Tool Box - Training
Tool Box - Training
Introduction 3
The Promoters 6
Tools 10
- Icebreakers 10
- Energisers 13
- Group division / checking expectations 14
- Outdoor activities 15
- Daily and Final evaluations 16
- Keywords/Brainstorming 18
- Group Dynamics (specific topics) 19
Annex 31
Contacts 32
2
Introduction
“TC- Facilitation Tool box” project is the follow up of international activities carried on by AMESCI
in partnership with international organizations based in Europe and neighborhood countries.
During recent years, Amesci has participated in different International initiatives which have
strengthened ties and partnership with many International non-governmental organizations. This
allowed us to immediately share an idea with those organizations which, over the years, had
concentrated their main mission on developing opportunities for youth participation.
Non formal education is often underestimated, Institutional resources for non formal education
and youth work are very low, compared to those addressed to formal education and there is a few
understanding of its educative effects on young people. For all this reasons we have proposed a
project potentially able to raise awareness of policy makers, youth workers and youth itself to
promote non formal education as important part of the individual learning process and strengthen
its social acknowledgement.
It was precisely during the last international exchange that we laid the groundwork for sharing
with partners common needs and start a solid work together. The project appears, therefore, as a
natural consequence of the exchange of ideas on a "shared ground" on future developments in
terms of mission and intentions of the promoters. Moreover that is why the idea of TC tool box
totally meets the needs of the partners who place in this experience a big expectations of growth.
In addition, on one hand is placed in the project a willingness to share courses already underway,
On the other hand there is an interest to discover strategies for a deeper and stronger youth
involvement.
What we aim is to give a deeper and greater visibility to non formal education. Since years
European commission is debating about Non Formal Education recognition. It would be very
important for youth work, as it will allow to give it the right importance among the educational
tools. It’s is a long way, but we strongly believe in the positive effects of Non Formal Education
among youth and it’s important to tighten the forces to make this way easier. This publication
goes in this way and we hope it will be only the beginning of a long cooperative work together
about on Non formal Education and it validation.
3
The Programme of the training
Youth in Action
Getting to know each Group dynamics Concept of NFE/how Practice makes & Erasmus plus Departures
other improve the learning programme
Give & Take outcomes Perfect
Morning
Intro to course Networking &
Feedback Coaching Facilitation tools
Fears & expectations support
Teambuilding Youthpass
Arrivals
What is facilitation Conflict management Preparation for Practice makes Definition of the
index of the Kit
Role and competences & Debriefing practice Perfect
of a facilitator Follow-up
Session & program
Afternoon
Personal action plan Final Evaluation
Planning Free time Role play
Training Course “Facilitator tool box” was a 3.1.2. activity of the Youth in Action Programme held
in Salerno, Italy from 7th to 13th October 2013. The TC gathered 23 young leaders, youth workers
and volunteers from: Italy, Bosnia and Herzegovina, Estonia, Hungary, Montenegro and Turkey
who spent 6 hard working days on discovering and learning about the processes of group
facilitation.
Facilitating group processes presents an essential competence in present day youth work. For this
reason, the aim of TC - Facilitator tool box, was to provide participants with basic competences in
facilitating group process with young people both in local, national and international context.
This resource document highlights and explains in details the promoters who took part in the TC,
presents the goals and objectives of the TC, but also activities and resources that were used and
presented during the TC - Facilitator tool box.
The reason for creation of this resource document is to provide specific tools for all of the
participants of the TC, but also other interested youth leaders, youth workers and volunteers,
which they could use in their future work and thus improve their facilitation processes. The
document gathers and explains various dynamic activities which could be used during a facilitation
process and that cover many aspects of facilitation, such as:
All of the above mentioned aspects are very important for a good facilitation process, and for that
reason we hope that this document will be of great help to whoever will use it.
The Promoters
AMESCI - ITALY
AMESCI is a no profit youth organization, established in 1996 thanks to the commitment of young
conscientious objectors. Based in Naples (Italy), it operates in the national territory and 24 foreign
countries.
AMESCI aims at fostering and supporting the empowerment of youth generations as keystone of
processes of change in the society. To respond such a challenge it organizes training, projects and
networking activities to help young people develop their knowledge, their abilities and
competencies, promoting a generation of citizens who are able to combine, in their actions,
professionalism and social responsibility.
