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MM&A SYLLABUS

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17 views3 pages

MM&A SYLLABUS

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prabum
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© © All Rights Reserved
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Course Code Course Title L T P J C

3 0 0 2 4
22ADT602 ADVANCED MULTIMEDIA AND ANIMATION Syllabus
v. 1.1
version
COURSE OBJECTIVES:
The course enables the learner to
1. To grasp the fundamental knowledge of Multimedia elements and systems
2. To get familiar with Multimedia file formats and standards
3. To learn the process of Authoring multimedia presentations
4. To learn the techniques of animation in 2D and 3D and for the mobile UI
5. To explore different popular applications of multimedia
COURSE OUTCOMES:
After the completion of this course, the students should be able to
CO1. Get the bigger picture of the context of Multimedia and its applications
CO2. Use the different types of media elements of different formats on content pages
CO3. Author 2D and 3D creative and interactive presentations for different target multimedia
applications.
CO4. Use different standard animation techniques for 2D, 21/2 D, 3D applications
CO5. Understand the complexity of multimedia applications in the context of cloud, security,
bigdata streaming, social networking, CBIR etc.,
UNIT-1 INTRODUCTION TO MULTIMEDIA 9 HOURS
challenges: security, sharing / distribution, storage, retrieval, processing, computing,
Definitions, Elements, Multimedia Hardware and Software, Distributed multimedia systems, ,
Multimedia metadata, Multimedia databases.
UNIT-2 MULTIMEDIA FILE FORMATS AND STANDARDS 9 HOURS
Multimedia data and file formats for the web, Text, Image file formats, Graphic and animation
file formats, Digital audio and Video file formats, Color in image and video, Color Models.
UNIT-3 MULTIMEDIA AUTHORING 9 HOURS
Authoring metaphors, Tools Features and Types: Card and Page Based Tools, Icon and Object
Based Tools, Time Based Tools, Cross Platform Authoring Tools, Editing Tools, Painting and
Drawing Tools, Image Editing Tools, audio Editing Tools, Digital Movie Tools, Creating
interactive presentations, virtual learning, and simulations.
UNIT-4 MULTIMEDIA ANIMATION 9 HOURS
Principles of animation: staging, squash and stretch, timing, onion skinning, secondary action,
2D, 2 ½ D, and 3D animation, Animation techniques: Keyframe, Morphing, Inverse
Kinematics, Hand Drawn, Character rigging, vector animation, stop motion, motion graphics, ,
Fluid Simulation, skeletal animation, skinning Virtual Reality, Augmented Reality.

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UNIT-5 MULTIMEDIA APPLICATIONS 9 HOURS
Multimedia Big data computing, social networks, smart phones, surveillance, Analytics,
Multimedia Cloud Computing, Multimedia streaming cloud, media on demand, security and
forensics, Online social networking, multimedia ontology, Content based retrieval from digital
libraries.
TOTAL HOURS: 45 HOURS
TEXT BOOK(S):
Ze-Nian Li, Mark S. Drew, Jiangchuan Liu, Fundamentals of Multimedia”, Third
1
Edition, Springer Texts in Computer Science, 2021. (UNIT-I, II, III)
REFERENCE BOOKS:
John M Blain, The Complete Guide to Blender Graphics: Computer Modeling &
1
Animation, CRC press, 3rd Edition, 2016.
Gerald Friedland, Ramesh Jain, “Multimedia Computing”, Cambridge University Press,
2
2018.
Prabhat K.Andleigh, Kiran Thakrar, “Multimedia System Design”, Pearson Education,
3
1st Edition, 2015.
Mohsen Amini Salehi, Xiangbo Li, “Multimedia Cloud Computing Systems”, Springer
4
Nature, 1st Edition, 2021.
5 Mark Gaimbruno, “3D Graphics and Animation”, Second Edition, New Riders, 2002.
Rogers David, “Animation: Master – A Complete Guide (Graphics Series)”, Charles
6
River Media, 2006.
Rick parent, “Computer Animation: Algorithms and Techniques”, Morgan Kauffman,
7
3rd Edition, 2012.
WEB REFERENCES:
1 https://itsfoss.com/
2 https://www.ucl.ac.uk/slade/know/3396
3 https://handbrake.fr/
4 https://opensource.com/article/18/2/open-source-audio-visual-production-tools
5 https://developer.android.com/training/animation/overview (UNIT-IV)
6 https://camstudio.org/
7 https://developer.android.com/training/animation/overview
LIST OF PROJECTS :
1. Working with Image Editing tools:
Install tools like GIMP/ InkScape / Krita / Pencil and perform editing operations:
Ø Use different selection and transform tools to modify or improve an image
Ø Create logos and banners for home pages of websites.

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2. Working with web/mobile authoring tools:
Adapt / KompoZer/ BlueGriffon / BlueFish / Aptana Studio/ NetBeans / WordPress
/Expression Web:
Ø Design simple Home page with banners, logos, tables quick links etc
Ø Provide a search interface and simple navigation from the home page to the inside pages
of the website.
Ø Design Responsive web pages for use on both web and mobile interfaces
3. Working with Animation tools:
Install tools like, Krita, Wick Editor, Blender:
Ø Perform a simple 2D animation with sprites
Ø Perform simple 3D animation with keyframes, kinematics
Ø Working with Mobile UI animation tools: Origami studio / Lottie / Framer etc.,
4. Working with E-Learning authoring tools:
Install tools like EdApp / Moovly / CourseLab/ IsEazy and CamStudio/Ampache,
VideoLAN:
Ø Ø Demonstrate screen recording and further editing for e-learning content.
Ø Create a simple E-Learning module for a topic of your choice.
5. Creating VR and AR applications:
Ø Any affordable VR viewer like Google Cardboard and any development platform like
Openspace 3D / ARCore etc
Note: all tools listed are open source. Usage of any proprietary tools in place of open source
tools is not restricted
TOTAL HOURS: 30 HOURS

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