Tool, move the arrow to a point near the center of a blob and press and hold the
mouse button as you drag it upwards or downwards (to alter its pitch) or left or right (to move it
forwards or backwards in time). It is the initial movement (whether vertical or horizontal) that decides
whether the pitch or timing of the note is altered. Before changing axis, you must first release the
note. If you hold down the [Alt] key as you drag the note, the Pitch Grid or Time Grid, even if active,
will temporarily be ignored, allowing you to position the note exactly where you want it.
While you are dragging a note up or down, you will hear the frozen sound of the note at the point
where you clicked. If, whilst dragging, you move the mouse to the right or left, you can put other parts
of the note under the acoustic microscope. If you do not wish to monitor pitch changes in this way,
uncheck the option Monitor When Editing Blobs in the Options > Note Editor sub-menu, which can
also be accessed via the cog icon in the top right-hand corner of the Note Editor.
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If you double-click with the Main Tool on the middle part of a note (or one of a selection of notes), you
quantize the note(s) in question to the nearest pitch allowed by the current Pitch Grid.
The blob not only jumps to a different note altogether (e.g. from E to F, if E is not allowed by the
active Pitch Grid), but also loses any fine offset it may have had from its previous pitch. In other
words, it snaps precisely to the target pitch, the offset being then 0 cents.
This gives you a quick and easy way of correcting the intonation.
However, if correcting the intonation is not what interest you here and your aim is simply to make the
notes fit new chords, hold down the [Alt] key as you double-click. Then the note will jump, as you
intend, to the nearest note in the chord, but retain its previous offset, creating interference effects that
are sometimes desirable.
Drag the front part of a note to the right or left. Hold down the [Alt] key as you do so if you wish to
override an active time grid. Now only the beginning of the note moves; the end remains anchored, so
the note is either being stretched or compressed.
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In the same way, you can move only the rightmost part of the blob (corresponding to the end of the
note).
Notice that as you move the beginning or end of a note in this way, the preceding or following note, if
adjacent, is also either stretched or compressed by the same amount to avoid either the two notes
overlapping or white space (silence) appearing between them. This type of relationship exists
whenever a pitch transition between consecutive notes has been detected. By moving the adjacent
note as well, Melodyne ensures that discontinuities are avoided and the musicality of the phrasing is
preserved.
If this behavior is not what you want, you can change the ‘soft’ separation between the notes into a
‘hard’ one using the Separation Type Tool. Instead of the separation line, a bracket will then appear
between the two notes to indicate that no further connection exists between them. You will find the
Separation Type Tool beneath the Note Separation Tool in the toolbar.
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Don’t be surprised if the two notes that result move apart in pitch: this is because a new tonal center
is calculated for each of the newly created notes, and that may differ from the tonal center they
shared when they were one note. In such cases, each therefore moves to a new vertical position
based on its newly calculated pitch center.
You can move an existing note separation horizontally with the Note Separation Tool. Before you
begin, choose Options > Note Editor Options and check Show Note Separations.
If you select several notes and move a note separation, the note separations of the other selected
notes will also be moved. If you double-click one of the note separations to remove it, those of the
other selected notes will also be removed.
If you have selected several notes that overlap, you can simultaneously insert a note separation at
the same point in all of them, as well as move or remove one.
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Pitch Tool
The Pitch Tool edits the central emphasis of the pitch of each note. This is the ‘pitch center’ note
parameter that can also be edited using Melodyne’s Main Tool.
The Pitch Tool is the topmost of the three pitch editing tools. It is responsible for the pitch center of
each note, which can be thought of as its center of gravity. Melodyne allows you to edit the pitch
center of notes independently of any modulation or drifting in pitch they exhibit. Press the [F2] key
twice and three times in quick succession to select, respectively, the first and second sub-tools of the
Pitch Tool. From the Preferences dialog, you can also, if you wish, define separate keyboard
shortcuts for all three tools.
Drag a note up or down with the Pitch Tool to alter its pitch. If the note is one of several selected, all
the notes in the selection will move up or down en bloc.
Depending whether No Snap, Chromatic Snap, Key Snap or Chord Snap is selected for the Pitch
Grid, notes can either be moved freely or will snap to the nearest semitone, the nearest note of the
selected scale or the nearest note of the prevailing chord.
Hold down the [Alt] key as you move notes if you wish the selected grid to be ignored; this will allow
you to position the note freely.
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If the note in question is part of a chord, you have the additional option of hearing the entire chord –
and, with it, the changing harmonic context – as you drag the note up or down. To do this, once you
have begun dragging the note, press and hold down the [Cmd] key. This is useful when you are
creating or improving vocal harmonies by pitch-shifting notes within multiple tracks, as it allows you to
hear and evaluate each new chord as it is created.
When typing values into the Pitch field, you can enter either absolute values (C3, D4 etc.) or relative
ones (+2, -1, etc.).
If you have selected several notes that differ in pitch, three hyphens are displayed in the boxes –
followed, as you click in the box and drag, by values describing the extent of the relative change.
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If, however, instead of Chromatic Snap, Scale Snap or Chord Snap are activated, as well as setting
their fine offsets to zero, a double-click may actually cause the notes in question to change lanes.
If, for example, as is shown here, Chord Snap is active and you double-click on an E, it could move to
F if there is no E in the prevailing chord, as would be the case, for example, if that chord were F
minor. In addition, the offset from the target note (in this case F) would be 0 cents, so the new note
would be perfectly in tune.
If you are not interested in correcting the intonation, however, but simply in eliminating a clash
between the note in question and the chosen chord, hold down the [Alt] key as you double-click. It will
then snap to the nearest chord tone, as is your intention, but its offset from the destination pitch will
be the same is its offset from the pitch it came from; this is sometimes desirable, as minor
imperfections of this kind can contribute towards the creation of rich and vibrant chorus effects.
When you are editing pitch, the blob simply serves as a “handle”; what you should concentrate on is
the Pitch Curve within the blob. For the auditory impression – if what you are seeking to avoid is the
jarring effect of poor intonation – what is essential is for the “right” part of each note to reside at the
“right” pitch.
The fine offset displayed in the Note Inspector, which serves as the basis for any intonation correction
resulting from a double click, is based on the path traced by the Pitch Curve throughout the entire
duration of the note. Here Melodyne takes a great many musical criteria into consideration – among
them, the fact that the central part of a note, as a rule, plays a more decisive role in the listener’s
perception of pitch than its beginning or end. The Inspector is, in effect, offering a recommendation,
which you accept whenever you drag a note with the [Alt] key pressed or double-click on it.
In principle, you can rely on this; once you’ve double-clicked on a note, it will be in tune.
In addition – and this depends ultimately upon genre-determined listening habits or perhaps simply
your own taste – you may wish to slice up a problematic note by inserting additional note separations
and then double-click on the newly created note fragments. The smaller the fragments, the closer you
will get to intonational perfection, though the emotional impact of the performance may suffer in
consequence.
To learn more about the various tuning strategies available – and their application to vocal tracks in
particular – and for suggestions as to how the sometimes conflicting demands of perfect intonation
and emotional richness can best be reconciled, visit the “Training” section in our Help Center.
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Pitch transitions
When one note follows another and a tonal relationship between the pair has been detected, the pitch
curve is drawn through them, and in the area between them a thick orange line is displayed that
represents the pitch transition.
If you position the Pitch Tool over the rear part of a note, click and drag vertically, you can make the
pitch transition steeper or less steep.
Pitch transitions only exist between adjacent notes between which there is a soft separation. By
clicking on a soft separation with the Separation Type Tool (the sub-tool of the Note Separation Tool),
you can transform it into a hard separation, thereby deactivating all association between the two
notes and with it the pitch transition.
With the commands in the Edit > Add Random Deviations sub-menu, you can randomly alter the pitch
of the notes currently selected – introducing either slight, moderate or drastic deviations from the
original intonation. You can also employ the commands several times in succession to intensify the
effect. These commands are useful when, for example, you’ve doubled a track in order to obtain a
fuller or ‘fatter’ sound. By introducing random deviations, so that the copy is no longer identical to the
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original, you can simulate more realistically the effect of two performers playing or singing in unison.
All these commands affect only the selected notes and are therefore grayed out if no notes are
selected.
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The Pitch Modulation Tool is the first, and the Pitch Drift Tool the second, sub-tool of the Pitch Tool.
Press the [F2] key twice in quick succession to select the former and three times in quick succession
for the latter. (If you wish to assign a different shortcut to this tool, you may do so after choosing
Melodyne > Preferences > Shortcuts > Editing Tools from the main menu.) There, if you wish, you
can also define separate keyboard shortcuts for all three tools.
With the tool selected, click on a note and – without releasing the mouse button – drag up or down.
The note edited could be part of a multiple selection, in which case you will be editing all the selected
notes simultaneously. Watch as the pitch curve changes shape.
Drag far enough downwards and the modulation or drift are reduced to zero and then inverted.
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If you double-click a note with the Pitch Modulation Tool or the Pitch Drift Tool, you will restore the
pitch modulation or drift of the original recording, assuming you’ve changed it, otherwise eliminate it
altogether. Subsequent double-clicking toggles between the original modulation or drift and none. If
you eliminate altogether both the modulation and the drift, you will get an unnaturally flat monotone
that can be suitable for effects.
With the Pitch Modulation Tool or the Pitch Drift Tool selected, the inspector displays values in
percentage terms. 100% represents in this case the original modulation or drift, 0% a straight line,
and -100% the same curve inverted with its axis unchanged. If you have selected several notes with
different values, a dash is displayed in the box – followed, as you click in the box and drag, by values
describing the extent of the relative change.
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Formant Tool
Formants are areas of emphasis or attenuation in the frequency spectrum of a sound that are
independent of the pitch of the fundamental note but are found always in the same frequency ranges.
They are characteristic of the tone color or ‘timbre’ of each sound source, and interesting effects can
be produced by shifting them, such as making a man’s voice sound like that of a woman, and vice
versa.
Shifting formants
Select the Formant Tool from either the toolbox or the context menu of the Note Editor or by pressing
the [F3] key of your computer keyboard. (If you wish to assign a different shortcut to this tool, you
may do so after choosing Melodyne > Preferences > Shortcuts > Editing Tools from the main menu.)
A beam appears over the blobs indicating the extent (if any) to which the formants have been
transposed from their original pitches.
With the tool selected, click on a note and – without releasing the mouse button – drag the mouse up
or down. As you do so, the formants will be transposed upwards or downwards, the degree and
direction of the movement being indicated by a corresponding vertical movement of the beam.
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The beams indicate the distance in cents (100 cents = 1 semitone) by which the formants have been
transposed upwards or downwards. You can shift the formants a few cents (for the finest of nuances)
or several thousand (for a drastic denaturing of the sound). Double-clicking on a note with the
Formant Tool restores its formants (as well as those of any other notes selected) to their original
pitches.
If you have selected several notes that differ in the amount of formant shifting that has been applied
to them, a dash is displayed – followed, as you click in the box and drag, by values describing the
extent of the relative change.
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Formant transitions
A thick orange line appears between the formant beams of adjacent notes as soon as you shift the
formants of one note more, or in a different direction, than those of the other. This line represents the
formant transition between the two notes.
If you move the Formant Tool to the end of the first note, it changes into the Formant Transitions
Tool. Dragging vertically with this tool governs the speed of the formant transition, which is indicated
by the steepness of the connecting line.
Formant transitions only exist in the case of adjacent notes between which there is a soft note
separation. If you transform this into a hard note separation by double-clicking with the Note
Separation Type Tool (the sub-tool of the Note Separation Tool), all association between the notes
will be severed and the formant transition between them deactivated.
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Amplitude Tool
The Amplitude Tool allows you to adjust the amplitude (i.e. volume) of the selected notes, edit the
amplitude transitions between them, and mute them.
Editing amplitude
Select the Amplitude Tool from either the toolbox or the context menu of the Note Editor or by
pressing the [F4] key of your computer keyboard. (If you wish to assign a different shortcut to this
tool, you may do so after choosing Melodyne > Preferences > Shortcuts > Editing Tools from the
main menu.)
With the tool selected, click on a note (or one of several notes selected) and – without releasing the
button – drag the mouse up or down. The vertical depth of the blobs will increase or decease as the
notes they represent get louder or softer.
The gearing of the amplitude adjustment is dependent upon the vertical zoom resolution. Press and
hold the [Alt] key, to switch to smaller increments for finer adjustment.
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If you have selected several notes to which different amplitude adjustment has been applied, a dash
is displayed in the box – followed, as you click in the box and drag, by values describing the extent of
the relative change.
Amplitude transitions
A thick orange line appears between connected notes as soon as you change the amplitude of one
note more, or in a different direction, than that of the other. This line represents the amplitude
transition between the two notes. If you move the Amplitude Tool to the end of the first note, it
changes into the Amplitude Transitions Tool. Dragging vertically with this tool governs the speed of
the amplitude transition, which is indicated by the steepness of the connecting line.
Amplitude transitions only exist in the case of connected notes between which there is a soft note
separation. If you double-click on the separation with the Separation Type Tool (which you will find
beneath the Note Separation Tool in the toolbar), you turn the soft note separation into a hard one,
thereby disconnecting the two notes and deactivating the amplitude transition.
Muting notes
Double-clicking with the Amplitude Tool on one or more selected notes mutes them. Only the outline
of the blobs is now shown, to indicate that the notes in question have been muted, but you can still
select and edit them. A further double-click unmutes the muted notes.
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In the Note Inspector, you will find a button marked Note Off for this function. Click once on the button
to mute the selected notes. Clicking them a second time unmutes them.
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Using the Fade Tool, you can implement a fade-in at the beginning of a note and – quite
independently – a fade-out at the end.
For the former, click with the tool at the left-hand end of a note, hold the mouse button and drag to the
left or right. As you do this, a triangular handle will appear, the length of which changes as you move
the mouse.
At the same time, the shape of the blob will change, indicating a corresponding change in its
loudness contour.
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As an alternative to clicking, holding the mouse button and dragging, you can create a new fade by
double-clicking. If you double-click on the first half of a note, you will create a fade-in. To create a
fade-out, double-click on the second half of the note.
As soon as a fade-in is created, any soft separation between the note in question and the preceding
note will be replaced by a hard separation. With a fade-out, a hard separation will be inserted
between the note that fades out and the one that follows.
If you double-click on a fade, it is removed and the blob regains its original dynamic contour. An
alternative method of restoring the original dynamic contour of a note is by a right-clicking and
choosing “Discard Fades” from the context menu. Whichever method you choose, please note that
whilst this removes the fade, the hard separation remains in place. To replace this with the original
soft separation, you must use the Separation Type Tool.
You can also select and apply fades to multiple notes simultaneously and adjust them simultaneously
as well.
To change the length, click on the fade in question and drag to the left or right.
To change the curve, click on the curve and drag upwards or downwards.
If you drag the end of a fade-in so far to the right that you reach the start of any fade-out that may
have been applied to the note, you can still carry on dragging; all that will happen is that the fade-in
will be extended and the fade-out shortened accordingly.
You can also make a fade-out longer by extending it leftwards, but in this case no further than the
point where it meets any fade-in that may be present.
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lengthened by the same amount. This gives rise to considerably more musical possibilities –
particularly in combination with the other tools – than those afforded by the fixed fades offered by
DAWs for regions or clips.
A further example: fade-outs continue, naturally, until the end of the note. If, however, towards the
end of a note there is some unwelcome noise on the track, and you wish the fade out to end before
this, you can split the note using the Note Separation Tool, delete (or mute) the part of the note to the
right of the separation and then apply a new fade out to the part of the note that remains.
As a result of the placing of a fade, a hard separation will automatically be inserted between the note
in question and the one that follows. It is therefore easy to create an overlap with the Time Tool
between previously adjacent notes and then – using the Fade Tool – create a very musical crossfade
between them.
The Sibilant Balance Tool: The management of sibilants and breath noise
Select the Sibilant Balance Tool from either the tool bar or the context menu of the Note Editor or by
pressing the [F4] key on your computer keyboard three times in quick succession. If you would prefer
to use some other keyboard combination to activate this tool, you can easily define an alternative
from the Shortcuts page of the Preferences dialog.
With the Sibilant Balance Tool, you can control the loudness of the sibilants relative to the other
components of the sound. It is only available with the algorithms Melodic or Percussive Pitched; with
all other algorithms it is grayed out.
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In the case of vocal tracks, Melodyne regards as sibilants not only “s” and “ch” sounds, but also
certain other word fragments such as “k” and “t” as well as the sound of the singer inhaling or
exhaling between words: those components of the sound, in other words, that lack a definite pitch.
Broadly speaking, and if we include instrument tracks, Melodyne regards as sibilants all parts of the
signal that consist essentially of noise.
If you drag upwards (positive values) from a note or selection of notes with the Sibilant Balance Tool,
you reduce the volume of the pitched components of the sound. If you drag downwards (negative
values), it is the sibilants that become quieter.
At the two extreme settings in the case of vocals, you will either hear sibilants and breath noise only
(if you drag upwards) or only the pitched components of the sound (if you drag in the other direction).
This would admittedly create the impression of a pronounced lisp, but there are certain applications in
which such extreme settings make sense (see below).
Double-clicking with the Sibilant Balance Tool sets the parameter to -100%, which is equivalent to
maximum attenuation (i.e. muting) of the sibilants; a second double-click, resets the parameter to 0%,
thereby restoring the note to its original state.