It is a member of the National Consultancy for the Civil Service, instituted at “The Presidency of
the Council of Ministers”, is member of the National Youth Forum and has a certification ISO 9001
of good quality related to social project management, Non Formal Education trainings and
qualitative – quantitative projects monitoring.
From 2002 AMESCI has realized 459 Civil Service projects, involving 15.000 youngsters of age
between 18 and 28 years in volunteer activities in Italy and abroad. The main field of the projects
are: education, youth participation, environment, social policies, people care, international
exchange, civil protection, legality, culture, sport, tourism.
From 2008 to 2012 AMESCI by the National Agency for Youth of evaluation activities aimed at all
young foreigners who are doing EVS in Italy until 2010, and even the young Italians who have done
this experience abroad. Since March 2013 he received the National Agency for Youth custody of
the assets of arrival training aimed at all young foreigners who carry out EVS in Italy.
Among the activities of the organization, great importance is covered by the campaign “Citizens
2.0”, launched in 2007 thanks to the funding of the Ministry of Youth. The Campaign has realized a
social network for youth participation in partnership with different national realities promoted by
AMESCI.
6
The principles of the sustainable development have led us to the establishment of three active
programs within the organization and local community. These three programs are:
• Environmental Program
• Youth Program
• Local Development Program
Over the years the organization has positioned itself as a leading civil society organization within
the Municipality of Gradiška, but also became a member of several national and international
networks.
SBC – MONTENEGRO
Student Business Club is a non government organization which main aim is to promote
entrepreneurship among students. Our main activities are focused on two areas: practical and
theoretical. Regarding the practical activities, in cooperation with Montenegrin and international
companies, we provide part time jobs and internships for students. In addition to that, we
organize trainings, workshops and seminars regarding the business skills which help students be
more competitive on a labor market.
We are also involved in generating and implementing projects. We prepared and gained domestic
and international project proposals. Activities: Setting up project management, determining the
needs of the target groups with survey, legal advising, disseminating information to the target
group. Training and teaching the voluntary workers and employees for consultancy.
Besides, we as Çanakkale Koza Youth Association not also takes part in national-international
projects and trainings but also arranges for development of project ideas addressing social,
educational, environmental and economic changes.
We are collaborating with Çanakkale Municipality, Çanakkale 18 Mart University, City Council and
High Schools to reach youngsters and to improve our studies.
7
Our main objectives are;
• To help young people (especially aged from 17 to 25) to join social life in Çanakkale.
• To support personal, social and cultural development of children and young people.
• To raise awareness of community on social and environmental issues.
• To make knowledge raising studies on youth rights and human rights with young people.
• To enable young people from diverse backgrounds in producing together.
• To develop solutions on youth problems and foster their participation to social and
democratic life.
• To make specific studies on the subjects concerning youth of the city and country.
• To foster young people’s involvement on decision-making and managing of the city.
OVAALSTUUDIO - ESTONIA
Ovaalstuudio is a unique Creative Development Space in the heart of Tallinn, Estonia.
Life Zone creates, develops, and manages social projects that help to transform the lives of people
via their personal development.
Life Zone core mission is promotion of development of the people including development of their
powers, involvement into civil society process and protection of their rights and interests. Projects’
activities aim to contribute to the preservation, emergence, and the revival of the talents of
minority groups in Europe.
8
Methodologies
In conducting training activities, we have used dynamics that actively involved participants in
defining the contents: from knowledge to team building activities, simulations and evaluation.
The non formal approach allowed participants to freely express themselves in an intercultural
context, ensuring the widest participation possible. All participants were involved in the activities
without compromising the quality of the educational topics, which have been guaranteed through
the empowerment of the individual participants themselves, motivated to be key players in the
training process.
That is why methodological approach has been non-formal and based on the idea of learning by
doing. Group dynamics and simulations have allowed participants to be the leading actors of their
learning process. The experience gained through this approach has become a wealth of knowledge
for all the participants and formed the new starting point for further group and individual
developments.
