Easybuff
Easybuff
country_event = {
id = Easybuff.1
title = Easybuff.1.t
desc = Easybuff.1.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
immediate = {
hidden_effect = { remove_ideas = cheat_open_easybuff }
}
option = {
name = Easybuff.1.a
country_event = Easybuff.10
}
option = {
name = Easybuff.1.b
country_event = Easybuff.20
}
option = {
name = Easybuff.1.c
country_event = Easybuff.30
}
option = {
name = Easybuff.1.d
country_event = Easybuff.40
}
option = {
name = Easybuff.1.e
country_event = Easybuff.50
}
option = {
name = Easybuff.1.f
country_event = Easybuff.60
}
option = {
name = Easybuff.1.g
country_event = Easybuff.70
}
option = {
name = Easybuff.1.h
country_event = Easybuff.80
}
option = {
name = Easybuff.1.i
country_event = Easybuff.90
}
option = {
name = Easybuffclose
}
}
# Buildings 10
country_event = {
id = Easybuff.10
title = Easybuff.10.t
desc = Easybuff.10.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.10.a
every_state = {
limit = { is_controlled_by = ROOT }
add_building_construction = {
type = infrastructure
level = 1
instant_build = yes
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.10.b
every_state = {
limit = { is_controlled_by = ROOT }
add_building_construction = {
type = anti_air_building
level = 1
instant_build = yes
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.10.c
every_state = {
limit = { is_controlled_by = ROOT }
add_building_construction = {
type = radar_station
level = 1
instant_build = yes
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.10.d
every_state = {
limit = { is_controlled_by = ROOT }
add_building_construction = {
type = air_base
level = 1
instant_build = yes
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.10.e
add_offsite_building = { type = industrial_complex level = 3 }
country_event = Easybuff.1
}
option = {
name = Easybuff.10.f
add_offsite_building = { type = arms_factory level = 3 }
country_event = Easybuff.1
}
option = {
name = Easybuff.10.g
every_state = {
limit = { is_controlled_by = ROOT }
add_extra_state_shared_building_slots = 2
}
country_event = Easybuff.1
}
option = {
name = Easybuff.10.h
add_offsite_building = { type = dockyard level = 3 }
country_event = Easybuff.1
}
option = {
name = Easybuff.10.i
add_offsite_building = { type = rocket_site level = 1 }
country_event = Easybuff.1
}
option = {
name = Easybuff.10.j
add_offsite_building = { type = nuclear_reactor level = 1 }
country_event = Easybuff.1
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}
# Resources 20
country_event = {
id = Easybuff.20
title = Easybuff.20.t
desc = Easybuff.20.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.20.a
every_state = {
limit = { is_controlled_by = ROOT }
add_resource = {
type = rubber
amount = 8
}
add_resource = {
type = oil
amount = 8
}
add_resource = {
type = aluminium
amount = 8
}
add_resource = {
type = tungsten
amount = 8
}
add_resource = {
type = steel
amount = 8
}
add_resource = {
type = chromium
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.20.b
random_state = {
limit = {
is_controlled_by = ROOT
is_capital = yes
}
add_resource = {
type = rubber
amount = 8
}
add_resource = {
type = oil
amount = 8
}
add_resource = {
type = aluminium
amount = 8
}
add_resource = {
type = tungsten
amount = 8
}
add_resource = {
type = steel
amount = 8
}
add_resource = {
type = chromium
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.20.c
every_owned_state = {
add_resource = {
type = rubber
amount = 8
}
add_resource = {
type = oil
amount = 8
}
add_resource = {
type = aluminium
amount = 8
}
add_resource = {
type = tungsten
amount = 8
}
add_resource = {
type = steel
amount = 8
}
add_resource = {
type = chromium
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.20.d
random_state = {
limit = {
is_controlled_by = ROOT
is_capital = yes
}
add_resource = {
type = steel
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.20.e
random_state = {
limit = {
is_controlled_by = ROOT
is_capital = yes
}
add_resource = {
type = tungsten
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.20.f
random_state = {
limit = {
is_controlled_by = ROOT
is_capital = yes
}
add_resource = {
type = aluminium
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.20.g
random_state = {
limit = {
is_controlled_by = ROOT
