100 Feats and Backgrounds for 5e
100 Feats and Backgrounds for 5e
5e Compatible
Contents
Foreword & Note to GMs 4 Chapter 2: Feats
Chapter 1: Backgrounds 5 Adaptive Divine Smite 75
Animal Wrestler 75
Astronomer 6
Aquatic Adaptation 75
Beekeeper 8
Arcane Awakening 75
Carpenter 10
Arcane Gambler 75
Carriage Driver 12
Arcane Heritage 75
Composer 14
Artistic Flair 76
Eagle Warrior 16
Battle Tactician 76
Executioner 18
Bird Whisperer 76
Lamplighter 20
Born for Greatness 76
Leech Collector 22
Cipher Analyst 76
Librarian of Alexandria 24
Cleaver 77
Mapmaker 26
Close Combat Shooter 77
Naturalist 28
Culinary Master 77
Nomadic Herdsman 30
Deep Diver 77
Ocean Diver 32
Die Hard 77
Olympic Athlete 34
Diplomatic 77
Philosopher 36
Discerning Palate 78
Pigeon Trainer 38
Disciplined 78
Plague Doctor 40
Divine Purification 78
Potter 42
Doctor’s Expertise 79
Prodigy 44
Dragonborn Fury 79
Rat Catcher 46
Dragonic Mutation 79
Renaissance Artist 48
Drunken Warrior 79
Royal Advisor 50
Dual Concentration 80
Salt Boiler 52
Dwarven Brace 80
Scribe 54
Echoes of the Abyss 80
Shaolin Monk 56
Electric Retribution 80
Shī 58
Elemental Mastery 80
Sorcerer of Archenvale 60
Elusive Footwork 80
Spartan Warrior 62
Elven Bowshot 80
Spice Merchant 64
Elven Grace 81
Tax Collector 66
Emergency Plan 81
Tea Master 68
Encyclopedic Knowledge 81
Viking Berserker 70
Fatality 81
Zookeper 72
Fearsome Roar 81
Elven Grace 81
Persistent Magic 86
Emergency Plan 81
Photographic Memory 86
Encyclopedic Knowledge 81
Poison Resistant 86
Fatality 81
Poisoned Apple Alchemist 86
Fearsome Roar 81
Quick Strategist 87
Fortune’s Escape 82
Rage Fuel 87
Gadgeteer 82
Resilient Soul 87
Gambler 82
Salty Resilience 87
Grave’s Grip 82
Serial Killer 87
Hard Body 82
Shield Expert 87
Herbalism Expertise 83
Shielded Caster 87
Herculian Strength 83
Sixth Sense 88
Hive Mind 83
Slayer 88
Inspirational 83
Sorcerous Power 88
Interrogator 83
Soul Linked 88
Intuitive Insight 84
Supreme Divinity 88
Iron Will 84
Sword Thrower 89
Jester 84
Tactical Trip 89
Keen Ear 84
Taunter 89
Lucky Prodigy 84
Teamplayer 89
Mind Manipulation 84
Thief’s Reflexes 89
Mysterious 85
Time Manipulation 89
Nature’s Embrace 85
Toxic Assassin 90
Nimbleness 85
Wild Nature 90
Sincerely,
Suggested Characteristics
Personality Traits
d8 Personality Trait
1 I am patient and calm, even in the face of danger.
2 I take great pride in the care and health of my bees.
3 I am always curious about the natural world and its
creatures.
4 I enjoy sharing my knowledge of bees and their importance
with others.
5 I am meticulous and detail-oriented, always ensuring
everything is in order.
6 I have a deep appreciation for the harmony of nature.
7 I am always looking for new places where my bees can
thrive.
8 I take satisfaction in the sweetness of honey and the fruits
of my labor.
Bonds
d6 Bond
1 I am devoted to my bees and their well-being above all else.
2 I have a mentor who taught me everything about
beekeeping.
3 I am committed to protecting the natural environment
where my bees thrive.
4 I seek to discover new and better ways to care for and
manage bees.
5 I owe my livelihood to a community that supported my
beekeeping endeavors.
6 I am searching for a legendary type of bee said to produce
magical honey.
Flaws
d6 Flaw
1 I can be overly protective of my bees, sometimes to the
detriment of other concerns.
2 I am stubborn and set in my ways, resistant to new
methods.
3 I sometimes get so absorbed in my work that I neglect other
responsibilities.
4 I am slow to trust those who do not understand the
importance of bees.
5 I can be overly focused on the health of my bees, making me
inflexible.
6 I am prone to taking on more work than I can handle,
leading to stress and burnout.
Suggested Characteristics
Personality Traits
d8 Personality Trait
1 I am meticulous and pay great attention to detail.
2 I take pride in my work and always strive for perfection.
3 I am practical and down-to-earth, always finding solutions
to problems.