Please note that in speech or singing it is not the case – from a technical standpoint – that the sound
at any given instant is invariably either sibilant or pitched; sometimes it is a little of both – i.e. the
overall sound is a blend of pitched and unpitched components. Fortunately, the Sibilant Balance Tool
operates in a way that takes this into account, governing only the noise components of the sound.
Such an approach makes eminently good sense musically – fortunately without compromising the
intuitiveness of the software, as you still see only one blob per note, not two.
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In the case of backing vocals or when double-tracking, you could even use settings of around -80%.
Heard on their own, the voices affected might appear to lisp, but when the lead vocals are restored to
the mix, the overall result is a much tidier sonic image in which – at the ends of words in particular –
there is far less of the usual fluttering. This fluttering is most often the main problem with double-
tracking, and it becomes even more obtrusive when you apply delays and reverb to the various
voices – as you must, in fact, to ensure they sit right in the mix. Very few mouse-clicks are now
needed to bring these commonly encountered mixing problems under control; all you have to do,
basically, is select all the notes of the backing vocals, then set the sibilant balance to somewhere like
-80%.
And a further tip for sound design and mixing: Begin by duplicating the vocal track. On one track, set
the sibilant balance to -100% (in which case you will no longer hear any sibilants or breath noise) and
on the other track, set the same parameter to +100% (so, on this track, only the sibilants and breath
noise will be audible). Now set the same volume level for both tracks in the mixer, so initially you have
exactly the same signal as before – only split between two tracks. This leaves you free to make
intensive use of the effects chain (delays, reverbs etc.) on the sibilant-free track, and only sparing use
– or none whatsoever – on the track containing the sibilants.
Note: Melodyne detects automatically the exact location and length of each sibilant. This means that
with the vast majority of vocal tracks, you will no longer need to give the matter any thought; your only
concern now will be to find the ideal balance between the pitched and unpitched components of the
sound using the Sibilant Balance Tool. Nonetheless, in exceptional cases or for experiments in sound
design (and not only with vocals), you may wish, on occasion, to adjust the results of the sibilant
detection. To do this, enter Note Assignment Mode and select the Sibilant Range Tool, the use of
which is described in detail here.
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Timing Tool
The Timing Tool allows you to edit the horizontal position and length of notes with or without
quantization.
Click the center of a note (or of one of a number of selected notes) and drag it to the left or right to
move the entire note (or notes) horizontally. Press and hold the [Alt] key during the movement if you
wish the time grid to be temporarily ignored to permit finer adjustment.
If you only wish to move the beginning of a note but not the end, click on the front part of the note and
drag. Depending on the direction of movement, the note will be time-stretched or -compressed. Press
and hold the [Alt] key if you wish the Time Grid to be ignored when editing. Stretching and squeezing
also acts upon either a single note or a multiple selection of notes according to choice.
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In the same way, you can move only the rightmost part of the blob (which corresponds to the end of
the note) or selection of blobs to stretch or squeeze the corresponding note or notes.
You can, if you wish, deactivate the connection between consecutive notes by transforming the soft
note separation between them into a hard separation. This is done by clicking on it with the
Separation Type Tool (which is a sub-tool of the Note Separation Tool).
All connection between the two notes will also be forcibly severed if you cut one of the notes and
paste it into a different location.
In both cases, when the note separation line between the two notes is replaced by a square bracket,
it means that the notes are no longer connected.
If you move one of the two notes far enough from the other using the Timing Tool, the link between
them will also “snap”. In this case, however, if you move it back, the original link will be restored –
provided the position of the other note has not been moved in the meantime.
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The gray frames are not necessarily (all) aligned with the grid selected in the Bar Ruler. One intended
note, for example, might coincide with a line belonging to the 16th note grid, another with one
belonging to an 8th note triplet grid, and so on. The result of double-clicking is therefore more
‘intelligent’ musically (and thus, in practice, more suitable) than simple quantization, say, to 8th notes,
with which, if you use a MIDI sequencer, you are perhaps more familiar.
There may be applications, however, in which you might actually prefer rigid quantization to a
particular uniform grid. In that case, you can achieve the desired result with the Quantize Time macro,
the use of which is described in detail in this tour. You will also learn there how note lengths are
adjusted during quantization as well as what options exist for the quantization of chords.
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original, you can simulate more realistically the effect of two performers playing or singing in unison.
All these commands affect only the selected notes and are therefore grayed out if no notes are
selected.
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The Attack Speed Tool also affects the speed at which a note evolves: either by stretching and
slowing down its early development phase and thereby accelerating its later development, or vice
versa.
The result is either a slower, softer attack or a faster, harder one. The ‘perceived’ musical starting
point of the note, however, remains unchanged.
Zoom in on the note you wish to edit, so that you can see it clearly and position the time handles
more precisely. Now double-click the point in the note’s evolution that you wish to advance or retard.
A time handle will appear that you can move forwards or backwards in time by dragging the tool
respectively upwards or downwards. Since the overall length of the note remains unchanged, the
result is to shorten and accelerate the phase of the note’s development lying to one side of the time
handle while lengthening and slowing down the phase the other side.
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You can attach multiple time handles to a single note, moving each one individually, thereby
influencing fine details of the note’s evolution. There is no limit to the number of time handles that can
be attached to a single note. Melodyne does, however, impose constraints as to how close to one
another the handles can be placed. If ever you find you cannot place a time handle exactly where you
want it, try a little further along.
If you select multiple time handles using the usual selection techniques, you can move them all en
bloc.
Double-clicking on a time handle or a selection of time handles removes them, thereby causing the
affected phases of the note to evolve at their original speeds.
By choosing Edit > Reset Individual Edits > Time > Remove Time Handles from the main menu, you
can remove the time handles from all the selected notes.
Please note that this tool has no function when the Universal algorithm is selected. You will notice
therefore that the corresponding blobs lack handles and that the Attack Speed field in the Note
Inspector for these blobs is grayed out.
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When you select the Attack Speed Tool, a white dot appears at the start of every note. If you now
place the tool anywhere on a note (not necessarily on the dot) and drag vertically, the dot will move
up or down.
If you move it upwards, the attack phase of the note will be compressed and play back faster, but the
rest of the note correspondingly more slowly. The note will therefore have a harder attack; its peak
amplitude will be reached more swiftly.
If you move the point downwards, the opposite will occur. The beginning of the note will be stretched
– even beyond its visible starting point – and will play back more slowly, the rest, however,
increasingly rapidly. The attack will therefore be softer. Note that the position of the musical start of
the note indicated by the orange anchor is not affected by changes in attack speed. The ‘perceived’
start of the note is therefore independent of the attack speed. The end of the note is in all cases
unaffected.
You can vary the attack speed of notes individually, in order to accentuate them. You can also,
however, select and modify the attack speeds of multiple notes simultaneously and thereby alter the
timbre of an entire phrase.
If you double-click on a note or one of a selection of notes with the Attack Speed Tool, the
corresponding parameter will return to its neutral (central) position. The same result can be achieved
by choosing Edit > Reset Individual Edits > Time > Reset Attack Speed from the main menu.
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By double-clicking within a note with the Note Separation Tool, you can introduce a note separation
and thereby slice the note in two.
Don’t be surprised if the resulting pair of notes move apart in pitch; this is because as soon as the
fission occurs a new tonal center is calculated for each of the newly created notes, and their
respective tonal centers may differ from the tonal center the notes shared when they were one. In
such cases, each therefore moves to a new vertical position based on its newly calculated pitch
center.
You can move an existing note separation horizontally simply by dragging it with the Note Separation
Tool.
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If you have selected several notes that overlap, you can insert a note separation in the same place in
all of them simultaneously as well as move or remove one.
Switching between hard and soft separations with the Separation Type Tool
The Separation Type Tool is the sub-tool of the Note Separation Tool. It allows you to toggle between
hard and soft separations. To select it, press the [F6] key (assigned by default to the note separation
tools) twice in quick succession. If you would prefer to use some other key combination, choose
Preferences -> Shortcuts -> Editing Tools -> Note Separation Tools and press the keys of your
choice. If you wish, you can define separate keyboard shortcuts for each of the two tools.
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Please note that it is only with certain separations that the option of switching freely between ‘soft’
and ‘hard’ exists.
You will find the “Separate Note” command in the context menu of the Note Separation Tool and on
the “Shortcuts” page of the Preferences property sheet, where you can assign a keyboard shortcut to
it.
The use of this command allows you, for example, to improve the intonation of a trill, by tuning the
notes more closely to their intended pitches, or to rein in an unruly vibrato, by applying the Correct
Pitch Macro to its upper and lower extents.
Please note that the fluctuations in the Pitch Curve must be fairly pronounced for the “Separate Notes
as Trills” function to have any effect and that it is only available when the Melodic algorithm is active,
being grayed out in every other case. If you wish to assign a shortcut to the command “Separate
Notes as Trills”, this can be done using the Preferences dialog.
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In addition to the data included in the inspector fields, the Note Inspector displays the frequency in
hertz as well as a button for the muting of notes.
The editable parameters displayed in the Note Inspector are (from top to bottom):
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Lower down in the inspector, you can see to which audio file the selected note belongs and which
algorithm was used for the detection.
As a general rule, you can modify all values either by clicking in their respective fields and dragging
the mouse pointer upwards or downwards or by double-clicking in the field and typing in a new value.
In the case of the Pitch field, you can enter either an absolute (C3, D4 etc.) or a relative (+2, -1, etc.)
value. In the other fields, it is always the absolute value that is adopted.
If you have selected multiple notes, the Note Inspector will only displays concrete values for
parameters if these are shared by all the selected notes. Where values differ, a dash “–” is displayed
in the relevant field.
If a dash is displayed, by clicking on it and dragging, you can alter the individual values of all the
notes selected by the same amount; in this way, for example, you could transpose an entire selection
up two semitones. The Scale Snap function, of course, if activated, will govern the eventual
destination of the various notes.
As you drag the values, Melodyne remembers the difference between them. This is even true when
certain parameters ‘collide’ with their maximum or minimum values; provided you keep the mouse
button pressed and drag then in the opposite direction, the initial difference will be restored. Only if
you release the mouse button at the point of collision will the initial difference be forgotten.
Alternatively, with multiple notes selected, you can type in a value that will then be assigned to, and
thereafter shared by, all the selected notes (whereupon the dash, of course, will disappear).
An exception here is the pitch, as, if you type in the value “2”, for example, all the selected notes are
shifted two semitones upwards. If you wish to assign the same pitch to all the selected notes, type in
an absolute value, such as “C2”. If the Percussive or Universal algorithms are selected, of course, this
has no effect, as these algorithms only know relative pitch.
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Copying notes
To copy notes in Melodyne, first select the desired notes, then choose Copy from the Edit menu or
the context menu of the Note Editor. To insert them, use the Paste command. The following points
here need to be noted.
If, with the notes still selected, you use the Paste command, all that appears to happen is that the
notes that were selected prior to the paste are now no longer selected and the cursor is now located
just after the last of them.
In fact, however, the notes previously selected have been replaced by those on the clipboard. In other
words, the notes have been copied onto themselves, with the copies replacing the originals.
Admittedly, this may not sound particularly useful, but look at the position of the cursor: it is now
aligned with the quarter-note on the Time Grid closest to the last copied note.
If you now execute a further Paste, the notes on the clipboard will be pasted a second time. This time,
however, since no notes were selected, nothing will be replaced. Instead, the newly pasted notes will
end up just after those that replaced the originals the first time round.
Their position is now determined by the cursor. And since, after the first paste, this was aligned with a
quarter-note on the Time Grid (the first quarter-note after the pasted notes, to be specific), the effect
of the second paste is that the original alignment of the notes relative to the gridlines is reproduced
exactly, only further along the timeline. This behavior allows you to string together a succession of
copies of the same passage, quickly and accurately – in order, for example, to create multiple
iterations of a drum loop.
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Based on what we have just seen, we can formulate the following rules:
If any notes are selected when the Paste command is executed, these are replaced by the
contents of the clipboard. The pasted notes are stretched or squeezed until they fit exactly the
range from the beginning of the first to the end of the last note of the selection. This is
illustrated here: on the left are the notes to be copied; in the centre, a single selected note,
which serves as the destination of the copy; on the right is the result after the paste is
performed: The selected destination note has been replaced and the pasted notes squeezed
just enough for them to fit exactly the space it occupied.
If when the Paste is executed no notes are selected, the cursor determines the point at which
the pasted passage begins. The grid settings here play an important role: when copying notes
to the clipboard, Melodyne remembers the distance between the first of the copied notes and
the nearest grid line. When the paste is repeated at the new cursor position, the offset of the
first pasted note to the gridline nearest to it will be exactly the same.
In other words, notes in Melodyne are not copied in such a way that they necessarily coincide with
gridlines, because then the subtleties of expression would be lost. Instead, the notes copied retain
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their respective offsets to the grid. There is an exception, however, to this rule: if, instead of being
calibrated in beats, the grid is calibrated in seconds (i.e. if you have selected “Sec” from the Time
Grid Settings drop-down menu to the right of the Time Ruler), then the note (or first of a series of
copied notes) will begin exactly at the cursor position, with no offset.
After each paste, the cursor is moved to the first quarter-note following the most recent paste,
making it easy to string together multiple iterations of the same passage. Obviously, if you
wish, you can move the cursor by hand to some other point on the Time Ruler and make that,
rather than the automatically selected quarter-note, the reference point for the next paste. You
might want to do this, for instance, to introduce a pause between iterations.
The pitch of the copied notes is always the same as that of the originals. This is even true
when notes are selected, and therefore replaced, when the paste is performed. The length of
the passage selected, in this case, is retained but the original pitch of the notes it contained is
not. Of course, after performing the paste you can move the notes by hand to any pitches you
like.
If the tempo at the destination of the paste is different from that of the passage from which the notes
were copied, it is the status of the Auto Stretch Switch that determines whether the pasted notes
adjust to the tempo of the destination or retain their original tempo. If the Auto Stretch Switch is on,
they adjust; if it is off, they do not. So unless you want to change the tempo at the cursor position, you
should switch Auto Stretch on before performing the paste.
If the tempo of the source is different from that of destination, and the material on the clipboard is
adjusted to the new tempo, the pasted version will obviously sound different to the original. If you
want to avoid this happening, however, in the stand-alone implementation of Melodyne, you can copy
not only the notes but also the tempo (including any sudden or gradual tempo changes within it) from
the source to the destination. In this case, it makes no difference which you copy first: the notes or
the tempo.
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If you wish to paste the copied notes into tracks other than the original ones, before performing the
paste you must select the desired destination tracks by clicking the relevant track headers, holding
the [Shift] and/or [Command] keys where necessary.
If there are the same number of destination tracks as source tracks, the notes will be copied
accordingly; if the source tracks, for example, are numbered 1, 2 and 3 and the destination
tracks 4, 5 and 6, the material copied from Track 1 will be pasted into Track 4, that from Track
2 into Track 5 and that from Track 3 into Track 6, as you would expect.
If the material on the clipboard has been copied from multiple tracks but a single track has
been selected as the destination, all the material will be pasted into that one track.
If the material on the clipboard has been copied from a single track but multiple tracks have
been selected as destinations, the same notes will be copied into all the destination tracks
(duplicating the material, in other words).
If no sensible correlation can be established between source and destination track(s), the
Paste command will be grayed out.
The same rules apply if, instead of choosing Copy after making the selection, you choose Cut.
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Restore Original
The “Restore Original” sub-menu contains commands that nullify entirely the effects of various types
of editing.
You will also find in the context menu of the Note Editor whichever of these commands are relevant to
the tool you are using at the time.
All the commands (except the last one) apply only to the notes currently selected and are grayed out
if no editing of the type in question has yet been applied to them. Bear in mind that these commands
work independently of the normal “Undo” function.
The effect of the following types of editing can be undone entirely via the Restore Original sub-menu:
Pitch
Formants
Amplitude
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Time
The command “Undo All Changes” undoes entirely the effect of all the types of editing listed above
but only applies to the notes currently selected.
The final command, “Undo All Changes to Entire File” has the same effect as “Undo All Changes”,
differing only in that it applies even to notes not included in the current selection, thereby restoring the
entire file to its original state.
These functions introduce random variation to either the pitch (i.e. the vertical position) or the timing (i.
e. the horizontal position) of the selected notes.
This is particularly useful when you have made one or more copies of a single take but do not wish
them to be identical either to one other or to the original – the object being, perhaps, to make a single
vocalist sound like a choir. Through the addition of a certain amount of random deviation to each
copy, you can obtain more natural-sounding results by ensuring that the synchronization of the
individual voices is never improbably perfect and that no two copies exhibit identical fluctuations in
pitch.
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Macros
The commands in this sub-menu open Melodyne’s various macro dialogs. The same effect can be
obtained by clicking their respective icons, which are to the right of the toolbar above the Note Editor.
Select Special
The effect of the commands in the “Select Special” sub-menu is described in the “Selecting Notes”
tour.
Tempo
The commands in this sub-menu are explained in the Note assignment tour.
Initially, Melodyne analyses each individual file as it is loaded, to detect and identify the notes and
tempos it contains; you can then optimize the results of this analysis, which we call the “note
assignment data”, in Note Assignment Mode. That is the file level. A key (or ‘tonality’) is derived
automatically from the notes found in the file.