is_capital = yes
}
add_resource = {
type = chromium
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.20.h
random_state = {
limit = {
is_controlled_by = ROOT
is_capital = yes
}
add_resource = {
type = rubber
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.20.i
random_state = {
limit = {
is_controlled_by = ROOT
is_capital = yes
}
add_resource = {
type = oil
amount = 8
}
}
country_event = Easybuff.1
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}
# Technologies 30
country_event = {
id = Easybuff.30
title = Easybuff.30.t
desc = Easybuff.30.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.30.a
country_event = Easybuff.31
}
option = {
name = Easybuff.30.b
country_event = Easybuff.32
}
option = {
name = Easybuff.30.c
country_event = Easybuff.33
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}
# Bicycle 31
country_event = {
id = Easybuff.31
title = Easybuff.31.t
desc = Easybuff.31.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.31.a
set_technology = { bicycle_infantry = 1 }
country_event = Easybuff.30
}
option = {
name = Easybuff.31.b
set_technology = { bicycle_infantry = 0 }
country_event = Easybuff.30
}
option = {
name = Easybuffback
country_event = Easybuff.30
}
}
# 32
country_event = {
id = Easybuff.32
title = Easybuff.32.t
desc = Easybuff.32.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.32.a
set_technology = { cv_fighter3 = 1 }
set_technology = { cv_naval_bomber3 = 1 }
set_technology = { jet_fighter2 = 1 }
set_technology = { jet_tactical_bomber2 = 1 }
set_technology = { jet_strategic_bomber1 = 1 }
set_technology = { radio_detection = 1 }
set_technology = { decimetric_radar = 1 }
set_technology = { improved_decimetric_radar = 1 }
set_technology = { centimetric_radar = 1 }
set_technology = { improved_centimetric_radar = 1 }
set_technology = { advanced_centimetric_radar = 1 }
set_technology = { atomic_research = 1 }
set_technology = { nuclear_reactor = 1 }
set_technology = { nukes = 1 }
country_event = Easybuff.30
}
option = {
name = Easybuff.32.b
set_technology = { gwtank_chassis = 1 }
set_technology = { amphibious_tank_chassis = 1 }
set_technology = { amphibious_drive = 1 }
set_technology = { advanced_light_tank_chassis = 1 }
set_technology = { advanced_medium_tank_chassis = 1 }
set_technology = { main_battle_tank_chassis = 1 }
set_technology = { advanced_heavy_tank_chassis = 1 }
set_technology = { super_heavy_tank_chassis = 1 }
set_technology = { armor_tech_4 = 1 }
set_technology = { engine_tech_4 = 1 }
# set_technology = { gwtank = 1 }
# set_technology = { amphibious_tank = 1 }
# set_technology = { advanced_light_tank = 1 }
# set_technology = { advanced_medium_tank = 1 }
# set_technology = { main_battle_tank = 1 }
# set_technology = { advanced_heavy_tank = 1 }
# set_technology = { super_heavy_tank = 1 }
country_event = Easybuff.30
}
option = {
name = Easybuff.32.c
set_technology = { advanced_infantry_weapons = 1 }
set_technology = { motorised_infantry = 1 }
set_technology = { mechanised_infantry3 = 1 }
set_technology = { motorized_rocket_unit = 1 }
set_technology = { tech_support = 1 }
set_technology = { rocket_artillery2 = 1 }
set_technology = { rocket_artillery3 = 1 }
set_technology = { rocket_artillery4 = 1 }
set_technology = { rocket_engines = 1 }
set_technology = { improved_rocket_engines = 1 }
set_technology = { advanced_rocket_engines = 1 }
set_technology = { artillery4 = 1 }
set_technology = { artillery5 = 1 }
set_technology = { antiair5 = 1 }
set_technology = { antitank5 = 1 }
country_event = Easybuff.30
}
option = {
name = Easybuff.32.d
set_technology = { advanced_ship_hull_light = 1 }
set_technology = { advanced_ship_hull_cruiser = 1 }
set_technology = { early_ship_hull_carrier = 1 }
set_technology = { advanced_ship_hull_carrier = 1 }
set_technology = { advanced_ship_hull_submarine = 1 }
set_technology = { modern_ship_torpedo_launcher = 1 }
set_technology = { advanced_light_battery = 1 }
set_technology = { advanced_medium_battery = 1 }
set_technology = { dp_secondary_battery = 1 }
set_technology = { modern_naval_mines = 1 }
set_technology = { airsweep_mines = 1 }
set_technology = { advanced_fire_control_system = 1 }
country_event = Easybuff.30
}
option = {
name = Easybuffback
country_event = Easybuff.30
}
}
# 33
country_event = {
