DMDave - Dungeons & Lairs 50 - Doppelganger City - Full Version
DMDave - Dungeons & Lairs 50 - Doppelganger City - Full Version
DOPPELGANGER CITY
Doppelganger City is a Fifth Edition plug-in
adventure for four characters with an average CREDITS
party level (APL) of 3, 5, 8, or 11. This docu- The following creators made this adventure
ment offers a general guideline on how to scale possible:
the adventure for each level. The characters Writing and Design. DMDave, John K. Webb
stumble into a murder scene with supernatural Cartography. Tom Cartos, John K. Webb
elements while heading into town, and must Artwork. Matias Lazaro, Paper Forge, Shutter-
unravel an old-fashioned mystery to catch the stock
killer.
Recommended
RUNNING THE ADVENTURE Average Party Adventure Relative
To run the adventure, you need the three Fifth Level Version Difficulty
Edition core rulebooks. If you don’t have a copy, 3 3rd-level Hard
you can access a free basic ruleset from the official
source. 4 3rd-level Medium
5 5th-level Hard
Text that appears in a box like this is meant to
6 5th-level Medium
be read aloud or paraphrased for the players
when their characters first arrive at a location 7 8th-level Deadly
or under specific circumstances, as described 8 8th-level Hard
in the text.
9 8th-level Medium
When a creature’s name appears in bold type, 10 11th-level Deadly
that’s a visual cue pointing you to its stat block as 11 11th-level Hard
a way of saying, “Hey, game master, make sure you
get this creature’s stat block ready—there’s going 12 11th-level Medium
to be an encounter!” If the stat block appears in the
Appendix of this adventure, the text tells you so;
otherwise, you can find the stat block in the core
rulebook.
Spells and non-magical equipment mentioned in
the adventure are described in the core manual for
players. Magic items are described in the core man-
ual for game masters unless the adventure’s text
directs you to an item’s description in the Appendix.
2 DOPPELGANGER CITY
Doppelganger City Hooks
WINKEY PORT - A VISITOR’S GUIDE North Docks. Visitors to Winkey Port often mis-
take the North Docks (and by extension, the Wa-
Winkey Port is a pastiche of Victorian London, terford Company) for the city’s original port, when
specifically Sherlock Holmes’s London. It is a dirty, in actuality the company’s presence in the city is a
seedy city where the rich live large and the poor live relatively recent development. The company was so
in cramped squalor. It is broken into several districts: successful that it drove its sister company Grayvale
Milk Orchard. Home to the middle class of Winkey into financial ruin.
Port—the merchants, innkeepers, and business South Docks. These are the original docks of
owners—Milk Orchard is a pleasant enough place, if Winkey Port, home of the Grayvale Company. Once
not particularly noteworthy. Adventurers looking for a prominent and central hub of the city, the area has
equipment would likely find it here. since descended into abject poverty.
Old District. As the name implies, this is the old The Hook. Over several generations, the families
core of Winkey Port, from before it expanded into a who had relied on the Grayvale Company for work
walled city. Its inhabitants are a mix of Wine Or- were slowly priced out of the Old District. Reluctant
chard’s gentry and Milk Orchard’s younger business to leave, these families instead expanded northeast,
owners. erecting their own homes and establishing impromp-
Wine Orchard. By far the wealthiest part of tu neighborhoods that soon became ridden with
Winkey Port, Wine Orchard houses the city’s most crime, disease, and starvation. Though Winkey Port
influential figures. The houses are large, the streets doesn’t recognize it as an official district—i.e., there
are cobbled, and magical lamps ward off would-be are no public services available here—the locals refer
thieves at night. to it as “The Hook,” because once it gets into you,
there’s no getting out.
4 DOPPELGANGER CITY
SUPERNATURAL MURDER MYSTERY
As the characters enter the city, they come across a
crime scene currently being investigated by Inspec-
tor Jacque. A small crowd has gathered around the
scene, including one (very loud, very drunk) witness
who insists that the person was murdered by their
own twin.
Mystery Overview
Here is the solution to the mystery, for the GM’s
convenience.
Who? Barnabe Waterford, owner and operator of
the Waterford Company, was found dead near the
city’s entrance, halfway between the North Docks
and Milk Orchard. He was carrying a large parcel of
gold to Rosalind Elisot (NE female human common-
er), the innkeeper of the Marigold Pub & Inn. The
parcel is currently in area 3d. He was murdered by a
doppelganger.
