TheGeneralAggressionModel
TheGeneralAggressionModel
aIowa State University, W-112 Lagomarcino Hall, 901 Stange Rd., Ames, Iowa 50011, USA;
bThe Ohio State University, 3016 Derby Hall, 154 N. Oval Mall, Columbus , OH 43210, USA
Abstract
and biological factors on aggression. Proximate processes of GAM detail how person and
situation factors influence cognitions, feelings, and arousal, which in turn affect appraisal and
Each cycle of the proximate processes serves as a learning trial that affects the development and
accessibility of aggressive knowledge structures. Distal processes of GAM detail how biological
and persistent environmental factors can influence personality through changes in knowledge
structures. GAM has been applied to understand aggression in many contexts including media
violence effects, domestic violence, intergroup violence, temperature effects, pain effects, and
Introduction
behavior intended to harm a target who is motivated to avoid that harm [1*]. The General
Aggression Model (GAM) is one of the most comprehensive and widely used theories for
understanding aggression. The present review describes the current state of knowledge of GAM,
and briefly outlines recent applications of GAM and possibilities for future directions.
considers the role of social, cognitive, developmental, and biological factors on aggression [1*–
THE GENERAL AGGRESSION MODEL 3
5**]. GAM includes elements from many domain-specific theories of aggression, including:
cognitive neoassociation theory [6,7], social learning theory [8,9], script theory [10,11],
excitation transfer theory [12], and social interaction theory [13]. By unifying these theories into
one coherent whole, GAM provides a broad framework for understanding aggression in many
contexts.
GAM posits that human aggression is heavily influenced by knowledge structures, which
decision, and behaviors [14–18]. Some of the most important knowledge structures include
beliefs and attitudes (e.g., believing aggression is normal, evaluating it positively), perceptual
schemata (e.g., perceiving ambiguous events as hostile), expectation schemata (e.g., expecting
aggression from others), and behavioral scripts (e.g., believing that conflicts should be resolved
with aggression) [2**]. These knowledge structures are developed through experience and can
influence perception at multiple levels, ranging from simple perception of objects to complex
perception of social events. Knowledge structures can also become automatized with repeated
practice (as is the case with scripts), and can include both cognitive and affective components.
For example, anger is strongly linked with hostile attribution biases (the tendency to interpret
Proximate Processes
GAM is separated into two major aspects: proximate and distal processes (see Figure 1).
The proximate processes explain individual episodes of aggression using three stages: inputs,
routes, and outcomes. Inputs influence a person’s present internal state, which in turn affects
THE GENERAL AGGRESSION MODEL 4
appraisal and decision processes, which in turn influence aggressive and nonaggressive
outcomes. Importantly, each episode of aggression (or non-aggression) serves as a learning trial
that can influence the development of aggressive knowledge structures (and thereby personality)
over time.
The first stage of the proximate processes outlines how person and situation factors
increase or decrease the likelihood of aggression through their influence on present internal state
variables (i.e., cognition, affect, and arousal) in stage two. Input variables that increase the
likelihood of aggression are considered risk factors, whereas those that decrease the likelihood of
Person factors are any individual differences that may influence how a person responds
to a situation. These factors tend to be fairly stable over time and across situations as long as the
person consistently uses the same knowledge structures [9]. Through this lens, personality can be
make aggression more likely. Many person factors have been identified as risk factors for
aggression. These include (but are not limited to): unstable high self-esteem and narcissism,
aggressive self-image, long-term goals supportive of aggression, high self-efficacy for aggressive
displacement of responsibility, high trait anger, certain personality disorders, low self-control,
high neuroticism, low agreeableness, and low conscientiousness [1*,3,20]. For example, people
THE GENERAL AGGRESSION MODEL 5
with hostile attribution, perception, and expectation biases are more aggressive than people
without those biases [21,22]. Many of the risk factors that have been identified serve as
protective factors when reversed. For example, negative attitudes toward aggression, low
neuroticism, high agreeableness, and high conscientiousness would all make aggression less
likely.
Situation factors are aspects of the situation that may influence whether aggression
occurs. Many situation factors have been identified that increase the likelihood of aggression.
