Mil Quarter1 Hand Out
Mil Quarter1 Hand Out
MEDIA AND INFORMATION LITERACY-signifies the essential competencies and skills that
allow citizens to engage with media and other information providers effectively and develop life-
long learning skills to socialize and become active citizens
MEDIA LITERACY- ability to bring critical thinking skills when viewing all forms of media. It is
important because biases are present in all forms of media, it is essential for an informed society
to recognize these and, in turn, make informed opinions. A media literate individual is someone
who can access, assess, and understand the appropriateness of the media type.
INFORMATION LITERACY- is the ability to access, assess, evaluate, analyze and create
information.
An information literate individual can search, retrieve and evaluate information for their
academic work.
TECHNOLOGY LITERACY- The ability of an individual, working independently and with others,
to responsibly, appropriately and effectively use technology tools to access, evaluate, create and
communicate information. A technology literate individual is someone who can confidently utilize
technology and can easily understand its features.
EVOLUTION OF MEDIA
A. Prehistoric Age- People developed paper from plants and forged equipment through
stone, copper and iron.
B. Industrial Age-People developed machine tools and manufacturing various products
including books through the printing press.
C. Electronic Age-the invention of the transistor ushered in the electronic age. In this age,
long distance communication became more efficient.
D. Information Age-the internet paved the way for faster communication and the creation
of the social network.
TYPES OF MEDIA
1. PRINT MEDIA this type of media paper and ink is reproduced in a printing process that is
traditionally mechanical such as books, newspapers, magazines, journals, newsletters, and
brochures.
Text Media a type of print media which is a simple and flexible format for conveying
ideas, whether handwritten or printed. Not all text media are print media.
Typography is the art and technique of arranging the visual component of the written
word. It features textual
designs with optical illusions that improve readability and help convey meaning.
Visual Media a type of print media that refers to pictures, photos, images, and graphics
used to channel communication using the sense of sight.
Graphic design is the process of visual communication that organizes and presents
information developed through a creative process for a particular purpose.
EXAMPLES OF VISUAL MEDIA
A. Informational Graphics (Infographic) – is a visual representation of information to
understand the high-volume and complex data easily, e.g., graphs, charts.
B. Cartoons – a sketch or drawing intended as satire, caricature, or humor, e.g., comic
strip, editorial cartoons in newspapers and magazines.
C. Photography –is an image created by light captured on a light-sensitive surface,
which is usually photographic film.
2. BROADCAST MEDIA a type of media that reaches target audiences using airwaves as the
transmission medium. This type has a deep impact on the minds and emotions of the
audience. Examples of broadcast media are radio and television.
A. Audio Media a type of broadcast media that uses audio or voice recording as a
medium in the delivery of information. These are devices that appeal to the auditory
sense.
B. Multimedia a type of broadcast media concerned with the computer-controlled
integration of text, graphics, drawings, still and moving images (video), animation,
audio, and any other media where every type of information can be stored,
communicated, and handled digitally.
3. NEW MEDIA- content organized and distributed in digital platforms. ex. Social Networks
like Facebook, Tweeter and Instagram.
MEDIA CONVERGENCE refers to the merging of different equipment and tools for producing
and distributing news through digitization and computer networking. It allows media texts to
be produced and distributed on multiple media devices.
The influence of media on the values and norms of people. Norms are standards of behavior
that are expected in a society based on their customary laws or conduct. These norms entail
conformist behavior following social standards like respect for elders, obtaining education,
getting married, and gender roles. The set of norms begins at home and continues to develop
as we expand ourselves to the social world. With the use of social media, people are no
longer limited to his/her social group and become more readily connected to global society
with diverse values and norms.
2. LIBRARY
As defined in Cambridge Dictionary, A library is “a building, room, or organization that has a
collection, especially of books, music, and information that can be accessed by computer for
people to read, use, or borrow.”
Libraries are classified as academic, public, school, and special.
a. Academic libraries serve colleges and universities.
b. Public libraries serve cities and towns of all types.
c. School libraries serve students from Kindergarten to Grade 12.
d. Special libraries are located in specific environments (e.g., hospitals, corporations,
museums, military, private business).