What? Rosalind Elisot has a child—a changeling.
While most changelings leave home to find their
own kind, this one stuck around and grew into a Investigation
full-grown doppelganger. It currently lives and works Over the course of this adventure, the characters
in area 3 alongside Rosalind. will investigate a number of leads. Through their
When? Barnabe’s murder occurs in the early morn- sleuthing, they’ll hopefully be able to solve the
ing hours, before the characters arrive in Winkey murder of Barnabe Waterford. Red herrings abound,
Port. Other relevant events happened in the weeks however, and they’ll have to work to separate fact
leading up to the murder. from conjecture. Make it clear to your players that
Why? Rosalind’s sister, Maline Elisot, was found information should be scrutinized.
dead outside a well-known bathhouse in Wine Or- As the characters investigate leads, important
chard some time ago. Officially, she tripped and fell information that they should take note of will be
out of a third-story window, but in actuality, Barn- denoted in one of two ways:
abe Waterford pushed her in a drunken fury. It’s well Clue. Barnabe was seen in two places last night.
documented that Barnabe was the last person to see Red Herring. Barnabe was seen heading toward
Maline alive—it was recent enough that people are the South Docks last night.
still talking about it —and Rosalind wants revenge. Once the characters know a piece of information,
How? Rosalind’s doppelganger-child has been im- remind your players to write it down.
personating Barnabe Waterford around town, getting
him into trouble and sullying his reputation. Rosalind Noir-velopments
contacted Barnabe and told him that these incidents As the characters collect clues (not red herrings),
would increase in frequency and intensity unless Rosalind and the doppelganger will grow desperate
he agreed to pay her a large sum of gold. He acqui- and try to stop them from solving the mystery. Keep
esced to her demands. The doppelganger murders track of the number of clues your players have col-
Barnabe as he delivers his blackmail payment—jus- lected. Whenever a new clue threshold is reached,
tice for Maline, and a tidy sum of gold for Rosalind. consult the following table:
Noir-velopment
Clues
Collected Development
3 The next time the characters take a long rest, the doppelganger, in disguise as Inspector Jac-
que, will visit them and request they take a look at the Grayvale Company. Its impersonation of
the inspector is good, but not great.
5 The doppelganger impersonates Roland Grayvale, owner of the Grayvale Company, at a tavern.
It gets drunk and starts confessing to Barnabe’s murder, then disappears into the night. Again,
its impersonation isn’t great. The characters hear about it the next day.
7 Rosalind hires thugs to waylay the characters (see encounter information below).
6 DOPPELGANGER CITY
2 - The North Docks 3 - Marigold Pub & Inn
The north docks are immaculate and brand The air is rich here with warmth and the smell
new. The Waterford Company logo, a simple of food and drink. A human woman is tending
ocean wave set against an impressionistic the bar, but seems preoccupied with a smudge
sunrise, greets your eyes at every turn. in the wood; she’s scrubbing vigorously with
a washcloth.
If the characters visit between 7 AM and 5 PM,
read or paraphrase the following: The Usual Suspects. Rosalind is busy with her
scrubbing as the characters arrive, and hardly no-
Dock workers and fishermen crowd the pier, tices them at first. Once engaged in conversation,
busy with their daily work. The pleasant she’s terse and to the point. If Barnabe’s murder is
sounds of coins and commerce fill the air. mentioned, she lies and says she’s been too busy to
indulge in local gossip.
2A - The Pier. Between the hours of 7 AM and 5 Working alongside her is the doppelganger, dis-
PM, the pier is occupied by twenty-four common- guised as a human man named Roffery; the dop-
ers working or plying their wares. Word has spread pelganger keeps quiet and doesn’t like to engage in
fast about Barnabe’s demise; as the characters walk conversation.
along the pier, they hear snatches of conversation If either Rosalind or the doppelganger is asked
that may pique their interest. where they were during Barnabe’s murder, they
Red Herring: Belligerent Barnabe. A few nights cover for one another by saying they were both here
ago, Barnabe was seen causing a drunken ruckus at the inn.
along the pier, and even fired one of his oldest and Confronting Rosalind. If the characters success-
most reliable crews. He got so drunk in fact that he fully pinpoint Rosalind as the architect of Barnabe’s
claimed to have no memory of the event the next murder and confront her, she breaks down into tears
day. and tells them the whole story. She begs them to
2B - The Waterford Company. Between the hours understand that it was justice for her sister and that
of 7 AM and 5 PM, this small office is home to Wa- she and her doppelganger child will never hurt any-
terford Company’s fiduciary and logistical officers, one again.