4 I enjoy sharing my knowledge and teaching others about
carpentry.
5 I am patient and methodical, never rushing my work.
6 I have a deep appreciation for the beauty and functionality
of wood.
7 I am always looking for ways to improve my skills and learn
new techniques.
8 I take satisfaction in seeing my creations being used and
appreciated.
Bonds
d6 Bond
1 I am devoted to my craft and constantly seek to improve my
skills.
2 I have a mentor who taught me everything about carpentry.
3 I built a structure or piece of furniture that I am particularly
proud of.
4 I am committed to preserving the traditions and techniques
of my craft.
5 I owe my livelihood to a community that supported me
when I was starting out.
6 I am searching for a rare type of wood or a legendary
carpentry tool.
Flaws
d6 Flaw
1 I can be overly critical of my own work and the work of
others.
2 I am stubborn and set in my ways, resistant to new ideas.
3 I sometimes get so absorbed in my work that I neglect other
responsibilities.
4 I am slow to trust those who do not appreciate the value of
hard work.
5 I can be overly focused on perfection, making me inflexible.
6 I am prone to taking on more work than I can handle,
leading to stress and burnout.
Feature: Roadwise
Your extensive experience traveling the roads and
pathways of the realm has given you a keen sense of
direction and an unparalleled knowledge of routes and
shortcuts. You can recall the layout of major roads,
villages, and landmarks, making it easy for you to
navigate and avoid delays.
Flaws
Ideals
d6 Flaw
d6 Ideal 1 I find it difficult to keep a secret.
1 Service. A carriage driver is responsible for the passengers 2 If a passenger forgets a personal item, I often keep it for
or merchandise they are carrying. (Neutral) myself.
2 Reputation. My reputation is always on the line. It is hard to 3 I am overly cautious and tend to avoid unnecessary risks,
build a good name but extremely easy to ruin it. (Any) causing me to miss out on opportunities.
3 Exploration. Every journey is an opportunity to meet new 4 I am prone to catching colds easily.
people and learn something new. (Neutral) 5 I have a serious gambling problem.
4 Gain. A good work deserves a good reward. (Lawful) 6 Sometimes I have an irresistible urge to open crates or
5 Duty. I must always fulfill the job to the best of my ability. chests when no one is looking.
(Lawful)
6 Freedom. The open road is the truest form of freedom.
(Chaotic)
Ideals Flaws
d6 Ideal d6 Flaw
1 Efficiency. A good death is a swift death, delivered by my axe. 1 Violence is often the answer to most problems.
(Neutral) 2 No matter how I feel about an order, usually I will follow it
2 Detachment. I must remain emotionally distant to perform without question.
my duties. (Neutral) 3 I find it extremely difficult to trust others.
3 Redemption. I hope to atone for my actions through other 4 I am haunted by nightmares of my victims and their loved
acts of goodness and mercy. (Good) ones.
4 Fear. There’s power in instilling fear through a decisive 5 Sometimes I am sloppy in my work.
execution. (Evil) 6 I have grown cynical and jaded, believing that justice is an
5 Pleasure. Who would have thought that people would pay so illusion and my role only perpetuates the cycle of violence.
well for something I would be willing to do for free? (Evil)
6 Justice. Criminals must face the consequences of their
actions for the betterment of society. (Lawful)
Feature: Streetwise
Your work as a lamplighter has made you intimately
familiar with a city’s streets and alleys. You can easily
understand a city’s layout with only minutes of walking
around its streets. You can navigate urban
environments with ease, even in the dark, and you are
skilled at moving quietly and remaining unseen.
Additionally, you have advantage on checks to find
hidden routes, shortcuts, and safe places within a city.
Suggested Characteristics
Personality Traits
d8 Personality Trait
1 I am always alert, noticing the smallest details around me.
2 I have a calm and steady demeanor, even in tense
situations.
3 I prefer the quiet of the night to the bustle of the day.
4 I have a deep sense of duty and take pride in my work.
5 I am curious and always eager to learn about new places
and things.
6 I have a habit of moving silently, often startling people
unintentionally.
7 I am methodical and precise in everything I do.
8 I enjoy sharing stories about the city’s hidden corners and
secrets.
Bonds
d6 Bond
1 I have a close friend or mentor who taught me everything
about being a lamplighter.
2 I am dedicated to the safety and well-being of my city’s
inhabitants.
3 My lantern, passed down from my predecessor, is my most
prized possession.
4 I seek to uncover the secrets hidden in the dark corners of
the city.
5 I have a personal vendetta against those who bring darkness
and fear to the streets.
6 I am searching for a way to make my city’s streets safer and
more welcoming.
Flaws
d6 Flaw
1 I am overly suspicious of strangers and newcomers.
2 I am prone to keeping secrets, even when it would be better
to share them.
3 I can be stubborn and inflexible, insisting on doing things
my way.