This method has provided an intensive process of learning from experience, whether it was
cognitive, sensorial or emotional. The process has been realized through actions and the
experimentation of situations, tasks and roles where the subjects, active actors, have had the
chance to put in place their own resources and competences to elaborate or re-organize theories
and concepts aiming at reaching a specific goal. Experiential learning has enabled participants to
address situations of uncertainty and developing adaptive behaviors while improving the ability to
manage their emotions in times of increased psychological stress. It has also allowed them to
develop their problem solving skills, including through the creative ability, and to gain self-
awareness through self-observation and hetero-observation in order to redefine any inappropriate
attitudes and behaviors to enhance the building.
9
Tools
1. Icebreakers
10
Date: Monday, 7th October 2013
Task
To enter the TC Facilitator tool box project you have to accomplish successfully this
mission. Read the instructions given below and start the mission.
Instructions
On the other side of this page you will find lots of different questions written. You have
to go around the room, find a person matching the certain statement and write his/her
name above the statement. The mission will be accomplished when all your
statements will have at least one name written next to it.
Time
To accomplish this mission you have … oh my God!!!...you have time till this song come
to the end!!!
Recommendations
11
You are looking for somebody who…
Has more than 2
brothers and sisters:
Speaks at least
three languages: Had rode a horse:
Has a goldfish:
Likes early mornings:
Likes swimming:
12
2. Energizers
Ask your group to “SAY WHAT I SAY, AND DO WHAT I SAY”. Next you practice a few rounds, by
calling one of four commands – “JUM IN, JUMP OUT, JUMP LEFT, JUMP RIGHT”.
The aim is for each person (the group) to repeat exactly what you say, at the same time they are
copying what you have asked them to do. Pretty simple, you’d think. Not! There is always a few
people who move to their other left (or right) or just simply get confused, causing the circle to
crinkle.
After 20-30 seconds of this first “introductory” level, re-form the circle, and announce that you
now want to move to the next (more interesting) level.
This time announce “SAY THE OPPOSITE OF WHAT I SAY, AND DO WHAT I SAY” Get it? For
example, if I say “Jump in”, the group says “Jump out” as they literally jump into the circle. Just
typing this out is doing my head in! You may need to say this a few times for it to sink in.
One more variation is “SAY WHAT I SAY, AND DO THE OPPOSITE OF WHAT I SAY”.
13
3. Group division
4. Checking expectations
14
5. Outdoor activities
15
6. Daily and Final evaluation tools
The flip chart depicting the group evaluation can be posted on the wall and at a later stage of the
activity can be used again, to see how things have developed.
Draw the speedometer on a flip chart and ask participants to put their personal mark according to
their opinion about the pace of the programme. Further instructions needed to understand how
this can be used, for example, let all the participants take a look at the other participants’ opinions
and discuss as appropriate.
16
NAME OF THE ACTIVITY: Schieramenti
TYPE OF ACTIVITY: Final evaluation
RESOURCES: Flip chart, markers, A4 papers, camera
TIMING: 30 minutes
GROUP SIZE: No limit
DESCRIPTION:
Prepare three billboard indicating respectively: (0) - (50) - (100). Place it on a wall of the working
environment. Then prepare a sheet for each of the aspects that you wish to evaluate. The group is
positioned on the (0) and waits for you to show them the first aspect. Based on the judgment that
each intends to give it, they move at a precise point on the scale (0-50-100), at which point
shooting to fix the outcome of the evaluation. The operation is repeated for all the aspects that
you wish to evaluate.
17
7. Key words/brainstorming
After this second phase, each pair joins to another. At this point, the quartet is that you end up
with ten words and with the same tasks.
This continues depending on the number of participants until they have formed two groups which
are each producing its own five words and elect a spokesperson. Back at the two plenary
spokesman write the five words on a flip chart and comparing them with those produced by the
other group behind different words explain if there might be the same meaning or if there are
actually different meanings. This is in order to understand whether the two groups have come to
the same conclusions or less and otherwise as there are distances between respective processing.
Spokesmen only have the mandate to report on what it means for your group and that word does
not have a mandate to negotiate. All those present may request an explanation from the
spokesman of the other team and eventually express their assent or dissent.