named Odilia (NG human female commoner) and A Penchant For Knitting. In the early hours of
Trar (NE human male commoner), respectively. The the morning (5 AM to 7 AM) and between rushes,
office remains locked outside of these hours. Rosalind likes to knit at the bar. She always keeps
Clue: Gold Withdrawal. While speaking with Odilia, her knitting supplies on a shelf below the bar, close
it’s clear that she has something to hide. However, at hand.
out of respect for Barnabe’s privacy, she doesn’t of- Clue: Roffery’s Old Friend. If the characters par-
fer an explanation willingly. With a successful DC 18 take in some drinking at night, they witness a com-
Charisma (Persuasion) check, Odilia confesses that moner call out to “Roffery” and claim that he’s an
she was asked by Barnabe to withdraw a large sum old friend. He says that he thought Roffery moved
of gold, 5,000 pieces, from the company’s coffers away some months ago. Roffery acts unfriendly and
the day before the murder. She says (truthfully) that avoidant, leaving the commoner visibly confused.
she was not told why, but adds that Barnabe ap- Clue: Sympathetic Drinker. Two days after the
peared to be in great distress. characters begin their investigation, they may run
Characters who break into the office outside of into Noramola (LG female dwarf commoner) drunk
business hours can spend an hour searching the at the bar, who tells them the story of Rosalind’s
premises; they find the company ledger, with the sister. She also says “good riddance to that drunk-
5,000 gold pieces withdrawal listed and dated. en brute Barnabe.” Rosalind is appreciative of the
Red Herring: Gambling Debts. If asked about the kind words but tells her she’d rather not discuss the
murder, Trar reluctantly tells the characters that tragedy further.
Barnabe had been gambling with the sharks in The Red Herring: Rosalind’s Advice. If the characters
Hook. He posits that Barnabe may have accrued a press Rosalind for her opinion of the murder, she of-
sizable gambling debt. Trar does not know about the fers that Roland Grayvale in the South Docks would
5,000 gold pieces withdrawal. have the most to gain from Barnabe dying.
3A - The Doppelganger’s Room. The doppelganger
sleeps in this room, and always keeps it locked. On
the left wall is a swing-away panel that leads to area
3B. While searching the room, the characters may
8 DOPPELGANGER CITY
Regulars. No matter what time of day the charac-
ters visit, the building is humming with business and
9 - The Hook
is occupied by no less than 4d6 workers (common-
ers) and 2d4 customers (nobles). This maze of makeshift, shoddy homes is
Asking Around. If the characters ask Summit em- made all the more unpleasant by the smell of
ployees about Barnabe, they share some or all of the animal waste and the suspicious eyes of its
following: people.
▶ Barnabe was known to get excessively drunk
▶ Barnabe had a reputation for sudden bursts of No Help For You. No matter what time of day the
anger characters visit, there are always at least 2d6 com-
▶ Barnabe always requested Maline Elisot moners hanging around the area. The inhabitants
of The Hook don’t speak to outsiders nor cooper-
7A - Bar. Aelria (NG female elf commoner) tends
ate with the authorities. It would take a substantial
the bar in the Summit Bath House. If asked about
bribe to get a word out of anyone, and even if that
Barnabe’s murder, she says “he deserved it for what
were to happen, all they’d say was that Barnabe
he did to Maline.” Aelria happily cooperates with the
“might have” come here from time to time.
characters’ investigation by giving them the key to
Waterford’s Suite on the third floor.
7B - Waterford’s Suite. This lavish hotel room was
once Waterford’s personal suite. The window on the
north wall was broken recently and has since been
boarded up.
Clue: Bloodied Wine Glass. While searching the
room, the characters may perform a DC 14 Intelli-
gence (Investigation) check as a group. On a suc-
cess, they find a bloodied and partially broken wine
glass that had rolled under the bed.
8 - The South Docks
What was once the pride of Winkey Port has
since been reduced to squalor and decay. The
people here watch you with wary eyes.
10 DOPPELGANGER CITY
3 - Marigold Pub & Inn 4 - Milk Orchard Way
8 - South Docks
9 - The Hook
12 DOPPELGANGER CITY
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