Draw Steel Consumables Preview
Draw Steel Consumables Preview
2ND ECHELON CONSUMABLES A dark, viscous liquid that tastes like burnt leaves
This section presents 2nd echelon consumables in Keywords: Potion, Psionic
alphabetical order. Item Prerequisites: One ounce of sap from a tree damage
by psionic fire
BREATH OF DAWN Project Source: Texts or lore in Yllyric
A flask containing a whirl of gentle sunlight. Project Roll Characteristic: Agility or Intuition
Project Goal: 90
Keywords: Psionic
Item Prerequisites: The breath of a mystic sage captured Effect: When you drink this potion as a maneuver, light
at sunrise shifts around your body, providing you with a chameleon-
Project Source: Texts or lore in Hyrallic like effect that lasts for 10 minutes. While the effect is
Project Roll Characteristic: Intuition or Presence active, you have a double edge on tests made to hide and
Project Goal: 90 sneak and can take the Hide maneuver even while you are
observed.
Effect: When you inhale the breath as a maneuver, you are
overcome with tranquility. You end any frightened, slowed, PURIFIED JELLY
and taunted conditions on yourself, and your Stability
increases by 8 until the end of the encounter. A clear, pasty substance with a bitter aroma
Keywords: Potion, Psionic
BULL SHOT Item Prerequisites: Three ounces of algae from glacial
It’s like beef bone broth, but way, way more intense. water
Project Source: Texts or lore in Yllyric
Keywords: Magic, Potion
Project Roll Characteristic: Reason or Intuition
Prerequisites: One vial of pure bovine essence
Project Goal: 90 (yields1d3 portions)
Research Materials: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition Effect: Consuming a portion of this substance causes your
Project Goal: 90 skin to shimmer and a set of tiny gills to appear on the
back of your neck or shoulders. For 1 hour, you can
Effect: After drinking this potion as a maneuver, you grow
breathe normally in any environment and gain a double
three-foot sharpened horns upon your forehead.
edge on any resistance roll against harmful gasses, vapors,
Whenever you take the Charge action, the target of your
and inhaled poisons.
strike is gored upon your horns and grabbed. While
grabbed this way, the creature is bleeding, and you can SCROLL OF RESURRECTION
grab another creature with your limbs. The horns
harmlessly fall off your head at the end of the encounter. A vial containing a writhing, monstrous larva.
Keywords: Magic, Scroll
CHOCOLATE OF IMMOVABILITY Item Prerequisites: A sheet of paper infused with the
A treat so decadent, you’ll just want to sit and digest it. dust of a painite
Project Source: Texts or lore in the First Language
Keywords: Magic
Project Roll Characteristic: Intuition or Presence
Prerequisites: A chocolate made by a gnome pâtissier
Project Goal: 90
Project Source: Texts or lore in Variac
Project Roll Characteristic: Reason or Intuition Effect: You repeatedly chant the contents of this scroll
Project Goal: 90 over the remains of a creature who has been dead for less
than 1 year as a respite activity. The creature’s soul must
Effect: After consuming this delicious piece of candy as a
be willing to return to life for the scroll to work. If they are
maneuver, you gain 15 Temporary Stamina and your
not willing, you instinctively understand that as you start
stability increases by 10. If you do not use your movement
the respite activity and can cease it immediately and
during your turn, any strikes you make deal an additional
undertake a new activity and the scroll is not consumed.
5 damage and strikes against you take a bane. The effect
lasts until the end of the encounter, after which you are A creature with a willing soul returns to life at the end of
very sleepy. the respite with full Stamina and half their Recoveries. You
regain only half your Recoveries at the end of the respite,
and the scroll is consumed.
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SCROLL OF SHADOW FRIENDSHIP 3RD ECHELON CONSUMABLES
If you don’t have any friends, why not just call forth a new
one with this yellowed parchment? This section presents 3rd echelon consumables in
alphabetical order.
Keywords: Magic, Scroll
Prerequisites: Your own shadow, captured during a full ANAMORPHIC LARVA
moon A vial containing a writhing, monstrous larva.
