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Reg18_Computer Graphics and Visualizations_Apr-May2023-1

Cgv

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0% found this document useful (0 votes)
4 views

Reg18_Computer Graphics and Visualizations_Apr-May2023-1

Cgv

Uploaded by

thou.71772117146
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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}.CODE: 181077 BE /B TECH, DEGREE EXAMINATIONS : APRIL / MAY 2023 COMPUTER SCIENCE AND ENGINEERING 18SPCTO3 . COMPUTER GRAPHICS AND VISUALIZA TIONS HOURS MAK. MARKS : 100 ANSWER ALL QUESTIONS PART A (10 X 2 = 20) ferentiate between raster scan displays and random scan displays a the matrix representation for rotation © sequence of steps used to obtain the transformation from world coordinates ' dinates. Transformations 9 and Clipping window Mention the applications of Depth Cueing the benefits of the chromaticity diagram. he types of Scientific Visualization Algorithms PART -B (5 X 16 = 20) QUESTION NO.11 1S COMPULSORY) E/adorate the 3-D Reflections and Shearing with homogeneous coordinates. > Determine the values for three-dimensional, six-bit region code that identifies spatial (2 tions relative to the boundaries of a view volume. Explain OpenGL functions for point and line. @) inte the Bresenham’s Line-Drawing Algorithm for |m| < 1.0. Digitize the line with (8) enpoints (20, 10) and (30, 18) (OR) mplement an OpenGL program to display points and lines along with its attnbute functions, 5) Wrte Midpoint Circle Algorithm. Given a circle radius r = 10, demonstrate the (8 midpoint circle algorithm by determining positions along the circle octant in the first cuadrant from x= Otox=y. 8 Explain the Composite Two-Dimensional Translations, Rotations and Scaling Illustrate (i) Reflection of an object with respect to the line y = x. (ji) Reflection with (7) respect to the line y = -x (OR) Explain the OpenGL 2D Viewing Functions 8) Implement the Sutherland-Hodgman polygan-clipping algorithm. Consider the input (8) set of vertices is converted to an output vertex list by clipping it against the four edges of the axis-aligned rectangular clipping region 2) Explain the Three-Dimensional Viewing Pipeline with diagram (8) Q.CODE: 181077 16. 7 18 19, (b) @ (b) (@) (b) (@) (b) Explain the Transformation from World to Viewing Coordinates. (OR) Compare Parallel and Perspective projection. With OpenGL Code, explain the Bezier Spline Curves. llustrate about RGB and CMY color models. Illustrate HSV and HLS Color models. (or) Describe Orthographic Projection, Viewing Box and World Coordinates with suitable example Describe OpenGL window and screen coordinates with an example,

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