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0% found this document useful (0 votes)
22 views3 pages

DnD_5E_CharacterSheet_FormFillable

Uploaded by

Inky
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Monk2 Fighter1 Criminal Dallas M

CLASS & LEVEL BACKGROUND PLAYER NAME


Horis Giff
Mousefolk (Meadowgard) LN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +1 40
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 23


● +2 Strength
DEXTERITY

13
● +3

+1
Dexterity
Constitution
23
CURRENT HIT POINTS IDEALS
-1 Intelligence

+1 +3 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

12
+1 Acrobatics (Dex) Total 3/3 SUCCESSES
+1 Animal Handling (Wis)
+3
1d10 and 2d8 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

9 ●
+4

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Flurry of Blows: Immediately after you take
Heavy Crossbow +5 1d10+1 Piercing the Attack action on your turn, you can spend
-1 +3 Insight (Wis) 1 ki point to make two unarmed strikes as a
+2 Intimidation (Cha) bonus action.
Step of the Wind: You can spend 1 ki point to
WISDOM -1 Investigation (Int) take the Disengage or Dash action as a
+3 Medicine (Wis) bonus action on your turn, and your jump
16 -1 Nature (Int)
distance is doubled for the turn.
Patient Defense: You can spend 1 ki point to
● +5 Perception (Wis) take the Dodge action as a bonus action on
+3 your turn.
+2 Performance (Cha) Second Wind: You have a limited well of
+2 Persuasion (Cha) stamina that you can draw on to protect
CHARISMA yourself from harm. On your turn, you can
● +1 Religion (Int) use a bonus action to regain hit points equal
14 +1 Sleight of Hand (Dex) to 1d10 + your fighter level. Once you use
this feature, you must finish a short or long
● +3 Stealth (Dex) rest before you can use it again.
+2 +3 Survival (Wis) Nimble Dodge: When attacked by an attack
of opportunity, you may use your reaction to
SKILLS ATTACKS & SPELLCASTING impose disadvantage on that attack.
Fighting Style Archery: You gain a +2 bonus
to attack rolls you make with ranged
+5 PASSIVE WISDOM (PERCEPTION) weapons.
CP
Martial Arts:

Common, Squak SP Sniper: Attacking at long range with a ranged


weapon does not impose disadvantage on
Simple Weapons, Martial the attack roll.
EP At the start of your turn, you can reduce your
weapons speed to zero and deal additional damage
light armor, Medium armor, with your next ranged weapon attack made
Shields GP 10 before the start of your next turn. The extra
damage is equal to your Dexterity modifier.
Brewer's Supplies Brave: You have advantage on saving
PP throws against being frightened.

Speak with Beasts and Plants

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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