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Oneshot Eivor

DnD Character

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0% found this document useful (0 votes)
7 views5 pages

Oneshot Eivor

DnD Character

Uploaded by

brunalagetm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sorcerer 6 Bruna

CLASS & LEVEL PLAYER NAME


Grandmother Eyvør
Goliath Guide (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 11 32 --
8 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
• +6 Charisma
Total 6d6
Resistances - Lightning, SUCCESSES
Saving Throw Modifiers
DEXTERITY Thunder FAILURES

13 DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Simple Weapons
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
12 P
+2

+4
Animal Handling WIS
Arcana INT
Cartographer's Tools

=== LANGUAGES ===


+1 -1 Athletics STR Common, Draconic, Giant, Primordial
ABILITY SAVE DC
+3 Deception CHA
+1 History INT
INTELLIGENCE
P +5 Insight WIS
35 ft. (Walking)
13 +3 Intimidation CHA
+1 Investigation INT
+1 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM +2 Perception WIS


+3 Performance CHA === ACTIONS === into a level 1 spell slot, which vanishes when you
14 +3 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
finish a Long Rest.

Hide, Ready, Search, Utilize, Opportunity Attack, Font of Magic: Create Spell Slot Level 2
+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, You can transform 3 unexpended Sorcery Points
+1 Sleight of Hand DEX Interact with an Object, Study, Influence into a level 2 spell slot, which vanishes when you
finish a Long Rest.
P +4 Stealth DEX === BONUS ACTIONS ===
CHARISMA Activate Large Form • 1 / Long Rest Font of Magic: Create Spell Slot Level 3
P +5 Survival WIS
Once per Long Rest as a Bonus Action, you can You can transform 5 unexpended Sorcery Points
into a level 3 spell slot, which vanishes when you
16 change your size to Large for 10 minutes or until you
end it. For that duration, you have Advantage on
Strength checks, and your Speed increases by 10 ft.
finish a Long Rest.

Innate Sorcery • 2 / Long Rest


+3 Font of Magic: Create Spell Slot Level 1 Twice per Long Rest, you can take a Bonus Action
You can transform 2 unexpended Sorcery Points to unleash the simmering magic within you for 1
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE PERCEPTION
Dagger of Blindsight +4 1d4+1 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Chill Touch +6 2d10 Necrotic V/S


15 PASSIVE INSIGHT

Sorcerous Burst +6 2d8 Acid V/S


11 PASSIVE INVESTIGATION
Starry Wisp +6 2d8 Radiant V/S

Unarmed Strike +2 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 6 Bruna
CLASS & LEVEL PLAYER NAME
Grandmother Eyvør
Goliath Guide (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === | Font of Magic: Convert Spell Slots: No Action
* Tempestuous Magic • SCAG
* Core Sorcerer Traits • free-rules 139 | Font of Magic: Create Spell Slot Level 1: 1 Bonus As a bonus action, you can cause gusts of air to
Action surround you before or after you cast a spell of 1st
* Spellcasting • free-rules 139 level or higher that allows you to fly up to 10 ft. without
| Font of Magic: Create Spell Slot Level 2: 1 Bonus provoking opportunity attacks.
* Innate Sorcery • free-rules 140 Action
Twice per Long Rest, you can take a Bonus Action to | 1 Bonus Action
unleash the simmering magic within you for 1 minute. | Font of Magic: Create Spell Slot Level 3: 1 Bonus
Action * Ability Score Improvement • free-rules 141
Activate this effect by clicking on this feature and
selecting Activate Innate Sorcery. Deselect it to stop * Metamagic • free-rules 141 * Sorcerous Restoration • free-rules 141
this effect. You can alter spells to suit your needs; you know 2 When you finish a Short Rest, you can regain up to 3
Metamagic options which can be used to temporarily Sorcery Points. Once used, you can’t use this feature
| 2 / Long Rest • 1 Bonus Action modify spells you cast. again until you finish a Long Rest.

