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Adventure Hooks: Sabertooths and More

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0% found this document useful (0 votes)
8 views1 page

Adventure Hooks: Sabertooths and More

Uploaded by

Eduardo -
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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such creatures in their games should customize the statblock

of one of the parent creatures by considering how the other


knifehound
parent’s abilities and qualities may influence it. Abilities (Focuses)
3 Accuracy (Bite)
sabertooths and more 0 Communication
2 Constitution (Running, Stamina)
Other large, saber-toothed creatures may also exist in a
campaign setting. Adding the Knife Fangs special quality 2 Dexterity
from the Knifehound and possibly increasing a creature’s 3 Fighting
base bite attack damage by 1d6 can turn a normal animal into –1 Intelligence
a dagger-toothed terror. This usually only works for preda-
3 Perception (Hearing, Smelling)
tors already aggressive and fierce enough that such an attack
would aid their hunting and survival. Bears and big cats 3 Strength
make great candidates for this variant. 2 Willpower (Morale)

Speed Health Defense Armor Rating


adventure hooks 14 30 12 2

The following adventure hooks can help you introduce and Weapon Attack Roll Damage
use knifehounds in an adventure or campaign. Bite +5 2d6+4
Claws +3 1d6+2
cry havoc
Special Qualities
A crazed druid has gathered a massive pack of knifehounds
Favored Stunts: Mighty Blow, Knock Prone, Pierce Armor
to attack local settlements. Believing the locals have polluted
(1 SP), Set-Up (2 SP)
and despoiled the natural order, the druid sends these beasts
in packs ranging from five to fifty to lay waste to numerous Armored: The tough hide of this creature provides a natural
farms and villages. Can the heroes stop the druid, ending this armor of 2.
threat at its source, or will they be forced to rally the populace Knife Fangs: Using their large knife-like fangs, this crea-
to defend the land against hordes of terrifying canines? ture can perform the Pierce Armor stunt for 1 SP less than
Ironically, it is the druid who truly risks destroying the normal (1 SP) when making a Bite attack.
balance of nature in the area—the death of so many predators Pack Advantage: If using the Set-Up stunt with another
will soon create a surge in the prey animals in the area. Effects member of its pack or its trainer, the knifehound grants its
won’t be felt immediately, but after a few seasons so many ally a +2 damage bonus in addition to the normal +2 ability
deer, rabbits, and other animals without sufficient predators bonus. The knifehound may also use the Set-Up stunt for 1
will either destroy crops or invite other, possibly even more SP less than normal (2 SP).
dangerous, predators to move into the area. Can the heroes
convince the madman of the harm he is causing? Threat: Minor

dog days such dangerous foes as armed adventurers. The pack is


desperate enough to persist even if initially driven off and
A local lord has placed a bounty on the return of his son’s smart enough to target the party’s pack animals, mounts, and
favorite pet, a young knifehound pup. The pup is to be any members it can isolate and ambush. Low on food and far
returned alive and can be identified by its distinctive white from civilization, can the heroes survive this encounter?
paws. Unfortunately, the lost pup’s trail leads into the wild,
where he has been adopted by a large knifehound pack. The GMs using this adventure hook should give individual
pup’s new family is unlikely to give it up. To make matters knifehounds their own traits and personality. Each pack
worse, a group of poachers has targeted the pack and its member doesn’t need unique statistics, but making the
pups—planning to kill the adults and sell the pups to a local animals memorable adds to the adventure. This is often
crime lord’s beast fighting operation. Can the heroes save the as simple as giving individuals distinctive names that
pup and either return it to the lord’s son or perhaps convince denote some trait and describing them appropriately, such
the boy his pet is better off among its own kind? as “Broken Fang” or “Tiger-Stripe.” The pack leader and
notable subordinates should be Elite or Heroic if this won’t
overwhelm the PCs. The pack leader especially should be
into the white given distinctive coloring or a noticeable scar to allow it
to stand out and should be elevated to Elite or greater (see
Lost in the wilds during a terrible blizzard, the heroes have Beefing Up Adversaries, page 3) even if none of the rest of
wandered into the territory of a large pack of knifehounds. the pack does.
Given the scarcity of prey, the pack is willing to attack even

knifehound - 69

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