ICT 10 1st Quarter Week 3 UNDERSTANDING SCRATCH PROJECT BASICS ADDING AND CHANGING COSTUMES AND BACKDROPS
ICT 10 1st Quarter Week 3 UNDERSTANDING SCRATCH PROJECT BASICS ADDING AND CHANGING COSTUMES AND BACKDROPS
UNDERSTANDING SCRATCH
PROJECT BASICS
The default sprite when open a new program is the cat sprite. To insert a
new sprite from the library on the stage, you simply click the Choose sprite from
the library button found on the sprite list pane.
The Sprite Library will be open. Choose from the variety of options that Scratch will provide. Click OK.
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ICT – 10
FIRST QUARTER
WEEK 3
SPRITE DRAWING
To draw your own sprite, click on the Paint New Sprite button on the sprite list pane.
The costumes tab will be accessed and the scripts area turns into a canvas. Before you draw, you
must know which mode you are drawing in – either in Bitmap mode or Vector mode.
a. Bitmap mode
It lets you store your
image as pixels.
b. Vector mode
It allows you to have
a smoother and
geometric image.
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ICT – 10
FIRST QUARTER
WEEK 3
The say ( ) and think ( ) blocks enable the sprite to display the specified text. In the say ( ) block, the text is inside
the speech bubble, while the text in the think ( ) block is inside a thought bubble.
Most block in Scratch allows you to change the input in certain boxes, circles, or drop-down menus according to
what you specify. These inputs, which you can change later on, are called arguments.
ARGUMENTS
In A, the blocks are executed one (1) after the other for only two (2)
seconds. In B, the first block was not executed
In Scratch, each block is executed one after the other, from top to bottom. In B, the say ( ) block was executed, but
it immediately went to think ( ) block. The other blocks that you will encounter in the future will behave in the same manner,
because sometimes, the computer executes the script very fast.
To see each block executed one by one, you can insert the wait ( ) secs block found
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o Forever block
Blocks inside a forever block are looped infinitely.
It is found on the Control palette.
MOTION COMMANDS
Most commands used to make the sprite move are found on the
Motion palette.
In this program, the sprite starts by going toward the center of the
stage (0, 0). After saying “Hello! Let's start moving!” the sprite glides to the
coordinates (-195, 90) for 2 seconds. After saying “I am here! Let's move
again” the sprite moves 100 steps to the right, then finally says, “I moved
again”.
2. Relative Motion
Blocks such as move, change, or point can be classified as having
relative motion. Regardless of where the sprite is positioned, it
will move a certain number of steps, or point toward a certain
direction.
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COR. MAGSAYSAY & QUEZON STREET, DAGOCDOC, TANDAG CITY
ICT – 10
FIRST QUARTER
WEEK 3
Clicking the drop-down arrow gives you a lot of options and effects to choose
from.
GHOST BRIGHTNESS
Let us try this example on a new Scratch program (If you have downloaded and installed
it on your desktop or laptop):
In the example, the cat sprite hides when the green flag is started, then it shows
itself after a second. The say ( ) command is inserted, followed by a set ( ) effect to ( ).
In this block, the chosen option is a fisheye effect with a value of 50.
After that, the change ( ) effect by ( ) is executed, with color as an effect, with a
value of 25. These values refer to the intensity of the effect desired.
After waiting for a second, all the graphic effects are removed with the clear
graphics effects block.
COSTUMES
Recall some of the animated films you have watched. Most of these films took years to complete
because each movement of the character is meticulously edited – step after step, movement after
movement. In this, you will get a glimpse of how animated films work.
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COR. MAGSAYSAY & QUEZON STREET, DAGOCDOC, TANDAG CITY
ICT – 10
FIRST QUARTER
WEEK 3
4. Right-click the costume thumbnail. Select duplicate and do this for three (3)
times.
5. Make sure there are four (4) costumes in total.
If you do not duplicate the costumes, the animation will not be seamless as
there are drastic changes to each costume. It will not show the few changes
made on each costume.
6. In costume2, paint the top circle red. In costume3, paint the middle circle yellow. Finally, in costume4 paint the
bottom circle green.
7. Click the costume1 thumbnail to use this costume
first for the sprite.
8. Go to the Scripts tab and apply the script to this
sprite.
By using the switch costume to ( ) block, the switching of
costumes does not necessarily have to be one (1) after the
other. You just need to know the costumes to switch to.
BACKDROP
A backdrop is Scratch does not have to always be default white backdrop. You can insert any preferred backdrop,
either from file or from the Scratch library.
To add a backdrop, do the following steps:
1. Click the backdrop thumbnail. The Costume tab will change into the Backdrop tab. Click it.
2. Insert a new backdrop either from the library, from your computer, or make a newly-drawn backdrop.
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COR. MAGSAYSAY & QUEZON STREET, DAGOCDOC, TANDAG CITY
ICT – 10
FIRST QUARTER
WEEK 3
Just like switching costumes, you can also use the switch
backdrop to ( ) block.
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