2d. Notes Cognitive Approach
2d. Notes Cognitive Approach
Major Approaches
in Psychology:
Cognitive Approach
1. Memory
Cognitive
Approach
2. Visual Perception
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Cognitive Approach
The cognitive approach focuses on our internal mental processes.
These distinguish us from other species & they are linked to other approaches.
Memory Learning
Memory &
Learning They are interdependent because:
Learning involves
Remembering
accumulation of
something involves
knowledge/skills -
recall of previous
impossible in the
learning.
absence of memory.
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Testing Memory
Recognition:
Free recall:
Cued recall: a test in which previously
a test in which words from
a test in which clues are presented information is
a list are produced in any
given to help memory. distinguished from that not
order.
previously presented.
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Testing Memory
Look at the following list of words:
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Exercise 2:
Cued Recall
Exercise 3: Recognition
Select the words that were mentioned in the list:
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Exercise 3: Recognition
Select the words that were mentioned in the list:
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Models of memory provide a framework to explain how our memory system works.
Atkinson & Shiffrin (1968) regard our memory as being divided into stores.
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This model shows how information flows between the different stores of memory.
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Atkinson & Shiffrin argued that information in the STM is very fragile
& lasts for about 30 seconds, unless it is rehearsed.
The multistore model suggests that the longer the information is held
& rehearsed in the STM, the more likely it is transferred to the LTM.
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K.F. suffered brain damage in his His hippocampi were removed to treat
temporal lobe in a motorcycle accident. his epileptic seizures.
• He could remember digits after rehearsing • He was very distressed when learning about
them. the death of his uncle.
• But later would react in the same way to the
news – as if it is the first time he is hearing it.
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Jacobs concluded we can hold between 5-9 items in our STM depending on
the items we are trying to retain.
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The Capacity of
Short Term Memory George Miller argued that the average person can
retain about 7 items in STM.
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Example: E-O-N-T-S-R-T-S-T-O-E-E
• It is too difficult for our STM to remember this string of 12 letters.
• But if we chunk them into one word (TESTOSTERONE) it only takes up 1 space in the STM,
leaving room to retain other items.
Miller also claimed that regardless of the size of the chunk, it will only take 1 space in
the STM’s capacity.
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The Working Memory Model offers an alternative view (from the Multistore Model)
on how the STM works.
Baddeley & Hitch (1974) suggest replacing the term STM with working memory.
• We use it in complex tasks & to store information needed for later processing.
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2. Phonological Loop
It processes & briefly It is involved in verbal Example: when
stores verbal rehearsing & speech rehearsing words for a
information. perception. memory task.
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3. Visuospatial Sketchpad
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4. Episodic Buffer
It combines & integrates information
It is a passive & brief ‘backup’ store. from the phonological loop,
visuospatial sketchpad & LTM.
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Episodic Memory
Declarative/Explicit
Semantic Memory
Memory
Autobiographical
Memory
Long Term Memory
Priming
Non-Declarative/Implicit
Memory
Skill Learning/
Procedural Memory
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Declarative/Explicit Memory
Contains information
1. Episodic Memory:
about what, where &
when we remember
when something
personal events.
happened.
It is a constructive Examples:
rather than • What you ate last night.
reproductive process, • The last country you
prone to errors & visited.
illusions.
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Declarative/Explicit Memory
Examples:
Less vulnerable to • That Rome is the
brain damage than capital of Italy.
episodic memory. • That ice-cream melts in
the Sun.
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Declarative/Explicit Memory
3. Autobiographical Very similar to episodic
Memory: memory, but episodic
when we remember memory is concerned
personal experiences of with relatively trivial
importance in our lives. experiences.
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Non-Declarative/Implicit Memory
1. Priming: involves the facilitated processing of
(& response to) a target stimulus because the
same/similar stimulus was presented previously.
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Non-Declarative/Implicit Memory
2. Skill Learning/Procedural
Memory: enables us to carry out
commonly learned tasks without
consciously thinking about them.
Examples:
• Learning how to ride a bicycle.
• Learning how to play a video game.
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The deeper the level the more likely that the information is remembered.
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Organisation in Memory
Categorical
Schema Theory Rationalisation
Clustering
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Categorical Clustering
goat basketball Philip roses football
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Example:
• Animals: goat, dog, cat
• Sports: basketball, football, tennis, gymnastics
• Flowers: roses, daffodil, tulip, sunflower
• Names: Philip, Tom, Jane, Rita
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Schema Theory
People use previous relevant knowledge to assist their learning & memory in the form of
schemas.
Schemas: organised packets of information about the world, events, or people stored in
LTM & used to guide action.
Schemas often enhance LTM because new information is linked to information that is
already known.