3. INTERNET
As defined in the Oxford Dictionary, the Internet is “a global computer network providing a
variety of information and communication facilities, consisting of interconnected networks
using standardized communication protocols.”
Essays, UK (2018) describes the internet as a “network of networks” consisting of millions of
smaller domestic, academic, business, and government networks.
INTELLECTUAL PROPERTY (IP) as referring to the “creations of the mind, such as inventions;
literary and artistic works; designs; and symbols, names, and images used in commerce” (World
Intellectual Property Organization, 2016).
Fair use is a legal principle stating that one can use a copyrighted work without a
license for the following purposes: commentary, criticism, reporting, research, and
teaching. Furthermore, the copyrighted material must observeconditions such as (1) amount and
substantiality of the portion taken; (2) purpose and character of one’s use; (3) nature of the
copyrighted work; and (4) potential market effect (Stim, 2016). In general, one must own the
majority of the new content, give full credit to the original source, and use the content for non-
profit purposes to consider it fair use.
Creative Commons -CC licenses are copyright licenses providing a simple and standardized
way to give the public permission to share and use the creative work.
Netiquette means the use of good manners in online communication such as e-mail, forums,
blogs, and social networking sites to name a few.
Cyberbullying- bullying that takes place using electronic technology. Electronic technology
includes devices and equipment such as cell phones, computers, and tablets as well as
communication tools including social media sites, text messages, chat, and websites
DATA PRIVACY or the fundamental right of an individual to protect private information from
disclosure to information and communication systems is under Republic Act No. 10173 or the
Data Privacy Act of 2012. If precautionary measures are not observed in sharing personal
information, your online security can be compromised
Computer Addiction is the excessive use of computers to the extent that it interferes with daily
life.
Plagiarism- an act or instance of using a closely imitating language and thoughts of another
author without authorization; the representation of the author’s work as one’s own, as by not
crediting the original author.
To give credit to whom is due
To let others verify or backtrack the information or idea
To give credit to the creator of the information or idea
To protect yourself from a charge of plagiarism
Digital Divide- an economic inequality between groups in terms of access to, use of or
knowledge in ICT.
Education, Economic, Social and Political Aspects and Influences of Media and
Information Literacy
Media Innovation
-It is the process of developing a new method or process or product that better serves existing
uses or start to serve a previously unidentified need.
MASSIVE OPEN ONLINE COURSE (MOOC)MOOC is an acronym for Massive Open Online
Course. The word “massive”
means large number or amount, “open “means accessible to all, “online” means connected to or
available through a
system, and “course” means the act of moving in a path from point to point. MOOC is also
described as a pattern for providing learning information or content online to any person who
needs to take up a course with no limit on attendance.
UBIQUITOUS LEARNING- defined as learning anytime and anywhere particularly using mobile
technologies.
Types of Massive Open Online Course (MOOC)
1. xMOOC stands for eXtended MOOC. xMOOCs are based on traditional university course
structures and make use of established teaching approaches and materials.
2. cMOOC stands for Connectivist MOOC. cMOOCs are based on the connectivist
learning model that favors collaboration among learners as a form of active
learning.
Advantages of Massive Open Online Course (MOOC)
1. Relax requirements – MOOC can be taken by anyone who is interested in the subject
matter and able to access the course, regardless of age, background, or location.
2. Video format availability - Teaching in a modern video format
3. Accessibility- learning content from top universities like Harvard can be opened through
online format.
4. Repetition- MOOC will often run two or three times a year, ensuring that students would
not miss their chance.
5. High quality- MOOCs are led by subject matter experts (SMEs) and supported by teaching
assistants, so that students have access to first-rate educational resources.
6. Feasibility- MOOC usually requires 1-2 hours of study a week for about 5 weeks, making
learning doable even for busy students.
7. Self-paced- MOOC enables students to work through the course materials and
assessments at their own pace.
8. Online collaboration- learners across the globe work together on common goals without
the need to meet each other in person.