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ETI CHP 1

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0% found this document useful (0 votes)
15 views

ETI CHP 1

Uploaded by

shravanipt30
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ETI CHP 1

Artificial Intelligence is about_____.

a. Playing a game on Computer

b. Making a machine Intelligent

c. Programming on Machine with your Own Intelligence

d. Putting your intelligence in Machine

Who is known as the -Father of AI"?

a. Fisher Ada

b. Alan Turing

c. John McCarthy

d. Allen Newell

Select the most appropriate situation for that a blind search can be used.

a. Real-life situation

b. Small Search Space

c. Complex game

d. All of the above

The application/applications of Artificial Intelligence is/are

a. Expert Systems

b. Gaming

c. Vision Systems

d. All of the above


e. Which of the given languages is not commonly used for AI?

a. LISP

b. PROLOG

c. Python

d. Perl

The component of an Expert system is_________.

a. Knowledge Base

b. Inference Engine

c. User Interface

d. All of the above

Which algorithm is used in the Game tree to make decisions of Win/Lose?

a. Heuristic Search Algorithm

b. DFS/BFS algorithm

c. Greedy Search Algorithm

d. Min/Max algorithm

An AI agent perceives and acts upon the environment using___.

a. Sensors

b. Perceiver

c. Actuators

d. Both a and c
In how many category processes is Artificial Intelligence classified in?

Depends on the input nature

If a machine can change its course of action based on the external environment on its own,
the machine is called?

Mobile

Intelligent

Both A and B

None of the above

Which of the following is not an application of artificial intelligence?

Computer Vision

Natural Language Processing

Database Management System

Digital Assistants

What are the different types of Artificial Intelligence approaches?

Strong Approach

Weak Approach

Applied Approach

All of the above


The Imitation Game’ was the original name of?

LISP

The Turing Test

The Halting Problem

None of the above

What is the function of an Artificial Intelligence “Agent”?

a) Mapping of goal sequence to an action

b) Work without the direct interference of the people

c) Mapping of precept sequence to an action

d) Mapping of environment sequence to an action

A math function that converts a collection of perceptions into actions is known as the agent
function. The function is implemented using agent software. An agent is responsible for the
actions performed by the machine once it senses the environment.

Which of the following is not a type of Artificial Intelligence agent?

a) Learning AI agent

b) Goal-based AI agent

c) Simple reflex AI agent

d) Unity-based AI agent
What is the name of the Artificial Intelligence system developed by Daniel Bobrow?

a) program known as BACON

b) system known as STUDENT

c) program known as SHRDLU

d) system known as SIMD

Explanation: STUDENT is the name of the Artificial Intelligence system developed by


Daniel Bobrow in 1964. Daniel Bobrow had used LISP programming language to write this
AI program for his PhD thesis.

What is the function of the system Student?

a) program that can read algebra word problems only

b) system which can solve algebra word problems but not read

c) system which can read and solve algebra word problems

d) None of the mentioned

Face Recognition system is based on which type of approach?

a) Weak AI approach

b) Applied AI approach

c) Cognitive AI approach

d) Strong AI approach

HOW MANY APPROACHES ARE THERE IN AI?

A) 1
B) 2
C) 3
D) 4
2. IBM’s deep blue system is an example of .
A) Reactive machine
B) Limited memory
C) Theory of mind
D) None of above

3. Ability to think, puzzle, make judgments, plan, learn, communication by its own is known
as ____ AI.
A) Narrow AI
B) General AI
C) Super AI
D) None of above

