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23 views3 pages

done L1 Introduction

Uploaded by

Jay Vora
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08-08-2024

ME 735
Computer Graphics and Product Modeling Outline

 About the course


Introduction  Challenges in Product Development
 Digital Product Development
Prof. S. S. Pande  CAD/CAM/CIM Cycle
Mechanical Engineering Department
 Basics of Computer Graphics and Product Modeling

Course Credits: 6 Mo: 11:30, Tu: 8:30, Th:9:30

Course Outline

• Role of Computer Graphics in Product Modelling


Scheme of Assessment
• Elements of a graphics system – Viewing Pipeline algorithms In Semester Tests / Quizzes 20 marks

• Geometric and Projection Transformations Mid semester examination 20 marks


Software Project 20 marks
• Geometric design/synthesis of Planar and Space curves
• Hermite, Bez1er, B-spline and NURBS curves, Semester End Examination 40 marks

• Modelling of Freeform surfaces - Coons, Bezier and NURBS


Text / References
• Fundamentals of 3 D Product Modelling - Geometric modelling using
B Rep and CSG techniques S. S Pande, Computer Graphics and Product Modelling for CAD/CAM, Narosa
• Feature based modelling -and geometric reasoning Publishing 2011
G Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic
• Product Data structures -Winged edge, Quad/Oct trees, Press, 1997.
D. F. Rogers and A Adams, Mathematical elements for Computer Graphics.
McGraw Hill, 1989
M. E. Mortenson, Geometric Modelling, Wiley, 1985.

Product Development Product Development Activities

 Conceptual Design
Challenges C
 Detailed Design A
 Engineering Analysis D
 Shorter Product Life Cycles
 Modeling/ Drafting
 Frequent Design Revisions
 Need for high Product Quality and Productivity
 Production Planning
 Shortest Time to Market C
 Factory Automation
 Distributed Global Product Development  Assembly, Testing
A
M
 Business Data
Management
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CIM Wheel
Digital Product Development
Marketing Product
Design

Advantages
Purchase Analysis

 Seamless Integration of Product Life Cycle Functions


Business Design
 Quick Turn-around for Product change
CIM
Finance Simulation
 High Product Quality and Productivity
Manufacturing

Information
Manufacturing
 Global Product Development
Management
Planning
 Internet based distributed Virtual Team
Factory Production
Automation Control

Computer Graphics Graphics System

 Core of Digital Product Cycle activities Z

 Enables Designer to Graphics


Processing
 Create 3D Virtual World System

 Manipulate, Transform, Assemble, Store, Retrieve Y


 Render objects, Scenes Realistically
3D World 2D Display
X
 Create Virtual Simulation of Product / Process

9 10

3D Objects to 2D Image Product Model

 Heart of Digital Product Development activities


Viewing Pipeline
 Central Repository of Product Data
3D 2D  Geometry and Topology
OBJECTS Projection Window Device IMAGE  Part Assembly
Clip Transfer  Non Geometric properties
 Business Data
 Complex requirements to suit end applications

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Geometric Modeling Paradigms

 Solid and Surface Modeling


 Volumetric (Spatial ) Modeling
 Feature and Constraint Based Modeling
 Data Driven (Reverse) Modeling
 Concept Based Modeling

No Universal Solution is possible as yet !

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