id = Easybuff.33
title = Easybuff.33.t
desc = Easybuff.33.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.33.a
country_event = Easybuff.30
}
option = {
name = Easybuff.33.b
country_event = Easybuff.30
}
option = {
name = Easybuffback
country_event = Easybuff.30
}
}
# Equipments 40
country_event = {
id = Easybuff.40
title = Easybuff.40.t
desc = Easybuff.40.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.40.a
country_event = Easybuff.41
}
option = {
name = Easybuff.40.b
country_event = Easybuff.42
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}
# Infantry Equipments 41
country_event = {
id = Easybuff.41
title = Easybuff.41.t
desc = Easybuff.41.d
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.41.a
add_equipment_to_stockpile = {
type = infantry_equipment_0
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.41.b
add_equipment_to_stockpile = {
type = support_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.41.c
add_equipment_to_stockpile = {
type = artillery_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.41.d
add_equipment_to_stockpile = {
type = motorized_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.41.e
add_equipment_to_stockpile = {
type = mechanized_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.41.f
add_equipment_to_stockpile = {
type = motorized_rocket_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.41.g
add_equipment_to_stockpile = {
type = modern_tank_artillery_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuffback
country_event = Easybuff.40
}
}
# Air Equipments 42
country_event = {
id = Easybuff.42
title = Easybuff.42.t
desc = Easybuff.42.d
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.42.a
add_equipment_to_stockpile = {
type = strat_bomber_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.42.b
add_equipment_to_stockpile = {
type = jet_strat_bomber_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.42.c
add_equipment_to_stockpile = {
type = transport_plane_equipment_1
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.42.d
add_equipment_to_stockpile = {
type = jet_fighter_equipment_2
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuff.42.e
add_equipment_to_stockpile = {
type = cv_CAS_equipment_3
amount = 1000
}
country_event = Easybuff.40
}
option = {
name = Easybuffback
country_event = Easybuff.40
}
}
option = {
name = Easybuff.50.a
army_experience = 250
country_event = Easybuff.1
}
option = {
name = Easybuff.50.b
navy_experience = 250
country_event = Easybuff.1
}
option = {
name = Easybuff.50.c
air_experience = 250
country_event = Easybuff.1
}
option = {
name = Easybuff.50.d
add_political_power = 500
country_event = Easybuff.1
}
option = {
name = Easybuff.50.e
add_manpower = 700000
country_event = Easybuff.1
}
option = {
name = Easybuff.50.f
add_command_power = 100
country_event = Easybuff.1
}
option = {
name = Easybuff.50.g
add_stability = 0.1
country_event = Easybuff.1
}
option = {
name = Easybuff.50.h
add_war_support = 0.1
country_event = Easybuff.1
}
option = {
name = Easybuff.50.i
add_named_threat = { threat = 25 }
country_event = Easybuff.1
}
option = {
name = Easybuff.50.j
add_named_threat = { threat = -25 }
country_event = Easybuff.1
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}
option = {
name = Easybuff.60.a
random_country = {
limit = {
AND = {
is_in_faction_with = ROOT
is_faction_leader = yes
}
}
remove_from_faction = ROOT
}
country_event = Easybuff.1
}
option = {
name = Easybuff.60.b
country_event = Easybuff.61
}
option = {
name = Easybuff.60.c
every_country = {
limit = {
AND = {
has_war_with = ROOT
is_in_faction = yes
is_faction_leader = no
}
}
random_country = {
limit = {
AND = {
is_in_faction_with = PREV
is_faction_leader = yes
}
}
remove_from_faction = PREV
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.60.d
country_event = Easybuff.62
}
option = {
name = Easybuff.60.e
country_event = Easybuff.63
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}
# Join Faction 61
country_event = {
id = Easybuff.61
title = Easybuff.61.t
desc = Easybuff.61.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.61.a
random_country = {
limit = {
AND = {
is_in_faction_with = SOV
is_faction_leader = yes
}
}
add_to_faction = ROOT
}
country_event = Easybuff.60
}
option = {
name = Easybuff.61.b