4 I have a tendency to overwork myself, neglecting my own
needs.
5 I am haunted by a past failure that resulted in someone
getting hurt.
6 I am often too focused on the present, ignoring potential
future consequences.
Leech Collector
You have spent years wading through marshes and
swamps, collecting leeches for use in medicine. Your
work is both vital and undervalued, supplying healers
with the leeches they need for various treatments. You
are adept at navigating the wetlands, and you know how
to safely handle and store your slimy catches. Though
many may find your work distasteful, you take pride in
your role in the healing arts.
Feature: Swampwise
Your extensive experience in marshes and swamps
grants you several advantages. You can easily navigate
and find safe paths through such terrains, and you have
advantage on checks to find and identify plants, animals,
and other natural resources in these areas. Additionally,
you can harvest and safely handle leeches and other
medicinal creatures, ensuring they remain viable for
medical use.
Leech Healing
As an action, you can take a leech out of the jar and affix
it to the skin of a humanoid. At the start of each of the
humanoid’s turns, they will lose 1 HP. After 1 minute,
they will recover from one status condition (blinded,
charmed, deafened, frightened, paralyzed or poisoned),
or the symptoms of one disease will vanish for the next
24 hours.
Ideals Flaws
d6 Ideal d6 Flaw
1 Pragmatism. The world is full of useful resources, if you 1 I am overly cautious, sometimes to the point of inaction.
know where to look. (Neutral) 2 I have a tendency to hoard natural resources, fearing
2 Service. My work supports the healing arts, and I am proud scarcity.
of that. (Good) 3 I am distrustful of those who do not understand the value of
3 Tradition. I follow the old ways of leech collecting and my work.
respect the knowledge passed down to me. (Lawful) 4 I can be stubborn and set in my ways, resistant to new
4 Curiosity. There is always more to learn about the natural methods.
world. (Chaotic) 5 I am often too focused on my work, neglecting taking a
5 Resilience. Surviving and thriving in harsh environments has bath.
made me strong. (Any) 6 I am haunted by a past failure that resulted in a botched
6 Harmony. Living in balance with nature is the best way to treatment.
live. (Good)
Ideals Flaws
d6 Ideal d6 Flaw
1 Knowledge. The pursuit of knowledge is the highest calling. 1 I can be overly focused on my studies, neglecting practical
(Neutral) matters.
2 Preservation. Ancient texts and wisdom must be preserved 2 I am slow to trust those who do not value knowledge as I
for future generations. (Good) do.
3 Curiosity. I am driven by an insatiable curiosity and a desire 3 I can be pedantic and overly critical of others’ knowledge.
to uncover secrets. (Chaotic) 4 I struggle to balance my passion for knowledge with other
4 Order. A well-organized library is a source of strength and aspects of life.
clarity. (Lawful) 5 I am protective of my work and slow to share information
5 Wisdom. Knowledge must be used wisely and shared with with others.
those who will use it well. (Good) 6 I can be absent-minded, getting lost in thought and
6 Tradition. The ancient traditions and teachings must be forgetting the world around me.
respected and upheld. (Lawful)
Ideals
d6 Ideal Flaws
1 Legacy. I aspire to leave behind volumes of knowledge for d6 Flaw
future generations. (Good) 1 I suffer from severe allergies to certain plants. I keep it a
2 Expiremntation. Nature is already wondrous, but I seek to secret and rely on medication to manage it.
enhance it through my experiments and creations. (Chaotic) 2 I have a tendency to become easily distracted by interesting
3 Exploration. The essence of life lies in constant exploration plants or creatures.
and discovery. (Neutral) 3 I am prone to mood swings.
4 Harmony. Living in harmony with nature and safeguarding 4 I frequently endanger myself and others in pursuit of
its creatures is essential. (Neutral) observing creatures or collecting rare plants, risking safety
5 Self-interest. Creatures and plants serve primarily as for discovery.
resources for our benefit and survival. (Evil) 5 Urban environments make me uncomfortable.
6 Balance. Maintaining a delicate ecological balance ensures 6 I tend to prioritize the well-being of plants and creatures
the long-term survival of all life. (Neutral) over the needs of people.
Feature: Freediving
Your extensive experience with marine life and
underwater terrain grants you an edge when navigating
beneath the waves. Your keen awareness of underwater
dangers and personal limits helps minimize the risk of
drowning or becoming lost. This expertise allows you to
remain calm and efficient, making you an invaluable
asset in underwater endeavors and explorations (it is up
to the GM to determine if you gain additional breathing
time compared to others).
Ideals
d6 Ideal Flaws
1 Exploration. I thrive on exploring the uncharted depths and d6 Flaw
uncovering hidden wonders beneath the waves. (Neutral) 1 I often expose myself to the sun for longer than is prudent,
2 Resilience. The challenges of the deep sea test my mettle, risking sunburns and exhaustion.
and I am always prepared to face them head-on. (Any) 2 I am fiercely competitive with others.
