EldritchKnight9
EldritchKnight9
INSPIRATION
STRENGTH
Resistances: fire damage
+0
16/18
ARMOR
+2 30
CLASS
+4 PROFICIENCY BONUS INITIATIVE SPEED
10 PERSONALITY TRAITS
+8
Dexterity
Constitution
102
CURRENT HIT POINTS IDEALS
+5 Intelligence
14 +1 Wisdom
AC Details: 16 without shield, 18
CONSTITUTION
+1 Charisma
SAVING THROWS
0 with shield, disadvantage on stealth
TEMPORARY HIT POINTS BONDS
+4 9d10
+2 Acrobatics (Dex) Total SUCCESSES
18 Animal Handling (Wis)
+1
9d10 FAILURES
+9 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
+5 +1
+5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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AGE HEIGHT WEIGHT
WEAPON MASTERY
WEAPON MASTERIES(4): Your training with weapons allows you to use the Mastery property of
Slow(Longbow) three kinds of Simple or Martial weapons of your choice. Whenever you
Pre-req: None finish a Long Rest, you can practice weapon drills and change one of
- reduce target's speed by 10, those weapon choices. When you reach certain Fighter levels, you gain
- with a maximum reduction of the ability to use the Mastery properties of more kinds of weapons, as
10 shown in the Weapon Mastery column of the Fighter table.
MASTER OF ARMAMENTS
You are a master of weapons. Whenever you finish a Long Rest, you
Sap(Longsword) can choose any of the kinds of Mastery weapons you’re using and
Pre-req:Versatile or no replace the Mastery property of each with another Mastery property. The
property chosen kind of weapon must qualify for the new property. For example,
- target has disadvantage on you could replace the Longsword’s Sap property with the Push property.
next attack roll These property changes apply only for you, not for others, and the
changes end for you when you finish your next Long Rest.
Push
ADDITIONAL FEATURES & TRAITS
Pre-req: Heavy, Two-Handed
or Versatile
- target is pushed up to 10 ft.
away if large or smaller
Topple
Pre-req: Heavy, Reach or
Versatile
- target needs to succeed a
con save equal to 12+attack
modifier or fall prone
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
ELDRITCH KNIGHT INT(+5) 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Mage Hand
Mending
True strike
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 0 7
EPAR
SPELL NAME
ED
PR
Ice Knife
4
Fog cloud
Witch Bolt
SPELLS KNOWN
Identify
Shield
2 2 0
Flame Blade(1 free cast)
Shadow Blade
Web
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.