random_country = {
limit = {
AND = {
is_in_faction_with = ENG
is_faction_leader = yes
}
}
add_to_faction = ROOT
}
country_event = Easybuff.60
}
option = {
name = Easybuff.61.c
random_country = {
limit = {
AND = {
is_in_faction_with = GER
is_faction_leader = yes
}
}
add_to_faction = ROOT
}
country_event = Easybuff.60
}
option = {
name = Easybuffback
country_event = Easybuff.60
}
}
# Disband Faction 62
country_event = {
id = Easybuff.62
title = Easybuff.62.t
desc = Easybuff.62.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.62.a
random_country = {
limit = {
AND = {
has_war_with = ROOT
is_faction_leader = yes
}
}
dismantle_faction = yes
}
country_event = Easybuff.60
}
option = {
name = Easybuff.62.b
every_country = {
limit = {
is_faction_leader = yes
}
dismantle_faction = yes
}
country_event = Easybuff.60
}
option = {
name = Easybuff.62.c
random_country = {
limit = {
AND = {
is_faction_leader = yes
is_ai=yes
}
}
dismantle_faction = yes
}
country_event = Easybuff.60
}
option = {
name = Easybuffback
country_event = Easybuff.60
}
}
# Re-Group party 63
country_event = {
id = Easybuff.63
title = Easybuff.63.t
desc = Easybuff.63.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.63.a
set_politics = {
ruling_party = democratic
elections_allowed = yes
}
set_popularities = {
democratic = 70
fascism = 10
communism = 10
neutrality = 10
}
country_event = Easybuff.60
}
option = {
name = Easybuff.63.b
set_politics = {
ruling_party = fascism
elections_allowed = no
}
set_popularities = {
democratic = 10
fascism = 70
communism = 10
neutrality = 10
}
country_event = Easybuff.60
}
option = {
name = Easybuff.63.c
set_politics = {
ruling_party = communism
elections_allowed = no
}
set_popularities = {
democratic = 10
fascism = 10
communism = 70
neutrality = 10
}
country_event = Easybuff.60
}
option = {
name = Easybuff.63.d
set_politics = {
ruling_party = neutrality
elections_allowed = no
}
set_popularities = {
democratic = 10
fascism = 10
communism = 10
neutrality = 70
}
country_event = Easybuff.60
}
option = {
name = Easybuffback
country_event = Easybuff.60
}
}
immediate = {
hidden_effect = {
every_state = {
limit= {
is_core_of = ROOT
}
set_state_flag = player_state
}
set_country_flag = player_country
}
}
option = {
name = Easybuff.70.a
every_state = {
limit = {
is_core_of = ROOT
is_controlled_by = ROOT
is_owned_by = ROOT
}
every_country = {
limit = {
NOT = { has_country_flag = player_country }
}
remove_state_core = PREV
remove_state_claim = PREV
}
}
country_event = Easybuff.1
}
option = {
name = Easybuff.70.b
country_event = Easybuff.71
}
option = {
name = Easybuff.70.c
every_state = {
limit = {
NOT = { is_controlled_by = ROOT }
AND = { is_core_of = ROOT }
}
remove_core_of = ROOT
}
country_event = Easybuff.1
}
option = {
name = Easybuff.70.d
country_event = Easybuff.72
}
option = {
name = Easybuff.70.e
country_event = Easybuff.73
}
option = {
name = Easybuff.70.f
country_event = Easybuff.74
}
option = {
name = Easybuff.70.g
country_event = Easybuff.75
}
option = {
name = Easybuff.70.h
every_country = {
limit = {
has_war_with = ROOT
}
white_peace = ROOT
}
country_event = Easybuff.1
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}
option = {
name = Easybuff.71.a
random_state = {
limit = {
AND = {
any_neighbor_state = { owner = { tag = ROOT } }
NOT = { is_core_of = ROOT }
}
}
add_core_of = ROOT
}
country_event = Easybuff.70
}
option = {
name = Easybuff.71.b
every_state = {
limit = {
AND = {
is_controlled_by = ROOT
NOT = { is_core_of = ROOT }
}
}
add_core_of = ROOT
}
country_event = Easybuff.70
}
option = {
name = Easybuff.71.c
every_state = {
limit = {
AND = {
is_claimed_by = ROOT
NOT = { is_core_of = ROOT }
}
}
add_core_of = ROOT
}
country_event = Easybuff.70
}
option = {
name = Easybuffback
country_event = Easybuff.70
}
}
immediate = {
hidden_effect = {
random_state = {
limit = {
AND = {
is_core_of = ROOT
NOT = { is_controlled_by = ROOT }
}
}
save_event_target_as = ROOT_state
}
}
}
option = {
name = Easybuff.72.a
random_state = {
limit = {
AND = {
is_core_of = ROOT
NOT = { is_controlled_by = ROOT }
}
}
ROOT = {
transfer_state = PREV
}
}
country_event = Easybuff.70
}
option = {
name = Easybuff.72.b
every_state = {
limit = {
AND = {
is_core_of = ROOT
NOT = { is_controlled_by = ROOT }
}
