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FotF2e Playbook - Bard (6-1-2022)

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0% found this document useful (0 votes)
21 views2 pages

FotF2e Playbook - Bard (6-1-2022)

Uploaded by

etdragonstrom
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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level Bard

Ability scores
gear silver IN HAND
name strength

( )
lllll STR

max current modifier

SILVER in stash constitution

( )
(1 circle = 100sp = 1XP) lllll con

l l l l l l l l l l
l l l l l l l l l l
l l l l l l l l l l
max current modifier
l l l l l l l l l l
l l l l l l l l l l dexterity

( )
l l l l l l l l l l
l l l l l l l l l l
lllll dex
l l l l l l l l l l
l l l l l l l l l l
l l l l l l l l l l

max current modifier


CAPACITY shoulder burden intelligence

( )
When you carry more weight than your Capacity but lllll int
no more than twice your Capacity, you suffer -1 ongoing
until you lighten your load. You cannot carry more
str +5 weight carried weight than twice your Capacity. max current modifier
aPPEARANCE wisdom

( )
personal xp goals party xp goals lllll wis
^ Deliver a memorable performance ^ Overcome a difficult obstacle
heritage
^ Achieve your alignment goal ^ Make an exciting discovery
^ Act on your traits ^ Acquire some memorable booty max current modifier
experience points alignment charisma

( )
lllll lllllY Level 2 Good . Help someone in need at your own expense lllll cha
lllll lllll lllllY Level 3 Lawful . Impose or maintain order in the face of chaos
lllll lllll lllll lllllY Level 4 Neutral . Satisfy a personal desire or right an imbalance
lllll lllll lllll lllll lllllY Level 5 Chaotic . Cause trouble or disrupt a prevailing order
lllll lllll lllll lllll lllll lllllY Level 6 Evil . Inflict harm on another for personal gain max current modifier
lllll lllll lllll lllll lllll lllll lllllY Level 7
traits luck

( )
lllll lllll lllll lllll lllll lllll lllll lllllY Level 8
lllll lllll lllll lllll lllll lllll lllll lllll lllllY Level 9
luc
lllll lllll lllll lllll lllll lllll lllll lllll lllll lllllY Level 10 bonds
repertoire max current modifier

ability modifiers
ARMOR hit DIE HIT POINTS recovery score mod score mod
3 -3 13-15 +1
4-5 -2 16-17 +2
d6 6-8 -1 18 +3
9-12 0
max current con+level (min.1)
bard Moves You start with all of these. Advanced Moves
max current
Ç instrument of choice backup
Through song and story you’re able to hold an audience in art When you Perform a piece from your repertoire with a motivating effect, a friendly listener
rapt attention, inspire them to action, and bolster their fallen spirits. To be heard above takes +1 ongoing to every roll they make (instead of +1 forward), as long as you keep playing.
the common chatter of the workaday world and truly move your listeners, however, your In addition, you may spend your art on their behalf as their class resource (mettle, favor, etc.).
voice calls for melodic accompaniment. To this end you have mastered your instrument
busk
of choice. Write what it is (lute, drum, pipes, etc.) in the first blank below.
When you spend a week of downtime in a settlement performing for spare coin, gain silver
^ ____________________ ^ ____________________ ^ ____________________ pieces according to the settlement size: hamlet 3d6+CHA; village/keep 4d6+CHA;
When you make any move using your Instrument of Choice, take +1 to your roll. town 5d6+CHA; city 6d6+CHA. Then, for each point of art you choose to spend, gain an
additonal 1d6sp.
Art represents a combination of personal renown and your ability to effectively communi-
cate news, history, tall tales, legends, and emotional truths. Your maximum art is equal to gather round
your current level +CHA or +WIS (your choice, minimum of 1). Each time you take this When you Keep Company by sharing a poem, story, or song, roll +CHA instead of +bonds,
move after the first time, add another instrument of choice in a blank above and increase and apply the result to each friendly listener within earshot.
your maximum art by 1.
lullaby
Once per session, when you take the time to tune your instrument and rehearse in peace, When you Pass the Night, everyone who has at least 1 bond with you is ensured a restful
regain 1d6+WIS art (minimum 1). sleep. In addition, when you Perform, add the following effect to your list of options:

reach into your repertoire Soothing: a friendly or indifferent listener is relieved of stress, and a hostile listener
^

Your repertoire consists of a number of poems, stories, and songs equal to your Intel- becomes calmed.
ligence. When you recall a poem, story, or song that suits the occasion and you have room in
newsmonger
your repertoire, spend 1 art, give the piece a title, and add that title to your repertoire.
When you share news or gossip with a community, roll +CHA: on a 10+, hold 3; on a 7-9,
fount of lore hold 2; on a 6-, hold 1, mark Charisma, and the Judge makes a move. You may spend your
When you Establish something by referencing a particular piece in your repertoire, after you hold, 1-for-1, to Find Answers among the locals as if you rolled a 10+.
roll you may spend art to increase the result, 1-for-1.
regain yourself
perform When you Perform and roll a 9-, you may spend 1 art to ignore that result and roll again.
When you perform a piece from your repertoire, spend 1 art to reach every listener within You may repeat this as long as you have art to spend.
earshot. Then, choose one effect from the list below and explain how the piece possesses
riddlesmith
that effect, based on its title. If the Judge agrees, roll +CHA or +WIS (your choice): on
When you pose a conundrum to an intelligent creature, they become distracted by it, and
a 10+, apply the chosen effect to your entire audience, and then pay 1 art per additional
you take +1 ongoing against them until they obtain a satisfying answer. In addition, when
effect you wish to apply (subject to Judge approval); on a 7-9, apply the chosen effect to a
you Perform, add the following effect to your list of options:
select member of your audience, or pay 1 additional art to apply it to your entire audience;
on a 6-, mark the ability used, and the Judge makes a move. ^ Befuddling: an indifferent or hostile listener becomes momentarily confused.
^ Motivating: a friendly listener takes +1 forward to their next relevant action. tale-spinner, truth-teller
^ Rousing: a friendly listener becomes immune to the effects of fear, doubt, and When you Negotiate by telling a story or voicing an unwelcome truth, after you roll you
despondency for as long as you keep playing. may spend art to increase the result, 1-for-1.
^ Energizing: a friendly listener regains 1 point of their class resource (mettle, cun-
ning, favor, etc.), then 1 more point for each additional art you choose to spend. multiclass
^ Restorative: a friendly listener heals 1 ability point of their choice (excluding Luck), If you are at least level 4 and the Judge agrees that you’ve met the requirements to master the
then 1 more point for each additional art you choose to spend. basics of a different, specific class, you may begin multiclassing. Your new class starts at level
^ Disparaging: an indifferent or hostile listener turns all of their attention to you. 1; indicate this by adding your new class level alongside your existing class level, after a slash
(e.g., “4/1”). Your new hit die is one step closer to that of your new class (d10>d8>d6>d4),
These effects never apply to you. and your Capacity stays the same. Add the playbook moves for your new class to this play-
book. When you Level Up, raise both class levels. When using level to calculate any class
When you Perform and roll a 12+, the audience’s reaction energizes you—regain 1d6 art
resource (mettle, cunning, favor, power, etc.), use the level for the relevant class.
in addition to all other effects.

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