18
8. Group dynamics (specific topics)
TIMING: 1h
GROUP SIZE: 10+
DESCRIPTION:
The participants are divided into groups of five. If there are not enough people, some may have
two envelopes, but if people are not too many, some must divide the envelope with someone
else. Each group of five takes all of one color envelopes, and each person takes one. They are then
announced that the following rules will also be transcribed on a flip chart:
1) do not talk;
2) does not gesturing, do not smile, do not grumble, nor does any grimace or gesture;
3) no one can touch or take a piece belonging to another;
4) you can give some or all of the pieces to other members of the group.
Remind participants that the letters on the pieces are irrelevant to the game. The aim of the
groups is of course to complete the five squares.
DEBRIEFING:
DIMENSION
It 'easy to say that "most people" means more experience and "brain" in the service of a task.
However, since many people are inhibited by large groups, small groups are often more efficient in
solving problems and get to make the decisions. The optimal number is 5-15 members, depending
on the type of task that the group must perform.
STRUCTURE
Each group has its own reason for existing, and often has a task to perform. As soon as a group
begins to face his task, crop diversity among members. Some with more experience in the field,
they know (or think they know) more than others. Some are more or less extroverted than others,
more or less dominant, more or less creative, more or less sensitive than others. From these
differences emerge quickly an informal structure of the group, based on the degree of
participation of each.
There may also be a formal type of hierarchical or egalitarian collective, or mixed. Many groups
adopt a formal structure without realizing how it will work alongside the informal structure. A
collective does not work if the members do not trust each other, in a small and limited group of
friends, a formal structure with a boss, a secretary and a treasurer can be ridiculous.
19
ROLES
In groups the roles are generally divided into: the roles of task, role of maintenance, self-centered
roles.
Each group has a task or job. It can be specific, such as writing a manifesto, or vague, as discussing
generally on a theme. To be successful the team needs to complete its task, and the members who
occupy positions of responsibility must ensure that this happens.
Within the group there must be a balance between the various forces and tensions. Here is the
task of the roles of maintenance.
20
COMMUNICATION
In small as in large groups, communication can be a problem. It 'important that the roles of
communication are well defined so that someone can feel isolated and alienated. The information
(the content of communication) is power and who has it, even with the best intentions in the
world, will be in a position of dominance. If groups want to really work, the information must be
accessible to all those who wish to cards through collection systems and libraries adapted to the
demands of the group. One of the best ways to store is to prepare the reports (reports) on the
problem at hand or on recent events.
CONSENSUS
Consensus is a general agreement within the group, such that each has agreed to go forward in
the direction determined. So even those members who do not consider it a big decision, they are
willing to continue in the line taken. A decision based on consensus implies a contract, an
agreement, according to which all members will discuss it.
21
1- Create a row of couples facing each other, holding the towels. distance between couples:
1mt. Throw the object from one end of the row to the other using towels only, no
speaking. When dropped, start again.
2- When reaching the end, throw back towards the other end, only every couple is moving
constantly. Back and forth.
3- When reaching the end, throw two different object starting from two ends.
The teams play in two separate locations, without communicate with the other group, the way
they communicate is defined by the score. In fact, in the game each team will have to choose
which letter to play at the same time (the X or Y, for the red team , the A or B for the blue team),
meaning that each team will know what is the choice of the antagonist in the same time.
Depending on the choice that is made (in a total by both teams), as seen from the card game, the
score changes.
A "messenger", the trainer and / or his assistant, in addition to keeping time, has the task of
collecting the letters and notify the result of the two teams. They will then teams themselves on
the board, to come to terms (partial and total). You have to realize eight heats. The times that the
trainer will give the two teams have ten minutes to play and the first of up to five minutes for the
next play. In the third round is doubled, ie, the scores will be doubled (eg XA , +6 +6 instead of +3
22
+3).
At the sixth and eighth rounds, there is the square. It is a particular square persists where the sign
(-6 to -36 square ago, rather than, as would be mathematically correct, +36). Between the fourth
and fifth played two teams have the unique opportunity to communicate. Must elect at the end of
the fourth round an " ambassador " and decide what to say and what to ask the opposing team,
his "mandate".
The meeting between the two ambassadors is implemented in a different space and isolated from
the two teams, and should last a maximum of five minutes.