3 Curiosity. The ocean’s mysteries beckon me endlessly, 3 I harbor an irrational fear of underwater curses or
driving my insatiable curiosity to unravel its secrets. supernatural entities.
(Chaotic) 4 Having endured a difficult life, I struggle to empathize with
4 Adaptability. The ever-changing underwater environment others’ emotions or hardships.
teaches me to adapt quickly and creatively to new 5 I tend to keep certain underwater discoveries or findings a
challenges. (Any) secret.
5 Sustainability. I strive to harvest marine resources in a 6 I suffer from severe seasickness when traveling by boat.
sustainable manner, ensuring they are replenished for future
generations. (Neutral)
6 Daring. The richest bounty goes to those who dare to risk
everything for the ultimate prize. (Chaotic)
Flaws
Ideals
d6 Flaw
d6 Ideal 1 I am overly competitive and sometimes push myself or
1 Excellence. Striving for excellence in all things is the path to others too hard.
greatness. (Lawful) 2 I can be arrogant, believing my achievements make me
2 Challenge. Life is a series of challenges to be overcome. superior to others.
(Chaotic) 3 I am reluctant to admit my weaknesses or ask for help.
3 Teamwork. Success is best achieved through cooperation 4 I am prone to taking unnecessary risks to prove myself.
and mutual support. (Good) 5 I struggle to balance my personal life with my commitment
4 Glory. Achieving glory through my deeds is my ultimate goal. to my sport.
(Neutral) 6 I am obsessed with my reputation and fear failure above all
5 Discipline. Discipline and hard work are the keys to success. else.
(Lawful)
6 Inspiration. My achievements can inspire others to strive for
greatness. (Good)
Flaws
Ideals
d6 Flaw
d6 Ideal 1 I am haunted by the many lives I could not save, many
1 Compassion. My work is driven by a deep compassion for times blaming myself.
those who suffer. (Good) 2 Sometimes I can be overly cautious and hesitate to take
2 Knowledge. Understanding diseases is the key to curing necessary risks.
them. (Neutral) 3 My obsession with finding cures and the exact way of
3 Duty. It is my duty as a doctor to protect others from the transmission for a disease can make me reckless.
ravages of disease. (Lawful) 4 I am distrustful of those who do not understand the severity
4 Survival. In the face of a plague, only the strongest survive. of diseases.
(Neutral) 5 I can be cold and detached, focusing more on the disease
5 Sacrifice. I am willing to risk my own life to save others. than the actual person.
(Good) 6 My experiences have made me cynical, and I often expect
6 Order. Diseases thrive in chaos; order and cleanliness are the worst.
essential. (Lawful)
Feature: Craftsmanship
You can identify the origin and approximate value of
ceramic items and pottery, and you have advantage on
checks to appraise such items. Additionally, you can
create basic ceramic objects on the road given the right
materials and time, which can be used for practical
purposes or trade.
Suggested Characteristics
Personality Traits
d8 Personality Trait
1 I am patient and take my time to ensure everything is done
right.
2 I take pride in my work and strive for perfection in every
piece.
3 I find peace and solace in the repetitive motions of my craft.
4 I am always looking for new techniques and inspirations for
my pottery.
5 I am meticulous and detail-oriented, sometimes to a fault.
6 I am practical and resourceful, able to make do with what I
have.
7 I enjoy teaching others about my craft and sharing my
knowledge.
8 I am deeply connected to the earth and the natural world.
Bonds
d6 Bond
1 I have a mentor who taught me everything about pottery.
2 My workshop is my sanctuary and the source of my
livelihood.
3 I seek to create a masterpiece that will be remembered for
generations.
4 I am devoted to my family and seek to provide for them
through my craft.
5 I owe my success to a benefactor who believed in my
potential.
6 I am dedicated to preserving and passing on the traditions
of my craft.
Flaws
d6 Flaw
1 I am overly critical of myself and my work.
2 I can be stubborn and resistant to change or new ideas.
3 I am a perfectionist, sometimes to the point of obsession.
4 I struggle to balance my work and personal life, often
neglecting one for the other.
5 I am prone to hoarding materials and supplies, fearing I
might run out.
6 I can be overly protective of my work and slow to trust
others with it.
Rat Catcher
You have devoted a lot of time navigating the underbelly
of cities, keeping the rat population in check and
protecting the inhabitants from disease and infestation.
Your work is unglamorous but vital, requiring keen
senses, quick reflexes, and a deep understanding of the
habits of rodents. You are familiar with the darkest
corners and hidden passages of urban environments,
places most people would never dare to venture to.
