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output_log

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0% found this document useful (0 votes)
19 views

output_log

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 17

Initialize engine version: 2019.2.

0f1 (20c1667945cf)
[XR] Discovering subsystems at path C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 26.21.14.3630
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 3.971000 ms
Bootstrap Startup
System
Name: DESKTOP-NJT91PQ
OS: Windows 10 (10.0.0) 64bit

CPU
Model: AMD Ryzen 3 1300X Quad-Core Processor
Cores: 4
Memory: 16335 MB

GPU
Model: NVIDIA GeForce GTX 1050 Ti
API: Direct3D 11.0 [level 11.1]
Memory: 4018 MB
SM: 50

Process
Memory: 214 MB

Mono
Collects: 18
Memory: 4 MB

Manifest Metadata Loaded


13979 pooled strings
15 mesh colliders
6064 prefab properties
388 effect categories
718 entity names
90 skinnable names
Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe"
"-logfile" "output_log.txt"
Command 'logfile' not found
SteamID: 76561198338930916 (Mr. Funny)
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?
public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Facepunch.<UpdateManifest>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Facepunch.Application:Initialize(BaseIntegration)
Bootstrap:Init_Systems()
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance


Field' not found
Loading Items Took: 1.2131904 seconds
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
SteamClientWrapper:OnInventoryUpdated(InventoryResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
Steamworks.SteamClient:RunCallbacks()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Building Items Took: 1.2273861 seconds / Items: 491 / Blueprints: 299


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
SteamClientWrapper:OnInventoryUpdated(InventoryResult)
System.Action`1:Invoke(T)
System.Action`1:Invoke(T)
Steamworks.SteamClient:RunCallbacks()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Command 'logfile' not found


Config Loaded
Loading EasyAntiCheat
EasyAntiCheat Loaded
Manifest Assets Loaded
90 skinnable objects
Unloading 5 Unused Serialized files (Serialized files now loaded: 29)
UnloadTime: 11.330000 ms
Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
swamp.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 49998 unused Assets to reduce memory usage. Loaded Objects now: 100127.
Total: 302.522100 ms (FindLiveObjects: 12.347200 ms CreateObjectMapping: 12.635800
ms MarkObjects: 253.917200 ms DeleteObjects: 23.621200 ms)

Connecting..
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha
Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader
'Effects/Distortion/Free/CullOff' not found
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex
shader
Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
UnloadTime: 31.952400 ms
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassBlit' - Pass ''
has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassFilterEnvMap' -
Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Skybox' - Pass
'' has no vertex shader

Unloading 58290 unused Assets to reduce memory usage. Loaded Objects now: 806779.
Total: 632.355100 ms (FindLiveObjects: 61.346500 ms CreateObjectMapping: 65.284500
ms MarkObjects: 481.023800 ms DeleteObjects: 24.699500 ms)

WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Stars' - Pass ''


has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - Pass
'FORWARD_PROBE' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All
passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Sun' - Pass ''
has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Atmosphere' -
Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Layer' -
Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Billboard
Far' - Pass '' has no vertex shader
Generating procedural map of size 3500 with seed 150
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[0.5s] Loading World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting
to default shader.
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[GC] Emergency garbage collection: 704 MB
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.GC:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[24.5s] Spawning World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[3.1s] Processing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 29)


[2.5s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 701 unused Assets to reduce memory usage. Loaded Objects now: 1906427.
Total: 2362.527500 ms (FindLiveObjects: 195.564900 ms CreateObjectMapping:
82.409300 ms MarkObjects: 2081.672900 ms DeleteObjects: 2.880100 ms)

Destroyed 855 map networkables


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 164.7815
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Kinematic body only supports Speculative Continuous collision detection


PlayerWalkMovement:DoFixedUpdate(ModelState)
BaseMovement:FixedUpdate()

[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 737]


(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 737)

Disconnected (Timed Out) - returning to main menu


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnClientDisconnected(String)
Network.Client:OnDisconnected(String)
Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 2 Unused Serialized files (Serialized files now loaded: 39)


UnloadTime: 4380.686200 ms
Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
lighthouse.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 1807 unused Assets to reduce memory usage. Loaded Objects now: 953958.
Total: 903.358400 ms (FindLiveObjects: 99.788600 ms CreateObjectMapping: 75.064400
ms MarkObjects: 692.356900 ms DeleteObjects: 36.148000 ms)

Connecting..
Unloading 1 Unused Serialized files (Serialized files now loaded: 39)
UnloadTime: 24.094300 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 948312.
Total: 846.936000 ms (FindLiveObjects: 136.716400 ms CreateObjectMapping: 72.340000
ms MarkObjects: 636.391300 ms DeleteObjects: 1.487900 ms)

