Tempest Sorcerer
Tempest Sorcerer
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the
Tempest Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the
number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another
spell of the same level. The new spell must be an evocation or a conjuration spell from the sorcerer, warlock, or
wizard spell list.
Additionally, you treat all spells on the Bender (air) Spell list as if they are also on the sorcerer spell list.
Storm Power
At 6th level, you gain resistance to lightning and thunder damage. In addition, your storm spells increase in
power and flexibility. When you cast a spell from your Tempest Magic table, you can choose to use transmute
spell metamagic on that spell for free even if you don’t know the Transmute spell metamagic. This ability can
be used proficiency bonus number of times per long rest and you can only transmute spells to lightning, cold or
thunder damage. Whenever you use this ability, the spell deals additional damage of the new damage type equal
to your charisma modifier to targets of the spell equal to the spell’s level.
Wind Soul
At 18th level, you gain immunity to lightning, and thunder damage. You also gain resistance to cold damage. In
addition, You gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet
for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The
chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this
way, you can't do so again until you finish a short or long rest.