If, however, you import several files into Melodyne simultaneously – the tracks of a multi-track
recording, for example – then the higher song level comes into play. Here, Melodyne conducts a
second analysis of the tempo, key and chords, based this time on information derived from all the
tracks. The drum tracks, for example, will have little to say about the tonality but prove extremely
useful when it comes to tracking the tempo. With the vocals, on the other hand, it will be the other
way around. Because all the tracks are considered together, the song-level analysis delivers more
comprehensive and accurate results.
Now, occasions may arise when you will wish to transfer the results of the more accurate, song-level
analysis, to file level – for instance, when you are planning to export one track only, the vocals, to
another song. The more accurate the information provided by the track’s note assignment data
regarding the tempo and tonality of its musical content, the more successful will be its integration into
the new song. With the command “Copy Song Data to Note Assignment”, you can improve the
accuracy of the file’s original note assignment data by sharing with it the conclusions drawn from the
song-level analysis.
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And the opposite case can also arise, when, after satisfying yourself that the file-level analysis is
perfect, you will want to share its conclusions as to the tonality and tempo with the entire song. This
can be done by choosing “Copy Note Assignment Data to Song”.
To use either of these commands, first make sure the track in question is in the Note Editor and, if
more than one track is present there at the time, select one of its notes. Then choose the command
you want from the menu. A small dialog will appear, inviting you to specify precisely which of the
three types of data (tempos, keys and chords) you do and do not want copied.
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Audio to MIDI
From this tour, you will learn how to save audio notes in Melodyne as MIDI notes.
About Audio-to-MIDI
Melodyne allows you to export audio notes as MIDI notes. When this is done, a file in Standard MIDI
file format is created and saved to your hard disk. This file can then be loaded into your DAW, so you
can use it, for instance, to double your vocals with a sound from a software synthesizer.
The MIDI notes are an exact representation of the audio notes in Melodyne. For each audio note, a
MIDI note is created with the same position, length and pitch. The velocity of each MIDI note is
derived from the amplitude of the audio note it represents.
That is equally true whichever algorithm is used, with a few algorithm-specific exceptions: In the case
of vocals, breaths are not exported as MIDI notes; and if you save rhythmic material or material
edited with the Universal algorithm as MIDI, all the MIDI notes will share the same pitch but take their
position, length and amplitude from their audio equivalents in the rhythm track. You can use this
technique, for example, to derive from a drum loop a quantization reference for other MIDI tracks in
your DAW.
The generation of MIDI notes from audio material offers a wealth of different creative possibilities. Try
it out for yourself!
In the Export window, you will find various options. First using the pop-up button on the left select
MIDI in the first line; this will gray out the irrelevant options for exporting audio.
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In the second line, select the Range (i.e. the portion of the timeline) you wish to export. The radio
buttons below allow you to decide whether all the tracks should share a common MIDI file or whether
a separate file should be created for each track.
If you opt for a common MIDI file, a different MIDI channel will be assigned to each track and you can
then name the MIDI file. If you opt for a separate MIDI file to be created for each track, the file in each
case will be given the same name as the track.
In addition to these individual files, an additional MIDI file is saved containing no notes but simply the
tempo map of the song. The name of this file is “<name of the song>.tempo.mid”.
For the range (i.e. the temporal scope), the following options are available:
Entire Length: Everything from the beginning of the first track to the end of the last.
Cycle Range Only: only the segment of the timeline between the cycle locators.
Range of Reference Track: The export will be confined to that segment of the timeline covered
by the track you select as the reference track using the pop-up button on the right.
Start of Reference Track to End of Arrangement: The export begins, as before, at the point in
the timeline that coincides with the start of the reference track, but in this case it continues to
the end of the last track in the project.
Individual Range for Each Track: A separate file will be created for each track, covering in
each case the entire timeline from the beginning to the end of the track in question. If you
select this option, you cannot create a common MIDI file.
The “Include tails” option should be selected when you wish to limit the length of the exported
material to the cycle range but certain of its notes have not finished sounding when the end of the
range is reached. If you choose “Include tails”, the exported segment will be extended just enough to
prevent the tails being chopped off.
Click on Export to begin the MIDI export with the selected options. A file selector will open so that you
can choose the storage location.
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Multitrack editing
In Melodyne studio, you can work with multiple tracks – in both the stand-alone and plug-in
implementations. You can move from track to track with the utmost ease, and even see and edit
simultaneously notes belonging to different tracks.
Multi-tracking in Melodyne
In Melodyne, multi-tracking has a particular meaning, because here you are working not simply with
audio files but with notes. For this reason, it is in the Note Editor that Melodyne’s multi-tracking comes
into its own.
Consider the case where you have one track containing vocals and a second track with a guitar
accompaniment. As soon as you switch the vocal track to edit mode, the notes of which it is
composed appear in the Note Editor. Now, if you switch the guitar track to reference mode, its notes,
too, are displayed in the Note Editor. The guitar blobs in this case are gray and can neither be
selected nor edited. They are simply displayed for the purpose of orientation in the background to the
vocal notes. This makes following the melody child’s play.
What happens if, while you are editing the vocal track, you notice something on the guitar track that
you would like to alter? No problem. Just switch the guitar track to edit mode or double-click one of
the gray blobs and immediately the two tracks will swap roles: it will be the guitar blobs that are
colored and capable of being edited while the vocal blobs are displayed in gray in the background.
And you can change tracks on the fly like this while working with any number of reference tracks. This
makes it very easy for you to edit your audio material in the desired context not only acoustically but
also visually. In this, you are supported by intelligent monitoring that allows you to control the volume
ratios between the edited track, the reference tracks and all other tracks. Whenever you break off
editing one track to edit another, the volume mix adjusts automatically.
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But these are by no means all Melodyne’s multi-tracking capabilities: If you wish, you can even switch
several tracks to edit mode at the same time, selecting, editing, deleting and copying notes across
tracks. This is the case in both the stand-alone and plug-in implementations of Melodyne.
In the following sections, we will set out in detail the concepts underlying multi-tracking in Melodyne
and show how to take full advantage of the possibilities it affords.
In the plug-in, there is no track pane containing audio material, since the audio material is already
present on the tracks of the DAW. All you see, then, is the list of instances and the Note Editor.
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track whose solo button was clicked most recently. Hold down the [Command] key to solo multiple
tracks. You can rename the track via the Track menu, the context menu in the track header pane, or
the Track Inspector, which is described in the next section.
The colored blob icon in the track header is the edit button, which causes the notes to be displayed in
the Note Editor. Double-clicking on the contents of a track in the track pane has the same effect. If
you click the edit button or double-click in the track region of another track, its notes will replace those
of the first track in the Note Editor.
If you hold down the [Command] key now and click on the edit button of another track, the notes of
this track too will be displayed as colored blobs in the Note Editor. You will then be able, if you wish,
to select and edit the notes of both tracks simultaneously. Proceed in the same way to add the
contents of further tracks to the Note Editor. Clicking on an edit button that it is already active
removes the contents of the respective track from the Note Editor.
The gray blob icon in the header is the reference button that causes the notes of a track to be
displayed in the Note Editor for reference purposes only. The resulting gray blobs can neither be
selected nor edited. They are there in this case solely for purposes of orientation– for instance, to
facilitate adjustments in pitch or timing. By clicking on further reference buttons, you can add the
contents of further tracks to the Note Editor – again, purely for reference purposes – and remove
them in the same way.
If you switch a reference track to edit mode – either by clicking its edit button in the track header or by
double-clicking one of the gray blobs currently displayed for reference – the gray track will turn
orange and the track that was previously orange, gray. Putting it another way: the two tracks will swap
roles.
Right-clicking in the header opens a context menu offering the same commands as the main Track
menu.
You can change the order in which tracks appear by dragging the track headers upwards or
downwards as desired.
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In the plug-in: You see a header for every instance of Melodyne that you have opened in your
project. There are no mute or solo buttons and no volume fader in the header, as these functions are
already provided by your DAW. Instead you will see a Transfer button for every instance, and you can
transfer-enable as many instances as you like swiftly from a single plug-in window.
The edit and reference buttons work in exactly the same way as in the stand-alone implementation
and determine which contents in the Note Editor are available for editing and which displayed purely
for reference. You can switch freely between the contents of the instances and, as in the stand-alone
implementation, edit the contents of multiple instances simultaneously – e. g. by selecting and
copying across tracks. All the time you can be working in the same Melodyne window; there is no
need to switch to the window of another instance or open a second window. A small star on the left
near the track title shows you, for the purpose of orientation, to which Melodyne instance the window
in which you are working at any given moment belongs.
To leave more room for the info pane or Note Editor, you can hide the header pane in the plug-in by
clicking the corresponding symbol, and show it again in the same way.
In the stand-alone implementation and with certain DAWs, you can rename tracks by right-clicking on
the track header and choosing Rename Track from the context menu.
You will find this option grayed out, however, if your DAW is one that passes on track names to
Melodyne, as the correct name will then already be displayed in the track header.
Similarly, with certain DAWS, as in the stand-alone implementation, you can change the order in
which the tracks are displayed by dragging the track headers upwards or downwards.
This option, again, is grayed out if your DAW has passed on to Melodyne the order of tracks, as they
will then already be displayed in the correct order.
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The Track Inspector has the same settings as the track header plus a few additional parameters:
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The Pitch and Formants knobs offer you a quick way of shifting the pitch or formants of the entire
track. Initially, any changes you make here are merely ‘superficial’ and are not reflected by the blobs
in the Note Editor. If you want to adopt them as actual edits, click the Apply Offsets button below. The
pitch of the notes and/or their formants will then be shifted in line with your settings and the changes
will be reflected in the blobs.
When the offsets are applied and made permanent, the pitch or formant shifts in question will sound
better than they did when they were superficial and temporary. For this reason, you should use the
Pitch and Formant knobs simply to find suitable values quickly, but then apply them, so that the
shifting in question can be properly implemented. Once their values have been applied, both knobs
revert to their zero positions.
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You can reset all the above-mentioned parameters to their default values by [Command] double-
clicking their respective fields in the inspector.
The Track Inspector refers to one or several selected tracks. The control elements act upon all
selected tracks simultaneously.
Where two or more selected tracks have different values for the same parameter, a dash is displayed
in the corresponding field. When these values are increased or decreased using the mouse, the ratios
between tracks are maintained, the changes being relative. This is so even if, without releasing the
mouse button, you touch on the upper or lower limits of the range before returning to some
intermediate value. Only if you release the mouse button at the top or bottom of the range and then
resume dragging, do the values of the selected tracks become uniform.
It is different if you type in the values. In this case, the value entered is adopted by all the selected
tracks. If, for instance, in the volume field you enter “+2”, the volume of all the selected tracks will be
set to +2 dB.
Acoustically, a similar focus is difficult to achieve. Naturally, you could solo the tracks being edited,
but then you would lose the very reference that could best help you assess the intonation and timing
of the tracks being edited. Ideally in this situation you would be able to employ an alternative mix: the
track being edited would be the loudest; the tracks shown as reference would be somewhat quieter,
and other tracks, quieter still or completely inaudible. You could accomplish this, of course, with the
volume controls of the individual tracks, but the Editing Mix Fader makes it far easier.
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If you move the Editing Mix Fader all the way to the left, you will hear only the track or tracks currently
activated for editing in the Note Editor – in other words, the ones with the orange blobs. As you move
the fader button gradually towards the center, the gray blobs displayed for reference will gradually
become louder, until at the center position the colored and gray blobs will be equally loud. As you
now move the button from the center position towards the right, the remaining tracks – i. e. those
included in the arrangement but not displayed in the Note Editor – will gradually fade in.
In this way, you can quickly and easily arrive at the ideal acoustic balance between the notes
displayed for editing, those displayed for reference, and the rest of the arrangement.
Please note that the soloing and muting of tracks also effects the mix: Tracks that are displayed for
reference or editing in the Note Editor but switched to mute (either directly or because another track
has been soloed) are nonetheless audible when the Editing Mix Fader is between the extreme left
and the center of its range. However, as the button is moved from the center towards the extreme
right of its range (causing tracks not displayed in the Note Editor to become audible), the tracks
switched to mute are faded out, so the soloing of tracks once again functions normally.
As soon as you shift the focus from the Note Editor to the track pane by clicking in the latter, you will
hear the entire arrangement once again; this is equivalent to the rightmost setting of the Editing Mix
Fader. If you then click a further time in the Note Editor, the volume ratios will once again be
determined by the Editing Mix Fader.
In the plug-in, the fader works on the same principle but with one small difference; If you start the
DAW playback, the balance between all the tracks will be determined exclusively by the DAW’s own
mixer. The Editing Mix Fader only intervenes when the DAW is stopped and you start local playback
in Melodyne.
In this case, again, with the button hard left, only the colored blobs will be heard, the gray ones fading
in gradually as you move towards the center, and the remaining tracks entering and becoming
gradually louder as the button moves ever further to the right. The term ‘remaining tracks’ here,
however, includes only those tracks the contents of which have been transferred to Melodyne. To
hear literally all the tracks, unless all have been transferred, you must start the playback from within
DAW.
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The Editing Mix Fader is only operative when the focus is in the Note Editor – i. e. when the Note
Editor is the pane clicked most recently. The pane with focus at any given moment is the one
delineated by a thin orange frame.
The track pane and working with tracks in the stand-alone implementation
To the right of the track headers is the Melodyne’s track pane, in which the audio files are displayed.
Audio files can be opened, dragged and dropped onto the tracks, or recorded directly to them.
A track can contain multiple audio files without Melodyne displaying them as separate regions, clips,
segments or the like: On each track, regardless of the number of audio files it comprises, a single
waveform is used to display the contents. This is because Melodyne adopts a note-based approach,
and you perform typical actions such as transposing or copying segments within a track by selecting
and editing in the Note Editor the notes of which they are composed, not by manipulating the
segments as such.
The most you can do on the track itself is move its entire contents en bloc. To do this, simply drag the
waveform to the left or right. When you release the mouse button, the contents of the track will snap
to the selected grid (if active) or else remain where you have dropped them.
One is the Import Audio command in the File menu, which is suitable if the audio file is already
on your hard disk. A new track will be created and the file positioned at the beginning of the
track.
Another is to drag an audio file from Melodyne’s file browser or the finder or explorer of your
computer and drop it in the empty region beneath the existing tracks or onto to one of the
latter. In the former case, a new track will be created; in the latter, the new file will be mixed
with the existing content. In either case, the grid can be used to assist in the exact positioning
of the file. If you wish the start of the file to coincide with the beginning of the track, drop it
instead on the track header.
A third is to record the audio. To do this, select the desired input of your audio interface from
the track’s inspector, record enable the track and then commence recording using Melodyne’s
transport controls.
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Please note that when importing a file, whether from the menu or by drag ‘n’ drop, it is the Auto
Stretch button in the Transport pane that determines whether or not the tempo of the new material is
adjusted to match the existing content.
If Auto Stretch is active, Melodyne adapts the tempo of the file to that of your project, including any
sudden or gradual tempo changes found therein. If Auto Stretch is not active, the tempo of the
original source project will be retained; no change will be made, in other words, to the original tempo.
You will find further information on this subject in the tours dealing with tempo detection and tempo
editing.
To select a track, either click on its waveform in the track pane or on the header of the track in
question. To select multiple tracks, hold down the [Command] or [Shift] keys as you do so. With the
[Shift] key, all tracks between the first and the most recently clicked will be included in the selection.
The Track menu, like the context menu in the track header pane, contains the following items:
Rename Track: allows you to enter a new name for the track in question.
Merge Tracks: where two or more tracks are selected and this command executed, the
contents of all the selected tracks will be mixed down to a single track, this being whichever of
the selected tracks appears first in the track list.
Duplicate Track: creates a copy of the selected track or tracks, placing in each case the copy
beneath the original.
Split Track by Source Files: in certain respects the opposite of Merge Tracks. If a track
contains more than one audio file or recording, or if notes from different audio files have been
copied to it, this command has the effect of splitting the track and creating for each of the
various audio sources a separate new track.
Split Track by Selection: This command also splits the selected track(s) but on the basis of the
notes currently selected in the Note Editor. Example: You select in the Note Editor all
instances of Middle C (C4) in a recording and choose this command. Result: All Middle C’s are
removed from the original track to a new one.
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To copy notes in the stand-alone implementation from one project to another, proceed as follows:
You will find further information about copying in the tour entitled “Copying notes”.
The Spread Unison Tracks switch can only be activated when several tracks are being displayed
simultaneously in the Note Editor and their notes overlap.
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The Sound Editor works on the spectral level and offers you extensive access to the overtone
structure of the notes. In combination with Melodyne’s other functions, you can obtain results with it
that no other tool offers.
Working with the Sound Editor requires no special knowledge. This tour and a willingness to
experiment are all you need. If you do wish to learn more about the theoretical basis, however, one
good place to start might be this article in Wikipedia.
The Sound Editor can be used for all tracks the contents of which have been detected using the
Melodic or Polyphonic algorithms. If the Universal or Percussive algorithm was used for the detection
of your audio material, you will be unable to open it in the Sound Editor without first choosing
“Melodic” or “Polyphonic” (Sustain or Decay) from the Algorithms menu followed by “Redetect”.
You can apply the same Sound Editor settings to multiple tracks or use different settings for each.
Under certain circumstances it is also possible to use different settings within the same track – e.g., to
make the guitar sound different during the intro from the way it sounds during the verse.
