MM&A SYLLABUS
MM&A SYLLABUS
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22ADT602 ADVANCED MULTIMEDIA AND ANIMATION Syllabus
v. 1.1
version
COURSE OBJECTIVES:
The course enables the learner to
1. To grasp the fundamental knowledge of Multimedia elements and systems
2. To get familiar with Multimedia file formats and standards
3. To learn the process of Authoring multimedia presentations
4. To learn the techniques of animation in 2D and 3D and for the mobile UI
5. To explore different popular applications of multimedia
COURSE OUTCOMES:
After the completion of this course, the students should be able to
CO1. Get the bigger picture of the context of Multimedia and its applications
CO2. Use the different types of media elements of different formats on content pages
CO3. Author 2D and 3D creative and interactive presentations for different target multimedia
applications.
CO4. Use different standard animation techniques for 2D, 21/2 D, 3D applications
CO5. Understand the complexity of multimedia applications in the context of cloud, security,
bigdata streaming, social networking, CBIR etc.,
UNIT-1 INTRODUCTION TO MULTIMEDIA 9 HOURS
challenges: security, sharing / distribution, storage, retrieval, processing, computing,
Definitions, Elements, Multimedia Hardware and Software, Distributed multimedia systems, ,
Multimedia metadata, Multimedia databases.
UNIT-2 MULTIMEDIA FILE FORMATS AND STANDARDS 9 HOURS
Multimedia data and file formats for the web, Text, Image file formats, Graphic and animation
file formats, Digital audio and Video file formats, Color in image and video, Color Models.
UNIT-3 MULTIMEDIA AUTHORING 9 HOURS
Authoring metaphors, Tools Features and Types: Card and Page Based Tools, Icon and Object
Based Tools, Time Based Tools, Cross Platform Authoring Tools, Editing Tools, Painting and
Drawing Tools, Image Editing Tools, audio Editing Tools, Digital Movie Tools, Creating
interactive presentations, virtual learning, and simulations.
UNIT-4 MULTIMEDIA ANIMATION 9 HOURS
Principles of animation: staging, squash and stretch, timing, onion skinning, secondary action,
2D, 2 ½ D, and 3D animation, Animation techniques: Keyframe, Morphing, Inverse
Kinematics, Hand Drawn, Character rigging, vector animation, stop motion, motion graphics, ,
Fluid Simulation, skeletal animation, skinning Virtual Reality, Augmented Reality.