4. Which AI system does not store memories or past experiences for future actions.

A) Reactive machine
B) Limited memory
C) Theory of mind
D) None of above

5. WHICH IS THE 2 CONCEPT OF AI?

A) DEEP LEARNING
B) NEURAL NETWORK
C) MACHINE LEARNING
D) NONE OF THE ABOVE

6. IN FIRST DIMENSION CORE WHICH THEORY IS USED?

A) COGNITION
B) KNOWLEDGE
C) INTERFACE
D) NONE OF THESE

7. TYPES OF COMPOUND IN COMPONENTS OF AI?

A) INDUCTION
B) KNOWLEDGE BASED SYSTEM
C) KNOWLEDGE
D) PROPOSITION

8. THE COMPONENTS OF AI ARE DERIVED FROM?

A) LOGIC
B) CONGINITION
C) FUNCTION
D) ALL OF THE ABOVE

9. IS COARSE COMPONENTS PART OF COMPONENTS OF AI?


A) True
B) False

10. IN SECOND DIMENSION CORE WHICH THEORY IS USED?

A) INTERFACE
B) KNOELEDGE
C) NLP
D) NONE OF THESE

11. HOW MANY CORE COMPONET ARE THERE IN AI?

A) 19
B) 12
C) 13
D) 10

12. IN SECOND DIMENSION CORE WHICH THEORY IS USED?

A) LOGIC
B) KNOWLEDGE
C) NLP
D) NONE OF THESE

13. TYPES OF COARSE COMPONENTS IN AI?

A) SEARCH
B) KNOELEDGE
C) KNOWLEDGE BASED SYSTEM
D) NONE OF THESE

14. WHICH TECHNIQUE IS USE IN THINK LIKE HUMANS?


A) HEURISTIC TECHNIQUE
B) GPS
C) CONGINITE SCIENCE
D) NONE OF THE ABOVE

15. INDUCTION, PROPOSITION, TAUTOLOGY & MODEL LOGIC OF CORE ARE


INCLUDED IN WHICH LEVEL?

A) COGNITION
B) FUNCTIONAL
C) LOGIC
D) NONE OF THESE

16. ELIZA A PROGRAM THAT SIMULATE A PSYCHOTHERAPIST WAS BASED ON


WHICH APPROACH?

A) THINK WELL
B) ACT WELL
C) THINK LIKE HUMAN
D) ACT LIKE HUMAN

17. TYPES OF CORE ARE?

A) KNOWLEDGE
B) REASONING
C) INDUCTION
D) SEARCH
View Answer

18. Machine can perform any task better than human with cognitive properties is known as
___ AI.

A) Narrow AI
B) General AI
C) Super AI
D) None of above

19. IN WHICH FIELD THE SCOPE OF AI IS?

A) ROBOTICS
B) GAMES PLAYING
C) SPEECH RECOGNITION
D) ALL THE ABOVE
20. WHICH IS THE 3 CONCEPT OF AI?

A) DEEP LEARNING
B) NEURAL NETWORK
C) MACHINE LEARNING
D) NONE OF THE ABOVE

21. Which AI should understand the human emotions, people, and beliefs and be able to
interact socially like humans.

A) Reactive machine
B) Limited memory
C) Theory of mind
D) None of above

22. ___ machines will have their own consciousness and sentiments

A) REACTIVE MACHINE
B) THEORY OF MIND
C) SELF-AWARENESS
D) BOTH B &C

23. What is Machine learning?

A) THE AUTONOMOUS ACQUISITION OF KNOWLEDGE THROUGH THE USE OF


COMPUTERPROGRAMS
B)THE AUTONOMOUS ACQUISITION OF KNOWLEDGE THROUGH THE USE OF
MANUALPROGRAMS
C)THE SELECTIVE ACQUISITION OF KNOWLEDGE THROUGH THE USE OF
COMPUTERPROGRAMS
D)THE SELECTIVE ACQUISITION OF KNOWLEDGE THROUGH THE USE OF
MANUALPROGRAMS

24. Classifying email as a spam, labeling web pages based on their content, voice recognition
are the example of ____ .

A) SUPERVISED LEARNING
B) UNSUPERVISED LEARNING
C) MACHINE LEARNING
D) DEEP LEARNING

25. Deep learning is a subfield of machine learning where concerned algorithms are inspired
by the structured and function of the brain called .
A) MACHINE LEARNING
B) ARTIFICAL NEURAL NETWORKS
C) DEEP LEARNING
D) ROBOTICS

26. Machine learning invent by .

A) JOHN MCCARTHY
B) NICKLAUS WIRTH
C) JOSEPH WEIZEN BAUM
D) ARTHUR SAMUEL

27. Computer programs that mimic the way the human brain processes information is called
as

A) NEURAL NETWORKS
B) MACHINE LEARNING
C) DEEP LEARNING
D) NONE OF THE ABOVE

28. Cognitive science related with

A) ACT LIKE HUMAN


B) ELIZA
C) THINK LIKE HUMAN
D) NONE OF ABOVE

29. Communication between man and machine is related with ____

A) LISP
B) ELIZA
C) ALL OF ABOVE
D) NONE OF ABOVE

30. PROLOG is an AI programming language which solves problems with a form of symbolic
logic known as .

A) PROPOSITIONAL LOGIC
B) TAUTOLOGY
C) PREDICATE CALCULUS
D) TEMPORAL LOGIC

31. is used for AI because it supports the implementation of software that computes with
symbols very well.
A) LISP
B) ELIZA
C) PROLOG
D) NLP

32. The core components are constituents of AI are derived from

A) CONCEPT OF LOGIC
B) COGNITION
C) COMPUTATION
D) ALL OF ABOVE

33. In 1960s,____ pushed the logical formalism to integrate reasoning with knowledge.

A) MARVIN MINSKY
B) ALAIN COLMERAUER
C) JOHN MCCARTHY
D) NONE OF ABOVE

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