What decides which tracks or track segments are affected by which settings is ultimately a
combination of two things: the notes selected and the recording history. To make all this intuitive, we
need briefly to explain something of the technical background.
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Sound Editor settings invariably affect at least one entire audio source – never some smaller
musical fragment, such as a clip you may have created within it.
So in the example given above it would be possible to give the first verse (i.e. the overdubbed guitar
repair) a different sound to the rest of the guitar track but not to apply different settings to the intro
and the bridge, because these – you could almost say “coincidentally” – share the same audio
source, because they were part of the same take and therefore recorded on the same audio file.
So although you may only have selected and edited one note, you are in fact instructing Melodyne to
apply the same changes to all the notes belonging to the same take.
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If you then select just some of the notes and raise the same overtone by 4 dB, the net result will be a
setting of -6 dB for the third overtone of the notes selected; others, however, may be unaffected by
this most recent change, in which case their third overtones will remain at -10 dB. Whether the notes
not selected are, or are not, affected by the change (once again) depends upon whether or not they
are derived from the same audio source as any of the notes that are selected. To illustrate this, let’s
return to the example of our guitar part, the first verse of which needed improvement:
If the notes selected belonged to the first verse only, when you set the value of the third overtone to
-6 dB, all the notes of the first verse (whether selected or not) would be affected – but no others. In
other words, you would have changed not only the notes selected but also one or two others to the
right or left of it, as long as they were part of the same overdub.
If on the other hand, you had selected only notes belonging to the intro, then set the level of the third
overtone to -6 dB, you would have changed the tone color of almost the entire track – i.e., the guitar
part of every segment of the song that was recorded on the same take (the first) as the intro, which in
our example means every segment except the (overdubbed) first verse.
So, if you want to apply different settings to different segments of the same track, you can do so
quickly and easily. You can only edit a segment independently of the rest of the track if it has an
audio source all to itself – not if it shares one with one or more other segments.
If you want to see which settings have been applied to a particular segment, just select one of its
notes. In our example, the value for the third overtone will be either -10 dB or -6 dB. If, on the other
hand, you select a larger range of notes, spanning several audio sources (in our example, say, the
intro and the first verse), you will see a value somewhere between -10 dB and -6 dB for the overtone
in question. This value is a display compromise: an average of all the audio sources concerned.
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In the same way, any or all of the other Sound Editor controls will sooner or later end up showing
approximate values, too, if you are constantly applying different settings to different segments by
making targeted note selections. This is unavoidable, so when in doubt, place greater reliance upon
what you are hearing than the values displayed.
Naturally, the techniques described here can also be applied to multiple tracks simultaneously.
Select, for example, all the backing vocal tracks and boost a few overtones; assuming there were ten
such tracks, the change would affect all ten. If you decided the results were too drastic, you could
tone them down by selecting, say, five of the tracks and partially or completely undoing the changes,
before perhaps tweaking entirely different parameters for those tracks. With no other tool can you
improve the sound of your production as swiftly and with a comparable degree of flexibility.
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Once it has detected the notes of which an audio track is composed, Melodyne conducts a spectral
analysis to determine which harmonic partials (from now on, we’ll call them “harmonics”) each note
contains and how loud in each case these are. When the analysis is complete, Melodyne has an
“acoustic fingerprint” (in spectral form) of each note. After averaging the spectra of all notes on the
track, Melodyne obtains what we call the “mean spectrum” of the entire track.
The starting point for any spectral adjustments you effect using the Sound Editor is the mean
spectrum of the track in question, which we can think of as the average timbre (or “tone color”) of its
notes. For the purpose of orientation, the mean spectrum is displayed in the form of a thin line that
remains stationary as you resize the columns or redraw the curve in the various working areas of the
Sound Editor.
If multiple tracks are selected when you open the Sound Editor, it is the mean spectrum of them all
that is displayed and forms the basis for editing.
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In case you haven’t already done so, check the option Show Tooltips on the User Interface page of
the Preferences dialog, so that the names of the various control elements pop up as you pass the
mouse over them.
Emphasis: As you move this slider from its neutral midpoint towards the right, any differences
between the spectra of the notes actually sounding and the mean spectrum are increased. This
makes their peculiarities more pronounced, as wherever their spectra departs from the mean
spectrum, the difference is progressively exaggerated, in the manner of a caricature.
Moving the slider to the left has the opposite effect, assimilating the spectra of the notes in question
ever more closely to the mean. In this way, their peculiarities gradually disappear, making the timbre
throughout the track more uniform.
The Emphasis slider offers an outstanding means of raising the profile of certain sources within the
mix and helping them cut through, whilst making others less obtrusive so that they blend in better – in
each case, without changing their volume.
Please note that the Emphasis slider has a very wide range in each direction (± 200 %) making it also
a powerful tool for generating effects. Valuable results can be obtained, however, depending upon the
material, with far smaller values. We recommend, therefore, that you operate this particular control
with a light touch. Holding down the [Alt] key as you move the slider will make it easier to increment
/decrement the parameter one per cent at a time.
Dynamics: This slider influences the amplitude of the notes – specifically, their internal dynamics. As
you move the slider to the right, the quieter parts of each note become quieter still; as you move it to
the left, they become louder. In other words, moving the slider to the right exaggerates any
fluctuations in amplitude within each note, whereas moving it to the left smoothes them out.
If you apply the Dynamics slider to a piano recording, for example, you can make the notes decay
more rapidly (for a staccato effect) by moving the slider to the right, whereas moving the slider to the
left gives them a longer decay, lending the passage in question more of a legato feel. Given the way it
operates, the Dynamics slider obviously has no effect on notes with a uniform amplitude – with the
same envelope, in other words, as an organ – other than, at most, to make them somewhat louder.
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Tip: With polyphonic material, moving the Dynamics slider to the left can cause notes to overlap that
didn’t do so originally, which, if there was scant headroom to begin with, can lead to the distortion
threshold being crossed. This is easily avoided, however, by giving the Gain knob (described in the
next section) a slight twist anticlockwise.
Since editing the spectrum can involve dramatic changes in level, Melodyne automatically
compensates, to ensure that the output level remains approximately the same. On rare occasions,
however, you may find either that the distortion threshold is being crossed or that the output level is
too low, in which case you can adjust the level manually using the gain control.
The drop-down menu contains three commands: Reset All governs all the working areas of the
Sound Editor, returning it to the state it was in when first opened for the track in question. Similarly,
Copy Settings copies the settings of all the working areas of the open Sound Editor, which you can
then apply to another track using the command below: Paste Settings.
Please note that the Copy Settings command does not copy the mean spectrum of the source track;
only the relative adjustments you have made to it – to make a particular harmonic louder or quieter,
for instance. When the settings are pasted, therefore, the same offsets are applied to the mean
spectrum of the destination track. The eventual level of the harmonic in question therefore depends
partly upon how loud it was to begin with and only partly on the editing of the same harmonic in the
source track that you have copied over (along with the other settings).
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provided there is enough space. To close one of multiple open working areas, [Command]-click in the
same way on its tab.
Each of these working areas contains a central display and, beneath it, a number of sliders. Before
going into the details, let’s take a quick look at the various working areas.
Harmonics, Lo and Hi: These three working areas allow you to intervene directly in the overtone
structure of the notes. They are laid out identically, Harmonics being of central importance as it
governs all the notes. Lo and Hi merely allow you, if you wish, to make further adjustments to the
harmonics of the notes whose fundamentals lie in the lower and upper halves (respectively) of the
track’s register.
EQ: This is a graphic equalizer in which the frequency spectrum is sliced up into bands one semitone
wide. The important difference between the EQ and the Harmonics, Lo and Hi working areas is that
the latter govern the levels of the overtones of the notes (the frequencies of which depend upon the
pitch of their respective fundamentals), whereas the EQ acts upon fixed frequency bands like a
conventional graphic EQ.
Synth: This working area contains three envelopes that govern (respectively) the influence over the
lifetime of each note of whatever changes you have made to the spectrum, the gliding upwards or
downwards of formants, and internal changes in amplitude. Here you will also find two sliders that
govern the resynthesis in the Sound Editor.
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The bar chart dominating the pane may remind you of a filter bank or one of those plug-ins that allow
spectral filtering. It differs, however, from such filters in one important respect: The spectrum here
relates to the individual notes – i.e. the pitch of the fundamentals; this is only possible because
Melodyne is able to recognize the notes heard on the track.
This means that when you increase or decrease the height of the third bar, for example, you are not
altering the level of a fixed band of the frequency spectrum but that of the third harmonic of all the
notes, the frequency of which, obviously, varies from note to note.
You are editing the sound, so to speak, at the source, exercising a very direct influence upon the
timbre. The harmonics bars therefore have far more in common with the oscillators of an additive
synthesizer or the drawbars of an organ than with the bands of an equalizer. They reflect and
determine the relative amplitude of the harmonics – including that of the fundamental, which is the
first harmonic – of all the notes on the track. The possibilities they afford for the shaping of the timbre
are at once subtle and far-reaching.
The starting point for any editing is the mean spectrum of the entire track, which Melodyne has
determined from its prior analysis. The balls that bounce up and down as the track plays back reflect
the instantaneous level of the harmonics in question. You will notice that these are constantly
crossing and recrossing the mean value indicated and determined by the top of the bar. When you
increase or decrease the height of a bar, the original level of the harmonic in question in the mean
spectrum remains visible, being indicated by a thin line.
The Lo and Hi working areas complement the Harmonics area. All three areas are active
simultaneously and their effect is cumulative. The Lo and Hi working areas offer exactly the same
function sets as the Harmonics area but affect only the harmonics of notes lying in the lower and
upper halves, respectively, of the register of the track in question, the halfway point being determined
by Melodyne automatically. The settings for the two regions morph into one another in the crossover
zone to ensure a smooth transition in timbre.
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Example: You have a piano track on which the high notes are perfect but the low notes sound a little
dull. If you tried making the lower notes and the midrange brighter using a conventional equalizer, the
high notes would then be too bright. With the Sound Editor, no such problem occurs; you can edit the
harmonic spectrum of the low notes in the Lo working area without this influencing the high notes –
with, at the same time, quite different settings in the Hi working area governing the high notes without
these affecting the bass. The settings in the Harmonics working area remain active, offering you
complementary control over all the notes.
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Drag the top of a bar upwards or downwards to alter its height (and the level of the
corresponding harmonic).
For finer adjustments, hold down the [Alt] key as you do so.
Drag horizontally in the white zone above the bars to make a range selection.
To adjust the height of all the bars within the selection by the same amount, drag upwards or
downwards in the medium-dark area (not the darkest band at the bottom) within the selection.
If, on the other hand, you drag from a point just above the selection (where the mouse pointer
changes shape), the bar closest to the pointer will move the greatest distance and those
further away progressively less.
[Shift]-click to select (or deselect) non-adjacent bars.
Double-click a bar to select all octaves of the corresponding harmonic.
To restore a harmonic or selection of harmonics to their original levels in the mean spectrum,
[Command]-click the bar or selection in question.
The local pull-down menus of the Harmonics, Lo and Hi working areas contain the following
commands, which affect all the harmonics bars of their respective displays.
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Reset Spectrum: This restores the harmonics bars in the working area in question to their
original positions, reflecting the mean spectrum.
Copy Spectrum: This copes the spectrum of the selected area, so that it can be copied into
another area or track. The copying of spectra can create interesting coloring and morphing-like
effects. As the copy is performed, the current Contour setting is factored into the copied
spectrum, whereas the values of the other macro sliders are simply copied and the formant
settings ignored.
Paste Spectrum: This command works in conjunction with the Copy Spectrum command
described above, the result being to paste the copied spectrum into the currently selected
working area (Harmonics, Hi or Lo) of the track being edited. You can copy and paste between
tracks in the same document or from one document to another. As the paste is performed, the
Contour parameter of the destination track is reset, so its entire range is available for future
editing.
Clear Spectrum: This is like pulling down all the faders of a mixer: the result is silence, which
can be a good place to start if you wish to create a new timbre from scratch.
Shuffle Spectrum: This sets all the harmonics to random levels.
Show All Harmonics: You have the choice of displaying all the harmonics (however high) or
only the lowest and most important ones, the bars of which will then be wider and easier to
manipulate. When the highest harmonics are not being displayed but a selection includes the
rightmost bar that is visible, all the harmonics above it that are excluded from the display are
nonetheless included in the selection and edited accordingly.
Brilliance: When you move this slider to the right, the level of the higher harmonics is raised, making
the sound brighter. Moving it to the left makes the higher harmonics quieter and the sound duller.
Contour: Moving this slider to the right increases any difference in height between neighboring bars,
making the peaks higher and the troughs deeper, and generally sharpening the contours of the
display. Moving the slider subsequently to the left has the opposite effect, restoring gradually the
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original contours as it moves back towards the middle, before flattening them out as it moves further
to the left.
Odd/Even: This gradually fades out the odd-numbered harmonics (when moved to the right) or even-
numbered ones (when moved to the left). In the former case, the octaves are steadily reinforced,
whereas in the latter, the source takes on a progressively hollower, clarinet-like sound.
Comb: This slider thins out the harmonic spectrum, creating increasingly weird effects, with the
display resembling a comb losing its teeth. The buttons to each side of the slider allow you to slide
the comb sideways (without removing further teeth) and this, too, has a dramatic effect upon the
sound. If the slider is left in the central position, the effect of clicking the button to its right is to
eliminate one by one the lowest harmonics from the spectrum.
You can combine freely use the four sliders with that of the bars representing the harmonics; this
gives you an abundance of sound design options.
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Since the equalizer operates on fixed frequency bands within the audio spectrum, it offers a quite
different approach to the shaping of sounds than that offered by the Harmonics, Lo and Hi working
areas, in which the bars represent the various harmonics. All four working areas can be used at the
same time.
The starting point for any editing using the equalizer is the mean spectrum of the track being edited,
which is referenced here to the entire audio spectrum. If the track contains a large number of high or
very bright-sounding notes, the right-hand end of the EQ curve will naturally be more elevated or
“mountainous” than if it did not.
When you reshape the curve, the original mean spectrum remains visible in the form of a thin line.
During playback, the instantaneous spectrum is indicated by balls that cross and recross the current
curve as they bounce up and down.
To avoid confusion between the EQ working area and the other, harmonics-based ones, the current
levels of the individual bands are indicated here by a curve rather than horizontal lines. The same
techniques, however, are used to adjust the level of the various frequency bands as to adjust the
height of the harmonics bars in the other windows, so if you have not already read the section there
explaining how to select and drag the bars, please do so now.
The equalizer employs as a basis the notes that have been detected in the track being edited. This
means that a note in the audio material that has not been correctly identified will not be assigned to,
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or governed by, the correct EQ band. If a note in polyphonic material is not detected, its contribution
to the overall sound will be wrongly attributed either to a lower or to a higher note.
In the former case, its energy will be distributed among the overtones of the lower note and will only
be visible as such in the EQ spectrum. If it is attributed to a higher note, on the other hand, it will end
up in the lowest band of the equalizer: the one marked “<”. This collects all frequency components
lying beneath the fundamentals of the detected notes or that cannot be assigned to any note. To hear
what signal components of the track are gathered in the “<” band, you can clear (i.e. set to zero) all
the other bands before lifting this one.
Examine and if necessary edit in Note Assignment Mode the detection, activating all notes that have
not been detected so that these too can be correctly handled by the equalizer.
In the local drop-down menu you will find the following commands for the EQ spectrum:
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Brilliance: When you move this slider to the right, the level of the higher bands is raised, giving
greater prominence to the high frequency content of the signal. Moving it to the left attenuates the
higher bands, making the sound duller.
Contour: Moving this slider to the right increases any difference in height between neighboring
bands, making the peaks higher and the troughs deeper, and generally sharpening the contours of
the display. Moving the slider to the left initially makes the spectrum increasingly linear, before
inverting it, so that what were formally peaks become troughs and vice versa.
Tonality: When moved to the right, this fades out notes foreign to the scale; when moved to the left, it
fades out notes that do belong to the scale.
Comb: In the former case, the notes furthest from the tonic in the circle of fifths are removed
progressively until finally only it and its octaves remain. With the buttons on each side of the slider,
you can determine which note should be considered the tonic for the purpose, cycling clockwise or
anticlockwise around the circle of fifths. The left button indicates the note currently designated as the
tonic.
You can combine freely use the four sliders with direct editing of the individual frequency bands in the
main EQ display.
Formants
Formants are peaks in the frequency spectrum, the position of which is not directly related to the pitch
of the fundamental, that help to give each instrument or voice its individual character. If you have
used Melodyne before, you will be familiar with the Formant Tool that allows you to alter the sound of
notes by shifting their formants up or down.
The Sound Editor, too, offers access to the formants: you can edit them in the EQ, Harmonics, Lo and
Hi working areas, the resulting shift in each case affecting all the notes of the track in question. The
formants are accessible in the dark gray zone at the base of the bars or bands, in which the number
of the harmonic or name of the note are displayed.
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Drag horizontally in this area to shift the formants governing all the harmonics or EQ bands.
Select adjacent bars or bands to shift the formants governing only these. By repeating the
process successively, you can shift the formants of multiple selections in different directions
and by varying amounts to arrive at complex formant transposition patterns.
[Command]-clicking in the formant zone restores the original formants throughout the register.
