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Salvatore wrote his first novel for the Forgotten Realms, The Crystal
Shard (1988), which was originally set in the Moonshae Islands before being moved
to a new location and introduced the drow character Drizzt Do'Urden.[5]: 73 [19] Drizzt
has since appeared in more than seventeen subsequent novels, many of which have
appeared on the New York Times Best Seller list.[20] In 1988, the first in a line of
Forgotten Realms role-playing video games, Pool of Radiance, was released
by Strategic Simulations, Inc.[21] The game was popular and won the Origins
Award for "Best Fantasy or Science Fiction Computer Game of 1988". [22]
Several supplements to the original boxed set were released under the first edition
rules, beginning with Waterdeep and the North,[5]: 73 which was followed
by Moonshae in 1987, and Empires of the Sands, The Magister, The Savage
Frontier, Dreams of the Red Wizards, and Lords of Darkness in 1988.[15]: 96–97 The City
System boxed set was released in 1988, and it contained several maps of the city of
Waterdeep.[15]: 89 Ruins of Adventure, a module based on the computer game Pool of
Radiance, was also released in 1988.[15]: 113
The boxed set Kara-Tur: The Eastern Realms was released in 1988. It gives details
of the lands of Kara-Tur, and was designed to be used with the 1986 book Oriental
Adventures, which officially placed the book in the Forgotten Realms world. [15]: 103
In 1989, DC Comics began publishing a series of Forgotten Realms comics written
by Grubb.[5]: 75 Each issue contains twenty-six pages, illustrated primarily by Rags
Morales and Dave Simons. Twenty-five issues were published in total, with the last
being released in 1991. A fifty-six page annual Forgotten Realms Comic Annual #1:
Waterdhavian Nights, illustrated by various artists, was released in 1990.
Curse of the Azure Bonds, a module based on the role-playing video game of the
same name, was released in 1989.[15]: 97
1990–2000
[edit]
Hillsfar
1989
Curse of the Azure Bonds
Pools of Darkness
1991
Neverwinter Nights
Dungeon Hack
1993
1994 Menzoberranzan
1995
1999
Icewind Dale II
Neverwinter Nights
2002
2003
2007
2008
2009
2010
2012
2013 Neverwinter
2016
2020
2022
To transition the Forgotten Realms from first edition AD&D to the ruleset's second
edition, a story involving the gods being cast down was planned by TSR
management from the top-down and started with Hall of Heroes (1989) and
continued with a three-adventure Avatar series (1989) and a three-
novel Avatar series (1989), and some stories in the comic book. [5]: 84 TSR adjusted
the timeline of the Forgotten Realms by advancing the calendar one year forward to
1358 DR, referring to the gap as the Time of Troubles. [9]
In early 1990, the hardcover Forgotten Realms Adventures by Grubb and
Greenwood was released, which introduced the setting to AD&D 2nd edition;[15]: 99–
100
the book also detailed how the Time of Troubles had changed the setting. [23]:
139
The Ruins of Undermountain (1991) was one of the first published mega-
dungeons.[5]: 93 The Al-Qadim setting by Jeff Grubb was released in 1992, and the
setting was added to the southern part of the Forgotten Realms. [5]: 95 In July 1990,
the RPGA Network's Polyhedron Newszine began publishing a monthly column by
Greenwood entitled "The Everwinking Eye" detailing various locations and
personalities in the Realms. The Network used the Forgotten Realms city of Ravens
Bluff as the setting for their first living campaign.[5]: 93 Official RPGA support for this
product line included the Living City module series. A number of sub-settings of the
Forgotten Realms were briefly supported in the early 1990s. Three more modules
were produced for the Kara-Tur setting. The Horde boxed set, released in 1990,
detailed the Hordelands, which featured a series of three modules. The Maztica
Campaign Set, released in 1991, detailed the continent of Maztica.