The aim of the game is to: OBTAIN THE MAXIMUM RESULTS POSSIBLE. One must be careful not to
say anything more, even under the pressure of the formation. It is advisable in any case to repeat
the task without adding anything (it is suggested also not to change the word " maximum " with
the word "major" or , even worse, "better"). You can of course answer any questions about the
operation of the game, but not on purpose. The trainer will have to prepare, prior to the game,
out of four pieces of paper (usually of the size of half of an A4) , the letters that are used to the
game, the red X and Y, blue A and B.
23
THE PRISONER'S DILEMMA
Score
X A +3 +3
Y A +6 -6
X B -6 +6
Y B -3 -3
Results Table
1.
2.
3. Double
4.
5.
6. Squared
7.
8. Squared
24
NAME OF THE ACTIVITY: Thomas Kilmann model
TYPE OF ACTIVITY: Conflict management
RESOURCES: Pens, tape, paper, marker.
TIMING: 1h30’
GROUP SIZE: no limit
DESCRIPTION:
The participants were asked to brainstorm about the words and phrases they associate with
conflict. Among the words mentioned were angry, result, differences, misunderstanding, strategy,
winning, losing, etc.
The trainer mentioned that the words mentioned by the participants can be classified as those
that view
- Conflict as negative
- Conflict as positive
- Conflict as inevitable
Then the participants were asked to take a paper, three-fold it and write on the sides
1. What they are good at during conflict
2. What they are not good at during conflict
3. What they admire others do in conflict
The participants were asked to stand on the style which they think they are tended to use the
most. Afterwards they filled in the questionnaire to identify their style and see whether they
guessed it correctly.
25
NAME OF THE ACTIVITY: Albatros
TYPE OF ACTIVITY: Cultural diversity
RESOURCES: Dishes or bowls for hand washing; liquid to drink; food to eat; sheet or cloth for
Albatrossian man and woman; chairs; candles;
a. The male workshop leader is sitting on a chair, while the female leader kneels barefoot on the
floor next to him.
b. The participants enter the room /the only information they are given beforehand is that they are
now visiting a new culture as guests/.
There are three ways of communicating /which are not known to the participants at the beginning
of the game/.
“Sssssssss!!!” = negative signal, (for incorrect behavior)
„Mhmhmhmmmm!!!” = positive signal (for correct behavior)
Clicking one’s tongue = an order to do something The activity could be defined as follows /there
are however no limits to being creative!/
Taking position: The female leader signals to the participants that the female participants should
kneel on the floor just like her; the male participants should sit down on the chairs; the female
participants should take off their shoes.
Welcoming: The male leader welcomes the other men by standing up and signaling to one man at
a time to also stand up. Then the two men rub their knees together (right knee to right knee). The
female leader welcomes the other women, by making them stand up one at a time and rubbing
their legs with her hands from hip to toes.
Drinking water: The female leader walks around and offers water by holding the glass to the
mouths of the men to let them drink, with the women she passes the glass to them and they drink
themselves.
Eating bread: The female leader walks around and hands out the bread, by feeding the men and
passing the bread into the hands of the women to eat.
Choosing a woman: Afterwards both male and female leader walk around and look at the feet of
the individual women /they are signaled to stand up one at a time to have their feet inspected/.
They choose the woman with the biggest feet and signal her to take her place (kneeling) on the
other side of the chair the male leader sits on.
Hand on head: The leader places his hands on the heads of the two women kneeling beside him
and tilts their heads gently towards the floor. He motions to the other men to do the same to the
women on their sides.
26
c. Now the activity is over and the leaders ask the participants to resume their seats /now back in
the language we are used to/ and evaluate the game by asking questions like “What did you
observe?”; “Did you notice anything in particular?”; “What happened?”; “How did the men feel?”;
“How did the women experience their roles?”;
d. Now the meanings of the actions are explained. In the Albatross culture, the ground is
considered holy. In the social hierarchy the women rank above men, therefore only women are
allowed to touch the holy ground barefoot. The women are considered holy, too. The men must
not touch what comes from the ground; therefore the men are fed by the women, whereas the
women may touch the food and the water. The woman was chosen by the size of her foot, and the
honor to kneel beside the leader was given to her as the woman with the largest feet because she
has the biggest area of contact with the holy ground. The bending of the heads was a sign of
gratitude - in this way the men can come closer to the holy ground (by touching the women!).