The Formant Tool, the technique just described in the Sound Editor, and the Formants knob in the
Track Inspector can be applied simultaneously. Their combined effect is as follows:
The Formant Tool shifts the formants of the selected notes upwards or downwards. If you have
already, in the Sound Editor, ‘bent’ the formants of the track to which the notes in question
belong, it is these ‘bent’ formants that will be shifted. The Formant Tool, in other words, adds a
note-based offset to the formant structure displayed in the Sound Editor.
The Formants knob in the Track Inspector and the formant shifting functions offered by the
Sound Editor affect the track as a whole and work hand in hand. Each time you turn the
Formants knob, the entire formant structure in the Sound Editor (including any editing of it you
may have performed) will be shifted up or down. If you shift all the harmonics in the EQ or
Harmonics working areas, the Formants knob will move accordingly. If, on the other hand, you
shift merely a selection of harmonics or frequency bands in the Sound Editor, the Formants
knob will not reflect the change.
Since formants, almost by definition, do not move when the fundamental changes, strictly speaking it
is only in one of the four working areas of the Sound Editor, namely the EQ working area, that they
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can be edited; in the Harmonics, Lo and Hi working areas, the bars are tied to harmonics that move in
parallel as note follows note, so it would be better in their case to speak of “manipulation of the
spectrum”. Useful results can nonetheless be achieved using the techniques just described in all four
working areas, and their combined effects are as follows:
A formant shift applied to all the bands of the EQ will be reflected in the Harmonics working
area; similarly, a formant shift applied to all the bars in the Harmonics working area will be
reflected in the EQ. The Hi and Lo working areas will reflect a shift applied to all the bands of
the EQ.
No shifting of formants in the Hi or Lo working areas, however, will ever be reflected in the
Harmonics or EQ working areas. This is because the Hi and Lo working areas only access half
each of the register of fundamentals, so changes effected in either area could not be displayed
in the Harmonics or EQ working areas.
If you have shifted the formants in the Hi and/or Lo working areas and then shift all the
formants in either the Harmonics or EQ working areas, the resulting shift will be reflected in the
Hi and/or Lo working areas. Whatever formant structure(s) you had established in the Hi and
/or Lo would in this case simply be shifted en bloc. By the same token, you can reset the
harmonics in the Hi or Lo working areas without this being reflected in the Harmonics or EQ
working areas.
If, on the other hand, you reset the formants in either the Harmonics or EQ working areas, all
four working areas will reflect the change. In the Harmonics and EQ working areas the
formants will be reset, whereas in Hi and Lo, only whatever editing was performed in those
individual windows will remain effective.
Whenever, in fact, you select anything less than all the harmonics or frequency bands before
shifting formants, the change will only be reflected in the working area in which the shift is
performed.
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The envelopes allow you to influence the notes of the track being edited in a variety of ways. You
could, for instance, lengthen slightly the attack of the notes of a piano track, giving the instrument a
subtly different character. You could introduce spectral filtering that diminished in intensity within the
lifetime of each note leaving the original spectrum in its stead. At the same time, you could make the
formants of each note glide upwards.
These effects act directly on all the notes of the track you are editing. Each note, even in polyphonic
audio material, follows the dictates of its own envelope, independently of the other notes. The
operating principle is the same as that of the envelope generator of a polyphonic synthesizer, except
that the Sound Editor’s envelopes are not triggered by MIDI messages but by the notes of an audio
track – or, to be more precise, by the musical starting points of the notes. If a note has no definite
starting point, the note separation preceding it serves as an envelope trigger. (You can examine and
set the starting points of the notes in Melodyne’s Note Assignment Mode.)
To shape the envelopes, either drag their triangular handles or drag directly in the gray area. Each
envelope has six parameters: starting level, attack time, sustain level, sustain time, decay time and
final level (i.e. the level subsequent to the decay phase).
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By dragging in the ruler beneath each envelope, you can determine the length of time in seconds
represented by the envelope display and available for the creation of the envelope.
The checkboxes next to the words “Spectrum”, “Formant” and “Amplitude” in the various panes are
used to activate and deactivate the corresponding envelope generators. [Command]-click an
envelope to restore its original, neutral settings.
These are represented by the horizontal line in the middle of the three envelope displays. In the area
above this central line, depending upon the envelope, the intensity of the spectral filtering is
increased, the formants are shifted upwards, or the amplitude is increased. In the area beneath this
central line, again depending upon the envelope, the intensity of the spectral filtering is decreased,
the formants are shifted downwards, or the amplitude is reduced.
The Spectrum envelope governs the intensity of all changes to the original mean spectrum effected in
the Harmonics, Hi, Lo and EQ working areas. The Formant envelope influences all the formant
shifting in these areas by moving all the formant structures created there upwards or downwards.
Admittedly the bars in the Harmonics, Lo and Hi working areas are centered on the harmonic partials,
but with Melodyne, unlike a pure synthesizer that has only a finite number of sine wave oscillators at
its disposal, signal components lying between the partials are not lost but reproduced in the signal, to
remain faithful to the original. By moving the Harmonics bars, you can alter the sound – radically, if
you so desire – but the basis of your work is always the material of your original recording.
The case is different when you employ the two Resynthesis sliders.
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Magnitudes: As you move this slider to the right, changes in the amplitude of the individual
harmonics are gradually reduced until, when the slider reaches its rightmost extent, no timbral
changes at all take place within the lifetime of each note. The balls as a result stop bouncing up and
down and come to rest on the tops of the harmonics bars. Moving the slider to the right has the
additional effect of narrowing the band assigned to each harmonic so that any non-harmonic
components gradually disappear from the signal.
Phases: The different phases of the various partials also have a considerable influence upon the
natural reproduction of the signal. As you move this slider to the right, the original phase ratios
between partials are gradually reduced until all the partials are in phase. This primarily affects the
transients in the signal, making the sound more synthetic. You can use the Phases and Magnitudes
controls singly or in combination.
With both sliders at their rightmost extremes, the results sound particularly “artificial” and reminiscent
of a static synthesizer waveform. Aside from the fact that this may sometimes be precisely what you
want, the sound that results can also be an excellent starting point for further sound design using the
harmonics bars, envelopes and so on.
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Introduction
Melodyne’s tempo detection and tempo adjustment functions are used often and to great effect, yet
they execute for the most part quietly in the background. Example: Drag a recording, a phrase or a
loop into a document in the stand-alone implementation of Melodyne. Melodyne detects the tempo of
the music and adjusts it to that of your project (even if this includes gradual tempo changes). The
audio file runs in sync without your having to give it a moment’s thought.
When an assignment file containing the results of a previous detection and any editing thereof
has already been saved for the new audio file – here the tempo has been detected already so
there is no need to repeat the process;
When Apple loops are imported, as these already contain information regarding their tempo –
here, again, further analysis of the tempo would be pointless.
People often record to a click so that a timing reference will be available later. Often this metronomic
click is felt to be constraining: Without the click, there is greater freedom and the music that results
sounds more dynamic and vibrant; it is capable of ‘breathing’.
With Melodyne, you can dispense with the use of a click when recording and still retain a timing
reference. The trick is simple: Instead of playing to the click resulting in a rigid timeline, with Melodyne
you can simply adopt the tempo map of the actual recording – with all the minor fluctuations in tempo,
sudden or gradual tempo changes, and changes in time signature it contains. The music, in other
words, dictates to the timeline – not the other way around.
Whether in its detection of notes or in its detection of tempo, Melodyne never obliges you to be
content with the dictates of algorithmic fate. You are invariably able to edit and improve upon the
results of the tempo detection, overruling Melodyne’s decisions wherever necessary with decisions
based upon your own knowledge of the music and thereby ensuring that the tempo map corresponds
exactly to the music.
In this way, you create the ideal foundations for the actual tempo editing. This done, you could, for
example, make the timing of a band recording tighter by quantizing the recording – not to a rigid grid
but to one derived from the music itself, reflecting all the fluctuations and changes in tempo found in
the original recording. The grid that emerges from the detection is still open to optimization, either by
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tightening it up or by redrawing the tempo map. In short: Melodyne offers you for the editing of
musical tempo the same unique freedom and power as for working with notes.
In consequence, the plug-in implementation of Melodyne has no functions for the editing of tempo.
With two exceptions:
The plug-in offers functions for “learning” tempo progressions, if any are created in the DAW
after the transfer or are changed subsequently.
In the ARA version of the Melodyne plug-in, there are functions for editing the tempo
background that correspond to those in the stand-alone implementation, as – thanks to ARA –
the DAW also profits from Melodyne and can, for example, adopt the tempo detected by, and
edited using, Melodyne throughout the song.
In the following, we present the fundamental concepts for the handling of tempo in the stand-alone
implementation of Melodyne. The two exceptions just referred to and the detailed operation of the
Tempo Editor are subjects dealt with in separate tours.
The Time Ruler, initially, is calibrated in seconds. So you begin with a blank sheet and can either
enter the tempo and time signature for the Melodyne project manually or allow Melodyne’s tempo
detection routines to do their work.
To enter the tempo manually, proceed as follows (the default values, unless others are entered by
hand, are 120 BPM for the tempo, 4/4 for the time signature, and quarter note (crotchet) intervals for
the Time Grid):
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Enter the desired value in beats per minute (BPM) in the tempo field
Enter the desired values for the numerator and denominator of the time signature
Enter a musical note value instead of seconds in the menu for the Time Grid
Click on the button between the time signature and tempo fields in the transport bar to activate
the metronome. * Opening the Tempo Editor If you are used to working with a DAW, you may
prefer to set the tempo manually before beginning work on your project. Since Melodyne is
extremely good at detecting the tempo, it is in many cases easier and more practical simply to
allow Melodyne’s tempo detection routines to determine the tempo for you.
To allow Melodyne’s tempo detection routines to determine the tempo, proceed as follows:
Instead of initializing the tempo, time signature and Time Grid values manually, as just
described, begin recording with the tempo and time signature fields empty. Now you no longer
need a click to listen to as you record because Melodyne will detect the tempo and tempo
fluctuations within the recording and adjust the grid lines and subsequent click accordingly.
Instead of entering a numerical value for the tempo, in other words, you are determining the
tempo through your performance.
Melodyne’s tempo detection routines work in an analogous fashion when, instead of recording,
you import previously recorded audio. The same condition applies here: you must begin with a
blank sheet i.e. you must leave the tempo and time signature fields and the Time Grid menu
untouched. To determine the tempo by means of an audio file, you must load it either by
choosing File > Import Audio from the main menu or by drag ‘n’ drop. Melodyne will then
detect the tempo of the file, set the project tempo accordingly and position the file in such a
way that its musical content begins at Bar 1. As a rule, the first note of the music appears in
Bar 1, with any silence in the recording that precedes the first note falling in the negative zone
of the Time Ruler. If the music begins with an anacrusis, however, (i.e. one or more
unstressed notes that precede the first bar line), Melodyne places this in Bar -1, so that the
stress falls on the downbeat at the start of Bar 1. If you like, however, you can realign the bar
lines by dragging in the Time Signature Editor. This is useful, for example, if you want to
renumber the bars or simply nudge the entire contents of the file one beat to the left or right, so
that downbeats become upbeats and vice versa.
In Melodyne studio, you can import multiple audio files in one go to determine and set the tempo for
the entire project. When you do this, Melodyne’s tempo detection is based on information derived
from all the files concerned, which increases the reliability of the process. To take advantage of this
facility, proceed exactly as described above, only select more than one file. When these are imported,
they will be placed on separate tracks.
Please note that files imported simultaneously must belong together musically for the tempo detection
to make any sense. If you’ve recorded a band playing live, for example, with different tracks
dedicated to the various instruments, it would make sense to import them all in one go, as they share
a common tempo. It would be nonsensical, on the other hand, to import simultaneously one track
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recorded at 120 BPM and another recorded at 93 BPM and expect Melodyne to detect a common
tempo. Furthermore, we recommend that the first batch of tracks imported, upon which the joint
tempo detection will be based, should only include instruments that maintain a fairly regular tempo.
Solo instruments played very freely, for instance, that might confuse the tempo detection, are best
excluded from the first batch and only imported later.
With Auto Stretch switched on, every new file imported into the project will be adjusted to
ensure it conforms to the tempo map in place and replicates any tempo changes it contains.
To make this possible, Melodyne first analyzes the tempo of the material to be imported and
then squeezes or stretches it wherever necessary to match the tempo of the project.
With Auto Stretch switched off, no attempt is made to adjust the tempo of the imported file to
that of the project; so initially, it simply plays back at its original speed. You are perfectly free,
of course, once the material has been imported, to stretch or squeeze notes to your heart’s
content as you edit the material. All turning off the Auto Stretch switch does is prevent the
tempo of the imported file adjusting automatically to the tempo map of the project.
Where on the Time Grid the file is initially positioned depends upon the procedure used to import it:
If you choose File > Import Audio from the main menu or drag the file onto the track header ,
the physical start of the file (i.e. the first sample) will be aligned with the “0:00” seconds mark
on the Time Ruler, which may be, but is not necessarily, the beginning of Bar 1. If the Auto
Stretch Switch is on, the file will adjust to the project tempo; otherwise not.
If you import the file by dragging it to a particular point on the Time Ruler (the “dropping point”)
and Auto Stretch is switched on, the file will be aligned such that the first beat of the first
complete bar coincides with the dropping point; if Auto Stretch Switch is off, the physical start
of the file will be aligned with the dropping point. When this procedure is used, the file will snap
to whichever line on the Time Grid is closest to the dropping point, so your Time Grid setting
(quarter notes, eighth notes, sixteenth notes…) is of importance here – unless, of course, you
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wish the grid to be disregarded, in which case hold down the [Alt] key as you drag and drop
the file onto the Time Ruler.
If, instead of a time value, the Time Ruler is calibrated in seconds, the Auto Stretch function is
automatically disabled; the Auto Stretch Switch is grayed out and no attempt is made to adjust the
tempo of the imported file to that of the project.
Unless Melodyne has correctly detected the tempo of an audio file, it will be unable to adapt it
successfully to that of the project as it will be working with false assumptions as to the tempo of the
newly imported file that it cannot correct without your intervention.
If you see that something has gone wrong with the tempo adjustment, proceed as follows:
Delete from your project all the blobs belonging to the newly imported file.
Create a new project document in Melodyne and load the file into it.
Open the Tempo Editor in Assign Tempo Mode and correct the erroneous tempo interpretation.
Copy the blobs and switch back to the original project.
Switch Auto Stretch on, move the cursor to where you wish to insert the notes, and choose
Edit > Paste.
If at the destination (i.e. the point to which the notes are moved or pasted) the tempo differs from that
of the source (i.e. the place from which they are taken), depending upon whether Auto Stretch is
switched on or off they either adopt the tempo of the destination or retain that of the source. As a
general rule, before copying or moving notes you will want to switch Auto Stretch on, so that they
adjust to the tempo of the destination.
As a result, naturally, they will sound somewhat different to the way they sounded in their original
location. If you wish to avoid this, in the Tempo Editor of the stand-alone implementation of Melodyne
you can copy not only the notes but also corresponding segment of the tempo map from the source to
the destination (which, naturally, will have the further consequence of influencing the notes already
present at the destination). It makes no difference which you copy first: the notes themselves or the
corresponding segment of the tempo map.
Whenever you alter the tempo curve, the notes affected always adjust to the altered tempo –
regardless of whether Auto Stretch is activated or deactivated.
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Here you are presented with a choice: Just as for notes there is a Note Assignment Mode (for the
detection) and an edit mode (for the music itself), so also for the tempo there are two fundamentally
different operating modes.
In Edit Tempo Mode, you can introduce changes in tempo (whether sudden or gradual) to which the
notes will then conform. In this mode, in other words, you are shaping the tempo of your music.
In Assign Tempo Mode, on the other hand, you are correcting, where necessary, Melodyne’s
interpretation of the tempo prevailing at any given instant. In this mode, it is not the music itself that
you are editing but the tempo map, which you are reshaping to reflect more accurately the musical
reality. In this mode, therefore, you are not making any audible changes but simply checking and
correcting, wherever necessary, the Time Grid behind the blobs. The goal here is to ensure that the
tempos discerned by Melodyne really do accord with those understood and implemented by the
musician(s).
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It is just as important to check and, if need be, edit Melodyne’s detection of the tempo before you
begin work as that of the notes, because it forms the foundation of all subsequent tempo editing. It
should be added that Melodyne is extremely good at detecting the tempo; it may even be that you will
never, or seldom ever, need to make use of Assign Tempo Mode; this will largely depend upon the
clarity of the sonic image of your loops or recordings and the playing techniques employed.
The operation of the Tempo Editor in these modes is described in separate tours.
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Editing tempo
In Edit Tempo Mode, the Tempo Editor allows you to shape the tempo map of your project and the
audio material it contains in a musical way. This possibility only exists in the stand-alone
implementation of Melodyne, as the plug-in derives its tempo information from the DAW. Tempo
editing in that case is accomplished using the functions of the DAW, which passes the information on
to the Melodyne plug-in.
Tip: The Tempo Editor can also be used in an empty document to create a predefined tempo map.
This is useful, for example, if you wish to generate a click with a variable tempo for recording or to
define the tempo to which audio loaded via drag ‘n’ drop should adjust.
The Tempo Editor appears above the Note Editor. You can move the dividing line between the two
editors if you wish to allow the one or the other more headroom. The legend details the various areas
and control elements of the Tempo Editor in Edit Tempo Mode.
