Version: Ren'Py 8.1.1.23060707 Early init. took 1.05s Early init. took 1.05s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/com.perverteer.sl/files/../../../../Documents/ RenPy_Saves/com.perverteer.sl/game /data/user/0/com.perverteer.sl/files/game Loader init. took 1.13s Loader init. took 1.13s Loading error handling. took 14.09s Loading error handling. took 14.09s Loading script. took 134.58s Loading script. took 134.58s Saving to /storage/emulated/0/Android/data/com.perverteer.sl/files/../../../../ Documents/RenPy_Saves/com.perverteer.sl Loading save slot metadata. took 1.89s Loading save slot metadata. took 1.89s Loading persistent. took 0.03s Loading persistent. took 0.03s - Init at 00updater.rpyc:23 took 0.28128 s. Set script version to: (8, 1, 1) - Init at gui.rpyc:11 took 0.76367 s. - Init at 00images.rpyc:55 took 1.33212 s. - Init at 00director.rpyc:1378 took 0.25348 s. Running init code. took 4.04s Running init code. took 4.04s Loading analysis data. took 0.24s Loading analysis data. took 0.24s Analyze and compile ATL. took 2.28s Analyze and compile ATL. took 2.28s Reloading save slot metadata. took 1.10s Reloading save slot metadata. took 1.10s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 4.70s Initial gc. took 4.70s DPI scale factor: 1.000000 Creating interface object. took 0.07s Creating interface object. took 0.07s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 4.72s Init translation took 4.72s Build styles took 0.05s Build styles took 0.05s Load screen analysis took 0.43s Load screen analysis took 0.43s Analyze screens took 0.01s Analyze screens took 0.01s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 1.20s Prepare screens took 1.20s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start. took 6.38s Interface start. took 6.38s
Initializing gles2 renderer:
primary display bounds: (0, 0, 1400, 672) swap interval: 1 frames Fullscreen mode. Vendor: "b'ARM'" Renderer: b'Mali-T820' Version: b'OpenGL ES 3.2 v1.r28p0-01rel0.f824eff111575c5ed61c9e0592018f55' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Total time until interface ready: 180.890798330307s. Hid presplash. Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.09s Init translation took 0.09s Build styles took 0.12s Build styles took 0.12s Load screen analysis took 0.40s Load screen analysis took 0.40s Analyze screens took 0.00s Analyze screens took 0.00s Prepare screens took 0.00s Prepare screens took 0.00s Running _start took 0.03s Running _start took 0.03s Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)') Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)') Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)') Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)') Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)') Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1496, 720) drawable=(1496, 720) Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)') Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096 Flip failed error(b'unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)') Screen sizes: virtual=(1920, 1080) physical=(1400, 672) drawable=(1400, 672) Maximum texture size: 4096x4096