Oneshot Eivor
Oneshot Eivor
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 11 32 --
8 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
• +6 Charisma
Total 6d6
Resistances - Lightning, SUCCESSES
Saving Throw Modifiers
DEXTERITY Thunder FAILURES
+4
Animal Handling WIS
Arcana INT
Cartographer's Tools
Hide, Ready, Search, Utilize, Opportunity Attack, Font of Magic: Create Spell Slot Level 2
+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, You can transform 3 unexpended Sorcery Points
+1 Sleight of Hand DEX Interact with an Object, Study, Influence into a level 2 spell slot, which vanishes when you
finish a Long Rest.
P +4 Stealth DEX === BONUS ACTIONS ===
CHARISMA Activate Large Form • 1 / Long Rest Font of Magic: Create Spell Slot Level 3
P +5 Survival WIS
Once per Long Rest as a Bonus Action, you can You can transform 5 unexpended Sorcery Points
into a level 3 spell slot, which vanishes when you
16 change your size to Large for 10 minutes or until you
end it. For that duration, you have Advantage on
Strength checks, and your Speed increases by 10 ft.
finish a Long Rest.
12 PASSIVE PERCEPTION
Dagger of Blindsight +4 1d4+1 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
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Sorcerer 6 Bruna
CLASS & LEVEL PLAYER NAME
Grandmother Eyvør
Goliath Guide (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== SORCERER FEATURES === | Font of Magic: Convert Spell Slots: No Action
* Tempestuous Magic • SCAG
* Core Sorcerer Traits • free-rules 139 | Font of Magic: Create Spell Slot Level 1: 1 Bonus As a bonus action, you can cause gusts of air to
Action surround you before or after you cast a spell of 1st
* Spellcasting • free-rules 139 level or higher that allows you to fly up to 10 ft. without
| Font of Magic: Create Spell Slot Level 2: 1 Bonus provoking opportunity attacks.
* Innate Sorcery • free-rules 140 Action
Twice per Long Rest, you can take a Bonus Action to | 1 Bonus Action
unleash the simmering magic within you for 1 minute. | Font of Magic: Create Spell Slot Level 3: 1 Bonus
Action * Ability Score Improvement • free-rules 141
Activate this effect by clicking on this feature and
selecting Activate Innate Sorcery. Deselect it to stop * Metamagic • free-rules 141 * Sorcerous Restoration • free-rules 141
this effect. You can alter spells to suit your needs; you know 2 When you finish a Short Rest, you can regain up to 3
Metamagic options which can be used to temporarily Sorcery Points. Once used, you can’t use this feature
| 2 / Long Rest • 1 Bonus Action modify spells you cast. again until you finish a Long Rest.
* Font of Magic • free-rules 140 * Metamagic Options • free-rules 141 | 1 / Long Rest • Special
You can tap into the wellspring of magic within
yourself, which is represented by Sorcery Points (SP). | Careful Spell • * Heart of the Storm • SCAG
You have 6 SP and regain all expended points when When you cast a spell that forces other creatures to You gain resistance to lightning and thunder damage,
you finish a Long Rest. In addition to fueling effects make a saving throw, you can spend 1 Sorcery Point and whenever you start casting a spell of 1st level or
such as Metamagic, you can use your SP to fuel the and choose up to 3 creatures to automatically succeed higher that deals lightning or thunder damage,
options below: on its saving throw, and it takes no damage if it would creatures of your choice within 10 ft. of you take 3
normally take half damage on a success. lightning or thunder damage (your choice).
Converting Spell Slots to Sorcery Points. You can
expend a spell slot to gain a number of SP equal to the | Metamagic: Careful Spell: Special | Special
slot’s level (no action required).
Creating Spell Slots. As a Bonus Action, you can | Transmuted Spell • * Storm Guide • SCAG
transform unexpended SP into one spell slot, creating When you cast a spell that deals a type of damage You gain the ability to subtly control the weather
a spell slot no higher than level 5. Any spell slot you from the following list you can spend 1 Sorcery Point to around you. If it is raining, you can use an action to
create with this feature vanishes when you finish a change that damage type to one of the other listed cause the rain to stop falling in a 20-ft.-radius (end as
Long Rest. The conversion is as follows: types: Acid, Cold, Fire, Lightning, Poison, Thunder. a bonus action). If it is windy, you can use a bonus
• Sorcerer Level 2 | 2 SP -> Spell Slot Level 1 action each round to choose the direction that the wind
• Sorcerer Level 3 | 3 SP -> Spell Slot Level 2 | Metamagic: Transmuted Spell: Special blows in a 100-ft.-radius sphere centered on you. The
• Sorcerer Level 5 | 5 SP -> Spell Slot Level 3 wind blows in that direction until the end of your next
• Sorcerer Level 7 | 6 SP -> Spell Slot Level 4 * Sorcerer Subclass • free-rules 141 turn.