Reflection: Follow-up questions: “Why did most of you immediately assume that the women were
being discriminated against?” /this is often the case – women feel obliged to work in the course of
the game/; “Do you believe that in a foreign country/culture you would feel like you felt in this
game?”; “How can we try to find out what the underlying reasons for behavior are if we are not
sure of interpreting the behavior correctly?”
Rules:
- Neither the egg itself nor the string holding it may be touched by the participants or by the
material they use
- They can only use the material you have prepared for them, chairs and tables that may be around
cannot be put into use!
c. Watch the groups (you may need one facilitator per 2 small groups) and ensure that they
observe the rules.
27
d. After 30 minutes exactly, stop the groups. Make a tour then cut each string and see if the teams
have succeeded in preventing the egg from breaking.
Additional suggestion: To add up more on the intercultural environment, you might want to add up
a simulation with different cultural groups adopting different working styles.
Reflection: What was the most difficult thing in working together? Were there moments when you
felt fed up and simply wanted to walk away from the game? Did you feel excluded? Did you notice
different communication and working styles within the group?
The delegates should be divided into groups of 4 and then given 10 minutes to individually score
the items.
After this time the team members should confer and decide on the team’s priority list. A
maximum of 20 minutes should be allocated for the section.
When the second phase is complete a pre-prepared answer sheet should be revealed and they
should score their individual and teams answers.
A discussion should then take place where individuals should compare their individual score
against the team looking at why the scores are different What changed their minds, how where
they influenced etc.
28
Scenario:
• You and your team have chartered a yacht.
• None of you have any previous sailing experience, and you have hired an experienced
skipper and two-person crew.
• As you sail through the Southern Pacific Ocean a fire breaks out and much of the yacht and
its contents are destroyed.
• The yacht is slowly sinking.
• Your location is unclear because vital navigational and radio equipment has been damaged.
• The yacht skipper and crew have been lost whilst trying to fight the fire.
• Your best guestimate is that you are approximately 1000 miles South West of the nearest
landfall.
• You and your friends have managed to save the following 15 items, undamaged and intact
after the fire.
1. A sextant
2. A shaving mirror
3. A quantity of mosquito netting
4. A 5 gallon can of water
5. A case of army rations
6. Maps of the Pacific Ocean
7. A floating seat cushion
8. A 2 gallon can of oil/petrol mixture
9. A small transistor radio
10.20 square feet of Opaque plastic sheeting
11.Shark repellent
12.One quart of 160 per cent proof rum
13.15ft nylon rope
14.2 boxes of chocolate bars
15.A fishing kit
In addition to the above, you have salvaged a four man rubber life craft. The total contents of your
combined pocket’s amounts to a packet of cigarettes, three boxes of matches and 5 dollars notes.
YOUR CHANCES OF SURVIVAL WILL DEPEND UPON YOUR ABILILTY TO RANK THE ABOVE 15
ITEMS IN THEIR RELATIVE ORDER OF IMPORTANCE. GOOD LUCK!
Rationale
According to the experts (US Coastguard), the basic supplies needed when a person is stranded
mid-ocean are articles to attract attention and articles to aid survival until rescue arrives. Articles
for navigation are of little importance since even if a small life raft were capable of reaching land,
it would be impossible to store enough food and water to survive for the requisite amount of time.
Without signalling devices, there is almost no chance of being spotted and ultimately rescued.
Furthermore, most rescues occur within the first 36 hours and a person can survive with only a
minimum of food and water during that period.
29
So, the following is the order of ranking the items in their importance to your survival:
30
Annex
Coaching guide https://www.salto-youth.net/downloads/4-17-938/coaching_guide_www.pdf
Useful Link
https://www.salto-youth.net/
http://youth-partnership-eu.coe.int/youth-partnership/
http://www.coe.int/en/web/european-youth-foundation
31
Contacts
www.amesci.org
www.nvomost.org
www.ovaal.ee
www.lifezonegroup.com
www.kozagenclikdernegi.org
32