* Font of Magic • free-rules 140 * Metamagic Options • free-rules 141 | 1 / Long Rest • Special
You can tap into the wellspring of magic within
yourself, which is represented by Sorcery Points (SP). | Careful Spell • * Heart of the Storm • SCAG
You have 6 SP and regain all expended points when When you cast a spell that forces other creatures to You gain resistance to lightning and thunder damage,
you finish a Long Rest. In addition to fueling effects make a saving throw, you can spend 1 Sorcery Point and whenever you start casting a spell of 1st level or
such as Metamagic, you can use your SP to fuel the and choose up to 3 creatures to automatically succeed higher that deals lightning or thunder damage,
options below: on its saving throw, and it takes no damage if it would creatures of your choice within 10 ft. of you take 3
normally take half damage on a success. lightning or thunder damage (your choice).
Converting Spell Slots to Sorcery Points. You can
expend a spell slot to gain a number of SP equal to the | Metamagic: Careful Spell: Special | Special
slot’s level (no action required).
Creating Spell Slots. As a Bonus Action, you can | Transmuted Spell • * Storm Guide • SCAG
transform unexpended SP into one spell slot, creating When you cast a spell that deals a type of damage You gain the ability to subtly control the weather
a spell slot no higher than level 5. Any spell slot you from the following list you can spend 1 Sorcery Point to around you. If it is raining, you can use an action to
create with this feature vanishes when you finish a change that damage type to one of the other listed cause the rain to stop falling in a 20-ft.-radius (end as
Long Rest. The conversion is as follows: types: Acid, Cold, Fire, Lightning, Poison, Thunder. a bonus action). If it is windy, you can use a bonus
• Sorcerer Level 2 | 2 SP -> Spell Slot Level 1 action each round to choose the direction that the wind
• Sorcerer Level 3 | 3 SP -> Spell Slot Level 2 | Metamagic: Transmuted Spell: Special blows in a 100-ft.-radius sphere centered on you. The
• Sorcerer Level 5 | 5 SP -> Spell Slot Level 3 wind blows in that direction until the end of your next
• Sorcerer Level 7 | 6 SP -> Spell Slot Level 4 * Sorcerer Subclass • free-rules 141 turn.
• Sorcerer Level 9 | 7 SP -> Spell Slot Level 5
| Storm Sorcery (SCAG) | Special
| Font of Magic: Sorcery Points: 6 / Long Rest •
Special * Wind Speaker • SCAG
You can speak, read, and write Primordial. === GOLIATH SPECIES TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Robe of Serpents 1 -- Rope 1 5 lb.

Dagger of Blindsight 1 1 lb. Tinderbox 1 1 lb.

SP 0 Scaled Ornament (Slumbering) 1 -- Torch 10 10 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.


EP 0 Dagger 1 1 lb. Caltrops 20 2 lb.

Spear 1 3 lb. Crowbar 1 5 lb.


GP 38 Clothes, Common 1 3 lb.

Pouch 1 1 lb.
PP 0 Whetstone 1 1 lb.

Small Knife 1 --
WEIGHT CARRIED

75 lb. Backpack 1 5 lb.

ENCUMBERED Cook's Utensils 1 8 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Crystal 1 1 lb.

PUSH/DRAG/LIFT Oil 2 2 lb.

480 lb. Rations 10 20 lb.

EQUIPMENT

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Sorcerer 6 Bruna
CLASS & LEVEL PLAYER NAME
Grandmother Eyvør
Goliath Guide (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

* Creature Type • PHB-2024 192 Repeatable. You can take this feat more than once,
You are a Humanoid. === FEATS === but you must choose a different spell list each time.

* Size • PHB-2024 193 * Elemental Adept • PHB-2024 203 | Charisma •


Your size is Medium. Ability Score Increase. Int., Wis., or Cha. increased by
1.
* Speed • PHB-2024 192
Your Speed is 35 ft. Energy Mastery. Choose one of the following damage
types: Acid, Cold, Fire, Lightning, or Thunder. Spells
* Giant Ancestry • PHB-2024 192 you cast ignore Resistance to damage of the chosen
Choose one supernatural boon from your ancestry, type. In addition, when you roll damage for a spell you
you can use it 3 times per Long Rest. cast that deals damage of that type, you can treat any
1 on a damage die as a 2.
| Storm’s Thunder (Storm Giant) •
When you take damage from a creature within 60 ft. of Repeatable. You can take this feat more than once,
you, you can take a Reaction to deal 1d8 Thunder but you must choose a different damage type each
damage to that creature. time for Energy Mastery.

| 3 / Long Rest • 1 Reaction | Lightning •

* Large Form • PHB-2024 192 * Guide Ability Score Improvements • PHB-2024 181
Once per Long Rest as a Bonus Action, you can
change your size to Large for 10 minutes or until you | Increase two scores (+2 / +1) •
end it. For that duration, you have Advantage on
Strength checks, and your Speed increases by 10 ft. * Magic Initiate (Druid) • free-rules 201
Two Cantrips. You learn two cantrips of your choice
| Activate Large Form: 1 / Long Rest • 1 Bonus from the Druid spell list. Int., Wis., or Cha. is your
Action spellcasting ability for this feat's spells.