• Sorcerer Level 9 | 7 SP -> Spell Slot Level 5
| Storm Sorcery (SCAG) | Special
| Font of Magic: Sorcery Points: 6 / Long Rest •
Special * Wind Speaker • SCAG
You can speak, read, and write Primordial. === GOLIATH SPECIES TRAITS ===
Pouch 1 1 lb.
PP 0 Whetstone 1 1 lb.
Small Knife 1 --
WEIGHT CARRIED
EQUIPMENT
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Sorcerer 6 Bruna
CLASS & LEVEL PLAYER NAME
Grandmother Eyvør
Goliath Guide (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
* Creature Type • PHB-2024 192 Repeatable. You can take this feat more than once,
You are a Humanoid. === FEATS === but you must choose a different spell list each time.
* Large Form • PHB-2024 192 * Guide Ability Score Improvements • PHB-2024 181
Once per Long Rest as a Bonus Action, you can
change your size to Large for 10 minutes or until you | Increase two scores (+2 / +1) •
end it. For that duration, you have Advantage on
Strength checks, and your Speed increases by 10 ft. * Magic Initiate (Druid) • free-rules 201
Two Cantrips. You learn two cantrips of your choice
| Activate Large Form: 1 / Long Rest • 1 Bonus from the Druid spell list. Int., Wis., or Cha. is your
Action spellcasting ability for this feat's spells.
* Powerful Build • PHB-2024 192 Level 1 Spell. Choose a level 1 spell from the Druid
You have Advantage on any ability check you make to spell list. You always have that spell prepared. You
end the Grappled condition. You also count as one can cast it once without a spell slot, and you regain the
size larger when determining your carrying capacity. ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
* Languages • PHB-2024 37 you have.
Your character knows at least three languages:
Common plus two languages you roll or choose from Spell Change. Whenever you gain a new level, you
the Standard Languages table. Knowledge of a can replace one of the spells you chose for this feat
language means your character can communicate in it, with a different spell of the same level from the chosen
read it, and write it. spell list.
ADDITIONAL EQUIPMENT
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Female 75 Medium 2m15
GENDER AGE SIZE HEIGHT WEIGHT
Grandmother Eyvør Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
DAGGER OF BLINDSIGHT
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CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Elementalism Sorcerer -- 1A 30 ft./5 ft. Cube V,S Instantaneous PHB-2024 267 5 ft. Cube, V/S
O Sorcerous Burst Sorcerer +6 1A 120 ft. V,S Instantaneous free-rules 318 V/S
O Starry Wisp Magic Initiate (Druid) +6 1A 60 ft. V,S Instantaneous free-rules 320 V/S
O Guidance Magic Initiate (Druid) -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S
O Chaos Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous XGtE 151 V/S
O Protection from Evil and Good Magic Initiate (Druid) -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 1/LR, D: 10m, V/S/M
O Air Bubble Sorcerer -- 1A 60 ft. S 24 hours SAiS 22 Special: 2 additional globes of fresh air*, D: 24h, S
O Phantasmal Force Sorcerer INT 14 1A 60 ft./10 ft. Cube V,S,M Concentration, up to 1 minute PHB-2024 304 D: 1m, 10 ft. Cube, V/S/M
O Rime's Binding Ice Sorcerer CON 14 1A Self/30 ft. Cone S,M Instantaneous FToD 21 30 ft. Cone, S/M
O Warding Wind Sorcerer -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V
O Wither and Bloom Sorcerer CON 14 1A 60 ft./10 ft. Sphere V,S,M Instantaneous SACoC 38 10 ft. Sphere, V/S/M
O Water Walk [R] Sorcerer -- 1A 30 ft. V,S,M 1 hour free-rules 340 D: 1h, V/S/M
SPELLS
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