These include (but are not limited to): social stress, social rejection, provocation, frustration, bad
moods, exercise, alcohol intoxication, violent media, pain or discomfort, ego depletion,
anonymity, hot temperatures, noise, the presence of weapons, and threatening or fear-inducing
stimuli [1*,3]. For example, the presence of a gun (as compared to a badminton racquet) can
increase the aggression of angered individuals [23,24]. Some situation factors also serve as
Person and situation factors can work additively or interactively to influence cognition,
affect, or arousal. Generally, as the number of risk factors for aggression increases, (either person
or situation factors), the likelihood of aggression increases [26]. This means, for example, that a
person who believes aggression is normal and useful is more likely to be aggressive than a
person who believes aggression is abnormal. That same person would be even more likely to
behave aggressively if he or she was provoked, especially if the provocation occurred in a hot,
noisy setting. In contrast, as the number of protective factors increases, the likelihood of
THE GENERAL AGGRESSION MODEL 6
aggression decreases. For example, someone who is highly agreeable and has just received a gift
Stage two focuses on the routes through which person and situation factors exert their
influence on appraisal and decision processes (and thus affect aggressive or nonaggressive
outcomes). Person and situation factors can change a person’s affect, cognition, and arousal.
These three variable types make up a person’s present internal state; changes in these variables
alter the likelihood of aggression. Different input variables affect different present internal state
variables, but present internal state variables also influence each other in interactive and
reciprocal ways, as indicated by the dashed lines in Figure 1 with arrows at both ends. Affect can
influence cognition and arousal [27]. For example, feeling angry can encourage hostile thoughts
and increase arousal. Similarly, cognition and arousal can influence affect [28]. For example,
interpreting a situation in a hostile manner can increase anger, which in turn can increase arousal.
GAM does not propose that the present internal state variables must occur in a certain order. Any
of the three variables can occur first and then influence the other two. Alternatively, some factors
can influence aggression primarily through one route. For example, weapons increase aggression
Affect. Input variables can influence our moods and emotions. For example, people high
in trait hostility (a person factor) also have higher state hostility in a particular situation (i.e.,
greater aggressive affect) [29,30]. Additionally, situation factors can increase aggressive affect.
THE GENERAL AGGRESSION MODEL 7
Pain increases state hostility and anger [31,32], and uncomfortably hot temperatures also
Cognition. Input variables can also influence aggressive thoughts. Aggressive concepts
can be activated by certain situational factors (i.e., priming) or can become chronically accessible
after repeated activation (as with scripts) [34,35]. Aggressive priming occurs when a situational
factor (such as exposure to media violence) causes a short-term increase in the accessibility of
aggressive concepts [36*,37]. Certain input variables (e.g., trait aggression) can lead aggressive
thoughts to become highly accessible at all times in the form of scripts [11] and hostile
Arousal. Finally, input variables can influence arousal (both physiological and
psychological) by increasing it (e.g., exercise), or decreasing it (e.g., alcohol). Arousal can affect
aggression in at least three ways. First, arousal from irrelevant sources (e.g., exercise) can be
mislabeled as anger, increasing the likelihood of aggression (this is known as excitation transfer)
[39]. Second, arousal from irrelevant sources can strengthen aggressive action tendencies, as
when a person is provoked while highly aroused [40]. Finally, very high or low levels of arousal
can serve as aversive states that increase aggressive affect and cognition in the same way that
The third stage of the proximate processes focuses on appraisal and decision processes,
and on aggressive or nonaggressive outcomes. In stage three, the person appraises the situation
THE GENERAL AGGRESSION MODEL 8
and decides how to respond. The action that is selected then influences the encounter, which in
turn influences the person and situation factors, beginning the episodic cycle anew.
As can be seen in Figure 1, the first part of stage three is an immediate appraisal of the
situation, which occurs automatically (i.e., spontaneously, unconsciously, and with little-to-no
cognitive effort) and is influenced by the person’s present internal state. Immediate appraisals
often include trait or situational inferences. For example, if a man bumps into a woman at a
crowded party, she could make a trait inference (e.g., “He meant to do that—what a jerk!”) or a
situational inference (e.g., “It’s so crowded—I’m sure that was an accident.”). Immediate
appraisals also include affective, goal, and intention information (e.g., “I am angry. I want to
retaliate. I want to push this jerk.”). When a person’s present internal state is conducive to
aggression, negative immediate appraisals—including a goal, plan, and script to harm the
perpetrator—are more likely. Input variables influence immediate appraisals indirectly, through
their effects on present internal state. For example, hostile attribution biases increase the
After immediate appraisal, the person decides how to respond to the event. This process
depends on available resources and the event itself. If the person has sufficient time and mental
resources, and if the outcome of the immediate appraisal feels both important and unsatisfying,
then the person will engage in a deliberative reappraisal of the event (i.e., considering alternate
interpretations). If not, then the behavioral script that was activated during immediate appraisal is
When the reappraisal process is activated, it can influence present internal state variables.