Project Source: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition Keywords: Psionic
Project Goal: 90 Item Prerequisites: A grub steeped in voiceless talker
bile
Effect: As a maneuver, you can target a creature of your
Project Source: Texts or lore in Variac
size or smaller and recite the incantation from this scroll.
Project Roll Characteristic: Might or Intuition
A doppelganger made of shadow of the creature pulls itself
Project Goal: 180
out of the target’s mouth. It retains the same statistics and
abilities as the target, but has half the target’s remaining Effect: When you release the larva as a maneuver, it feeds
Stamina, can’t regain Stamina, and only fights the target. on psychic energy to grow exponentially. You create a 10
The shadow creature lasts until it is defeated or the end of wall formed of larva flesh within 1 square of you. You
the encounter, when it disappears into a hazy mist. cannot create the wall in a square occupied by a creature
with Stability 1 or greater. Creatures in affected squares
TELEMAGNET are pushed to the nearest unoccupied square. At the start
A short iron wand of interlocking segments, greasy with of each of your turns, creatures adjacent to the wall take
black oil leaking from its joints. psychic damage equal to three times their Intuition score,
and you can add 1 square to the wall for each damaged
Keywords: Psionic creature. If no creatures take damage, the larva dies and
Item Prerequisites: A shard of prismacore, one ounce of disappears.
ferrous metal
Project Source: Texts and lore in Zaliac “BETTER SUMMON G’ALLIOS” BUSINESS CARD
Project Roll Characteristic: Reason or Intuition A business card bearing the Eighth City Advocacy Services
Project Goal: 90 logo that smells faintly of smoke and spices.
Effect: As a maneuver, you can snap this wand in half and Keywords: Magic
pull one object or creature of size 3 or lower a number of
Item Prerequisites: One vial of arhcdevil’s blood, an
squares based on its size.
expired contract
• Size 1L or smaller: pull 6 Project Source: Texts or lore in Anjal
• Size 2: pull 3 Project Roll: Reason or Intuition
• Size 3: pull 1 Project Goal: 180
If you pull a size 1T object into yourself, you can catch it. Effect: This card permits the bearer to employ a devil to
avoid the damage and effects of any single ability targeting
VIAL OF ETHEREAL ATTACK them. You can tear the card as a triggered action to make a
A clear liquid that seems to be constantly moving and devil momentarily appear when you take damage. The
churning within its obsidian vial, even when resting still devil redirects the ability to a target anywhere on the
same world of the devil’s choosing. You are treated to a
Keywords: Psionic clear vision of whoever suffers the damage. The devil then
Prerequisites: A signed agreement with a ghost, a 1- disappears.
meter-wide disc of obsidian
Project Source: Texts or lore in Anjal BOTTLED PARADOX
Project Roll Characteristic: Reason or Intuition A constantly swirling liquid within a cut glass bottle that is
Project Goal: 90 ice cold to the touch.
Effect: As a maneuver, you can throw this vial up to 10 Keywords: Magic, Potion
squares and destroy it, which creates a 2 cube ethereal Item Prerequisites: 1 month of lifespan, ground sapphire.
vortex. Any creature who starts their turn in the area takes Research Materials: Texts or lore in Caelian
10 psychic damage. At the start of your turn, you can move Project Roll: Reason or Intuition
the vortex up to 5 squares (no action required). You can Project Goal: 180
end the vortex (no action required), or it dissipates at the
end of the encounter. Effect: This potion may be drunk or thrown up to 10
squares as a maneuver. When drunk, you select a test you
made in the last minute, the outcome of that test is
rerolled until the outcome changes. Alternatively, the
potion can be thrown, creating a 3 cube area of effect. An
event that took place in that area in the last minute within
that area changes at the discretion of the Director.
Literally anything can happen.
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PERSONAL EFFIGY WARD TOKEN
Gods’ sakes, he’s not breathing—someone burn his effigy!