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A:* The Tempo (BPM) Scale. If you click in the central third of the scale and then drag the
mouse upwards or downwards, the display is scrolled. Click in either the upper or lower third
and repeat the same procedure to zoom the display. If you double-click in the center, the
display is zoomed in such a way as to ensure that the entire tempo range is visible. In the
Tempo Editor itself, you can scroll horizontally with the hand tool or mouse wheel and vertically
with the magnifying glass.
B:* The area for editing time signature changes. How this is accomplished is the subject of a
separate tour.
C:* The area above the tempo curve. By clicking here and dragging the mouse pointer
horizontally, you select the segment of the curve you wish to edit.
D:* The tempo curve. This can be redrawn with the help of a context-sensitive tool. There is a
shallow strip just above the curve and two separate areas below it; the functions of the tool in
each of the three areas are different. They will be described in detail later.
E:* The area beneath the tempo curve. Here, too, the function of the tool varies, depending
upon whether you simply click on the curve or do so after previously selecting a segment of it.
As is the case in the Note Editor, you can access most of the functions of the current tool using the
[Cmd] and arrow keys. Whether using a tool in the normal way or operating it using the arrow keys,
holding down the [Alt] key permits finer adjustment of the values.
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Select first the desired segment of the tempo curve by clicking in the white area above the curve and
dragging horizontally with the standard arrow pointer. You can lengthen or shorten the selection
subsequently by holding down the [Shift] key as you click or drag. The keyboard shortcut [Cmd]+A
can be used to select the entire curve.
Rather than a whole passage, you may wish to edit an individual beat; in that case, click in the gray
area beyond the shallow strip beneath the tempo curve (“E” in the illustration) on the relevant vertical
line and drag it horizontally in the desired direction.
In the Tempo Editor, there is only one tool, but it has a wide variety of functions that depend,
naturally, upon its position with relation to the tempo curve and the segment selected (if any). All the
context-sensitive tool functions allow you, in one way or another, to reshape the tempo curve, with the
form the mouse pointer assumes at any given moment illustrating not only the result to expect but
also (through the two arrows in each diagram) whether to drag the mouse vertically or horizontally to
obtain it. The best thing is to try it out for yourself on a selection several bars long and study the
cursor. That’s the easiest way to get to know how to use the context-sensitive tool and its various
functions.
Let’s look first at how the tool functions when it is near the center of the segment of curve selected:
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A (just above the curve): With this tool, you can form a “hill” or a “valley”, depending upon whether
you drag upwards or downwards. The highest or lowest point, respectively, of the hill or valley will be
perpendicular to the point at which you begin dragging, so the result will not necessarily be
symmetrical.
B* (just below the curve): With this tool, you can raise or lower the tempo of the entire
selection by a uniform amount, creating a plateau. At each end of the plateau there will then be
an abrupt change of tempo. Whether you begin dragging from a point dead in the middle of the
selection or a little to the left or right of center makes no difference with this tool.
As you create a plateau – or a hill or valley for that matter – you will notice that the length of the
edited area changes. If you have increased the tempo of the passage, it takes up less time;
decreasing the tempo, obviously, has the opposite effect. This is not reflected in the number or
numbering of the bars or beats (as these remain the same whether there is a tempo change or not)
but in the displayed length of the passage on screen: if you reduce the tempo, the bars and beats
spread out; if you increase it, they huddle together.
C (in the gray area beneath the curve) Clicking within the selection and dragging to the left or right
with this tool reshapes the selected passage by creating a wave on one side of the point clicked and
a trough the other. The point within the selection at which you begin dragging determines the shape
of the wave. However, regardless of the exact point at which you begin dragging, the increase in
tempo to one side of it invariably compensates for the reduction in tempo to the other, leaving the
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overall length of the selection unchanged; by which we mean that it occupies not only the same
number of beats but also the same number of seconds (and therefore inches on screen).
As you are editing, you will notice that the tempo curve reflects tempo changes with a gentle curve up
to a certain point, but then breaks off and an abrupt tempo change appears at that point. This is
normal and due to the fact that a very sudden and sharp change of tempo cannot be implemented in
a flowing way and in all probability would make no musical sense either – an abrupt change of tempo
is more plausible in such cases.
As you move the mouse pointer towards either end of the selected segment, new context-sensitive
tools appear. Each tool on the right has a mirror image on the left in terms both of appearance and
functionality, so we will consider only the tools on the right-hand end of the selected segment of curve.
D* (just above the curve): Here a ramp tool is active; this creates a gradual increase or
decrease in tempo throughout the selected segment, the level reached being then maintained
beyond the boundaries of the selection.
E* (just below the curve): Here a second ramp tool comes into play; it, too, implements a
gradual increase or decrease in tempo throughout the selected segment, but with this tool,
when the end of the selection is reached, the tempo returns instantly to its former level.
F* (in the gray area beneath the curve): Here you can obtain the same result as in area “E”,
this time by dragging the beat line horizontally. Use whichever of the two you prefer.
Until now, we have been working with a selected segment of the tempo curve. If, however, you have
not made a prior selection and simply click on the curve, the context-sensitive functions are different
still.
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G* (just above the curve): With this tool, you can raise or lower the entire tempo curve
uniformly from the clicked beat onwards.
H* (just below the curve): With this tool, you can raise or lower the tempo for the duration of a
single beat.
I* (in the gray area beneath the curve): With this tool, you can move the vertical beat line left or
right and thereby increase or decrease the tempo of the preceding beat. If the entire tempo
curve is selected, you can move the zero point of the tempo curve by this means.
An equals sign (“=”) in front of the tempo indicates that the tempo is constant. A tilde (“~”) denotes a
variable tempo. These indications, if the Tempo Editor is closed, apply to the whole project. If the
Tempo Editor is open, they relate to the segment of the tempo curve selected. If no segment is
selected, the equals sign or tilde refer to the entire project.
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When the Tempo Editor is open, the value displayed reflects the average tempo of the selected
segment of the tempo curve. Dragging from the tempo field or typing in a new tempo or percentage
value all then have the effect of modifying the average tempo within the selected segment. The tempo
curve at this point is then raised or lowered proportionally.
When nothing is selected, typing a new value into the tempo field or clicking on the displayed value
and then dragging alters the overall tempo – just as though the entire tempo curve were selected.
Smooth Tempo Over Several Bars: This function spreads the tempo change smoothly over the
course of several bars, with the start of the bars moving only slightly.
Smooth Tempo Over Several Beats: This function spreads the tempo change evenly over a
bar, producing virtually no change in the position of the start of each bar.
Smooth Tempo Between Beats: This function effects a smooth tempo change between the
beats. This does not change the position of the beats but the tempo change between them is
smooth rather than proceeding in steps.
Make Tempo Constant: This function calculates a constant tempo for the selected segment.
This is equivalent to the average tempo over the course of the selected segment. Using this as
a starting point, you can, of course, increase or decrease the tempo by dragging it or typing a
new value into the tempo field.
If nothing is selected at the time, these commands act upon the entire tempo curve.
The tempo editing commands can also be accessed by choosing Edit > Tempo from the main menu.
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If, when an audio file was analyzed, the first beat was not detected at the beginning of the file, but you
know that that is where it is located, you can move it to the correct position by choosing Edit > Tempo
> Set Bar 1 to Start of File. This command can only be used if the tempo is constant. The command
can only be executed when the tempo is constant and only then when the Tempo Editor is open in
either Assign Tempo or Edit Tempo Mode.
Alternatively, you can select a segment of the curve at the target position. In this case, if the copied
segment is longer than the selected segment, the former will be truncated to fit the selection. If the
copied segment is shorter than the selected segment, part of the selected segment will remain
unchanged.
The insert point, however, will move to the end of the pasted segment to allow you to repeat the
operation once or several times.
Tip: If you copy a selection of notes from part of the project where the tempo is variable to another
part where the tempo is constant, the copied notes will adopt the constant tempo. This adjustment,
naturally, is advantageous and often desirable, though it does mean that the passage once pasted no
longer sounds quite the same. If you do wish its original character to be maintained, first copy the
corresponding section of the tempo curve from the source to the destination and then copy the notes;
or vice versa, copy the notes first and then the corresponding section of the tempo curve. By copying
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both the notes and the corresponding section of the tempo curve, you ensure that the notes sound
the same at the destination as at the source.
The data can be imported by dragging and dropping it into the Tempo Editor. Any tempo regions and
changes of time signature are ignored; only the pure curve is imported. The same principles apply to
importing as copying segments of the tempo map:
If nothing is selected, the imported file snaps to a beat and determines the tempo for a period
equivalent to its own length as defined in the file. If something is selected, the imported file snaps to
the beginning of the selection and determines the tempo of the selected passage. Thereafter, the
original tempo is resumed.
The starting point of the tempo map derived from the file is always its Beat “0”. If in the file a tempo is
defined prior to the first bar, this is ignored.
The import can also be performed, however, by choosing File > Import Tempo from the main menu, in
which case the tempo will be defined from the start of the document.
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An exception to this rule comes when the Tempo Editor is open at the same time as Note Assignment
Mode. In that case, the Time Signature Editor applies only to the audio source being edited in Note
Assignment Mode, which may have a different time signature to that of the project. In this
configuration, the Time Signature Editor is also available in the ARA plug-in of Melodyne.
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right, as the case requires, until Bar 1 is correctly aligned. As you do so, the bar lines will move one
beat (as defined by the denominator) at a time. The current setting of the Time Grid has no effect
upon what happens in the Time Signature Editor.
If you click in the Time Signature Editor and drag horizontally, the time signature governing the bar
within which you have clicked will move one beat at a time (as determined by the denominator) in the
corresponding direction. If, in the course of doing so, it crosses another time signature, this will be
deleted. If you double-click on the double bar line immediately to the left of a time signature, the time
signature in question (as well as the double bar itself) will be deleted. The influence of the preceding
time signature will then be extended to include the range of the deleted one, exactly as you would
expect.
A new bar can only ever begin on a beat that accords with the previous time signature. If necessary,
therefore, compensatory bars of the requisite length will be inserted automatically to preserve the
integrity of the sequence of bars. The time signatures of compensatory bars appear in gray.
If any subsequent dragging of bar lines removes the need for a compensatory bar, it will disappear. If,
however, you wish to retain it, double-click on its time signature (which will turn black). The double
bar line at the start of the bar will then remain in place regardless of changes made elsewhere.
An automatically generated bar will also turn into a normal bar as soon as you edit, insert or delete a
time signature elsewhere in the timeline – you will notice that the gray time signature immediately
turns black – or close the Tempo Editor
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You can copy a series of time signature changes simply by selecting the corresponding section of the
tempo curve and choosing Edit > Copy from the main menu. After cancelling the selection, you can
then insert them at the position indicated by the playback cursor using Edit > Paste. This is possible
in both Edit Tempo and Assign Tempo modes, though in the latter case only the time signature
changes will be copied, whereas in Edit Tempo Mode the tempo curve will be copied as well.
It is different in the case of an empty document that does not yet have a tempo or time signature.
Here, if you type “3/4” into the time signature field of the transport bar, the time signature will apply to
the entire project. For this simple change it is not necessary to open the Tempo Editor.
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Assigning tempo
In Assign Tempo Mode, the Tempo Editor is used to correct the tempo map Melodyne creates in the
course of its analysis of the audio material. Here it is not a question of altering the audio material itself
but rather of making the requisite adjustments to the display background (or “Beat Grid”), which
consists of bar lines (intended to coincide here with the first beat of each bar) and fainter lines
between them (indicating the remaining beats of the bar). These are represented acoustically by
metronome clicks. In Assign Tempo Mode, however, you are adjusting the metronome click to fit the
music – not the other way around.
Or, equally exciting, it can be used to adapt the rigid tempo of a sample to the reconstructed live click
– and, with it, to the fluctuations in tempo real musicians inevitably introduce into each performance.
You are able now, in other words, to record without using a click and yet still retain full control over
tempo and timing. Even if the band gets carried away and bolts towards the end of the song, it’s no
problem; with Melodyne you have the reins at all times in your hands.
There are unbelievable, hitherto unknown, possibilities here – provided, always, that the tempo
detection yields perfect results throughout the entire piece. But what does “perfect” mean here?
Imagine, for example, that you have on one track a saxophone solo played with great rhythmic
freedom and on another the drums played with rhythmic discipline. These two tracks, clearly, are
pulling in different directions and perhaps urging Melodyne to different conclusions. To which
instrument in this example greater weight should be given has nothing to do with perfection in the
sense of right or wrong but is purely a question of interpretation.
It is to resolve such questions that your intervention in the tempo detection process is required. The
Tempo Editor’s Assign Tempo Mode offers you a wealth of different ways of intervening and tools to
assist you in the task, and it is these that form the subject of this tour.
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The Tempo Editor appears above the Note Editor. You can move the dividing line between the
Tempo and Note editors if you wish to allow the one or the other GREATER headroom.
Before discussing the individual editing functions, let us begin with an overview of the various zones
of the Tempo Editor in Assign Tempo Mode and the components of the interface.
A: The Tempo (BPM) Scale. This is made up of three zones: If you click in the central third of the
scale and then drag the mouse upwards or downwards, the display is scrolled. Click in either the
upper or lower third and repeat the same procedure to zoom the display. If you double-click in the
center, the display is zoomed in such a way as to ensure that the entire tempo range is visible. In the
Tempo Editor itself, you can scroll horizontally with the hand tool or mouse wheel and vertically with
the magnifying glass.
B: The area for editing time signature changes. How this is accomplished is the subject of a separate
tour.
C: The area above the tempo curve. By clicking here and dragging the mouse pointer horizontally,
you select the segment of the curve you wish to edit.
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D: The tempo curve. This can be reshaped with the help of a context-sensitive tool. The contexts in
question being three zones: a single shallow strip just above the curve and two separate layers below
it.
E: The area beneath the tempo curve. This, as we have said, is divided into two distinct layers; in the
upper layer the tool is used for the quantized movement of segments of the curve whereas in the
lower layer it is used to reshape the curve within a beat selection. See below for details.
As in the Note editor, you can also perform the current functions of the tool (which depend, of course,
upon its position) using the command and arrow keys. Since changes made in this way proceed by
small increments, this is a particularly useful technique if you need to make fine adjustments. Whether
you are using keyboard commands or tools in the normal way, holding down the [Alt] key at the same
time allows you to adjust the values in still finer resolution.
If the tempo of a recording has not been correctly identified throughout, the problem will usually be
that some of the beats coincide with the offbeat, with the result that the metronome click, too, sounds
on the offbeat. This can occur when the performer hesitates or slows momentarily, causing the
detection from that point onwards to slip back to the offbeat. It is recommended in view of this that,
before you begin editing, you listen to the whole piece once through with the metronome running. At
the same time check that the time signature is correct and that the “1” really does coincide with the
start of the bar.
For these corrections, you should work initially with the Time Grid activated, as this will facilitate the
movement of beats. The width of the grid (i.e. the interval between the lines) is of no importance; all
that matters is that the grid is active. The width of the grid, incidentally, is determined by the number
of sub-beats in the tempo region, as is explained below.
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When working with an active Time Grid, the two most valuable tools are those found beneath the time
curve, each in a separate layer. In the layer closest to the tempo curve you will find the Tool for
Quantized Movement of segments; in the layer below, you will find the Wave Tool, which is used to
reshape the curve within a beat selection. The shape assumed by the mouse pointer changes as it
moves from layer to layer.
If no tempo regions (the functions of which are explained below) have been detected and the tempo
throughout is on the offbeat, proceed as follows to correct it:
With the Tool for Quantized Movement (the higher of the two tools beneath the tempo curve),
click on the tempo curve at any point within four beats of the first bar definition and drag the
mouse to the right or left. This will move the entire tempo curve sideways along the grid
allowing you to correct the offbeat.
If the tempo has been correctly detected initially but at some later point slips to the offbeat, proceed
as follows:
Select with the Tool for Quantized Movement a beat at the point where the curve slips out of
sync. The entire segment that follows (and which therefore needs to be corrected) will be
selected automatically. Now drag the mouse to the left or right, as appropriate, which will allow
you to move not only the beat you clicked on but also the selected beats that follow it along the
Beat Grid and correct the offbeat.
Note: If several tempo regions have been detected within the recording, the area automatically
selected by this procedure will extend only to the end of the current tempo region. You will find more
information on tempo regions below.
It can also happen sometimes that the tempo as detected gets ahead of, or lags behind, the actual
tempo, or that – perhaps because a passage is played rubato i.e. the performance is rhythmically
very free – the start of almost every bar has to be corrected. This type of error is corrected using the
Wave Tool (found in the lower of the two layers beneath the tempo curve), which reshapes the wave
within a given selection of beats..
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Since the Wave Tool affects not only the point clicked but also the surrounding area, clicking with this
tool (when the Time Grid is active) invariably results in a segment of the tempo curve being selected.
If you click on the beginning of a bar, the two neighboring bars are selected. If you now drag the
mouse to the right or left, the beginning of the bar in question (i.e. the bar line) moves the furthest,
whereas the beats in the neighboring bars are affected to a lesser extent. The first beats of the
preceding and following bars are not moved at all.
In this way, if need be, you can go through an entire passage correcting the position of each bar line
in turn. If a longer passage is affected by this “premature” or “tardy” tempo detection, you can select
the passage manually before using the tool. Here, again, the most movement will be at the point from
which the dragging commences, with the effect tailing off towards each end of the selection.