Generating procedural map of size 3500 with seed 150


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[0.3s] Loading World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[GC] Emergency garbage collection: 677 MB


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.GC:LateUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[21.2s] Spawning World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[2.3s] Processing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[0.7s] Finalizing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 2 Unused Serialized files (Serialized files now loaded: 39)


[2.0s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 644 unused Assets to reduce memory usage. Loaded Objects now: 2005202.
Total: 2479.210400 ms (FindLiveObjects: 185.202600 ms CreateObjectMapping:
100.338100 ms MarkObjects: 2190.886400 ms DeleteObjects: 2.782700 ms)

Destroyed 855 map networkables


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Kinematic body only supports Speculative Continuous collision detection


PlayerWalkMovement:DoFixedUpdate(ModelState)
BaseMovement:FixedUpdate()

[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 737]


(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 737)

Kinematic body only supports Speculative Continuous collision detection


PlayerWalkMovement:DoFixedUpdate(ModelState)
BaseMovement:FixedUpdate()

[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 737]


(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 737)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BaseProjectile:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

StringPool.GetNumber - no number for string Roller


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
StringPool:Get(String)
HitTest:BuildAttackMessage()
Projectile:DoHit(HitTest, Vector3, Vector3)
Projectile:DoMovement(Single)
Projectile:UpdateVelocity(Single)
Projectile:FixedUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unpooled bone name: Roller (Roller (UnityEngine.GameObject))


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
HitTest:BuildAttackMessage()
Projectile:DoHit(HitTest, Vector3, Vector3)
Projectile:DoMovement(Single)
Projectile:UpdateVelocity(Single)
Projectile:FixedUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Can not play a disabled audio source


Sound:Play()
SoundPlayer:Play()
SoundManager:Update()

[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 456]


(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line:
456)

You died: killed by FilthyP00P (76561198877395425)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 0.005981445
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 7.710571
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 13.36365
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by Wolf


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 0.007446289
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Couldn't craft!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 0.008789063
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by Majesticpantz (76561198269242981)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BaseProjectile:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BaseProjectile:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: suicide by Suicide


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 0.006591797
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
MedicalTool:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BasePlayer:HeldEntityStart()
PlayerBelt:ChangeSelect(Int32, Boolean)
PlayerBelt:DoNextItemDirection(InputState, Int32)
PlayerBelt:ClientInput(InputState)
BasePlayer:ClientInput(InputState)
BasePlayer:ClientUpdateLocalPlayer()
BasePlayer:ClientCycle(Single)
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BaseProjectile:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
MedicalTool:OnDeploy()
BasePlayer:HeldEntityStart()
PlayerBelt:ChangeSelect(Int32, Boolean)
PlayerBelt:DoNextItemDirection(InputState, Int32)
PlayerBelt:ClientInput(InputState)
BasePlayer:ClientInput(InputState)
BasePlayer:ClientUpdateLocalPlayer()
BasePlayer:ClientCycle(Single)
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BasePlayer:HeldEntityStart()
PlayerBelt:ChangeSelect(Int32, Boolean)
PlayerBelt:DoNextItemDirection(InputState, Int32)
PlayerBelt:ClientInput(InputState)
BasePlayer:ClientInput(InputState)
BasePlayer:ClientUpdateLocalPlayer()
BasePlayer:ClientCycle(Single)
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
BasePlayer:HeldEntityStart()
PlayerBelt:ChangeSelect(Int32, Boolean)
PlayerBelt:DoNextItemDirection(InputState, Int32)
PlayerBelt:ClientInput(InputState)
BasePlayer:ClientInput(InputState)
BasePlayer:ClientUpdateLocalPlayer()
BasePlayer:ClientCycle(Single)
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
MedicalTool:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

More than one viewmodel active at the same time.


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BaseViewModel:OnEnable()
GameManager:CreatePrefab(String, Boolean)
ViewModel:Deploy(BaseEntity)
HeldEntity:OnDeploy()
MedicalTool:OnDeploy()
HeldEntity:PostNetworkUpdate()
BaseNetworkable:OnNetworkUpdate(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by Son (76561198138849166)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 0.006347656
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by Tymeflies (76561198066040434)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

LocalPlayer.Entity.SecondsSinceDeath: 0.009033203
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDeathScreen:SetVisible(Boolean)
UIIngame:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Setting up 2 worker threads for Enlighten.


Thread -> id: 2248 -> priority: 1
Thread -> id: 1868 -> priority: 1
Steam Client Shutdown

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