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Tempest Sorcerer

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Tempest Sorcerer

Uploaded by

jackchagner
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Tempest Magic

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the
Tempest Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the
number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another
spell of the same level. The new spell must be an evocation or a conjuration spell from the sorcerer, warlock, or
wizard spell list.
Additionally, you treat all spells on the Bender (air) Spell list as if they are also on the sorcerer spell list.

Tempest Magic Table


Sorcerer Level Spells
1st thunderwave, wind drake*
3rd levitate, shatter
5th call lightning, sleet storm
7th control water, ice storm
9th cyclone*, Bakuryo’s blessed
blizzard*

Eye of the Storm


At 1st level, whenever you start casting a spell of 1st level or higher that deals lightning, cold, or thunder
damage, or is on your Tempest spell table, stormy magic erupts from you. This eruption causes all creatures of
your choice that you can see within 20 feet of you to take lightning, cold or thunder damage (choose each time
this ability activates) equal to your sorcerer level. In addition, you can use a bonus action on your turn to cause
whirling gusts of elemental air to briefly surround you. Doing so allows you to fly up to 10 feet without
provoking opportunity attacks.

Storm Power
At 6th level, you gain resistance to lightning and thunder damage. In addition, your storm spells increase in
power and flexibility. When you cast a spell from your Tempest Magic table, you can choose to use transmute
spell metamagic on that spell for free even if you don’t know the Transmute spell metamagic. This ability can
be used proficiency bonus number of times per long rest and you can only transmute spells to lightning, cold or
thunder damage. Whenever you use this ability, the spell deals additional damage of the new damage type equal
to your charisma modifier to targets of the spell equal to the spell’s level.

Heart of the Storm


Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to
the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw
against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away
from you. In addition, your spells ignore resistance to lightning and thunder damage.

Wind Soul
At 18th level, you gain immunity to lightning, and thunder damage. You also gain resistance to cold damage. In
addition, You gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet
for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The
chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this
way, you can't do so again until you finish a short or long rest.

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