If you click and drag from a point within a bar, only the intermediate beats will move; the first beat of
the bar and that of the following bar will be unaffected. In this way, if you ever need to, you can make
subtle corrections to the tempo curve within a bar.
Tip: If, where the performance is very free, you have made a coarse correction to the position of
almost every bar line, without making any fine corrections within the bars, unnecessary unevenness
in the tempo progression may result. For this reason it is often useful, after making a coarse
correction to the position of the bar lines, to select Smooth Tempo Over Several Bars from the
context menu, as this command is designed to eliminate irregularities on a broader scale.
For the editing procedures described so far, we have been using an active Time Grid. If the Time Grid
is not active, the two tools just described function differently. In this case, a range is not selected
automatically, so the tools only affect the beat selected.
The higher of the two tools allows you to move the beat in question without affecting the
neighboring beats.
The lower tool also moves the beat selected but the tempo flow to the neighboring beats is
preserved.
Suppose, for example, the performer has introduced a fairly long pause before beginning a new
section but that the lead-in (or “anacrusis”) to the following bar is more or less in the new tempo, so
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there is no continuous tempo flow and the beats have to be moved one by one to the correct position.
It is to solve problems like these that you need to deactivate the Time Grid before using the two tools.
The tools for changing the tempo locally through the insertion of beats
If the tempo as detected during a particular passage is too slow or too fast, so that a beat needs to be
added or removed, you can correct this by clicking just above the tempo curve and dragging upwards
or downwards. In this way, at the point clicked, you can create a mountain or a valley and alter the
tempo by inserting or removing beats.
Note how this differs from Edit Tempo Mode: Nothing you do in Assign Tempo Mode ever changes
the position in time of the notes. What you are seeking to do is adjust the timing of the metronome
clicks to match the music, which is what happens here when you change the tempo and insert or
extract beats. In Edit Tempo Mode, on the other hand, no beats can be inserted or removed and any
tempo changes affect all the following notes, causing them to sound earlier or later as the case may
be.
If, prior to using the tool, you have selected a segment of the curve, the tool will act upon the entire
selection and is available in its central area. If nothing is selected at the time, use of the tool results in
a number of beats being selected automatically.
At the beginning or end of a selection, by dragging downwards or upwards you can also remove or
insert one or several beats. In this way you can, for example, slow the tempo at the end of a phrase
without affecting the tempo of what follows.
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If you click near a tempo region separation, this tool mode is activated automatically and a segment of
the curve extending to the region division will be selected. You will find more information on tempo
regions in the next section.
Tempo regions
An evenly flowing tempo is generally interpreted by the analysis as a continuous sequence even if the
tempo fluctuates. Just as with a constant tempo, Melodyne creates then a single tempo region for the
entire duration. Tempo regions are indicated by pop-up menus in the horizontal ruler at the bottom of
the Tempo Editor.
A tempo region extends rightwards to the end of the audio source or the beginning of the next tempo
region. By clicking alongside one of these pop-up menus, you can select all the notes of the
corresponding tempo region.
Each tempo region possesses at its left-hand division a black vertical line that serves as a handle and
extends from the bottom to the top of the Tempo Editor. By dragging this line horizontally, you can
move the beginning of a tempo region along the Beat Grid of the tempo curve.
If the tempo slows markedly in places, such as at the end of phrases performed in the “romantic”
style, the analysis will split the tempo curve into multiple regions wherever the position is unclear.
These tempo regions, on the one hand, provide a clearer overview of what is happening in terms of
the tempo, but also offer some important setting options to ensure that the tempo in the passage
affected is correctly interpreted.
If several tempo regions have been detected, it is frequently necessary to tidy up their divisions. In
the following section, we describe the type of situation that can arise and how to adjust the tempo
regions accordingly.
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Superfluous region divisions:* Sometimes the analysis introduces region divisions where the
tempo only slows slightly. These divisions, and the superfluous tempo regions they create, can
be deleted. To delete a tempo region, double-click on its vertical handle. As a result of the
deletion, the tempo curve corresponding to the surrounding beats will be smoothed
automatically to create a more regular tempo flow.
The creation of additional tempo regions:* If you double-click in the ruler at the bottom of the
Tempo Editor, where the pop-up menus of the tempo regions are located, a new tempo region
will be created there. The insertion of a tempo region can be useful if , prior to the start of a
new phrase, there is a pause that you wish to be spared the effect of any subsequent
smoothing operations.
Position of the region divisions: Often the region divisions are not situated at the exact point where
the music begins to slow down. In such cases, drag the tempo region by its handle to the correct
position. So as to be able to hear inconsistencies clearly, before you begin editing you should check
the detected time signature and ensure that the start of the first bar begins on the correct “1”. When
you move a region division, the tempo and positions of the neighboring regions adjust accordingly.
In the following, we discuss the cases in which you will need to edit the parameters of a tempo region
with respect to these sub-beats.
Sub-beats and tempo* It can happen that the analysis interprets sub-beats as eighth notes (or
“quavers”), meaning that there are two sub-beats per crotchet, when in fact the “intended”
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tempo is only half as fast, because the sub-beats detected ought to be sixteenth notes (or
“semiquavers”). A quarter note ought, therefore, to consist of four sub-beats, which would
halve the tempo.
It can also happen that two sub-beats are assigned to quarter notes when eighth note triplets are in
fact intended. In this case, the subdivision must be changed from 2 to 3 and the tempo with it by two
thirds. These changes can be effected using the region’s pop-up menu. There you can stipulate how
many sub-beats should make up a quarter note and alter the tempo accordingly. The numbers in
brackets indicate how many of the discovered sub-beats are combined in the tempo, but values are
also available for selection that are not multiples of sub-beats.
If several tempo regions are present and the tempo of the entire recording is to be halved, for
example, select all the regions with [Cmd]+A and alter the tempo in the pop-up menu of one (it doesn’
t matter which) of the selected regions.
Enter Subdivision: If a passage exhibits simultaneously a dual and triple feel or alternates between
the two, it can happen that the analysis detects the sub-beats too unclearly. In such a case, you
should choose Enter Subdivision from the region’s pop-up menu and type the desired value into the
text box that appears.
This changes nothing with respect to the beats and tempo, but in the pop-up menu of the region other
tempo ratios can then be selected and any movement of the region will henceforth be governed by
the new sub-beat subdivision.
The significance of the tempo regions after the editing:* The tempo detection offers regions
initially in places where the detection may have discontinuities. In the case of recordings with a
continuous flowing tempo, all these need to be cleared away; in other words, by the time you
have finished editing, there should be no tempo regions left in the tempo map.
If, on the other hand, there are times in the recording where the performer has paused at the end of a
phrase but returned to an even tempo at the start of the following phrase, the division between the
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regions should be moved to the start of this second phrase and left in place, because the tempo flow
has been interrupted. A recording might also be made up of passages with sharply differing tempo
levels that alternate. In this case, too, the region divisions need to be preserved.
Whenever you use one of the “Smooth Tempo ...” commands, the smoothing is invariably confined to
a single region, so the region divisions are unaffected.
Similarly, where the music is silent for several bars or only contains a wash of sounds with no
discernible note beginnings or rhythm, the analysis is unlikely to deliver a tempo curve that makes
much sense. This, in itself, is hardly a problem, but if you need a click in such passages – because
you wish, for example, to add a rhythmic overdub lasting a definite number of beats – proceed as
follows:
Select the area in question in the Tempo Editor and choose Free Tempo Assignment from the context
menu. If you wish to assign the designation “free” to the tempo of the entire file, nothing should be
selected at the time you use the command; that way it will act upon the entire tempo curve.
The effect of the command is to delete the existing tempo and replace it with a constant one. The
passage in question will appear white – with no beats – and the tempo curve will be a straight line.
First, by dragging the line horizontally at the bar zero point, establish the start of the tempo
progression.
Then drag the straight line upwards or downwards until the average tempo of the recording is reached
or the area is filled with the desired number of bars. If you wish to assign the designation "free” to the
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tempo of the entire file, as an alternative to moving the curve vertically, you can simply alter the value
in the tempo field in the transport bar.
The best thing then is to go from left to right through the undefined tempo area clicking on the start of
each bar which will result in a valid beat appearing at that point. Drag the beat to the correct note at
the beginning of the bar in question. It is helpful here to orient yourself by the vertical line that
appears at the bottom of the Note Editor during the movement.
When you have edited the tempo in this way until the desired position is reached, choose the
command Finalize Free Tempo Assignment from the context menu. The range will be filled with beats
and its “defined” status restored. If you have assigned the tempo designation “free” to a mere
segment of the tempo curve rather than the entire map in this way, when you click in the last bar,
beats will be inserted automatically and the transition of the curve to the following segment smoothed.
You will find in the context menu, in addition to the command Free Tempo Assignment that has been
described, two other commands: Free Tempo Assignment to End and Free Tempo Assignment from
Start. These two commands are designed to save you the trouble of performing the corresponding
selections manually.
They are useful in the following situations: If there is a marked slowing down during the final notes of
a piece, you will define a corresponding slowing down of the tempo at that point. After that, the
defined tempo that follows needs to be discarded and the slower tempo retained until the end. To
achieve this, select first Free Tempo Assignment to End and then edit the slowed down tempo at the
end. The command Free Tempo Assignment from Start evens out the tempo in a leftward direction
until the beginning of the file is reached.
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This has the effect of discarding all the tempo assignments that you have applied to the passage and
replacing it with tempo information derived by Melodyne from the audio material. To the right and left
of the selected passage, however, the tempo curve remains unchanged, complete with any
improvements you may have made to it.
What is of crucial importance to the success of this procedure is the choice of notes upon which the
redetection will be based. Remember the example cited earlier of the band recorded live: If you were
tapping your foot in time to the music, in all probability you would be following as you did so (albeit
unconsciously) the drums and bass rather than the less disciplined saxophonist. By the same token,
you would want Melodyne to base its analysis of the tempo on the drums and bass, along with the
rhythm guitar perhaps, and not be distracted by the saxophone.
For this reason, you should drag into the Note Editor only those tracks that will help Melodyne with its
analysis and select within them only the notes that coincide with the saxophone solo. Then choose
Edit > Tempo > Detect Tempo of Selection and Merge with Current Tempo.
Now you have replaced throughout the problem passage the original detection (and your botched
editing thereof) with another based upon an optimized track selection. To recap: The original
detection was triggered when all the tracks were imported simultaneously, with equal weight being
given to each of them. By triggering a redetection (this time based upon a narrower selection of
tracks) in the manner just described, you ensure that the more laid-back playing of the saxophonist
does not lead Melodyne into error.
You can optimize the starting material for a redetection by deliberately deselecting certain notes
within a track. Suppose, for example, you were working with a stereo live recording and wanted to
create a click track retrospectively. In this case, it might be advisable to deselect all the notes derived
from the vocals along with one or two others, so as to ensure that Melodyne based its analysis of the
tempo predominantly upon the bass or kick drum, which tend to be quite easily identified within the
overall mix.
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tempo map of the project. What this involves – and how you can intervene in the process – is the
subject of the following sections.
As each file is imported, Melodyne analyzes the audio material, detects the tempo throughout the file,
and from the information thus obtained creates a tempo map. This is the tempo map of the file. If
several files are imported, each will have its own tempo map. But the project itself can only have one
tempo map: the one you have perhaps already begun editing in Assign Tempo Mode.
When it comes to play back the project, therefore, Melodyne will stretch or squeeze in all the right
places the tempo map of each individual file to ensure that it conforms to the tempo map of the
project A very simple example: Melodyne has detected in the file a fixed tempo of 100 BPM whereas
that of the project is 120 BPM. All that is needed here is to play back the file 20% faster. Now
suppose another file is imported with a fixed tempo of 112 BPM. This time, the new file must be
played back around 7% faster.
The mathematics becomes far more complex, of course, when neither the file nor the project has a
constant tempo, and the fluctuations found in the one have nothing to do with those found in the
other. But no worries; Melodyne can cope even then. No action is called for on your part.
You may occasionally, however, want to redraw the tempo map of the file – i.e. to impose your own
interpretation of the tempo, by halving or doubling the displayed tempo of a drum loop, for example,
or, in the case of a polyrhythmic recording, by opting for triplets or not, as the case may be. Such
decisions have no initial influence upon the file itself; when you come to import the file into a project
with Auto Stretch switched on, however, they can make a considerable difference.
In short: Even single audio files have tempo maps that you can edit. To do this, switch to Note
Assignment Mode. If on the track in question you have multiple audio files, click beforehand on a blob
belonging to the file you wish to work on, to ensure that the correct file is available for editing in Note
Assignment Mode.
In Note Assignment Mode, you always hear one audio file in isolation (and, initially, in its pure state –
i.e. ignoring any note editing you may have done in the meantime).
Because you are now in Note Assignment Mode, when you come to open the Tempo Editor it will
open automatically in Assign Tempo Mode; Edit Tempo Mode is inaccessible from Note Assignment
Mode.
Now, however, it is not the tempo map of the project but that of the audio file alone that is being
assigned. Or you could think of it another way and say you are now in a completely different project –
namely, the one within which the file was originally recorded – and that your objective is to reconstruct
the click track of the original recording so that Melodyne can later “bend” this to match the click track
of the current project.
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The procedures and tools used, and the functions available, in the Tempo Editor when you are
assigning the file tempo are identical to those already described for Assign Tempo Mode of the
Tempo Editor, except that two additional commands now come into play in the Edit > Tempo menu:
If you choose Edit > Tempo > Copy Song Tempo to File, the tempo of the file will be ignored and
replaced by that of the project.
This command is particularly useful if you subsequently save an assignment file in the Algorithm
Inspector from Note Assignment Mode. A useful application for this is shown by the following example.
Suppose you have recorded a “chanson” (i.e. some political or satirical song with perhaps a single
guitar or piano as accompaniment) performed live with no click and for which Melodyne has detected
a flowing tempo; suppose further that you want now to import the vocal track into a remix that is
slightly faster but more importantly has a constant tempo. Here you must first create a tempo map for
the vocal track so that it can be “bent” to match that of the remix. But wait – a tempo map already
exists for the vocal track; it is that of the project from which it is derived: the live performance of the
song we mentioned earlier. So adopt this for the current file with the command Apply Project Tempo
Assignment to File Tempo Assignment and store it in your assignment file. During the playback in the
remix context, Melodyne reads the fluctuating chanson tempo from the assignment file and
synchronizes the singing automatically.
Or you might prefer to do things the other way around. If, for example, out of a number of related
recordings you have assigned the tempo of the drum track only and then wish to apply this
assignment to the tempo assignment of the entire project. This is where the command Edit > Tempo
> Apply File Tempo to Project comes into play.
In the Tempo Editor’s Assign Tempo Mode, too, you can import a tempo map stored in an MPD,
assignment or MIDI file if you wish to. This can be done either by choosing “File > Import Tempo...” or
simply by dragging the file in question into the Tempo Editor.
In this way, you could, for example, transfer the tempo detection of a file that has already been edited
to the project or the file just edited in Note Assignment Mode.
In the Tempo Editor’s Assign Tempo Mode, an imported data map is always placed at the start of the
project. From the imported file, not only the tempo map but also any time signature changes and
tempo regions are adopted.
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Smooth Tempo Over Several Bars: This function spreads the tempo change smoothly over the
course of several bars, causing the start of the bars to move slightly.
Smooth Tempo Over Several Beats: This function spreads the tempo change evenly over a
bar, whereby the bars themselves are hardly affected.
Smooth Tempo Between Beats: This function effects a smooth tempo change within the beats.
This does not change the position of the beats but the tempo change between them is smooth
rather than proceeding in steps.
Create Linear Tempo Progression: This function calculates a gradual tempo change between
the current tempo at the first beat, and that at the last beat, of the selection (regardless of the
prior shape of the Curve between these two points).
Note how this differs from Edit Tempo Mode: If in Edit Tempo Mode an increasing or decreasing
tempo progression has been calculated, the number of beats selected in the range in question
remains the same; the position of the following beats, however, is moved as a result of the new local
tempo progression. When assigning the tempo, this is not what you want, so in Assign Tempo Mode
the number of beats in the range selected alters to match the new tempo progression; the following
beats do not change position.
Make Tempo Constant: This function calculates a constant tempo for the selected segmen that
is equivalent to the average tempo over the course of the selected segment. Once again,
beats are added or removed within the selected area to ensure their number matches the new
tempo.
You can also use this command when nothing is selected in which case it applies to the entire tempo
map. An example: In the course of the analysis, Melodyne has detected a mildly fluctuating tempo.
You know, however, that a constant click was used during the recording. In this case, the command
calculates the constant tempo that best fits the given material as well as its starting point and adopts
this constant tempo as the assigned tempo.
These commands can also be accessed from the main menu under “Edit > Tempo ...”.
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If the option is selected, Melodyne employs the same tempo detection algorithms internally as for
polyphonic detection. The tempo detection is more accurate in this case because it is able to access
additional information about the file.
Of course, in the case of highly rhythmic or comparatively simple material you will notice no
difference. With complex piano sonatas or the mix of an entire band, on the other hand, you will: Such
material reveals the real advantages of the enhanced tempo detection, which delivers better results.
The option “Enhanced Tempo Detection” is only available when the Universal Algorithm is selected.
When the Polyphonic Algorithm is used, it is always active; with the other algorithms it is grayed out.
