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Blackmoor

[edit]
Main article: Blackmoor (campaign setting)
The original campaign setting played for D&D, created by Dave Arneson. Arneson
created this setting for use in personal games with the Chainmail rules set in 1971,
[1]
prior to Greyhawk and indeed Dungeons & Dragons itself. The D&D Blackmoor
supplement was published in 1975. In 2004, Blackmoor was again published by
Arneson and Zeitgeist Games. It was also run as a massively multiplayer role-
playing game, or MMRPG, a type of living campaign.
Conan and Red Sonja
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In 1984, TSR released two AD&D Conan modules as licensed tie-ins with Conan the
Destroyer (1984), the second Schwarzenegger film. CB1: Conan Unchained! is set in
the Vilayet Sea. CB2: Conan Against Darkness! takes place in Aquilonia. In 1985,
TSR released a stand-alone (non-D&D) Conan Role-Playing Game boxed set based
on the Marvel Superheroes RPG system. In 1986, TSR published another AD&D
module: RS1: Red Sonja Unconquered licensed from Red Sonja Corp., which is set
on the Zaporoska River, and authored by Anne Gray McCready. All three AD&D
modules (CB1, CB2, and RS1) contain a two-page setting overview of "The Hyborian
World", with sections on history and geography, people, technology, monsters,
spellcasters, and magic items. There are also Hyboria-specific adaptations of the
AD&D rules: fear factor, luck points, and quick non-magical healing.
Council of Wyrms
[edit]
Main article: Council of Wyrms
Council of Wyrms is a D&D boxed set, published in 1994, that includes rules for
playing dragon, half dragon, and dragon servant characters. It includes three rule
books: one for the base rules, one for dragon family and clan histories, and one for
adventure modules.[2] In 1999 it was slightly revised and reprinted as a hardcover
book.[3]
Dark Sun
[edit]
Main article: Dark Sun
Released by TSR in 1991, Dark Sun diverges from the tone of "conventional"
medieval fantasy, drawing heavy inspiration from novels like Dune and
the Barsoom series. The campaign is set on the harsh desert world of Athas – once a
lush planet teeming with life, it has since been stripped of its fertility by
uncontrolled use of defiling magic and is now a desolate and savage place where
civilization has retreated to city-states controlled by god-like Sorcerer-Kings.
Psionics are a dominant aspect of the setting and are as commonplace as magic in
other D&D settings – native / latent psionic abilities are commonly found in
individuals of all humanoid races and their powers are respected. Religion and
divine magic is based on the worship of elemental forces, spirits or the Sorcerer-
Kings themselves – the old gods have long abandoned the world.
Wizards and arcane spellcasters, on the other hand, are rarer and usually
discriminated against, mainly because most of them are "defilers" who drain life
force from the environment to power their magic. However, a small underground
minority of magicians called "preservers" work to maintain life and ultimately
restore the primeval lushness.
Playable humanoid races in Athas include the Thri-Kreen (mantis people) and Half-
Giants, as well as warped variants of races found in other conventional fantasy
settings: humans, the dominant race in most of known Athas, appear to be tougher
than in other worlds; elves are nomadic desert dwellers and long-distance runners;
halflings are depicted as savage jungle cannibals.
These elements, combined with a post-apocalyptic desert setting and the alien feel
of Athas' native cultures, give Dark Sun a unique flavor among the
various D&D worlds.

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