Scheme of work-WPS Office
Scheme of work-WPS Office
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- Simple discussion about where and how these devices are used.
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- Keyboard exploration – let students press keys and see the results on the screen.
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- Learn how to turn a computer on and off safely.
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- **Materials**: Computers.
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- **Materials**: Computers.
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- Play a game or use software designed for learning (e.g., a math or reading game).
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- **Materials**: Computers.
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- Assess students' understanding of the term's topics.
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This scheme of work should provide a comprehensive introduction to ICT for Primary 1 students, laying a
solid foundation for future learning.
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- Typing practice with provided sentences.
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- Combine text, images, and basic formatting to create a simple story or report.
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- Practice finding information online for a class project.
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- Create a document that includes text, images, tables, and research information.
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- Collaborate on a document or presentation.
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Here’s a scheme of work for Primary 3 pupils on ICT, designed to help them build upon their previous
knowledge while introducing new concepts and skills.
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- **Activities**: Students complete a project combining word processing and file management.
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- Learn to save and retrieve files from cloud services like Google Drive.
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This scheme of work encourages students to develop a variety of ICT skills, including word processing,
spreadsheets, coding, presentations, and digital communication.
Here is a scheme of work for Primary 3 pupils on ICT, focusing on expanding their foundational skills
while introducing new concepts and practical applications.
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- Learn how to format text, numbers, and apply borders and colors.
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- Learn the do’s and don’ts of social media and email use.
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- Create a project that combines various ICT tools (e.g., report with charts, data analysis, and a
presentation).
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- **Materials**: Computers.
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- Introduce more advanced programming features like functions or more complex conditionals.
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- Use a combination of word processing, presentation, and spreadsheet skills to present a topic.
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- Work in groups to complete and present a final project.
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### **Scheme of Work: Scratch Programming for Primary School Pupils (Primary 4-6)**
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- **Assessment**: Assess pupils' ability to use motion blocks to control sprite movement
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- Learn how to change sprite costumes, add speech bubbles, and incorporate sound
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- **Assessment**: Review pupils' projects for correct use of looks and sound blocks
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- Understand how to start scripts using event blocks (e.g., "when green flag clicked")
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- Create a project where the sprite moves after pressing the space bar or clicking a flag
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- Pupils develop a short animation where sprites perform an action (e.g., walking, jumping)
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- Understand how to create and use variables in projects (e.g., for scores)
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- Pupils develop and present a project that incorporates motion, looks, sounds, and variables
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- Pupils design a story with at least two sprites and costume changes
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- Modify a previous project to incorporate more complexity
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- Learn how to create and manipulate lists in Scratch
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- Pupils showcase their projects and explain their design and coding choices
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### **Scheme of Work: Scratch Programming for Primary School Pupils (Primary 3-6)**
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- Pupils create a project that uses both looks and sound blocks.
- **Assessment**: Check if pupils can successfully change a sprite’s costume and add sound.
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- Understand how event blocks work to start actions (e.g., "when green flag clicked").
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- **Assessment**: Assess how well pupils incorporate events to control sprite behavior.
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- Learn how to use control blocks like loops and "if" statements.
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- Pupils design a short animation involving sprite movement and costume changes.
- **Assessment**: Check for proper use of motion, looks, and control blocks in animations.
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- Pupils create a simple game that keeps track of a score using variables.
- **Assessment**: Check if pupils can create and use a variable correctly in their projects.
- **Topic**: Review of key concepts (motion, looks, sound, events, and variables).
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- Pupils create a project that integrates all the concepts learned during the term.
- **Assessment**: Evaluate final projects for the successful use of multiple Scratch concepts.
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- Introduce game elements like sprites, movement, and interaction.
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- Introduce interaction between the player and game (e.g., player controlling a sprite).
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- Pupils add background music, sound effects, and visual effects to their games.
- **Assessment**: Review final games for use of sound and visual effects.
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- Learn to create clones of sprites for gameplay (e.g., creating multiple enemies).
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- **Assessment**: Evaluate pupils’ projects for the correct use of the cloning feature.
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- **Assessment**: Check how well pupils can debug and improve project functionality.
#### **Week 8: End of Term Assessment**
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- **Assessment**: Final projects are assessed based on creativity, interactivity, and use of Scratch
blocks.
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- Learn advanced game mechanics like health points, multiple levels, and power-ups.
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- Pupils implement advanced features like scoring, levels, and enemy behavior.
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- Learn to use conditional statements to make non-player characters (NPCs) exhibit AI behavior.
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- Pupils work in pairs or groups to create a more complex project (e.g., an interactive story).
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- Prepare pupils to present their Scratch projects to an audience.
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- Demonstrate all the skills learned over the term in a final project.
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- Pupils present their projects in front of the class, explaining their code and design choices.
- **Assessment**: Projects are evaluated based on creativity, complexity, and presentation skills.
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This scheme of work provides a structured approach to Scratch programming, gradually moving from
basic concepts to more advanced topics. It encourages creativity, problem-solving, and collaborative
work while reinforcing key programming principles.