output_log
output_log
0f1 (20c1667945cf)
[XR] Discovering subsystems at path C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 26.21.14.3630
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 3.971000 ms
Bootstrap Startup
System
Name: DESKTOP-NJT91PQ
OS: Windows 10 (10.0.0) 64bit
CPU
Model: AMD Ryzen 3 1300X Quad-Core Processor
Cores: 4
Memory: 16335 MB
GPU
Model: NVIDIA GeForce GTX 1050 Ti
API: Direct3D 11.0 [level 11.1]
Memory: 4018 MB
SM: 50
Process
Memory: 214 MB
Mono
Collects: 18
Memory: 4 MB
Unloading 49998 unused Assets to reduce memory usage. Loaded Objects now: 100127.
Total: 302.522100 ms (FindLiveObjects: 12.347200 ms CreateObjectMapping: 12.635800
ms MarkObjects: 253.917200 ms DeleteObjects: 23.621200 ms)
Connecting..
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha
Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader
'Effects/Distortion/Free/CullOff' not found
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex
shader
Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
UnloadTime: 31.952400 ms
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassBlit' - Pass ''
has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassFilterEnvMap' -
Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Skybox' - Pass
'' has no vertex shader
Unloading 58290 unused Assets to reduce memory usage. Loaded Objects now: 806779.
Total: 632.355100 ms (FindLiveObjects: 61.346500 ms CreateObjectMapping: 65.284500
ms MarkObjects: 481.023800 ms DeleteObjects: 24.699500 ms)
Unloading 701 unused Assets to reduce memory usage. Loaded Objects now: 1906427.
Total: 2362.527500 ms (FindLiveObjects: 195.564900 ms CreateObjectMapping:
82.409300 ms MarkObjects: 2081.672900 ms DeleteObjects: 2.880100 ms)
LocalPlayer.Entity.SecondsSinceDeath: 164.7815
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
Unloading 1807 unused Assets to reduce memory usage. Loaded Objects now: 953958.
Total: 903.358400 ms (FindLiveObjects: 99.788600 ms CreateObjectMapping: 75.064400
ms MarkObjects: 692.356900 ms DeleteObjects: 36.148000 ms)
Connecting..
Unloading 1 Unused Serialized files (Serialized files now loaded: 39)
UnloadTime: 24.094300 ms
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 948312.
Total: 846.936000 ms (FindLiveObjects: 136.716400 ms CreateObjectMapping: 72.340000
ms MarkObjects: 636.391300 ms DeleteObjects: 1.487900 ms)
Unloading 644 unused Assets to reduce memory usage. Loaded Objects now: 2005202.
Total: 2479.210400 ms (FindLiveObjects: 185.202600 ms CreateObjectMapping:
100.338100 ms MarkObjects: 2190.886400 ms DeleteObjects: 2.782700 ms)
LocalPlayer.Entity.SecondsSinceDeath: 0.005981445
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
LocalPlayer.Entity.SecondsSinceDeath: 7.710571
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
LocalPlayer.Entity.SecondsSinceDeath: 13.36365
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
LocalPlayer.Entity.SecondsSinceDeath: 0.007446289
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
Couldn't craft!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
LocalPlayer.Entity.SecondsSinceDeath: 0.008789063
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
LocalPlayer.Entity.SecondsSinceDeath: 0.006591797
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
LocalPlayer.Entity.SecondsSinceDeath: 0.006347656
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()
LocalPlayer.Entity.SecondsSinceDeath: 0.009033203
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()