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The extent of any noise-like components that have been detected – we call them ‘sibilants’ – is
indicated by hatching. This is how Melodyne marks not only sibilants proper (“s”, “z”, “ch” and “zh”)
but also other unvoiced consonants like “k” and “t” as well as the sound of the vocalist inhaling or
exhaling between words.
If any part of the detection seems strange or incorrect to you, you can switch to Note Assignment
Mode where you will find the requisite Correction Tools though doing so is seldom necessary.
When you alter the pitch of a note, Melodyne does not alter the frequency of the sibilants, as that
would sound unnatural – after all, in real life no singer has the wherewithal to sing one “S” higher than
another or pitch the sound of their own breathing. In the display, however, the hatched areas do move
up or down with the rest of the blob when the corresponding note is transposed, but they do this
solely in the interests of legibility, so that the visual integrity of each syllable is preserved.
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The way changes in the length of notes is implemented in Melodyne now also better represents the
natural behavior of singers: if a note contains both sibilants and pitched components, the sibilants
remain unaltered. When time-stretching is applied to the word “sweet”, for example, it becomes “s-
weeeeeeee-t” (not “sss-www-eeeeee-ttt” or anything ghastly like that!).
The case is different where the note in question (or, in this case, the sound to which the blob refers)
consists solely of sibilants and has no pitched components at all, as is often the case with breath
noise: this would certainly be shortened to make room for a time-stretched word invading its space.
But here, too, the principle is the same, because if the rest between two words were shorter, the
singer would necessarily take a shorter breath. So even when it comes to lengthening or shortening
breathing sounds, Melodyne 5 automatically achieves a natural effect.
And once they have been isolated, breaths can be stretched or squeezed using a different algorithm,
with results that sound considerably better than those of earlier versions of Melodyne.
Since, however, sibilants often coincide with pitched components, it can happen that breath sounds
do sometimes move; when this happens, it is because Melodyne has detected a small pitched
element in them that has been transposed, and this fact must naturally be reflected in the display.
This should not surprise you.
All editions of Melodyne profit from these improvements – even the entry-level Melodyne essential.
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The upshot is that everything sounds exactly as it did before, so if you open your old project today
with the intention simply of making some minor change to the mix, you do not need to take any
special precautions.
If, however, you plan to do substantially more work on the project, taking advantage of the new
features of Melodyne 5, you can do so simply by switching on Sibilant Handling on the vocal tracks.
This is done by:
placing a checkmark next to the option “Sibilant Handling” in the Algorithm Inspector in Note
Assignment Mode. This will trigger a fresh analysis of the entire track; when this is finished,
any sibilants will be marked and the playback algorithm will behave accordingly. This may
change the sound, usually for the better. Please note however that Sibilant Detection is only
available with the Melodic or the Percussive Pitched algorithm; with all the others, the function
is grayed out.
Unfortunately, this function is not available with the edition Melodyne essential. If you want to edit an
old Version 4 project taking advantage of the new sibilant functions, you must trigger a fresh detection
of the material by clicking the words ‘Melodic’ or ‘Percussive Pitched’ (as appropriate) in the Algorithm
menu. Please bear in mind, however, that if you do this, all your previous editing will be lost, so it will
seldom be worth it. Another option would be to upgrade to Melodyne assistant; then not only would
the entire tool kit be at your disposal but you would also be able to switch Sibilant Handling on and off.
triggering a recalculation of the pitch center of the notes. To do this, you must enter Note
Assignment Mode and ALT-double-click on the relevant notes. While it is replotting the Pitch
Curve of each note, Melodyne also recalculates its pitch center. As a result of the improved
method of determining the pitch center of each note, the blobs may realign themselves slightly
in the vertical plane, with some moving upwards and others down; the results in either case
reflect more faithfully the perceived pitch of the notes.
The Sibilant Balance Tool: This governs the ratio between the amplitude of the sibilants and that of
the other (pitched) components of the sound. Its uses range from the defusing of problematic sibilants
(de-essing) and the rapid adaptation of doubled vocal tracks, to creative sound design and improved
mixing options.
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The tool is easy to use: Drag downwards to attenuate the sibilants, or upwards to attenuate the
pitched components. You can make very fine adjustments but also – when double-tracking, say –
mute altogether either the sibilants or the pitched components.
The tool can be used for the detailed editing of single notes or, when multiple notes are selected, to
apply the same change throughout an entire passage.
The Fade Tool: With Melodyne 5, you can fade in at the start of a note and/or fade out at the end. No
doubt you’re familiar with the principle from your DAW. Using the tool is easy: just double-click to
insert a fade; then use the left/right arrows to move it, and the up/down arrows to adjust its slope.
That’s all you need to know.
What is much more interesting, however, is that this function increases the control Melodyne offers
over the playing dynamics of all types of instrument, because it operates on a per-note basis. So in
polyphonic material, for example, you can fade in or out on individual notes within chords. The Fade
Tool also makes possible the rapid elimination of extraneous noise in material of all kinds – most
notably, polyphonic instrument tracks – as well as providing totally new scope for creativity.
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The left-hand fader makes the quiet notes louder, whilst the right-hand fader makes the loud notes
quieter. With both faders set to 100%, all the notes will have the same amplitude.
Whilst this may sound simple, it can accelerate your workflow considerably – particularly in the case
of polyphonic material, as it allows you swiftly and effortlessly to iron out or reduce disparities
between the volume levels of different notes within chords.
You can find out more about the Leveling Macro here.
Both the Correct Pitch macro and double-clicking also profit from the new Chord Track. To an extent
you can control, and in an extremely musical manner, not only can the intonation of the notes be
improved swiftly but they can also be transposed simultaneously to fit the chords of the song. This
allows any instrument track or any sample to accompany any song.
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by hand. If you know the chords, you can just type them in. From the Preferences dialog, you
can choose between various chord naming conventions.
via ARA: If your DAW is equipped with a chord track and makes it available via ARA,
Melodyne can simply take the chords from the DAW. Any subsequent chord changes you
make in the DAW will be reflected immediately in Melodyne.
using the Chord Recognition function. If you do not know what the chords of the song are,
Melodyne can find out for you. Select for the purpose tracks with as much harmonic
information as possible (e.g. guitar, keyboard or bass) and as little pitch fluctuation as possible
(so preferably not vocals); do not include drum tracks.
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Once the Chord Track has been filled in, you can set the Pitch Grid in the note-editing background to
reflect the changing harmonies of the song. From this, you can tell at a glance which pitches are, and
which are not, suitable destinations for notes.
If you now activate the grid by selecting ‘Chord Snap’, whenever you drag and drop notes they will
snap to pitches consistent with the named chord.
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The same thing will happen whenever you double-click on a note or selection of notes; each note will
move to the nearest pitch consistent with the named chord. It can happen, of course, that two or more
notes then come to rest at the same pitch, so it is worth casting a quick eye over the results.
You will find everything relating to chords, the Chord Track and adapting new material to fit the
chords here.
Like the Percussive algorithm, the new algorithm is optimized acoustically for drums and percussion,
or – in more general terms – for noise-based material.
In other respects, though, with its display format in which pitches are clearly identified, the Percussive
Pitched algorithm is more like the existing Melodic algorithm.
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Suitable candidates for the new algorithm are all drum-like instruments that are capable at the same
time of producing recognizable melodies: an 808 loop, for example, which in addition to the noise-
based snare and hi-hat sounds includes a kick drum tuned to the bass of the song as well as tuned
toms. A beatboxer track would be another typical candidate for the new algorithm; there, too, melodic
(bass) with percussive (snare) elements are united in one and the same recording.
Keyboard shortcuts
In Melodyne, virtually any function can be controlled using a keyboard shortcut. Experienced
Melodyne users know how to take advantage of this, and are able to perform tasks considerably more
swiftly by using shortcuts tailored to their own specific working habits.
To facilitate the handling of keyboard shortcuts, the Shortcuts page of Melodyne 5’s Preferences
dialog offers a search function that makes creating your own sets of shortcuts easier and more
intuitive.
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The coupon has a value of €/US$ 20. This is what you will save if you use the coupon when
upgrading to a larger edition of Melodyne or when adding a workstation to your existing license. If you
use it when updating from an older version of Melodyne to the current edition, the coupon will save
you even more:
Melodyne assistant: with the coupon, the update is free of charge, so you save 49 €/US$
Melodyne editor: with the coupon, the update costs only 29 €/US$, so you save 70 €/US$
Melodyne studio: with the coupon, the update costs only 49 €/US$, so you save 100 €/US$
The coupon is only valid in the Celemony web shop (under www.celemony.com) and only
when purchasing Melodyne updates or upgrades or when adding an additional workstation to
an existing Melodyne license. The coupon cannot be used for the purchase of any other
products. When the coupon is used in the purchase of a product for which it is valid, you will
be credited with the amount in question, which will therefore be subtracted from the purchase
price.
The coupon can be redeemed within one year of receipt of the serial/coupon number and in
any case within three months of the release of Melodyne 6.
Only one coupon can be redeemed per purchase transaction in the Celemony web shop. The
coupon cannot be exchanged for cash.
The coupon cannot be used in combination with other coupons/discounts and cannot be
redeemed for purchases already made.
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Version history
Here you will find an overview of all changes introduced by the most recent Melodyne updates.
Pro Tools with ARA: When repeated use was made of the Undo function in Melodyne, under
very special circumstances Pro Tools could crash.
ARA and plug-in: Under certain circumstances, not every note was included in local playback.
ARA: When creating a new project, the DAW under certain circumstances displayed an error
message even though the new project was error-free.
ARA: When you switched back to Edit Mode from Note Assignment Mode, it could happen that
the display scrolled all the way to the top instead of returning to the previous vertical position.
Studio One: When Studio One was launched, a crash sometimes occurred while the Melodyne
plug-in was being scanned.
Digital Performer: Under rare circumstances, moving blobs could lead to a crash.
Samplitude: In Melodyne 5.3, it sometimes happened that the ARA files of older projects were
muted during playback.
Stand-alone and ARA: On very high-resolution screens under macOS Monterey, crashes
could occur in Full Screen Mode.
Keyboard shortcuts: The assignments for Track Mode and Clip Mode were erroneously listed
under “Editing Tools” instead of “View Configuration”, as they are now.
Keyboard shortcuts: The Fade Tool and Sibilant Balance Tool now appear directly beneath the
Amplitude Tool, which corresponds to the layout in the toolbox.
Note Assignment Mode: Under certain circumstances when you were editing in Note
Assignment Mode, individual notes were not played back.
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Time Handles: When undoing an edit made with the Time Handle Tool, it sometimes
happened that the sound of the note in question remained unchanged.
ARA: When the Universal algorithm was used, a display error (gaps between the blobs)
sometimes occurred when blobs were being edited.
Surround: In both ARA and Transfer modes, Melodyne can now also be used for the editing of
tracks in the standard surround formats.
ARA in Pro Tools: Melodyne 5.3 comes with all the technical prerequisites for ARA integration
into Pro Tools from Version 2022.9 upwards and thus makes a significantly improved workflow
in Pro Tools possible.
Preferences: When Melodyne is employed for the first time as a plug-in, it loads the set of
keyboard shortcuts corresponding to the DAW you are using.
Bug fixes
Recording: In the stand-alone implementation of Melodyne, you can now also use a recording
device with a mono input (e.g. a MacBook microphone).
ARA in Cubase: When moving an ARA event to a track that is not selected, the selection in
Melodyne is now retained.
Pro Tools: The position of the playback cursor in Melodyne is now correctly updated even
when playback is stopped.
AAX in Pro Tools: When bouncing/committing, Melodyne now correctly evaluates the offline
setting.
The Correct Pitch macro: When the macro was applied to a very large number of notes
simultaneously, Melodyne would sometimes freeze. This no longer happens.
Preferences: Previously, in ARA mode, the keyboard shortcut for “Playback Selection” was
erroneously listed under “Others” instead of under “Transport Bar”. This has been fixed.
The Note Inspector: The input field for Sibilant Balance now reliably accepts input even when
multiple tracks are being edited simultaneously.
ARA in Cakewalk by Bandlab: Under certain circumstances, Melodyne would crash when
loading a session. This has been fixed.
Ableton Live: The cause of random crashes when Melodyne was running in Live 11.1.1 under
macOS Monterey on a Mac with an M1 chip has been detected and eliminated.
Note editing: The “Restore Original” commands in the Edit menu now behave more
consistently in the stand-alone implementation, in the Transfer plug-in and under ARA.
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Compatibility: In version 5.2, Melodyne now runs natively on Macs with Apple Silicon
processors. The Mac version is supplied in Universal Binary format with native code for
processors from Intel/AMD and Apple.
Pitch editing: The scale snap behavior for pitch systems with closely spaced alternate stages
has been improved.
The playback function: In ARA mode and when using the transfer plug-in, you can now trigger
playback of the current blob selection using the shortcut Alt+Space. If you would prefer to
assign a different key combination to this shortcut, you can do so from the Shortcuts page of
the Preferences dialog.
Cache: The location of Melodyne’s internal cache is now displayed in the Preferences dialog in
ARA mode too, and you can alter its size.
Bug fixes
Pitch editing: “Monitor When Editing Blobs” now also functions reliably with the arrow keys
when pitch shifting.
Editing the tempo assignment under certain circumstances led to a crash. Fixed.
Accidentally dragging a track to the Project Inspector tab under certain circumstances led to a
crash. Fixed.
Changing the pitch reference at high zoom levels under certain circumstances led to a crash.
Fixed.
Moving an inserted note separation under certain circumstances generated an error message.
Fixed.
Scale changes: If the “Tuning and Mode” option is active when using “Notes Follow Scale
Changes”, notes are now moved correctly.
Windows: Melodyne’s file name extension is now correctly assigned.
Melodyne essential: The option “Highlight Notes During Playback” has been added to the
Options > Note Editor submenu.
Stand-alone mode: When the Replace Audio command has been used, local playback now
correctly reflects the track selection.
Melodyne essential: The option “Show Fades” that appeared erroneously in the Options menu
has been removed.
The Note Inspector: When algorithms without sibilant detection are in use, the Sibilant Balance
parameter is now grayed out.
Selection: When removing a note separation results in two blobs merging, the resulting blob is
now also selected in ARA mode.
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Change: A workaround has been integrated for ARA compatibility with Mixcraft 8.
Fixed: In Apple Logic, playback can also now be started reliably from Melodyne.
Fixed: Under macOS, shortcuts using the “cmd” and function keys are now displayed correctly.
macOS 11 Big Sur: Melodyne 5.1 is compatible with macOS 11 Big Sur on Intel-based Macs
as well as on ARM-based Macs under “Rosetta”.
DAW-oriented keyboard shortcuts: We are always looking for ways to make the operation of
Melodyne even easier for users of digital audio workstations. That’s why we’ve included sets of
keyboard shortcuts customized for Pro Tools, Logic, Cubase and Studio One in Version 5.1.
You can choose the set you want from the Shortcuts page of the Preferences dialog.
Exporting lead sheets: It is now possible to export the contents of the Chord Track as a lead
sheet via MIDI; you will find the relevant command in the Chord Track’s context menu.
Algorithm selection: During ARA operation with Cakewalk, Melodyne’s Select Algorithm menu
is now displayed prior to any MIDI export.
ARA improvements: The interaction with ARA DAWs has been optimized in various ways –
partly to ensure compatibility with future DAW versions.
New keyboard shortcuts: It is now also possible to assign keyboard shortcuts to the following
commands: “Show Sibilants”, “Note Leveling”, “Copy Song Data to Note Assignment…” and
“Copy Note Assignment Data to Song…”.
Bug fixes
A keyboard shortcut assigned to “Toggle Cycle Mode” now also works reliably when Melodyne
is running as a plug-in and under ARA.
MIDI export has been improved and muted notes are no longer included in the export.
Under macOS, keyboard shortcuts using the function keys are now also correctly displayed in
the menu.
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The “Set Cycle to Selection” function now also works correctly in Studio One.
When you stop playback in Pro Tools, the playback cursor in Melodyne now remains where it
was when playback was halted, instead of springing back to the previous start position.
Bugfix: The installation program no longer launches under Windows 7, displaying instead a
message saying that Windows 7 is not supported.
Bugfix: In the Note Editor, you can now also place time handles without having to select a note
first.
Bugfix: In the Note Editor, you can now also move note separations without having to select a
note first.
Bugfix: In Samplitude X5, when a new audio file is detected, whichever algorithm is selected
as the default is now used.
Bugfix: There is no longer a delay before newly inserted note separations are displayed in the
Note Editor.
Bugfix: In Cubase (in Transfer mode, i.e. without ARA), Melodyne still displays correctly even if
you have changed the size of its window.
Bugfix: During local playback in ARA mode, overlapping notes are no longer erroneously
played back at the comping boundaries.
Bugfix: Use of the “Separate Notes as Trills” command no longer produces occasional artifacts.
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These versions were replaced in May 2020 by Melodyne 5 studio, editor, assistant and essential.
These versions were replaced at the beginning of 2016 by Melodyne 4 editor, assistant and essential.
Melodyne studio 3
The user manual for Melodyne studio 3 is available here in PDF format:
English | German | French | Spanish | Japanese
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We have, however, provided links to free updates to the latest versions of all the discontinued
products. If you have one of them and have not already received a notification from us to this effect,
please contact our support for an update.
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