Einhander (USA)
Einhander (USA)
txt
EINHANDER Manual
FLIGHT CONTROLS
L2 - Decelerate
R2 - Accelerate
L1 - Switch gunpod
R1 - Switch gunpod
Select - Toggle HUD on/off
Start - Pause game
Directionals - Navigate Fighter
triangel - (not used)
square - fire weapon 1
O - Switch weapon 2 / cancel
X - Fire weapon 2 / execute
1. MODE SELECT
The selected mode is displayed. Press the Left or Right Directional
Buttons to select another mode. Press the Button to execute.
GAME START
You can start a new game immediately, but it is recommended
that you first create your own data file using the File Option.
FILE OPTION
Once a data file is created. Configuration settings, battle results. and gunpods
obtained will be
recorded on the Memory Card automatically [using the Memory Card in Memory Card slot
1.
Create Data File Enter the name of the player and create a data file.
Discard Data File Delete the data file.
Score View the battle results for your game.
Score Ranking View the high score ranking.
Data Load Load the data file recorded on the Memory Card.
Exit Return to the Title Screen.
CONFIGURATION
Use this mode to set up the game environment.
Difficulty 3 levels of difficulty can be chosen: Easy, Normal or Hard.
Controller The button assignments on the controller can be changed to
your liking.
Screen Adjust You can adjust the positioning of the game screen to fit
your TV screen.
Audio The sound output can be changed to stereo or mono.
Exit Return to the Title Screen.
2. PLAYER SELECT
If a Memory Card with an Einhander data file is inserted into the PlayStation. the
player name will be displayed here. If there are multiple data files, you can select
other data files using the Left or Right directional Buttons.
Select GAME START on the Title Screen to display the Fighter Selactian Screen.
I] Fighter Name
2] Fighter Characteristics
3] Fighter Diagram
I] Weapon Name
2] Weapon Characteristics
3] Weapon Diagram
Weapon 2: Manipulator
Snatches additional weapons [Gunpods] from the enemy and equips them on Einhander.
It can also be
used for close-quarter attacks and as a shield.
If you have obtained additional Gunpods. they can be selected at the Weapon
Selection Screen. If you have not obtained additional Gunpods, only the initially
equipped weapons will appear.
NDTE: In order for additional Gunpods to appear, you must have saved your previous
game.
Tactical fighters called Einhander were developed by Selene troops to attack Earth.
There are 3 types of fighters players can select to play the game. Learn the
distinct advantages of each and select the fighter which suits you best.
Endymion FRS Mk. II -Capable of loading 3 gunpods. Practice and skill are
required to make
the best of this fighter's potential.
Endymion FRS M. III -Strong initial equipment, but can only load 1 gunpod. This
fighter is
easy to habdle and good for beginners.
Astraea FGA Mk. I -Capable of loading 2 gunpods. Use gunpods alone or fire
them
simultaneously. Capable of focusing significant firepower.
1] Einhander:
The fighter the player controls.
2] Equipped GP:
Number of gunpods equipped on the Einhander and number
of remaining bullets or remaining energy for the SP.
3] GP Window:
Displays the status of the Sunpads [ref. below].
4] Hit Gauge:
Shows damage done to enemy units
5] Score Counter:
Displays the current score.
GP Window
Each Sunpod has a certain durability. As the SP
takes damage, the color will change from green
to yellow to red. After taking sufficient damage,
a GP will be destroyed.
The attacking power of an Einhander is minimal with the initially equipped weapons.
Snatch on optional weapon called a Gunpod [GP] from enemies by using your ship’s
manipulator arm. Equip SPs on your
fighter to exert your full destructive potential.
When its core unit is destroyed, the enemy will spark and be unable to
attack. At the same time, the name of the SP will be displayed.
Approach the enemy and touch the Einhander to the SP or fire your
manipulator towards the GP.
There are some enemies that will drop a GP when the core is destroyed.
You will not incur any damage by touching an enemy that cannot attack.
If you snatch the same type of GP as one you are already equipped or loaded with,
the number of
bullets will increase, and damage to the GP will be recovered.
