Unnamed list
Unnamed list
Configuration
Battle Size Strike Force (2000 Point limit)
Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Tzeentch Daemons are visible, Titans are
visible, Slaanesh Daemons are visible, Nurgle Daemons are visible, Legends are visible, Khorne Daemons
are visible
Knight Despoiler (1) Daemonbreath meltagun, Gatling cannon and flamer, Battle cannon and heavy stubber, Hellstorm
(415 pts) autocannons
Rules: Super-Heavy Walker, Deadly Demise D6, Harbingers of Dread, Anti-, Twin-linked, Blast, Rapid Fire,
Torrent, Ignores Cover, Melta
Unit: Knight Despoiler (x2) (x2)
Abilities: Invulnerable Save, Dread Dominion (Aura), Seething Hatred, Forged in Terror (Aura), Damaged: 1-7
wounds remaining
Melee Weapons: Titanic feet (x2) (x2)
Ranged Weapons: Hellstorm autocannons, Despoiler battle cannon, Diabolus heavy stubber, Despoiler
gatling cannon, Heavy darkflamer, Daemonbreath meltagun (x2) (x2)
Knight Tyrant (1) Brimstone volcano lance and ectoplasma decimator, 2 twin desecrator cannons and 1 gheiststrike missile
(510 pts) launcher, Warlord
Rules: Super-Heavy Walker, Deadly Demise D6+2, Harbingers of Dread, Melta, Twin-linked, Anti-,
Devastating Wounds, Blast, Hazardous
Unit: Knight Tyrant
Abilities: Infernal Aegis (Aura), Bastion of Corruption, Invulnerable Save, Forged in Terror (Aura), Damaged:
1-8 wounds remaining
Melee Weapons: Titanic feet
Ranged Weapons: Twin daemonbreath meltagun (x2) (x2), Gheiststrike missile launcher, Twin desecrator
cannon (x2) (x2), Brimstone volcano lance, Ectoplasma decimator - standard, Ectoplasma decimator -
supercharge
Super-Heavy Walker Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding
TITANIC models) and sections of terrain features that are 4" or less in height.
When doing so:
- It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
- It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one
D6: on a 1, that model is Battle-shocked.
Deadly Demise D6 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Harbingers of Dread If your Army Faction is Chaos Knights, each model from your army with this ability gains a bonus depending on which Dread
abilities are active for your army (see below). Once a Dread ability is active for your army, that ability applies until the end of
the battle.
Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Indirect Fire Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even
if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none
may have been visible to the attacking unit when you selected that target.
If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the
attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an
unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the
[TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.
Melta Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets
a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.
Twin-linked Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a
weapon, you can re-roll that attack’s Wound roll.
Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.
Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.
Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.
Deadly Demise D6+2 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking
unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of
mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.
Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those
attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must
resolve the following sequence (resolve each failed test one at a time):
% If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous
weapons.
% Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous
weapons.
% Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to
the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any
mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.
Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Unit M T SV W LD OC
Invulnerable Save
While a friendly WAR DOG is within 9" of this model, each time that WAR DOG takes a Battle-shock test, add 1 to that test.
Seething Hatred
Each time this model is selected to shoot or fight, you can re-roll one Hit roll or you can re-roll one Wound roll when resolving those attacks.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model
from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below
its Starting Strength while it has lost one or more wounds.
Designer’s Note: This means that all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your
opponent’s Command phase, not just those that are Below Half-strength.
While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract
1 from the Hit roll.
While a friendly WAR DOG model is within 6" of this model, that WAR DOG model has the Benefit of Cover.
Bastion of Corruption
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract
1 from the Hit roll.
Brigand
Each time this model makes a ranged attack that targets the closest eligible enemy unit, improve the Armour Penetration characteristic of that attack by 1.
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.