Rat Poison
A creature subjected to this poison must succeed on a
DC 15 Constitution saving throw or take 3 (1d6) poison
damage and become poisoned. The poisoned creature
must repeat the saving throw every hour, taking 3 (1d6)
poison damage on a failed save. Until this effect ends,
the damage the poison deals can’t be healed by any
means. After three successful saving throws, the effect
ends and the creature can heal normally.
Form of Art
Choose one of the following forms of art as your
specialization. As an artist, you may also enjoy learning
and working in more than one form.
d6 Form of Art
1 Painting
2 Sculpture
3 Architecture
4 Novelist
5 Literature (Poetry)
6 Music
Suggested Characteristics
Personality Traits
d8 Personality Trait
1 I am calm and composed, even in the face of crisis.
2 I take great pride in my knowledge and experience.
3 I am always thinking several steps ahead.
4 I am a patient listener and value hearing all sides of an
argument.
5 I am meticulous and detail-oriented in my work.
6 I have a strong sense of duty and loyalty to my liege.
7 I enjoy engaging in intellectual debates and discussions.
8 I am diplomatic and skilled at defusing tensions.
Bonds
d6 Bond
1 I am devoted to my liege and their family, having served
them for many years.
2 I seek to protect my kingdom from internal and external
threats.
3 My knowledge and counsel have been instrumental in major
decisions and policies.
4 I have a network of allies and contacts in various courts and
noble houses.
5 I owe my position to a mentor who taught me the ways of
the court.
6 I am dedicated to preserving the history and legacy of my
kingdom.
Flaws
d6 Flaw
1 I am overly cautious and sometimes hesitant to take bold
actions.
2 I can be manipulative, using my knowledge to influence
others for my own ends.
3 My loyalty to my liege can blind me to their faults and
mistakes.
4 I struggle with the moral complexities of political decisions.
5 I am prone to overthinking and can be indecisive at critical
moments.
6 My dedication to my role sometimes leads me to neglect my
own well-being.
Suggested Characteristics
Personality Traits
d8 Personality Trait
1 I am hardy and resilient, having endured the tough
conditions of salt boiling.
2 I take pride in my work, knowing its importance to society.
3 I am practical and resourceful, always finding ways to make
do with what I have.
4 I enjoy sharing my knowledge of salt and its uses with
others.
5 I am patient and methodical, always taking the time to do
things right.
6 I have a deep appreciation for the simple things in life.
7 I am always looking for new sources of salt and better
methods of extraction.
8 I take satisfaction in seeing the fruits of my labor benefit
others.
Bonds
d6 Bond
1 I am devoted to my craft and constantly seek to improve my
skills.
2 I have a mentor who taught me everything about salt
boiling.
3 I am committed to ensuring my community never runs out
of salt.
4 I seek to discover new and more efficient ways to extract
and use salt.
5 I owe my livelihood to a community that supported my early
endeavors.
6 I am searching for a legendary salt source that is said to
have magical properties.
Flaws
d6 Flaw
1 I get absorbed by my work, not realizing how tired it makes
me.
2 I am stubborn and set in my ways, resistant to new
methods.
3 I am often grumpy about the difficulty of my work.
4 I am slow to trust those who do not understand the value of
my work.
5 I can be overly protective of my techniques and reluctant to
share them.
6 I am prone to taking on more work than I can handle,
leading to exhaustion.
Ideals Flaws
d6 Ideal d6 Flaw
1 Legacy. The written word is a lasting legacy that should be 1 I struggle with creativity, often finding it challenging to
cherished and protected. (Lawful) generate original ideas or narratives.
2 Education. Spreading knowledge and educating others is the 2 I am prone to panic in the face of danger, sometimes
path to a better world. (Good) leading to poor decision-making under pressure.
3 Duty. I have a responsibility to be meticulous in my work 3 I have difficulty understanding sarcasm.
and never alter a text and its meaning. (Lawful) 4 I am obsessed with perfection, and I cannot stand even
4 Logic. Emotions must not cloud logical thinking. (Lawful) minor errors in my work.
5 Manipulation. I will use my knowledge and skills to 5 I struggle to keep a secret.
manipulate those around me by altering texts. (Evil) 6 I have a tendency to be overly trusting and gullible, making
6 Freedom. Information should be accessible to all, without me susceptible to manipulation and deceit.
restriction. (Chaotic)
Ideals
d6 Ideal Flaws
1 Self-Improvement. Life is a journey of continual growth and d6 Flaw
learning. (Any) 1 I am easily frustrated by my own limitations.
2 Meditation. To understand the world, I must first understand 2 I find it difficult to adapt to change and new situations.
myself. (Any) 3 My commitment to avoid violence is tested when I see
3 Humility. Recognizing my flaws and limitations is essential injustice and suffering.
for growth. (Good) 4 I find it difficult to let go of material possessions, despite
4 Compassion. Show kindness and compassion to all living my teachings.
beings. (Good) 5 I am overly critical of modern conveniences and prefer
5 Balance. Harmony in all things is the ultimate goal. ancient practices.
(Neutral) 6 I have a tendency to be secretive about my emotions and
6 Pacifist. My aim is to promote peace and harmony wherever inner struggles.
I go. (Good)
Now, you bring the noble traditions and skills of the Shī
to your adventures, using your combat prowess and
chivalric ideals to guide your path.
