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Shadon

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0% found this document useful (0 votes)
9 views4 pages

Shadon

Uploaded by

pedrorafinha070
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Rogue 2 RaruMaikin

CLASS & LEVEL PLAYER NAME


RaruMaikin's Character
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 14 15 --
+2 • +3 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
+3 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+4 being charmed DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+3

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

13 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Dragonchess Set, Thieves'
P +5 Deception CHA
Tools
+1 History INT
INTELLIGENCE
+3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Primordial, Thieves’ Cant
+1 +3 Intimidation CHA
P +3 Investigation INT
13 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +7 Perception WIS


+3 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+3 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+1 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +8 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+3 Survival WIS
You can take a bonus action on each of your turns

+3 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
16 Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 2 RaruMaikin
CLASS & LEVEL PLAYER NAME
RaruMaikin's Character
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Hit Points • PHB 95
* Fey Ancestry • BR 23
* Proficiencies • PHB 95 You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check * Trance • BR 23
you make for two chosen proficiencies. [6th] Choose You don't need to sleep, but meditate semiconsciously
two additional proficiencies. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
* Sneak Attack • PHB 96 exercises that have become reflexive through years of
Once per turn, you can deal an extra 1d6 damage to practice. After resting in this way, you gain the same
one creature you hit with an attack with a finesse or benefit that a human does from 8 hours of sleep.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if * Elf Weapon Training • BR 23
another enemy of the target is within 5 ft. of it, that You have proficiency with the longsword, shortsword,
enemy isn’t incapacitated, and you don’t have shortbow, and longbow.
disadvantage on the attack roll.
* Cantrip • BR 24
| Special You know one cantrip of your choice from the wizard
spell list. INT is your spellcasting ability for it.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Extra Language • BR 24
jargon, and code that allows you to hide messages in You can speak, read, and write one extra language of
seemingly normal conversation. It takes four times your choice.
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Dagger 1 1 lb.

SP 0 Dagger 1 1 lb.

Shortsword 1 2 lb.
EP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.
GP 15 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
PP 0 Thieves' Tools 1 1 lb.

Bedroll 1 7 lb.
WEIGHT CARRIED

84 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

450 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
RaruMaikin's Character Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Cantrip DEX 11 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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