For example, if the woman who was bumped at the party reconsiders her initial hostile
interpretation as an accidental event, then she may feel less angry and have fewer aggressive
thoughts, depending on what other pieces of information are discovered or brought to bear
during reappraisal. Of course, reappraisal can also yield information confirming the immediate
appraisal of intentional harm, and can thus lead to more anger and aggressive thoughts. Once
reappraisal has occurred, the person decides on and carries out a thoughtful action, which can be
aggressive or non-aggressive.
Once an action has been carried out, that action influences the social encounter, which
can alter person and situation factors, restarting the cycle of proximate processes. For example, if
the woman decides to push the man who bumped into her, he may decide to insult her, which
Distal Processes
The second aspect of GAM focuses on distal processes (see Figure 1), which operate in
the background of each episode of proximate processes. This aspect of GAM outlines how
biological and persistent environmental factors work together to influence personality, which in
include (but are not limited to): ADHD, impaired executive functioning, hormone imbalances,
low serotonin, and low arousal [3]. For example, testosterone is positively associated with
THE GENERAL AGGRESSION MODEL 10
aggression [42] Individuals with more testosterone tend to be more aggressive [43] and
personality include (but are not limited to): cultural norms supportive of violence, maladaptive
violent or antisocial peer groups, group conflict, diffusion of responsibility, and chronic exposure
to violent media [3]. For example, aggressive behavior is more likely if one has received poor
GAM has been applied to a wide variety of aggressive contexts including: temperature
effects [33,48], violence associated with global climate change [5,49,50], media violence effects
[51,52], pain [31,32], intergroup violence [5**], intimate partner violence [5**], sexual
aggression [53], domestic violence [54*], suicide [5**], and personality disorders with an
aggression component [20]. By increasing the understanding of aggression and violence, GAM
has guided research and informed interventions aimed at reducing aggression and violence, such
GAM has effectively organized theoretical insights gleaned from several key theoretical
perspectives. Proximate processes of GAM detail how person and situation factors influence
aggressive thoughts, angry feelings, and arousal levels, which in turn affect appraisal and
decision processes, which in turn influence aggressive or nonaggressive behavior. Each cycle of
THE GENERAL AGGRESSION MODEL 11
the proximate processes serves as a learning trial that can create aggressive knowledge structures
after many repetitions, contributing to an aggressive personality. Distal processes of GAM detail
how biological and environmental factors can influence personality through changes in
knowledge structures.
GAM has already been used to guide research and interventions in many domains of
aggression, but there is always more work to be done. New research is needed to further develop
crime, intimate partner violence, and sexual aggression. Similarly, GAM could be applied to help
develop aggression prevention programs at the individual, family, community, and societal
levels. The first step toward reducing aggression and violence is understanding the underlying
Papers of special interest have been annotated. * Of special interest. ** Of outstanding interest.
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**This impactful article first introduced the General Aggression Model (GAM). It provides
excellent background information on many of the domain-specific theories of aggression that
were incorporated into the GAM. This article also provides more detail about the GAM than the
current review (due to space limitations).
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THE GENERAL AGGRESSION MODEL 15
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THE GENERAL AGGRESSION MODEL 16
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* This chapter provides a very detailed discussion of how the General Aggression Model can be
used to understand domestic violence. Specific person and situation factors that increase the
likelihood of domestic violence are discussed as well as their impact on cognition, affect,
arousal, and reappraisal processes. Finally, the chapter outlines how the GAM could be used to
guide interventions aimed at reducing domestic violence.
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THE GENERAL AGGRESSION MODEL 17
Figure 1. The General Aggression Model (GAM): Proximate and Distal Causes and Processes.