Ideals
d6 Ideal Flaws
1 Honor. My honor is my life; without it, I am nothing. d6 Flaw
(Lawful) 1 I am stubborn and inflexible, often refusing to adapt to new
2 Duty. I am committed to serving my people and my lord. situations.
(Lawful) 2 I can be overly critical of myself and others.
3 Courage. I will face any challenge head-on, without fear. 3 My strict adherence to honor can make me predictable and
(Any) easy to manipulate.
4 Wisdom. True strength comes from a balance of mind and 4 I struggle to forgive those who have dishonored themselves
body. (Neutral) or others.
5 Justice. I seek to right wrongs and protect the innocent. 5 I have a tendency to take on too much responsibility,
(Good) burdening myself unnecessarily.
6 Leadership. A true warrior must also be a wise and just 6 My pride sometimes blinds me to the strengths and
leader. (Lawful) contributions of others.
Ideals Flaws
d6 Ideal d6 Flaw
1 Wealth. Accumulating wealth is the path to power and 1 I am easily swayed by flattery.
influence. (Neutral) 2 I complain a lot, believing that complaining will somehow
2 Fairness. Everyone should pay their fair share, no more and resolve my issues.
no less. (Good) 3 I rarely empathize with others or consider their
3 Connections. By collecting taxes and sometimes doing perspectives.
favors, I aim to build strong connections with powerful 4 I can be miserly to an extreme, denying myself enjoyment to
figures. (Neutral) save a few silver coins.
4 Indifference. I follow orders and don’t care what the tax 5 I am fiercely competitive and hold grudges.
money is being used for, and neither should you. (Neutral) 6 I have a tendency to accept bribes or turn a blind eye to tax
5 Exploitation. The weak are meant to be exploited for the evasion for personal gain.
benefit of the strong. (Evil)
6 Ambition. I aim to rise through the ranks and become a
powerful figure within the realm. (Any)
Your harsh life has also made you adept at finding food
and resources during your travels, ensuring your
survival and that of your companions.
Ideals
d6 Ideal Flaws
1 Respect. Every animal deserves respect and dignity. (Good) d6 Flaw
2 Compassion. Caring for animals teaches us empathy and 1 People often remark that I smell like animals.
kindness. (Good) 2 I sometimes fail to perceive danger, taking risks that could
3 Bonding. Only by understanding other beings on a deep, endanger myself or others.
primal level can we truly understand ourselves. (Any) 3 I am quick to resort to physical confrontation when I
4 Harmony. Living in harmony with nature and its creatures is witness animals being mistreated, even if it puts me at risk.
the ultimate goal. (Neutral) 4 I harbor deep distrust towards those who display
5 Freedom. Animals should be allowed to live freely and indifference or cruelty towards animals.
without confinement whenever possible. (Chaotic) 5 My curiosity often leads me to sample snacks meant for
6 Dominance. Lesser beings should be controlled and bent to animals in secret.
their master’s will. (Evil) 6 I carry immense guilt over an animal’s death caused by my
inadvertent mistake, a burden that weighs heavily on my
conscience.
Each creature of your choice within 5 feet of the You learn three cantrips of your choice from the
target (other than the target) must make a sorcerer spell list. Charisma is your spellcasting
Constitution saving throw (DC 8 + your proficiency ability for these cantrips.
bonus + your Charisma modifier). On a failed save, a You can cast Detect Magic once per long rest
creature takes radiant damage equal to half the without expending a spell slot.
damage of the divine smite on the target. On a
successful save, they take half the damage.
You or an ally within 10 feet of you regains hit points Arcane Gambler
equal to your Charisma modifier. Prerequisite: Sorcerer or Wizard
You have a number of charges equal to your Charisma You thrive on taking risks with your magic, embracing
modifier (minimum of once). You regain all expended the potential for great power or devastating
charges when you finish a long rest. consequences. When you cast a spell of 1st level or
higher, you can choose to roll a d20. On a roll of 11 or
Animal Wrestler higher, the spell is cast with maximum effect (maximum
damage, or maximum healing). On a roll of 10 or lower,
Prerequisite: Strength 13 or higher the spell backfires, causing you to take psychic damage
equal to the spell’s level, and the spell is cast at
You have honed your skills in wrestling and handling minimum effect (minimum damage, or minimum
animals, utilizing your strength and expertise to control healing).
and subdue them. You gain the following benefits:
Bird Whisperer
Your keen senses and unique ability to communicate
with birds of prey make you an invaluable asset in both
exploration and reconnaissance. You gain the following
benefits:
Close Combat Shooter You gain a swimming speed equal to your walking
speed.
