SAMPLE ACTION RESEARCH PROPOSAL
SAMPLE ACTION RESEARCH PROPOSAL
Presented to the
FS 1 & 2 Instructor
Presented by:
Activity Timeline
Planning
Preparing Research Proposal
Ethical consideration and permission 2 Weeks
Pre-Implementation
Pre-Implementation Survey
Classroom Observation
Implementation 1 Month
Gamification Implementation
Classroom Monitoring
Post-Implementation
Survey 1 Week
Classroom Observation 1 Month
Teacher Feedback 1 Week
Data Analysis
Data Compilation 1 Week
Analysis 2 Weeks
Conclusion and Recommendations
Writing the Report 1 Week
Summary and Recommendations 6 Days
Presentation 1 Day
Total 4 Months & 1 Week
V. Cost Estimates
Table 1: Cost Estimate
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and-the-future-of-learning/
Buckley, P., & Doyle, E. (2016). Gamification and student motivation. Interactive
Learning Environments, 24(6), 1162–1175.
Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in
human behavior. Springer Science & Business Media.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design
elements to gamefulness: Defining “gamification.”
Dichev, C., & Dicheva, D. (2017). Gamifying education: What is known, what is
believed and what remains uncertain: A critical review. International Journal
of
Educational Technology in Higher Education, 14(1), 9.
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning:
A
research and practice model. Simulation & Gaming, 33(4), 441–467.
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature
review of empirical studies on gamification.
Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the
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152–161.
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methods and strategies for training and education. Pfeiffer.
Landers, R. N., & Callan, R. C. (2011). Casual social games as serious games: The
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VIII. Appendices
a. Research Instruments//Tool
Direction: Put check mark (/) on the box that corresponds to your experience.
Strongly Strongly
Part 1 Disagree Disagre Neutral Agree Agree
1. RQ 1. What effects does (1) e (3) (4) (5)
gamification have on students’ (2)
attention and engagement in
various subjects at Hilongos
National Vocational School?
1. Gamification in my classes makes
learning more enjoyable.
2. I feel more motivated to participate in
class when gamification is used.
3. The use of games in class makes me
want to complete assignments and
activities.
4. I find gamified learning activities to
be more interesting than traditional
lessons.
5. Gamification helps me retain
information better than other teaching
methods.
6. I am more focused and attentive
during gamified lessons.
7. I feel more confident in my abilities
when gamification is incorporated into
the lessons.
8. Gamification encourages me to take
risks and try new things in my learning.
9. I enjoy collaborating with classmates
more when there are gamified elements
in class.
10. The competition and rewards in
gamified lessons motivate me to
improve my performance.
11. Gamification makes it easier for me
to concentrate on difficult topics.
12. Gamified lessons make the subjects
more interesting to learn.
Direction: Put check mark (/) in the box that best suits during the class observations.
Teacher’s Observations
Not
RQ 3: What challenges do teachers Observed Observe Others
face when using gamification to d
enhance classroom engagement?
1. I notice that technical problems sometimes
disrupt gamified lessons.
2. Teachers appear to need more training to
effectively implement gamification.
3. The tools and resources for gamified
activities are not always available.
4. Gamified lessons take more time to
complete compared to traditional lessons.
5. Classroom management is more
challenging for teachers during gamified
activities.
6. Struggle to understand the rules and
objectives of the gamified activities.
7. Time management becomes challenging
due to the need to explain, monitor, and
assess gamified activities.
8. There is a lack of equal participation, with
some students becoming more dominant or
disengaged during the activity.
9. Students struggle with the technology or
tools required for gamification, leading to
disruptions.
10. Balancing the competitive elements with
collaboration or positive group dynamics is
challenging.
11. The lack of technological equipment in
the class.
RQ 2: How do students perceive gamification in terms of making learning more
engaging?
Part 2
1. How do you feel when gamification us used in your classes compared to traditional teaching
methods?
______________________________________________________________________________
______________________________________________________________________________
________________________
2. In what ways do you think gamified activities have helped you stay focused during lessons?
______________________________________________________________________________
______________________________________________________________________________
________________________
3. Can you recall a specific gamified activity that you found particularly engaging? Why was it
effective for you?
______________________________________________________________________________
______________________________________________________________________________
________________________
4. In your opinion, how does gamification impact your interest to in the subject being taught?
______________________________________________________________________________
______________________________________________________________________________
________________________
5. Do you think gamification helps make learning more enjoyable and engaging? Can you provide
examples of how it enhances your participation or collaboration with classmates?
______________________________________________________________________________
______________________________________________________________________________
________________________
6. How do you feel about the competitiveness involved in gamified activities? Does it motivate you
to perform better?
______________________________________________________________________________
______________________________________________________________________________
________________________
7. Have you noticed any changes in your attention span during lessons when gamification is used?
Please describe them.
______________________________________________________________________________
______________________________________________________________________________
________________________
b. Certificate of Validity and Reliability of Researcher-Made Instrument
c. Curriculum Vitae
MLG COLLEGE OF LEARNING INC.
CURRICULUM VITAE
Personal Data:
Name: Marvin R. Mondragon
Age: 28
Birthday: April 09, 1996
Address: Brgy. Atabay Hilongos, Leyte
Contact Number: 0912 727 6148
Email: [email protected]
Educational Background
Tertiary:
MLG College of Learning
Brgy. Atabay Hilongos, Leyte
S.Y. 2024-2025
Secondary:
Senior High School:
Hilongos National Vocational School
R.V. Fulache St. Hilongos, Leyte
S.Y. 2020-2021
CURRICULUM VITAE
Personal Data:
Name: Noel Bohol Raagas
Age: 25
Birthday: December 24, 1999
Address: Brgy. Atabay Hilongos, Leyte
Contact Number: 09285862174
Email: [email protected]
Educational Background
Tertiary:
MLG College of Learning
Brgy. Atabay Hilongos, Leyte
S.Y. 2024-2025
Secondary:
Senior High School:
Hilongos National Vocational School
R.V. Fulache St. Hilongos, Leyte
S.Y. 2020-2021
Primary:
Atabay Elementary School
Brgy. Atabay Hilongos, Leyte
S.Y. 2014-2015
CURRICULUM VITAE
Personal Data:
Name: Jamaica Marie P. Catalia
Age: 22 years old
Birthday: January 21,2022
Address: Mabini Street Hilongos Leyte
Contact Number: 09619145148
Email:
Educational Background
Tertiary:
MLG College of Learning
Brgy. Atabay Hilongos, Leyte
S.Y. 2024-2025
Secondary:
Senior High School:
Ramon Durano Sr. Foundation Science and Technology Education Center (RMDSF-
STEC)
Primary:
Hilongos South Central School
Brgy. Central Hilongos, Leyte
S.Y. 2014-2015
CURRICULUM VITAE
Personal Data:
Name: John Carlo B. Abalo
Age: 23 Yrs. Old
Birthday: July 05, 2001
Address: Brgy. Atabay, Hilongos, Leyte
Contact Number: 09505461816
Email: [email protected]
Educational Background
Tertiary:
MLG College of Learning
Brgy. Atabay Hilongos, Leyte
S.Y. 2024-2025
Secondary:
Senior High School:
Hilongos National Vocational School
R.V. Fulache St. Hilongos, Leyte
2020-2021
Elementary:
Atabay Elementary School
Brgy. Atabay Hilongos, Leyte