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Schema Theory
Example - schema for going to the cinema
buy
tickets
find & buy
sit on snacks
seat & drinks
Cinema
go to toilet
during
find the
intermission theatre
watch sit
first down
part on seat
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Reconstructive Memory
Barlett (1932) argued that our schematic knowledge can disrupt our
long-term memory.
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Reconstructive
Barlett gave students a Native American story &
Memory asked them to recall it.
• Students shortened the story or gave a simpler
version of it.
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Schemas provide an
organisational framework that
enhances LTM.
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Visual Perception
It is concerned with the
acquisition & process of visual
information to see objects in
the world.
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Perceptual Organisation
Gestalt psychologists studied perceptual organisation in the early 20th
century.
Law of Prägnanz:
Visual perception tends to be organised as simply as possible.
Examples:
• 1. Law of proximity
• 2. Law of similarity
• 3. Law of good continuation
• 4. Law of closure
• 5. Figure-ground segmentation
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Depth Perception
It focuses on our ability to perceive depth.
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Monocular Cues
Depth cues that require the use of only one eye.
Examples:
• 1. linear perspective
• 2. texture gradient
• 3. interposition
• 4. shading
• 5. motional parallax
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Monocular Cues
1. Linear Perspective:
a strong impression of depth in
2D images created by lines
converging on the horizon.
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Monocular Cues
2. Texture Gradient:
a depth cue provided by the
increased rate of change in texture
density of a slanting object.
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Monocular Cues
3. Interposition:
a depth cute in which a closer object partly
hides another object which is further away.
Monocular Cues
4. Shading:
patterns of light & dark, create
the appearance of 3D objects
or curving surfaces.
• We perceive objects that are
lighter on top & darker on the
bottom to be bumps.
• Whilst we perceive objects darker
on top & lighter on the bottom to
be dents.
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Binocular Cues
Stereopsis:
a depth cue to based on the fact that objects produce slightly
different images on the retinas of the two eyes.
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Oculomotor Cues
Depth cues based on the contractions of muscles around the eye.
Examples:
Convergence Accommodation
These cues are only of use with objects very close to the observer, so
contribute little to depth perception.
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Oculomotor Cues
Convergence:
Depth cue provided by the greater inward turning of eyes when
looking at a close object than at one further away.
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Oculomotor Cues
Accommodation:
Depth cue involving a thickening of the eye’s lenses when
focusing on close objects.
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Object Recognition
We recognise many
objects:
over a wide
which vary in range of
size, colour viewing
& shape. distances &
orientations.
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Recognition-by-components theory
Objects consist of basic components – Irving Biederman
geons (geometric ions).
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Recognition-by-components theory
According to Biederman, this geon-based information about
objects is stored in long-term memory.
Hence, object recognition is based on the identification of geons.
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1. Viewpoint-invariant perception
Biederman states that we have viewpoint-
invariant perception.
• Viewpoint-invariant perception:
It is equally easy for us to recognise objects from different
viewpoints unless one or more geons are hidden from view.
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2. Viewpoint-dependent perception
Viewpoint-dependent perception:
Object recognition is usually faster
& easier when objects are seen
from certain angles (especially
typical ones).
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Summary
Object Recognition
1. viewpoint invariant 2. viewpoint-
perception dependent perception
• It is equally easy to • It is easier to recognise
recognise objects from from some viewpoints than
many different viewpoints. from others.
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When we need to do
difficult within-category
discriminations.
• i.e. more complex identification
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Size Constancy
Definition: The tendency for any
given object to appear the same
size in spite of wide variations in
the size of the retinal image.
Familiar objects look more or less
the same size regardless of their
distance away from us.
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Size Constancy
Why?
We take account of
an object’s Perceived distance
apparent distance is influenced by
when judging its familiar size.
size.
Size Distance
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Ames Room
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Visual Illusions
Visual illusions are drawings or other visual stimuli
that are misperceived by nearly everyone.
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Visual Illusions
Although the two lines in Müller-Lyer illusion are in 2D, our expectations about
how these figures would look like in 3D create the illusion effect (Gregory, 1970).
• Line A looks like the inside of a room.
• Line B looks like the outside corner of a building.
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Visual Illusions
The incorrect comparison theory may explain why we fall into these visual traps.
Example: Müller-Lyer illusion was greatly reduced when the arrows were a different
colour to the vertical lines.
• These made them more obvious & easier to detect.
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2. Vision-for-action system – used for visually guided action, such as our position with
respect to objects.
Also known as the how system. E.g. when avoiding a speeding car.
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Inattentional Blindness
Inattentional blindness – the failure to perceive presence of
an unexpected object in the visual environment.
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Change is more likely to be detected when the changed object had received
attention before the change took place.
Easier change detection when object is swapped with a different type of object
rather than by a similar object.
Example: pen replaced by a book vs. red book replaced by green book.
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