Prerequisite: Proficiency with simple and martial You can hold your breath for double the normal
weapons duration.
You gain proficiency in the Athletics skill. If you are
You have mastered the art of using ranged weapons in
already proficient in Athletics, you can double your
close combat, turning disadvantage into opportunity.
proficiency bonus when making Strength (Athletics)
You gain the following benefits:
checks related to underwater activities.
You no longer have disadvantage on ranged attack If you have the Ocean Diver background and select
rolls when you make a ranged weapon attack while this feat, you have advantage on Intelligence (Nature)
within 5 feet of a hostile creature, even if the target is checks related to marine life and underwater
prone. environments.
When you hit a creature with a ranged weapon
attack from within 5 feet, you can use your reaction
to attempt to push the creature back 5 feet or knock
Die Hard
it prone. The creature must succeed on a Strength You are literally too hard to kill, resisting what would
saving throw (DC 8 + your Dexterity modifier + your kill others, with the following benefits:
proficiency bonus) or be pushed back or knocked
prone, as you choose. This feature only affects Increase your Constitution score by 1, to a maximum
creatures that are same size category as you or of 20.
smaller. When you start making death saving throws, you
begin with one success already.
Critical failures on death saving throws count as a
single failure instead of two.
Diplomatic
Prerequisite: Charisma 13 or higher
Disciplined
You embody rigorous training and unyielding self-
control, honing both mind and body to peak efficiency.
You gain the following benefits:
Divine Purification
Prerequisite: Cleric or Paladin
Drunken Warrior
Your combat style is unpredictable and erratic,
becoming even more so when you are intoxicated.
Once per short rest, when you are hit by an attack When you make an attack roll, you can choose to
that you can see, you can use your reaction to impose impose disadvantage on the roll. If the attack hits, it
disadvantage on the attack roll. deals maximum damage.
Twice per long rest, when you fail a saving throw,
you can reroll the saving throw and must use the Grave’s Grip
new roll.
When you are forced to make a Dexterity saving Prerequisite: You must have died and been resurrected
throw to avoid taking damage from an effect, you can at least once
treat a roll of 9 or lower on the d20 as a 10.
Death has mysteriously altered you, rendering you
fearless and giving you a lingering connection with the
Gadgeteer afterlife. You gain the following benefits:
You have honed your skills as an expert in the use of You possess a natural charisma that inspires, granting
herbs and natural remedies, gaining the following your words power to move others. You gain the
benefits: following benefits:
Increase your Wisdom or Intelligence score by 1, to Increase your Charisma score by 1, to a maximum of
a maximum of 20. 20.
When you use a Herbalism Kit to create a healing You learn two cantrips of your choice from the bard
potion, the potion heals an additional 1d4 hit points. spell list. Charisma is your spellcasting ability for
You can identify any plant and its properties with a these cantrips.
successful DC 12 Intelligence (Nature) check. You can cast Heroism as a 2nd-level spell once per
You can create an antidote for any non-magical long rest without expending a spell slot. Charisma is
poison. This process takes 1 hour and requires a your spellcasting ability for this spell.
successful DC 15 Wisdom (Medicine) check.
If you have the Naturalist background and select this
feat, you have advantage on checks related to Interrogator
creating antidotes for non-magical poisons. Prerequisite: Wisdom 13 or higher
Your mighty strength allows you to perform incredible Increase your Wisdom score by 1, to a maximum of
feats of power. 20.
You have advantage on Wisdom (Insight) checks
Increase your Strength score by 1, to a maximum of made to determine if someone is lying to you.
20. If you have the Royal Advisor background, you
When you make a Strength (Athletics) check to lift, automatically know when someone is lying to you, as
push, pull, or break something, you can add your long as you can see and hear them and they are
proficiency bonus twice to the check. communicating in a language you understand.
Once per long rest, you can use your reaction to
reduce damage taken by 1d12 + your Constitution
modifier.
Hive Mind
Your work with insect colonies has given you a unique
insight into the workings of collective minds and natural
resilience. You gain the following benefits:
You have advantage on Wisdom (Perception) checks Increase your Charisma score by 1, to a maximum of
to notice hidden creatures or objects. 20.
Once per short or long rest, when you make a roll You gain proficiency in the Performance skill if you
you can choose to roll an additional d20. You must don’t already have it.
use the higher of the two rolls. As an action, you can attempt to break a creature’s
When you are hit by an attack that you can see, you concentration within 30 feet of you that can see or
can use your reaction to impose disadvantage on the hear you. The target must make a Wisdom saving
attack roll. You can use this feature once per short or throw (DC = 8 + your proficiency bonus + your
long rest. Charisma modifier). On a failed save, the target loses
concentration on their spell.
