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0% found this document useful (0 votes)
4 views

Log

Uploaded by

ha4516633
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Wed Nov 13 09:00:25 2024

Unknown platform.
Ren'Py 7.5.3.22090809

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer TECNO model TECNO KI5k
Screen diagonal is 4.96671735153 inches.
Early init took 0.14s
Early init took 0.14s
Android search paths:
/storage/emulated/0/Android/data/da.lisc/files/../../../../Documents/DA/da.lisc/
game /data/user/0/da.lisc/files/game
Loader init took 0.20s
Loader init took 0.20s
Loading error handling took 0.32s
Loading error handling took 0.32s
Loading script took 4.46s
Loading script took 4.46s
Saving to /storage/emulated/0/Android/data/da.lisc/files/../../../../Documents/DA/
da.lisc
Loading save slot metadata. took 0.78s
Loading save slot metadata. took 0.78s
Loading persistent took 0.03s
Loading persistent took 0.03s
Faled to initialize steam: OSError('dlopen failed: library
"/data/user/0/da.lisc/files/libsteam_api.so" not found',)
Set script version to: (7, 5, 3)
- Init at 00images.rpyc:52 took 0.75479 s.
- Init at script/animation/blinks.rpyc:3 took 0.82984 s.
Running init code took 2.29s
Running init code took 2.29s
Loading analysis data took 0.55s
Loading analysis data took 0.55s
Analyze and compile ATL took 0.62s
Analyze and compile ATL took 0.62s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.91s
Initial gc. took 0.91s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Creating interface object took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 1.04s
Init translation took 1.04s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.41s
Load screen analysis took 0.41s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 1.21s
Prepare screens took 1.21s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 1.40s
Interface start took 1.40s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1444, 664)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G57'
Version: 'OpenGL ES 3.2 v1.r34p0-01eac0.647697edc2c1e52dec0a7e587b626ab2'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1540, 720) drawable=(1540, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 15.123295784s
Hid presplash.
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1444, 664) drawable=(1444, 664)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1444, 664) drawable=(1444, 664)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1444, 664) drawable=(1444, 664)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1444, 664) drawable=(1444, 664)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1444, 664) drawable=(1444, 664)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Entered background.

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