Adventure Hooks: Sabertooths and More
Adventure Hooks: Sabertooths and More
The following adventure hooks can help you introduce and Weapon Attack Roll Damage
use knifehounds in an adventure or campaign. Bite +5 2d6+4
Claws +3 1d6+2
cry havoc
Special Qualities
A crazed druid has gathered a massive pack of knifehounds
Favored Stunts: Mighty Blow, Knock Prone, Pierce Armor
to attack local settlements. Believing the locals have polluted
(1 SP), Set-Up (2 SP)
and despoiled the natural order, the druid sends these beasts
in packs ranging from five to fifty to lay waste to numerous Armored: The tough hide of this creature provides a natural
farms and villages. Can the heroes stop the druid, ending this armor of 2.
threat at its source, or will they be forced to rally the populace Knife Fangs: Using their large knife-like fangs, this crea-
to defend the land against hordes of terrifying canines? ture can perform the Pierce Armor stunt for 1 SP less than
Ironically, it is the druid who truly risks destroying the normal (1 SP) when making a Bite attack.
balance of nature in the area—the death of so many predators Pack Advantage: If using the Set-Up stunt with another
will soon create a surge in the prey animals in the area. Effects member of its pack or its trainer, the knifehound grants its
won’t be felt immediately, but after a few seasons so many ally a +2 damage bonus in addition to the normal +2 ability
deer, rabbits, and other animals without sufficient predators bonus. The knifehound may also use the Set-Up stunt for 1
will either destroy crops or invite other, possibly even more SP less than normal (2 SP).
dangerous, predators to move into the area. Can the heroes
convince the madman of the harm he is causing? Threat: Minor
knifehound - 69