* Powerful Build • PHB-2024 192 Level 1 Spell. Choose a level 1 spell from the Druid
You have Advantage on any ability check you make to spell list. You always have that spell prepared. You
end the Grappled condition. You also count as one can cast it once without a spell slot, and you regain the
size larger when determining your carrying capacity. ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
* Languages • PHB-2024 37 you have.
Your character knows at least three languages:
Common plus two languages you roll or choose from Spell Change. Whenever you gain a new level, you
the Standard Languages table. Knowledge of a can replace one of the spells you chose for this feat
language means your character can communicate in it, with a different spell of the same level from the chosen
read it, and write it. spell list.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 75 Medium 2m15
GENDER AGE SIZE HEIGHT WEIGHT
Grandmother Eyvør Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I simply must correct people when they are wrong, protecting


them from their own stupidity. Also, my stews are the best in
the material plane, and I won't hear otherwise.

PERSONALITY TRAITS

The world is like the sea - capricious,


mercurial. We must thread it lightly and with
ponderation to avoid an early death.
IDEALS

I bring luck to the ships I travel in, guiding


them to safe shores.

BONDS

I tend to consider myself wiser than


everyone else, so I can be very
patronizing and rash at times.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Eivør takes seriously her Storm Giant ancestry, ROBE OF SERPENTS


and has studied lore, poetry and runes her whole
life, trying to develop and delve into the sorcery A robe of serpents is a stylish silk garment that is
present in her blood. popular among wealthy nobles and retired
assassins. The robe is emblazoned with 1d4 + 3
She exiled herself voluntarily from her tribe to stylized serpents, all brightly colored.
watch over her rebel niece, Ylfa, who wanted a
carefree life outside. They eventually settled near As a bonus action on your turn, you can transform
Candlekeep, where she is known as a 'sea witch' one of the robe’s serpents into a giant poisonous
by the locals, offering fish stew, divination snake. The snake instantly falls from the robe,
readings, and spells for safe voyages to the sailors slithers into an unoccupied space next to you, and
and adventurers passing by. acts on your initiative count. The snake can tell
friendly creatures from hostile ones and attacks the
She and her niece make a living as mercenaries latter. The snake disappears in a harmless puff of
on seafaring trips, where her elemental prowesses smoke after 1 hour, when it drops to 0 hit points, or
can be better utilized. when you dismiss it (no action required). Once
detached, a snake can’t return to the robe. When all
of the robe’s snakes have detached, the robe
becomes a nonmagical garment.

DAGGER OF BLINDSIGHT

This rare magic item requires attunement. A creature


attuned to it gains blindsight out to a range of 30
feet. The dagger has a saw-toothed edge and a
black pearl nested in its pommel.

SCALED ORNAMENT (SLUMBERING)

This ornament can be jewelry, a cloak, or another


wearable accessory. It appears to be fashioned from
a dragon’s scale, tooth, or claw, or it incorporates
images in those shapes.

Slumbering (Uncommon). You have advantage on


saving throws you make to avoid being charmed or
frightened or to end those conditions on you.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Sorcerer +6 1A Touch V,S Instantaneous free-rules 249 V/S

O Elementalism Sorcerer -- 1A 30 ft./5 ft. Cube V,S Instantaneous PHB-2024 267 5 ft. Cube, V/S

O Gust Sorcerer STR 14 1A 30 ft. V,S Instantaneous EE 157 V/S

O Lightning Lure Sorcerer STR 14 1A Self/15 ft. V Instantaneous SCAG 143 V

O Sorcerous Burst Sorcerer +6 1A 120 ft. V,S Instantaneous free-rules 318 V/S

O Starry Wisp Magic Initiate (Druid) +6 1A 60 ft. V,S Instantaneous free-rules 320 V/S

O Guidance Magic Initiate (Druid) -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Chaos Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous XGtE 151 V/S

O Shield Sorcerer -- 1R Self V,S 1 round free-rules 316 D: 1Rnd, V/S

O Silvery Barbs Sorcerer -- 1R 60 ft. V Instantaneous SACoC 38 V

O Protection from Evil and Good Magic Initiate (Druid) -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 1/LR, D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Air Bubble Sorcerer -- 1A 60 ft. S 24 hours SAiS 22 Special: 2 additional globes of fresh air*, D: 24h, S

O Misty Step Sorcerer -- 1BA Self V Instantaneous free-rules 299 V

O Phantasmal Force Sorcerer INT 14 1A 60 ft./10 ft. Cube V,S,M Concentration, up to 1 minute PHB-2024 304 D: 1m, 10 ft. Cube, V/S/M

O Rime's Binding Ice Sorcerer CON 14 1A Self/30 ft. Cone S,M Instantaneous FToD 21 30 ft. Cone, S/M

O Warding Wind Sorcerer -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Wither and Bloom Sorcerer CON 14 1A 60 ft./10 ft. Sphere V,S,M Instantaneous SACoC 38 10 ft. Sphere, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Water Walk [R] Sorcerer -- 1A 30 ft. V,S,M 1 hour free-rules 340 D: 1h, V/S/M

SPELLS

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