}
ROOT = {
transfer_state = PREV
}
}
country_event = Easybuff.70
}
option = {
name = Easybuffback
country_event = Easybuff.70
}
}
option = {
name = Easybuff.73.a
random_state = {
limit = {
AND = {
any_neighbor_state = { owner = { tag = ROOT } }
NOT = { is_controlled_by = ROOT }
owner = { has_war_with = ROOT }
}
}
ROOT = {
transfer_state = PREV
}
}
country_event = Easybuff.70
}
option = {
name = Easybuff.73.b
random_state = {
limit = {
AND = {
any_neighbor_state = { owner = { tag = ROOT } }
NOT = { is_controlled_by = ROOT }
}
}
ROOT = {
transfer_state = PREV
}
}
country_event = Easybuff.70
}
option = {
name = Easybuff.73.c
random_state = {
limit = {
AND = {
any_neighbor_state = {
is_owned_by = ROOT
ROOT = {
divisions_in_state = {
state = PREV
size > 20
}
}
}
# Puppet Country 74
country_event = {
id = Easybuff.74
title = Easybuff.74.t
desc = Easybuff.74.desc
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.74.a
random_country = {
limit = {
AND = {
is_ai = yes
NOT = { is_puppet_of = ROOT }
}
}
ROOT = { puppet = PREV }
}
country_event = Easybuff.70
}
option = {
name = Easybuff.74.b
random_country = {
limit = {
AND = {
is_neighbor_of = ROOT
NOT = { is_puppet_of = ROOT }
}
}
ROOT = { puppet = PREV }
}
country_event = Easybuff.70
}
option = {
name = Easybuff.74.c
random_country = {
limit = {
AND = {
has_war_with = ROOT
NOT = { is_puppet_of = ROOT }
}
}
ROOT = { puppet = PREV }
}
country_event = Easybuff.70
}
option = {
name = Easybuffback
country_event = Easybuff.70
}
}
# Set Capital 75
country_event = {
id = Easybuff.75
title = Easybuff.75.t
desc = Easybuff.75.d
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
immediate = {
hidden_effect = {
random_owned_state = {
limit = {
AND = {
is_owned_by = ROOT
ROOT = {
divisions_in_state = {
state = PREV
size > 10
}
}
}
}
save_event_target_as = cap_state
}
random_owned_state = {
limit = {
AND = {
is_owned_by = ROOT
ROOT = {
divisions_in_state = {
state = PREV
size > 20
}
}
}
}
save_event_target_as = cap_states
}
random_owned_state = {
save_event_target_as = cap_statess
}
}
}
option = {
name = Easybuff.75.a
set_capital = { state = event_target:cap_state }
country_event = Easybuff.70
}
option = {
name = Easybuff.75.b
set_capital = { state = event_target:cap_states }
country_event = Easybuff.70
}
option = {
name = Easybuff.75.c
set_capital = { state = event_target:cap_statess }
country_event = Easybuff.70
}
option = {
name = Easybuffback
country_event = Easybuff.70
}
}
# Static Modifiers 80
country_event = {
id = Easybuff.80
title = Easybuff.80.t
desc = Easybuff.80.d
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.80.a
if = {
limit = { has_idea = de_combat_width }
remove_ideas = de_combat_width
else = { add_ideas = de_combat_width }
}
country_event = Easybuff.1
}
option = {
name = Easybuff.80.b
if = {
limit = { has_idea = more_org }
remove_ideas = more_org
else = { add_ideas = more_org }
}
country_event = Easybuff.1
}
option = {
name = Easybuff.80.c
if = {
limit = { has_idea = more_special }
remove_ideas = more_special
else = { add_ideas = more_special }
}
country_event = Easybuff.1
}
option = {
name = Easybuff.80.d
if = {
limit = { has_idea = safety_eqs }
remove_ideas = safety_eqs
else = { add_ideas = safety_eqs }
}
country_event = Easybuff.1
}
option = {
name = Easybuff.80.e
if = {
limit = { has_idea = more_speed }
remove_ideas = more_speed
else = { add_ideas = more_speed }
}
country_event = Easybuff.1
}
option = {
name = Easybuff.80.f
if = {
limit = { has_idea = gen_mods }
remove_ideas = gen_mods
else = { add_ideas = gen_mods }
}
country_event = Easybuff.1
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}
# Leaders 90
country_event = {
id = Easybuff.90
title = Easybuff.90.t
desc = Easybuff.90.d
picture = GFX_report_event_german_inspect_troops
is_triggered_only = yes
mean_time_to_happen = { days = 0 }
option = {
name = Easybuff.90.a
every_army_leader = {
add_unit_leader_trait = expert_improviser
}
country_event = Easybuff.1
}
option = {
name = Easybuff.90.b
every_army_leader = {
add_unit_leader_trait = lt_all_ability
}
country_event = Easybuff.1
}
option = {
name = Easybuff.90.c
every_army_leader = {
add_unit_leader_trait = ctrl_more_troops
}
country_event = Easybuff.1
}
option = {
name = Easybuffback
country_event = Easybuff.1
}
}