Gunpod is a generic name for optional weapons. Gunpods currently known to exist
are listed below along with their characteristics.
A=EXCELLENT
B=GOOD
C=AVERAGE
D=BELOW AVERAGE
E=POOR
Each gunpods firepower, range and of bullets are ranked according to this chart:
Core Unit
This is the electronic brain of the enemy. The nucleus. in the center, must be
destroyed. An enemy with
a damaged core becomes incapable of fighting. At this paint, if the enemy has a GP
equipped on it,
you can snatch it away.
GP Unit [Gunpod]
The enemys main weapon. Destroy this quickly to prevent the enemy from firing on
your ship.
However, if you plan to snatch the Sunpad for your awn use, it is recommended that
you first destroy
the core.
Armor Unit
This heavily-armored unit protects the engine and the core. This is the hardest
portion on the enemy
to destroy.
Engine Unit
Aim at the engines to disable the enemy. If the engine unit is destroyed, the enemy
will not be able to move and will either crash or explode. However, there are cases
when the OP will also be destroyed, so be careful if you are trying to obtain
additional weapons.
Destroying enemies quickly may not be the best way to earn high scares, since the
number of points awarded is affected by the hit gauge explained below,
Hit Gauge
This gauge measures damage to the core unit of small and mid-size enemies, and the
destruction of
each unit of large—size enemies [mid-boss and bass].
The counter of the hit gauge increases based on damage inflicted. The point scale is
shown below.
When the counter reaches MAX, it will go hack to MIN after a certain
amount of time has passed. The counter will then restart.
When you receive points for destroying on enemy, those points will increase based on
the multiplier.
For example, when you earn your destruction points and your multiplier is X3, the
points earned will be multiplied by 3.
The counter of the hit gauge will automatically decrease if it does not increase
within a certain
amount of time. However, if the multiplier reaches the maximum amount of 16, it will
be maintained for a period of time.
When you clear each stage, the result [total score] screen is displayed, A bonus
will be added to your score based on the results of that stage.
SHOT DOWN [Number of enemy fighters shot down] I
500 PTS added for each fighter.
If the time count reaches zero on the Continue Screen, the game
is over.
GAME OVER
The game will end if "No" is selected on the Continue Screen, or if there are no
remaining Continues,
At the end of a game, your fighter pilot performance will be evaluated,
TOTAL GRAPH
The overall evaluation of the play is displayed on the radar chart, This can be
used as a gauge to understand overall tendencies in your play.
FIELD GRAPH
The difference between your last mission and the high score is displayed.
FIGHT GRAPH
Your own battle history is displayed in the form of a line graph by each field,
If the graph points upwards, it shows that your skills are improving,
SHOPPING/ENTERTAINMENT AREA
This city on the frontier of the Empire also functions as the main
temple of the Zonnay religion, People from all over the Earth
constantly pass through this city for various reasons. In the heart of
the commercial district, colorful signs advertise gifts for the tourists.
However, items such as masks which are claimed to shield the
wearer from radiation due to divine protection should be considered
highly suspicious,
The public peace police force is a police organization under immediate control of
the church,
Although it is named police,’ its main duty is to defend the Empire and erase
heathens, It is
essentially no different than on army. Within the ranks are elite special mobile
units called
Ultra Commandos. They are equipped with the newest weapons the Empire has to offer
and
are extremely dangerous.
Used by the special mobile force, this is a machine modified from the latest mobile
armored
fighter. It has a transformation function enabling it to change from a high velocity
form to a
battle farm. Due to a newly added weapons bay on its back, it can also change weapon
type
depending on the situation. It is the strongest attack fighter protecting the Empire.
PT-DBS ‘ENFORCER’
Used by the special mobile force, this armored car, equipped with a reactionary
drive system,
is used to transport soldiers. Besides transporting a large number of mobile force
members,
its equipped gunpods are quite powerful. It can be modified for a variety of
purposes.
This ultra-heavy walking tank turned the world into a sea of fire during the old
world war. It
was redesigned and modified into a robotic patrol machine. These strange figures
patrol the
exterior of the capital night after night. It is the final harrier you will face if
you make it out of the capital.