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EldritchKnight9

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6 views

EldritchKnight9

Uploaded by

1582674
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Eldritch Knight Fighter 9 Noble Will

CLASS & LEVEL BACKGROUND PLAYER NAME


Robrew
Tiefling
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
Resistances: fire damage
+0
16/18
ARMOR
+2 30
CLASS
+4 PROFICIENCY BONUS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 102


+4 Strength
DEXTERITY Senses: darkvision
+2
+2

+8
Dexterity
Constitution
102
CURRENT HIT POINTS IDEALS
+5 Intelligence
14 +1 Wisdom
AC Details: 16 without shield, 18
CONSTITUTION
+1 Charisma

SAVING THROWS
0 with shield, disadvantage on stealth
TEMPORARY HIT POINTS BONDS
+4 9d10
+2 Acrobatics (Dex) Total SUCCESSES
18 Animal Handling (Wis)
+1
9d10 FAILURES
+9 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

+5 +1

+5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Longsword +6 1d8/10+2 slashing FIGHTING STYLE ---------------------


20 +1 Insight (Wis) You have honed your martial
+1 Intimidation (Cha) Longbow +8 1d10+2 piercing prowess and gain a Fighting Style
WISDOM +9 Investigation (Int) feat of your choice (those feats
+1 Medicine (Wis) have this feature as a prerequisite).
+1 +5 Nature (Int)
Whenever you hit something with a
Whenever you gain a Fighter level,
you can replace the feat you chose
+6 Perception (Wis) weapon, you inflict an additional
12 with a different Fighting Style.
+1 Performance (Cha) effect depending on the weapon: SECOND WIND ------------------------
+1 Persuasion (Cha) Longsword: push 10ft. Bonus Action: (Uses 3/3(Reset on
CHARISMA
+5 Religion (Int)
Longbow: their movement speed is long rest, +1 use on short rest))
reduced by 10ft.(max:10)
+1 +2 Sleight of Hand (Dex) - heal 1d10+Level(9)
+2 Stealth (Dex)
- Move up to 1/2 of your speed(no
12
Longsword deals 1d8 damage with opportunity attacks)
+5 Survival (Wis) shield or 1d10 without a shield ACTION SURGE ----------------------
SKILLS ATTACKS & SPELLCASTING Extra Action(Once Per Turn)
Uses(1/1)(Reset on short rest)
15 PASSIVE WISDOM (PERCEPTION) TACTICAL MIND ----------------------
CP Scalemail, Longbow, On a failed ability check, you can
20 arrows, quiver, expend a use of SECOND WIND
SP longsword, shield, and add 1d10 to the total. if the
Simple and Martial Weapons check still fails, you don't expend
Explorer's pack
All armor, shields EP
the use of SECOND WIND
EXTRA ATTACK -----------------------
Languages: You can attack 2 times when you
GP 36 take the attack action.
Common, Infernal INDOMITABLE -------------------------
PP If you fail a saving throw, you can
reroll it, you must use the new roll.
Uses:(1/1)Reset on a long rest

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

WAR MAGIC --------------------------- NAME


When you take the Attack action
on your turn, you can replace one
of the attacks with a casting of one
of your Wizard cantrips that has a
casting time of an action.
WAR BOND ----------------------------
Each short rest, choose up to 2
weapons. While wielding these
weapons, you cannot be disarmed
unless incapacitated. You can
also use a bonus action to
summon the weapons to your SYMBOL
hands.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

WEAPON MASTERY
WEAPON MASTERIES(4): Your training with weapons allows you to use the Mastery property of
Slow(Longbow) three kinds of Simple or Martial weapons of your choice. Whenever you
Pre-req: None finish a Long Rest, you can practice weapon drills and change one of
- reduce target's speed by 10, those weapon choices. When you reach certain Fighter levels, you gain
- with a maximum reduction of the ability to use the Mastery properties of more kinds of weapons, as
10 shown in the Weapon Mastery column of the Fighter table.
MASTER OF ARMAMENTS
You are a master of weapons. Whenever you finish a Long Rest, you
Sap(Longsword) can choose any of the kinds of Mastery weapons you’re using and
Pre-req:Versatile or no replace the Mastery property of each with another Mastery property. The
property chosen kind of weapon must qualify for the new property. For example,
- target has disadvantage on you could replace the Longsword’s Sap property with the Push property.
next attack roll These property changes apply only for you, not for others, and the
changes end for you when you finish your next Long Rest.
Push
ADDITIONAL FEATURES & TRAITS
Pre-req: Heavy, Two-Handed
or Versatile
- target is pushed up to 10 ft.
away if large or smaller

Topple
Pre-req: Heavy, Reach or
Versatile
- target needs to succeed a
con save equal to 12+attack
modifier or fall prone

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
ELDRITCH KNIGHT INT(+5) 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand
Mending
True strike

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 0 7
EPAR
SPELL NAME
ED
PR

Burning Hands(1 free cast)

Ice Knife
4
Fog cloud

Witch Bolt
SPELLS KNOWN

Identify

Shield

2 2 0
Flame Blade(1 free cast)

Shadow Blade

Web
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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