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Log

Copyright
© © All Rights Reserved
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Sat Dec 28 23:31:44 2024

Estrada777_Android_Port
Ren'Py 7.6.3.23091805

Bootstrap to the start of init.init. took 0.00s


Bootstrap to the start of init.init. took 0.00s

Manufacturer vivo Model vivo 1819


Android Version: 11
Device Arch: android-arm64_v8a

Screen diagonal is 5.05774468019 inches.


Version: Ren'Py 7.6.3.23091805
Early init. took 0.13s
Early init. took 0.13s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Android search paths:
/storage/emulated/0/Android/data/com.estrada777.straitenedtimes/files/../../../../
Documents/RenPy_Saves/com.estrada777.straitenedtimes/game
/data/user/0/com.estrada777.straitenedtimes/files/game
Loader init. took 1.16s
Loader init. took 1.16s
Loading error handling. took 0.24s
Loading error handling. took 0.24s
Loading script. took 5.67s
Loading script. took 5.67s
Saving to
/storage/emulated/0/Android/data/com.estrada777.straitenedtimes/files/../../../../
Documents/RenPy_Saves/com.estrada777.straitenedtimes
Loading save slot metadata. took 1.16s
Loading save slot metadata. took 1.16s
Loading persistent. took 0.09s
Loading persistent. took 0.09s
Set script version to: (7, 6, 1)
Running init code. took 0.89s
Running init code. took 0.89s
Loading analysis data. took 0.54s
Loading analysis data. took 0.54s
Analyze and compile ATL. took 0.08s
Analyze and compile ATL. took 0.08s
Reloading save slot metadata. took 0.76s
Reloading save slot metadata. took 0.76s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.89s
Initial gc. took 0.89s
DPI scale factor: 1.000000
Creating interface object. took 0.00s
Creating interface object. took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.82s
Init translation took 0.82s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.22s
Load screen analysis took 0.22s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.93s
Prepare screens took 0.93s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start. took 1.09s
Interface start. took 1.09s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2214, 996)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G72 MP3'
Version: 'OpenGL ES 3.2 v1.r26p0-01eac0.cbce5be1727b5af0b86be8650f76a07f'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 15.1057500839s.
Hid presplash.
Screen sizes: virtual=(1920, 1080) physical=(2214, 996) drawable=(2214, 996)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('The specified window has not been made current',)
Screen sizes: virtual=(1920, 1080) physical=(2214, 996) drawable=(2214, 996)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Entered background. --------------------------------------------

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