Version: Ren'Py 7.6.3.23091805 Early init. took 0.13s Early init. took 0.13s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/com.estrada777.straitenedtimes/files/../../../../ Documents/RenPy_Saves/com.estrada777.straitenedtimes/game /data/user/0/com.estrada777.straitenedtimes/files/game Loader init. took 1.16s Loader init. took 1.16s Loading error handling. took 0.24s Loading error handling. took 0.24s Loading script. took 5.67s Loading script. took 5.67s Saving to /storage/emulated/0/Android/data/com.estrada777.straitenedtimes/files/../../../../ Documents/RenPy_Saves/com.estrada777.straitenedtimes Loading save slot metadata. took 1.16s Loading save slot metadata. took 1.16s Loading persistent. took 0.09s Loading persistent. took 0.09s Set script version to: (7, 6, 1) Running init code. took 0.89s Running init code. took 0.89s Loading analysis data. took 0.54s Loading analysis data. took 0.54s Analyze and compile ATL. took 0.08s Analyze and compile ATL. took 0.08s Reloading save slot metadata. took 0.76s Reloading save slot metadata. took 0.76s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.89s Initial gc. took 0.89s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.82s Init translation took 0.82s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.22s Load screen analysis took 0.22s Analyze screens took 0.01s Analyze screens took 0.01s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.93s Prepare screens took 0.93s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 1.09s Interface start. took 1.09s
Initializing gles2 renderer:
primary display bounds: (0, 0, 2214, 996) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G72 MP3' Version: 'OpenGL ES 3.2 v1.r26p0-01eac0.cbce5be1727b5af0b86be8650f76a07f' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Total time until interface ready: 15.1057500839s. Hid presplash. Screen sizes: virtual=(1920, 1080) physical=(2214, 996) drawable=(2214, 996) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('The specified window has not been made current',) Screen sizes: virtual=(1920, 1080) physical=(2214, 996) drawable=(2214, 996) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Entered background. --------------------------------------------
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