Iron Will
Prerequisite: Wisdom 13 or higher
Keen Ear
Your exceptional hearing allows you to perceive even
Your mental fortitude and discipline allow you to resist the faintest of sounds. You gain the following benefits:
magical and mental assaults. You gain the following
benefits: Increase your Wisdom score by 1, to a maximum of
20.
Increase your Wisdom score by 1, to a maximum of You have a +2 bonus on ability checks that rely on
20. hearing.
You have advantage on saving throws against being You are immune to being Deafened by non-magical
frightened or charmed. means.
When you succeed on a saving throw against a spell If you spend 30 seconds listening, you can accurately
or magical effect that targets only you, you can use determine the number and approximate location of
your reaction to reflect the arcane energy back at the creatures within 30 feet of you that are making noise
caster. The caster must make a Wisdom saving that you can hear, even if you can’t see them.
throw against your spell save DC (if not applicable,
use 8 + Wisdom Modifier + proficiency bonus) or
suffer the effect they intended for you. Lucky Prodigy
Your innate talent and remarkable luck help you avoid
the worst outcomes. You gain the following benefits:
Mind Manipulation
You have mastered the art of psychic assault, allowing
you to manipulate the minds of your enemies and
disappear from their perception. You gain the following
benefits:
Nature’s Embrace
Prerequisite: Proficiency in Nature
Nimbleness
Prerequisite: Small size
Olympian’s Endurance
Your training and athletic prowess give you
extraordinary stamina and resilience. You gain the
following benefits:
Prerequisite: Warlock
Shield Expert
Your pact with your patron has bestowed upon you a
unique and inexplicable gift: the ability to defy death and Your expertise with shields makes you a formidable
return from the brink. You gain the following benefits: defender. You gain the following benefits:
When you are reduced to 0 hit points and not killed Any shield held by you grants you a +1 extra bonus to
outright, you can choose to fall into a deathlike state AC.
instead of making death saving throws. While in this You can add your shield’s AC bonus to any Dexterity
state, you appear dead to all outward inspection and saving throw you make against a spell or other
to spells used to determine your status, but you harmful effect.
remain aware of your surroundings. After 1d4 hours, You can use your shield as a ranged weapon
you return to life with hit points equal to your (Thrown, Range 30/90 ft, 1d8 bludgeoning damage)
Warlock level and you have advantage on all saving
throws for the next minute. This ability can be used
once per week.
Shielded Caster
Once per long rest, when you are reduced to 0 hit Prerequisite: Proficiency with Shields
points and not killed outright, you can use your
reaction to immediately make a Constitution saving You have learned to cast spells while protecting yourself
throw (DC 16). On a success, you are instead with a shield. You gain the following benefits:
reduced to 1 hit point.
Increase your Strength score by 1, to a maximum of
20.
After falling into a deathlike state, if your body suffers You can use a shield as a spellcasting focus.
complete destruction or irreparable damage, such as When you have a shield equipped, you gain a +1
beheading, this ability cannot restore you to life. bonus to your spell save DC.
Supreme Divinity
Prerequisite: Cleric or Paladin
Increase your Strength score by 1, to a maximum of You have tapped into the arcane mysteries of time,
20. gaining limited control over its flow. You gain the
When you hit a creature with an opportunity attack, following benefits:
the creature must succeed on a Strength saving
Once per short or long rest, as a free action, you can
throw (DC = 8 + your proficiency bonus + your
either:
Strength modifier) or be knocked prone.
Accelerate: Double your natural movement speed for
1 minute.
Taunter Slow: Halve the movement of a creature within 30
You know exactly what to say or do to provoke and feet for 1 minute. The target must succeed on a Wisdom
distract enemies during combat. As a bonus action on saving throw (DC 8 + your proficiency bonus + your
your turn, you can taunt a creature within 60 feet of you. spellcasting ability modifier) or be affected.
The target must succeed on a Wisdom saving throw
At will, you can cast Detect Magic without expending
(DC 8 + your proficiency bonus + your Charisma
a spell slot or material components, but only to
modifier) or have disadvantage on attack rolls against
detect spells and effects related to time
creatures other than you until the start of your next turn.
manipulation.
Once a creature has been affected by this taunt, it
Gain advantage on saving throws against spells and
cannot be affected by it again for the next 24 hours.
effects that manipulate time.
When you cast a spell of 1st level or higher that
Teamplayer affects a single target and has a duration of
You excel in combat when working closely with your instantaneous, you can choose to create a time echo
allies, gaining advantages as their numbers increase. of the spell. The time echo duplicates the effects of
When you make a melee attack against a creature and the spell on the same target after a delay of 1 round.
at least one ally is within 5 feet of the target and the ally The target makes any required saving throws against
isn’t incapacitated, you gain the following benefits based the echo as if it were a separate spell. You can use
on the number of allies: this feature once per long rest.
Wild Nature
Prerequisite: Druid
94
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