A smooth, polished quartz stone
Keywords: Magic
Keywords: Psionic
Item Prerequisites: One minute of contact with the
Item Prerequisites: A 2-inch-diameter quartz stone
represented creature’s skin
Project Source: Texts or lore in Zaliac
Project Source: Texts or lore in Khemharic
Project Roll Characteristic: Might or Intuition
Project Roll Characteristic: Reason or Intuition
Project Goal: 180
Project Goal: 120
Effect: As a maneuver, you toss this stone above you and it
Effect: When the effigy is crafted, it is crafted to represent
a specific humanoid creature. The effigy’s magic only shatters, showering you in dust. Until the end of the
encounter, all enemy abilities that target you take a double
becomes active after the creature dies. As a maneuver, you
bane. You also have a double edge to all resistance rolls.
can burn the effigy to bring them back to life with 10
Temporary Stamina and Stamina equal to their winded WELLNESS TONIC
value. You must be within 5 squares of the creature’s
remains, and the creature must not have been dead for A thick, purple liquid with a lasting, bitter aftertaste
more than 1 minute, otherwise the effigy fails to bring Keywords: Potion, Psionic
them back from the dead. Item Prerequisites: One ounce of troll’s blood, two
ounces of raw honey
STYGIAN LIQUOR Project Source: Texts and lore in Variac
A muddy brown whiskey that tastes of peat and death Project Roll Characteristic: Might or Intuition
Project Goal: 180
Keywords: Magic, Potion
Item Prerequisites: One ounce of scrapings from a Effect: This tonic boosts your innate physical and spiritual
coven’s used cauldron immunity. When you drink it, you can end up to three
Project Source: Texts in Anjal conditions or effects currently affecting you. In addition,
Project Roll Characteristic: Reason or Intuition until the start of your next turn, you can automatically
Project Goal: 180 resist any lasting effect of your choice.
Effect: When you drink this potion as a maneuver, you
gain a tenacious will to survive for 24 hours. The effects 4TH ECHELON CONSUMABLES
trigger when you are dying.
This section presents 4th echelon consumables in
When you take damage from the bleeding condition while alphabetical order.
dying, that damage is halved. Additionally, you don’t die
until you reach the negative of your full Stamina value BREATH OF CREATION
rather than your winded value. While dying, you also make A flask containing a storm of astral plasma.
all power rolls with an edge. Once triggered, the effects
end when you are no longer dying or after 24 hours from Keywords: Psionic
initially drinking the potion. Prerequisites: The captured breath of a god, an ounce of
condensed dreams
TIMESPLITTER
When thrown, this spiked crystal makes a beautiful ringing Project Source: Texts or lore in the First Language
sound each time it bounces. Project Roll Characteristics: Intuition or Presence
Keywords: Psionic Project Goal: 360
Item Prerequisites: A time crystal
Project Source: Texts or lore in Voll Effect: When you inhale the breath as a maneuver, you are
Project Roll Characteristic: Reason or Intuition imbued with the power of creation. You gain 1 Renown,
Project Goal: 180 and you create a size 2 portal to a new demiplane in a
square adjacent to you. The demiplane’s form reflects your
Effect: As a maneuver, you can make a ranged free strike psyche and is a 20 cube. When a creature moves into the
using the timesplitter, which shatters upon impact. The portal, they emerge from a corresponding portal inside the
strike deals an extra 1d6 psychic damage and adds the demiplane, and vice versa. Objects created within the
following effects based on the free strike’s power roll: demiplane turn to dust if removed. Whenever you use a
11 or lower: The target and all other creatures within 3 Breath of Creation, you can instead expand a demiplane
squares are slowed (save ends). you have already created or visited. Its cube area size
12-16: The target and all other creatures within 5 increases by 20, and you create a second portal to the
squares are slowed (save ends). demiplane with a corresponding portal inside.
17+: The target and all other creatures within 8
squares are slowed (save ends).
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ELIXIR OF SAINT AURELYNX
A red liquid that smells of cinnamon
Keywords: Magic, Potion
Item Prerequisites: One ounce of blood of Saint Aurelynx
Project Source: Texts or lore in Caelian (or an angelic
tongue)
Project Roll Characteristic: Presence
Project Goal: 360
Effect: When you dab this liquid on your forehead, you
make yourself highly resistant to any effects that might
harm you: body, mind, or soul. For a number of rounds
equal to your current Victories, no ability that an enemy
uses that target you can have higher than a tier 1 result
against you. These abilities can only deal damage to you
and have no other effect.
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